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Devlog
Update: Alpha 0.6
December 22, 2020
by
souhad
Hey all: it's been a long time since I've posted an update, or even a progress post. Not to worry because the wait is finally over! In the latest update for The Bear and the Broomstick , you can enjoy...
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Update: Alpha 0.5.5
November 08, 2020
by
souhad
As a part of the continuing feature freeze, all we have are a few bug fixes and tweaks. Most notably, lock-on dodging has been re-enabled. Since this update is so small, I thought y'all might like a f...
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Update: Alpha 0.5.4
October 25, 2020
by
souhad
Hey all, we've got another small update this week. Right now we're on an unofficial gameplay feature freeze while we prepare for Alpha 0.6, where you'll finally be able to play in the Village. A coupl...
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Update: Alpha 0.5.3
October 18, 2020
by
souhad
Hey all, this week's update is less impressive than I was hoping. Those big changes I mentioned in the pipeline last week are still very much on-going and you can expect to see some more details on th...
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Update: Alpha 0.5.2
October 12, 2020
by
souhad
This week sees implementation of the features discussed in last weeks blog , as well as an overhaul of the grappling system. Work has begun on the questing system, and there are a couple of characters...
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Weekly update: Combat design
October 05, 2020
by
souhad
When developing the combat for The Bear and the Broomstick , I started by copying other third person action-adventure games. A little Zelda, a little Witcher, and even a little Dark Souls. This was a...
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Update: Alpha 0.5.1
September 27, 2020
by
souhad
Hey everyone and welcome to the latest update of The Bear and the Broomstick. There's not much exciting about this week's update I'm afraid. I fixed a couple of gnarly bugs and began to lay the ground...
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Update: Alpha 0.5- Combat! (Again)
September 20, 2020
by
souhad
I was originally planning on making this a much smaller update, Alpha 0.4.1. I thought I'd just tune the combat, maybe add a functioning enemy, and be done with it. I was very wrong. Turns out, animat...
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Update: Alpha 0.4- Combat!
September 13, 2020
by
souhad
With this update comes not only our first attempt at combat, but our first pass at an AI framework as well. Aerial combat will be a big focus of The Bear and the Broomstick , you can expect it to feel...
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Update: Alpha 0.3
September 06, 2020
by
souhad
1
It's been a solid 2 months since the last update, so I'm sure you'll be happy to know that we've been hard at work making it as good as it can be. Aside from a litany of bug fixes and small gameplay t...
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Sunday Update #5: A logo
August 16, 2020
by
souhad
Work is coming along smoothly on the new Sky Islands. Hopefully it'll be available for download within the next 2 weeks! I've also begun designing gameplay mechanics, expect to see at least one in tha...
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Sunday Update #4: Better late than never
August 11, 2020
by
souhad
This charming young man is our first ever NPC. You'll encounter him in the Sky Islands and he'll ask you to find some stuff for his latest art project. In other news the big sky islands is nearing th...
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Sunday Update #3: Still more Islands
August 02, 2020
by
souhad
Got a few more upcoming islands for the Sky Islands. As you can see, progress is coming along nicely, and we've started revising the original islands to fit in with the new look. Check out the artist...
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Sunday Update #2: Even More Islands
July 26, 2020
by
souhad
Progress is coming along well on the new Sky Islands. Expect a release in the next 3-4 weeks!...
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Sunday Update #1: More Islands
July 16, 2020
by
souhad
#update, #casual
I'm excited to announce that work on the first region, the Sky Islands, has begun. Here are some early images to give you a feel for the direction we're going in...
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Update: Alpha 0.1
July 16, 2020
by
souhad
It's been a full month since the last release, and a lot has changed. The game got corrupted & I had to rebuild it from scratch, which was a fantastic exercise. I started collaborating with some artis...
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Aesthetic Update: Alpha 0.2
June 29, 2020
by
souhad
Hey all, welcome to the latest update for The Bear and the Broomstick! Officially called Alpha 0.2, it's unofficially the aesthetic update. With a new skybox, updated lighting, character customization...
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Update: Pre-Alpha 0.7
April 28, 2020
by
souhad
A fresh new update for a fresh new quarantine. Enjoy! Enemies -Add Archer Centaur -Add Mage Tower -Under the hood improvements Main Character -Add lightning bolt attack (hold tab) -Replace human model...
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Update: Pre-Alpha 0.6
February 06, 2020
by
souhad
Hey guys, coming at you with a small suite of changes as we keep building a solid foundation. Aside from dozens of small bugfixes, Visual New effects for fireball, firebreath, and explosion New lighti...
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Update: pre-Alpha 0.5
January 30, 2020
by
souhad
Inspired by the recently announced The Falconeer , there are significant changes to flying, completely changing the feel. General Changed skybox to better emphasize gameplay Dying restarts the game M...
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Making Flight Fun
January 29, 2020
by
souhad
#flight, #animation
When I started getting into game development culture back in highschool I read a story online that Shigeru Miyamoto and his team spent months building Mario's movement system for Mario 64. His goal wa...
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