Verschuren, 1992 - Google Patents
3-D modeling of a complex fault pattern on an entry level 2-D workstationVerschuren, 1992
- Document ID
- 9659671346946969905
- Author
- Verschuren M
- Publication year
- Publication venue
- Computer Graphics in Geology: Three-Dimensional Computer Graphics in Modeling Geologic Structures and Simulating Geologic Processes
External Links
Snippet
A programme is introduced that allows to model horizons cut by a complex system of normal faults, on an entry level 2-D workstation, but with sophisticated 3-D control and visualization. First, polygonal approximation reduces continuously digitized reflector lines to more …
- 230000000007 visual effect 0 abstract description 4
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/05—Geographic models
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01V—GEOPHYSICS; GRAVITATIONAL MEASUREMENTS; DETECTING MASSES OR OBJECTS
- G01V1/00—Seismology; Seismic or acoustic prospecting or detecting
- G01V1/28—Processing seismic data, e.g. analysis, for interpretation, for correction
- G01V1/34—Displaying seismic recordings or visualisation of seismic data or attributes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01V—GEOPHYSICS; GRAVITATIONAL MEASUREMENTS; DETECTING MASSES OR OBJECTS
- G01V1/00—Seismology; Seismic or acoustic prospecting or detecting
- G01V1/28—Processing seismic data, e.g. analysis, for interpretation, for correction
- G01V1/30—Analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/40—Filling a planar surface by adding surface attributes, e.g. colour or texture
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/005—Tree description, e.g. octree, quadtree
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/08—Bandwidth reduction
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Schaufler et al. | Ray tracing point sampled geometry | |
US5442733A (en) | Method and apparatus for generating realistic images using a discrete representation | |
Lischinski et al. | A discontinuity meshing algorithm for accurate radiosity | |
Zhang et al. | Visibility culling using hierarchical occlusion maps | |
US7199793B2 (en) | Image-based modeling and photo editing | |
Heckbert et al. | Multiresolution modeling for fast rendering | |
Reeves et al. | Rendering antialiased shadows with depth maps | |
Lindstrom et al. | Image-driven simplification | |
Crow | The aliasing problem in computer-generated shaded images | |
US5847712A (en) | Method and system for generating graphic illustrations according to a stroke texture and a tone | |
US7576743B2 (en) | System and method for approximating an editable surface | |
Baum et al. | Making radiosity usable: Automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions | |
JP3390463B2 (en) | Shadow test method for 3D graphics | |
Bartz et al. | OpenGL-assisted occlusion culling for large polygonal models | |
CN1926558B (en) | System and method for applying accurate three-dimensional volume textures to arbitrary triangulated surfaces | |
Funkhouser et al. | The UC Berkeley system for interactive visualization of large architectural models | |
Pharr et al. | Geometry caching for ray-tracing displacement maps | |
McLaren et al. | Visualisation of digital terrain models: techniques and applications | |
Guo | Progressive radiance evaluation using directional coherence maps | |
Patel et al. | Seismic volume visualization for horizon extraction | |
Jevans | Object space temporal coherence for ray tracing | |
Wand et al. | Multi-Resolution Point-Sample Raytracing. | |
Verschuren | 3-D modeling of a complex fault pattern on an entry level 2-D workstation | |
van Walsum et al. | Efficient hybrid rendering of volume data and polygons | |
Li et al. | Feature-based visibility-driven CLOD for terrain |