Flintham, 2009 - Google Patents
Supporting mobile mixed-reality experiencesFlintham, 2009
View PDF- Document ID
- 9328234816135473412
- Author
- Flintham M
- Publication year
External Links
Snippet
Mobile mixed-reality experiences mix physical and digital spaces, enabling participants to simultaneously inhabit a shared environment online and on the streets. These experiences take the form of games, educational applications and new forms of performance and art, and …
- 230000003993 interaction 0 abstract description 16
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/30—Information retrieval; Database structures therefor; File system structures therefor
- G06F17/30017—Multimedia data retrieval; Retrieval of more than one type of audiovisual media
- G06F17/30023—Querying
- G06F17/30038—Querying based on information manually generated or based on information not derived from the media content, e.g. tags, keywords, comments, usage information, user ratings
- G06F17/30041—Querying based on information manually generated or based on information not derived from the media content, e.g. tags, keywords, comments, usage information, user ratings using location information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/10—Control of the course of the game, e.g. start, progess, end
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/12—Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Leorke | Location-based gaming | |
| Gordon et al. | Net locality: Why location matters in a networked world | |
| US8675017B2 (en) | Real world gaming framework | |
| Angelopoulou et al. | Mobile augmented reality for cultural heritage | |
| Benford et al. | Life on the edge: supporting collaboration in location-based experiences | |
| Stenton et al. | Mediascapes: Context-aware multimedia experiences | |
| Capra et al. | The multimedia challenges raised by pervasive games | |
| Kasapakis et al. | Pervasive games research: a design aspects-based state of the art report | |
| Fazio et al. | Bringing empty rooms to life for casual visitors using an AR adventure game: Skullduggery at old government house | |
| Nevelsteen | A survey of characteristic engine features for technology-sustained pervasive games | |
| Oppermann et al. | Pervasive games | |
| Nummenmaa et al. | Employing gamified crowdsourced close-range sensing in the pursuit of a digital twin of the earth | |
| Ejsing-Duun | Location-based games: from screen to street | |
| Paelke et al. | Mobile location-based gaming | |
| Drakopoulou | A moment of experimentation | |
| Ihamäki | Geocaching: interactive communication instruments around the game | |
| Cavallo et al. | Digitalquest: a mixed reality approach to scavenger hunts | |
| Flintham | Supporting mobile mixed-reality experiences | |
| Will | A pattern language for designing location-based games | |
| Wan | O-Mopsi: Location-based orienteering mobile game | |
| Alavesa | Playful appropriations of hybrid space: combining virtual and physical environments in urban pervasive games | |
| Fonseca¹ et al. | Games Designed for Social Interaction in Public | |
| Lenz | Locative media | |
| Fonseca et al. | Software Architecture for Location-based Games Designed for Social Interaction in Public Space | |
| Samanci et al. | Expanding the comics canvas: Gps comics |