Inamoto et al., 2007 - Google Patents
Free viewpoint video synthesis and presentation from multiple sporting videosInamoto et al., 2007
View PDF- Document ID
- 3357802030291409796
- Author
- Inamoto N
- Saito H
- Publication year
- Publication venue
- Electronics and Communications in Japan (Part III: Fundamental Electronic Science)
External Links
Snippet
This paper presents a new framework for observation of sporting events using HMD by applying the method of free viewpoint video synthesis for dynamic events to mixed reality. According to the viewpoint position of an observer, a virtual view image is generated by view …
- 230000015572 biosynthetic process 0 title abstract description 18
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic or multiview television systems; Details thereof
- H04N13/02—Picture signal generators
- H04N13/0203—Picture signal generators using a stereoscopic image camera
- H04N13/0239—Picture signal generators using a stereoscopic image camera having two 2D image pickup sensors representing the interocular distance
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment; Cameras comprising an electronic image sensor, e.g. digital cameras, video cameras, TV cameras, video cameras, camcorders, webcams, camera modules for embedding in other devices, e.g. mobile phones, computers or vehicles
- H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effect; Cameras specially adapted for the electronic generation of special effects
- H04N5/272—Means for inserting a foreground image in a background image, i.e. inlay, outlay
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic or multiview television systems; Details thereof
- H04N13/0003—Stereoscopic image signal coding, multiplexing, processing, recording or transmission
- H04N13/0007—Processing stereoscopic image signals
- H04N13/0011—Transformation of stereoscopic image signals corresponding to virtual viewpoints, e.g. spatial image interpolation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic or multiview television systems; Details thereof
- H04N2013/0074—Stereoscopic image analysis
- H04N2013/0092—Image segmentation from stereoscopic image signals
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11217006B2 (en) | Methods and systems for performing 3D simulation based on a 2D video image | |
Kanade et al. | Virtualized reality: Constructing virtual worlds from real scenes | |
Narayanan et al. | Constructing virtual worlds using dense stereo | |
Inamoto et al. | Virtual viewpoint replay for a soccer match by view interpolation from multiple cameras | |
KR100950169B1 (en) | Method for multiple view synthesis | |
US6084979A (en) | Method for creating virtual reality | |
US10652519B2 (en) | Virtual insertions in 3D video | |
US20130278727A1 (en) | Method and system for creating three-dimensional viewable video from a single video stream | |
Simon et al. | Reconstructing while registering: a novel approach for markerless augmented reality | |
Fehn et al. | 3D analysis and image-based rendering for immersive TV applications | |
JP2009505553A (en) | System and method for managing the insertion of visual effects into a video stream | |
Schnyder et al. | 2D to 3D conversion of sports content using panoramas | |
CN107862718A (en) | 4D holographic video method for catching | |
Inamoto et al. | Free viewpoint video synthesis and presentation from multiple sporting videos | |
CN113891060A (en) | Free viewpoint video reconstruction method, playing processing method, device and storage medium | |
Sabirin et al. | Toward real-time delivery of immersive sports content | |
Inamoto et al. | Immersive evaluation of virtualized soccer match at real stadium model | |
Kanade et al. | Virtualized reality: Being mobile in a visual scene | |
Rematas | Watching sports in augmented reality | |
Kanade et al. | Virtualized reality: perspectives on 4D digitization of dynamic events | |
Yaguchi et al. | Arbitrary viewpoint video synthesis from multiple uncalibrated cameras | |
Inamoto et al. | Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment | |
CN102118576B (en) | Method and device for color key synthesis in virtual sports system | |
Zhang et al. | Coherent video generation for multiple hand-held cameras with dynamic foreground | |
Calagari et al. | Sports VR content generation from regular camera feeds |