[go: up one dir, main page]

Mao, 1996 - Google Patents

Splatting of non rectilinear volumes through stochastic resampling

Mao, 1996

Document ID
2519542839740093874
Author
Mao X
Publication year
Publication venue
IEEE Transactions on Visualization and Computer Graphics

External Links

Snippet

The paper extends the conventional splatting algorithm for volume rendering non rectilinear grids. A stochastic sampling technique called Poisson sphere/ellipsoid is employed to adaptively resample a non rectilinear grid with a set of randomly distributed points whose …
Continue reading at ieeexplore.ieee.org (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading
    • G06T15/83Phong shading
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/10Complex mathematical operations
    • G06F17/17Function evaluation by approximation methods, e.g. inter- or extrapolation, smoothing, least mean square method
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • G06F17/30286Information retrieval; Database structures therefor; File system structures therefor in structured data stores
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/003Reconstruction from projections, e.g. tomography
    • G06T11/006Inverse problem, transformation from projection-space into object-space, e.g. transform methods, back-projection, algebraic methods
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T9/00Image coding, e.g. from bit-mapped to non bit-mapped
    • G06T9/001Model-based coding, e.g. wire frame
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/32Image data format

Similar Documents

Publication Publication Date Title
Zwicker et al. EWA splatting
Mao Splatting of non rectilinear volumes through stochastic resampling
Westover Footprint evaluation for volume rendering
US6034697A (en) Interpolation between relational tables for purposes of animating a data visualization
Kristensen et al. Precomputed local radiance transfer for real-time lighting design
Kaufman et al. Overview of volume rendering.
Ray et al. Ray casting architectures for volume visualization
US7649533B2 (en) Sliding texture volume rendering
Wald et al. Faster isosurface ray tracing using implicit kd-trees
Kronander et al. Efficient visibility encoding for dynamic illumination in direct volume rendering
Farias et al. Out-of-core rendering of large, unstructured grids
JP4435377B2 (en) ADJUSTMENT DEVICE AND ADJUSTMENT METHOD FOR ADJUSTING LIGHTING USING GRADIENT GRADIENT VALUE OF VOLUME DATA IN Rendering Pipeline
Sherstyuk Fast ray tracing of implicit surfaces
Kahler et al. Interactive volume rendering of large sparse data sets using adaptive mesh refinement hierarchies
Mao et al. Splatting of curvilinear volumes
Kaufman Volume visualization: Principles and advances
Van Gelder et al. Rapid exploration of curvilinear grids using direct volume rendering
Meredith et al. Multiresolution view-dependent splat based volume rendering of large irregular data
Leu et al. Modelling and rendering graphics scenes composed of multiple volumetric datasets
Westermann The rendering of unstructured grids revisited
Wilson et al. A hardware-assisted hybrid rendering technique for interactive volume visualization
Barthe et al. Triquadratic reconstruction for interactive modelling of potential fields
Koyamada Fast traverse of irregular volumes
Lévy et al. Circular incident edge lists: a data structure for rendering complex unstructured grids
Neophytou et al. GPU-Accelerated Volume Splatting With Elliptical RBFs.