[go: up one dir, main page]

Zhi et al., 2022 - Google Patents

Dual-space nerf: Learning animatable avatars and scene lighting in separate spaces

Zhi et al., 2022

View PDF
Document ID
2362144025089625623
Author
Zhi Y
Qian S
Yan X
Gao S
Publication year
Publication venue
2022 International Conference on 3D Vision (3DV)

External Links

Snippet

Modeling the human body in a canonical space is a common practice for capturing and animation. But when involving the neural radiance field (NeRF), learning a static NeRF in the canonical space is not enough because the lighting of the body changes when the …
Continue reading at arxiv.org (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/00221Acquiring or recognising human faces, facial parts, facial sketches, facial expressions
    • G06K9/00268Feature extraction; Face representation
    • G06K9/00281Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/00362Recognising human body or animal bodies, e.g. vehicle occupant, pedestrian; Recognising body parts, e.g. hand
    • G06K9/00369Recognition of whole body, e.g. static pedestrian or occupant recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/36Image preprocessing, i.e. processing the image information without deciding about the identity of the image
    • G06K9/46Extraction of features or characteristics of the image
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/62Methods or arrangements for recognition using electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T3/00Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T9/00Image coding, e.g. from bit-mapped to non bit-mapped
    • G06T9/001Model-based coding, e.g. wire frame
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general

Similar Documents

Publication Publication Date Title
Zielonka et al. Drivable 3d gaussian avatars
Chen et al. Animatable neural radiance fields from monocular rgb videos
Zheng et al. Avatarrex: Real-time expressive full-body avatars
Zheng et al. Im avatar: Implicit morphable head avatars from videos
Peng et al. Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Jiang et al. Selfrecon: Self reconstruction your digital avatar from monocular video
Bergman et al. Generative neural articulated radiance fields
Zielonka et al. Instant volumetric head avatars
Pang et al. Ash: Animatable gaussian splats for efficient and photoreal human rendering
CN109584353B (en) Method for reconstructing three-dimensional facial expression model based on monocular video
Dou et al. Fusion4d: Real-time performance capture of challenging scenes
US11928778B2 (en) Method for human body model reconstruction and reconstruction system
Zhi et al. Dual-space nerf: Learning animatable avatars and scene lighting in separate spaces
JP3970520B2 (en) Capturing facial movements based on wavelets to animate a human figure
Habermann et al. Hdhumans: A hybrid approach for high-fidelity digital humans
Su et al. Npc: Neural point characters from video
Feng et al. Learning disentangled avatars with hybrid 3d representations
WO2021228183A1 (en) Facial re-enactment
US12361662B2 (en) Point-based modeling of human clothing
Jena et al. Splatarmor: Articulated gaussian splatting for animatable humans from monocular rgb videos
Peng et al. Implicit neural representations with structured latent codes for human body modeling
Li et al. Animated 3D human avatars from a single image with GAN-based texture inference
CN114863035A (en) Implicit representation-based three-dimensional human motion capturing and generating method
Yu et al. Bidirectionally deformable motion modulation for video-based human pose transfer
CN115951784B (en) A motion capture and generation method for clothed human body based on dual neural radiation field