Deng et al., 2008 - Google Patents
Computer facial animation: A surveyDeng et al., 2008
View PDF- Document ID
- 2249348631670466558
- Author
- Deng Z
- Noh J
- Publication year
- Publication venue
- Data-driven 3D facial animation
External Links
Snippet
Since the pioneering work of Frederic I. Parke [1] in 1972, significant research efforts have been attempted to generate realistic facial modeling and animation. The most ambitious attempts perform the face modeling and rendering in real time. Because of the complexity of …
- 230000001815 facial 0 title abstract description 207
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/205—3D [Three Dimensional] animation driven by audio data
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/00221—Acquiring or recognising human faces, facial parts, facial sketches, facial expressions
- G06K9/00268—Feature extraction; Face representation
- G06K9/00281—Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/30—Polynomial surface description
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/08—Bandwidth reduction
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2213/00—Indexing scheme for animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Deng et al. | Computer facial animation: A survey | |
| Noh et al. | A survey of facial modeling and animation techniques | |
| Chuang et al. | Mood swings: expressive speech animation | |
| Deng et al. | Expressive facial animation synthesis by learning speech coarticulation and expression spaces | |
| Chai et al. | Vision-based control of 3 D facial animation | |
| Ezzat et al. | Visual speech synthesis by morphing visemes | |
| Brand | Voice puppetry | |
| Ersotelos et al. | Building highly realistic facial modeling and animation: a survey | |
| Orvalho et al. | A Facial Rigging Survey. | |
| Alkawaz et al. | Blend shape interpolation and FACS for realistic avatar | |
| Li et al. | A survey of computer facial animation techniques | |
| Shakir et al. | Facial modelling and animation: An overview of the state-of-the art | |
| Abootorabi et al. | Generative AI for character animation: A comprehensive survey of techniques, applications, and future directions | |
| Krinidis et al. | Facial expression analysis and synthesis: A survey. | |
| Müller et al. | Realistic speech animation based on observed 3-D face dynamics | |
| Yang et al. | An interactive facial expression generation system | |
| Chuang | Analysis, synthesis, and retargeting of facial expressions | |
| Miranda | Intuitive Real-time Facial Interaction and Animation | |
| Mattos et al. | 3D linear facial animation based on real data | |
| Erol | Modeling and Animating Personalized Faces | |
| Yu et al. | Human Face Synthesis | |
| King et al. | A Muscle-based 3D Parametric Lip Model for Speech-Synchronized Facial Animation. | |
| Bailey | Applications of Machine Learning for Character Animation | |
| King | Animating speech in games | |
| Karunaratne et al. | A new efficient expression generation and automatic cloning method for multimedia actors |