Loop et al., 2009 - Google Patents
Approximating subdivision surfaces with Gregory patches for hardware tessellationLoop et al., 2009
View PDF- Document ID
- 204495890867973113
- Author
- Loop C
- Schaefer S
- Ni T
- Castano I
- Publication year
- Publication venue
- ACM SIGGRAPH Asia 2009 papers
External Links
Snippet
We present a new method for approximating subdivision surfaces with hardware accelerated parametric patches. Our method improves the memory bandwidth requirements for patch control points, translating into superior performance compared to existing methods …
- 238000011156 evaluation 0 description 19
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
- G06T17/205—Re-meshing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
- G06T15/83—Phong shading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/30—Polynomial surface description
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/40—Filling a planar surface by adding surface attributes, e.g. colour or texture
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2021—Shape modification
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/20—Drawing from basic elements, e.g. lines or circles
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/32—Image data format
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/08—Volume rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/50—Computer-aided design
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T9/00—Image coding, e.g. from bit-mapped to non bit-mapped
- G06T9/001—Model-based coding, e.g. wire frame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Loop et al. | Approximating subdivision surfaces with Gregory patches for hardware tessellation | |
| Geuzaine et al. | Gmsh: A 3‐D finite element mesh generator with built‐in pre‐and post‐processing facilities | |
| Vaxman et al. | Directional field synthesis, design, and processing | |
| Loop et al. | Approximating Catmull-Clark subdivision surfaces with bicubic patches | |
| Bolz et al. | Rapid evaluation of Catmull-Clark subdivision surfaces | |
| EP1074947B1 (en) | Sculpturing objects using detail-directed hierarchical distance fields | |
| Liu et al. | Seamless: seam erasure and seam-aware decoupling of shape from mesh resolution. | |
| Melvær et al. | Geodesic polar coordinates on polygonal meshes | |
| US9367943B2 (en) | Seamless fracture in a production pipeline | |
| Nießner et al. | Real‐time rendering techniques with hardware tessellation | |
| US8982121B2 (en) | Direct rendering of CAD models on the GPU | |
| Schäfer et al. | State of the Art Report on Real-time Rendering with Hardware Tessellation. | |
| Brainerd et al. | Efficient GPU rendering of subdivision surfaces using adaptive quadtrees | |
| Djeu et al. | Razor: An architecture for dynamic multiresolution ray tracing | |
| Bruckner | Dynamic Visibility‐Driven Molecular Surfaces | |
| Krishnamurthy et al. | Optimized GPU evaluation of arbitrary degree NURBS curves and surfaces | |
| Koniaris et al. | Survey of texture mapping techniques for representing and rendering volumetric mesostructure | |
| CN102637304A (en) | Method for synthesizing isotropic/anisotropic texture on geometric surface based on GPU (Graphics Processing Unit) | |
| Mosegaard et al. | Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU. | |
| Ogaki | Nonlinear ray tracing for displacement and shell mapping | |
| Ni et al. | Efficient substitutes for subdivision surfaces | |
| Feng et al. | Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes | |
| Canas et al. | Surface remeshing in arbitrary codimensions | |
| Qian et al. | A measure-driven method for normal mapping and normal map design of 3D models | |
| Nießner | Rendering subdivision surfaces using hardware tessellation |