Cheng et al., 2024 - Google Patents
Paired-ems: Enhancing electrical muscle stimulation (ems)-based force feedback experience by stimulating both muscles in antagonistic pairsCheng et al., 2024
View PDF- Document ID
- 16989510315618641655
- Author
- Cheng C
- Chen Y
- Handani S
- Balabantaray A
- Chen M
- Publication year
- Publication venue
- Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems
External Links
Snippet
Electrical Muscle Stimulation (EMS) has emerged as a key wearable haptic feedback technology capable of simulating a wide range of force feedback, such as the impact force of boxing punches, the weight of virtual objects, and the reaction force from pushing on a wall …
- 210000003205 muscle 0 title abstract description 84
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/02—Accessories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/10—Control of the course of the game, e.g. start, progess, end
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/06—User-manipulated weights
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00757—Planimetric shapes, e.g. disks
- A63F2003/00782—Pentagonal
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Kocur et al. | Flexing muscles in virtual reality: Effects of avatars' muscular appearance on physical performance | |
Gray | Virtual environments and their role in developing perceptual-cognitive skills in sports | |
Ma et al. | Serious games for movement therapy after stroke | |
US10286254B2 (en) | Assessment and enhancement of reaction based joint stabilization capabilities | |
Lopes et al. | Impacto: Simulating physical impact by combining tactile stimulation with electrical muscle stimulation | |
Ma et al. | Virtual reality and serious games in healthcare | |
Chen et al. | Haptivec: Presenting haptic feedback vectors in handheld controllers using embedded tactile pin arrays | |
Lange et al. | Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation | |
Wolf et al. | Jumpvr: Jump-based locomotion augmentation for virtual reality | |
Pfeiffer et al. | Let me grab this: a comparison of EMS and vibration for haptic feedback in free-hand interaction | |
CA2935053C (en) | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition | |
Ma et al. | Adaptive virtual reality games for rehabilitation of motor disorders | |
US20170131775A1 (en) | System and method of haptic feedback by referral of sensation | |
Tsai et al. | Airracket: Perceptual design of ungrounded, directional force feedback to improve virtual racket sports experiences | |
Cheng et al. | Paired-ems: Enhancing electrical muscle stimulation (ems)-based force feedback experience by stimulating both muscles in antagonistic pairs | |
Tsai et al. | ImpactVest: Rendering spatio-temporal multilevel impact force feedback on body in VR | |
EP4182908A1 (en) | High-definition electrical stimulation for enhanced spatial awareness and target alignment in weapon aiming applications | |
Takahashi et al. | Haptic interface using tendon electrical stimulation with consideration of multimodal presentation | |
Mueller et al. | Designing mediated combat play | |
Petri et al. | Development of an autonomous character in karate kumite | |
McGregor et al. | Design of the ARAIG haptic garment for enhanced resilience assessment and development in tactical training serious games | |
Aly et al. | Developing a VR training environment for fingers rehabilitation | |
US20240402814A1 (en) | Enhanced tactile information delivery system | |
Zhou et al. | Method of Electrical Muscle Stimulation for Training FPS Game Players in the Timing of Shots | |
Nisal et al. | TouchMate: Understanding the Design of Body Actuating Games using Physical Touch |