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Spöhrer, 2023 - Google Patents

A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants

Spöhrer, 2023

Document ID
1656343239230594236
Author
Spöhrer M
Publication year
Publication venue
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming

External Links

Snippet

This chapter addresses a blind spot of gaming history and game and disability studies: voice games or voice-enabled gaming as a means of access to digital gaming. Spöhrer focuses on such devices, techniques or workarounds that require the players to (mainly) use their …
Continue reading at link.springer.com (other versions)

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

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