Spöhrer, 2023 - Google Patents
A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal AssistantsSpöhrer, 2023
- Document ID
- 1656343239230594236
- Author
- Spöhrer M
- Publication year
- Publication venue
- Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming
External Links
Snippet
This chapter addresses a blind spot of gaming history and game and disability studies: voice games or voice-enabled gaming as a means of access to digital gaming. Spöhrer focuses on such devices, techniques or workarounds that require the players to (mainly) use their …
- 238000005516 engineering process 0 abstract description 72
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
- G09B5/065—Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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