[go: up one dir, main page]

Spencer, 2010 - Google Patents

Zbrush digital sculpting human Anatomy

Spencer, 2010

Document ID
16369408395782443725
Author
Spencer S
Publication year

External Links

Snippet

Taking into account that many of today's digital artists--particularly 3D character animators-- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the …
Continue reading at books.google.com (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/0076Body hygiene; Dressing; Knot tying
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B11/00Teaching hand-writing, shorthand, drawing, or painting
    • G09B11/10Teaching painting

Similar Documents

Publication Publication Date Title
Loomis Figure drawing for all it's worth
Foster et al. Integrating 3D modeling, photogrammetry and design
Wells Basics animation 03: drawing for animation
Solarski Drawing basics and video game art: Classic to cutting-edge art techniques for winning video game design
Brennan Caricature generator
Davis et al. The makeup artist handbook: techniques for film, television, photography, and theatre
Spencer Zbrush digital sculpting human Anatomy
Dodson Keys to drawing
Spencer ZBrush character creation: advanced digital sculpting
O'Neill Digital character development: Theory and practice
Maraffi Maya character creation: modeling and animation controls
De la Flor et al. Digital sculpting with Mudbox: essential tools and techniques for artists
Spencer ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
Scheepers Anatomy-based surface generation for articulated models of human figures
Huston Figure drawing for artists: making every mark count
Caudron et al. Blender 3D: Designing Objects
Kingslien ZBrush studio projects: realistic game characters
Boerboom et al. Figure drawing methods for artists: over 130 methods for sketching, drawing, and artistic discovery
Hoffensetz A plane away: Transitioning traditional 2D character design workflows to 3D space using VR paint tools
Gremmler Creative education and dynamic media
Pochet Rough
Garvey Life drawing and 3D figure modeling with MAYA: developing alternatives to photo-realistic modeling
Behrouzpour et al. Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research
Gheno Figure drawing master class: Lessons in life drawing
Zaman A Sketch-based Interface for Parametric Character Modeling