Ainasoja et al., 2019 - Google Patents
Smartphone teleoperation for self-balancing telepresence robotsAinasoja et al., 2019
View PDF- Document ID
- 16030618209795261745
- Author
- Ainasoja A
- Pertuz S
- Kämäräinen J
- Publication year
- Publication venue
- International Conference on Computer Vision Theory and Applications
External Links
Snippet
Self-balancing mobile platforms have recently been adopted in many applications thanks to their light-weight and slim build. However, inherent instability in their behaviour makes both manual and autonomous operation more challenging as compared to traditional self …
- 238000011156 evaluation 0 abstract description 4
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP7092445B2 (en) | Methods and systems that provide remote robotic control | |
US5512920A (en) | Locator device for control of graphical objects | |
KR20220016274A (en) | artificial reality system with sliding menu | |
TW202105129A (en) | Artificial reality systems with personal assistant element for gating user interface elements | |
JP7390541B2 (en) | Animation production system | |
Ainasoja et al. | Smartphone teleoperation for self-balancing telepresence robots | |
Wang et al. | Object impersonation: Towards effective interaction in tablet-and HMD-based hybrid virtual environments | |
Luong et al. | Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality | |
Kim et al. | ViewfinderVR: configurable viewfinder for selection of distant objects in VR | |
KR20110044391A (en) | Input device and method | |
JP3242079U (en) | Floating image display device and floating image display system | |
Sindhupathiraja et al. | Exploring Bi-Manual Teleportation in Virtual Reality | |
JP2007506165A (en) | 3D space user interface for virtual reality graphic system control by function selection | |
Wang et al. | Effects of Orientation Disparity Between Haptic and Graphic Displays of Objects in Virtual Environments. | |
US20120176319A1 (en) | Haptic input device | |
TW201913298A (en) | Virtual reality system capable of showing real-time image of physical input device and controlling method thereof | |
Amaro et al. | Design and evaluation of travel and orientation techniques for desk vr | |
Batistute et al. | Extended reality for teleoperated mobile robots | |
JP2746251B2 (en) | Experience input device | |
JP2022153476A (en) | Animation creation system | |
US11468637B2 (en) | Methods and systems for path-based locomotion in virtual reality | |
Zielasko et al. | Discrete Virtual Rotation in Pointing vs. Leaning-Directed Steering Interfaces: A Uni vs. Bimanual Perspective | |
Zhang et al. | Simultaneous real walking and asymmetric input in virtual reality with a smartphone-based hybrid interface | |
US20140062997A1 (en) | Proportional visual response to a relative motion of a cephalic member of a human subject | |
CN107315481A (en) | The control method and control system of interbehavior under a kind of virtual environment |