Dekel, 2005 - Google Patents
Supporting distributed software design meetings: what can we learn from co-located meetings?Dekel, 2005
View PDF- Document ID
- 15753057859423736720
- Author
- Dekel U
- Publication year
- Publication venue
- ACM SIGSOFT Software Engineering Notes
External Links
Snippet
Although virtual conferencing tools have been successfully used in executive meetings, current tools appear inadequate for the needs of software designers. As a result, while distributed code writing is becoming widespread, almost all software design meetings are …
- 230000000694 effects 0 abstract description 24
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Lucero | Using affinity diagrams to evaluate interactive prototypes | |
| Mealin et al. | An exploratory study of blind software developers | |
| Myers et al. | How designers design and program interactive behaviors | |
| Haller et al. | The nice discussion room: Integrating paper and digital media to support co-located group meetings | |
| Bellotti et al. | From Web press to Web pressure: multimedia representations and multimedia publishing | |
| Mangano et al. | Supporting informal design with interactive whiteboards | |
| Tory et al. | Physical and digital artifact-mediated coordination in building design | |
| Dalsgaard et al. | A study of a digital sticky note design environment | |
| Dekel | Supporting distributed software design meetings: what can we learn from co-located meetings? | |
| Li et al. | SketchComm: a tool to support rich and flexible asynchronous communication of early design ideas | |
| Albert et al. | Drawing as transcription: how do graphical techniques inform interaction analysis? | |
| Klemmer et al. | Integrating physical and digital interactions on walls for fluid design collaboration | |
| Weibel et al. | PaperSketch: a paper-digital collaborative remote sketching tool | |
| Şener | Investigating the feasibility of digitally created industrial design sketchbooks | |
| Safin et al. | Mixed-reality prototypes to support early creative design | |
| Münster et al. | Blended Interaction in innovation spaces | |
| Khan et al. | Toward the digital design studio: Large display explorations | |
| Cao | Handheld projector interaction | |
| Haesen et al. | Storyboards as a Lingua Franca in multidisciplinary design teams | |
| Mangano et al. | A tool for distributed software design collaboration | |
| Klemmer | Tangible user interface input: Tools and techniques | |
| Derboven et al. | Low-Fidelity Prototyping for Multi-Touch Surfaces | |
| Bi | Processing desktop work on a large high-resolution display: Studies and designs | |
| Lewis et al. | Digital Sketching Techniques | |
| Lewis et al. | The Future of Sketching |