[go: up one dir, main page]

Wimmer et al., 1999 - Google Patents

Fast walkthroughs with image caches and ray casting

Wimmer et al., 1999

View PDF
Document ID
15372390904799565995
Author
Wimmer M
Giegl M
Schmalstieg D
Publication year
Publication venue
Computers & Graphics

External Links

Snippet

We present an output-sensitive rendering algorithm for accelerating walkthroughs of large, densely occluded virtual environments using a multi-stage Image-Based Rendering Pipeline. In the first stage, objects within a certain distance are rendered using the traditional …
Continue reading at arbook.icg.tugraz.at (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • G06T15/405Hidden part removal using Z-buffer
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing

Similar Documents

Publication Publication Date Title
Greene et al. Hierarchical Z-buffer visibility
Shade et al. Hierarchical image caching for accelerated walkthroughs of complex environments
Bartz et al. OpenGL-assisted occlusion culling for large polygonal models
Decoret et al. Multi‐layered impostors for accelerated rendering
Aliaga et al. Automatic image placement to provide a guaranteed frame rate
Stamminger et al. Perspective shadow maps
Chang et al. LDI tree: A hierarchical representation for image-based rendering
Schaufler et al. A three dimensional image cache for virtual reality
Debevec et al. Efficient view-dependent image-based rendering with projective texture-mapping
Décoret et al. Billboard clouds for extreme model simplification
Max Hierarchical Rendering of Trees from Precompiled Multi-Layer Z-Buffers
US6300956B1 (en) Stochastic level of detail in computer animation
US5613048A (en) Three-dimensional image synthesis using view interpolation
US6362818B1 (en) System and method for reducing the rendering load for high depth complexity scenes on a computer graphics display
El-Sana et al. Integrating occlusion culling with view-dependent rendering
US7215344B2 (en) Triangle clipping for 3D graphics
Popescu et al. Efficient warping for architectural walkthroughs using layered depth images
Darsa et al. Walkthroughs of complex environments using image-based simplification
Willmott et al. Rendering of large and complex urban environments for real time heritage reconstructions
Jeschke et al. Image-based representations for accelerated rendering of complex scenes
Chen et al. Lod-sprite technique for accelerated terrain rendering
Wang et al. Accelerated walkthroughs of virtual environments based on visibility preprocessing and simplification
Rafferty et al. Images for accelerating architectural walkthroughs
Wimmer et al. Fast walkthroughs with image caches and ray casting
Pajarola et al. DMesh: Fast depth-image meshing and warping