[go: up one dir, main page]

Matsuda, 2001 - Google Patents

Evaluation of Personal Agent-Oriented Virtual Society—PAW

Matsuda, 2001

Document ID
15042805818126107904
Author
Matsuda K
Publication year
Publication venue
Presence

External Links

Snippet

In recent years, communication networks and computer technologies make it possible to create a cyberspace on the Internet. Recently, several 3-D shared virtual spaces and worlds have been realized in which users can share the same experience in a shared virtual …
Continue reading at ieeexplore.ieee.org (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
    • G06Q10/107Computer aided management of electronic mail
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computer systems based on biological models
    • G06N3/004Artificial life, i.e. computers simulating life
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • G06F17/30861Retrieval from the Internet, e.g. browsers
    • G06F17/30873Retrieval from the Internet, e.g. browsers by navigation, e.g. using categorized browsing, portals, synchronized browsing, visual networks of documents, virtual worlds or tours

Similar Documents

Publication Publication Date Title
Kim Community building on the web: Secret strategies for successful online communities
Coleman Hello avatar: rise of the networked generation
US20100083139A1 (en) Virtual universe avatar companion
Bruckman MOOSE crossing: Construction, community and learning in a networked virtual world for kids
Campbell Exploring religious community online: We are one in the network
Ingram et al. Beyond chat on the internet
Prasolova-Førland et al. Collaborative virtual environments for supporting learning communities: an experience of use
WO2007134402A1 (en) Instant messaging system
Hughes et al. Shared virtual worlds for education: the ExploreNet experiment
Troiano et al. “Are we now post-COVID?”: Exploring post-COVID futures through a gamified story completion method
Weal et al. The ambient wood journals: replaying the experience
Taylor et al. WebAL comes of age: A review of the first 21 years of artificial life on the web
Matsuda Evaluation of Personal Agent-Oriented Virtual Society—PAW
Swarbrick et al. Introduction: Renaissance posthumanism and its afterlives
Jensen Virtual inhabited 3D worlds: interactivity and interaction between avatars, autonomous agents and users
Morie et al. Embodied conversational agent avatars in virtual worlds: Making today’s immersive environments more responsive to participants
Jensen 3D Inhabited Virtual Worlds Interactivity and interaction between avatars, autonomous agents, and users
Wang et al. Internet of toys: an e-Pet overview and proposed innovative social toy service platform
Orel Towards a digitized workplace
Pirker et al. Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications
Artz The current state and future potential of virtual worlds
Vogiazou Design for Emergence: Collaborative social play with online and location-based media
Silverman Fursonas: furries, community, and identity online
Tomlinson et al. Richly connected systems and multi-device worlds
Lau Establishing a creative learning community in the Immersive Virtual Environment for ubiquitous learning