Devine et al., 2017 - Google Patents
Improving the ergonomics of hand tracking inputs to VR HMD'sDevine et al., 2017
View PDF- Document ID
- 1434649444315711269
- Author
- Devine S
- Nicholson C
- Rafferty K
- Herdman C
- Publication year
External Links
Snippet
This study improves the ergonomics of using the Leap Motion hand tracking device with an Oculus Rift. The improvements were realised through the use of a 3D printed mount that angled the Leap Motion down by 30 degrees. This allowed for users to interact with a virtual …
- 230000003993 interaction 0 description 22
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterized by the transducing means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
- G09B23/285—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for injections, endoscopy, bronchoscopy, sigmoidscopy, insertion of contraceptive devices or enemas
Similar Documents
Publication | Publication Date | Title |
---|---|---|
LaViola Jr et al. | 3D user interfaces: theory and practice | |
Knierim et al. | Physical keyboards in virtual reality: Analysis of typing performance and effects of avatar hands | |
Hsieh et al. | Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses | |
Bowman et al. | 3d user interfaces: New directions and perspectives | |
Bérard et al. | Did “Minority Report” get it wrong? Superiority of the mouse over 3D input devices in a 3D placement task | |
Linkenauger et al. | Taking a hands-on approach: apparent grasping ability scales the perception of object size. | |
De Paolis et al. | The impact of the input interface in a virtual environment: the Vive controller and the Myo armband | |
Sarupuri et al. | Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking | |
Seinfeld et al. | Impact of information placement and user representations in vr on performance and embodiment | |
Tsai et al. | Guideband: Intuitive 3d multilevel force guidance on a wristband in virtual reality | |
US10890964B2 (en) | Intent based inputs and forced feedback system for a virtual reality system | |
KR20130101395A (en) | Cognitive rehabilitation system and method using tangible interaction | |
Luong et al. | Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality | |
Tao et al. | Effects of control-to-display gain and operation precision requirement on touchscreen operations in vibration environments | |
Rettinger et al. | Do you notice me? how bystanders affect the cognitive load in virtual reality | |
Wang et al. | HapticSphere: Physical support to enable precision touch interaction in mobile mixed-reality | |
Dewez et al. | Do you need another hand? investigating dual body representations during anisomorphic 3d manipulation | |
Li et al. | Gaze augmented hand-based kinesthetic interaction: What you see is what you feel | |
Ariza et al. | Inducing body-transfer illusions in VR by providing brief phases of visual-tactile stimulation | |
Devine et al. | Improving the ergonomics of hand tracking inputs to VR HMD’s | |
Daşdemir | Impact of Artificial and Physical Locomotion Techniques on Cybersickness, Usability, Immersion | |
Liang et al. | The smallest target size for a comfortable pointing in freehand space: human pointing precision of freehand interaction | |
Tian et al. | Assessing mouse, trackball, touchscreen and leap motion in ship vibration conditions: A comparison of task performance, upper limb muscle activity and perceived fatigue and usability | |
Lin et al. | Intentional head-motion assisted locomotion for reducing cybersickness | |
Nakamura et al. | Evaluation of spatial directional guidance using cheek haptic stimulation in a virtual environment |