Liu, 2009 - Google Patents
An analysis of the current and future state of 3D facial animation techniques and systemsLiu, 2009
View PDF- Document ID
- 13998662081882808749
- Author
- Liu C
- Publication year
External Links
Snippet
Computer facial animation is now being used in a multitude of important fields. It brings a more human, social and dramatic reality to computer games, films and interactive multimedia, and is growing in use and importance. Authoring computer facial animation with …
- 230000001815 facial 0 title abstract description 487
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Machidon et al. | Virtual humans in cultural heritage ICT applications: A review | |
| US8988436B2 (en) | Training system and methods for dynamically injecting expression information into an animated facial mesh | |
| Magnenat-Thalmann et al. | Handbook of virtual humans | |
| Ping et al. | Computer facial animation: A review | |
| Vilchis et al. | A survey on the pipeline evolution of facial capture and tracking for digital humans | |
| Marcos et al. | A realistic, virtual head for human–computer interaction | |
| Pelachaud et al. | Final report to NSF of the standards for facial animation workshop | |
| Bajaj et al. | Design and development of digital humans in virtual exhibition space | |
| Liu | An analysis of the current and future state of 3D facial animation techniques and systems | |
| Guo et al. | Pathway to future symbiotic creativity | |
| Lee et al. | Designing an expressive avatar of a real person | |
| Zhao et al. | Reviving Mural Art through Generative AI: A Comparative Study of AI-Generated and Hand-Crafted Recreations | |
| Vilchis | School of Engineering and Sciences | |
| Wei | A Comparison Study Between Results of 3D Virtual Facial Animation Methods: Skeleton, Blendshape, Audio-Driven Technique, and Vision-Based Capture | |
| Ansara | Adding Cartoon-Like Motion to Realistic Animations | |
| Huang | Development of Human-Computer Interaction for Holographic AIs | |
| Johnson | A survey of computer graphics facial animation methods: comparing traditional approaches to machine learning methods | |
| Ergüzen | Personality Transfer in Human Animation: Comparing Handcrafted and Data-Driven Approaches | |
| Nixon | Enhancing believability: evaluating the application of Delsarte's aesthetic system to the design of virtual humans | |
| Louis | A Study of How the Technological Advancements in Capturing Believable Facial Emotion in Computer Generated (CG) Characters in Film has Facilitated Crossing the Uncanny Valley | |
| dos Santos | Virtual Avatars: creating expressive embodied characters for virtual reality | |
| CN118537457A (en) | 3D face animation generation method and device | |
| Patel | Making faces: The facial animation, construction and editing system | |
| Ragab | Supervised by | |
| Smith | Evaluating and Enhancing Embodied, Avatar-Mediated Interaction |