Guo et al., 2021 - Google Patents
Human-machine interaction sensing technology based on hand gesture recognition: A reviewGuo et al., 2021
View PDF- Document ID
- 11746765230345626019
- Author
- Guo L
- Lu Z
- Yao L
- Publication year
- Publication venue
- IEEE Transactions on Human-Machine Systems
External Links
Snippet
Human machine interaction (HMI) is an interactive way of information exchange between human and machine. By collecting the information that can be conveyed by the person to express the intention, and then transforming and processing the information, the machine …
- 238000005516 engineering process 0 title abstract description 35
Classifications
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03545—Pens or stylus
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- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
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- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
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- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
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