Bassano et al., 2023 - Google Patents
Visual working memory in immersive visualization: a change detection experiment and an image-computable modelBassano et al., 2023
View HTML- Document ID
- 1157816617179371106
- Author
- Bassano C
- Chessa M
- Solari F
- Publication year
- Publication venue
- Virtual Reality
External Links
Snippet
Visual working memory (VWM) is a cognitive mechanism essential for interacting with the environment and accomplishing ongoing tasks, as it allows fast processing of visual inputs at the expense of the amount of information that can be stored. A better understanding of its …
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/02—Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F19/00—Digital computing or data processing equipment or methods, specially adapted for specific applications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/02—Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Miller et al. | Personal identifiability of user tracking data during observation of 360-degree VR video | |
Stanney et al. | Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda | |
US20240137614A1 (en) | Applications, systems and methods to monitor, filter and/or alter output of a computing device | |
Kim et al. | A deep motion sickness predictor induced by visual stimuli in virtual reality | |
Skulmowski | Ethical issues of educational virtual reality | |
Moors et al. | Moving stimuli are less effectively masked using traditional continuous flash suppression (CFS) compared to a moving mondrian mask (MMM): A test case for feature-selective suppression and retinotopic adaptation | |
Makransky et al. | The theory of immersive collaborative learning (TICOL) | |
Bozkir et al. | Eye-tracked virtual reality: A comprehensive survey on methods and privacy challenges | |
Rubo et al. | The human source memory system struggles to distinguish virtual reality and reality | |
CN114270409A (en) | Provide constraints in computer-generated reality records | |
Shioiri et al. | Spatial representations of the viewer’s surroundings | |
Rovira et al. | Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning | |
Cheng et al. | Social eye tracking: Gaze recall with online crowds | |
Hibbard | Virtual reality for vision science | |
Glomb et al. | It is not real until it feels real: Testing a new method for simulation of eyewitness experience with virtual reality technology and equipment | |
Bassano et al. | Visual working memory in immersive visualization: a change detection experiment and an image-computable model | |
Kurzhals et al. | Evaluation of attention‐guiding video visualization | |
Karakostas et al. | A real-time wearable AR system for egocentric vision on the edge | |
Occhioni et al. | Eyeing the visitor’s gaze for artwork recommendation | |
Stiles et al. | Length and orientation constancy learning in 2-dimensions with auditory sensory substitution: the importance of self-initiated movement | |
Hagadone‐Bedir et al. | Contextualizing privacy with wearable data in higher education | |
Santos et al. | Exploring legibility of augmented reality X-ray | |
Das et al. | Shifting Focus with HCEye: Exploring the Dynamics of Visual Highlighting and Cognitive Load on User Attention and Saliency Prediction | |
Do et al. | Vice VRsa: Balancing Bystander's and VR user’s Privacy through Awareness Cues Inside and Outside VR | |
Zehnder et al. | Digital twins and extended reality for tailoring better adapted cybersecurity trainings in critical infrastructures |