Ashcraft, 2021 - Google Patents
Learn WinUI 3.0: Leverage the power of WinUI, the future of native Windows application developmentAshcraft, 2021
View PDF- Document ID
- 10346837256420366657
- Author
- Ashcraft A
- Publication year
External Links
- 238000011161 development 0 title abstract description 98
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Implementation of user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4443—Execution mechanisms for user interfaces
- G06F9/4448—Multi-language systems; Localisation; Internationalisation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/445—Programme loading or initiating
- G06F9/44521—Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/455—Emulation; Software simulation, i.e. virtualisation or emulation of application or operating system execution engines
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4421—Execution paradigms
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/20—Handling natural language data
- G06F17/21—Text processing
- G06F17/22—Manipulating or registering by use of codes, e.g. in sequence of text characters
- G06F17/2247—Tree structured documents; Markup, e.g. Standard Generalized Markup Language [SGML], Document Type Definition [DTD]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/36—Software reuse
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/20—Handling natural language data
- G06F17/21—Text processing
- G06F17/24—Editing, e.g. insert/delete
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/70—Software maintenance or management
- G06F8/71—Version control; Configuration management
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformations of program code
- G06F8/51—Source to source
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/60—Software deployment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/20—Software design
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
- G06F11/3668—Software testing
- G06F11/3672—Test management
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/10—Requirements analysis; Specification techniques
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/30—Information retrieval; Database structures therefor; File system structures therefor
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Hermes | Xamarin mobile application development: Cross-platform c# and xamarin. forms fundamentals | |
Masiello et al. | Mastering React Native | |
Dabit | React Native in action | |
Chin et al. | The Definitive Guide to Modern Java Clients with JavaFX 17 | |
Jackson | Learn Android App Development | |
Panigrahy | Xamarin Mobile Application Development for Android | |
Ghita | Kickstart Modern Android Development with Jetpack and Kotlin: Enhance your applications by integrating Jetpack and applying modern app architectural concepts | |
Moore | Mastering GUI programming with Python: Develop impressive cross-platform GUI applications with Pyqt | |
Hermes et al. | Building Xamarin. Forms Mobile Apps Using XAML: Mobile Cross-Platform XAML and Xamarin. Forms Fundamentals | |
Yuen | Mastering Windows Presentation Foundation: Build responsive UIs for desktop applications with WPF | |
Price | C# 7.1 and. NET Core 2.0–Modern Cross-Platform Development: Create powerful applications with. NET Standard 2.0, ASP. NET Core 2.0, and Entity Framework Core 2.0, using Visual Studio 2017 or Visual Studio Code | |
Vasic | Mastering Android Development with Kotlin: Deep dive into the world of Android to create robust applications with Kotlin | |
Eng | Hands-On GUI Programming with C++ and Qt5: Build stunning cross-platform applications and widgets with the most powerful GUI framework | |
Ye | . NET MAUI Cross-Platform Application Development: Leverage a first-class cross-platform UI framework to build native apps on multiple platforms | |
Clow | Angular 5 Projects | |
Hindrikes et al. | Xamarin. Forms Projects: Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019 | |
Morris | Hands-On Android UI Development: Design and develop attractive user interfaces for Android applications | |
Ashcraft | Learn WinUI 3.0: Leverage the power of WinUI, the future of native Windows application development | |
Huang | Qt 5 Blueprints | |
Salter et al. | NetBeans IDE 8 Cookbook | |
Cornez et al. | Android Programming Concepts | |
Sherriff | Learn Qt 5: Build modern, responsive cross-platform desktop applications with Qt, C++, and QML | |
Del Sole | Visual Studio 2015 Succinctly | |
Taman | JavaFX Essentials | |
Duarte | Vaadin 7 UI Design by Example: Beginner's Guide |