Meyer et al., 2018 - Google Patents
Animation Using Arrays and Parallel StructuresMeyer et al., 2018
- Document ID
- 102040796060361696
- Author
- Meyer J
- Meyer J
- Publication year
- Publication venue
- Programming 101: The How and Why of Programming Revealed Using the Processing Programming Language
External Links
Snippet
Animation is the technique of producing a sequence of still pictures fast enough that our eye– mind connection interprets the sequence as motion. This chapter introduces the topic of animation by presenting four sketches. You'll first implement a bouncing ball, namely a circle …
- 238000000034 method 0 abstract description 10
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4421—Execution paradigms
- G06F9/4428—Object-oriented
- G06F9/443—Object-oriented method invocation or resolution
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4443—Execution mechanisms for user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/46—Multiprogramming arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/30—Information retrieval; Database structures therefor; File system structures therefor
- G06F17/30943—Information retrieval; Database structures therefor; File system structures therefor details of database functions independent of the retrieved data type
- G06F17/30946—Information retrieval; Database structures therefor; File system structures therefor details of database functions independent of the retrieved data type indexing structures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/50—Computer-aided design
- G06F17/5009—Computer-aided design using simulation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Implementation of user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/20—Handling natural language data
- G06F17/21—Text processing
- G06F17/24—Editing, e.g. insert/delete
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/20—Drawing from basic elements, e.g. lines or circles
- G06T11/206—Drawing of charts or graphs
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20210383720A1 (en) | Systems and methods for programming instruction | |
Luke | Multiagent simulation and the MASON library | |
Gould | Complete Maya Programming: An extensive guide to MEL and C++ API | |
US20070038424A1 (en) | Application programming interface for fluid simulations | |
Manzur et al. | Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 | |
Ungar et al. | Self | |
Ulloa | Kivy: interactive applications in python | |
Meyer et al. | Animation Using Arrays and Parallel Structures | |
Stemkoski et al. | Developing graphics frameworks with Python and OpenGL | |
Meyer | Programming 101: The How and Why of Programming Revealed Using the Processing Programming Language | |
Lamberta et al. | Foundation HTML5 Animation with JavaScript | |
Jara et al. | A new 3D visualization Java framework based on physics principles | |
Anderson et al. | Essential JavaFX | |
Tanaya et al. | Building a 2D Game Physics Engine | |
Sung et al. | Build your own 2D game engine and create great web games | |
Wynters | Examples from computational geometry that demonstrate the potential of using the thrust library to implement parallel processing on GPUs | |
Ramtal et al. | JavaScript and HTML5 Canvas Basics | |
Haubrich et al. | Modeling sensation for an intelligent virtual agent’s perception process | |
Meyer | Classes | |
Figueira Chacón | Evaluating data visualization techniques in 3D environments | |
Berry | The Design and Implementation of a Notional Machine for teaching Introductory Programming | |
Brendel et al. | Exploring the immediate mode GUI concept for graphical user interfaces in mixed reality applications | |
Enfield | Mathematics of Game Development: A Collection of Applied Lessons | |
Tello Panea | Optimization techniques for a 2D Engine | |
Garzia et al. | Introduction to Phaser |