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WO2024231856A1 - Dispositif de commande de jeu et procédé de commande de jeux à contrôle de la respiration par mesure et traitement de données respiratoires à l'aide du dispositif de commande de jeu - Google Patents

Dispositif de commande de jeu et procédé de commande de jeux à contrôle de la respiration par mesure et traitement de données respiratoires à l'aide du dispositif de commande de jeu Download PDF

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Publication number
WO2024231856A1
WO2024231856A1 PCT/IB2024/054484 IB2024054484W WO2024231856A1 WO 2024231856 A1 WO2024231856 A1 WO 2024231856A1 IB 2024054484 W IB2024054484 W IB 2024054484W WO 2024231856 A1 WO2024231856 A1 WO 2024231856A1
Authority
WO
WIPO (PCT)
Prior art keywords
air flow
game
housing
air
controlling
Prior art date
Application number
PCT/IB2024/054484
Other languages
English (en)
Inventor
Łukasz ZARĘBA
Paweł KOCWA
Original Assignee
Play.Air Prosta Spółka Akcyjna
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Play.Air Prosta Spółka Akcyjna filed Critical Play.Air Prosta Spółka Akcyjna
Publication of WO2024231856A1 publication Critical patent/WO2024231856A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/18Exercising apparatus specially adapted for particular parts of the body for improving respiratory function
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/08Measuring devices for evaluating the respiratory organs
    • A61B5/087Measuring breath flow
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/005Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters
    • A63B21/0051Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters using eddy currents induced in moved elements, e.g. by permanent magnets
    • A63B21/0052Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters using eddy currents induced in moved elements, e.g. by permanent magnets induced by electromagnets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0686Timers, rhythm indicators or pacing apparatus using electric or electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01FMEASURING VOLUME, VOLUME FLOW, MASS FLOW OR LIQUID LEVEL; METERING BY VOLUME
    • G01F15/00Details of, or accessories for, apparatus of groups G01F1/00 - G01F13/00 insofar as such details or appliances are not adapted to particular types of such apparatus
    • G01F15/06Indicating or recording devices
    • G01F15/061Indicating or recording devices for remote indication
    • G01F15/063Indicating or recording devices for remote indication using electrical means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0096Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/065Visualisation of specific exercise parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2208/00Characteristics or parameters related to the user or player
    • A63B2208/12Characteristics or parameters related to the user or player specially adapted for children
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2209/00Characteristics of used materials
    • A63B2209/08Characteristics of used materials magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/30Speed
    • A63B2220/34Angular speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/803Motion sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2230/00Measuring physiological parameters of the user
    • A63B2230/40Measuring physiological parameters of the user respiratory characteristics
    • A63B2230/42Measuring physiological parameters of the user respiratory characteristics rate
    • A63B2230/425Measuring physiological parameters of the user respiratory characteristics rate used as a control parameter for the apparatus

Definitions

  • the present disclosure relates to a game-controlling device for game controlling by measuring and processing respiratory data, in particular a game-controlling device for game controlling by measuring and processing respiratory data for use in breath -control led games. More specifically, the present disclosure is a game-controlling device for game controlling by measuring and processing respiratory data for use by subjects with disorders of the respiratory tract and for meditation techniques. The present disclosure also relates to a method for, namely method of, using breath controlling games using the said gamecontrolling device.
  • Measuring devices that collect and process data about the user's breathing are known in the state of the art. They are primarily used for patient rehabilitation.
  • An example of such a device is the commercially available Romsons Breazer 5000 Volumetric Respiratory Exerciser, sold by Romsons. This device is designed to stimulate deep breathing while providing visual feedback. Regular use of the device improves deep and prolonged breathing and restores the natural breathing rhythm.
  • these types of devices are bulky and do not engage the patient's attention, which is why they are reluctantly chosen and used irregularly by younger patients.
  • the duration of a single exercise session also depends on the patient's persistence. Respiratory disorders occur in patients suffering from speech defects and respiratory diseases. It is estimated that every fifth child in Poland suffers from speech defects that require therapy.
  • Breathing exercises are the basis of speech therapy.
  • One of the most common respiratory diseases that require respiratory exercises is asthma. WHO estimates that in 2019, 262 million people worldwide suffered from this disease.
  • Another example is chronic obstructive pulmonary disease.
  • meditation techniques focusing on proper breathing are now increasingly used for stress reduction and mindfulness exercises. All mentioned groups of people should perform breathing exercises for which the invention was designed.
  • patients and meditators mainly use analogue accessories, which quickly become boring and are impractical.
  • the invention brings exercises with analog accessories into the advanced digital world, thanks to a wireless connection with mobile devices. This allows you to control specially designed games through breathing activity.
  • the object of the invention is therefore to overcome the disadvantages of the prior art and to provide a measuring device for use as a controller for breath-controlled games, as well as a method for controlling games using this device.
  • the present disclosure seeks to provide a game-controlling device for game controlling by measuring and processing respiratory data for use in breath-controlled games.
  • the present disclosure also seeks to provide a game-controlling device for game controlling by measuring and processing respiratory information for use in breath-controlled games for subjects with disorders of the respiratory tract.
  • the present disclosure further seeks to provide a method for using breath-controlling games using said game-controlling device.
  • the present disclosure aims to provide a solution that overcomes the problems encountered in the prior art, and provide an efficient, non-invasive device for measuring and processing respiratory information.
  • the present disclosure provides a game-controlling device for measuring and processing respiratory data, characterised in that the device comprises:
  • the present disclosure provides a method of using the game-controlling device for game controlling by measuring and processing respiratory data, wherein
  • the air flow sensor detects instantaneous air flow rate as respiratory data
  • the air flow sensor transmits the respiratory data to the microcontroller system processor and the Bluetooth module
  • the Bluetooth module transmits respiratory data to the signal receiver in a timely manner.
  • Embodiments of the present disclosure address the aforementioned problems of the prior art and enable respiratory data of a user to be measured and processed in a timely manner.
  • FIG. 1A is an illustration of a longitudinal section through the gamecontrolling device housing, with the system elements marked;
  • FIG. IB is an illustration of the electromagnetic flow restriction system, with the system before inactivation
  • FIG. 1C is an illustration of the electromagnetic flow restriction system 7, with the system after activation
  • FIG. 2 is an illustration of the game-controlling device from the above view
  • FIG. 3 is an illustration of the game-controlling device from the underside view
  • FIG. 4 is an illustration of the air inlet view of game-controlling device
  • FIG. 5 is an illustration of the game-controlling device from the side view
  • FIG. 6 is an illustration of another embodiment of the game-controlling device from an isometric view point
  • FIG. 7 is an illustration of the air inlet view of game-controlling device according to another embodiment of the game-controlling device.
  • FIG. 8 is an illustration of the air outlet view of game-controlling device according to another embodiment of the game-controlling device.
  • FIG. 9 is an illustration of the underside view of game-controlling device according to another embodiment of the game-controlling device.
  • FIG. 10 is an illustration of the above view of game-controlling device according to another embodiment of the game-controlling device.
  • FIG. 11 is an illustration of the side view of game-controlling device according to another embodiment of the game-controlling device.
  • the present disclosure provides a game-controlling device for measuring and processing respiratory data, characterised in that the device comprises:
  • the present disclosure provides a method of using the game-controlling device for game controlling by measuring and processing respiratory data, wherein
  • the air flow sensor detects instantaneous air flow rate as respiratory data
  • the air flow sensor communicates the respiratory data to the microcontroller system processor and the Bluetooth module, and the Bluetooth module transmits respiratory data to the signal receiver in a timely manner.
  • the present disclosure provides a non-invasive game-controlling device for controlling games, i.e. video games by measuring and processing respiratory data.
  • the device measures and processes air inhaled and/or exhaled by the user, in particular detects instantaneous air flow rate, to generate respiratory data.
  • the game-controlling device is comfortable for users and provides improved social participation as the device is configured to be attachable to, detachable from and/or re-attachable to the mouth of the user in order to receive inhaled and/or exhaled air from said user.
  • the device can be tailored to suit the requirements of the user as it provides replaceable mouth pieces that have various shapes and diameters, which serve to fit the mouths of children of all ages and adults.
  • the device is suitable for use with various types of devices selected from but not limited to: mobile devices, gaming devices, game consoles, smart devices, etc. combining breathing exercises with entertainment purposes, providing health benefits, i.e. stress relief and relaxation.
  • the device comprises a housing, which is the exterior portion of the device.
  • housing refers to a protective plasticbased material, preferably a recycled lightweight plastic-based material configured to contain an air flow chamber, an accelerometer and gyroscope sensor, a microcontroller, a Bluetooth module and a charging port.
  • the housing is configured to protect the air flow chamber, accelerometer and gyroscope sensor, microcontroller, Bluetooth module and charging port from impact, scratches or other degradation that could affect the performance of the device.
  • the air flow chamber and the air flow sensor are coupled using standard connectors.
  • the Bluetooth module and the microcontroller constitute of one SoC (System on Chip).
  • the housing is of a shape for a comfortable use of the device as a game pad.
  • the outer exterior of the housing comprises at least one grip to allow the user to comfortably hold the device with one hand when in use.
  • the at least one grip may be in the form of non-slip grooves.
  • the outer exterior of the housing comprises two grips on each side of the housing to allow the user to comfortably hold the device with two hands when in use.
  • the user may be assisted and the device may be held in place by a person who is not providing the inhaled or exhaled air.
  • a person who is not providing the inhaled or exhaled air may be, but is not limited to a parent, carer, a healthcare professional or a non-clinical professional.
  • the outer exterior of the housing comprises at least one button in the vicinity of the grip.
  • the at least one button is positioned so as to allow a user to press the at least one button comfortably, with a single digit, such as a thumb, with ease and little pressure.
  • the at least one button is used as a typical button in game controllers to provide movement control of i.e. a character in the game.
  • the device comprises an air flow chamber.
  • the air flow chamber is contained within the housing of the device.
  • air flow chamber refers to a portion contained within the housing of the device that comprises an air flow sensor and an electromagnetic flow restriction system.
  • the air flow chamber has an air outlet and an air inlet.
  • the air inlet is opposite to the air outlet.
  • the air inlet is equipped with a thread for mounting mouthpieces of various shapes and diameters for user's of different ages, serving to fit the mouths of children of all ages and adults.
  • the air flow chamber is configured to allow inhaled and exhaled air of the user to pass via the mouthpiece from the air inlet through the electromagnetic system to the air outlet.
  • the electromagnetic flow restriction system is an actuator of the device and is located within the air flow chamber and is configured to convert the electrical signal into a percentage of the chamber's air flow restriction .
  • the electromagnetic restriction system When the device is in use, the electromagnetic restriction system is in an "activated” state. When the device is not in use, the electromagnetic restriction system is in an "inactivated” state.
  • the electromagnetic flow system is configured to reduce the area of the air flow chamber and thereby increase the resistance for the air inhaled and/or exhaled into the chamber. In this regard, the user's air flow can be modulated in accordance with the resistance and a corresponding measurement can be further made.
  • the device thus receives instantaneous air flow rate data which is then used as respiratory data.
  • the electromagnetic flow system comprises an electromagnet, a plate and a spring, wherein the electromagnet, plate and spring together convert the signal into a percentage of the chamber's air flow restriction. Further, flowing air is measured by an air flow sensor.
  • the air flow sensor located in the air flow chamber is configured to detect the flow of inhaled and/or exhaled air provided by the user and to transmit the corresponding air flow data to a processor located in the microcontroller system. Measurement operations are the main objective of the air flow sensor.
  • the air flow sensor typically detects air movement, such as fast air movement or abnormal air movement, and instantaneous air flow rate.
  • the air flow data is obtained when the user inhales and exhales air while in a resting position or standing position.
  • the air flow sensor records the air movement of the exhaled air by the user and not of the environment, and detects instantaneous air flow rate.
  • the air flow data is respiratory data
  • the air flow sensor transmits the respiratory data to the microcontroller processor.
  • the microcontroller processor transfers the respiratory data to the signal receiver, which then uses the data to control the game, i.e. to control the movement of a character in the game.
  • the user is supported by the at least one button located in the housing.
  • the respiratory data and the at least one button can be used for different purposes within one game, depending on the requirements of the game, the scene, the game console, or in order to switch between the game settings.
  • the device comprises an accelerometer and gyroscope sensor.
  • the accelerometer and gyroscope sensor is contained within the housing.
  • the accelerometer and gyroscope sensors is a motion sensor configured to detect the acceleration and angular rotational velocity of the device. In this regard, for accuracy of the detection of the air flow data, the user should optionally be in a resting or standing position when exhaling air into the device.
  • the device comprises a microcontroller system and a Bluetooth module.
  • the microcontroller system and Bluetooth module are contained within the housing.
  • the microcontroller system and Bluetooth module are contained within one SoC (System on Chip) located on a printed circuit board (PCB), wherein the PCB is located within the housing.
  • the microcontroller system comprises at least one processor. Air exhaled by the user is transmitted to the processor and Bluetooth module as air flow data or preferably respiratory data, wherein the processor and Bluetooth module transmit the air flow data or preferably respiratory data to a signal receiver.
  • the signal receiver is at least one of, but not limited to a game console, a mobile phone device or a smart device.
  • the microcontroller system and Bluetooth module located on the PCB constitute one system on a chip, wherein one system on a chip integrates the functions and components of a computer system on to one platform or chip.
  • the device further comprises a charging port located within the housing to supply an onboard battery which powers the device.
  • the charging port is coupled with a charging/discharging controller.
  • the charging port is configured to charge a rechargeable power source, such as an onboard battery of the device.
  • the electric charging port is configured to receive electric power from a wireless or wired electric power source.
  • the device is further suitable for use in breath-controlled games for subjects with disorders of the respiratory tract. Disorders of the respiratory tract include, but are not limited to asthma, chronic obstructive pulmonary disease, cystic fibrosis, emphysema, lung cancer and tuberculosis.
  • the present disclosure also provides a method for using the device for measuring and processing respiratory data, wherein
  • the air flow is detected as instantaneous air flow rate by the air flow sensor as respiratory data
  • the air flow sensor communicates the respiratory data to the microcontroller system processor and the Bluetooth module, and
  • the Bluetooth module transmits respiratory data to the signal receiver in a timely manner.
  • the method comprises arranging the device so that the device is in physical contact with the mouth of the user.
  • the user may arrange the device on the mouth themselves or with the assistance of a non-user.
  • the device detects air flow as instantaneous air flow rate using the air flow sensor and transmits the sensor data to the microcontroller system processor and the Bluetooth module.
  • the game controlling device for measuring and processing respiratory data from a user comprises a housing 17 wherein the housing 17 has an interior portion and an exterior portion.
  • the interior portion of said housing contains an air flow chamber 9, an accelerometer and gyroscope sensor 2, a microcontroller 3, a Bluetooth module 4 and a charging port 5.
  • the air flow chamber 9 comprises an electromagnetic flow restriction system 7 and an air flow sensor 1.
  • the air flow chamber 9 has an air outlet 12 and an air inlet 11.
  • the air inlet 11 is opposite to the air outlet 12.
  • the air inlet 11 is equipped with a thread 18 for mounting mouthpieces 8 of various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the mouthpiece 8 allows inhaled and exhaled air of the user to pass from the air inlet 11 through the electromagnetic system 7 to the air outlet 12.
  • the electromagnetic flow restriction system 7 is located within the air flow chamber 9 and is configured to reduce the cross-section area of the air flow chamber 9 and thereby increase the resistance for the air inhaled and/or exhaled into the chamber.
  • the electromagnetic flow system 7 comprises an electromagnet 13, a plate 14 and a spring 15.
  • the air flow sensor 1 is configured to detect the movement of air of inhaled and/or exhaled by the user as air flow data, preferably respiratory data and to transmit the corresponding respiratory data to a processor located in the microcontroller system 3.
  • the microcontroller system 3 and Bluetooth module 4 are contained within one SoC (System on Chip) 19 located on a printed circuit board (PCB), wherein one SoC 19 integrates the functions and components of a computer system onto one platform or chip.
  • Air inhaled and/or exhaled by the user is transmitted to the processor and Bluetooth module 4 as air flow data or preferably respiratory data, wherein the processor and Bluetooth module 4 transmit the air flow data or preferably respiratory data to a signal receiver.
  • the signal receiver is at least one of, but not limited to a game console, a mobile phone device or a smart device.
  • the interior portion of housing further comprises an accelerometer and gyroscope sensor 2 configured to detect the acceleration and angular rotational velocity of the device.
  • the interior housing portion further comprises a charging port 5 coupled to a charging/discharging controller 22, wherein the charging port supplies a battery 10 which powers the device.
  • the charging port 5 is configured to charge a rechargeable power source, such as a battery 10 of the device.
  • the charging port 5 is configured to receive electric power from an electricity supplying module 20 such as a wireless or wired electric power source.
  • the exterior portion of the housing comprises at least one grip 6 configured to allow the user to hold the device with at least one hand when in use.
  • the at least one grip 6 may be in the form of grooves 21, wherein the grooves 21 are non-slip.
  • the exterior portion of the housing further comprises at least one button 16 configured to allow the user to press the at least one button 16 with a single digit, such as a thumb.
  • the at least one button 16 communicates with the microcontroller system 3 and Bluetooth module 4 to provide movement control and user navigation in the game and for operating a game setting mode.
  • FIG. IB is the electromagnetic flow restriction system when the game controlling device is not in use, and thus the system is "inactivated.”
  • FIG. 1C is the electromagnetic flow restriction system when the game controlling device is in use, and thus the system is "activated.”
  • the housing 17 of the game controlling device comprises an air flow chamber 9 with an air inlet 11 and an air outlet 12, wherein the air inlet 11 of the air flow chamber 9 is equipped with a thread 18 for mounting mouthpieces 8 of various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the mouthpiece 8 allows inhaled and exhaled air of the user to pass into and out of the air inlet 11 of the air flow chamber 9 through the electromagnetic system 7 to the air outlet 12.
  • the housing 17 comprises at least one button 16, preferably the housing comprises two buttons 16, wherein the at least one button 16 is positioned in close proximity to the at least one grip 6 to allow the user to comfortably access the at least one button 16 with a single digit, such as a thumb.
  • the at least one grip 6 allows the user to hold the device in position enabling a user to inhale and/or exhale air out of and into the device using the mouthpiece 8.
  • the at least one grip 6 may be in the form of grooves 21, wherein the grooves 21 are non-slip.
  • the housing 17 of the game controlling device comprises an air flow chamber with an air inlet 11 and an air outlet 12, wherein the air inlet 11 of the air flow chamber is equipped with a thread 18 for mounting mouthpieces 8 of various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the mouthpiece 8 allows inhaled and exhaled air of the user to pass into and out of the air inlet 11 of the air flow chamber 9 through the electromagnetic system 7 to the air outlet 12.
  • the at least one grip 6 allows the user to hold the device in position, enabling a user to inhale and/or exhale air out of and into the device using the mouthpiece 8.
  • the at least one grip 6 may be in the form of grooves 21, wherein the grooves 21 are non-slip.
  • the housing 17 of the game controlling device comprises a mouthpiece 8, wherein a mouthpiece 8 may be various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the mouthpiece 8 is reusable, detachable and re-attachable to allow the mouthpiece 8 to be replaced between users and to allow for the mouthpiece 8 to be cleaned and stored when the device is not in use.
  • the mouthpiece 8 allows inhaled and exhaled air of the user to pass into and out of the air inlet of the game controlling device.
  • the housing 17 of the game controlling device comprises a mouthpiece 8, wherein a mouthpiece 8 may be various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the at least one grip 6 allows the user to hold the device in position enabling a user to inhale and/or exhale air out of and into the device using the mouthpiece 8.
  • the at least one grip 6 may be in the form of grooves 21, wherein the grooves 21 are non-slip.
  • FIG. 6 illustrations are provided of another embodiment of the game-controlling device from an isometric viewpoint, wherein the exterior housing of the device is exposed, and the interior housing of the device is not exposed.
  • the housing 17 of the game controlling device comprises an air flow chamber with an air inlet 11 and an air outlet 12, wherein the air inlet 11 of the air flow chamber is equipped with a thread for mounting mouthpieces 8 of various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the mouthpiece 8 allows inhaled and exhaled air of the user to pass into and out of the air inlet 11 of the air flow chamber 9 through the electromagnetic system to the air outlet 12.
  • FIG. 7 illustrations are provided of the air inlet 11 view of game-controlling device according to another embodiment of the gamecontrolling device, wherein the exterior housing of the device is exposed, and the interior housing of the device is not exposed.
  • the housing 17 of the game controlling device comprises a mouthpiece 8, wherein a mouthpiece 8 may be various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the mouthpiece 8 is reusable, detachable and re-attachable to allow the mouthpiece 8 to be replaced between users and to allow for the mouthpiece 8 to be cleaned and stored when the device is not in use.
  • the mouthpiece 8 allows inhaled and exhaled air of the user to pass into and out of the air inlet 11 of the game controlling device. Referring to FIG.
  • FIG 8 illustrations are provided of the air outlet view of game-controlling device according to another embodiment of the gamecontrolling device, wherein the exterior housing of the device is exposed, and the interior housing of the device is not exposed.
  • the housing 17 of the game controlling device comprises an air flow chamber with an air outlet 12.
  • FIG. 9 illustrations are provided of the underside view of the game-controlling device according to another embodiment of the gamecontrolling device, wherein the exterior housing of the device is exposed, and the interior housing of the device is not exposed.
  • the housing 17 of the game controlling device comprises an air flow chamber with an air inlet 11 and an air outlet 12, wherein the air inlet 11 of the air flow chamber is equipped with a mouthpiece 8.
  • the mouthpiece 8 allows inhaled and exhaled air of the user to pass into and out of the air inlet 11 to the air outlet 12.
  • the at least one grip 6 allows the user to hold the device in position enabling a user to inhale and/or exhale air out of and into the device using the mouthpiece 8.
  • the housing 17 of the game controlling device comprises an air flow chamber 9 with an air inlet 11 and an air outlet 12, wherein the air inlet 11 of the air flow chamber 9 is equipped with mouthpieces 8 of various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the mouthpiece 8 allows inhaled and exhaled air of the user to pass into and out of the air inlet 11 of the air flow chamber 9 to the air outlet 12.
  • the at least one grip 6 allows the user to hold the device in position enabling a user to inhale and/or exhale air out of and into the device using the mouthpiece 8.
  • FIG. 11 illustrations are provided of the side view of gamecontrolling device according to another embodiment of the gamecontrolling device, wherein the exterior housing of the device is exposed, and the interior housing of the device is not exposed.
  • the housing 17 of the game controlling device comprises an air inlet 11 and an air outlet 12, a mouthpiece 8, wherein a mouthpiece 8 may be various shapes and diameters, serving to fit the mouths of children of all ages and adults.
  • the at least one grip 6 allows the user to hold the device in position enabling a user to inhale and/or exhale air out of and into the device using the mouthpiece 8.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • General Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Physics & Mathematics (AREA)
  • Biophysics (AREA)
  • Electromagnetism (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Pulmonology (AREA)
  • General Physics & Mathematics (AREA)
  • Surgery (AREA)
  • Fluid Mechanics (AREA)
  • Pathology (AREA)
  • Biomedical Technology (AREA)
  • Medical Informatics (AREA)
  • Molecular Biology (AREA)
  • Physiology (AREA)
  • Animal Behavior & Ethology (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
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  • Computer Networks & Wireless Communication (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

La présente divulgation vise à fournir un dispositif de commande de jeu pour la commande de jeu par mesure et traitement de données respiratoires en vue d'une utilisation dans des jeux à contrôle de la respiration. La présente divulgation vise également à fournir un dispositif de commande de jeu pour la commande de jeu par mesure et traitement d'informations respiratoires en vue d'une utilisation dans des jeux à contrôle de la respiration pour des sujets ayant des troubles du tractus respiratoire. La présente divulgation vise en outre à fournir un procédé d'utilisation de jeux de commande de respiration faisant appel audit dispositif de commande de jeu.
PCT/IB2024/054484 2023-05-08 2024-05-08 Dispositif de commande de jeu et procédé de commande de jeux à contrôle de la respiration par mesure et traitement de données respiratoires à l'aide du dispositif de commande de jeu WO2024231856A1 (fr)

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PLP.444788 2023-05-08
PL44478823 2023-05-08

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PCT/IB2024/054484 WO2024231856A1 (fr) 2023-05-08 2024-05-08 Dispositif de commande de jeu et procédé de commande de jeux à contrôle de la respiration par mesure et traitement de données respiratoires à l'aide du dispositif de commande de jeu

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2005561A (en) * 1977-10-12 1979-04-25 Baxter Travenol Lab Haemodialysis apparatus
US20190125941A1 (en) * 2017-10-26 2019-05-02 Edwards Lifesciences Corporation Monitoring flushing liquid during an operation
US20210076980A1 (en) * 2018-04-19 2021-03-18 Healthup Sp. Z O.O. Portable handheld electronic spirometer
US20210378546A1 (en) * 2018-10-09 2021-12-09 Tf Health Corp. Self-contained wearable metabolic analyzer
US20230077634A1 (en) * 2017-05-19 2023-03-16 Trudell Medical International Positive expiratory pressure device

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2005561A (en) * 1977-10-12 1979-04-25 Baxter Travenol Lab Haemodialysis apparatus
US20230077634A1 (en) * 2017-05-19 2023-03-16 Trudell Medical International Positive expiratory pressure device
US20190125941A1 (en) * 2017-10-26 2019-05-02 Edwards Lifesciences Corporation Monitoring flushing liquid during an operation
US20210076980A1 (en) * 2018-04-19 2021-03-18 Healthup Sp. Z O.O. Portable handheld electronic spirometer
US20210378546A1 (en) * 2018-10-09 2021-12-09 Tf Health Corp. Self-contained wearable metabolic analyzer

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