WO2018023234A1 - Method for pushing information during music and user interaction and music player - Google Patents
Method for pushing information during music and user interaction and music player Download PDFInfo
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- WO2018023234A1 WO2018023234A1 PCT/CN2016/092547 CN2016092547W WO2018023234A1 WO 2018023234 A1 WO2018023234 A1 WO 2018023234A1 CN 2016092547 W CN2016092547 W CN 2016092547W WO 2018023234 A1 WO2018023234 A1 WO 2018023234A1
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- 238000000034 method Methods 0.000 title claims abstract description 21
- 230000003993 interaction Effects 0.000 title abstract description 4
- 230000000694 effects Effects 0.000 abstract description 5
- 230000002708 enhancing effect Effects 0.000 description 3
- 238000013475 authorization Methods 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- 230000035807 sensation Effects 0.000 description 1
- 238000012549 training Methods 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
Definitions
- the invention belongs to the field of electronic technology, and in particular relates to a method for pushing information when a music interacts with a user and a music player.
- the embodiment of the invention provides a method for pushing information when a music interacts with a user, and aims to aim at the user's interaction and input with the music when the user is listening to music, and the user's visual and tactile sensation is rarely used.
- the body part is also involved in the music. In this case of poor user experience, it is necessary to provide a way to enable the user to interact with the music while protecting the interests of the patent (applicant) right holder.
- the present invention is implemented as follows: a method for pushing information when a music interacts with a user, comprising the following steps:
- the screen prompt is pushed to the user
- the number of successful input and failed input is counted, and the statistical result is pushed to the user, and the patent information is pushed to the user.
- the embodiment of the invention further provides a music player, comprising:
- a matching unit configured to record a screen prompt time that matches a music playing time node
- a screen pushing unit wherein the input end is connected to the output end of the matching unit, and is configured to push a screen prompt to the user according to the music playing time node and the screen prompting time during the playing of the music;
- a detecting unit wherein the input end is connected to the output end of the screen pushing unit, and is configured to detect that the pushing is within a specific time after the prompting of the screen, and detecting whether the user inputs an instruction;
- a failure input recording unit wherein an input end thereof is connected to an output end of the detecting unit, and is configured to record, when the user does not input an instruction, a behavior that the user does not input as a failure input within a specific time after the prompting of the screen;
- the patent information pushing unit has an input end connected to an output end of the statistical unit for pushing patent information to the user.
- the invention enables the user to join the music beat while listening to the music, interacting with the music, resulting in the effect of 'playing together', enhancing the user's music experience, and at the same time protecting the interests of the patent (applicant) right holder.
- FIG. 1 is a schematic flowchart of a method for pushing information when a music interacts with a user according to an embodiment of the present invention
- FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention.
- FIG. 1 is a schematic flowchart of a method for pushing information when a music interacts with a user according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
- step S101 a screen cue time matching the music play time node is recorded.
- the user listens to music as an example, and matches the screen prompt on the music playing time node. For example, when the song is 5 seconds, the screen prompt 1 is matched, and when the song is 6 seconds, the screen prompt 2 is matched;
- the screen prompts can be a bright spot on the screen; or some graphics appear on the screen.
- step S102 in the process of playing music, a screen prompt is pushed to the user according to the music playing time node and the screen prompt time.
- step S103 it is detected that the user inputs an instruction within a specific time after the prompting of the screen; if yes, the process proceeds to step S104, and the behavior input by the user is recorded as a successful input; if not, the process proceeds to step S105. , records the behavior that the user did not enter as a failed input.
- the screen prompt is displayed to the user, and at a specific time after the screen prompts, for example, the specific time can be set to 0.5 seconds, and the user is required to input an instruction.
- Input methods include input via buttons, as well as input via touch screen.
- step S106 after the music is stopped, the number of successful input and failure input is counted, and the statistical result is pushed to the user, and the patent information is pushed to the user.
- the system When the music is over, the system will count the number of successful user input and failed input, and push the results of the statistics to the user.
- the patent information includes, but is not limited to, the status of the patent application of the technology, the patent application/right holder of the technology, the patent application number of the technology, the patent application date, and the like.
- the patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
- the patent information is editable and can be dynamically pushed to the user according to the transfer of the patent application right/patent right: the current relevant right holder of the patent.
- the pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
- the invention enables the user to join the music beat while listening to the music, interacting with the music, resulting in the effect of 'playing together', enhancing the user's music experience, and at the same time protecting the interests of the patent (applicant) right holder.
- FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention, where the music player includes:
- the matching unit 21 is configured to record a screen prompt time that matches the music playing time node
- the screen pushing unit 22 is connected to the output end of the matching unit 21, and is configured to push a screen prompt to the user according to the music playing time node and the screen prompt time during the playing of the music;
- the detecting unit 23 is connected to the output end of the screen pushing unit 22, and is configured to detect whether the user inputs an instruction within a specific time after the prompting of the screen;
- a failure input recording unit 25 whose input end is connected to the output end of the detecting unit 23, for recording a behavior that the user has not input as a failure input when the user does not input an instruction within a specific time after the screen prompts ;
- a statistical unit 26 whose input ends are respectively connected to the output end of the successful input recording unit 24 and the output end of the failed input recording unit 25, and are used for counting the number of successful input and failed input after the music is stopped, and Push statistics to users;
- the patent information pushing unit 27 has an input end connected to the output end of the statistical unit 26 for pushing patent information to the user.
- the working principle is: the matching unit 21 records the screen prompt time matching the music playing time node; in the process of playing the music, according to the music playing time node and the screen prompt time, the screen pushing unit 22 pushes the screen prompt to the user;
- the unit 23 detects the push to detect whether the user inputs an instruction within a specific time after the prompt of the screen; when the user inputs an instruction within a specific time after the screen prompts, the successful input recording unit 24 records the behavior input by the user as Successful input; when the user does not input an instruction within a certain time after the prompt of the screen, the failure input recording unit 25 records the behavior that the user has not input as a failure input; after the music is stopped, the statistics unit 26 counts the successful input and The number of failures is input, and the statistical result is pushed to the user, and at the same time, the patent information pushing unit 27 pushes the patent information to the user.
- the invention enables the user to join the music beat while listening to the music, interacting with the music, resulting in the effect of 'playing together', enhancing the user's music experience, and at the same time protecting the interests of the patent (applicant) right holder.
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Abstract
A method for pushing information during music and user interaction and a music player. The method comprises: recording a screen prompt time matching a music playback time frame (S101); during music playback, pushing a screen prompt to a user on the basis of the music playback time frame and of the screen prompt time (S102); in a specific time following the screen prompt, detecting whether the user inputs an instruction (S103); if yes, recording an action inputted by the user as a successful input (S104); if not, recording an action not inputted by the user as a failed input (S105); when the music stops, counting the number of successful inputs and that of failed inputs, pushing the result of the count to the user, and at the same time pushing patent information to the user (S106). The method allows, when the user is listening to music, the user to join the beat of the music and to interact with the music, creates the effect of "playing together," enhances user experience with music and at the same time safeguards the interests of the patentee or applicant.
Description
本发明属于电子技术领域,尤其是涉及一种音乐与用户互动时的信息推送方法以及音乐播放器。 The invention belongs to the field of electronic technology, and in particular relates to a method for pushing information when a music interacts with a user and a music player.
知识产权在现在的产品和服务中越来越重要,其中主要包括著作权(版权)、商标权和专利权,这三种权利都能为权利人带来巨大的经济价值。
Intellectual property is becoming more and more important in current products and services, including copyright (copyright), trademark and patent rights, all of which can bring enormous economic value to rights holders.
但与著作权、商标权不同的是,专利权的权利归属比较难以为用户所认识和辨别。比如:一个培训教材或者一部电影里面,会明确的将'版权归特定人所有'的字样告知给用户;商标也以其显著的字或图的特征,在与其他标样区别的同时,也代表着商标权人以及商标权人生产的相关产品。但专利则不然,除了如'滑动解锁'等有限几个专利外,用户很难看到某一专利就知道该专利的申请/权利人。
However, unlike copyright and trademark rights, the ownership of patent rights is more difficult to recognize and discern. For example, in a training material or a movie, the words “copyright belongs to a specific person” will be clearly notified to the user; the trademark is also distinguished from other standards by its distinctive words or figures. Represents the related products produced by the trademark owner and the trademark owner. However, patents are not. Apart from a limited number of patents such as 'sliding and unlocking', it is difficult for a user to see a patent and know the application/right holder of the patent.
这种情况所带来的严重后果是: The serious consequences of this situation are:
1 、专利权的保护难度大,一项好的技术出来后,马上就被复制; 1. The protection of patent rights is difficult. Once a good technology comes out, it will be copied immediately;
2
、专利权/申请人通过专利彰显自己的产品特色的效果差,因为用户也分不清楚某一技术与专利权/申请人的联系。 2
The patent/applicant's effect of showing its own product features through patents is poor, because the user is also unclear about the connection between a certain technology and the patent/applicant.
综上,为充分保护本人的另外一个专利申请《一种音乐与用户互动的方法和音乐播放器》,让该本人的专利申请价值最大化,特提出一个解决办法。
In summary, in order to fully protect my other patent application "a method of music and user interaction and music player", to maximize the value of my patent application, a solution is proposed.
本发明实施例提供了一种音乐与用户互动时的信息推送方法,目的在于针对于当前用户在听音乐时,用户与音乐的互动感和投入度不强,很少将用户的视觉和触觉等身体部位也参与到音乐中,这种用户体验不佳的情况,需要提供一种能够使用户与音乐产生互动的方法,并同时保护专利(申请)权人的利益。
The embodiment of the invention provides a method for pushing information when a music interacts with a user, and aims to aim at the user's interaction and input with the music when the user is listening to music, and the user's visual and tactile sensation is rarely used. The body part is also involved in the music. In this case of poor user experience, it is necessary to provide a way to enable the user to interact with the music while protecting the interests of the patent (applicant) right holder.
本发明是这样实现的:一种音乐与用户互动时的信息推送方法,包括以下步骤: The present invention is implemented as follows: a method for pushing information when a music interacts with a user, comprising the following steps:
记录与音乐播放时间节点匹配的画面提示时间; Recording a screen prompt time that matches the music play time node;
在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示; In the process of playing music, according to the music playing time node and the screen prompt time, the screen prompt is pushed to the user;
检测推送在所述画面提示后的特定时间内,检测用户是否输入指令; Detecting a push to detect whether the user inputs an instruction within a specific time after the prompt of the screen;
若是,将用户输入的行为记录为成功输入; If yes, record the behavior entered by the user as a successful input;
若否,将用户未输入的行为记录为失败输入; If not, the behavior that the user did not input is recorded as a failure input;
音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时向用户推送专利信息。
After the music is stopped, the number of successful input and failed input is counted, and the statistical result is pushed to the user, and the patent information is pushed to the user.
本发明实施例还提供了一种音乐播放器,包括: The embodiment of the invention further provides a music player, comprising:
匹配单元,画面推送单元,检测单元,成功输入记录单元,失败输入记录单元,统计单元,专利信息推送单元,其中:
Matching unit, picture pushing unit, detecting unit, successful input recording unit, failed input recording unit, statistical unit, patent information pushing unit, wherein:
匹配单元,用于记录与音乐播放时间节点匹配的画面提示时间; a matching unit, configured to record a screen prompt time that matches a music playing time node;
画面推送单元,其输入端与所述匹配单元的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;
a screen pushing unit, wherein the input end is connected to the output end of the matching unit, and is configured to push a screen prompt to the user according to the music playing time node and the screen prompting time during the playing of the music;
检测单元,其输入端与所述画面推送单元的输出端连接,用于检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;
a detecting unit, wherein the input end is connected to the output end of the screen pushing unit, and is configured to detect that the pushing is within a specific time after the prompting of the screen, and detecting whether the user inputs an instruction;
成功输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述画面提示后的特定时间内,用户输入指令时,将用户输入的行为记录为成功输入;
Successfully inputting a recording unit, wherein an input end thereof is connected to an output end of the detecting unit, and is configured to record a behavior input by the user as a successful input when the user inputs an instruction within a specific time after the prompting of the screen;
失败输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述画面提示后的特定时间内,用户未输入指令时,将用户未输入的行为记录为失败输入;
a failure input recording unit, wherein an input end thereof is connected to an output end of the detecting unit, and is configured to record, when the user does not input an instruction, a behavior that the user does not input as a failure input within a specific time after the prompting of the screen;
统计单元,其输入端分别与所述成功输入记录单元的输出端以及所述失败输入记录单元的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果;
a statistical unit, wherein the input ends are respectively connected to the output end of the successful input recording unit and the output end of the failed input recording unit, and after the music is stopped, the number of successful input and failed input is counted, and is pushed to the user. statistical results;
专利信息推送单元,其输入端与所述统计单元的输出端连接,用于向用户推送专利信息。 The patent information pushing unit has an input end connected to an output end of the statistical unit for pushing patent information to the user.
该发明通过用户在听音乐的时候,使用户可以加入音乐节拍中,与音乐进行互动,造成'一起演奏'的效果,提升用户的音乐体验,并同时保护专利(申请)权人的利益。
The invention enables the user to join the music beat while listening to the music, interacting with the music, resulting in the effect of 'playing together', enhancing the user's music experience, and at the same time protecting the interests of the patent (applicant) right holder.
图1是本发明实施例提供的一种音乐与用户互动时的信息推送方法的流程示意图; 1 is a schematic flowchart of a method for pushing information when a music interacts with a user according to an embodiment of the present invention;
图2是本发明实施例提供的音乐播放器的结构示意图。 FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention.
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图1是发明实施例提供的一种音乐与用户互动时的信息推送方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
FIG. 1 is a schematic flowchart of a method for pushing information when a music interacts with a user according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤S101中,记录与音乐播放时间节点匹配的画面提示时间。 In step S101, a screen cue time matching the music play time node is recorded.
在本实施例中,以用户听音乐为例,在音乐播放时间节点上匹配画面提示,如,歌曲第5秒的时候,匹配画面提示1,歌曲第6秒的时候匹配画面提示2;所述画面提示可以为画面上出现亮点;或画面上出现某些图形。
In this embodiment, the user listens to music as an example, and matches the screen prompt on the music playing time node. For example, when the song is 5 seconds, the screen prompt 1 is matched, and when the song is 6 seconds, the screen prompt 2 is matched; The screen prompts can be a bright spot on the screen; or some graphics appear on the screen.
在步骤S102中,在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示。
In step S102, in the process of playing music, a screen prompt is pushed to the user according to the music playing time node and the screen prompt time.
在步骤S103中,检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;若是,则进入步骤S104中,将用户输入的行为记录为成功输入;若否,则进入步骤S105中,将用户未输入的行为记录为失败输入。
In step S103, it is detected that the user inputs an instruction within a specific time after the prompting of the screen; if yes, the process proceeds to step S104, and the behavior input by the user is recorded as a successful input; if not, the process proceeds to step S105. , records the behavior that the user did not enter as a failed input.
在音乐播放的过程中,在音乐到达每个时间节点上,都会向用户显示画面提示,并在画面提示后的特定时间内,如,这个特定时间可以设置为0.5秒,要求用户输入指令。输入方式包括通过按键输入,也包括通过触摸屏输入。当检测到用户输入了指令,则将这次输入记为一次成功的输入;当检测到用户未输入指令,则将记为一次失败的输入。
In the process of music playing, when the music arrives at each time node, the screen prompt is displayed to the user, and at a specific time after the screen prompts, for example, the specific time can be set to 0.5 seconds, and the user is required to input an instruction. Input methods include input via buttons, as well as input via touch screen. When it is detected that the user inputs an instruction, this input is recorded as a successful input; when it is detected that the user has not input an instruction, it will be recorded as a failed input.
在步骤S106中,音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时向用户推送专利信息。
In step S106, after the music is stopped, the number of successful input and failure input is counted, and the statistical result is pushed to the user, and the patent information is pushed to the user.
当音乐结束后,系统将统计用户成功输入和失败输入的次数,并将统计的结果推送给用户。 When the music is over, the system will count the number of successful user input and failed input, and push the results of the statistics to the user.
所述专利信息包括但不限于:该技术的专利申请状态,该技术的专利申请/权利人、该技术的专利申请号、专利申请日等信息。
The patent information includes, but is not limited to, the status of the patent application of the technology, the patent application/right holder of the technology, the patent application number of the technology, the patent application date, and the like.
所述专利信息是可编辑的,可以根据专利申请的授权与否,向用户动态推送:正在申请专利、已获得专利授权等信息。
The patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
所述专利信息是可编辑的,可以根据专利申请权/专利权的转让情况,向用户动态推送:该专利的当前相关的权利人。
The patent information is editable and can be dynamically pushed to the user according to the transfer of the patent application right/patent right: the current relevant right holder of the patent.
所述专利信息的推送方式,可以采取小框显示、语音显示等让用户能够感知的推送方式。 The pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
该发明通过用户在听音乐的时候,使用户可以加入音乐节拍中,与音乐进行互动,造成'一起演奏'的效果,提升用户的音乐体验,并同时保护专利(申请)权人的利益。
The invention enables the user to join the music beat while listening to the music, interacting with the music, resulting in the effect of 'playing together', enhancing the user's music experience, and at the same time protecting the interests of the patent (applicant) right holder.
图2是本发明实施例提供的一种音乐播放器的结构示意图,该音乐播放器包括: 2 is a schematic structural diagram of a music player according to an embodiment of the present invention, where the music player includes:
匹配单元21,画面推送单元22,检测单元23,成功输入记录单元24,失败输入记录单元25,统计单元26,专利信息推送单元27,其中:
The matching unit 21, the screen pushing unit 22, the detecting unit 23, the successful input recording unit 24, the failed input recording unit 25, the statistical unit 26, and the patent information pushing unit 27, wherein:
匹配单元21,用于记录与音乐播放时间节点匹配的画面提示时间; The matching unit 21 is configured to record a screen prompt time that matches the music playing time node;
画面推送单元22,其输入端与所述匹配单元21的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;
The screen pushing unit 22 is connected to the output end of the matching unit 21, and is configured to push a screen prompt to the user according to the music playing time node and the screen prompt time during the playing of the music;
检测单元23,其输入端与所述画面推送单元22的输出端连接,用于检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;
The detecting unit 23 is connected to the output end of the screen pushing unit 22, and is configured to detect whether the user inputs an instruction within a specific time after the prompting of the screen;
成功输入记录单元24,其输入端与所述检测单元23的输出端连接,用于当在所述画面提示后的特定时间内,用户输入指令时,将用户输入的行为记录为成功输入;
Successfully inputting the recording unit 24, the input end of which is connected to the output end of the detecting unit 23, for recording the behavior input by the user as a successful input when the user inputs an instruction within a certain time after the prompting of the screen;
失败输入记录单元25,其输入端与所述检测单元23的输出端连接,用于当在所述画面提示后的特定时间内,用户未输入指令时,将用户未输入的行为记录为失败输入;
a failure input recording unit 25, whose input end is connected to the output end of the detecting unit 23, for recording a behavior that the user has not input as a failure input when the user does not input an instruction within a specific time after the screen prompts ;
统计单元26,其输入端分别与所述成功输入记录单元24的输出端以及所述失败输入记录单元25的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果;
a statistical unit 26, whose input ends are respectively connected to the output end of the successful input recording unit 24 and the output end of the failed input recording unit 25, and are used for counting the number of successful input and failed input after the music is stopped, and Push statistics to users;
专利信息推送单元27,其输入端与所述统计单元26的输出端连接,用于向用户推送专利信息。 The patent information pushing unit 27 has an input end connected to the output end of the statistical unit 26 for pushing patent information to the user.
其工作原理是:匹配单元21记录与音乐播放时间节点匹配的画面提示时间;在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,画面推送单元22向用户推送画面提示;检测单元23检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;当在所述画面提示后的特定时间内,用户输入指令时,成功输入记录单元24将用户输入的行为记录为成功输入;当在所述画面提示后的特定时间内,用户未输入指令时,失败输入记录单元25将用户未输入的行为记录为失败输入;音乐停止后,统计单元26统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时,专利信息推送单元27向用户推送专利信息。
The working principle is: the matching unit 21 records the screen prompt time matching the music playing time node; in the process of playing the music, according to the music playing time node and the screen prompt time, the screen pushing unit 22 pushes the screen prompt to the user; The unit 23 detects the push to detect whether the user inputs an instruction within a specific time after the prompt of the screen; when the user inputs an instruction within a specific time after the screen prompts, the successful input recording unit 24 records the behavior input by the user as Successful input; when the user does not input an instruction within a certain time after the prompt of the screen, the failure input recording unit 25 records the behavior that the user has not input as a failure input; after the music is stopped, the statistics unit 26 counts the successful input and The number of failures is input, and the statistical result is pushed to the user, and at the same time, the patent information pushing unit 27 pushes the patent information to the user.
该发明通过用户在听音乐的时候,使用户可以加入音乐节拍中,与音乐进行互动,造成'一起演奏'的效果,提升用户的音乐体验,并同时保护专利(申请)权人的利益。
The invention enables the user to join the music beat while listening to the music, interacting with the music, resulting in the effect of 'playing together', enhancing the user's music experience, and at the same time protecting the interests of the patent (applicant) right holder.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。
The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.
Claims (2)
- 一种音乐与用户互动时的信息推送方法,其特征在于,所述方法包括如下步骤: A method for pushing information when a music interacts with a user, characterized in that the method comprises the following steps:记录与音乐播放时间节点匹配的画面提示时间;Recording a screen prompt time that matches the music play time node;在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;In the process of playing music, according to the music playing time node and the screen prompt time, the screen prompt is pushed to the user;检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;Detecting a push to detect whether the user inputs an instruction within a specific time after the prompt of the screen;若是,将用户输入的行为记录为成功输入;If yes, record the behavior entered by the user as a successful input;若否,将用户未输入的行为记录为失败输入;If not, the behavior that the user did not input is recorded as a failure input;音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时向用户推送专利信息。After the music is stopped, the number of successful input and failed input is counted, and the statistical result is pushed to the user, and the patent information is pushed to the user.
- 一种音乐播放器,其特征在于,所述音乐播放器包括:A music player, characterized in that the music player comprises:匹配单元,画面推送单元,检测单元,成功输入记录单元,失败输入记录单元,统计单元,专利信息推送单元,其中:Matching unit, picture pushing unit, detecting unit, successful input recording unit, failed input recording unit, statistical unit, patent information pushing unit, wherein:匹配单元,用于记录与音乐播放时间节点匹配的画面提示时间;a matching unit, configured to record a screen prompt time that matches a music playing time node;画面推送单元,其输入端与所述匹配单元的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;a screen pushing unit, wherein the input end is connected to the output end of the matching unit, and is configured to push a screen prompt to the user according to the music playing time node and the screen prompting time during the playing of the music;检测单元,其输入端与所述画面推送单元的输出端连接,用于检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;a detecting unit, wherein the input end is connected to the output end of the screen pushing unit, and is configured to detect that the pushing is within a specific time after the prompting of the screen, and detecting whether the user inputs an instruction;成功输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述画面提示后的特定时间内,用户输入指令时,将用户输入的行为记录为成功输入;Successfully inputting a recording unit, wherein an input end thereof is connected to an output end of the detecting unit, and is configured to record a behavior input by the user as a successful input when the user inputs an instruction within a specific time after the prompting of the screen;失败输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述画面提示后的特定时间内,用户未输入指令时,将用户未输入的行为记录为失败输入;a failure input recording unit, wherein an input end thereof is connected to an output end of the detecting unit, and is configured to record, when the user does not input an instruction, a behavior that the user does not input as a failure input within a specific time after the prompting of the screen;统计单元,其输入端分别与所述成功输入记录单元的输出端以及所述失败输入记录单元的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果;a statistical unit, wherein the input ends are respectively connected to the output end of the successful input recording unit and the output end of the failed input recording unit, and after the music is stopped, the number of successful input and failed input is counted, and is pushed to the user. statistical results;专利信息推送单元,其输入端与所述统计单元的输出端连接,用于向用户推送专利信息。The patent information pushing unit has an input end connected to an output end of the statistical unit for pushing patent information to the user.
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