WO2015188643A1 - System and method for interactive game - Google Patents
System and method for interactive game Download PDFInfo
- Publication number
- WO2015188643A1 WO2015188643A1 PCT/CN2015/074570 CN2015074570W WO2015188643A1 WO 2015188643 A1 WO2015188643 A1 WO 2015188643A1 CN 2015074570 W CN2015074570 W CN 2015074570W WO 2015188643 A1 WO2015188643 A1 WO 2015188643A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- processor
- base unit
- values
- attributes
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/046—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
Definitions
- the present invention relates to the field of interactive physical toys.
- Another popular physical toy-video game hybrid is Disney Infinity published by Disney Interactive Studios. Similar to the Skylanders franchise, the game uses collectible figurines that are synchronized with the game once placed upon an “Infinity base” (also using NFC recognition technology) allowing for the characters from Disney and Pixar to be played in a video game setting.
- Infinity base also using NFC recognition technology
- US 8864589 B2 entitled “Video game with representative physical object related content” describes a video game that includes a reader that senses the identity of various game objects. Each game object includes an identification device such as an RFID tag. The game objects are associated with an animate game character or an inanimate item in the video game and the game play proceeds depending on what game object is placed on the reader.
- US 8702515 B2 entitles “Multi-platform gaming system using RFID-tagged toys” describes a plurality of collectible toys representing game characters or objects relevant to a game adapted to be played on a animated video gaming platform.
- the abovementioned games are innovative in that they allow physical figurines to interact with the virtual world of video games, the function of the physical figurines are limited to identification of characters to be played in a video game. Thus, they typically have a very limited role in the actual gaming experience.
- the figurines in Golem Arcana play a more substantive role as actual game pieces, the figurines themselves serve only the role of character identification with the accompanying app and stylus being the devices by which players interact during the game progression. Allowing for the physical figurines to take a more prominent role in the actual gaming experience would be desirable.
- the present invention resolves the limitations highlighted in the background of the invention by removing the computer-animated game element and designing the physical game pieces and the base unit to become the focus of the gaming experience.
- the system comprises of two or more physical game pieces and a base unit.
- a physical game piece has a unique ID code that is associated with a plurality of attributes.
- the base unit has a flat surface and further comprises of a reader, a memory and a processor.
- the memory is located in a remote server, and the base unit further comprises a wireless communication module that communicates with the remote server.
- the wireless communication module can be a 3G wireless communication module, a 2.4 G wireless communication module, a Wi-Fi module, or a Bluetooth module.
- the system further comprises of one or more output devices embedded in the base unit and game pieces.
- the output devices can be an audio, a visual, or a vibration device.
- the game piece identification code can be an RFID tag, UHF (Ultra High Frequency) module, a 2.4 G wireless communication module, a barcode, or a QR barcode.
- system further comprises one or more input devices.
- the input device comprises of cards, each associated with a unique identification code that can be read by the reader.
- input device comprises a voice communication module, wherein the processor is configured to change the value of a game attribute per voice instruction.
- the input device comprises one or more button affixed on the base unit or game piece.
- the present invention has a number of advantages compared to the prior art. Firstly, since only physical game pieces and a base unit are used, the game components can be carried easily and conveniently. Secondly, the present invention proposes an innovative gaming experience that effectively enhances the functionality of the traditional collectible game figurine. Finally, by eliminating the need to develop a video game platform, the cost and speed of development of such a game systems is greatly reduced.
- Fig. 1 is an exemplary schematic diagram illustrating the system of the interactive game in accordance with one embodiment of the present invention
- Fig. 2 is an exemplary block diagram of the components of system of the interactive game in accordance with one embodiment of the present invention.
- Fig. 3 is a flowchart illustrating the process of the interactive game in accordance with one embodiment of the present invention.
- Fig. 1 is an exemplary schematic diagram illustrating the system of the interactive game in accordance with one embodiment of the present invention.
- the system of the present invention comprises a base unit 101 and game pieces 102 wherein players place their game pieces 102 onto the surface of the base unit 101 in order to play.
- the base unit optionally embedded with feedback devices such as LED lights 103 and speakers 104.
- the system optionally having input devices such as cards 105 by which a player can affect the game progression.
- Fig. 2 is an exemplary block diagram of the components of system of the interactive game in accordance with one embodiment of the present invention.
- Each game piece 102 has a unique ID code contained in an RFID tag 203.
- the base unit 101 comprises of processor 204 that is connected to a power source 206 and a reader 207.
- the processor 204 is also connected to a memory 205.
- Feedback devices 208 such as speakers and LED lights may be connected to the processor 204.
- Input devices 210 such as buttons may also be connected to the processor 204.
- Fig. 3 is a flowchart illustrating the method of the interactive game in accordance with one embodiment of the present invention.
- the method of the present invention is the following.
- Player (s) place a first and second game piece 102 upon the base unit 101 (Step 301) .
- the reader 207 in the base unit 101 recognizes the unique ID codes contained in the RFID tag 203 of the first and second game pieces 102 (Step 302) .
- the processor 204 then reads the attribute profiles corresponding to the first and second game pieces 102 from a memory 205 located either in the base unit 101 or remotely from a server (Step 303) .
- the processor 204 then launches a game program either automatically or after player instruction (Step 304) .
- the processor 204 subsequently derives changes to the values of the profile attributes of the first and second game pieces 102 according to the game program (Step 305) .
- Feedback devices 208 such as audio, video and vibration devices may be used before, during and after game play.
- the base unit 101 may be designed to have both LED lights 103 embedded in its surface and a speaker system 104.
- the processor 204 instructs the LED lights 103 to switch on or off and the speaker system 104 to broadcast an audio file in order to provide visual and audio effects to the players.
- customized feedback can be fed back to the players depending on the type of game piece 102 used and their corresponding attribute profile.
- in-game input devices 210 such as cards 105 having unique ID codes that are also readable by the base unit’s 101 reader 207 can also be considered.
- in-game input devices 210 such as cards 105 having unique ID codes that are also readable by the base unit’s 101 reader 207 can also be considered.
- Such a design would allow players to affect the course of the game in their favor by using various tactics.
- input devices 210 can be designed in order to increase the level of in-game player involvement.
- an input design would be to configure the base unit 101 to allow for voice recognition hardware and software so as to allow players to make vocal commands during the course of the battle.
- the processor 204 is configured to be able to connect to a remote server in order to download and upload the attribute profiles specific to each game piece 102.
- the same updated game pieces’ 102 attribute profiles can be used no matter which base unit is used during a game.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Electromagnetism (AREA)
- Toys (AREA)
Abstract
A system and accompanying method for an interactive game comprising of two or more physical game pieces (102) and a base unit (101). Each game piece (102) is embedded with a unique identification code that is associated with a plurality of attributes. The base unit (101) is configured to read the unique identification code of each game piece (102) and retrieve the respective attribute values of the game piece (102) from a memory (205) whenever the game piece (102) is placed on or near it. Whenever the base unit (101) recognizes the unique identification codes of two or more game pieces (102) and a game program is launched either automatically or manually, the base unit (101) is configured to derive changes to the attribute values of the game pieces (102) according to the instructions of a game program, save the changes to the memory (205), and produce sensory feedback to the user.
Description
The present invention relates to the field of interactive physical toys.
Games that combine both computer animated games with physical toys as a hybrid system are known. The popular video game series Skylanders published by Activision uses physical character figurines placed on a “Portal of Power” , a device that reads the figures’ identification code (ID code) tag through NFC, and uploads the character represented by the figurine into the video game as a playable character.
Another popular physical toy-video game hybrid is Disney Infinity published by Disney Interactive Studios. Similar to the Skylanders franchise, the game uses collectible figurines that are synchronized with the game once placed upon an “Infinity base” (also using NFC recognition technology) allowing for the characters from Disney and Pixar to be played in a video game setting.
Other notable physical toy-video game hybrids such as Golem Arcana, a combination of video and tabletop gaming, published by Harebrained Holdings and Power Rangers Megaforce published by Swappz Interactive uses relatively similar game designs.
US 8475275 B2 entitles “Interactive toys and games connecting physical and virtual play environments” describes an interactive game that includes one or more collectible figures for playing a computer-animated game on a gaming platform.
US 8864589 B2 entitled “Video game with representative physical object related content” describes a video game that includes a reader that senses the identity of various game objects. Each game object includes an identification device such as an RFID tag. The game objects are associated with an animate game character or an inanimate item in the video game and the game play proceeds depending on what game object is placed on the reader.
US 8702515 B2 entitles “Multi-platform gaming system using RFID-tagged
toys” describes a plurality of collectible toys representing game characters or objects relevant to a game adapted to be played on a animated video gaming platform.
Players develop skills, abilities or other attributes of a particular game character or object whilst playing the video animated game and these values are stored onto the RFID tag of the collectable toys. Despite increasing the functionality of the physical game piece with a memory storage device, the interactive game described in US 8702515 B2 is played through an animated video game and the physical game piece, as with other prior art, does not play a role in the actual game experience.
Although the abovementioned games are innovative in that they allow physical figurines to interact with the virtual world of video games, the function of the physical figurines are limited to identification of characters to be played in a video game. Thus, they typically have a very limited role in the actual gaming experience. Although the figurines in Golem Arcana play a more substantive role as actual game pieces, the figurines themselves serve only the role of character identification with the accompanying app and stylus being the devices by which players interact during the game progression. Allowing for the physical figurines to take a more prominent role in the actual gaming experience would be desirable.
Another deficit inherent with the abovementioned prior art is that all make use of screen-based game platforms such as PCs, video game consoles, tablet computers and the like. This design thus requires cumbersome supporting hardware such as displays that renders these hybrid games systems inconvenient to carry around. Games such as Skylanders and Disney Infinity need the additional base recognition device to function, which means that they typically can only be played in a fixed location such as the living room. Allowing for a system that removes the need to use supporting hardware devices such as displays would increase the ease of use and portability of the gaming system and thus would be desirable.
SUMMARY OF INVENTION
The present invention resolves the limitations highlighted in the background of the invention by removing the computer-animated game element and designing the physical game pieces and the base unit to become the focus of the gaming experience.
According to one embodiment of the present invention the system comprises of two or more physical game pieces and a base unit. A physical game piece has a unique ID code that is associated with a plurality of attributes. The base unit has a flat surface and further comprises of a reader, a memory and a processor. Once a first game piece controlled by a first user and a second game piece controlled by a second user are placed onto the base unit and a game program either automatically or manually launched, the processor is configured to derive changes to the values of the attributes of the first and the second game pieces according to a game program. And once the game is completed, the processor is configured to save on the memory the changes to the values of the attributes of the first and second game pieces.
Optionally, the memory is located in a remote server, and the base unit further comprises a wireless communication module that communicates with the remote server.
Optionally, the wireless communication module can be a 3G wireless communication module, a 2.4 G wireless communication module, a Wi-Fi module, or a Bluetooth module.
Optionally, the system further comprises of one or more output devices embedded in the base unit and game pieces.
Optionally, the output devices can be an audio, a visual, or a vibration device.
Optionally, the game piece identification code can be an RFID tag, UHF (Ultra High Frequency) module, a 2.4 G wireless communication module, a barcode, or a QR barcode.
Optionally, the system further comprises one or more input devices.
Optionally, the input device comprises of cards, each associated with a unique identification code that can be read by the reader.
Optionally, input device comprises a voice communication module, wherein the processor is configured to change the value of a game attribute per voice instruction.
Optionally, the input device comprises one or more button affixed on the base unit or game piece.
The present invention has a number of advantages compared to the prior art. Firstly, since only physical game pieces and a base unit are used, the game components can be carried easily and conveniently. Secondly, the present invention proposes an innovative gaming experience that effectively enhances the functionality of the traditional collectible game figurine. Finally, by eliminating the need to develop a video game platform, the cost and speed of development of such a game systems is greatly reduced.
To better illustrate the technical features of the embodiments of the present invention, various embodiments of the present invention will be briefly described in conjunction with the accompanying drawings. It should be obvious that the drawings are but for exemplary embodiments of the present invention, and that a person of ordinary skill in the art may derive additional drawings without deviating from the principles of the present invention.
Fig. 1 is an exemplary schematic diagram illustrating the system of the interactive game in accordance with one embodiment of the present invention
Fig. 2 is an exemplary block diagram of the components of system of the interactive game in accordance with one embodiment of the present invention.
Fig. 3 is a flowchart illustrating the process of the interactive game in accordance with one embodiment of the present invention.
Reference will now be made in detail to various embodiments of the invention. While the invention will be described in conjunction with the embodiments, it will be understood that this is not intended to limit the scope of the invention to these specific embodiments. The invention is intended to cover all alternatives, modifications and equivalents within the spirit and scope of invention, which is defined by the apprehended claims.
Furthermore, in the detailed description of the present invention, specific details are set forth in order to provide a thorough understanding of the present invention. However, it will be obvious to one of ordinary skill in the art that the
present invention may be practiced without these specific details. In other instances, well known methods, procedures, components, and circuits are not described in details to avoid unnecessarily obscuring a clear understanding of the present invention.
The present invention may be better understood and its numerous objectives and advantages will become apparent to those skilled in the art by reference to the accompanying drawings.
Fig. 1 is an exemplary schematic diagram illustrating the system of the interactive game in accordance with one embodiment of the present invention. The system of the present invention comprises a base unit 101 and game pieces 102 wherein players place their game pieces 102 onto the surface of the base unit 101 in order to play.
The base unit optionally embedded with feedback devices such as LED lights 103 and speakers 104.
The system optionally having input devices such as cards 105 by which a player can affect the game progression.
Fig. 2 is an exemplary block diagram of the components of system of the interactive game in accordance with one embodiment of the present invention.
Each game piece 102 has a unique ID code contained in an RFID tag 203. The base unit 101 comprises of processor 204 that is connected to a power source 206 and a reader 207. The processor 204 is also connected to a memory 205. Feedback devices 208 such as speakers and LED lights may be connected to the processor 204. Input devices 210 such as buttons may also be connected to the processor 204.
Fig. 3 is a flowchart illustrating the method of the interactive game in accordance with one embodiment of the present invention.
The method of the present invention is the following. Player (s) place a first and second game piece 102 upon the base unit 101 (Step 301) . The reader 207 in the base unit 101 recognizes the unique ID codes contained in the RFID tag 203 of the first and second game pieces 102 (Step 302) . The processor 204 then reads the attribute profiles corresponding to the first and second game pieces 102 from a memory 205 located either in the base unit 101 or remotely from a server (Step 303) .
The processor 204 then launches a game program either automatically or after player instruction (Step 304) . The processor 204 subsequently derives changes to the values of the profile attributes of the first and second game pieces 102 according to the game program (Step 305) .
Optionally, in-game input devices 210 such as cards 105 having unique ID codes that are also readable by the base unit’s 101 reader 207 can also be considered. Such a design would allow players to affect the course of the game in their favor by using various tactics.
Other forms of input devices 210 can be designed in order to increase the level of in-game player involvement. In one embodiment of the invention, an input design would be to configure the base unit 101 to allow for voice recognition hardware and software so as to allow players to make vocal commands during the course of the battle.
In another embodiment of the invention, the processor 204 is configured to be able to connect to a remote server in order to download and upload the attribute profiles specific to each game piece 102. Thus, the same updated game pieces’ 102 attribute profiles can be used no matter which base unit is used during a game.
Claims (18)
- A system for an interactive game, comprising:a plurality of game pieces, each having a unique identification code and associated with a plurality of game attributes;a memory that stores the type and values of the plurality of game attributes, and a game program;a base unit, further comprising a processor configured to execute the game program, and a reader configured to read the unique identification codes;wherein, upon a first and a second game piece being placed on or near the base unit, the processor is configured to change the values of the game attributes of the first and the second game pieces according to game rules.
- The system of claim 1, further comprising a feedback device, wherein the processor is configured to direct the feedback device to provide feedback to a user regarding the changes of values of game attributes.
- The system of claim 2, wherein the feedback device is selected from a group consisting of an audio, a visual, and a vibration device.
- The system in claim 1, wherein the processor is configured to retrieve the attributes and their values of a game piece from the memory, and save the changes back to the memory.
- The system of claim 1, wherein the identification code is selected from a group consisting of an RFID tag, a UHF (Ultra High Frequency) module, a 2.4 G wireless communication module, a barcode and a QR barcode.
- The system of claim 1, further comprising of an input device that is selected from a group consisting of a tag, a card, a token, a button, wherein the processor is configured to change the value of a game attribute when the input device is activated.
- The system of claim 6, wherein the input device is encoded with a unique identification code, and is activated upon being read by the reader.
- The system of claim 1, further comprising a voice communication module, wherein the processor is configured to change the value of a game attribute per voice instruction.
- The system of claim 1, further comprising switches embedded in the base unit, wherein a user can operate the switch to control the progression of the game.
- A method for an interactive game, comprising:-placing a first and second game piece on or near a base unit;-recognizing the unique identification codes of the first and second game pieces by a reader embedded in the base unit;-reading from a memory the attribute profile values of the first and second game pieces by a processor;-deriving changes to the values of the attribute profiles of the first and second game pieces by processor in accordance to a game program.
- The method of claim 10, further comprising a feedback device, wherein the processor is configured to direct the feedback device to provide feedback to a user regarding the changes of values of game attributes.
- The method of claim 11, wherein the feedback device is selected from a group consisting of an audio, a visual, and a vibration device.
- The method in claim 10, wherein the processor is configured to retrieve the attributes and their values of a game piece from the memory, and save the changes back to the memory.
- The method of claim 10, wherein the identification code is selected from a group consisting of an RFID tag, a UHF (Ultra High Frequency) module, a 2.4 G wireless communication module, a barcode and a QR barcode.
- The method of claim 10, further comprising of an input device that is selected from a group consisting of a tag, a card, a token, a button, wherein the processor is configured to change the value of a game attribute when the input device is activated.
- The method of claim 15, wherein the input device is encoded with a unique identification code, and is activated upon being read by the reader.
- The method of claim 10, further comprising a voice communication module, wherein the processor is configured to change the value of a game attribute per voice instruction.
- The method of claim 10, further comprising switches embedded in the base unit, wherein a user can operate the switch to control the progression of the game.
Applications Claiming Priority (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/CN2014/079891 WO2015113358A1 (en) | 2013-03-12 | 2014-06-13 | System and method for operating computer program with physical objects |
| CNPCT/CN2014/079891 | 2014-06-13 | ||
| PCT/CN2014/085668 WO2015113399A1 (en) | 2014-01-30 | 2014-09-01 | System and method for directing a targeted object on an interactive surface to produce a response |
| CNPCT/CN2014/085668 | 2014-09-01 | ||
| PCT/CN2014/091918 WO2015113440A1 (en) | 2014-01-30 | 2014-11-21 | System and method for changing the state of user interface element marked on physical objects |
| CNPCT/CN2014/091918 | 2014-11-21 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2015188643A1 true WO2015188643A1 (en) | 2015-12-17 |
Family
ID=54837422
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2015/074570 Ceased WO2015188643A1 (en) | 2014-06-13 | 2015-03-19 | System and method for interactive game |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2015188643A1 (en) |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2006064474A2 (en) * | 2004-12-14 | 2006-06-22 | Koninklijke Philips Electronics N.V. | Game system and method for augmenting game capabilities |
| CN1867383A (en) * | 2003-10-20 | 2006-11-22 | Numicom公司 | Electronic educational game set having communicating elements with a radio-frequency tag |
| WO2009149112A1 (en) * | 2008-06-03 | 2009-12-10 | Tweedletech, Llc | An intelligent game system for putting intelligence into board and tabletop games including miniatures |
| CN102039045A (en) * | 2009-10-12 | 2011-05-04 | 朱立圣 | Electronic chessboard type game system |
-
2015
- 2015-03-19 WO PCT/CN2015/074570 patent/WO2015188643A1/en not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1867383A (en) * | 2003-10-20 | 2006-11-22 | Numicom公司 | Electronic educational game set having communicating elements with a radio-frequency tag |
| WO2006064474A2 (en) * | 2004-12-14 | 2006-06-22 | Koninklijke Philips Electronics N.V. | Game system and method for augmenting game capabilities |
| WO2009149112A1 (en) * | 2008-06-03 | 2009-12-10 | Tweedletech, Llc | An intelligent game system for putting intelligence into board and tabletop games including miniatures |
| CN102039045A (en) * | 2009-10-12 | 2011-05-04 | 朱立圣 | Electronic chessboard type game system |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US20160151714A1 (en) | System and method for directing a moving object on an interactive surface | |
| US8661354B2 (en) | Methods, apparatuses and computer program products for using near field communication to implement games and applications on devices | |
| US10610788B2 (en) | User identified to a controller | |
| US20130059284A1 (en) | Interactive electronic toy and learning device system | |
| CN106062677A (en) | System and method for directing a moving object on an interactive surface | |
| US11907413B2 (en) | Play kitchen system using smart device based on virtual augmented reality and short range wireless communication | |
| CN103971548A (en) | Interactive device and interactive system with reading function | |
| CN108768922B (en) | Chess and card information processing system and method | |
| CN204246821U (en) | A kind of electronic table trip system | |
| US20160175698A1 (en) | System and method for directing a targeted object on an interactive surface to produce a response | |
| CN108525306A (en) | Game implementation method and device, storage medium and electronic equipment | |
| WO2015188643A1 (en) | System and method for interactive game | |
| KR20150017691A (en) | An electronic-mat and of the operating method, for supplying stories to children using toy figures within an electronic balance and short-range wireless communication, NFC / RFID Tag reader. | |
| KR102167865B1 (en) | theme furniture system for a child | |
| US9792077B2 (en) | Information processing apparatus, information processing system, computer-readable non-transitory storage medium having stored therein information processing program, and information processing method | |
| CN119095655A (en) | Systems and methods for using non-fungible tokens in an amusement park environment | |
| US9839839B2 (en) | Information processing system including a portable terminal and a wireless controller each wirelessly connected to an information processing device | |
| JP6978540B2 (en) | Programs, terminals, and game systems | |
| CN103801079A (en) | Card type game system | |
| US9886865B2 (en) | Providing enhanced experience based on device location | |
| CN108525307B (en) | Game implementation method and device, storage medium and electronic equipment | |
| CN104820515A (en) | Multifunctional touch intelligent table | |
| CN104036133A (en) | Chess game system | |
| CN106415448A (en) | System and method for instructing a target object on an interaction surface to generate a response | |
| Kiiski | Voice games: The history of voice interaction in digital games |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| 121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 15806431 Country of ref document: EP Kind code of ref document: A1 |
|
| NENP | Non-entry into the national phase |
Ref country code: DE |
|
| 32PN | Ep: public notification in the ep bulletin as address of the adressee cannot be established |
Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 24.05.2017) |
|
| 122 | Ep: pct application non-entry in european phase |
Ref document number: 15806431 Country of ref document: EP Kind code of ref document: A1 |