WO2010020827A1 - Logical game toy, and methods of constructing and utilizing same - Google Patents
Logical game toy, and methods of constructing and utilizing same Download PDFInfo
- Publication number
- WO2010020827A1 WO2010020827A1 PCT/IB2008/002153 IB2008002153W WO2010020827A1 WO 2010020827 A1 WO2010020827 A1 WO 2010020827A1 IB 2008002153 W IB2008002153 W IB 2008002153W WO 2010020827 A1 WO2010020827 A1 WO 2010020827A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- segments
- working elements
- game toy
- groove
- logical game
- Prior art date
Links
- 238000000034 method Methods 0.000 title description 4
- 239000003086 colorant Substances 0.000 claims description 6
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0838—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0857—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with elements slidably connected to a visible central body, e.g. beads in grooves
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0604—Patience; Other games for self-amusement based on the use of colours
Definitions
- the present invention relates generally to a novel and unique logical game toy, and methods of constructing and utilizing same.
- the present invention relates to a logical game toy wherein working elements are sequenced by rotating first segments in pairs, both clockwise and counter-clockwise, and by shifting the working elements along a common recess-groove, and methods of constructing and using same.
- the present invention provides a logical game toy, comprising: a main structure which is divided into a first plurality of equal first segments; each of said first segments having a predetermined shape and being divided into a second plurality of different color fields, thus forming a third plurality of color-field second segments; any two adjacent first segments of said first segments can be rotated independently of two opposite first segments; said first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common recess-groove girdles around making a complete circle around said main structure; a fourth plurality of equally-sized working element which are colored corresponding to colors of said color-field second segments; and said first common recess-groove forms a saddle and working-field for said working elements of said logical game toy; wherein said working elements are sequenced by rotating said first segments in pairs, both clockwise and counter-clockwise, and by shifting said working elements along said recess-groove.
- the present invention also provides a logical game toy, comprising: a sphere-like structure which is divided into a first plurality of equal first segments; each of said first segments has a shape substantially of one-fourth of a ball, and is divided into a second plurality of different color fields, thus forming a third plurality of color-field second segments; any two adjacent first segments of said first segments can be rotated independently of two opposite first segments; said first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common recess-groove girdles around making a complete circle around said sphere-like structure; a fourth plurality of working elements in the form of differently-colored balls of equal radius; said balls are colored corresponding to colors said color-field second segments; and said first common recess-groove forms a saddle and working-field for said working elements of said logical game toy; wherein said working elements are sequenced by rotating said first segments in pairs, both clockwise and counter-clock
- the present invention further provides a logical game toy, comprising: a sphere- like structure which is divided into four equal first segments; each of said first segments has a shape substantially of one-fourth of a ball, and is divided into two different color fields, thus forming eight color-field second segments; any two adjacent first segments of said four first segments can be rotated independently of two opposite first segments of said four first segments; said four first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common recess-groove girdles around making a complete circle around said sphere- like structure; eight working elements in the form of eight differently-colored balls of equal radius; said balls are colored corresponding to colors of said eight color-field second segments; and said first common recess-groove forms a saddle and working-field for said eight working elements of said logical game; wherein said working elements are sequenced by rotating said first segments in pairs, both clockwise and counter-clockwise, and by shifting said working elements along said rece
- FIG. 1 shows a perspective view, partly in section, of a first preferred embodiment of the invention.
- FIG. 2 shows a perspective view, partly in section, of a portion of the structure depicted in FIG. 1
- FIG. 3 shows a cross-sectional view of the interconnection between the T-like fixture and the independent fixing element.
- FIG. 4 shows a cross-sectional view of the independent fixing element.
- FIG. 5 shows a perspective view, partly in section, of the independent fixing element.
- FIG. 6 shows a cross-sectional view of the FIG. 1 structure.
- FIG. 7 shows a cross-sectional view of the FIG.l structure taken perpendicular to the cross-section depicted in FIG. 6.
- a first embodiment of the invention is illustrated as a logical game toy having a correct sphere-like form.
- the sphere-like form is divided into four equal parts (elements) Ia, Ib, Ic and Id (sometimes referred to hereinbelow as 1).
- AU parts 1 of the game toy have a common internal fixing element 5 which is independent, and which is best seen in FIGS. 1, 3, 4, 5, 6 and 7.
- the parts rotate in pairs, independently from each other.
- Elements Ia, Ib, Ic and Id of the logical game toy have one common recess- groove 2.
- the recess-groove 2 is situated sideways in relation to the moments of rotation (torque) of the four equal parts Ia, Ib, Ic and Id.
- the recess-groove 2 girdles the parts around, making a complete circle.
- the groove 2 is actually the saddle for the main working elements 3 of the logical game toy.
- the elements 3 of the game toy are balls of a correct form with equal radii.
- the elements 3 of the game toy move freely along the groove 2 in both clockwise and counter-clockwise directions around the four elements Ia, Ib, Ic and Id within the plane Y (see FIG. 1).
- each element Ia, Ib, Ic and Id has a shape of 1/4 of a ball (FIG.l) and includes the recess-groove 2 for the working elements 3.
- the groove 2 is situated sideways.
- each element 1 On one of the inner sides of each element 1 (which is marked as Ia 1 , Ib 1 , Ic 1 and Id 1 ) there is a cylinder-shaped recess 6 (FIGS. 1 and 6) and a T-like fixture 4 (FIGS. 2, 3, 6 and 7).
- the recess 6 is a saddle for a common, independent fixing element 5.
- Element 5 has the form of 1/2 of the base and 1/2 of the height of the cylinder 6.
- the T-like fixture 4 includes a leg 4a, which has a cylindrical form, and a head 4b. Leg 4a and head 4b have a common axis. The outside of leg 4a and head 4b is flat and is situated in the same plane with the inner part Ia 1 The inner surface of the T-like fixture 4 is convex towards the recess 6 (FIG. 2).
- the independent fixing element 5 (FIGS. 1, 6 and 7) consists of two equal halves 5a and 5b of the cylinder (FIGS. 3 and 5). Each of the halves 5a and 5b has a couple of internal saddles 5a l5 Sa 2 , 5b l5 5b 2 , respectively, for the T-like fixtures 4 (FIGS. 4 and 5). The saddles are located asymmetrically. FIGS. 3 and 4 also show a bolt 5c l5 a spring 5c 2 , and a bolt hole 5c for the bolt 5C 1 .
- the goal of the player is to sequence the elements 3 of the game toy.
- the goal should be reached by rotating parts 1 of the game in pairs, both clockwise and counterclockwise in relation to the planes X and Z, as well as by shifting the elements 3 along the groove 2, which forms a circle in the plane Y.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
A logical game toy having working elements (3) that are sequenced by rotating toy segments (1) in pairs, both clockwise and counter-clockwise, and by.shifting the working elements along a common recess-groove (2).
Description
LOGICAL GAME TOY , AND METHODS OF CONSTRUCTING AND UTILIZING SAME
BACKGROUND OF THE INVENTION
The present invention relates generally to a novel and unique logical game toy, and methods of constructing and utilizing same.
More particularly, the present invention relates to a logical game toy wherein working elements are sequenced by rotating first segments in pairs, both clockwise and counter-clockwise, and by shifting the working elements along a common recess-groove, and methods of constructing and using same.
It is a desideratum of the present invention to avoid the animadversions of the prior art and conventional logical toy games, and to provide a novel and unique logical toy game.
BRIEF SUMMARY OF THE INVENTION
The present invention provides a logical game toy, comprising: a main structure which is divided into a first plurality of equal first segments; each of said first segments having a predetermined shape and being divided into a second plurality of different color fields, thus forming a third plurality of color-field second segments; any two adjacent first segments of said first segments can be rotated independently of two opposite first segments; said first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common
recess-groove girdles around making a complete circle around said main structure; a fourth plurality of equally-sized working element which are colored corresponding to colors of said color-field second segments; and said first common recess-groove forms a saddle and working-field for said working elements of said logical game toy; wherein said working elements are sequenced by rotating said first segments in pairs, both clockwise and counter-clockwise, and by shifting said working elements along said recess-groove.
The present invention also provides a logical game toy, comprising: a sphere-like structure which is divided into a first plurality of equal first segments; each of said first segments has a shape substantially of one-fourth of a ball, and is divided into a second plurality of different color fields, thus forming a third plurality of color-field second segments; any two adjacent first segments of said first segments can be rotated independently of two opposite first segments; said first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common recess-groove girdles around making a complete circle around said sphere-like structure; a fourth plurality of working elements in the form of differently-colored balls of equal radius; said balls are colored corresponding to colors said color-field second segments; and said first common recess-groove forms a saddle and working-field for said working elements of said logical game toy; wherein said working elements are sequenced by rotating said first segments in pairs, both clockwise and counter-clockwise, and by shifting said working elements along said recess-groove.
The present invention further provides a logical game toy, comprising: a sphere- like structure which is divided into four equal first segments; each of said first segments
has a shape substantially of one-fourth of a ball, and is divided into two different color fields, thus forming eight color-field second segments; any two adjacent first segments of said four first segments can be rotated independently of two opposite first segments of said four first segments; said four first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common recess-groove girdles around making a complete circle around said sphere- like structure; eight working elements in the form of eight differently-colored balls of equal radius; said balls are colored corresponding to colors of said eight color-field second segments; and said first common recess-groove forms a saddle and working-field for said eight working elements of said logical game; wherein said working elements are sequenced by rotating said first segments in pairs, both clockwise and counter-clockwise, and by shifting said working elements along said recess-groove.
Objects, advantages, features and modifications of the present invention will become more apparent to those persons skilled in this particular area of technology and to other persons after having been exposed to the present patent specification with its accompanying drawings.
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
FIG. 1 shows a perspective view, partly in section, of a first preferred embodiment of the invention.
FIG. 2 shows a perspective view, partly in section, of a portion of the structure depicted in FIG. 1
FIG. 3 shows a cross-sectional view of the interconnection between the T-like
fixture and the independent fixing element.
FIG. 4 shows a cross-sectional view of the independent fixing element.
FIG. 5 shows a perspective view, partly in section, of the independent fixing element.
FIG. 6 shows a cross-sectional view of the FIG. 1 structure.
FIG. 7 shows a cross-sectional view of the FIG.l structure taken perpendicular to the cross-section depicted in FIG. 6.
DETAILED DESCRIPTION OF THE INVENTION
With reference to FIG. 1, a first embodiment of the invention is illustrated as a logical game toy having a correct sphere-like form.
The sphere-like form is divided into four equal parts (elements) Ia, Ib, Ic and Id (sometimes referred to hereinbelow as 1).
AU parts 1 of the game toy have a common internal fixing element 5 which is independent, and which is best seen in FIGS. 1, 3, 4, 5, 6 and 7.
The parts rotate in pairs, independently from each other.
Both clockwise and counterclockwise directions of rotation in relation to the planes X and Z are enabled.
Elements Ia, Ib, Ic and Id of the logical game toy have one common recess- groove 2.
The recess-groove 2 is situated sideways in relation to the moments of rotation (torque) of the four equal parts Ia, Ib, Ic and Id.
The recess-groove 2 girdles the parts around, making a complete circle.
The groove 2 is actually the saddle for the main working elements 3 of the logical game toy.
The elements 3 of the game toy are balls of a correct form with equal radii.
The elements 3 of the game toy move freely along the groove 2 in both clockwise and counter-clockwise directions around the four elements Ia, Ib, Ic and Id within the plane Y (see FIG. 1).
The following description of the elements Ia, Ib, Ic and Id (or 1) is set forth.
The external surface of each element Ia, Ib, Ic and Id has a shape of 1/4 of a ball (FIG.l) and includes the recess-groove 2 for the working elements 3. The groove 2 is situated sideways.
On one of the inner sides of each element 1 (which is marked as Ia1, Ib1, Ic1 and Id1) there is a cylinder-shaped recess 6 (FIGS. 1 and 6) and a T-like fixture 4 (FIGS. 2, 3, 6 and 7).
The recess 6 is a saddle for a common, independent fixing element 5.
Element 5 has the form of 1/2 of the base and 1/2 of the height of the cylinder 6.
The T-like fixture 4 includes a leg 4a, which has a cylindrical form, and a head 4b. Leg 4a and head 4b have a common axis. The outside of leg 4a and head 4b is flat and is situated in the same plane with the inner part Ia1 The inner surface of the T-like fixture 4 is convex towards the recess 6 (FIG. 2).
The independent fixing element 5 (FIGS. 1, 6 and 7) consists of two equal halves 5a and 5b of the cylinder (FIGS. 3 and 5). Each of the halves 5a and 5b has a couple of internal saddles 5al5 Sa2, 5bl5 5b2, respectively, for the T-like fixtures 4 (FIGS. 4 and 5). The saddles are located asymmetrically.
FIGS. 3 and 4 also show a bolt 5cl5 a spring 5c2, and a bolt hole 5c for the bolt 5C1.
The goal of the player is to sequence the elements 3 of the game toy. The goal should be reached by rotating parts 1 of the game in pairs, both clockwise and counterclockwise in relation to the planes X and Z, as well as by shifting the elements 3 along the groove 2, which forms a circle in the plane Y.
While the foregoing describes only exemplary embodiments of the present invention, it is to be understood that the present invention covers all variations, modifications and changes thereof which will occur to those persons skilled in the art and to other persons after having been exposed to the present patent application.
Claims
1. A logical game toy, comprising: a sphere-like structure which is divided into four equal first segments; each of said first segments has a shape substantially of one-fourth of a ball, and is divided into two different color fields, thus forming eight color-field second segments any two adjacent first segments of said four first segments can be rotated independently of two opposite first segments of said four first segments; said four first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common recess-groove girdles around making a complete circle around said sphere-like structure; eight working elements in the form of eight differently-colored balls of equal radius; said balls are colored corresponding to colors of said eight color-field second segments; and said first common recess-groove forms a saddle and working-field for said eight working elements of said logical game; wherein said working elements are sequenced by rotating said first segments in pairs, both clockwise and counter-clockwise, and by shifting said working elements along said recess-groove.
2. A logical game toy according to claim 1, wherein: there are more than two different color fields; and there are more than eight working elements.
3. A logical game toy according to claim 1, wherein: there are less than two different color fields; and there are less than eight working elements.
4. A logical game toy according to claim 1, 2 or 3, including: a second common recess-groove for said working elements
5. A logical game toy according to claim 1, 2, 3 or 4, wherein: a sphere-like structure which is divided into two equal first segments.
6. A logical game toy, comprising: a sphere-like structure which is divided into a first plurality of equal first segments; each of said first segments has a shape substantially of one-fourth of a ball, and is divided into a second plurality of different color fields, thus forming a third plurality of color-field second segments; any two adjacent first segments of said first segments can be rotated independently of two opposite first segments; said first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common recess-groove girdles around making a complete circle around said sphere-like structure; a fourth plurality of working elements hi the form of differently-colored balls of equal radius; said balls are colored corresponding to colors of said color-field second segments; and said first common recess-groove forms a saddle and working-field for said working elements of said logical game toy; wherein said working elements are sequenced by rotating said first segments hi pairs, both clockwise and counter-clockwise, and by shifting said working elements along said recess-groove.
7. A logical game toy according to claim 6, wherein: there are two different color fields; and there are eight working elements.
8. A logical game toy according to claim 6, wherein: there are more than two different color fields; and there are more than eight working elements.
9. A logical game toy according to claim 6, wherein: there are less than two different color fields; and there are less than eight working elements.
10. A logical game toy according to any one of claims 6 through 9, including: a second common recess-groove for said working elements
11. A logical game toy according to any one of claims 6 through 10, wherein: a sphere-like structure which is divided into four equal first segments.
12. A logical game toy according to any one of claims 6 through 10, wherein: a sphere-like structure which is divided into two equal first segments.
13. A logical game toy, comprising: a main structure which is divided into a first plurality of equal first segments; each of said first segments having a predetermined shape and being divided into a second plurality of different color fields, thus forming a third plurality of color-field second segments; any two adjacent first segments of said first segments can be rotated independently of two opposite first segments; said first segments have a first common recess-groove which is situated sideways in relation to moments of rotation of said first segments; said first common recess-groove girdles around making a complete circle around said main structure; a fourth plurality of equally-sized working element which are colored corresponding to colors of said color-field second segments; and said first common recess-groove forms a saddle and working-field for said working elements of said logical game toy; wherein said working elements are sequenced by rotating said first segments in pairs, both clockwise and counter-clockwise, and by shifting said working elements along said recess-groove.
14.. A logical game toy according to claim 13, wherein: there are two different color fields; and there are eight working elements.
15. A logical game toy according to claim 13; wherein: there are more than two different color fields; and there are more than eight working elements.
16. A logical game toy according to claim 13, wherein: there are less than two different color fields; and there are less than eight working elements.
17. A logical game toy according to any one of claims 13 through 16, including: a second common recess-groove for said working elements
18. A logical game toy according to any one of claims 13 through 17, wherein: said main structure is divided into four equal first segments.
19. A logical game toy according to any one of claims 13 through 17, wherein: said main structure is divided into two equal first segments.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/IB2008/002153 WO2010020827A1 (en) | 2008-08-16 | 2008-08-16 | Logical game toy, and methods of constructing and utilizing same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/IB2008/002153 WO2010020827A1 (en) | 2008-08-16 | 2008-08-16 | Logical game toy, and methods of constructing and utilizing same |
Publications (1)
Publication Number | Publication Date |
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WO2010020827A1 true WO2010020827A1 (en) | 2010-02-25 |
Family
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PCT/IB2008/002153 WO2010020827A1 (en) | 2008-08-16 | 2008-08-16 | Logical game toy, and methods of constructing and utilizing same |
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WO (1) | WO2010020827A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0062395A1 (en) * | 1981-05-01 | 1982-10-13 | Christopher Charles Wiggs | Bead puzzle |
US4889340A (en) * | 1984-11-20 | 1989-12-26 | Greene Wilton R | Spherical puzzle |
US5449175A (en) * | 1993-09-27 | 1995-09-12 | Nagy; Gyula K. | Manipulative puzzle |
-
2008
- 2008-08-16 WO PCT/IB2008/002153 patent/WO2010020827A1/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0062395A1 (en) * | 1981-05-01 | 1982-10-13 | Christopher Charles Wiggs | Bead puzzle |
US4889340A (en) * | 1984-11-20 | 1989-12-26 | Greene Wilton R | Spherical puzzle |
US5449175A (en) * | 1993-09-27 | 1995-09-12 | Nagy; Gyula K. | Manipulative puzzle |
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