WO2007114288A1 - カードゲーム用カード及び対戦型カードゲーム - Google Patents
カードゲーム用カード及び対戦型カードゲーム Download PDFInfo
- Publication number
- WO2007114288A1 WO2007114288A1 PCT/JP2007/056948 JP2007056948W WO2007114288A1 WO 2007114288 A1 WO2007114288 A1 WO 2007114288A1 JP 2007056948 W JP2007056948 W JP 2007056948W WO 2007114288 A1 WO2007114288 A1 WO 2007114288A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- identification information
- card
- game
- visual recognition
- information
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
- A63F2009/242—Bar codes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
- A63F2009/2425—Scanners, e.g. for scanning regular characters
Definitions
- the present invention relates to a card game card and a competitive card game using the card.
- Patent Document 1 discloses a game card using a magnetic card that can magnetically read recorded recognition information, and electronically the recorded recognition information.
- Patent Document 2 discloses a conventional technique for playing a game using a contactless IC card in combination with a commercially available card game card.
- Patent Document 3 discloses a game card reader system that reads card information recorded on an IC chip, converts it into an electrical signal and outputs it to a computer, and a card equipped with an IC chip. Including card sets are disclosed.
- Patent Document 1 Japanese Patent Laid-Open No. 11 99285 Claims 3-6
- Patent Document 2 Japanese Patent Laid-Open No. 2003-135848
- Patent Document 3 Japanese Patent Application Laid-Open No. 2005-211576
- An object of the present invention is that the arrangement of a plurality of pieces of identification information that cannot be recognized visually is determined in relation to the arrangement of a plurality of pieces of visual recognition information that can be recognized visually, and I am looking forward to developing a strategy. To provide card game cards and competitive card games.
- Another object of the present invention is to prevent the visual identification information from being visually recognized even if a plurality of pieces of identification information are provided on the surface of a card having a relatively limited size of printing space.
- the purpose is to provide a card game card at a low price that does not impair the beauty of the card.
- Another object of the present invention is to provide a card game card and a competitive card game in which it is difficult to predict the opponent's strategy.
- the card game card to which the present invention is applied has a plurality of pieces of visual recognition information that can be visually recognized on the surface.
- the plurality of pieces of visual recognition information are represented by characters, symbols, figures, pictures, images, and the like.
- identification information used for the progress of the game is provided on the card using any means that cannot be recognized visually but can be recognized optically, magnetically, or electronically.
- the material forming the optically recognizable means include a material containing a light emitting element that emits light when irradiated with infrared rays, and a transparent resin material.
- the shape displayed by the resin can be optically recognized by appropriately selecting the frequency of light to be irradiated.
- the optically recognizable material may be arranged on the surface of the card in any way, but this material is printed on the card surface provided with visual recognition information by a printing technique. Then, the identification information can be displayed on the card surface easily and inexpensively. Therefore, a special card game card with identification information can be manufactured at low cost. Moreover, since the identification information is made of a material that cannot be visually recognized, the visual recognition information is not obstructed, so that the aesthetic appearance of the card is not hindered.
- the magnetically recognizable means can be realized by using a magnetic recording unit of a so-called magnetic card.
- Electronically recognizable means can be realized by embedding an IC chip inside the card, for example.
- the optically recognizable identification information may be expressed by an identification code such as a bar code or a dot code, or may be displayed by a character, a figure, or the like.
- the specific contents of the information provided by the identification information may be determined by the reader, but the specific contents may be directly included in the identification information.
- “Relationship with arrangement position” means that the arrangement position of the visual recognition information and the arrangement position of the identification information provided corresponding to this visual recognition information have some relationship. Specifically, it means that one or more pieces of identification information are arranged adjacent to, on or below the visual recognition information. For example, when a plurality of pieces of visual recognition information are expressed by a combination of symbols or pictures, identification information is arranged near or above and below the symbols or pictures. In the case of optically readable identification information, the identification information is arranged near or on a plurality of symbols or pictures.
- the arrangement state of the identification information is an arrangement having “relationship with the arrangement position of the visual recognition information”.
- an arrangement state in which a plurality of pieces of identification information are arranged along the edge of the card corresponding to the arrangement positions of the plurality of visual recognition information is also an arrangement having “relationship with the arrangement position of the visual recognition information”. Since the arrangement of multiple pieces of identification information that cannot be recognized visually is determined in relation to the arrangement of multiple pieces of visual recognition information that can be recognized visually, it is fun to guess the identification information with reference to the arrangement of visual recognition information. There is.
- the card game card of the present invention uses a deck composed of a plurality of cards provided with a plurality of pieces of visual recognition information that can be visually recognized by a plurality of players, respectively.
- a battle card game where one or more of the above cards are placed side by side Can be used for
- a reader is used that recognizes the identification information optically, magnetically, or electronically and displays the recognition result so that it can be recognized visually or by Z or auditory sense.
- This reader is configured to selectively read one piece of the identification information by one reading operation. By using such a reader, for example, even when a plurality of pieces of identification information are displayed on the card, it is possible to appropriately select one or more pieces of identification information.
- the reader selectively reads one or more pieces of identification information when a reading operation is performed by the reader during the course of the game, the reader obtains a recognition result based on the read one or more pieces of identification information. It is preferable to be configured to display. In particular, if the reader is configured to output different recognition results depending on the combination of read identification information or the order in which the identification information is read, unexpected results may be obtained depending on the combination. Even if you get used to the game, you can always enjoy fresh game development.
- the arrangement positions of the plurality of identification information are determined in relation to the arrangement positions of the plurality of visual recognition information, the arrangement of the visual recognition information visible to the player With reference to the position, the reader is used to search for identification information while guessing where multiple pieces of identification information that cannot be seen are placed. Therefore, it is impossible to immediately determine what kind of result can be obtained by selecting the identification information even for the own card. Therefore, unexpected game development may occur and you can enjoy thrilling games.
- there are multiple pieces of identification information that are invisible! / It can be seen that multiple identification information is hidden on a card! The ability to select information cannot be predicted and a thrilling game can be enjoyed.
- FIG. 1 (A) is a plan view in which a card game card according to an embodiment of the present invention is arranged so that the surface can be seen, and (B) is for explaining a display position of identification information. It is a figure to use.
- FIG. 2 is a diagram showing an example of an identification code used when displaying identification information with an identification code using dots.
- FIG. 3 (A) and (B) are a front view and a perspective view of an example of a reader that optically recognizes identification information and displays a recognition result so that it can be recognized visually, Z, or auditoryly.
- FIG. 4 is a diagram schematically showing a configuration of an example of a reader.
- FIG. 5 is a diagram used for explaining a single search mode.
- FIG. 6 is a diagram used for explaining a linkage search mode.
- FIG. 7 is a diagram showing an example of a state in the middle of a battle state of a battle-type card game configured by including the card game card of the present invention in a deck.
- FIG. 1A is a plan view in which the card game card 1 of the present embodiment is arranged so that the surface 3 can be seen.
- On the surface 3 of the card 1 for card game there are a first symbol display field 5, a name display field 7, an attack power display field 9, a character display field 11, an effect display field 13, and a second symbol display field 15 It is provided to line up in the direction.
- the characters, figures, symbols, pictures, etc. displayed in these six display fields all contain visual recognition information that can be recognized visually. Therefore, in the case of a normal competitive card game, the game is progressed under the game rules by using various visual recognition information displayed on the surface of the card.
- the character display column 11 on the surface 3 of the card 1 for card game a plurality of identification information powers that cannot be visually recognized but are optically recognizable by using an optical reader Is displayed.
- FIG. 1 (B) the arrangement positions of the six pieces of identification information displayed in the character display field 11 are displayed as 3 ⁇ 3 square graphics 17 to 22 indicated by broken lines.
- these six grids are printed with dot identification codes using materials that cannot be visually recognized but are optically recognizable.
- an identification code composed of these dots is usually used by using an ink that absorbs infrared rays as shown in Japanese Patent Application Laid-Open No. 2004-166177 or a fluorescent ink that also has a transparent synthetic resin material force.
- the identification information printed in the checkerboard graphic 17 is placed on the head of the picture character 12, and the identification information printed in the checkered graphic 18 is placed on the right hand of the character 12,
- the identification information printed in the form 19 is placed on the right foot of the character 12, and the identification information printed in the square figure 20 is placed on the weapon held in the left hand of the character 12, and the square figure 21
- the identification information printed inside is placed beside the torso of the character 12, and the identification information printed in the square pattern 22 is placed on the left foot of the character 12.
- the arrangement positions of a plurality of identification information that cannot be recognized visually are determined in relation to the arrangement positions of visual recognition information that can be recognized visually.
- the identification information formed in the square graphic 20 at the position of the weapon possessed by the character 12 is read and recognized by the reader, for example, the use of the weapon is recognized as the recognition result (identification).
- the recognition result identification
- the identification information is printed at a position that does not overlap with the character 12, such as the checkerboard figure 21, this identification information cannot be found. Therefore, it becomes a so-called trick, and the game player enjoys the game. It will be a bit tricky to increase the amount of food.
- invisible identification information is displayed with a dot identification code which is a kind of two-dimensional barcode, but the display form of the identification information is arbitrary.
- the identification information may be displayed by symbols, characters, figures, pictures, etc.
- identification information that cannot be visually recognized may be displayed along the frame of the character display unit 11 or the edge of the card.
- the identification information in the checkerboard figures 17 'to 22' corresponded to these parts to correlate with the parts (visual recognition information of the head, hands, feet, weapons, etc.) constituting the character 12. It is arranged at a horizontal position. Even with such an arrangement relationship, once the player finds a rule for the arrangement relationship of the identification information on the card, the identification information can be read with a reader relatively easily.
- FIGS. 3A and 3B are a front view and a perspective view of an example of a reader 30 that optically recognizes identification information and displays a recognition result so that it can be recognized visually, Z, or auditoryly.
- the reader 30 includes a display 31, a power switch 33, setting switches 34 and 35, a decorative electrical unit 36, a main body 31 including a communication light emitting and receiving unit 37 and 38, and a main unit 31 via a cable 39. And a reader unit 40 having an optical sensor connected thereto.
- a sound emitting hole for a speaker is formed in the main body 31 of the reader 30.
- FIG. 1 In the main body 31, as shown in FIG.
- a digital signal processor 41 for signal processing a display control driver 42 for controlling the display of the display unit 32, and a ROM and RAM memory 43 for the digital signal processor 41 are provided.
- a light emitting source 47 including a light emitting diode LED, a condensing lens 48, a filter 49, and a circuit 50 including an imaging device are arranged inside the reader unit 40.
- Light emitted from the light source 47 to the surface 3 of the card 1 and reflected by the surface 3 of the card 1 is guided by the condenser lens 48 onto the image sensor.
- the image sensor of the circuit 50 converts the image of the identification code displayed as dots on the card 1 as identification information into a digital electrical signal and sends it to the digital signal processor 41.
- the digital signal processor 41 reads the identification information based on the received digital electrical signal.
- the reader unit 40 is configured to be able to read one piece of identification information by one reading operation.
- the reading operation may be repeated by changing the position where the reader unit 40 is brought into contact with the card 1. Then, the recognition result data stored in the memory is read out according to the type of the identification information read, and an image showing the recognition result is displayed on the display screen 32. indicate.
- the recognition result can be displayed.
- the single search mode for searching and displaying one recognition result based on one piece of identification information and two or more pieces of identification information are read and read. Based on the identification information and the reading order, it is now possible to switch between linked search modes that search and display recognition results!
- the single search mode as shown in FIG. 5, for example, when the reader unit 40 is applied to the weapon portion of the character 12, for example, “attack power up + 500 P” is displayed on the display screen 32 of the reader 30. Recognition The result is displayed in the weapon part, and the player can confirm that the identification information of “Attack + 500 PJ is hidden.
- the attack power of the character As a result, in the game mode in which the player trains the character, the attack power of the character also, when playing a battle card game, this 500P is added to the original attack power of 500P, resulting in an attack power of 1000P.
- the recognition results will differ depending on the combination of identification information or the order in which the identification information is read, so an unexpected or unexpected recognition result will be displayed. It is difficult to predict the player's strategy, for example, as shown in Fig. 6, for example, as shown in FIG.
- the reader 30 By scanning the space in the reader unit 40 in order and reading three pieces of identification information, the reader 30 displays on the display screen 32 the authorization result “defend all opponents' attacks”. Also, points such as attack power may be increased or decreased depending on the combination or reading order of identification information.
- the reader 30 in this example can communicate with the reader of the opponent player, use a rule that uses the communication to transmit and receive information held by the opponent and advance the game. It's pretty.
- FIG. 7 shows an example of a state in the middle of a battle state of a battle-type card game configured by including the card game card of the present invention in a deck.
- the two players each use their own reader 30.
- one reader 30 may be shared by two players.
- all the cards that make up the deck are composed of cards with multiple identification information that cannot be identified visually.
- a plurality of pieces of identification information that cannot be visually recognized are displayed on the surface of the cards arranged on the play field.
- the rules for how to proceed with the game may be determined as appropriate. Therefore, in the present specification, a description of a specific card game progression method is omitted.
- the identification information may be displayed only on some types of cards constituting the deck.
- a special synthetic resin is used for printing the identification information.
- the identification information is printed using ink that is not visible even when it is exposed to visible light, but appears to emit light when irradiated with infrared light. Information may be displayed on the card.
- the light source provided in the reader section 40 of the reader 30 should be an infrared generator.
- the identification information that cannot be visually recognized cannot be visually recognized by the force applied to the card using optically readable means by means of magnetically or electronically readable means.
- Identification information may be added to the card. Even in this case, the arrangement positions of the plurality of identification information may be determined in relation to the arrangement positions of the plurality of pieces of visual recognition information.
- magnetically or electronically readable means magnetic card, IC chip, etc.
- the reader is magnetically or electronically. It is sufficient to use a device that can read the recognition information.
- the player reads while estimating a place where a plurality of invisible identification information is arranged with reference to the arrangement position of the visible recognition information visible. Since the identification information is searched using a machine, it is not possible to immediately determine or predict what kind of result will be obtained, so that a thrilling game can be enjoyed.
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Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/294,301 US20090131135A1 (en) | 2006-03-29 | 2007-03-29 | Game card and card game for two or more players |
JP2008508631A JPWO2007114288A1 (ja) | 2006-03-29 | 2007-03-29 | カードゲーム用カード及び対戦型カードゲーム |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006091109 | 2006-03-29 | ||
JP2006-091109 | 2006-03-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2007114288A1 true WO2007114288A1 (ja) | 2007-10-11 |
Family
ID=38563556
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2007/056948 WO2007114288A1 (ja) | 2006-03-29 | 2007-03-29 | カードゲーム用カード及び対戦型カードゲーム |
Country Status (3)
Country | Link |
---|---|
US (1) | US20090131135A1 (ja) |
JP (1) | JPWO2007114288A1 (ja) |
WO (1) | WO2007114288A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011149204A (ja) * | 2010-01-22 | 2011-08-04 | Hitachi Ltd | ドアセキュリティシステムおよびその制御装置 |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101592493B1 (ko) * | 2015-06-05 | 2016-02-05 | 주식회사비주얼샤워 | 카드 리더기 케이스 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07296387A (ja) * | 1994-04-22 | 1995-11-10 | Olympus Optical Co Ltd | 情報記録媒体 |
JP2002143367A (ja) * | 1999-12-03 | 2002-05-21 | Sega Corp | カード束読み取り装置及びそのカード |
JP2002224443A (ja) * | 2001-01-31 | 2002-08-13 | Konami Co Ltd | カードゲームシステム及びカード |
JP2003236032A (ja) * | 2002-02-13 | 2003-08-26 | Nintendo Co Ltd | 電子ゲーム機と連動可能な収集カード及びその収集カードを使用したゲームシステム |
WO2004029871A1 (ja) * | 2002-09-26 | 2004-04-08 | Kenji Yoshida | ドットパターンを用いた情報再生・入出力方法、情報再生装置、携帯情報入出力装置および電子玩具 |
Family Cites Families (8)
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USRE39881E1 (en) * | 1996-02-15 | 2007-10-16 | Leapfrog Enterprises, Inc. | Surface position location system and method |
JP4560952B2 (ja) * | 1999-12-03 | 2010-10-13 | 株式会社セガ | ゲーム装置及びゲームシステム |
US7118482B2 (en) * | 2000-05-29 | 2006-10-10 | Nintendo Co., Ltd. | Game system using game cards and game machine |
JP3736440B2 (ja) * | 2001-02-02 | 2006-01-18 | 株式会社セガ | カード及びカードゲーム装置 |
US20020109295A1 (en) * | 2001-02-09 | 2002-08-15 | Gorilla Systems Corporation | Collectable card reader |
WO2003039694A1 (en) * | 2001-11-02 | 2003-05-15 | Mattel, Inc. | Board game |
US20060040748A1 (en) * | 2004-08-19 | 2006-02-23 | Mark Barthold | Branching storyline game |
US7661592B1 (en) * | 2005-06-08 | 2010-02-16 | Leapfrog Enterprises, Inc. | Interactive system including interactive apparatus and game |
-
2007
- 2007-03-29 JP JP2008508631A patent/JPWO2007114288A1/ja not_active Withdrawn
- 2007-03-29 US US12/294,301 patent/US20090131135A1/en not_active Abandoned
- 2007-03-29 WO PCT/JP2007/056948 patent/WO2007114288A1/ja active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07296387A (ja) * | 1994-04-22 | 1995-11-10 | Olympus Optical Co Ltd | 情報記録媒体 |
JP2002143367A (ja) * | 1999-12-03 | 2002-05-21 | Sega Corp | カード束読み取り装置及びそのカード |
JP2002224443A (ja) * | 2001-01-31 | 2002-08-13 | Konami Co Ltd | カードゲームシステム及びカード |
JP2003236032A (ja) * | 2002-02-13 | 2003-08-26 | Nintendo Co Ltd | 電子ゲーム機と連動可能な収集カード及びその収集カードを使用したゲームシステム |
WO2004029871A1 (ja) * | 2002-09-26 | 2004-04-08 | Kenji Yoshida | ドットパターンを用いた情報再生・入出力方法、情報再生装置、携帯情報入出力装置および電子玩具 |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011149204A (ja) * | 2010-01-22 | 2011-08-04 | Hitachi Ltd | ドアセキュリティシステムおよびその制御装置 |
Also Published As
Publication number | Publication date |
---|---|
JPWO2007114288A1 (ja) | 2009-08-20 |
US20090131135A1 (en) | 2009-05-21 |
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