US682052A - Game apparatus. - Google Patents
Game apparatus. Download PDFInfo
- Publication number
- US682052A US682052A US3197300A US1900031973A US682052A US 682052 A US682052 A US 682052A US 3197300 A US3197300 A US 3197300A US 1900031973 A US1900031973 A US 1900031973A US 682052 A US682052 A US 682052A
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- United States
- Prior art keywords
- game
- board
- field
- hexagonal
- piece
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00176—Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
Definitions
- the invention relates to game apparatus in which counters are manually moved on a figured board; and the object of the inven-' tion is to provide a new and improved game apparatus arranged to afford considerable amusement to the players and at the same time require skill on the part of the players to successfully play the game.
- the game apparatus consists, essentially,
- game-board counters such as 5 are used in checkers or chess are employed and are manually moved from one station to the other according to prescribed rules, which may be similar to those for checkers chess, or other games or may be made up to suit the players.
- the general directions for playing are as follows: In draughts place the pieces on corresponding numbers on the board. Such placing by numbers does not constitute part of all games that can be played, but acts to detect retreating. Move forward and at right angles and jump when occasion offers, as in draughts. The piece that gets to the opposite side of the board on 1 is to be crowned and then can return toward the player, and if it can reach the center by the double line it is to be taken off the board and counted for the player. The exact movement of the crowned piece is determined, however, by the nature or kind of game played.
- the general rules for playing are as follows: Move only forward and at right angles with single pieces. Single pieces cannot retreat. When a crowned piece is moved, it cannot be moved back again until a movement'is 'made by some other piece, except when alone on the board.
- the player who blocks the game counts three. Single pieces remaining on the board at the end of the game count one. Crowned pieces remaining on the board at the end of the game count two. Those that reach home count three. Dead men count two against the player. Jump only when it can be done in a straight line, or observe the rules for moving as given above and count the numbers on the pieces remaining at the end of the game.
- the object in this manner of playing is to prevent an op ponent forcing the crowned pieces to the center and have them taken from the board, and as both numbers on a crowned piece are counted and such piece is to be crowned by the spoils previously taken by an opponent the using of a small or a large number may be vital to the interest of the player and should call for the exercise of some judgment.
- the game of chess is played as follows: Any piece can and must be taken when occasion allows.
- the king is the most important piece, as it can be placed after the game commences in any position the player chooses to put it, and can jump forward, backward, or sidewise.
- the queen is next in power. She moves as far as she pleases in any direct line, curved or straight, and in any direction, providing she does not pass over any other piece. She is allowed to jump in the same manner as the king.
- the rooks are next in power to the queen. Their motion is backward and forward on diamond lines, constituting those from 1 to as to 1, composing that part ofthe star and intersecting lines 3 to "3Tand 7 to 7, and they may move as far as the field is open.
- the bishops move on right-angle lines, except when able to jump one of the enemys pieces and gain position on any other right-angle line, andcan move either way as far as field is open on such lines.
- the pawns are to be moved from one station to the next forward and at right angles, and can be crowned and are then allowed the'privilege to move at will over the whole board.
- the player that captures the others pieces wins the game. Then a piece is moved, it cannot be moved back again to position moved from until some other piece is moved.
- a board having a main field formed of intersecting equilateral triangles, forming a hexagonal center field and triangular fields at the sides of the hexagonal field, and a second hexagonal field within the main hexagonal field and concentric therewith, the said hexagonal fields being divided by diagonal lines and a straight line, said lines extending from the points of' the main hexagonal field and concentric therewith, the said hexagonal fields being divided by lines extending from the points of intersection of the triangles and crossing each other at the center of the second hexagonal field, one of the lines being distinguishable from the other lines, and stations at the intersecting points and at the apexes of the triangular fields, as set forth.
- a board having a main field formed of intersecting'equilateral triangles forming a' hexagonal center field and triangular fields at the sides of the hexagonal field, a second hexagonal field within the main center field and concentric therewith, lines extending from the points of intersection of the triangles and crossing each other at the center of the second hexagonal field, lines connecting the sides of adjacent triangular fields, and stations at the intersecting points and at the apexes of the triangular fields, substantially as herein shown and described.
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- Geometry (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
'No. 682,052. Patented Sept. 3, I901.
G. 0. FELTEB.
GAME APPARATUS.
(Application Med Oct. 4, 1900.) (No Model.)
WITNESSES INVENTOH 4 .1 I aaiye'flflliez' I I, B)
m: mam miss co. mowumo. wAsflmcl'rou n c UNITED STATES PATENT FFICE.
GEORGE O. FELTER, OF HAVERSTRAVV, NEW YORK.
GAME APPARATUS.
P IFICATION forming part of Letters Patent N 0. 682,0 52, dated September 3, 1901.
Serial No. 31,973- (No model) To aZZ whom, it may concern:
Be it known that I, GEORGE O. FELTER, a citizen of the United States, and a resident of Haverstraw, in the county of Rockland and State of New York, have invented a new and Improved Game Apparatus, of which the following is a full, clear, and exact description.
The invention relates to game apparatus in which counters are manually moved on a figured board; and the object of the inven-' tion is to provide a new and improved game apparatus arranged to afford considerable amusement to the players and at the same time require skill on the part of the players to successfully play the game.
The invention consists of novel features and parts and combinations of the same, as will be fully described hereinafter and then pointed out in the claims.
Reference is to be had to the accompanying drawing, forming a part of this specification,
in which the figure is a plan view of the improvement.
The game apparatus consists, essentially,
2 5 of a game-board on which are arranged intersectin g equilateral triangles A and B, having a common center and a hexagonal center field divided by diagonal lines 0 O and a straight line 0 of which the straight line C is preferably made double to divide the general figure into two parts, the line 0 being the dividing-line. Within the center field is arranged a concentric hexagonal field D. The triangles outside of the center field have the 5 sides of adjacent triangles connected with each other by segments E, the centers of which coincide with the center of the intersecting triangles A and B. At the various points of intersection are arranged stations 0 F, preferably in the form of circles, as shown in the drawing, some of the stations being numbered by consecutive numerals, as shown in the drawing.
In using the game-board counters such as 5 are used in checkers or chess are employed and are manually moved from one station to the other according to prescribed rules, which may be similar to those for checkers chess, or other games or may be made up to suit the players.
The general directions for playing are as follows: In draughts place the pieces on corresponding numbers on the board. Such placing by numbers does not constitute part of all games that can be played, but acts to detect retreating. Move forward and at right angles and jump when occasion offers, as in draughts. The piece that gets to the opposite side of the board on 1 is to be crowned and then can return toward the player, and if it can reach the center by the double line it is to be taken off the board and counted for the player. The exact movement of the crowned piece is determined, however, by the nature or kind of game played. In some games it is allowed to move only toward and at right an-' gles to the player and only as far as the double line, while in others it is permissible to retreat, to cross the double line, and roam at will over the whole board. Each single or crowned piece is counted for the player. The
single pieces that get in the points 5 or 9 by being moved from 4. to 8, re spectively, on the opposite side of the board cannot be moved again, and therefore are" called dead men, or, as in one game devised, old maid. The play continues until one side is exhausted or the game is blocked.
The general rules for playing are as follows: Move only forward and at right angles with single pieces. Single pieces cannot retreat. When a crowned piece is moved, it cannot be moved back again until a movement'is 'made by some other piece, except when alone on the board. The player who blocks the game counts three. Single pieces remaining on the board at the end of the game count one. Crowned pieces remaining on the board at the end of the game count two. Those that reach home count three. Dead men count two against the player. Jump only when it can be done in a straight line, or observe the rules for moving as given above and count the numbers on the pieces remaining at the end of the game. The object in this manner of playing is to prevent an op ponent forcing the crowned pieces to the center and have them taken from the board, and as both numbers on a crowned piece are counted and such piece is to be crowned by the spoils previously taken by an opponent the using of a small or a large number may be vital to the interest of the player and should call for the exercise of some judgment.
The game of chess is played as follows: Any piece can and must be taken when occasion allows. The king is the most important piece, as it can be placed after the game commences in any position the player chooses to put it, and can jump forward, backward, or sidewise. The queen is next in power. She moves as far as she pleases in any direct line, curved or straight, and in any direction, providing she does not pass over any other piece. She is allowed to jump in the same manner as the king. The rooks are next in power to the queen. Their motion is backward and forward on diamond lines, constituting those from 1 to as to 1, composing that part ofthe star and intersecting lines 3 to "3Tand 7 to 7, and they may move as far as the field is open. The bishops move on right-angle lines, except when able to jump one of the enemys pieces and gain position on any other right-angle line, andcan move either way as far as field is open on such lines. The pawns are to be moved from one station to the next forward and at right angles, and can be crowned and are then allowed the'privilege to move at will over the whole board. The player that captures the others pieces wins the game. Then a piece is moved, it cannot be moved back again to position moved from until some other piece is moved.
Having thus fully described myinvention, I claim as new and desire to secure by Letters Patent- 1. In a game apparatus, a board having a main field formed of intersecting equilateral triangles, forming a hexagonal center field and triangular fields at the sides of the hexagonal field, and a second hexagonal field within the main hexagonal field and concentric therewith, the said hexagonal fields being divided by diagonal lines and a straight line, said lines extending from the points of' the main hexagonal field and concentric therewith, the said hexagonal fields being divided by lines extending from the points of intersection of the triangles and crossing each other at the center of the second hexagonal field, one of the lines being distinguishable from the other lines, and stations at the intersecting points and at the apexes of the triangular fields, as set forth.
3. In a game apparatus, a board having a main field formed of intersecting'equilateral triangles forming a' hexagonal center field and triangular fields at the sides of the hexagonal field, a second hexagonal field within the main center field and concentric therewith, lines extending from the points of intersection of the triangles and crossing each other at the center of the second hexagonal field, lines connecting the sides of adjacent triangular fields, and stations at the intersecting points and at the apexes of the triangular fields, substantially as herein shown and described.
In testimony whereof I have signed my name to this specification in the presence of two subscribing witnesses.
GEORGE C. FELTER.
Witnesses:
THEO. G. HOSTER, EVERARD BOLTON MARSHALL.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US3197300A US682052A (en) | 1900-10-04 | 1900-10-04 | Game apparatus. |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US3197300A US682052A (en) | 1900-10-04 | 1900-10-04 | Game apparatus. |
Publications (1)
Publication Number | Publication Date |
---|---|
US682052A true US682052A (en) | 1901-09-03 |
Family
ID=2750595
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US3197300A Expired - Lifetime US682052A (en) | 1900-10-04 | 1900-10-04 | Game apparatus. |
Country Status (1)
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US (1) | US682052A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2569637A (en) * | 1949-07-05 | 1951-10-02 | Barters Inc | Peg and hole puzzle device |
US3873101A (en) * | 1973-08-20 | 1975-03-25 | William S Kelly | Board game apparatus |
US5938201A (en) * | 1998-05-22 | 1999-08-17 | Gulliver; Daniel | Multiplication tables checkers games |
US20040256801A1 (en) * | 2003-06-20 | 2004-12-23 | Shih-Lun Lin | Strategic board game |
USD937351S1 (en) * | 2018-06-30 | 2021-11-30 | Charles Mensah Korankye | Adinkra board game |
-
1900
- 1900-10-04 US US3197300A patent/US682052A/en not_active Expired - Lifetime
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2569637A (en) * | 1949-07-05 | 1951-10-02 | Barters Inc | Peg and hole puzzle device |
US3873101A (en) * | 1973-08-20 | 1975-03-25 | William S Kelly | Board game apparatus |
US5938201A (en) * | 1998-05-22 | 1999-08-17 | Gulliver; Daniel | Multiplication tables checkers games |
US20040256801A1 (en) * | 2003-06-20 | 2004-12-23 | Shih-Lun Lin | Strategic board game |
US6871854B2 (en) * | 2003-06-20 | 2005-03-29 | Heng Sheng Enterprises Corp. | Strategic board game |
USD937351S1 (en) * | 2018-06-30 | 2021-11-30 | Charles Mensah Korankye | Adinkra board game |
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