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US3679210A - Board game apparatus - Google Patents

Board game apparatus Download PDF

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US3679210A
US3679210A US75953A US3679210DA US3679210A US 3679210 A US3679210 A US 3679210A US 75953 A US75953 A US 75953A US 3679210D A US3679210D A US 3679210DA US 3679210 A US3679210 A US 3679210A
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game
indicia
game elements
value
elements
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US75953A
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Jeffrey D Breslow
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Glass Marvin and Associates
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Glass Marvin and Associates
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • A63F3/00072Board games concerning economics or finance, e.g. trading played along an endless track, e.g. monopoly
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00899Instruments for handling a playing piece
    • A63F2003/00908Instruments for handling a playing piece with clamping means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • a game device of the type having a game board, playing pieces, and a chance device to determine the advance of the playing pieces, characterized by the provision of playing cards having simulated works of art thereon and other playing cards having value indicia thereon.
  • the game board provides instructions for players as they advance therealong with respect to the purchase or sale of cards representing works of art.
  • the value cards are selected at random and removably attached to the simulated works of art to establish a value therefor with the value of art cards remaining concealed until the termination of the game.
  • this invention is directed to providing an improved chance-type game involving the purchase and sale of certain game elements wherein the game elements include replicas of works of art.
  • This invention is directed, in brief, to the provision of an improved chance-type game involving the purchase and sale of certain game elements.
  • the best mode currently contemplated for carrying out the invention includes the provision of a game board having consecutive playing spaces thereon, with different instructions indicated in each of the playing spaces. Playing pieces and a chance device for dictating the amount of advancement of the playing pieces are also provided.
  • the game further includes simulated money for the purchase and sale of game elements.
  • Two decks of cards are provided, one of which has reproductions of works of art thereon, and the other of which has different value indicia thereon. As art cards are selected from the deck in which such cards are included, the value indicia cards are random-selected along therewith and associated with the works of art for the remainder of the play of the game to establish an actual value of each work of art card which is known only to the possessor of the work of art card.
  • FIG. I is a perspective view ofthe game ofthis invention.
  • FIG. 2 is a plan view of one ofthe simulated work of art card elements of this invention.
  • FIG. 3 is a composite view of two of the value indicia card elements of this invention.
  • the game of this invention includes a game board 12 which is preferably of a generally flat rectangular pattern made of a suitable material, such as a stiff cardboard or plastic, or the like.
  • the game further includes a deck 14 of cards which include on one face thereof replicas of works of art, such as famous paintings as illustrated in the cards 14a, 14b, 14c, 14d, 14e, 14f and 14g. Also included is a deck of value indicia cards 16 having a plain or uniform back 16:! and value indicating indicia such as 1611 and 160 on the other face thereof.
  • the art cards 14 may be provided with information concerning the replica of the work of art and the artist.
  • the game further includes simulated money 18 in different denominations, such as represented by the stacks of money 18a, 18b, 18c, 18d and 18e.
  • a chance device 20, here shown in the form of a die, is provided and clip means 22 are also provided for removably securing one painting reproduction card 14 together with one value indicia card 16.
  • a board 24 may also be provided on which stacks of money may be placed to establish a bank 24a. Different playing pieces 26a, 26b, and 260 are provided for the several players.
  • the game board 12 includes an annular ring-like pattern 28 of different consecutive playing spaces 30, 30a, 32, 34 and 36,
  • Playing space 30 is a so-called auction" space
  • playing space 30a is a so-called open auction" space
  • playing space 32 is a space allowing a player to collect a certain amount of money from the bank 24a
  • playing space 34 is a space allowing a player to buy a painting from any other player for a specified amount of money
  • playing space 36 is a space requiring a player to sell a painting to the bank.
  • the center area 38 within the ring 28 is open and the decks of cards 14 and 16 are placed therein.
  • the different decks of cards 14 and 16 are shuffled with the value indicia cards 16 being placed face down on the board so that only the plain or common-backed face 16a thereof appears.
  • the deck of painting reproduction cards 14 are placed with the faces up so that the painting on the top card is visible.
  • Each participant is provided with an initial specific amount of money, such as a simulated $100,000, and each player chooses one painting card and one value card to initiate the collection.
  • the value card is clipped to the back of the painting card, so as to conceal its value from the other players.
  • each player may select a marker and place the marker anywhere along the ring 28 on any one of the spaces 30, 30a, 32, 34, and 36, but does not initially follow the instructions indicated on that particular space.
  • the object of the game is for the participants to acquire the greatest amount of value in works of art through participation in the game.
  • Every player has a chance to bid on the top card in the deck 14 but does not know the value of the simulated work of art, in that the value indicia card from the deck 16 is facing down and, of course, undisclosed.
  • the bidding starts at a set figure, such as $20,000, and continues until the painting is awarded to the highest bidder, who pays the bank the value of the bid.
  • the high bidder has paid for the simulated painting, he extracts a card from the top of deck 14 and also takes one card from the top of deck 16 which, depending upon the value l6b or 16c indicated thereon, remains with that simulated painting for the remainder of the game.
  • the value card is associated in secrecy with the simulated painting card, and is clipped thereto by the aid of a clip 22. It is to be understood that different value cards will have different specific numerical figures thereon, such as illustrated If a player lands on a space 34, it may instruct the player to buy a painting from the bank for the amount indicated on the space or buy a painting from another player for the amount indicated on the space. If the player does not choose to purchase, he does not have to. If the player does want to purchase a painting from another player, the other player must sell that painting to the first player for the amount specified on the space 34, regardless of the value thereof as indicated by the attached card 16.
  • the space 34 indicates that the player is to buy the painting from the bank
  • he selects the top card from the deck 14 and'pays the amount specified on space 34, and then takes the top value card from the deck 16 which determines the value of that painting. Again, this may determine that the painting 14 is worth anything from nothing (forgery") to as high as a simulated value of $150,000 or so.
  • the player clips the value card 16 selected against the back of the painting card selected from the deck 14, with the aid of clip 22, and places it face up, adjacent his position together with his other paintings.
  • the game of this invention not only provides a unique approach to a buy-and-sell-type game, wherein the location of the playing piece determines the activity to be taken, but it also affords a means of exposing the participants to simulations or replicas of works of art so that participation in the game will familiarize the participants with such works ofart.
  • a game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas.
  • chance means for determining the advancement of said playing pieces; a plu rality of first game elements having a pictorial representation thereon of subject matter capable of being bought and sold; a plurality of second game elements having different value inv dicia thereon; and means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
  • a game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces; a plu' rality of first game elements having representations of works of art thereon; a plurality of second game elements having different value indicia thereon; and means for removably affixing each of said value indicia game elements to said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
  • a game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces a plurality of first game elements having a pictorial representation thereon of subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing the sale or purchase ofsaid first game elements with said indicia indicating a purchase or sale price of said first game elements.
  • the game device of claim 3 including simulated money for use in the play of the game.
  • a game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated values; a plurality of playing pieces for advancement along the instruction areas; chance means determining the advancement of said playing pieces; a series offirst game elements having thereon indicia suggesting a subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; and means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
  • a game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces, a series of first game elements having thereon indicia suggestive of subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing the sale or purchase of said first game elements with said indicia indicating a purchase or sale price of said first game elements.

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A game device of the type having a game board, playing pieces, and a chance device to determine the advance of the playing pieces, characterized by the provision of playing cards having simulated works of art thereon and other playing cards having value indicia thereon. The game board provides instructions for players as they advance therealong with respect to the purchase or sale of cards representing works of art. The value cards are selected at random and removably attached to the simulated works of art to establish a value therefor with the value of art cards remaining concealed until the termination of the game.

Description

United States Patent Breslow [54] BOARD GAME APPARATUS [72] Inventor: Jeffrey D. Breslow, Chicago, Ill.
[73] Assignee: Marvin Glass & Associates [22] Filed: Sept. 28, 1970 2! Appl. No.: 75,953
3,148,885 9/1964 Varlese et al. .....273/134 C 3,334,903 8/1967 Glass et a1 ..273/134 C FOREIGN PATENTS OR APPLICATIONS 1,515,249 1/1968 France ..293/1 34 C [451 July 25,1972
Primary Examiner-Delbert B. Lowe Attorney-Hofgren, Wegner, Allen, Stellman and McCord 57 ABSTRACT A game device of the type having a game board, playing pieces, and a chance device to determine the advance of the playing pieces, characterized by the provision of playing cards having simulated works of art thereon and other playing cards having value indicia thereon. The game board provides instructions for players as they advance therealong with respect to the purchase or sale of cards representing works of art. The value cards are selected at random and removably attached to the simulated works of art to establish a value therefor with the value of art cards remaining concealed until the termination of the game.
7 Claims, 3 Drawing Figures BOARD GAME APPARATUS BACKGROUND OF THE INVENTION 1. Field of the Invention This invention relates to game devices.
2. Brief Description of the Prior Art There are many games which involve the concept of the advance of playing pieces along a playing board responsive to the dictates of a chance device. Moreover, many of these games also include opportunities to purchase items and simulated money is provided for that purpose. Game devices of this type usually are easily understood and have become very popular and well-received.
Few, if any, such games involve educational features for the participants. It is well recognized that participation in game activity is an excellent means for the absorption and retention of knowledge. Thus, those game activities which involve card elements having material or indicia thereon are especially suited for use as an educational-type chance game.
Little has been done in the game art in the way of providing games which involve the recognition of works of art. Accordingly, this invention is directed to providing an improved chance-type game involving the purchase and sale of certain game elements wherein the game elements include replicas of works of art.
SUMMARY OF THE INVENTION This invention is directed, in brief, to the provision of an improved chance-type game involving the purchase and sale of certain game elements.
The best mode currently contemplated for carrying out the invention includes the provision of a game board having consecutive playing spaces thereon, with different instructions indicated in each of the playing spaces. Playing pieces and a chance device for dictating the amount of advancement of the playing pieces are also provided. The game further includes simulated money for the purchase and sale of game elements. Two decks of cards are provided, one of which has reproductions of works of art thereon, and the other of which has different value indicia thereon. As art cards are selected from the deck in which such cards are included, the value indicia cards are random-selected along therewith and associated with the works of art for the remainder of the play of the game to establish an actual value of each work of art card which is known only to the possessor of the work of art card.
BRIEF DESCRIPTION OF THE DRAWINGS FIG. I is a perspective view ofthe game ofthis invention;
FIG. 2 is a plan view of one ofthe simulated work of art card elements of this invention; and
FIG. 3 is a composite view of two of the value indicia card elements of this invention.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail a specific embodiment therefor, with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the invention to the embodiment illustrated.
BRIEF DESCRIPTION OF THE PREFERRED EMBODIMENT The game of this invention includes a game board 12 which is preferably of a generally flat rectangular pattern made of a suitable material, such as a stiff cardboard or plastic, or the like.
The game further includes a deck 14 of cards which include on one face thereof replicas of works of art, such as famous paintings as illustrated in the cards 14a, 14b, 14c, 14d, 14e, 14f and 14g. Also included is a deck of value indicia cards 16 having a plain or uniform back 16:! and value indicating indicia such as 1611 and 160 on the other face thereof. The art cards 14 may be provided with information concerning the replica of the work of art and the artist.
The game further includes simulated money 18 in different denominations, such as represented by the stacks of money 18a, 18b, 18c, 18d and 18e. A chance device 20, here shown in the form of a die, is provided and clip means 22 are also provided for removably securing one painting reproduction card 14 together with one value indicia card 16. A board 24 may also be provided on which stacks of money may be placed to establish a bank 24a. Different playing pieces 26a, 26b, and 260 are provided for the several players.
The game board 12 includes an annular ring-like pattern 28 of different consecutive playing spaces 30, 30a, 32, 34 and 36, Playing space 30 is a so-called auction" space; playing space 30a is a so-called open auction" space; playing space 32 is a space allowing a player to collect a certain amount of money from the bank 24a; playing space 34 is a space allowing a player to buy a painting from any other player for a specified amount of money; and playing space 36 is a space requiring a player to sell a painting to the bank. The center area 38 within the ring 28 is open and the decks of cards 14 and 16 are placed therein.
To play the game, the different decks of cards 14 and 16 are shuffled with the value indicia cards 16 being placed face down on the board so that only the plain or common-backed face 16a thereof appears. The deck of painting reproduction cards 14 are placed with the faces up so that the painting on the top card is visible. Each participant is provided with an initial specific amount of money, such as a simulated $100,000, and each player chooses one painting card and one value card to initiate the collection. The value card is clipped to the back of the painting card, so as to conceal its value from the other players. Also, each player may select a marker and place the marker anywhere along the ring 28 on any one of the spaces 30, 30a, 32, 34, and 36, but does not initially follow the instructions indicated on that particular space. The object of the game is for the participants to acquire the greatest amount of value in works of art through participation in the game.
As each player takes his turn, and throws the chance device 20 to determine the degree of advancement, he will land on one of the spaces 30 to 36 and will have to follow the dictates of that space. If a player lands on space 30, then one of that players paintings must be put up for auction with the bidding beginning at a set minimum figure, such as $20,000. If no one bids, then the game proceeds with the next player taking his turn. Otherwise the painting is sold to the high bidder. Since only the possessor of the painting is aware of the actual value placed on the painting, there is ample opportunity for players to bluff in the play ofthe game.
If the player lands on a space 30a which is the open auction space, every player has a chance to bid on the top card in the deck 14 but does not know the value of the simulated work of art, in that the value indicia card from the deck 16 is facing down and, of course, undisclosed. Again, the bidding starts at a set figure, such as $20,000, and continues until the painting is awarded to the highest bidder, who pays the bank the value of the bid. After the high bidder has paid for the simulated painting, he extracts a card from the top of deck 14 and also takes one card from the top of deck 16 which, depending upon the value l6b or 16c indicated thereon, remains with that simulated painting for the remainder of the game. The value card is associated in secrecy with the simulated painting card, and is clipped thereto by the aid of a clip 22. It is to be understood that different value cards will have different specific numerical figures thereon, such as illustrated If a player lands on a space 34, it may instruct the player to buy a painting from the bank for the amount indicated on the space or buy a painting from another player for the amount indicated on the space. If the player does not choose to purchase, he does not have to. If the player does want to purchase a painting from another player, the other player must sell that painting to the first player for the amount specified on the space 34, regardless of the value thereof as indicated by the attached card 16. Where the space 34 indicates that the player is to buy the painting from the bank, then he selects the top card from the deck 14 and'pays the amount specified on space 34, and then takes the top value card from the deck 16 which determines the value of that painting. Again, this may determine that the painting 14 is worth anything from nothing (forgery") to as high as a simulated value of $150,000 or so. The player clips the value card 16 selected against the back of the painting card selected from the deck 14, with the aid of clip 22, and places it face up, adjacent his position together with his other paintings.
The game continues until every painting in stack 14 has been purchased, at which time the game terminates. Each player then totals the value of the different paintings which he has in his possession as dictated by the value cards 16 associated therewith, together with the amount of cash remaining and the player with the highest total worth is declared the winner.
Thus, it can be seen that during participationin the game of this invention, the players will become aware of the replicas of certain works of art, such as simulated at 14a, 14b, 14c, 14d, 14e, 14f and 14g. Through occasional repeated play of the game participants will be able to recognize the work of art and associate it with the artist and the title of the work of art which may be printed on the front or rear face of the painting together with any short biographical information material. Thus, the game of this invention not only provides a unique approach to a buy-and-sell-type game, wherein the location of the playing piece determines the activity to be taken, but it also affords a means of exposing the participants to simulations or replicas of works of art so that participation in the game will familiarize the participants with such works ofart.
The foregoing detailed description has been given for clearness of understanding only, and no unnecessary limitations should be understood therefrom, as some modifications may be obvious to those skilled in the art.
lclaim:
l. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas. chance means for determining the advancement of said playing pieces; a plu rality of first game elements having a pictorial representation thereon of subject matter capable of being bought and sold; a plurality of second game elements having different value inv dicia thereon; and means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
2. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces; a plu' rality of first game elements having representations of works of art thereon; a plurality of second game elements having different value indicia thereon; and means for removably affixing each of said value indicia game elements to said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
3. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces a plurality of first game elements having a pictorial representation thereon of subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing the sale or purchase ofsaid first game elements with said indicia indicating a purchase or sale price of said first game elements.
4. The game device of claim 3 wherein the first game elements have representations of works of art thereon.
5. The game device of claim 3 including simulated money for use in the play of the game.
6. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated values; a plurality of playing pieces for advancement along the instruction areas; chance means determining the advancement of said playing pieces; a series offirst game elements having thereon indicia suggesting a subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; and means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
7. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces, a series of first game elements having thereon indicia suggestive of subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing the sale or purchase of said first game elements with said indicia indicating a purchase or sale price of said first game elements.
rum

Claims (7)

1. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas. chance means for determining the advancement of said playing pieces; a plurality of first game elements having a pictorial representation thereon of subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; and means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
2. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces; a plurality of first game elements having representations of works of art thereon; a plurality of second game elements having different value indicia thereon; and means for removably affixing each of said value indicia game elements to said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
3. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces, a plurality of first game elements having a pictorial representation thereon of subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing the sale or purchase of said first game elements with said indicia indicating a purchase or sale price of said first game elements.
4. The game device of claim 3 wherein the first game elements have representations of works of art thereon.
5. The game device of claim 3 including simulated money for use in the play of the game.
6. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated values; a plurality of playing pieces for advancement along the instruction areas; chance means determining the advancement of said playing pieces; a series of first game elements having thereon indicia suggesting a subject matter capable of being bought and sold; a plurality of second game elements having different value indicia thereon; and means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing transactions involving the transfer of said first game elements and attached second game elements.
7. A game device comprising: a game board having a plurality of game instruction areas thereon arranged along a path and including indicia instructing a participant to take part in transactions of simulated value; a plurality of playing pieces for advancement along the instruction areas; chance means for determining the advancement of said playing pieces, a series of first game elements having thereon indicia suggestive of subject matter capable of being bought and sold; a pluralitY of second game elements having different value indicia thereon; means for removably affixing each of said value indicia game elements to one of said first game elements so as to conceal said value indicia, said instruction area indicia including indicia directing the sale or purchase of said first game elements with said indicia indicating a purchase or sale price of said first game elements.
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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4775321A (en) * 1987-02-24 1988-10-04 Charlotte Comeaux System for teaching money values
US4890842A (en) * 1988-11-08 1990-01-02 Plange Wim C Board game apparatus
US20130226772A1 (en) * 1996-03-25 2013-08-29 Cfph, Llc Acquiring people
US10304292B2 (en) 2003-03-31 2019-05-28 Cantor Index, Llc System and method for betting on a participant in a group of events
US10398983B2 (en) 2007-04-16 2019-09-03 Cfph, Llc Controlled gaming between registered and unregistered players
US10586282B2 (en) 1996-03-25 2020-03-10 Cfph, Llc System and method for trading based on tournament-style events
USD950650S1 (en) * 2020-05-21 2022-05-03 Yong Cheol Kim Playing cards

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US3148885A (en) * 1962-02-16 1964-09-15 Rocco S Varlese Art collector's game
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FR1515249A (en) * 1967-01-20 1968-03-01 Eva Krugier Board game

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US2174058A (en) * 1937-08-11 1939-09-26 Mcgennis Cecil Moulton Game
US3148885A (en) * 1962-02-16 1964-09-15 Rocco S Varlese Art collector's game
US3334903A (en) * 1965-03-08 1967-08-08 Marvin Glass & Associates Game apparatus comprising a device for distinguishing between differently shaped cards
FR1515249A (en) * 1967-01-20 1968-03-01 Eva Krugier Board game

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4775321A (en) * 1987-02-24 1988-10-04 Charlotte Comeaux System for teaching money values
US4890842A (en) * 1988-11-08 1990-01-02 Plange Wim C Board game apparatus
US20130226772A1 (en) * 1996-03-25 2013-08-29 Cfph, Llc Acquiring people
US10586282B2 (en) 1996-03-25 2020-03-10 Cfph, Llc System and method for trading based on tournament-style events
US10304292B2 (en) 2003-03-31 2019-05-28 Cantor Index, Llc System and method for betting on a participant in a group of events
US11043078B2 (en) 2003-03-31 2021-06-22 Cantor Index, Llc System and method for betting on a participant in a group of events
US10398983B2 (en) 2007-04-16 2019-09-03 Cfph, Llc Controlled gaming between registered and unregistered players
US11192030B2 (en) 2007-04-16 2021-12-07 Cfph, Llc Box office game
USD950650S1 (en) * 2020-05-21 2022-05-03 Yong Cheol Kim Playing cards

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