[go: up one dir, main page]

US3508751A - Electronic searching game - Google Patents

Electronic searching game Download PDF

Info

Publication number
US3508751A
US3508751A US706374A US3508751DA US3508751A US 3508751 A US3508751 A US 3508751A US 706374 A US706374 A US 706374A US 3508751D A US3508751D A US 3508751DA US 3508751 A US3508751 A US 3508751A
Authority
US
United States
Prior art keywords
light
photocell
transistor
players
speaker
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US706374A
Inventor
Burton C Meyer
Norman Kramer
Marvin I Glass
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Glass Marvin and Associates
Original Assignee
Glass Marvin and Associates
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Glass Marvin and Associates filed Critical Glass Marvin and Associates
Application granted granted Critical
Publication of US3508751A publication Critical patent/US3508751A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2472Buzzer, beep or electric bell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • A63F2009/2494Battery, e.g. dry cell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/42Miscellaneous game characteristics with a light-sensitive substance, e.g. photoluminescent

Definitions

  • Each of the players wears an apron having one or more surface portions which are highly reflective, and the player who is it is blindfolded and required to search the darkened room by means of the light and to identify one of the other players by the pattern of beeps that he hears in the speaker.
  • the present invention is essentially an electronic version of the familiar hide-and-seek game and provides novel apparatus for use by a blindfolded player in searching for the other players.
  • SUMMARY OF THE INVENTION Game apparatus comprising a portable housing adapted to be held in a players hand, a battery in said housing, light means in said housing connected with said battery and operative to emit a beam of light from the housing, a circuit arrangement within said housing including a photocell adjacent said light means and aimed at a position along the beam of light produced by said means, an oscillator, a speaker, said circuit arrangement being operative to produce intermittent sounds in response to the impingement of light on said photocell, and means separate from said housing including a light reflective surface, whereby the movement of the beam of light through a path including said light reflective surface produces a distinct variation in the sounds produced by said circuit arrangement as said beam moves into line with said light reflective surface.
  • FIGURE 1 is a perspective view of a combined spot light and sensing device embodying the invention
  • FIGURE 2 is an enlarged vertical cross section of the device shown in FIGURE 1;
  • FIGURE 3 is a perspective of an apron having reflecting spots
  • FIGURE 4 is a diagram of the electronic circuit used in the unit of FIGURE 2.
  • a spot light unit to be manipulated by one of the players, and a plurality of aprons 12, one for each of the players.
  • Each of the aprons 12 presents a substantial area 14 of a dark color, which is substantially non-reflective in character, and one or more spots 16 and 18 which are of a light color and highly reflective, preferably of a material such as Scotchlite which reflects light in the direction of its source.
  • the spots on each apron if more than one, are arranged in a pattern "ice and differ from the pattern of the spots on every other apron.
  • Each apron is provided with a strap 20 or other suitable means to hold it in place on a player, preferably supporting the apron around the players neck.
  • Spot light 10 comprises a body or housing having a head portion 22 and a handle section 24 in which are contained flashlight cells 26 and 28.
  • the housing is preferably formed of two halves of insulating plastic or the like and arranged to open in any suitable manner, as through a wall of handle 24, to allow replacement of batteries 26 and 28.
  • a conductive spring clip 30 makes contact with the bottom of cell 28 and yieldingly presses it and cell 26 upwardly, as seen in FIGURE 2, so as to press a terminal 32 on the upper cell into contact with a conductive spring strip 34.
  • Strip 34 is supported on a shelf 36 carried on a partition 38 forming a part of head portion 22.
  • Strip 34 has an up-turned portion pressed by reason of its resiliency against a terminal 40 of a lamp bulb 41 carried in a parabolic reflector 42.
  • a conductive spring strip 44 is in contact with the other terminal of lamp 41 and projects downwardly in the direction of handle section 24 in a position to form a switch element spaced from a switch contact element 46 fixed in head portion 22.
  • a trigger-like member 48 positioned adjacent to handle section 24 and pivoted on a fulcrum pin 50, has a finger 52 positioned to engage a lower portion of strip 44 to press strip 44 against contact 46.
  • a wire 54 connects contact 46 to spring clip 30 to complete the circuit so that lamp 41 will light when trigger 48 is pressed.
  • Reflector 42 is preferably of a parabolic type which concentrates the light from lamp 41 in a narrow well-defined beam sufiiciently accurate to illuminate the spots 16 and 18 independently of each other at a substantial distance, as within the confines of an ordinary room.
  • a photocell 56 is positioned preferably close to reflec tor 42 and is aimed to intersect the beam from lamp 41 at a predetermined distance from the source, so as to receive light from the latter when reflected from an object within an ordinary room.
  • Photocell 56 is connected by Wires 58 and 60 with an oscillator unit generally designated as 62 and located in head portion 22.
  • a lead 78 connected to battery contact 34 extends into oscillator 62, where it is connected with a transistor 66 and also to a resistor 68 which in turn is connected with photocell 56 by above mentioned wire 58.
  • Wire 60 from photocell 56 connects to a transistor 70 and also to a capacitor 72.
  • Transistor 66 has a lead 74 connected to a loud speaker 76 supported on a circular portion and abutting a partition 38, and head portion 22 has a plurality of openings 77 through which the sound of speaker 76 may be heard.
  • Transistor 70 has a lead 64 connecting to switch element 44 to complete a second circuit from cells 26 and 28 through switch elements 44 and 46 and oscillator 62.
  • a lead 80 connects lead 64 to speaker 76, the whole being a circuit which, when contact is established between strip 44 and contact 46, will emit from loud speaker 76 a series of sounds, tones or beeps whenever a sufficient amount of light falls upon photocell 56.
  • the photocell 56 is of the cadimum selenide type and the cell proper is installed within the tube or housing 57 a substantial distance rearwardly of the front opening, so as to respond essentially only to a point source of light.
  • the photocell is aimed to intersect the axis of the relatively narrow beam from light 41 at a distance convenient for use in an ordinary room, a distance of about five feet being preferred. Consequently, with the fast response time of the cell and the placement of the cell in tube 57 for sensitive response, there is provided a device which offers rapid detection of differences in the light reflective qualities of objects illuminated by the light 41.
  • transistors 66 and 70 are so arranged as to form a simple direct-coupled oscillator.
  • base current flows through resistor 68 and photocell 56 into transistor 70.
  • the collector current of transistor 70 is the base current of transistor 66 and the resulting collector current of transistor 66 divides between the speaker 76 and the feedback path 72, 56, 68.
  • the feedback current adds to the base current of transistor 70 and the resulting regeneration saturates transistor 66. causing the speaker 76 to emit a loud click.
  • the speaker click ceases when the current decay falls to a value which no longer keeps transistor 66 saturated.
  • transistor 66 As transistor 66 comes out of saturation, the voltage change is fed back to the base of transistor 70 and causes a regeneration which rapidly turns off both transistors.
  • the charge on capacitor 72 is such that the base of transistor 70 is made negative.
  • the capacitor 72 begins to charge toward the battery 26, 28 through photocell 56 and resistor 68. When the base voltage reaches the base to emitter on voltage of transistor 70, the latter begins to conduct and starts a new cycle.
  • the clicks emitted by speaker 76 are controlled by the values of resistor 68 and photocell 56.
  • the only variable is the resistance of photocell 56, as determined by the amount of light impinging on the photocell from the reflected light of lamp 41 as it is focused on a surface, such as the target areas 16, 18. Consequently, the more light that is reflected on the photocell the greater is the frequency of the sounds emitted by the speaker 76.
  • a player in a darkened room grasps handle portion 24, having first been blindfolded, presses trigger 48 which turns on lamps 41 and oscillator 62, and then proceeds to search the room for other players who are wearing aprons as .12, it being remembered that each of the latter has a different pattern of spots 16 and 18.
  • the usual objects in the room will ordinarily not reflect suflicient light to activate photocell 56 or will only produce a relatively slow frequency of sounds from speaker 76. But if the beam from lamp 41 and reflector 42 happens to hit one of the highly reflective spots on an apron 12, enough light will be reflected to activate photocell 56 and loud speaker 76 will emit a series of sounds.
  • the device is manipulated to sweep the other patterns, for example side-by-side rather than vertically.
  • a considerable degree of skill is required on the part of the player, since he must not only sweep the beam slowly and carefully enough to be able to recognize the sounds and the arrangement of the reflecting spots, but he must also remember the number of spots on the apron worn by each of the other players.
  • the game could be simplified by requiring the operator to recognize only the number of spots, and not the individual players.
  • Game apparatus comprising a portable housing adapted to be held in a players hand, a battery in said housing, light means in said housing connected with said battery and operative to emit a beam of light from the housing, a circuit arrangement Within said housing including a photocell adjacent said light means and focused at a position along the beam of light produced by said means, an oscillator, and a speaker, said circuit arrangement being operative to produce intermittent sounds in response to the impingment of light on said photocell, and means separate from said housing including an apron worn by another player and having a light reflective surface, whereby the movement of the beam of light through a path including said light reflective surface on said apron produces a distinct variation in the sounds produced by said circuit arrangement as said beam moves into focus with said light reflective surface.
  • each of a plurality of players has one of said aprons with each apron having a distinctive arrangement of reflective spots so as to make it possible to identify the various players.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Photometry And Measurement Of Optical Pulse Characteristics (AREA)

Description

April 28, 1970 B. c. MEYER ETAL ELECTRONIC SEARCHING GAME Filed Feb. 19, 1968 INVENTORS 54/27 0/1 0. MEYER NORMA/V X64445? MAfiV/A/ Z 644 55 BY )Z -w b.
ATTO NEV United States Patent O 3,508,751 ELECTRONIC SEARCHING GAME Burton C. Meyer, Norman Kramer, and Marvin I. Glass, Chicago, Ill., assignors to Marvin Glass & Associates, Chicago, 111., a partnership Filed Feb. 19, 1968, Ser. No. 706,374 Int. Cl. A63f 9/02 US. Cl. 273-101.1 3 Claims ABSTRACT OF THE DISCLOSURE A hand-held unit projects a beam of light and has a photocell, oscillator and speaker arranged in a circuit, so as to emit a succession of beeps when the light of the beam is reflected from a light reflective object and received by the photocell. The frequency of the sounds varies with the reflection characteristics of the object. Each of the players wears an apron having one or more surface portions which are highly reflective, and the player who is it is blindfolded and required to search the darkened room by means of the light and to identify one of the other players by the pattern of beeps that he hears in the speaker.
BACKGROUND OF THE INVENTION The present invention is essentially an electronic version of the familiar hide-and-seek game and provides novel apparatus for use by a blindfolded player in searching for the other players.
SUMMARY OF THE INVENTION Game apparatus comprising a portable housing adapted to be held in a players hand, a battery in said housing, light means in said housing connected with said battery and operative to emit a beam of light from the housing, a circuit arrangement within said housing including a photocell adjacent said light means and aimed at a position along the beam of light produced by said means, an oscillator, a speaker, said circuit arrangement being operative to produce intermittent sounds in response to the impingement of light on said photocell, and means separate from said housing including a light reflective surface, whereby the movement of the beam of light through a path including said light reflective surface produces a distinct variation in the sounds produced by said circuit arrangement as said beam moves into line with said light reflective surface.
BRIEF DESCRIPTION OF THE DRAWINGS FIGURE 1 is a perspective view of a combined spot light and sensing device embodying the invention;
FIGURE 2 is an enlarged vertical cross section of the device shown in FIGURE 1;
FIGURE 3 is a perspective of an apron having reflecting spots; and
FIGURE 4 is a diagram of the electronic circuit used in the unit of FIGURE 2.
DESCRIPTION OF THE PREFERRED EMBODIMENT As seen in the drawings, there is provided a spot light unit, generally designated as 10, to be manipulated by one of the players, and a plurality of aprons 12, one for each of the players. Each of the aprons 12 presents a substantial area 14 of a dark color, which is substantially non-reflective in character, and one or more spots 16 and 18 which are of a light color and highly reflective, preferably of a material such as Scotchlite which reflects light in the direction of its source. The spots on each apron, if more than one, are arranged in a pattern "ice and differ from the pattern of the spots on every other apron. Each apron is provided with a strap 20 or other suitable means to hold it in place on a player, preferably supporting the apron around the players neck.
Spot light 10 comprises a body or housing having a head portion 22 and a handle section 24 in which are contained flashlight cells 26 and 28. The housing is preferably formed of two halves of insulating plastic or the like and arranged to open in any suitable manner, as through a wall of handle 24, to allow replacement of batteries 26 and 28. A conductive spring clip 30 makes contact with the bottom of cell 28 and yieldingly presses it and cell 26 upwardly, as seen in FIGURE 2, so as to press a terminal 32 on the upper cell into contact with a conductive spring strip 34. Strip 34 is supported on a shelf 36 carried on a partition 38 forming a part of head portion 22. Strip 34 has an up-turned portion pressed by reason of its resiliency against a terminal 40 of a lamp bulb 41 carried in a parabolic reflector 42. A conductive spring strip 44 is in contact with the other terminal of lamp 41 and projects downwardly in the direction of handle section 24 in a position to form a switch element spaced from a switch contact element 46 fixed in head portion 22. A trigger-like member 48, positioned adjacent to handle section 24 and pivoted on a fulcrum pin 50, has a finger 52 positioned to engage a lower portion of strip 44 to press strip 44 against contact 46. A wire 54 connects contact 46 to spring clip 30 to complete the circuit so that lamp 41 will light when trigger 48 is pressed. The resilience of strip 44 moves it away from contact 46 and restores trigger 48 to its former position when released by the player. Reflector 42 is preferably of a parabolic type which concentrates the light from lamp 41 in a narrow well-defined beam sufiiciently accurate to illuminate the spots 16 and 18 independently of each other at a substantial distance, as within the confines of an ordinary room.
A photocell 56 is positioned preferably close to reflec tor 42 and is aimed to intersect the beam from lamp 41 at a predetermined distance from the source, so as to receive light from the latter when reflected from an object within an ordinary room. Photocell 56 is connected by Wires 58 and 60 with an oscillator unit generally designated as 62 and located in head portion 22. A lead 78 connected to battery contact 34 extends into oscillator 62, where it is connected with a transistor 66 and also to a resistor 68 which in turn is connected with photocell 56 by above mentioned wire 58. Wire 60 from photocell 56 connects to a transistor 70 and also to a capacitor 72. Transistor 66 has a lead 74 connected to a loud speaker 76 supported on a circular portion and abutting a partition 38, and head portion 22 has a plurality of openings 77 through which the sound of speaker 76 may be heard. Transistor 70 has a lead 64 connecting to switch element 44 to complete a second circuit from cells 26 and 28 through switch elements 44 and 46 and oscillator 62. A lead 80 connects lead 64 to speaker 76, the whole being a circuit which, when contact is established between strip 44 and contact 46, will emit from loud speaker 76 a series of sounds, tones or beeps whenever a sufficient amount of light falls upon photocell 56.
In the preferred embodiment of the invention, the photocell 56 is of the cadimum selenide type and the cell proper is installed within the tube or housing 57 a substantial distance rearwardly of the front opening, so as to respond essentially only to a point source of light. As indicated previously, the photocell is aimed to intersect the axis of the relatively narrow beam from light 41 at a distance convenient for use in an ordinary room, a distance of about five feet being preferred. Consequently, with the fast response time of the cell and the placement of the cell in tube 57 for sensitive response, there is provided a device which offers rapid detection of differences in the light reflective qualities of objects illuminated by the light 41.
With reference particularly to FIGURE 4 which shows the electronic circuit used in the device 10, it is to be noted that transistors 66 and 70 are so arranged as to form a simple direct-coupled oscillator. When the switch 44- is closed, base current flows through resistor 68 and photocell 56 into transistor 70. The collector current of transistor 70 is the base current of transistor 66 and the resulting collector current of transistor 66 divides between the speaker 76 and the feedback path 72, 56, 68. The feedback current adds to the base current of transistor 70 and the resulting regeneration saturates transistor 66. causing the speaker 76 to emit a loud click. The speaker click ceases when the current decay falls to a value which no longer keeps transistor 66 saturated. As transistor 66 comes out of saturation, the voltage change is fed back to the base of transistor 70 and causes a regeneration which rapidly turns off both transistors. The charge on capacitor 72 is such that the base of transistor 70 is made negative. The capacitor 72 begins to charge toward the battery 26, 28 through photocell 56 and resistor 68. When the base voltage reaches the base to emitter on voltage of transistor 70, the latter begins to conduct and starts a new cycle.
Thus it is seen that the clicks emitted by speaker 76 are controlled by the values of resistor 68 and photocell 56. The only variable is the resistance of photocell 56, as determined by the amount of light impinging on the photocell from the reflected light of lamp 41 as it is focused on a surface, such as the target areas 16, 18. Consequently, the more light that is reflected on the photocell the greater is the frequency of the sounds emitted by the speaker 76.
In the operation of the device a player in a darkened room grasps handle portion 24, having first been blindfolded, presses trigger 48 which turns on lamps 41 and oscillator 62, and then proceeds to search the room for other players who are wearing aprons as .12, it being remembered that each of the latter has a different pattern of spots 16 and 18. The usual objects in the room will ordinarily not reflect suflicient light to activate photocell 56 or will only produce a relatively slow frequency of sounds from speaker 76. But if the beam from lamp 41 and reflector 42 happens to hit one of the highly reflective spots on an apron 12, enough light will be reflected to activate photocell 56 and loud speaker 76 will emit a series of sounds. If now the device is manipulated to sweep the other patterns, for example side-by-side rather than vertically. A considerable degree of skill is required on the part of the player, since he must not only sweep the beam slowly and carefully enough to be able to recognize the sounds and the arrangement of the reflecting spots, but he must also remember the number of spots on the apron worn by each of the other players. For young players the game could be simplified by requiring the operator to recognize only the number of spots, and not the individual players.
The invention has been described in connection with a specific device, but it will be apparent that variations or modifications of the disclosed structure might be made without departing from the principles of this invention.
What is claimed is:
1. Game apparatus comprising a portable housing adapted to be held in a players hand, a battery in said housing, light means in said housing connected with said battery and operative to emit a beam of light from the housing, a circuit arrangement Within said housing including a photocell adjacent said light means and focused at a position along the beam of light produced by said means, an oscillator, and a speaker, said circuit arrangement being operative to produce intermittent sounds in response to the impingment of light on said photocell, and means separate from said housing including an apron worn by another player and having a light reflective surface, whereby the movement of the beam of light through a path including said light reflective surface on said apron produces a distinct variation in the sounds produced by said circuit arrangement as said beam moves into focus with said light reflective surface.
2. Game apparatus as set forth in claim 1, wherein each of a plurality of players has one of said aprons with each apron having a distinctive arrangement of reflective spots so as to make it possible to identify the various players.
3. Game apparatus as set forth in claim 1, wherein said circuit arrangement and light means are controlled by a single off-on switch on said housing.
References Cited UNITED STATES PATENTS 3,024,568 3/1962 Barnett 46232 3,064,390 11/1962 Barnes 46232 3,150,461 9/1964 Grist.
3,240,924 3/1966 Darby 273-101.l X 3,257,741 6/1966 Cameron et a1. 27310l.1 X
OTHER REFERENCES Electronics, c. R. Hurtig, Feb. 1, 1957. pp. 162 163.
ANTON O. 'OECHSLE, Primary Examiner M. R. PAGE, Assistant Examiner US. Cl. X.R.
US706374A 1968-02-19 1968-02-19 Electronic searching game Expired - Lifetime US3508751A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US70637468A 1968-02-19 1968-02-19

Publications (1)

Publication Number Publication Date
US3508751A true US3508751A (en) 1970-04-28

Family

ID=24837281

Family Applications (1)

Application Number Title Priority Date Filing Date
US706374A Expired - Lifetime US3508751A (en) 1968-02-19 1968-02-19 Electronic searching game

Country Status (1)

Country Link
US (1) US3508751A (en)

Cited By (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3747266A (en) * 1972-04-03 1973-07-24 Suchiron Kagaku Kogyo Kk Sounding device
US4042236A (en) * 1975-05-21 1977-08-16 Leprevost Dale Alan Tennis game method and apparatus
US4086711A (en) * 1977-02-14 1978-05-02 The United States Of America As Represented By The Secretary Of The Army Laser hit indicator using reflective materials
US4171811A (en) * 1978-02-10 1979-10-23 Marvin Glass & Associates Light gun with photo detector and counter
US4363484A (en) * 1980-11-19 1982-12-14 Marvin Glass & Associates Electronic table tennis game apparatus
US4365439A (en) * 1980-09-02 1982-12-28 Zbigniew Litynski Toy laser-type gun
US4392830A (en) * 1981-10-27 1983-07-12 Norman Salzman Body coordination training aid
US4403777A (en) * 1981-01-08 1983-09-13 Mattel, Inc. Electronic game using phototransducer
US4512745A (en) * 1983-05-16 1985-04-23 The United States Of America As Represented By The Secretary Of The Navy Flight simulator with dual probe multi-sensor simulation
US4533144A (en) * 1983-07-11 1985-08-06 Manuel Juarez Electronic game
US4597740A (en) * 1981-08-27 1986-07-01 Honeywell Gmbh Method for simulation of a visual field of view
US4737134A (en) * 1986-03-13 1988-04-12 Rumsey Daniel L Sound producing ball
US4854595A (en) * 1985-02-27 1989-08-08 Precitronic Gesellschaft fur Feinmechanic und Electronic mbH Firearm aiming simulator device
US4971592A (en) * 1989-12-29 1990-11-20 Carcia Iii Joseph P Toy ghost detector device
US5137488A (en) * 1991-08-23 1992-08-11 Peter Yeh Sports rod equipped with sound reproducing means
US5904621A (en) * 1997-06-25 1999-05-18 Tiger Electronics, Ltd. Electronic game with infrared emitter and sensor
US5984788A (en) * 1997-06-09 1999-11-16 Toymax Inc. Interactive toy shooting game having a target with a feelable output
US6071166A (en) * 1998-04-21 2000-06-06 Toymax Inc. Light shooting and detecting toy figures
US6261180B1 (en) 1998-02-06 2001-07-17 Toymax Inc. Computer programmable interactive toy for a shooting game
US6302796B1 (en) 1997-02-05 2001-10-16 Toymax Inc. Player programmable, interactive toy for a shooting game
US20060287113A1 (en) * 2005-05-19 2006-12-21 Small David B Lazer tag advanced
US20080188314A1 (en) * 2007-01-04 2008-08-07 Brian Rosenblum Toy laser gun and laser target system

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3024568A (en) * 1960-03-09 1962-03-13 Harry E Barnett Toy stethoscope with electronically simulated heartbeat
US3064390A (en) * 1960-04-25 1962-11-20 Lewis C Barnes Electric toy
US3150461A (en) * 1960-11-25 1964-09-29 Grist Franklin James Toy sounding space helmet
US3240924A (en) * 1962-05-16 1966-03-15 Joseph R Darby Target gun
US3257741A (en) * 1964-05-13 1966-06-28 Scott H Cameron Synthetic gunnery trainer system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3024568A (en) * 1960-03-09 1962-03-13 Harry E Barnett Toy stethoscope with electronically simulated heartbeat
US3064390A (en) * 1960-04-25 1962-11-20 Lewis C Barnes Electric toy
US3150461A (en) * 1960-11-25 1964-09-29 Grist Franklin James Toy sounding space helmet
US3240924A (en) * 1962-05-16 1966-03-15 Joseph R Darby Target gun
US3257741A (en) * 1964-05-13 1966-06-28 Scott H Cameron Synthetic gunnery trainer system

Cited By (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3747266A (en) * 1972-04-03 1973-07-24 Suchiron Kagaku Kogyo Kk Sounding device
US4042236A (en) * 1975-05-21 1977-08-16 Leprevost Dale Alan Tennis game method and apparatus
US4086711A (en) * 1977-02-14 1978-05-02 The United States Of America As Represented By The Secretary Of The Army Laser hit indicator using reflective materials
US4171811A (en) * 1978-02-10 1979-10-23 Marvin Glass & Associates Light gun with photo detector and counter
US4365439A (en) * 1980-09-02 1982-12-28 Zbigniew Litynski Toy laser-type gun
US4363484A (en) * 1980-11-19 1982-12-14 Marvin Glass & Associates Electronic table tennis game apparatus
US4403777A (en) * 1981-01-08 1983-09-13 Mattel, Inc. Electronic game using phototransducer
US4597740A (en) * 1981-08-27 1986-07-01 Honeywell Gmbh Method for simulation of a visual field of view
US4392830A (en) * 1981-10-27 1983-07-12 Norman Salzman Body coordination training aid
US4512745A (en) * 1983-05-16 1985-04-23 The United States Of America As Represented By The Secretary Of The Navy Flight simulator with dual probe multi-sensor simulation
US4533144A (en) * 1983-07-11 1985-08-06 Manuel Juarez Electronic game
US4854595A (en) * 1985-02-27 1989-08-08 Precitronic Gesellschaft fur Feinmechanic und Electronic mbH Firearm aiming simulator device
US4737134A (en) * 1986-03-13 1988-04-12 Rumsey Daniel L Sound producing ball
US4971592A (en) * 1989-12-29 1990-11-20 Carcia Iii Joseph P Toy ghost detector device
US5137488A (en) * 1991-08-23 1992-08-11 Peter Yeh Sports rod equipped with sound reproducing means
US6302796B1 (en) 1997-02-05 2001-10-16 Toymax Inc. Player programmable, interactive toy for a shooting game
US5984788A (en) * 1997-06-09 1999-11-16 Toymax Inc. Interactive toy shooting game having a target with a feelable output
US5904621A (en) * 1997-06-25 1999-05-18 Tiger Electronics, Ltd. Electronic game with infrared emitter and sensor
US6261180B1 (en) 1998-02-06 2001-07-17 Toymax Inc. Computer programmable interactive toy for a shooting game
US6071166A (en) * 1998-04-21 2000-06-06 Toymax Inc. Light shooting and detecting toy figures
US20060287113A1 (en) * 2005-05-19 2006-12-21 Small David B Lazer tag advanced
US7846028B2 (en) 2005-05-19 2010-12-07 Shoot The Moon Products Ii, Llc Lazer tag advanced
US20080188314A1 (en) * 2007-01-04 2008-08-07 Brian Rosenblum Toy laser gun and laser target system
US8721460B2 (en) 2007-01-04 2014-05-13 Jakks Pacific, Inc. Toy laser gun and laser target system

Similar Documents

Publication Publication Date Title
US3508751A (en) Electronic searching game
US5279513A (en) Illuminating toy
US4363484A (en) Electronic table tennis game apparatus
US4171811A (en) Light gun with photo detector and counter
US4375666A (en) Electronic guessing game
US4659919A (en) Optical sensing circuit for audio activation of toys
US5032099A (en) Toy musical box
US5672131A (en) Electronic paddle game
US4375287A (en) Audio responsive digital toy
US4974833A (en) Electronic martial arts training device
US4973286A (en) Multiple activation crib toy
US4814800A (en) Light show projector
GB2186350A (en) Toy gun
US5459312A (en) Action apparatus and method with non-contact mode selection and operation
US4479329A (en) Toy including motion-detecting means for activating same
US6482071B1 (en) Lighted coil spring amusement device
US5054785A (en) Game ball support device and piezoelectric ball motion detector
US4840383A (en) Illuminated dart
US5377996A (en) Electronic paddle game device
US4651998A (en) Projectile target game with score keeping apparatus
US3133733A (en) Baseball game apparatus including movable target panels at which a baseball is thrown by the player
US3436076A (en) Psychological training device for a sport
US5042814A (en) Instructional ball hitting device
US4334679A (en) Hand-held pinball game
US5676450A (en) Stimulus responsive sound/light amusement assembly