US20050041161A1 - Systems and methods for digital entertainment - Google Patents
Systems and methods for digital entertainment Download PDFInfo
- Publication number
- US20050041161A1 US20050041161A1 US10/951,122 US95112204A US2005041161A1 US 20050041161 A1 US20050041161 A1 US 20050041161A1 US 95112204 A US95112204 A US 95112204A US 2005041161 A1 US2005041161 A1 US 2005041161A1
- Authority
- US
- United States
- Prior art keywords
- facility
- lighting
- video display
- game
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 title claims abstract description 77
- 230000000694 effects Effects 0.000 claims abstract description 67
- 239000003086 colorant Substances 0.000 claims description 13
- 238000001228 spectrum Methods 0.000 claims description 7
- 238000005286 illumination Methods 0.000 description 72
- 230000008859 change Effects 0.000 description 18
- 238000004880 explosion Methods 0.000 description 12
- 230000036541 health Effects 0.000 description 11
- 230000004044 response Effects 0.000 description 11
- 230000008901 benefit Effects 0.000 description 10
- 238000004883 computer application Methods 0.000 description 10
- 238000010586 diagram Methods 0.000 description 10
- 230000006870 function Effects 0.000 description 10
- 238000004088 simulation Methods 0.000 description 10
- 230000000007 visual effect Effects 0.000 description 9
- 239000007787 solid Substances 0.000 description 8
- 238000004891 communication Methods 0.000 description 6
- 230000006872 improvement Effects 0.000 description 6
- 241000475481 Nebula Species 0.000 description 5
- 238000013461 design Methods 0.000 description 5
- 239000004744 fabric Substances 0.000 description 5
- 238000013507 mapping Methods 0.000 description 5
- 239000000463 material Substances 0.000 description 5
- 230000001151 other effect Effects 0.000 description 5
- 238000012800 visualization Methods 0.000 description 5
- 230000009471 action Effects 0.000 description 4
- 239000008186 active pharmaceutical agent Substances 0.000 description 4
- 238000004422 calculation algorithm Methods 0.000 description 4
- 230000003993 interaction Effects 0.000 description 4
- KRQUFUKTQHISJB-YYADALCUSA-N 2-[(E)-N-[2-(4-chlorophenoxy)propoxy]-C-propylcarbonimidoyl]-3-hydroxy-5-(thian-3-yl)cyclohex-2-en-1-one Chemical compound CCC\C(=N/OCC(C)OC1=CC=C(Cl)C=C1)C1=C(O)CC(CC1=O)C1CCCSC1 KRQUFUKTQHISJB-YYADALCUSA-N 0.000 description 3
- OAICVXFJPJFONN-UHFFFAOYSA-N Phosphorus Chemical compound [P] OAICVXFJPJFONN-UHFFFAOYSA-N 0.000 description 3
- 238000004590 computer program Methods 0.000 description 3
- 239000000446 fuel Substances 0.000 description 3
- 239000003973 paint Substances 0.000 description 3
- 230000005855 radiation Effects 0.000 description 3
- 101150082208 DIABLO gene Proteins 0.000 description 2
- 241000282412 Homo Species 0.000 description 2
- 241000282414 Homo sapiens Species 0.000 description 2
- 230000003190 augmentative effect Effects 0.000 description 2
- 230000002860 competitive effect Effects 0.000 description 2
- 238000001514 detection method Methods 0.000 description 2
- 230000002708 enhancing effect Effects 0.000 description 2
- 230000007613 environmental effect Effects 0.000 description 2
- 238000005562 fading Methods 0.000 description 2
- 230000002452 interceptive effect Effects 0.000 description 2
- 230000007246 mechanism Effects 0.000 description 2
- 230000036651 mood Effects 0.000 description 2
- 229920000642 polymer Polymers 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 238000012545 processing Methods 0.000 description 2
- 239000004065 semiconductor Substances 0.000 description 2
- 230000035807 sensation Effects 0.000 description 2
- 235000019615 sensations Nutrition 0.000 description 2
- 230000003595 spectral effect Effects 0.000 description 2
- 230000002123 temporal effect Effects 0.000 description 2
- UPMXNNIRAGDFEH-UHFFFAOYSA-N 3,5-dibromo-4-hydroxybenzonitrile Chemical compound OC1=C(Br)C=C(C#N)C=C1Br UPMXNNIRAGDFEH-UHFFFAOYSA-N 0.000 description 1
- 241001440311 Armada Species 0.000 description 1
- OKTJSMMVPCPJKN-UHFFFAOYSA-N Carbon Chemical compound [C] OKTJSMMVPCPJKN-UHFFFAOYSA-N 0.000 description 1
- 208000001613 Gambling Diseases 0.000 description 1
- 244000035744 Hura crepitans Species 0.000 description 1
- DGAQECJNVWCQMB-PUAWFVPOSA-M Ilexoside XXIX Chemical compound C[C@@H]1CC[C@@]2(CC[C@@]3(C(=CC[C@H]4[C@]3(CC[C@@H]5[C@@]4(CC[C@@H](C5(C)C)OS(=O)(=O)[O-])C)C)[C@@H]2[C@]1(C)O)C)C(=O)O[C@H]6[C@@H]([C@H]([C@@H]([C@H](O6)CO)O)O)O.[Na+] DGAQECJNVWCQMB-PUAWFVPOSA-M 0.000 description 1
- 235000017899 Spathodea campanulata Nutrition 0.000 description 1
- 238000010521 absorption reaction Methods 0.000 description 1
- 239000000654 additive Substances 0.000 description 1
- 230000000996 additive effect Effects 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 238000003491 array Methods 0.000 description 1
- 230000006399 behavior Effects 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 230000036772 blood pressure Effects 0.000 description 1
- 230000036760 body temperature Effects 0.000 description 1
- 239000003990 capacitor Substances 0.000 description 1
- 229910052799 carbon Inorganic materials 0.000 description 1
- JJWKPURADFRFRB-UHFFFAOYSA-N carbonyl sulfide Chemical compound O=C=S JJWKPURADFRFRB-UHFFFAOYSA-N 0.000 description 1
- 238000005266 casting Methods 0.000 description 1
- 238000000576 coating method Methods 0.000 description 1
- 238000005094 computer simulation Methods 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000001816 cooling Methods 0.000 description 1
- -1 coverings Substances 0.000 description 1
- 238000005520 cutting process Methods 0.000 description 1
- 230000006378 damage Effects 0.000 description 1
- 230000003292 diminished effect Effects 0.000 description 1
- 238000006073 displacement reaction Methods 0.000 description 1
- 239000000975 dye Substances 0.000 description 1
- 230000008451 emotion Effects 0.000 description 1
- 239000012530 fluid Substances 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 230000001795 light effect Effects 0.000 description 1
- 239000007788 liquid Substances 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 238000011089 mechanical engineering Methods 0.000 description 1
- 229910001507 metal halide Inorganic materials 0.000 description 1
- 150000005309 metal halides Chemical class 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 210000000056 organ Anatomy 0.000 description 1
- 238000010422 painting Methods 0.000 description 1
- 239000000049 pigment Substances 0.000 description 1
- 229920001690 polydopamine Polymers 0.000 description 1
- 230000010349 pulsation Effects 0.000 description 1
- 238000002310 reflectometry Methods 0.000 description 1
- 238000009877 rendering Methods 0.000 description 1
- 238000011160 research Methods 0.000 description 1
- 230000002441 reversible effect Effects 0.000 description 1
- 230000000630 rising effect Effects 0.000 description 1
- 235000019553 satiation Nutrition 0.000 description 1
- 229910052708 sodium Inorganic materials 0.000 description 1
- 239000011734 sodium Substances 0.000 description 1
- 238000000638 solvent extraction Methods 0.000 description 1
- 230000007103 stamina Effects 0.000 description 1
- 238000003860 storage Methods 0.000 description 1
- 230000008093 supporting effect Effects 0.000 description 1
- 238000012549 training Methods 0.000 description 1
- 238000001429 visible spectrum Methods 0.000 description 1
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61N—ELECTROTHERAPY; MAGNETOTHERAPY; RADIATION THERAPY; ULTRASOUND THERAPY
- A61N5/00—Radiation therapy
- A61N5/06—Radiation therapy using light
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61N—ELECTROTHERAPY; MAGNETOTHERAPY; RADIATION THERAPY; ULTRASOUND THERAPY
- A61N5/00—Radiation therapy
- A61N5/06—Radiation therapy using light
- A61N5/0613—Apparatus adapted for a specific treatment
- A61N5/0624—Apparatus adapted for a specific treatment for eliminating microbes, germs, bacteria on or in the body
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F21—LIGHTING
- F21V—FUNCTIONAL FEATURES OR DETAILS OF LIGHTING DEVICES OR SYSTEMS THEREOF; STRUCTURAL COMBINATIONS OF LIGHTING DEVICES WITH OTHER ARTICLES, NOT OTHERWISE PROVIDED FOR
- F21V33/00—Structural combinations of lighting devices with other articles, not otherwise provided for
- F21V33/0004—Personal or domestic articles
- F21V33/0052—Audio or video equipment, e.g. televisions, telephones, cameras or computers; Remote control devices therefor
-
- H—ELECTRICITY
- H05—ELECTRIC TECHNIQUES NOT OTHERWISE PROVIDED FOR
- H05B—ELECTRIC HEATING; ELECTRIC LIGHT SOURCES NOT OTHERWISE PROVIDED FOR; CIRCUIT ARRANGEMENTS FOR ELECTRIC LIGHT SOURCES, IN GENERAL
- H05B47/00—Circuit arrangements for operating light sources in general, i.e. where the type of light source is not relevant
- H05B47/10—Controlling the light source
- H05B47/155—Coordinated control of two or more light sources
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61N—ELECTROTHERAPY; MAGNETOTHERAPY; RADIATION THERAPY; ULTRASOUND THERAPY
- A61N5/00—Radiation therapy
- A61N5/06—Radiation therapy using light
- A61N2005/065—Light sources therefor
- A61N2005/0651—Diodes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- Computer games are well known, wherein one or more users interact with a computer to play a game, typically involving use of a control device, such as a mouse, joystick or keypad, to move objects that appear on a display screen to accomplish objectives of the game.
- a control device such as a mouse, joystick or keypad
- Computer games are played on or use many devices, including televisions, consoles, PDAs, handheld game devices, personal and laptop computers, and others. Some games are run on standalone computers, while others employ networks, such as the Internet and World Wide Web.
- the present disclosure sets forth improvements to computer games and other computer applications through the coordinated control of lighting systems that illuminate the environment of the user in coordination with the play of a game or the use of an application.
- the lighting systems disclosed herein change the illumination of the user's real world environment in coordination with events, attributes and objects of a computer game.
- a system for imparting information using a lighting system includes a computing device including a video display; a lighting system in communication with the computing device for producing illumination; and a software application for dynamically controlling the illumination in response to or in coordination with information presented on the video display so as to impart information to a user.
- the software application can include a game and/or objects and may allow for relation of a portion of the lighting system to an object.
- the information provided by the illumination system can relate to an attribute of an object.
- the software application can be controlled by a second software application which can also include a game.
- the lighting system can include an LED and/or can include a screen upon which the illumination is projected. This screen can be a cabana.
- the computing system may also include a video game console.
- the information provided by the lighting system can be different from the information provided on the video display, either by being additive to the information provided on the video display, or duplicative of the information provided on the video display but in a different form.
- the video display could provide no information.
- a system for controlling a lighting system comprising: lighting system including a lighting fixture, the lighting system in communication with a computing device; and a software application including a software object operating in conjunction with the computing device; wherein, the software application attaches the control of the lighting fixture to the software object.
- the software application may include a game and the software object may comprise an object in the game.
- the system could also include a library of effects for use with the lighting system.
- a screen for use with a lighting system comprising; a frame designed to be placed in proximity to the user of a computing system and; a material mounted on the frame; wherein the material is arranged in a manner so as to be able to reflect illumination produced by a lighting system to the user of the computing system.
- This screen may be shaped to form a cabana and/or a portion of a sphere and/or may be formed so as to be repeatedly assembled and disassembled.
- the computing system may include a video display and the frame may be designed to be placed to at least partially enclose the video display, be placed behind the video display relative to the user, and/or at least partially encloses the computing system and the user.
- the screen could further include a mounting bar for the attachment of lighting fixtures to the screen.
- the mounting bar may be arranged so that the lighting fixtures have a fixed point of attachment to the mounting bar.
- the mounting bar may alternatively or additively be arranged so that fixtures have a fixed point of projection onto the screen when attached to the mounting bar.
- Those lighting fixtures may comprise at least a portion of the lighting system.
- a software application for use on a computing device comprising: computer code for generating a computer game on a computing device; and computer code for controlling a lighting system in communication with the computing device.
- a method for visualizing the relative location of virtual objects within a virtual environment comprising: having a computing device; generating a virtual environment on the computing device, the virtual environment containing a plurality of virtual objects; associating with a virtual object, the illumination from a lighting fixture; and visualizing the relative location of the virtual object by the positioning of the illumination.
- the visualizing may include the position of the illumination corresponding to the position of the lighting fixture or the position of the illumination corresponding to the position on a surface which is illuminated by the illumination.
- the position on the surface may perform at least one of the following: reflection of the illumination, refraction of the illumination, absorption and reemission of the illumination.
- a method for enhancing the play of a computer game comprising: providing to a user a lighting system; providing to the user software for controlling the lighting system, the software being capable of interfacing with a computer game; and allowing the user to use the software to control the lighting system in a manner that enhances the play of the computer game.
- a lighting system for use with a software application comprising: at least one lighting fixture; and a computer application compatible with the software application, the computer application allowing for the software application to provide information to a user through illumination generated by the lighting fixture.
- the computer application may include computer software and/or computer hardware.
- the lighting fixture may include an LED and/or may be one of a plurality of networked lighting fixtures.
- the lighting system may further include a mounting apparatus for holding the lighting fixture and/or a surface for the reflection of illumination.
- a method for allowing a software developer to include control of a lighting system within a software application comprising: providing a lighting system substantially similar to one provided to a user to a software developer; and providing an interface for allowing the lighting system to communicate with a computing device to a software developer; wherein the software developer can use the interface to include control for the lighting system within a software application.
- a library of prebuilt effects can be used to generate a particular lighting effect on the lighting system to the software developer.
- FIG. 1 shows a computer user with an embodiment of a lighting system.
- FIG. 2 shows an embodiment of a cabana for use with a lighting system.
- FIG. 3 shows an embodiment of a video display with a lighting system built in for displaying illumination indirectly to a user.
- FIG. 4 shows an embodiment of speakers with a lighting system built in.
- FIG. 5 shows an embodiment of a lighting system which could be used herein.
- FIG. 6 shows an embodiment of a video display with a lighting system built in for displaying illumination directly to a user.
- FIG. 7 shows a flow diagram for a method of coordinating illumination of an environment with execution of content of a computer application.
- FIG. 8 shows a flow diagram for a method of adding lighting as an instance of an object-oriented programming technique used to code a computer game.
- FIG. 9 shows a flow diagram for a method of mapping real world lights and virtual lights to facilitate the coordinated control of lighting with the execution of a computer application.
- FIG. 10 shows the schematic of a system for storing files for the coding of an application for control of lighting in coordination with execution of a computer game.
- FIG. 1I shows a file structure for a configuration file for a method depicted in connection with FIG. 9 .
- FIG. 12 shows a flow diagram for creation and use of a configuration file for coordinated illumination.
- FIG. 13 shows an embodiment of coordinated illumination wherein a portion of a real world environment is lit by an array of light emitting diodes.
- FIG. 14 shows a flow diagram for mapping of house lights to lights in a virtual lighting environment.
- FIG. 15 shows a flow diagram for coordinated control of real world lights that are mapped to lights in a virtual lighting environment.
- FIG. 16 shows a system for coordinating lighting with a computer application for simulating an architectural project.
- a display screen (which could be a personal computer screen, television screen, laptop screen, handheld, gameboy screen, computer monitor, flat screen display, LCD display, PDA screen, or other display) that represents a virtual world of some type.
- a user in a real world environment that surrounds the display screen.
- the present invention relates to computer games and their surrounding environment.
- the environment of a user of a computer game includes one or more light systems.
- light systems should be understood where context is appropriate to comprise all light systems, including LED systems, as well as incandescent sources, including filament lamps, pyro-luminescent sources, such as flames, candle-luminescent sources, such as gas mantles and carbon arc radiation sources, as well as photo-luminescent sources, including gaseous discharges, fluorescent sources, phosphorescence sources, lasers, electro-luminescent sources, such as electro-luminescent lamps, light emitting diodes, and cathode luminescent sources using electronic satiation, as well as miscellaneous luminescent sources including galvano-luminescent sources, crystallo-luminescent sources, kine-luminescent sources, thermo-luminescent sources, triboluminescent sources, sonoluminescent sources, and radioluminescent sources.
- Light systems may also include luminescent polymers capable of producing primary colors.
- the term “LED” means any system that is capable of receiving an electrical signal and producing a color of light in response to the signal.
- the term “LED” should be understood to include light emitting diodes of all types, light emitting polymers, semiconductor dies that produce light in response to current, organic LEDs, electro-luminescent strips, and other such systems.
- an “LED” may refer to a single light emitting diode having multiple semiconductor dies that are individually controlled. It should also be understood that the term “LED” does not restrict the package type of the LED.
- the term “LED” includes packaged LEDs, non-packaged LEDs, surface mount LEDs, chip on board LEDs and LEDs of all other configurations.
- the term “LED” also includes LEDs packaged or associated with phosphor wherein the phosphor may convert energy from the LED to a different wavelength.
- An LED system is one type of illumination source.
- the term “illuminate” should be understood to refer to the production of a frequency of radiation by an illumination source.
- the term “color” should be understood to refer to any frequency of radiation within a spectrum; that is, a “color,” as used herein, should be understood to encompass a frequency or combination of frequencies not only of the visible spectrum, including white light, but also frequencies in the infrared and ultraviolet areas of the spectrum, and in other areas of the electromagnetic spectrum.
- FIG. 5 illustrates a block diagram of one embodiment of an illumination system 100 .
- a processor 2 is associated with several controllers 3 .
- the controllers 3 control the power to the LEDs 4 .
- the term processor may refer to any system for processing electronic signals.
- a processor may include a microprocessor, microcontroller, programmable digital signal processor, other programmable device, a controller, addressable controller, microprocessor, microcontroller, addressable microprocessor, computer, programmable processor, programmable controller, dedicated processor, dedicated controller, integrated circuit, control circuit or other processor.
- a processor may also, or instead, include an application specific integrated circuit, a programmable gate array, programmable array logic, a programmable logic device, a digital signal processor, an analog-to-digital converter, a digital-to-analog converter, or any other device that may be configured to process electronic signals.
- a processor may include discrete circuitry such as passive or active analog components including resistors, capacitors, inductors, transistors, operational amplifiers, and so forth, as well as discrete digital components such as logic components, shift registers, latches, or any other separately packaged chip or other component for realizing a digital function.
- processor may apply to an integrated system, such as a personal computer, network server, or other system that may operate autonomously or in response to commands to process electronic signals such as those described herein.
- a processor includes a programmable device such as the microprocessor or microcontroller mentioned above, the processor may further include computer executable code that controls operation of the programmable device.
- the processor 2 is a Microchip PIC processor 12C672 and the LEDs 4 are red, green and blue.
- the controller 3 may be a pulse width modulator, pulse amplitude modulator, pulse displacement modulator, resistor ladder, current source, voltage source, voltage ladder, switch, transistor, voltage controller, or other controller.
- the controller controls the current, voltage or power through the LED 4 .
- the controller also has a signal input wherein the controller is responsive to a signal received by the signal input.
- the signal input is associated with the processor such that the processor communicates signals to the signal input and the controller regulates the current, voltage and or power through the LED.
- several LEDs with different spectral output may be used. Each of these colors may be driven through separate controllers.
- the processor and controller may be incorporated into one device.
- This device may power capabilities to drive several LEDs in a string or it may only be able to support one or a few LEDs directly.
- the processor and controller may also be separate devices. By controlling the LEDs independently, color mixing can be achieved for the creation of lighting effects.
- memory 6 may also be provided.
- the memory 6 is capable of storing algorithms, tables, or values associated with the control signals.
- the memory 6 may store programs for controlling the LEDs 4 .
- the memory may be memory, read-only memory, programmable memory, programmable read-only memory, electronically erasable programmable read-only memory, random access memory, dynamic random access memory, double data rate random access memory, Rambus direct random access memory, flash memory, or any other volatile or non-volatile memory for storing program instructions, program data, address information, and program output or other intermediate or final results.
- a program for example, may store control signals to operate several different colored LEDs 4 .
- a user interface 1 may also be associated with the processor 2 . The user interface may be used to select a program from memory, modify a program from memory, modify a program parameter from memory, select an external signal or provide other user interface solutions.
- Several methods of color mixing and pulse width modulation control are disclosed in U.S. Pat. No. 6,016,038 “Multicolored LED Lighting Method and Apparatus,” the entire disclosure of which is incorporated by reference herein.
- the processor 2 can also be addressable to receive programming signals addressed to it.
- the lighting system may be used to illuminate a real world environment. On such environment is shown in FIG. 1 .
- a user 101 is using a computing device ( 103 ).
- the computing device has a visual display ( 104 ).
- the user also has at least one lighting fixture ( 105 ) mounted nearby.
- the lighting fixtures ( 105 ) will be mounted in a manner that the user ( 101 ) can see either the illumination projected by a lighting fixture ( 105 ) directly, or indirectly, such as by bouncing the illumination off a surface ( 107 ).
- the lighting fixtures in combination comprise the lighting system.
- the lighting system may be in communication with the computing device ( 103 ) by any manner known to one of skill in the art which can include, but is not limited to: wired connections, cable connections, infrared (IR) connections, radio frequency (RF) connections, any other type of connection, or any combination of the above.
- control may be passed to the lighting system via a video-to-DMX device, which provides a simple way of generating the lighting signal.
- a video-to-DMX device may have a video-in port and a pass-through video-out port.
- the device may also have a lighting signal port where the DMX, or other protocol data, is communicated to the lights in the room.
- the device may apply an algorithm to the received video signal (e.g. average, average of a given section or time period, max, min) and then generate a lighting signal corresponding to the algorithm output. For example, the device may average the signal over the period of one second with a resultant value equal to blue light. The device may then generate blue light signals and communicate them to the lighting system.
- a simple system would communicate the same averaged signal to all of the lights in the room, but a variant would be to communicate the average of a portion of the signal to one portion of the room.
- partitioning the video signal and algorithms could be applied to the various sections of the light system, thus providing different inputs based on the same video signal.
- the surface ( 107 ) comprises a screen designed to reflect light.
- the surface could be, but is not limited to, a wall or other surface upon which light could be reflected.
- the surface could be designed to absorb and retransmit light, possibly at a different frequency.
- the surface ( 107 ) could be a screen coated with a phosphor where illumination of a particular color could be projected on the screen and the screen could convert the color of the illumination and provide a different color of illumination to the user ( 101 ).
- the projected illumination could primarily be in the blue, violet or ultraviolet range while the transmitted light is more of a white.
- the lighting system is placed in a real world environment ( 109 ) that includes the computing device ( 103 ) and the user ( 101 ).
- the real world environment ( 109 ) could be a room that includes a computer.
- the lighting system could be arranged, for example, to light the walls, ceiling, floor or other sections or objects in a room instead of, or in addition to lighting the surface ( 107 ).
- the lighting system may include several addressable lighting systems with individual addresses. With this system, much like the surface ( 107 ), the illumination can be projected so as to be visible to the user ( 101 ) either directly or indirectly. That is a lighting fixture ( 105 ) could shine so that the light is projected to the user without reflection, or could be reflected, refracted, absorbed and reemitted, or in any other manner indirectly presented to the user ( 101 ).
- a flow diagram 700 depicts basic steps for providing for coordinated illumination of an environment in conjunction with execution of a computer application such as a game.
- the provider of the system provides for obtaining a content signal 702 that relates to content from the computer game.
- the content signal may be computer code for execution of the computer game, or a video or other signal that comes from the computer game system for display on a television or a monitor.
- the host establishes a system for controlling illumination of a real world environment, such as installing lights in a desired configuration, such as an array of color LEDs located in the area of the user and positioned to illuminate the surface 107 of FIG. 1 .
- the system further includes a processor or other element for allowing the host to change illumination.
- the user coordinates the illumination control with the nature of the content signal obtained at the step 702 .
- the illumination system may be controlled to change the illumination in the environment. Further detail will be provided in connection with the embodiments described below.
- the surface ( 107 ) may also include one or more colors, figures, lines, designs, figures, pictures, photographs, textures, shapes or other visual or graphical elements that can be illuminated by the lighting system.
- the elements on the surface can be created by textures, materials, coatings, painting, dyes, pigments, coverings, fabrics, or other methods or mechanisms for rendering graphical or visual effects.
- changing in the illumination from the lighting system may create visual effects.
- a picture on the surface ( 107 ) may fade or disappear, or become more apparent or reappear, based on the color of the light from the lighting system that is rendered on the surface ( 107 ).
- effects can be created on the surface ( 107 ) not only by shining light on a plain surface, but also through the interaction of light with the visual or graphical elements on the surface.
- the illumination system can be used to provide information to the user ( 101 ) in response to or in coordination with the information being provided to the user ( 101 ) by the video display ( 104 ).
- One example of how this can be provided is in conjunction with the user playing a computer game on the computing device ( 103 ).
- the light system may be used to create one or more light effects in response to action on the video display ( 104 ).
- the lighting effects, or illumination effects can produce a vast variety of effects including color-changing effects; stroboscopic effects; flashing effects; coordinated lighting effects; lighting effects coordinated with other media such as video or audio; color wash where the color changes in hue, saturation or intensity over a period of time; creating an ambient color; color fading; effects that simulate movement such as a color chasing rainbow, a flare streaking across a room, a sun rising, a plume from an explosion, other moving effects; and many other effects.
- the effects that can be generated are nearly limitless. Light and color continually surround the user, and controlling or changing the illumination or color in a space can change emotions, create atmosphere, provide enhancement of a material or object, or create other pleasing and or useful effects.
- the lighting system producing illumination in response to the information provided on the screen allows the lighting system to describe or indicate activity that is not represented on the screen in any way.
- the best example of this is by thinking of the user ( 101 ) using the video display ( 104 ) as a viewport into a virtual environment created by the computing device ( 103 ).
- the video display may only show a view in front of the user.
- the user could “turn around” and see the object behind them by rotating the viewport.
- Objects which are behind the user in this virtual environment could still be objects which a user in a real environment would be able to see because their vision is not limited by a viewport into the real environment.
- the view through the viewport defines a particular positioning within the virtual world (a placement and a facing). Therefore, the lighting system could show or indicate information about what is behind the user. This information is still produced in coordination with what is produced on the video display because the particular video display defines the user's location in the virtual world.
- the lighting system therefore provides information in coordination with or in response to the video display that is not actually pictured on the video display. In particular, it provides information that there is something not currently in view of the viewport of the visual display, but present in the virtual world.
- the lighting system may be used to extend the area of the user's ( 101 ) vision beyond the edges of the video display.
- the user could be playing a game where the user is at the controls of a starship and there are various objects in a surrounding virtual space.
- the video display could show the view out of the supposed front of the starship showing other starships, planets, or other cosmic phenomena visible out the front of the starship.
- the world is not defined solely by what is in front of the starship but the user is supposed to have a first person view into a world that surrounds them. For instance another starship could be behind the starship the user is piloting in the game.
- the illumination system could provide indications as to locations of other objects beyond the visual display.
- a starship may be displayed on the video display and the starship may appear to be irradiated with a blue light.
- the blue light may be coming from a light source within the game environment, possibly a nebula that is outside the viewing parameters of the screen of the video display.
- the nebula may be outside the upper right hand corner of the screen for instance.
- the lighting system could be used to create a light source visible to the user at the appropriate location based on the apparent irradiation on the ship. In FIG. 1 this may be accomplished by having a blue light reflect off surface ( 107 ) at the point appropriate for the nebula.
- the illumination can be used to extend beyond the boundaries of the video display or the user's actual vision. For instance, in the game world the user's starship may be being attacked from behind.
- the illumination system could pass on this information to the user by flashing lights behind the user with a red color indicating to the user that they are being attacked from the rear. The user sees the illumination as it passes over the user and reflects off of the surface or other objects surrounding the user. In this case, while there may be no indication of the rear attack on the video display, the lighting system provides the information to the user.
- a surface ( 107 ) may be replaced or augmented by light in the entire user's environment, or by other surfaces.
- the entire room or environment in which the user is playing could be used to extend the effective viewing space of a computer monitor.
- a flash of light representing an explosion could be generated behind a user to create the feeling that the explosion actually occurred behind the user.
- This could also be coordinated with sound such that the sound and light appear to be coming from the same area of the room.
- Such activity can allow for a more in-depth game playing environment.
- the user in the game may be supposed to have a “first person” view into the game world.
- the user may be able to have real world space provide a simulation of that world outside the display on the video display. Further a moving object could appear to leave the video display and continue moving. For instance, the light from an explosion could begin on the video display, and appear to race toward and even through the user.
- the lighting system may make use of a surface or screen to provide a location of the user's viewing of the projected illumination.
- a screen may be useful because it can provide a set real world environment designed to allow easy control over the illumination outside the video display.
- the screen unit is an enclosure such as a cabana that is used to surround the display screen of a computer, wherein the cabana reflects back color from color lights.
- FIG. 2 One embodiment of such a cabana is shown in FIG. 2 .
- the cabana in FIG. 2 includes a frame 201 supporting fabric 203 in a rigid or semi rigid structure such as a miniature tent.
- the fabric could be selected to provide a high reflectivity and good visualization of light.
- the cabana having a quarter spherical shape, or other three-dimensional shape can allow distance to be portrayed without use of imposed perspective. Such a design may also allow for the placement of the surface over a standard video display.
- the cabana in FIG. 2 also includes a mounting bar ( 205 ) upon which lighting fixtures may be mounted either temporarily or permanently. The advantage of such a mounting bar is that the cabana could be assembled and disassembled and the lighting fixtures could be very quickly aimed to the appropriate points on the fabric ( 203 ) even if the assembler did not know the appropriate aiming of the lights.
- clips or other mounting devices can be included on mounting bar ( 205 ) that only allow a particular installation of a particular fixture aimed in a particular direction.
- Other examples of screens and enclosures for reflecting light from the light system are set forth in appendix A.
- the enclosures could be anything from small, collapsible units, to large, even building-sized, arrangements. Any enclosure designed to be associated with a display screen for a computer game and to reflect color light from a light system associated with the computer game should be understood to be encompassed by the present disclosure.
- the screen could be a completely or partially enclose an environment, such as computer surrounded by an enclosure of white or other material.
- One example could be a completely enclosing arcade game setup as is known to the art.
- Any number of lights (lighting fixtures) may be used to light the screen.
- the one or more lights may include several addressable lighting systems and the projected illumination from individual lighting fixtures may be distinct, overlapped, or both on the screen.
- the screen itself could also contain lighting fixtures not aimed at the screen; for instance, lighting fixtures could be placed on mounting bar ( 205 ) and aimed at the user.
- FIG. 3 illustrates an embodiment where the lighting system ( 1404 ) is incorporated onto a housing for the video display ( 1402 ).
- This device can be used in place of a more complicated layout of lighting units, or it can be used in conjunction with the other lighting units.
- the lighting system ( 1404 ) can be divided up into several sections to provide stereo or other multi-channel lighting effects around the video display. For example, the lighting system ( 1404 ) can be divided into three segments, right side, left side and top. A light track could contain light control information for each of these sections such that light of any color can be emitted from any side of the video display ( 1402 ).
- FIG. 4 illustrates an embodiment where the lighting system ( 1504 ) is incorporated with the speaker ( 1502 ) of a sound system.
- This device can be used in place of a more complicated layout of lighting units or it can be used in conjunction with the other lighting units.
- the lighting unit ( 1504 ) can also be divided up into sections although a large benefit from this embodiment is to use it as a single lighting element to project the light in various sections of the room where the user had already placed speakers. Therefore setup of a surround sound system, as would be understood by one of skill in the art, could also allow for the setup of a surround light system at the same time. The benefits of this are apparent. For example, the sound of an explosion traveling over the user via the speaker can be complemented by the light of the explosion traveling in the same manner.
- a real world light system in the user's environment can generate light output that reflects, indicates, or is associated with objects or events in the virtual environment of a computer game.
- the virtual environment can reflect events in the real world environment, such as when the lights are coupled with sensors, receivers, or other inputs for receiving data. For instance, a sensor could detect that the light from a particular fixture is being blocked, indicating the user has stood up and is taking a break from the game and the fixtures should be powered down to save energy, and the user's game should be paused.
- a wide range of detected conditions could be used to provide input or feedback to the game and should be understood to be encompassed herein, for example detection of the presence of absence of the user in room or in proximity to the display screen, biometric characteristics of the user, such as heart rate, blood pressure, body temperature or the like, room lighting, temperature, and sound levels, and many others.
- the detected conditions can be used to influence the game. For example, if a user's pulse reached a certain level, the game could alter play to provide a less (or more) stressful set of events.
- the light system may be associated with code for the computer game, so that the computer game code is modified or created to control the light system.
- object-oriented programming techniques can be used to attach attributes to objects in the computer game, and the attributes can be used to govern behavior of the real world light system.
- Object oriented techniques are known in the field, and can be found in texts such as “Introduction to Object-Oriented Programming” by Timothy Budd, the entire disclosure of which is herein incorporated by reference. It should be understood that other programming techniques may also be used to direct lighting systems to illuminate in coordination with games, object oriented programming being one of a variety of programming techniques that would be understood by one of ordinary skill in the art to facilitate the methods and systems described herein.
- a developer can attach the light system inputs to objects in the game.
- the developer may have an abstraction of a light that is added to the code construction, or object, of a game object.
- An object may consist of various attributes, such as position, velocity, color, intensity, or other values.
- a developer can add light as an instance in the object in the code of a game.
- the game object could be a ship, with attributes, such as position, size, velocity, etc.
- a light source can be added as an instance of the object of the game, and the light source can have attributes, such as intensity, color, and various effects.
- a thread running through the program can draw code to serve as an input to the processor of the light system.
- the light can accurately represent geometry, placement, spatial location, represent a value of the attribute or trait, or provide indication of other elements or objects.
- a flow chart 800 provides steps for a method of providing for coordinated illumination.
- the programmer codes a game object for a computer game, using, for example, object-oriented programming techniques.
- the programming creates instances for each of the objects in the game.
- the programmer adds light as an instance to one or more objects of the game.
- the programmer provides for a thread, running through the game code.
- the programmer provides for the thread to draw lighting system input code from the objects that have light as an instance.
- the input signal drawn from the thread at the step 812 is provided to the lighting control system, so that the lighting system responds to code drawn from the computer game.
- various lighting effects can be associated in the real world with the virtual world objects of a computer game.
- a ship's light source can be attached with an effect, such as sound, flashing, motion, vibration and other temporal effects.
- the light system could include other effects devices including sound producing devices, motion producing devices, fog machines, rain machines or other devices which could also produce indications related to that object.
- a flow diagram 900 depicts steps for coordinated illumination.
- the program code for the light has a separate thread running on the machine.
- the program initiates the thread.
- the thread as often as possible runs through the list of virtual lights.
- the thread does three-dimensional math to determine which real-world lights are in proximity to reference point in the real world (e.g., the head of the user) that is projected as the reference point of the coordinate system of objects in the game.
- the (0,0,0) position can be the user's head in the real world and a point on the screen in the game (for instance the center of the video display and therefore the user's view into the virtual environment).
- the code maps the virtual environment and object in it to the real world environment, including the light system, so that events happening outside the computer screen are similar in relation to the reference point as are virtual objects to a reference point on the screen.
- the host may provide an interface for mapping.
- the mapping function may be done with a function, e.g., “project-all-lights,” as described in Directlight API described below and in Appendix A, that maps real world lights using a simple user interface, such as drag and drop interface.
- the placement of the lights may not be as important as the surface the lights are directed towards. It may be this surface that reflects the illumination or lights back to the user and as a result it may be this surface that is the most important for the mapping program.
- the mapping program may map these surfaces rather than the light fixture locations or it may also map both the locations of the fixtures and the light on the surface.
- a screen such as the cabana discussed above, can further simplify this mapping by providing a set and unchanging lighting system and screen that will have identical properties no matter the real world environment in which the system is located.
- FIG. 10 A system for providing the code for coordinated illumination is depicted in FIG. 10 , which may be any suitable computer capable of allowing programming, including a processor 1002 , an operating system 1004 , and memory, such as a database 1008 , for storing files for execution.
- Each real light may have attributes that are stored in a configuration file.
- An example of a structure for a configuration file 1100 is depicted in FIG. 11 .
- the configuration file 1100 may include various data, such as a light number 1102 , a position of each light 1104 , the position or direction of light output 1108 , the gamma (brightness) of the light 1110 , an indicator number for one or more attributes 1112 - 1114 , and various other attributes.
- the real world lights can be mapped to the virtual world in a way that allows them to reflect what is happening in the virtual environment.
- the developer can thus create time-based effects, such as an explosion.
- the developer attaches the effects to virtual lights in the game. For example, when an explosion is done, the light goes off in the game, reflecting the destruction of the object that is associated with the light in the configuration file.
- the configuration file is created at a step 1202 .
- the configuration file can be typed in, or can be put into a graphical user interface that can be used to drag and drop light sources onto a representation of a room.
- the developer can create a configuration file that matches the fixtures with true placement relative to a user's coordinate in the real room.
- the program can associate the virtual lights in the program with the real lights in the environment.
- a light authoring program to aid in the configuration of lighting is included in U.S. patent application Ser. No. 09/616,214 “Systems and Methods for Authoring Lighting Sequences.” Color Kinetics Inc. also offers a suitable authoring and configuration program called “ColorPlay.”
- Directlight API is a programmer's interface that allows a programmer to incorporate lighting effects into a program.
- Directlight API is attached in Appendix A and the disclosure incorporated by reference herein.
- Object oriented programming is just one example of a programming technique used to incorporate lighting effects. Lighting effects could be incorporated into any programming language or method of programming.
- object oriented programming the programmer is often simulating a 3D space in the screens. The 3D space continues throughout the room the gamer is in and beyond to virtual infinity. In this 3D space, the programmer may place an object, such as a starship, as well as a virtual light, such as a nebula, sun, star, other star ship, photon beam, weapon, explosion plume or other light generating object.
- lights were used to indicate the position of objects which produce the expected light or have light attached to them.
- the lights in the light system can be used for a variety of purposes, such as to indicate events in the game, to indicate levels or attributes of game objects, such as characters, ships, weapons, shields, health, playing pieces, environments, rooms, or other objects. For instance the lights could turn to a particular color (for instance green) representing the shield strength of a starship. As the shields were slowly knocked down by enemy fire, the lights could change color or slowly fade out indicating the shield strength is fading.
- the lights can be used for aesthetic purposes, such as to connote a mood for an object or an environment in the game.
- the lights could change color to indicate the passage of time in the game world, or could produce lighting effects to simulate environment effects. For instance the lights could have an appropriate flicker to indicate that it is raining in the game world.
- a wide range of effects can be used, each associated with a particular object or event in the game.
- the lighting system could provide further indications such as by triggering a real world fog machine, when the virtual environment is supposed to be foggy.
- an be an optional override mechanism that takes over one or more lights and direct them to do something regardless of what the virtual light source is intended to do. This may be useful when the program requires all of the lights in the system to change to a particular color. For example, the game may be played out in a space environment where the starship is lighted blue from a nearby nebula, when suddenly the ship is attacked by another ship. The program can instantly change all of the lights in the system to flashing red to indicate a red alert. The pulsation of the lights may be coordinated with the sound of an alarm or other sensations to further immerse the user.
- an object such as a ship's light source
- Any real world lighting fixture could be used as part of a lighting system as discussed herein
- direct access to outside lights can override the light source in the game.
- the video display can provide user interface information, such as red alerts, strength of a unit or other attributes of game objects through the lights. In effect the video display could be disabled and only lights could be used.
- Such an embodiment could enable a computer game to be created which uses the lights as the sole source of information, or alternatively, the video display device could be disabled to indicate a particular situation has occurred.
- light system lights that are not attached to objects in the game, such as to indicate another environmental condition, such as the end of the work day, sunset, sunrise, or some other indicator that is useful to a player immersed in the game.
- The may also provide mood or aesthetics such as projecting the presence of a person, creature object, or other thing such as by an aura or their traits of good and evil. These traits could be associated with colors and intensities.
- Approaching a dangerous object could also have the lights switch to a warning mode (such as flashing red) to warn the user of the danger.
- the lights could act as a detriment to game play to show various conditions. For instance, in certain computer games the user is supposed to be hampered because they have carried out a particular action in the game. For instance the sound may be cut off because the user was to close to a virtual explosion and they were “deafened” by it. Such feedback is common, often with the user's video display acquiring random noise or color to disorient the user.
- the lights could flash or change color is disorienting patterns to actually distract the user from their game play.
- a system is primarily discussed where the computer code is designed to interact with a three-dimensional virtual world of which the user is part.
- the code works well to translate from the three dimensional objects into the real three-dimensional world.
- additional programming may be required and additional conditions may need to be put into effect.
- the code is not necessarily designed to place the real world user at a reference point, so the code may need to adapt to place the real world user in the environment in the same position as the virtual “user” (called a character) in the game.
- One example of a 2-D game is “Diablo” produced by Blizzard software.
- the user looks down on a map which contains a representation of the character the user is controlling.
- the user has a third person view looking down on the character that is supposed to be them.
- the screen then provides a perspective layout of a game world of which the character is a part.
- the illumination system provides the view as the character would see it, the user may be confused (for instance a fire could be burning at the lower right corner of the screen but be represented by a lighting fixture behind and to the left of the user, based on the facing of the character, the character could then turn in place resulting in minimal change of the information on screen, but a dramatic shift in the illumination produced by the lighting system. It may therefore be desirable to extend any perspective or view of a 2-D game in a manner so that the lighting system illuminates in a manner to conform with the view on the video display. Following with the above example the lights may track to follow the fire off screen as the character moves away from the fire.
- the lighting system can be replaced or augmented by lights already present in the real world environment.
- a game that involves the use of the lights in the house.
- a good example might be a horror game where when the lights go out in the game environment, they also go out in the real world room.
- Such an environment could be highly engaging to a user who is placed even more within the virtual world in which they are playing by having that world truly interact with the real world where they are.
- a system 1300 for using an array of lights 1302 in conjunction with a computer system 1304 (which can be any conventional computer system that provides a connection 1308 to the lights 1302 .
- the array 1302 can be disposed on a wall or the ceiling, as depicted in FIG. 13 .
- the individual LEDs or other lights in the array 1302 can be provided with changes in on-off status, color, and intensity, serving in effect like pixels on display.
- a version of a game such as “pong” or other simple game can be played with an array of lights in the light system, with the lights in the array serving as “pixels” analogous to the virtual environment on the screen.
- one player could use the screen to control the game being played, while other players are totally immersed in a gaming environment.
- a player could be playing a horror game while the players in the next room are experiencing the light sensations from his play without control over the game environment. Essentially they can experience the game play as a third party along for the ride in the game. Further the layout of lights in a house could denote the parameters for a particular game.
- a game could be created where the user is fighting off evil monsters in their own home and the lighting in their home is acting in the same manner as the lighting in the game.
- Such a game environment could be creating by receiving information about the location of lights in a house, and generating the game world to conform to that lighting.
- FIG. 14 depicts a flow chart 1400 with steps for programming a system to coordinate house lights with a game.
- the programmer locates the real-world location of each of the house lights.
- the programmer maps the lights, such as by dragging and dropping representations of the locations of the lights onto a virtual representation of the house on the display screen of the computer.
- the program generates a game world that contains virtual lights that match the lights of the real world. Then, changes in the game lights can change the room lights, such as in hue or intensity.
- this multi-party experience could be extended to multi-party competitive games such as those commonly played across networks. It could be the case where a user is actually trying to affect the real world environment in which another user is playing. For instance, in the game a first user could be trying to disable an opponent's ship by knocking out its ability to perceive the world around it. For instance it could knock out the ship's forward or rear views. In the real world a second player could actually have various views knocked out (lights being disabled) as the first player accomplishes his goal. In an even more realistic example, the first user could be trying to turn the lights out on the second user.
- the first person may also directly affect the other person's room lights by, for example, turning the lights off or changing their color, or the first person may indirectly change the lighting conditions in the other persons room by, for example, getting close to the other persons virtual room and tripping a sensor.
- the first person may also be carrying an object that generates light or reflects light. This object may trigger the lighting in the other person's room to indicate or warn the other person of the first persons presence.
- An embodiment may also be an indicator light.
- a problem with gaming systems and other computer systems in general is the lack of space on a video display. There is only a limited number or amount of dials, indicators, or other status checks that can be placed while still providing a user with a reasonable play environment.
- a gaming program may generate an indicator on the video display to indicate a parameter such as the health of the ship, the fuel remaining, the strength of the shields or other parameters. This information is important to the user; however, the indicator takes up valuable video screen, leaving the actual game play area a diminished space and possibly cutting off important user views.
- An embodiment of the invention may be an indicator light or set of lights that sits on top of the computer screen, for example.
- FIG. 6 depicts a computer screen 602 which could be useful to provide such indicators.
- An information system 601 may be associated with the computer screen 602 .
- the information system 601 may contain lighting elements 603 .
- the lighting elements 603 may be aligned as separate lights that can turn on and off and or change in hue, saturation or intensity.
- the information system may have several independently controllable LED systems and these systems could be controlled in such a manner as to change color to indicate information.
- the information could be communicated to the information system through gaming software to indicate the health of an object or person, indicate shield strength, indicate fuel level or any other information that may be useful for the user.
- the information system may take the form of a single light source indicating one or more parameters.
- the indicators could perform a wide variety of functions including turning on and off, changing color, changing intensity and or other functions to replace or additively improve upon the output from the indicators.
- a user's health in the game could be displayed by a number in the corner of the user's screen but could also be represented by a light that changes from green to red as the virtual health drops and flashes insistently when the user's virtual health is perilously low.
- a shield could start as white and fade to another color as it loses strength.
- the user could start to see “holes” in a shield that are shown by different colors in the room in the direction where the shield is weak allowing a user to quickly realize how to turn to bring more powerful shields to face an enemy.
- You could see also see a jump into “warp” speed where the front of the room turns bright and then the bright light flashes towards the back of the room, for example.
- speed could also be simulated as streetlights on screen race down a row of lights off to one side of the user.
- a lit enclosure for the device on which the game is being played changes as an indicator.
- Game console buttons could also blink to indicate a combination.
- this embodiment could be used in training mode to teach combinations.
- a computing device can include, but is not limited to, any type of computer, a console game system (such as the Playstation series manufactured by Sony), a Personal Digital Assistant (PDA), a telephone, a WebTV or similar system, a thin client, or any other type of system on which a user is able to carry out applications where a lighting system could enhance the display provided to the user.
- a lighting system could enhance the display provided to the user.
- console game systems For console game systems, one of skill in the art would understand that libraries customized onto the proprietary chipsets for console games that drive light system output, similar to the Directlight programmer's interface, could be created without undue experimentation.
- Console games generally have proprietary chipsets so it may be necessary to generate custom libraries for these systems.
- the systems and libraries for the consoles could function in much the same way as a PC-based game.
- the console may include a USB, serial, parallel, firewire, optical, modem or other communications port to communicate with the lighting system.
- the lighting information could also be sent through a controller port.
- a controller port may be used for a controller communication as well as lighting control information. Separate controller ports could also be used. For example, a first controller port may be used to communicate with a controller and another controller port may be used to communicate with the lighting system.
- Many games and computer systems include input devices such as a joystick, mouse, keyboards, gloves, tactile mouse, dance pads, exercise equipment, or other input devices. These devices are generally used by a user to control aspects of a game or other parameter of a computer program. Each of these input devices could also be configured to affect the room lights. For example, a mouse could be used to control the lights in a room. As the mouse is moved the lights in the room could respond, or as the user dances on a dance pad the lights could generate a color representation of their dance. For instance, their impact force with the pad could translate to an intensity while their position translated to a color.
- the input device may also direct sound simultaneously or in conjunction with the light.
- the lighting system could also be associated with room inputs that could be associated with the virtual environment such as a microphone, camera, heat, cooling or other room inputs.
- room inputs could be associated with the virtual environment such as a microphone, camera, heat, cooling or other room inputs.
- a user could control a game object by providing voice instructions through the microphone, which could be synthesized into commands for an application, and in turn used to control the illumination of the environment through a lighting system.
- the embodiments discussed above relate primarily to games involving real-time simulation and for such types of games there are numerous applications for lighting systems.
- flight games could use indicators for controls or important statistics like fuel level
- racing games could have motion or indicate third party activities like the approach of police vehicles: skateboarding, snowboarding, or other performance sport simulators can have indicators of movement, indicators of third party actions, or rewards such as flashbulbs for particularly fine performances.
- Other types of simulators can use lighting systems including, but not limited to, roller-coaster simulations, closed booth arcade simulators, or location-based entertainment games (large games inside a booth with multiple players).
- Simulation types of games are typically 3D rendered and have objects with attributes as well as events.
- a programmer can code events into the game.
- a programmer can also code attributes or objects.
- a game program can track events and attributes, such as explosions, bullets, health, other people, patterns of light, and/or secret passageways.
- the code can then map from the virtual world to the real world.
- the system can add to the virtual world with real world data, such as from sensors or input devices. Then, at a step 1512 , the system can control real and virtual world objects in coordination with each other.
- the light system as an indicator, it is possible to give information through the light system that aids the user in playing a game or otherwise interacting with a virtual environment. For example, a light could flash or change color to indicate the coming of an event that would otherwise be a surprise to a user who does not have the light system when playing the game.
- the indicator functions of the light system can be coupled with three dimensional sound (such as surround sound) to provide enhanced real world effects that relate to events and attributes in the virtual environment.
- the lighting systems can be used in conjunction with puzzle games
- a developer can create a room-puzzle using the light system in a room or other environment to create games with the lights.
- the room lights can reflect the color of puzzle elements in the virtual world, creating a correspondence between the virtual and the real world puzzle elements.
- One can manipulate real-world elements without the display on the computer.
- one can play a game, such as pong, with the actual lights using a joystick attached to the computer.
- the code for the game can provide the interactive aspects of the game, then hand control signals to the light system so that the lights act as game elements in the real world environment. For example, one can create an array of lights on the ceiling, which could send light elements across the room).
- the lights can act as “pixels” in an array on the ceiling, wall or floor.
- the arrays could be established in a variety of rooms, so that light output moves from room to room in response to the user's interaction with the input device or sensor of the computer game or other virtual environment.
- Light strips can be used for game elements, as can other light system configurations.
- a real world light system can be used to respond to input from objects in classic arcade computer games, such as Pacman, pong, asteroids, space invaders, breakout, and similar games, in each case enhancing the user experience by providing either aesthetic or indicator functions.
- Light systems can also be used with any other game type, such as casino simulators, video poker, sandbox games, railroad tycoon games, simulation games like Sim City, and the like.
- light systems can be used with role-playing games, such as two-dimensional games like Diablo and three-dimensional games like EverQuest (a massively multi-player online game).
- real world lights can be mapped to attributes of humans or objects in real world.
- the lights can provide more interaction with other humans or non-human players.
- Attributes and events can be a wide variety of things, such as indicating health, casting a spell, indicating shield strength or presence, displaying a fireball, or other effects.
- the lights can be used to provide functions to the players by indicating the seat of a player you would like to meet in person, for example.
- the room lights of a light system can reflect the attributes of an avatar, such as a powerful blue to represent a “good” character, or a dark red to reflect “evil.” Any attribute, ranging from personality traits, to strength, speed, location, health, constitution, intelligence, stamina, wisdom, or other attributes can be reflected for a given avatar by the room lights in the real world in correspondence to the attributes of the avatar in the virtual world.
- a virtual world object or character could have a “signature” or “trademark” color effect that takes place each time the character appears in the virtual world or does a particular thing in the virtual world.
- Light could be used to portray abstract character traits. In multi-player environments like arcades, people could glow according to the aura of the character they are playing.
- Objects could embody those traits, and you might need to have a particular object or trait to allow you to see the indicator for another object.
- a light system in the real world can serve as an event indicator (flashbulbs, cut scenes—could shift lights) or as an attribute indicator (indicating health of a player, number of fouls, etc.).
- a light system can indicate events or attributes, or provide aesthetic effects. Those could include the day and night cycle, something catching fire (where the user sees the event first in the lights, then in virtual world), a warning from behind that comes first (such as to indicate a glowing light sabre of a player behind the user in the virtual world), or other events or attributes.
- lights in the real world can indicate seeing someone's shadow before they jump over the user, moving lights after a “kill” or powerful blow, or indicating declining or improving health or presence of special attributes (such as shields or spells). Further, moving shadows or illumination created by the lights could indicate the position of a tag team partner. It is important to note that the absence of light (a shadow) can also be part of the illumination and illumination as described herein. The absence of any intensity of any color is simply ones possible illumination condition.
- room lights and a room sound system can reflect color and intensity attributes of elements of the games, which can include games to teach children about different colors and sounds.
- a similar embodiment to computer games is auction-type, real “games,” such as Internet auctions, such as E-bay.
- Lights could be used as an indicator of an event or characteristic, such as having the highest current bid, or a winning bid.
- Online gambling establishments could also use the lights so as to provide a casino-like environment in the user's home.
- a system 1600 includes a computer 1602 with a display 1604 .
- the system 1600 also includes a solid model 1608 , as well as a lighting system 1610 , with one or more lights 1612 .
- the lighting system 1610 lights the solid model 1608 in the real world.
- a representation 1614 of the solid model can be created on the display screen, typically a three-dimensional representation created by a solid modeling program, such as those provided by SolidWorks.
- virtual lights 1618 can be represented as appearing in the modeling world in directions corresponding to the directions of the lights 1612 of the lighting system 1610 .
- the user can thus position and control the light system to illuminate the real world solid model in correspondence to illumination conditions that are created in the virtual world environment.
- Scale physical models in a room of lights can be modeled for lighting during the course of a day or year or during different seasons for example, possibly to detect previously unknown interaction with the light and various building surfaces.
- Another example would be to construct a replica of a city or portion of a city in a room with a lighting system such as those discussed above. The model could then be analyzed for color changes over a period of time, shadowing, or other lighting effects.
- this technique could be used for landscape design.
- the lighting system is used to model the interior space of a room, building, or other piece of architecture. For example, an interior designer may want to project the colors of the room, or fabric or objects in the room with colors representing various times of the day, year, or season.
- a lighting system is used in a store near a paint section to allow for simulation of lighting conditions on paint chips for visualization of paint colors under various conditions.
- These types of real world modeling applications can enable detection of potential design flaws, such as reflective buildings reflecting sunlight in the eyes of drivers during certain times of the year. Further, the three-dimensional visualization may allow for more rapid recognition of the aesthetics of the design by human beings, than by more complex computer modeling.
- Solid modeling programs can have virtual lights.
- One can light a model in the virtual environment while simultaneously lighting a real world model the same way.
- one can model environmental conditions of the model and recreate them in the real world modeling environment outside the virtual environment.
- one can model a house or other building and show how it would appear in any daylight environment.
- a hobbyist could also model lighting for a model train set (for instance based on pictures of an actual train) and translate that lighting into the illumination for the room wherein the model train exists. Therefore the model train may not only be a physical representation of an actual train, but may even appear as that train appeared at a particular time.
- a civil engineering project could also be assembled as a model and then a lighting system according to the principles of the invention could be used to simulate the lighting conditions over the period of the day.
- This simulation could be used to generate lighting conditions, shadows, color effects or other effects.
- This technique could also be used in Film/Theatrical modeling or could be used to generate special effects in filmmaking.
- Such a system could also be used by a homeowner, for instance by selecting what they want their dwelling to look like from the outside and having lights be selected to produce that look. This is a possibility for safety when the owner is away.
- the system could work in reverse where the owner turns on the lights in their house and a computer provides the appearance of the house from various different directions and distances.
- a lighting system may be used to simulate the lighting conditions during a medical procedure. This may involve creating an operating room setting or other environment such as an auto accident at night, with specific lighting conditions.
- the lighting on highways is generally high-pressure sodium lamps which produce nearly monochromatic yellow light and as a result objects and fluids may appear to be a non-normal color.
- Parking lots generally use metal halide lighting systems and produce a broad spectrum light that has spectral gaps. Any of these environments could be simulated using a system according to the principles of the invention.
- These simulators could be used to train emergency personnel how to react in situations lit in different ways. They could also be used to simulate conditions under which any job would need to be performed. For instance, the light that will be experienced by an astronaut repairing an orbiting satellite can be simulated on earth in a simulation chamber.
- Lights can also be used to simulate travel in otherwise inaccessible areas such as the light that would be received traveling through space or viewing astronomical phenomena, or lights could be used as a three dimensional projection of an otherwise unviewable object.
- a lighting system attached to a computing device could provide a three dimensional view from the inside of a molecular model.
- Temporal Function or other mathematical concepts could also be visualized.
- the virtual environment can be generated by a computer application that is a screen saver, which could be mapped into the real world lights in a room.
- a computer application that is a screen saver, which could be mapped into the real world lights in a room.
- the screen saver creates and displays graphics on a computer screen, for example, the screen saver can create lighting effects outside of the computer screen. This could be used to create decorative effects or the lighting effects could be used to provide information or other effects.
- the information may represent computer, or network activity, for example, such that the activity is displayed in the lights and or the screen saver.
- a musical application could also be used, allowing for the choreographing of music to light, or the generation of light as a portion of the generation of music.
- light could be used to help a user learn to play music. For instance light could be projected that indicates a particular key a user should press on a keyboard. In time, a user unable to read music could teach themselves to play instruments and music for the user's performance could be provided as light signals.
- An embodiment of the present invention could be a puzzle that consists of getting the room lights into a particular configuration. You could put a person “inside” a real world Rubik's cube associated with a virtual Rubik's cube.
- An embodiment of the invention may be used in flight simulators to change the ambient lighting conditions from day to night, or changing the lighting conditions as the horizon changes or associated with other aspects of the simulator.
- a system according to the principles of the invention may also involve real-time simulation such as an actual motion inducing flight simulator, 3D motion rides (control through 3D libraries), or full mockup simulators where the lighting can be directly changed in response to what occurs.
- real-time simulation such as an actual motion inducing flight simulator, 3D motion rides (control through 3D libraries), or full mockup simulators where the lighting can be directly changed in response to what occurs.
- 3D motion rides control through 3D libraries
- full mockup simulators where the lighting can be directly changed in response to what occurs.
- the lighting within the submarine could be altered to remove red wavelengths as the sub dives because under water red light is often not present.
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Multimedia (AREA)
- Biomedical Technology (AREA)
- Life Sciences & Earth Sciences (AREA)
- Pathology (AREA)
- Nuclear Medicine, Radiotherapy & Molecular Imaging (AREA)
- Radiology & Medical Imaging (AREA)
- Animal Behavior & Ethology (AREA)
- General Health & Medical Sciences (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Circuit Arrangement For Electric Light Sources In General (AREA)
- Processing Or Creating Images (AREA)
Abstract
Entertainment-based methods and apparatus involving a video display facility and a lighting facility. In one example, lighting effects generated by the lighting facility are automatically coordinated with the video display facility. In another example, the lighting effects generated by the lighting facility are automatically coordinated with a video signal provided to the video display facility.
Description
- This application claims the benefit under 35 U.S.C. §120 as a continuation (CON) of U.S. Non-provisional application Ser. No. 10/045,604, filed Oct. 23, 2001, entitled “Systems and Methods for Digital Entertainment.”
- Ser. No. 10/045,604 in turn claims the benefit under 35 U.S.C. §119(e) of the following United States provisional patent applications:
-
- Ser. No. 60/243,250, filed Oct. 25, 2000, entitled “Illumination of Liquids;”
- Ser. No. 60/262,153, filed Jan. 17, 2001, entitled “Information Systems;”
- Ser. No. 60/242,484, filed Oct. 23, 2000, entitled “Systems and Methods for Digital Entertainment;”
- Ser. No. 60/262,022, filed Jan. 16, 2001, entitled “Color Changing LCD Screens;”
- Ser. No. 60/268,259, filed Feb. 13, 2001, entitled “LED-Based Lighting Systems and Methods for Vehicles;” and
- Ser. No. 60/277,911, filed Mar. 22, 2001, entitled “Systems and Methods for Digital Entertainment.”
- Ser. No. 10/045,604 also claims the benefit under 35 U.S.C. §120 as a continuation-in-part (CIP) of the following United States Patent Applications:
-
- Ser. No. 09/213,607, filed Dec. 17, 1998, entitled “Systems and Methods for Sensor-Responsive Illumination;”
- Ser. No. 09/213,189, filed Dec. 17, 1998, entitled “Precision Illumination Methods and Systems,” now U.S. Pat. No. 6,459,919;
- Ser. No. 09/213,581, filed Dec. 17, 1998, entitled “Kinetic Illumination Methods and Systems;”
- Ser. No. 09/213,540, filed Dec. 17, 1998, entitled “Data Delivery Track,” now U.S. Pat. No. 6,720,745
- Ser. No. 09/333,739, filed Jun. 15, 1999, entitled “Diffuse Illumination Methods and Systems;”
- Ser. No. 09/626,905, filed Jun. 27, 2000, entitled “Illumination Components,” now U.S. Pat. No. 6,340,868, issued Jan. 22, 2002;
- Ser. No. 09/742,017, filed Dec. 20, 2000, entitled “Lighting Entertainment System,” which is a continuation of U.S. Ser. No. 09/213,548, filed Dec. 17, 1998, now U.S. Pat. No. 6,166,496, issued Dec. 26, 2000;
- Ser. No. 09/815,418, filed Mar. 22, 2001, entitled “Lighting Entertainment System,” now U.S. Pat. No. 6,577,080, which also is a continuation of U.S. Ser. No. 09/213,548, filed Dec. 17, 1998, now Patent No. 6,166,496, issued Dec. 26, 2000;
- Ser. No. 09/616,214, filed Jul. 14, 2000, entitled “Systems and Methods for Authoring Lighting Sequences;”
- Ser. No. 09/805,368, filed Mar. 13, 2001, entitled “Light Emitting Diode Based Products;”
- Ser. No. 09/805,590, filed Mar. 13, 2001, entitled “Light Emitting Diode Based Products;”
- Ser. No. 09/917,246, entitled “Systems and Methods for Color Changing Device and Enclosure,” filed Jul. 27, 2001;
- Ser. No. 09/923,223, entitled “Ultraviolet Light Emitting Diode Systems and Methods,” filed Aug. 6, 2001;
- Ser. No. 09/886,958, entitled “Method and Apparatus for Controlling a Lighting System in Response to an Audio Input,” filed Jun. 21, 2001; and
- Ser. No. 09/215,624, filed Dec. 17, 1998, entitled “Smart Light Bulb,” now U.S. Pat. No. 6,528,954, which in turn claims the benefit under 35 U.S.C. § 119(e) of the following U.S. Provisional applications:
- Ser. No. 60/071,281, filed Dec. 17, 1997, entitled “Digitally Controlled Light Emitting Diodes Systems and Methods;”
- Ser. No. 60/068,792, filed Dec. 24, 1997, entitled “Multi-Color Intelligent Lighting;”
- Ser. No. 60/078,861, filed Mar. 20, 1998, entitled “Digital Lighting Systems;”
- Ser. No. 60/079,285, filed Mar. 25, 1998, entitled “System and Method for Controlled Illumination;” and
- Ser. No. 60/090,920, filed Jun. 26, 1998, entitled “Methods for Software Driven Generation of Multiple Simultaneous High Speed Pulse Width Modulated Signals.”
- Each of the foregoing applications is hereby incorporated herein by reference.
- Computer games are well known, wherein one or more users interact with a computer to play a game, typically involving use of a control device, such as a mouse, joystick or keypad, to move objects that appear on a display screen to accomplish objectives of the game. There are many types of games, including first-person games shooting, strategy games, war games, fighting games, puzzles, and many others. Computer games are played on or use many devices, including televisions, consoles, PDAs, handheld game devices, personal and laptop computers, and others. Some games are run on standalone computers, while others employ networks, such as the Internet and World Wide Web.
- The marketplace for computer games is very competitive, and improvements to games are actively sought. Past improvements include enhancements to the graphical or sound quality of games, improvements to systems that run games, such as processing speeds, and introduction of innovative game types. A need exists for further improvements of the computer game experience, including enhancements that take advantage of characteristics of the environment of the game user.
- The present disclosure sets forth improvements to computer games and other computer applications through the coordinated control of lighting systems that illuminate the environment of the user in coordination with the play of a game or the use of an application. In embodiments, the lighting systems disclosed herein change the illumination of the user's real world environment in coordination with events, attributes and objects of a computer game.
- In an embodiment there is disclosed a system for imparting information using a lighting system. The system includes a computing device including a video display; a lighting system in communication with the computing device for producing illumination; and a software application for dynamically controlling the illumination in response to or in coordination with information presented on the video display so as to impart information to a user. The software application can include a game and/or objects and may allow for relation of a portion of the lighting system to an object. The information provided by the illumination system can relate to an attribute of an object. The software application can be controlled by a second software application which can also include a game.
- In an embodiment, the lighting system can include an LED and/or can include a screen upon which the illumination is projected. This screen can be a cabana. The computing system may also include a video game console.
- In an embodiment, the information provided by the lighting system can be different from the information provided on the video display, either by being additive to the information provided on the video display, or duplicative of the information provided on the video display but in a different form. In an embodiment, the video display could provide no information.
- In an embodiment there is disclosed a system for controlling a lighting system comprising: lighting system including a lighting fixture, the lighting system in communication with a computing device; and a software application including a software object operating in conjunction with the computing device; wherein, the software application attaches the control of the lighting fixture to the software object. The software application may include a game and the software object may comprise an object in the game. The system could also include a library of effects for use with the lighting system.
- In an embodiment there is disclosed a screen for use with a lighting system comprising; a frame designed to be placed in proximity to the user of a computing system and; a material mounted on the frame; wherein the material is arranged in a manner so as to be able to reflect illumination produced by a lighting system to the user of the computing system. This screen may be shaped to form a cabana and/or a portion of a sphere and/or may be formed so as to be repeatedly assembled and disassembled. Further, the computing system may include a video display and the frame may be designed to be placed to at least partially enclose the video display, be placed behind the video display relative to the user, and/or at least partially encloses the computing system and the user.
- In an embodiment the screen could further include a mounting bar for the attachment of lighting fixtures to the screen. The mounting bar may be arranged so that the lighting fixtures have a fixed point of attachment to the mounting bar. The mounting bar may alternatively or additively be arranged so that fixtures have a fixed point of projection onto the screen when attached to the mounting bar. Those lighting fixtures may comprise at least a portion of the lighting system.
- In an embodiment there is disclosed a software application for use on a computing device comprising: computer code for generating a computer game on a computing device; and computer code for controlling a lighting system in communication with the computing device.
- In another embodiment there is disclosed a method for visualizing the relative location of virtual objects within a virtual environment comprising: having a computing device; generating a virtual environment on the computing device, the virtual environment containing a plurality of virtual objects; associating with a virtual object, the illumination from a lighting fixture; and visualizing the relative location of the virtual object by the positioning of the illumination. The visualizing may include the position of the illumination corresponding to the position of the lighting fixture or the position of the illumination corresponding to the position on a surface which is illuminated by the illumination. The position on the surface may perform at least one of the following: reflection of the illumination, refraction of the illumination, absorption and reemission of the illumination.
- In another embodiment there is disclosed a method for enhancing the play of a computer game comprising: providing to a user a lighting system; providing to the user software for controlling the lighting system, the software being capable of interfacing with a computer game; and allowing the user to use the software to control the lighting system in a manner that enhances the play of the computer game.
- In another embodiment there is disclosed a lighting system for use with a software application comprising: at least one lighting fixture; and a computer application compatible with the software application, the computer application allowing for the software application to provide information to a user through illumination generated by the lighting fixture. The computer application may include computer software and/or computer hardware. The lighting fixture may include an LED and/or may be one of a plurality of networked lighting fixtures. The lighting system may further include a mounting apparatus for holding the lighting fixture and/or a surface for the reflection of illumination.
- In a still further embodiment there is disclosed a method for allowing a software developer to include control of a lighting system within a software application comprising: providing a lighting system substantially similar to one provided to a user to a software developer; and providing an interface for allowing the lighting system to communicate with a computing device to a software developer; wherein the software developer can use the interface to include control for the lighting system within a software application. There can also be provided a library of prebuilt effects that can be used to generate a particular lighting effect on the lighting system to the software developer.
- The foregoing and other objects and advantages of the invention will be appreciated more fully from the following further description thereof, with reference to the accompanying drawings, wherein:
-
FIG. 1 shows a computer user with an embodiment of a lighting system. -
FIG. 2 shows an embodiment of a cabana for use with a lighting system. -
FIG. 3 shows an embodiment of a video display with a lighting system built in for displaying illumination indirectly to a user. -
FIG. 4 shows an embodiment of speakers with a lighting system built in. -
FIG. 5 shows an embodiment of a lighting system which could be used herein. -
FIG. 6 shows an embodiment of a video display with a lighting system built in for displaying illumination directly to a user. -
FIG. 7 shows a flow diagram for a method of coordinating illumination of an environment with execution of content of a computer application. -
FIG. 8 shows a flow diagram for a method of adding lighting as an instance of an object-oriented programming technique used to code a computer game. -
FIG. 9 shows a flow diagram for a method of mapping real world lights and virtual lights to facilitate the coordinated control of lighting with the execution of a computer application. -
FIG. 10 shows the schematic of a system for storing files for the coding of an application for control of lighting in coordination with execution of a computer game. -
FIG. 1I shows a file structure for a configuration file for a method depicted in connection withFIG. 9 . -
FIG. 12 shows a flow diagram for creation and use of a configuration file for coordinated illumination. -
FIG. 13 shows an embodiment of coordinated illumination wherein a portion of a real world environment is lit by an array of light emitting diodes. -
FIG. 14 shows a flow diagram for mapping of house lights to lights in a virtual lighting environment. -
FIG. 15 shows a flow diagram for coordinated control of real world lights that are mapped to lights in a virtual lighting environment. -
FIG. 16 shows a system for coordinating lighting with a computer application for simulating an architectural project. - To provide an overall understanding of the invention, certain illustrative embodiments will now be described, including various applications for programmable LED's and LED lighting systems. However, it will be understood by those of ordinary skill in the art that the methods and systems described herein may be suitably adapted to other environments where programmable lighting may be desired, and embodiments described herein may be suitable to non-LED based lighting. The descriptions below focus primarily on using LED lighting systems for enhancement of computer games as that term would be understood by one of skill in the art. In particular, the below embodiments focus primarily on a “first person” type of interactive game involving space battles where the software controlling the game is present on a user's computer, for example installed on the user's hard drive or on a CD ROM or other storage media controlled by the user. One example of such a computer game is produced by Mad Dog software under the title “Star Trek: Armada.” This type of computer game represents only one type of computer game with which the below described systems and methods can be used. One of skill in the art would readily see how to apply the below-described embodiments to other types of computer games. Further these games need not be present on the user's computer but could be run off of a network such as, but not limited to, the World Wide Web, the Internet, or any extranet or intranet network, or could be console-type or video-parlor-type computer or video games. In addition, one of skill in the art would understand that the embodiments described below could be used in conjunction with any type of computer software that need not be a game, but of any type of computer application. Further, the user need not be operating a computer, but could be operating any type of computing device, capable of running a software application that is providing that user with information.
- In computer games, there is typically a display screen (which could be a personal computer screen, television screen, laptop screen, handheld, gameboy screen, computer monitor, flat screen display, LCD display, PDA screen, or other display) that represents a virtual world of some type. There is also typically a user in a real world environment that surrounds the display screen. The present invention relates to computer games and their surrounding environment.
- In an embodiment of the invention described herein, the environment of a user of a computer game includes one or more light systems. As used herein “light systems” should be understood where context is appropriate to comprise all light systems, including LED systems, as well as incandescent sources, including filament lamps, pyro-luminescent sources, such as flames, candle-luminescent sources, such as gas mantles and carbon arc radiation sources, as well as photo-luminescent sources, including gaseous discharges, fluorescent sources, phosphorescence sources, lasers, electro-luminescent sources, such as electro-luminescent lamps, light emitting diodes, and cathode luminescent sources using electronic satiation, as well as miscellaneous luminescent sources including galvano-luminescent sources, crystallo-luminescent sources, kine-luminescent sources, thermo-luminescent sources, triboluminescent sources, sonoluminescent sources, and radioluminescent sources. Light systems may also include luminescent polymers capable of producing primary colors.
- As used herein, the term “LED” means any system that is capable of receiving an electrical signal and producing a color of light in response to the signal. Thus, the term “LED” should be understood to include light emitting diodes of all types, light emitting polymers, semiconductor dies that produce light in response to current, organic LEDs, electro-luminescent strips, and other such systems. In an embodiment, an “LED” may refer to a single light emitting diode having multiple semiconductor dies that are individually controlled. It should also be understood that the term “LED” does not restrict the package type of the LED. The term “LED” includes packaged LEDs, non-packaged LEDs, surface mount LEDs, chip on board LEDs and LEDs of all other configurations. The term “LED” also includes LEDs packaged or associated with phosphor wherein the phosphor may convert energy from the LED to a different wavelength. An LED system is one type of illumination source.
- The term “illuminate” should be understood to refer to the production of a frequency of radiation by an illumination source. The term “color” should be understood to refer to any frequency of radiation within a spectrum; that is, a “color,” as used herein, should be understood to encompass a frequency or combination of frequencies not only of the visible spectrum, including white light, but also frequencies in the infrared and ultraviolet areas of the spectrum, and in other areas of the electromagnetic spectrum.
-
FIG. 5 illustrates a block diagram of one embodiment of anillumination system 100. Aprocessor 2 is associated withseveral controllers 3. Thecontrollers 3 control the power to theLEDs 4. As used herein, the term processor may refer to any system for processing electronic signals. A processor may include a microprocessor, microcontroller, programmable digital signal processor, other programmable device, a controller, addressable controller, microprocessor, microcontroller, addressable microprocessor, computer, programmable processor, programmable controller, dedicated processor, dedicated controller, integrated circuit, control circuit or other processor. A processor may also, or instead, include an application specific integrated circuit, a programmable gate array, programmable array logic, a programmable logic device, a digital signal processor, an analog-to-digital converter, a digital-to-analog converter, or any other device that may be configured to process electronic signals. In addition, a processor may include discrete circuitry such as passive or active analog components including resistors, capacitors, inductors, transistors, operational amplifiers, and so forth, as well as discrete digital components such as logic components, shift registers, latches, or any other separately packaged chip or other component for realizing a digital function. Any combination of the above circuits and components, whether packaged discretely, as a chip, as a chipset, or as a die, may be suitably adapted to use as a processor as described herein. It will further be appreciated that the term processor may apply to an integrated system, such as a personal computer, network server, or other system that may operate autonomously or in response to commands to process electronic signals such as those described herein. Where a processor includes a programmable device such as the microprocessor or microcontroller mentioned above, the processor may further include computer executable code that controls operation of the programmable device. In an embodiment, theprocessor 2 is a Microchip PIC processor 12C672 and theLEDs 4 are red, green and blue. - The
controller 3 may be a pulse width modulator, pulse amplitude modulator, pulse displacement modulator, resistor ladder, current source, voltage source, voltage ladder, switch, transistor, voltage controller, or other controller. The controller controls the current, voltage or power through theLED 4. The controller also has a signal input wherein the controller is responsive to a signal received by the signal input. The signal input is associated with the processor such that the processor communicates signals to the signal input and the controller regulates the current, voltage and or power through the LED. In an embodiment, several LEDs with different spectral output may be used. Each of these colors may be driven through separate controllers. The processor and controller may be incorporated into one device. This device may power capabilities to drive several LEDs in a string or it may only be able to support one or a few LEDs directly. The processor and controller may also be separate devices. By controlling the LEDs independently, color mixing can be achieved for the creation of lighting effects. In an embodiment,memory 6 may also be provided. Thememory 6 is capable of storing algorithms, tables, or values associated with the control signals. Thememory 6 may store programs for controlling theLEDs 4. The memory may be memory, read-only memory, programmable memory, programmable read-only memory, electronically erasable programmable read-only memory, random access memory, dynamic random access memory, double data rate random access memory, Rambus direct random access memory, flash memory, or any other volatile or non-volatile memory for storing program instructions, program data, address information, and program output or other intermediate or final results. A program, for example, may store control signals to operate several differentcolored LEDs 4. A user interface 1 may also be associated with theprocessor 2. The user interface may be used to select a program from memory, modify a program from memory, modify a program parameter from memory, select an external signal or provide other user interface solutions. Several methods of color mixing and pulse width modulation control are disclosed in U.S. Pat. No. 6,016,038 “Multicolored LED Lighting Method and Apparatus,” the entire disclosure of which is incorporated by reference herein. Theprocessor 2 can also be addressable to receive programming signals addressed to it. - There have been significant advances in the control of LEDs. U.S. Patents in the field of LED control include U.S. Pat. Nos. 6,016,038, 6,150,774, and 6,166,496. U.S. patent application Ser. No. 09/716,819 for “Systems and Methods for Generating and Modulating Illumination Conditions” also describes, among other things, systems and controls. The entire disclosure of all these documents is herein incorporated by reference. In embodiments of the invention, the lighting system may be used to illuminate a real world environment. On such environment is shown in
FIG. 1 . InFIG. 1 a user (101) is using a computing device (103). The computing device has a visual display (104). The user also has at least one lighting fixture (105) mounted nearby. Generally the lighting fixtures (105) will be mounted in a manner that the user (101) can see either the illumination projected by a lighting fixture (105) directly, or indirectly, such as by bouncing the illumination off a surface (107). The lighting fixtures in combination comprise the lighting system. The lighting system may be in communication with the computing device (103) by any manner known to one of skill in the art which can include, but is not limited to: wired connections, cable connections, infrared (IR) connections, radio frequency (RF) connections, any other type of connection, or any combination of the above. In an embodiment, control may be passed to the lighting system via a video-to-DMX device, which provides a simple way of generating the lighting signal. Such a device may have a video-in port and a pass-through video-out port. The device may also have a lighting signal port where the DMX, or other protocol data, is communicated to the lights in the room. The device may apply an algorithm to the received video signal (e.g. average, average of a given section or time period, max, min) and then generate a lighting signal corresponding to the algorithm output. For example, the device may average the signal over the period of one second with a resultant value equal to blue light. The device may then generate blue light signals and communicate them to the lighting system. In an embodiment, a simple system would communicate the same averaged signal to all of the lights in the room, but a variant would be to communicate the average of a portion of the signal to one portion of the room. There are many ways of partitioning the video signal, and algorithms could be applied to the various sections of the light system, thus providing different inputs based on the same video signal. - In the depicted embodiment the surface (107) comprises a screen designed to reflect light. Alternatively the surface could be, but is not limited to, a wall or other surface upon which light could be reflected. In another embodiment, the surface could be designed to absorb and retransmit light, possibly at a different frequency. For instance the surface (107) could be a screen coated with a phosphor where illumination of a particular color could be projected on the screen and the screen could convert the color of the illumination and provide a different color of illumination to the user (101). For instance the projected illumination could primarily be in the blue, violet or ultraviolet range while the transmitted light is more of a white.
- In an embodiment, the lighting system is placed in a real world environment (109) that includes the computing device (103) and the user (101). The real world environment (109) could be a room that includes a computer. The lighting system could be arranged, for example, to light the walls, ceiling, floor or other sections or objects in a room instead of, or in addition to lighting the surface (107). The lighting system may include several addressable lighting systems with individual addresses. With this system, much like the surface (107), the illumination can be projected so as to be visible to the user (101) either directly or indirectly. That is a lighting fixture (105) could shine so that the light is projected to the user without reflection, or could be reflected, refracted, absorbed and reemitted, or in any other manner indirectly presented to the user (101).
- Referring to
FIG. 7 , a flow diagram 700 depicts basic steps for providing for coordinated illumination of an environment in conjunction with execution of a computer application such as a game. At astep 702, the provider of the system provides for obtaining acontent signal 702 that relates to content from the computer game. For example, the content signal may be computer code for execution of the computer game, or a video or other signal that comes from the computer game system for display on a television or a monitor. At astep 704 the host establishes a system for controlling illumination of a real world environment, such as installing lights in a desired configuration, such as an array of color LEDs located in the area of the user and positioned to illuminate thesurface 107 ofFIG. 1 . The system further includes a processor or other element for allowing the host to change illumination. Next, at astep 708, the user coordinates the illumination control with the nature of the content signal obtained at thestep 702. For example, upon receiving certain code or a certain signal from the computer game system, the illumination system may be controlled to change the illumination in the environment. Further detail will be provided in connection with the embodiments described below. - The surface (107) may also include one or more colors, figures, lines, designs, figures, pictures, photographs, textures, shapes or other visual or graphical elements that can be illuminated by the lighting system. The elements on the surface can be created by textures, materials, coatings, painting, dyes, pigments, coverings, fabrics, or other methods or mechanisms for rendering graphical or visual effects. In embodiments, changing in the illumination from the lighting system may create visual effects. For example, a picture on the surface (107) may fade or disappear, or become more apparent or reappear, based on the color of the light from the lighting system that is rendered on the surface (107). Thus, effects can be created on the surface (107) not only by shining light on a plain surface, but also through the interaction of light with the visual or graphical elements on the surface.
- In use, the illumination system can be used to provide information to the user (101) in response to or in coordination with the information being provided to the user (101) by the video display (104). One example of how this can be provided is in conjunction with the user playing a computer game on the computing device (103). The light system may be used to create one or more light effects in response to action on the video display (104). The lighting effects, or illumination effects, can produce a vast variety of effects including color-changing effects; stroboscopic effects; flashing effects; coordinated lighting effects; lighting effects coordinated with other media such as video or audio; color wash where the color changes in hue, saturation or intensity over a period of time; creating an ambient color; color fading; effects that simulate movement such as a color chasing rainbow, a flare streaking across a room, a sun rising, a plume from an explosion, other moving effects; and many other effects. The effects that can be generated are nearly limitless. Light and color continually surround the user, and controlling or changing the illumination or color in a space can change emotions, create atmosphere, provide enhancement of a material or object, or create other pleasing and or useful effects.
- It is important to note that the lighting system producing illumination in response to the information provided on the screen allows the lighting system to describe or indicate activity that is not represented on the screen in any way. The best example of this is by thinking of the user (101) using the video display (104) as a viewport into a virtual environment created by the computing device (103). In the virtual environment, something could be behind the user, however, the video display may only show a view in front of the user. The user could “turn around” and see the object behind them by rotating the viewport. Objects which are behind the user in this virtual environment could still be objects which a user in a real environment would be able to see because their vision is not limited by a viewport into the real environment. The view through the viewport, however defines a particular positioning within the virtual world (a placement and a facing). Therefore, the lighting system could show or indicate information about what is behind the user. This information is still produced in coordination with what is produced on the video display because the particular video display defines the user's location in the virtual world. The lighting system therefore provides information in coordination with or in response to the video display that is not actually pictured on the video display. In particular, it provides information that there is something not currently in view of the viewport of the visual display, but present in the virtual world.
- In one embodiment, the lighting system may be used to extend the area of the user's (101) vision beyond the edges of the video display. Referring to
FIG. 1 , the user could be playing a game where the user is at the controls of a starship and there are various objects in a surrounding virtual space. The video display could show the view out of the supposed front of the starship showing other starships, planets, or other cosmic phenomena visible out the front of the starship. In many games, however, the world is not defined solely by what is in front of the starship but the user is supposed to have a first person view into a world that surrounds them. For instance another starship could be behind the starship the user is piloting in the game. The illumination system could provide indications as to locations of other objects beyond the visual display. For example, a starship may be displayed on the video display and the starship may appear to be irradiated with a blue light. The blue light may be coming from a light source within the game environment, possibly a nebula that is outside the viewing parameters of the screen of the video display. The nebula may be outside the upper right hand corner of the screen for instance. The lighting system could be used to create a light source visible to the user at the appropriate location based on the apparent irradiation on the ship. InFIG. 1 this may be accomplished by having a blue light reflect off surface (107) at the point appropriate for the nebula. - The illumination can be used to extend beyond the boundaries of the video display or the user's actual vision. For instance, in the game world the user's starship may be being attacked from behind. The illumination system could pass on this information to the user by flashing lights behind the user with a red color indicating to the user that they are being attacked from the rear. The user sees the illumination as it passes over the user and reflects off of the surface or other objects surrounding the user. In this case, while there may be no indication of the rear attack on the video display, the lighting system provides the information to the user.
- The example of a rear attack shows that a surface (107) may be replaced or augmented by light in the entire user's environment, or by other surfaces. The entire room or environment in which the user is playing could be used to extend the effective viewing space of a computer monitor. For example, a flash of light representing an explosion could be generated behind a user to create the feeling that the explosion actually occurred behind the user. This could also be coordinated with sound such that the sound and light appear to be coming from the same area of the room. Such activity can allow for a more in-depth game playing environment. As discussed above the user in the game may be supposed to have a “first person” view into the game world. By surrounding the user with illumination, the user may be able to have real world space provide a simulation of that world outside the display on the video display. Further a moving object could appear to leave the video display and continue moving. For instance, the light from an explosion could begin on the video display, and appear to race toward and even through the user.
- As discussed above, the lighting system may make use of a surface or screen to provide a location of the user's viewing of the projected illumination. A screen may be useful because it can provide a set real world environment designed to allow easy control over the illumination outside the video display. In embodiments of this invention, there is a screen unit that is associated with the computer and that is used to reflect color output from the light system. In an embodiment, the screen unit is an enclosure such as a cabana that is used to surround the display screen of a computer, wherein the cabana reflects back color from color lights. One embodiment of such a cabana is shown in
FIG. 2 . The cabana inFIG. 2 includes aframe 201 supportingfabric 203 in a rigid or semi rigid structure such as a miniature tent. The fabric could be selected to provide a high reflectivity and good visualization of light. Further, the cabana having a quarter spherical shape, or other three-dimensional shape, can allow distance to be portrayed without use of imposed perspective. Such a design may also allow for the placement of the surface over a standard video display. The cabana inFIG. 2 also includes a mounting bar (205) upon which lighting fixtures may be mounted either temporarily or permanently. The advantage of such a mounting bar is that the cabana could be assembled and disassembled and the lighting fixtures could be very quickly aimed to the appropriate points on the fabric (203) even if the assembler did not know the appropriate aiming of the lights. In one embodiment, clips or other mounting devices can be included on mounting bar (205) that only allow a particular installation of a particular fixture aimed in a particular direction. Other examples of screens and enclosures for reflecting light from the light system are set forth in appendix A. The enclosures could be anything from small, collapsible units, to large, even building-sized, arrangements. Any enclosure designed to be associated with a display screen for a computer game and to reflect color light from a light system associated with the computer game should be understood to be encompassed by the present disclosure. In an embodiment of the invention, there may be a light screen permanently associated with a computer for reflecting light that represents an attribute of an object of a program running on the computer. The screen could be a completely or partially enclose an environment, such as computer surrounded by an enclosure of white or other material. One example could be a completely enclosing arcade game setup as is known to the art. Any number of lights (lighting fixtures) may be used to light the screen. The one or more lights may include several addressable lighting systems and the projected illumination from individual lighting fixtures may be distinct, overlapped, or both on the screen. The screen itself could also contain lighting fixtures not aimed at the screen; for instance, lighting fixtures could be placed on mounting bar (205) and aimed at the user. - There are many ways that the lighting fixtures can be arranged and lighting systems can be generated to illuminate a surface or shine directly on the user.
FIG. 3 illustrates an embodiment where the lighting system (1404) is incorporated onto a housing for the video display (1402). This device can be used in place of a more complicated layout of lighting units, or it can be used in conjunction with the other lighting units. The lighting system (1404) can be divided up into several sections to provide stereo or other multi-channel lighting effects around the video display. For example, the lighting system (1404) can be divided into three segments, right side, left side and top. A light track could contain light control information for each of these sections such that light of any color can be emitted from any side of the video display (1402). This may be useful in extending the effects from the video display (1402) onto a wall or screen behind it. For example, if the right side of the video display is blue the lighting on that side of the video display (1402) could also light the wall blue. Flashes of lightning that cover the entire screen could be flashed all around the video display (1402). If an automobile's headlights start on the right side of the screen and move to the left, the lighting system (1404) could follow the same pattern. -
FIG. 4 illustrates an embodiment where the lighting system (1504) is incorporated with the speaker (1502) of a sound system. This device can be used in place of a more complicated layout of lighting units or it can be used in conjunction with the other lighting units. The lighting unit (1504) can also be divided up into sections although a large benefit from this embodiment is to use it as a single lighting element to project the light in various sections of the room where the user had already placed speakers. Therefore setup of a surround sound system, as would be understood by one of skill in the art, could also allow for the setup of a surround light system at the same time. The benefits of this are apparent. For example, the sound of an explosion traveling over the user via the speaker can be complemented by the light of the explosion traveling in the same manner. - The examples discussed above primarily relate to systems where a real world light system in the user's environment can generate light output that reflects, indicates, or is associated with objects or events in the virtual environment of a computer game. Conversely, the virtual environment can reflect events in the real world environment, such as when the lights are coupled with sensors, receivers, or other inputs for receiving data. For instance, a sensor could detect that the light from a particular fixture is being blocked, indicating the user has stood up and is taking a break from the game and the fixtures should be powered down to save energy, and the user's game should be paused. A wide range of detected conditions could be used to provide input or feedback to the game and should be understood to be encompassed herein, for example detection of the presence of absence of the user in room or in proximity to the display screen, biometric characteristics of the user, such as heart rate, blood pressure, body temperature or the like, room lighting, temperature, and sound levels, and many others. In embodiments the detected conditions can be used to influence the game. For example, if a user's pulse reached a certain level, the game could alter play to provide a less (or more) stressful set of events.
- In embodiments, the light system may be associated with code for the computer game, so that the computer game code is modified or created to control the light system. For example, object-oriented programming techniques can be used to attach attributes to objects in the computer game, and the attributes can be used to govern behavior of the real world light system. Object oriented techniques are known in the field, and can be found in texts such as “Introduction to Object-Oriented Programming” by Timothy Budd, the entire disclosure of which is herein incorporated by reference. It should be understood that other programming techniques may also be used to direct lighting systems to illuminate in coordination with games, object oriented programming being one of a variety of programming techniques that would be understood by one of ordinary skill in the art to facilitate the methods and systems described herein.
- In an embodiment, a developer can attach the light system inputs to objects in the game. For example, the developer may have an abstraction of a light that is added to the code construction, or object, of a game object. An object may consist of various attributes, such as position, velocity, color, intensity, or other values. A developer can add light as an instance in the object in the code of a game. For example, the game object could be a ship, with attributes, such as position, size, velocity, etc. A light source can be added as an instance of the object of the game, and the light source can have attributes, such as intensity, color, and various effects. Thus, when events occur in the game that call on the object of the ship, a thread running through the program can draw code to serve as an input to the processor of the light system. The light can accurately represent geometry, placement, spatial location, represent a value of the attribute or trait, or provide indication of other elements or objects.
- Referring to
FIG. 8 , aflow chart 800 provides steps for a method of providing for coordinated illumination. At thestep 802, the programmer codes a game object for a computer game, using, for example, object-oriented programming techniques. At astep 804, the programming creates instances for each of the objects in the game. At astep 808, the programmer adds light as an instance to one or more objects of the game. At astep 810, the programmer provides for a thread, running through the game code. At astep 812, the programmer provides for the thread to draw lighting system input code from the objects that have light as an instance. At astep 814, the input signal drawn from the thread at thestep 812 is provided to the lighting control system, so that the lighting system responds to code drawn from the computer game. - Using such object-oriented light input to the light system from code for a computer game, various lighting effects can be associated in the real world with the virtual world objects of a computer game. For example, in a space battle game, a ship's light source can be attached with an effect, such as sound, flashing, motion, vibration and other temporal effects. Further, the light system could include other effects devices including sound producing devices, motion producing devices, fog machines, rain machines or other devices which could also produce indications related to that object.
- Referring to
FIG. 9 , a flow diagram 900 depicts steps for coordinated illumination. In embodiments, the program code for the light has a separate thread running on the machine. At astep 902 the program initiates the thread. At astep 904 the thread as often as possible runs through the list of virtual lights. At astep 908 the thread does three-dimensional math to determine which real-world lights are in proximity to reference point in the real world (e.g., the head of the user) that is projected as the reference point of the coordinate system of objects in the game. Thus, the (0,0,0) position can be the user's head in the real world and a point on the screen in the game (for instance the center of the video display and therefore the user's view into the virtual environment). At astep 910, the code maps the virtual environment and object in it to the real world environment, including the light system, so that events happening outside the computer screen are similar in relation to the reference point as are virtual objects to a reference point on the screen. At astep 912, the host may provide an interface for mapping. The mapping function may be done with a function, e.g., “project-all-lights,” as described in Directlight API described below and in Appendix A, that maps real world lights using a simple user interface, such as drag and drop interface. The placement of the lights may not be as important as the surface the lights are directed towards. It may be this surface that reflects the illumination or lights back to the user and as a result it may be this surface that is the most important for the mapping program. The mapping program may map these surfaces rather than the light fixture locations or it may also map both the locations of the fixtures and the light on the surface. In one embodiment a screen, such as the cabana discussed above, can further simplify this mapping by providing a set and unchanging lighting system and screen that will have identical properties no matter the real world environment in which the system is located. - A system for providing the code for coordinated illumination is depicted in
FIG. 10 , which may be any suitable computer capable of allowing programming, including aprocessor 1002, anoperating system 1004, and memory, such as adatabase 1008, for storing files for execution. - Each real light may have attributes that are stored in a configuration file. An example of a structure for a
configuration file 1100 is depicted inFIG. 11 . Theconfiguration file 1100 may include various data, such as alight number 1102, a position of each light 1104, the position or direction oflight output 1108, the gamma (brightness) of the light 1110, an indicator number for one or more attributes 1112-1114, and various other attributes. By changing the coordinates in the configuration file, the real world lights can be mapped to the virtual world in a way that allows them to reflect what is happening in the virtual environment. The developer can thus create time-based effects, such as an explosion. There can then be a library of effects in the code that can be attached to various game attributes. Examples include explosions, fades in and out, etc. The developer attaches the effects to virtual lights in the game. For example, when an explosion is done, the light goes off in the game, reflecting the destruction of the object that is associated with the light in the configuration file. - To simplify the configuration file, various techniques can be used. In embodiments, hemispherical cameras, sequenced in turn, can be used as a baseline with scaling factors to triangulate the lights and automatically generate a configuration file without ever having to measure where the lights are. Referring to the flow diagram 1200 of
FIG. 12 , in embodiments, the configuration file is created at astep 1202. The configuration file can be typed in, or can be put into a graphical user interface that can be used to drag and drop light sources onto a representation of a room. At astep 1204, the developer can create a configuration file that matches the fixtures with true placement relative to a user's coordinate in the real room. For example, once the lighting elements are dragged and dropped in the environment, at astep 1208 the program can associate the virtual lights in the program with the real lights in the environment. An example of a light authoring program to aid in the configuration of lighting is included in U.S. patent application Ser. No. 09/616,214 “Systems and Methods for Authoring Lighting Sequences.” Color Kinetics Inc. also offers a suitable authoring and configuration program called “ColorPlay.” - Further details as to the implementation of the code can be found in the Directlight API document attached hereto as Appendix A. Directlight API is a programmer's interface that allows a programmer to incorporate lighting effects into a program. Directlight API is attached in Appendix A and the disclosure incorporated by reference herein. Object oriented programming is just one example of a programming technique used to incorporate lighting effects. Lighting effects could be incorporated into any programming language or method of programming. In object oriented programming, the programmer is often simulating a 3D space in the screens. The 3D space continues throughout the room the gamer is in and beyond to virtual infinity. In this 3D space, the programmer may place an object, such as a starship, as well as a virtual light, such as a nebula, sun, star, other star ship, photon beam, weapon, explosion plume or other light generating object.
- In the above examples, lights were used to indicate the position of objects which produce the expected light or have light attached to them. There are many other ways in which light can be used. The lights in the light system can be used for a variety of purposes, such as to indicate events in the game, to indicate levels or attributes of game objects, such as characters, ships, weapons, shields, health, playing pieces, environments, rooms, or other objects. For instance the lights could turn to a particular color (for instance green) representing the shield strength of a starship. As the shields were slowly knocked down by enemy fire, the lights could change color or slowly fade out indicating the shield strength is fading. The lights can be used for aesthetic purposes, such as to connote a mood for an object or an environment in the game. For instance, the lights could change color to indicate the passage of time in the game world, or could produce lighting effects to simulate environment effects. For instance the lights could have an appropriate flicker to indicate that it is raining in the game world. A wide range of effects can be used, each associated with a particular object or event in the game. The lighting system could provide further indications such as by triggering a real world fog machine, when the virtual environment is supposed to be foggy.
- In embodiments, there may be an be an optional override mechanism that takes over one or more lights and direct them to do something regardless of what the virtual light source is intended to do. This may be useful when the program requires all of the lights in the system to change to a particular color. For example, the game may be played out in a space environment where the starship is lighted blue from a nearby nebula, when suddenly the ship is attacked by another ship. The program can instantly change all of the lights in the system to flashing red to indicate a red alert. The pulsation of the lights may be coordinated with the sound of an alarm or other sensations to further immerse the user.
- In embodiments, an object, such as a ship's light source, can be associated with lights outside the game or any purposeful lighting setup, such as room lights. Any real world lighting fixture could be used as part of a lighting system as discussed herein Optionally, direct access to outside lights can override the light source in the game. For example, the video display can provide user interface information, such as red alerts, strength of a unit or other attributes of game objects through the lights. In effect the video display could be disabled and only lights could be used. Such an embodiment could enable a computer game to be created which uses the lights as the sole source of information, or alternatively, the video display device could be disabled to indicate a particular situation has occurred. Returning to the starship example, a situation could occur where the starship has been “blinded” as part of the game actions. This may result in the forward view being unavailable to the user. However, the user can still navigate the starship using the lighting system. This ability can add a depth of play that has previously been unavailable to a computer game because the screen video display has previously been the only that provides visual feedback.
- It is also possible to have light system lights that are not attached to objects in the game, such as to indicate another environmental condition, such as the end of the work day, sunset, sunrise, or some other indicator that is useful to a player immersed in the game. The may also provide mood or aesthetics such as projecting the presence of a person, creature object, or other thing such as by an aura or their traits of good and evil. These traits could be associated with colors and intensities. Approaching a dangerous object could also have the lights switch to a warning mode (such as flashing red) to warn the user of the danger.
- In yet another embodiment, the lights could act as a detriment to game play to show various conditions. For instance, in certain computer games the user is supposed to be hampered because they have carried out a particular action in the game. For instance the sound may be cut off because the user was to close to a virtual explosion and they were “deafened” by it. Such feedback is common, often with the user's video display acquiring random noise or color to disorient the user. One example of how lights could be used if a player was too close to an explosion, the lights could provide for blinking “spots” to distract the user and degrade their game play. Alternatively, if the game universe indicated the user was supposed to be drunk, disoriented, or otherwise distracted, the lights could flash or change color is disorienting patterns to actually distract the user from their game play.
- In the embodiments above, a system is primarily discussed where the computer code is designed to interact with a three-dimensional virtual world of which the user is part. The code works well to translate from the three dimensional objects into the real three-dimensional world. To hook up the lights to a two-dimensional world, additional programming may be required and additional conditions may need to be put into effect. In a two-dimensional world, the code is not necessarily designed to place the real world user at a reference point, so the code may need to adapt to place the real world user in the environment in the same position as the virtual “user” (called a character) in the game. Alternatively, it may be undesirable to control the lighting systems illumination to indicate what the user's character is seeing in the virtual world. Instead, the lighting system may extend the world the user sees. One example of a 2-D game is “Diablo” produced by Blizzard software. In this game the user looks down on a map which contains a representation of the character the user is controlling. As opposed to the first person view discussed above, in this game the user has a third person view looking down on the character that is supposed to be them. The screen then provides a perspective layout of a game world of which the character is a part. If the illumination system provides the view as the character would see it, the user may be confused (for instance a fire could be burning at the lower right corner of the screen but be represented by a lighting fixture behind and to the left of the user, based on the facing of the character, the character could then turn in place resulting in minimal change of the information on screen, but a dramatic shift in the illumination produced by the lighting system. It may therefore be desirable to extend any perspective or view of a 2-D game in a manner so that the lighting system illuminates in a manner to conform with the view on the video display. Following with the above example the lights may track to follow the fire off screen as the character moves away from the fire. This could occur by defining a “plane of the game” representing the game world as if the user was not present at all and only the character existed. Therefore as the character in the game moved up and left from the fire, the fire appears to move, via the lighting system, down and to the right.
- In one embodiment of the invention, the lighting system can be replaced or augmented by lights already present in the real world environment. For instance, one can create a game that involves the use of the lights in the house. One can use the game itself as a user interface for the lights in the house. A good example might be a horror game where when the lights go out in the game environment, they also go out in the real world room. Such an environment could be highly engaging to a user who is placed even more within the virtual world in which they are playing by having that world truly interact with the real world where they are.
- The real lights in the house could be made game objects for the game itself, or particular light arrangements could be created for the purposes of playing particular games. Referring to
FIG. 13 , asystem 1300 for using an array oflights 1302 in conjunction with a computer system 1304 (which can be any conventional computer system that provides aconnection 1308 to thelights 1302. Thearray 1302 can be disposed on a wall or the ceiling, as depicted inFIG. 13 . The individual LEDs or other lights in thearray 1302 can be provided with changes in on-off status, color, and intensity, serving in effect like pixels on display. Thus, a version of a game such as “pong” or other simple game can be played with an array of lights in the light system, with the lights in the array serving as “pixels” analogous to the virtual environment on the screen. In such embodiments it may be unnecessary to use the screen of thecomputer system 1304 to play the computer game. Alternatively, one player could use the screen to control the game being played, while other players are totally immersed in a gaming environment. As discussed above, a player could be playing a horror game while the players in the next room are experiencing the light sensations from his play without control over the game environment. Essentially they can experience the game play as a third party along for the ride in the game. Further the layout of lights in a house could denote the parameters for a particular game. For instance, a game could be created where the user is fighting off evil monsters in their own home and the lighting in their home is acting in the same manner as the lighting in the game. Such a game environment could be creating by receiving information about the location of lights in a house, and generating the game world to conform to that lighting. -
FIG. 14 depicts aflow chart 1400 with steps for programming a system to coordinate house lights with a game. At astep 1402 the programmer locates the real-world location of each of the house lights. At astep 1404 the programmer maps the lights, such as by dragging and dropping representations of the locations of the lights onto a virtual representation of the house on the display screen of the computer. At astep 1408 the program generates a game world that contains virtual lights that match the lights of the real world. Then, changes in the game lights can change the room lights, such as in hue or intensity. - It would be easily understood by one of skill in the art that this multi-party experience could be extended to multi-party competitive games such as those commonly played across networks. It could be the case where a user is actually trying to affect the real world environment in which another user is playing. For instance, in the game a first user could be trying to disable an opponent's ship by knocking out its ability to perceive the world around it. For instance it could knock out the ship's forward or rear views. In the real world a second player could actually have various views knocked out (lights being disabled) as the first player accomplishes his goal. In an even more realistic example, the first user could be trying to turn the lights out on the second user. The first person may also directly affect the other person's room lights by, for example, turning the lights off or changing their color, or the first person may indirectly change the lighting conditions in the other persons room by, for example, getting close to the other persons virtual room and tripping a sensor. The first person may also be carrying an object that generates light or reflects light. This object may trigger the lighting in the other person's room to indicate or warn the other person of the first persons presence.
- An embodiment may also be an indicator light. A problem with gaming systems and other computer systems in general is the lack of space on a video display. There is only a limited number or amount of dials, indicators, or other status checks that can be placed while still providing a user with a reasonable play environment. A gaming program, for example, may generate an indicator on the video display to indicate a parameter such as the health of the ship, the fuel remaining, the strength of the shields or other parameters. This information is important to the user; however, the indicator takes up valuable video screen, leaving the actual game play area a diminished space and possibly cutting off important user views. An embodiment of the invention may be an indicator light or set of lights that sits on top of the computer screen, for example.
-
FIG. 6 depicts acomputer screen 602 which could be useful to provide such indicators. Aninformation system 601 may be associated with thecomputer screen 602. Theinformation system 601 may containlighting elements 603. In an embodiment, thelighting elements 603 may be aligned as separate lights that can turn on and off and or change in hue, saturation or intensity. For example, the information system may have several independently controllable LED systems and these systems could be controlled in such a manner as to change color to indicate information. For instance, the information could be communicated to the information system through gaming software to indicate the health of an object or person, indicate shield strength, indicate fuel level or any other information that may be useful for the user. In an embodiment, the information system may take the form of a single light source indicating one or more parameters. - The indicators could perform a wide variety of functions including turning on and off, changing color, changing intensity and or other functions to replace or additively improve upon the output from the indicators. For instance, a user's health in the game could be displayed by a number in the corner of the user's screen but could also be represented by a light that changes from green to red as the virtual health drops and flashes insistently when the user's virtual health is perilously low.
- In another embodiment, a shield could start as white and fade to another color as it loses strength. The user could start to see “holes” in a shield that are shown by different colors in the room in the direction where the shield is weak allowing a user to quickly realize how to turn to bring more powerful shields to face an enemy. You could see also see a jump into “warp” speed where the front of the room turns bright and then the bright light flashes towards the back of the room, for example. In a racing game, speed could also be simulated as streetlights on screen race down a row of lights off to one side of the user.
- In an embodiment, a lit enclosure for the device on which the game is being played changes as an indicator. Game console buttons could also blink to indicate a combination. Like a color-note organ (such as described below), this embodiment could be used in training mode to teach combinations.
- Although the figures and description above show primarily computer games, it would be clear to one of skill in the art to carry the system into other types of computing devices and environments. A computing device can include, but is not limited to, any type of computer, a console game system (such as the Playstation series manufactured by Sony), a Personal Digital Assistant (PDA), a telephone, a WebTV or similar system, a thin client, or any other type of system on which a user is able to carry out applications where a lighting system could enhance the display provided to the user. There can be systems where the lighting system provides the only source of visual information to the user.
- For console game systems, one of skill in the art would understand that libraries customized onto the proprietary chipsets for console games that drive light system output, similar to the Directlight programmer's interface, could be created without undue experimentation. Console games generally have proprietary chipsets so it may be necessary to generate custom libraries for these systems. The systems and libraries for the consoles could function in much the same way as a PC-based game. The console may include a USB, serial, parallel, firewire, optical, modem or other communications port to communicate with the lighting system. The lighting information could also be sent through a controller port. A controller port may be used for a controller communication as well as lighting control information. Separate controller ports could also be used. For example, a first controller port may be used to communicate with a controller and another controller port may be used to communicate with the lighting system.
- Many games and computer systems include input devices such as a joystick, mouse, keyboards, gloves, tactile mouse, dance pads, exercise equipment, or other input devices. These devices are generally used by a user to control aspects of a game or other parameter of a computer program. Each of these input devices could also be configured to affect the room lights. For example, a mouse could be used to control the lights in a room. As the mouse is moved the lights in the room could respond, or as the user dances on a dance pad the lights could generate a color representation of their dance. For instance, their impact force with the pad could translate to an intensity while their position translated to a color. The input device may also direct sound simultaneously or in conjunction with the light.
- In an embodiment of the invention the lighting system could also be associated with room inputs that could be associated with the virtual environment such as a microphone, camera, heat, cooling or other room inputs. For example, a user could control a game object by providing voice instructions through the microphone, which could be synthesized into commands for an application, and in turn used to control the illumination of the environment through a lighting system.
- The embodiments discussed above relate primarily to games involving real-time simulation and for such types of games there are numerous applications for lighting systems. For instance: flight games could use indicators for controls or important statistics like fuel level; racing games could have motion or indicate third party activities like the approach of police vehicles: skateboarding, snowboarding, or other performance sport simulators can have indicators of movement, indicators of third party actions, or rewards such as flashbulbs for particularly fine performances. Other types of simulators can use lighting systems including, but not limited to, roller-coaster simulations, closed booth arcade simulators, or location-based entertainment games (large games inside a booth with multiple players). Further, it would be understood by one of skill in the art that the above are merely a limited overview of possibilities and there are many more applications that could be performed without undue experimentation.
- Simulation types of games are typically 3D rendered and have objects with attributes as well as events. Referring to the
flow chart 1500 ofFIG. 15 , at a step 1502 a programmer can code events into the game. At a step 1504 a programmer can also code attributes or objects. Thus, a game program can track events and attributes, such as explosions, bullets, health, other people, patterns of light, and/or secret passageways. At astep 1508, the code can then map from the virtual world to the real world. In embodiments, at anoptional step 1510, the system can add to the virtual world with real world data, such as from sensors or input devices. Then, at astep 1512, the system can control real and virtual world objects in coordination with each other. Also, by using the light system as an indicator, it is possible to give information through the light system that aids the user in playing a game or otherwise interacting with a virtual environment. For example, a light could flash or change color to indicate the coming of an event that would otherwise be a surprise to a user who does not have the light system when playing the game. The indicator functions of the light system can be coupled with three dimensional sound (such as surround sound) to provide enhanced real world effects that relate to events and attributes in the virtual environment. - In other embodiments the lighting systems can be used in conjunction with puzzle games, a developer can create a room-puzzle using the light system in a room or other environment to create games with the lights. For example, the room lights can reflect the color of puzzle elements in the virtual world, creating a correspondence between the virtual and the real world puzzle elements. One can manipulate real-world elements without the display on the computer. (In embodiments, one can play a game, such as pong, with the actual lights using a joystick attached to the computer. The code for the game can provide the interactive aspects of the game, then hand control signals to the light system so that the lights act as game elements in the real world environment. For example, one can create an array of lights on the ceiling, which could send light elements across the room). The lights can act as “pixels” in an array on the ceiling, wall or floor. In embodiments, the arrays could be established in a variety of rooms, so that light output moves from room to room in response to the user's interaction with the input device or sensor of the computer game or other virtual environment. Light strips can be used for game elements, as can other light system configurations.
- A real world light system can be used to respond to input from objects in classic arcade computer games, such as Pacman, pong, asteroids, space invaders, breakout, and similar games, in each case enhancing the user experience by providing either aesthetic or indicator functions. Light systems can also be used with any other game type, such as casino simulators, video poker, sandbox games, railroad tycoon games, simulation games like Sim City, and the like.
- In embodiments, light systems can be used with role-playing games, such as two-dimensional games like Diablo and three-dimensional games like EverQuest (a massively multi-player online game). In such games, real world lights can be mapped to attributes of humans or objects in real world. The lights can provide more interaction with other humans or non-human players. Attributes and events can be a wide variety of things, such as indicating health, casting a spell, indicating shield strength or presence, displaying a fireball, or other effects. Further, in multiplayer games at a single location, the lights can be used to provide functions to the players by indicating the seat of a player you would like to meet in person, for example.
- Further, in many multi player games (such as Everquest) items and characters have become collectible. Everquest Avatars are popular where there are characters that have characteristics that are acquired over time. Some are sold for large amounts of money on the Internet. The room lights of a light system can reflect the attributes of an avatar, such as a powerful blue to represent a “good” character, or a dark red to reflect “evil.” Any attribute, ranging from personality traits, to strength, speed, location, health, constitution, intelligence, stamina, wisdom, or other attributes can be reflected for a given avatar by the room lights in the real world in correspondence to the attributes of the avatar in the virtual world. In embodiments, one can make collectible patterns or effects that associate with characters, objects or events. Thus, a virtual world object or character could have a “signature” or “trademark” color effect that takes place each time the character appears in the virtual world or does a particular thing in the virtual world. You could accrue an aura for a character over time as part of a character's attributes. Light could be used to portray abstract character traits. In multi-player environments like arcades, people could glow according to the aura of the character they are playing. Objects could embody those traits, and you might need to have a particular object or trait to allow you to see the indicator for another object.
- In adventure games, which typically involve solving a puzzle in an environment—environmental lighting could be part of the puzzle. The light system could give clues required or helpful to solve the puzzle.
- In sports games, a light system in the real world can serve as an event indicator (flashbulbs, cut scenes—could shift lights) or as an attribute indicator (indicating health of a player, number of fouls, etc.).
- In turn-based strategy games, a light system can indicate events or attributes, or provide aesthetic effects. Those could include the day and night cycle, something catching fire (where the user sees the event first in the lights, then in virtual world), a warning from behind that comes first (such as to indicate a glowing light sabre of a player behind the user in the virtual world), or other events or attributes.
- In fighting games, lights in the real world can indicate seeing someone's shadow before they jump over the user, moving lights after a “kill” or powerful blow, or indicating declining or improving health or presence of special attributes (such as shields or spells). Further, moving shadows or illumination created by the lights could indicate the position of a tag team partner. It is important to note that the absence of light (a shadow) can also be part of the illumination and illumination as described herein. The absence of any intensity of any color is simply ones possible illumination condition.
- In children's games, room lights and a room sound system can reflect color and intensity attributes of elements of the games, which can include games to teach children about different colors and sounds.
- As was discussed above, computer games provide merely one type of computer program in which a lighting system can provide enhancement and additional information. There are many other types of computer programs which the use of a lighting system can benefit
- A similar embodiment to computer games is auction-type, real “games,” such as Internet auctions, such as E-bay. Lights could be used as an indicator of an event or characteristic, such as having the highest current bid, or a winning bid. Online gambling establishments could also use the lights so as to provide a casino-like environment in the user's home.
- Architectural visualization, mechanical engineering models, and other solid modeling environments are encompassed herein as embodiments. In these virtual environments lighting is often relevant both in a virtual environment and in a solid model real world visualization environment. Referring to
FIG. 16 , asystem 1600 includes acomputer 1602 with adisplay 1604. Thesystem 1600 also includes asolid model 1608, as well as alighting system 1610, with one ormore lights 1612. Thelighting system 1610 lights thesolid model 1608 in the real world. Arepresentation 1614 of the solid model can be created on the display screen, typically a three-dimensional representation created by a solid modeling program, such as those provided by SolidWorks. In therepresentation 1614 can be locatedvirtual lights 1618, which can be represented as appearing in the modeling world in directions corresponding to the directions of thelights 1612 of thelighting system 1610. The user can thus position and control the light system to illuminate the real world solid model in correspondence to illumination conditions that are created in the virtual world environment. Scale physical models in a room of lights can be modeled for lighting during the course of a day or year or during different seasons for example, possibly to detect previously unknown interaction with the light and various building surfaces. Another example would be to construct a replica of a city or portion of a city in a room with a lighting system such as those discussed above. The model could then be analyzed for color changes over a period of time, shadowing, or other lighting effects. In an embodiment, this technique could be used for landscape design. In an embodiment, the lighting system is used to model the interior space of a room, building, or other piece of architecture. For example, an interior designer may want to project the colors of the room, or fabric or objects in the room with colors representing various times of the day, year, or season. In an embodiment, a lighting system is used in a store near a paint section to allow for simulation of lighting conditions on paint chips for visualization of paint colors under various conditions. These types of real world modeling applications can enable detection of potential design flaws, such as reflective buildings reflecting sunlight in the eyes of drivers during certain times of the year. Further, the three-dimensional visualization may allow for more rapid recognition of the aesthetics of the design by human beings, than by more complex computer modeling. - Solid modeling programs can have virtual lights. One can light a model in the virtual environment while simultaneously lighting a real world model the same way. For example, one can model environmental conditions of the model and recreate them in the real world modeling environment outside the virtual environment. For example, one can model a house or other building and show how it would appear in any daylight environment. A hobbyist could also model lighting for a model train set (for instance based on pictures of an actual train) and translate that lighting into the illumination for the room wherein the model train exists. Therefore the model train may not only be a physical representation of an actual train, but may even appear as that train appeared at a particular time. A civil engineering project could also be assembled as a model and then a lighting system according to the principles of the invention could be used to simulate the lighting conditions over the period of the day. This simulation could be used to generate lighting conditions, shadows, color effects or other effects. This technique could also be used in Film/Theatrical modeling or could be used to generate special effects in filmmaking. Such a system could also be used by a homeowner, for instance by selecting what they want their dwelling to look like from the outside and having lights be selected to produce that look. This is a possibility for safety when the owner is away. Alternatively, the system could work in reverse where the owner turns on the lights in their house and a computer provides the appearance of the house from various different directions and distances.
- Although the above examples discuss modeling for architecture, one of skill in the art would understand that any device, object, or structure where the effect of light on that device, object, or structure can be treated similarly.
- Medical or other job simulation could also be performed. A lighting system according to the principles of the present invention may be used to simulate the lighting conditions during a medical procedure. This may involve creating an operating room setting or other environment such as an auto accident at night, with specific lighting conditions. For example, the lighting on highways is generally high-pressure sodium lamps which produce nearly monochromatic yellow light and as a result objects and fluids may appear to be a non-normal color. Parking lots generally use metal halide lighting systems and produce a broad spectrum light that has spectral gaps. Any of these environments could be simulated using a system according to the principles of the invention. These simulators could be used to train emergency personnel how to react in situations lit in different ways. They could also be used to simulate conditions under which any job would need to be performed. For instance, the light that will be experienced by an astronaut repairing an orbiting satellite can be simulated on earth in a simulation chamber.
- Lights can also be used to simulate travel in otherwise inaccessible areas such as the light that would be received traveling through space or viewing astronomical phenomena, or lights could be used as a three dimensional projection of an otherwise unviewable object. For instance, a lighting system attached to a computing device could provide a three dimensional view from the inside of a molecular model. Temporal Function or other mathematical concepts could also be visualized.
- Optionally, the virtual environment can be generated by a computer application that is a screen saver, which could be mapped into the real world lights in a room. As the screen saver creates and displays graphics on a computer screen, for example, the screen saver can create lighting effects outside of the computer screen. This could be used to create decorative effects or the lighting effects could be used to provide information or other effects. The information may represent computer, or network activity, for example, such that the activity is displayed in the lights and or the screen saver. This could include email activity, when an email is received by the system the lighting could change to a particular hue, saturation or intensity. The hue, saturation or intensity may change as more and more email is received.
- A musical application could also be used, allowing for the choreographing of music to light, or the generation of light as a portion of the generation of music. Alternatively light could be used to help a user learn to play music. For instance light could be projected that indicates a particular key a user should press on a keyboard. In time, a user unable to read music could teach themselves to play instruments and music for the user's performance could be provided as light signals.
- An embodiment of the present invention could be a puzzle that consists of getting the room lights into a particular configuration. You could put a person “inside” a real world Rubik's cube associated with a virtual Rubik's cube. An embodiment of the invention may be used in flight simulators to change the ambient lighting conditions from day to night, or changing the lighting conditions as the horizon changes or associated with other aspects of the simulator.
- A system according to the principles of the invention may also involve real-time simulation such as an actual motion inducing flight simulator, 3D motion rides (control through 3D libraries), or full mockup simulators where the lighting can be directly changed in response to what occurs. One example is that in a research submarine trainer the lighting within the submarine could be altered to remove red wavelengths as the sub dives because under water red light is often not present.
- All articles, patents, and other references set forth above are hereby incorporated by reference. While the invention has been disclosed in connection with embodiments shown and described in detail, various equivalents, modifications, and improvements will be apparent to one of ordinary skill in the art from the above description.
Claims (60)
1. In a system including a video display facility and a lighting facility, a method of providing lighting effects with a video display, comprising:
automatically coordinating lighting effects generated by the lighting facility with a video signal provided to the video display facility.
2. The method of claim 1 wherein the lighting facility is adapted to generate colors within a color spectrum.
3. The method of claim 1 wherein the lighting facility comprises an LED.
4. The method of claim 3 wherein the lighting facility comprises a color-controllable LED lighting facility.
5. The method of claim 1 wherein the lighting facility is integrated into the video display facility.
6. The method of claim 5 wherein the integrated lighting facility is positioned to project lighting effects behind the video display facility.
7. The method of claim 6 wherein the projected light is directed to illuminate a wall.
8. The method of claim 1 wherein the lighting facility is integrated into an audio facility.
9. The method of claim 8 wherein the audio facility includes at least one speaker.
10. The method of claim 8 wherein the integrated lighting facility is positioned to project lighting effects behind the audio facility.
11. The method of claim 10 wherein the projected light is directed to illuminate a wall.
12. The method of claim 1 wherein the video display facility comprises a television.
13. The method of claim 1 wherein the coordination is accomplished at least in part through interpreting the video signal.
14. The method of claim 1 wherein the coordination is accomplished through the use of a combined signal.
15. The method of claim 15 wherein the combined signal includes lighting control information and video information.
16. In a system including a video display facility and a lighting facility, a method of providing lighting effects with a video display, comprising:
automatically coordinating lighting effects generated by the lighting facility with the video display facility.
17. The method of claim 16 wherein the lighting facility is adapted to generate colors within a color spectrum.
18. The method of claim 16 wherein the lighting facility comprises an LED.
19. The method of claim 18 wherein the lighting facility comprises a color-controllable LED lighting facility.
20. The method of claim 16 wherein the lighting facility is integrated into the video display facility.
21. The method of claim 20 wherein the integrated lighting facility is positioned to project lighting effects behind the video display facility.
22. The method of claim 21 wherein the projected light is directed to illuminate a wall.
23. The method of claim 16 wherein the lighting facility is integrated into an audio facility.
24. The method of claim 23 wherein the audio facility includes at least one speaker.
25. The method of claim 23 wherein the integrated lighting facility is positioned to project lighting effects behind the audio facility.
26. The method of claim 25 wherein the projected light is directed to illuminate a wall.
27. The method of claim 16 wherein the video display facility comprises a television.
28. The method of claim 16 wherein the coordination is accomplished at least in part through interpreting a video signal supplied to the video display facility.
29. The method of claim 16 wherein the coordination is accomplished through the use of a combined signal.
30. The method of claim 29 wherein the combined signal includes lighting control information and video information.
31. An entertainment facility, comprising:
a video display facility and a lighting facility; and
a coordination facility adapted to automatically coordinate lighting effects generated by the lighting facility with a video signal provided to the video display facility.
32. The facility of claim 31 wherein the lighting facility is adapted to generate colors within a color spectrum.
33. The facility of claim 31 wherein the lighting facility comprises an LED.
34. The facility of claim 33 wherein the lighting facility comprises a color-controllable LED lighting facility.
35. The facility of claim 31 wherein the lighting facility is integrated into the video display facility.
36. The facility of claim 35 wherein the integrated lighting facility is positioned to project lighting effects behind the video display facility.
37. The facility of claim 36 wherein the projected light is directed to illuminate a wall.
38. The facility of claim 31 wherein the lighting facility is integrated into an audio facility.
39. The facility of claim 38 wherein the audio facility includes at least one speaker.
40. The facility of claim 38 wherein the integrated lighting facility is positioned to project lighting effects behind the audio facility.
41. The facility of claim 40 wherein the projected light is directed to illuminate a wall.
42. The facility of claim 31 wherein the video display facility comprises a television.
43. The facility of claim 31 wherein the coordination is accomplished at least in part through interpreting the video signal.
44. The facility of claim 31 wherein the coordination is accomplished through the use of a combined signal.
45. The facility of claim 44 wherein the combined signal includes lighting control information and video information.
46. An entertainment facility, comprising:
a video display facility and a lighting facility; and
Is a coordination facility adapted to automatically coordinate lighting effects generated by the lighting facility with the video display facility.
47. The facility of claim 46 wherein the lighting facility is adapted to generate colors within a color spectrum.
48. The facility of claim 46 wherein the lighting facility comprises an LED.
49. The facility of claim 48 wherein the lighting facility comprises a color-controllable LED lighting facility.
50. The facility of claim 46 wherein the lighting facility is integrated into the video display facility.
51. The facility of claim 50 wherein the integrated lighting facility is positioned to project lighting effects behind the video display facility.
52. The facility of claim 51 wherein the projected light is directed to illuminate a wall.
53. The facility of claim 46 wherein the lighting facility is integrated into an audio facility.
54. The facility of claim 53 wherein the audio facility includes at least one speaker.
55. The facility of claim 53 wherein the integrated lighting facility is positioned to project lighting effects behind the audio facility.
56. The facility of claim 55 wherein the projected light is directed to illuminate a wall.
57. The facility of claim 46 wherein the video display facility comprises a television.
58. The facility of claim 46 wherein the coordination is accomplished at least in part through interpreting a video signal supplied to the video display facility.
59. The facility of claim 46 wherein the coordination is accomplished through the use of a combined signal.
60. The facility of claim 59 wherein the combined signal includes lighting control information and video information.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/951,122 US20050041161A1 (en) | 1997-12-17 | 2004-09-27 | Systems and methods for digital entertainment |
Applications Claiming Priority (29)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US7128197P | 1997-12-17 | 1997-12-17 | |
US6879297P | 1997-12-24 | 1997-12-24 | |
US7886198P | 1998-03-20 | 1998-03-20 | |
US7928598P | 1998-03-25 | 1998-03-25 | |
US9092098P | 1998-06-26 | 1998-06-26 | |
US21360798A | 1998-12-17 | 1998-12-17 | |
US09/215,624 US6528954B1 (en) | 1997-08-26 | 1998-12-17 | Smart light bulb |
US09/213,189 US6459919B1 (en) | 1997-08-26 | 1998-12-17 | Precision illumination methods and systems |
US09/213,548 US6166496A (en) | 1997-08-26 | 1998-12-17 | Lighting entertainment system |
US09/213,540 US6720745B2 (en) | 1997-08-26 | 1998-12-17 | Data delivery track |
US09/213,581 US7038398B1 (en) | 1997-08-26 | 1998-12-17 | Kinetic illumination system and methods |
US09/333,739 US7352339B2 (en) | 1997-08-26 | 1999-06-15 | Diffuse illumination systems and methods |
US09/616,214 US7139617B1 (en) | 1999-07-14 | 2000-07-14 | Systems and methods for authoring lighting sequences |
US09/626,905 US6340868B1 (en) | 1997-08-26 | 2000-07-27 | Illumination components |
US24248400P | 2000-10-23 | 2000-10-23 | |
US24325000P | 2000-10-25 | 2000-10-25 | |
US09/742,017 US20020113555A1 (en) | 1997-08-26 | 2000-12-20 | Lighting entertainment system |
US26202201P | 2001-01-16 | 2001-01-16 | |
US26215301P | 2001-01-17 | 2001-01-17 | |
US26825901P | 2001-02-13 | 2001-02-13 | |
US09/805,368 US20030206411A9 (en) | 1997-08-26 | 2001-03-13 | Light-emitting diode based products |
US09/805,590 US7064498B2 (en) | 1997-08-26 | 2001-03-13 | Light-emitting diode based products |
US27791101P | 2001-03-22 | 2001-03-22 | |
US09/815,418 US6577080B2 (en) | 1997-08-26 | 2001-03-22 | Lighting entertainment system |
US09/886,958 US7228190B2 (en) | 2000-06-21 | 2001-06-21 | Method and apparatus for controlling a lighting system in response to an audio input |
US09/917,246 US6888322B2 (en) | 1997-08-26 | 2001-07-27 | Systems and methods for color changing device and enclosure |
US09/923,223 US20020074559A1 (en) | 1997-08-26 | 2001-08-06 | Ultraviolet light emitting diode systems and methods |
US10/045,604 US7764026B2 (en) | 1997-12-17 | 2001-10-23 | Systems and methods for digital entertainment |
US10/951,122 US20050041161A1 (en) | 1997-12-17 | 2004-09-27 | Systems and methods for digital entertainment |
Related Parent Applications (8)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US09/213,540 Continuation-In-Part US6720745B2 (en) | 1997-08-26 | 1998-12-17 | Data delivery track |
US09/213,189 Continuation-In-Part US6459919B1 (en) | 1997-08-26 | 1998-12-17 | Precision illumination methods and systems |
US21360798A Continuation-In-Part | 1997-08-26 | 1998-12-17 | |
US09/213,581 Continuation-In-Part US7038398B1 (en) | 1997-08-26 | 1998-12-17 | Kinetic illumination system and methods |
US09/333,739 Continuation-In-Part US7352339B2 (en) | 1997-08-26 | 1999-06-15 | Diffuse illumination systems and methods |
US09/626,905 Continuation-In-Part US6340868B1 (en) | 1997-08-26 | 2000-07-27 | Illumination components |
US09/742,017 Continuation-In-Part US20020113555A1 (en) | 1997-08-26 | 2000-12-20 | Lighting entertainment system |
US10/045,604 Continuation US7764026B2 (en) | 1997-08-26 | 2001-10-23 | Systems and methods for digital entertainment |
Publications (1)
Publication Number | Publication Date |
---|---|
US20050041161A1 true US20050041161A1 (en) | 2005-02-24 |
Family
ID=46280137
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/045,604 Expired - Lifetime US7764026B2 (en) | 1997-08-26 | 2001-10-23 | Systems and methods for digital entertainment |
US10/951,122 Abandoned US20050041161A1 (en) | 1997-12-17 | 2004-09-27 | Systems and methods for digital entertainment |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/045,604 Expired - Lifetime US7764026B2 (en) | 1997-08-26 | 2001-10-23 | Systems and methods for digital entertainment |
Country Status (1)
Country | Link |
---|---|
US (2) | US7764026B2 (en) |
Cited By (127)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050041164A1 (en) * | 2003-08-01 | 2005-02-24 | Takeshi Sato | Video output device and method |
US20050040774A1 (en) * | 1999-11-18 | 2005-02-24 | Color Kinetics, Inc. | Methods and apparatus for generating and modulating white light illumination conditions |
US20050195598A1 (en) * | 2003-02-07 | 2005-09-08 | Dancs Imre J. | Projecting light and images from a device |
US20060109204A1 (en) * | 2004-11-24 | 2006-05-25 | Artled Technology Corp. | System for controlling LED devices |
US20060222347A1 (en) * | 2005-03-31 | 2006-10-05 | Wefler Mark E | Bottle eject mechanism |
US20060221594A1 (en) * | 2005-03-31 | 2006-10-05 | Thuot Rann Raechell M | Multi-clarity lenses |
US20070032286A1 (en) * | 2005-08-04 | 2007-02-08 | Igt | Methods and apparatus for auctioning an item via a gaming device |
US20070057807A1 (en) * | 2005-09-12 | 2007-03-15 | Acuity Brands, Inc. | Activation device for an intelligent luminaire manager |
USD541922S1 (en) | 2005-03-31 | 2007-05-01 | S.C. Johnson & Son, Inc. | Diffuser |
USD542400S1 (en) | 2005-03-31 | 2007-05-08 | S.C. Johnson & Son, Inc. | Diffuser |
US20070111774A1 (en) * | 2005-11-16 | 2007-05-17 | Aruze Gaming America, Inc. | Gaming machine |
US20070135940A1 (en) * | 2005-12-13 | 2007-06-14 | Mark Nelson | System and methods for controlling embedded devices using device style sheets |
WO2007069143A2 (en) | 2005-12-15 | 2007-06-21 | Koninklijke Philips Electronics N. V. | System and method for creating artificial atmosphere |
US20070229250A1 (en) * | 2006-03-28 | 2007-10-04 | Wireless Lighting Technologies, Llc | Wireless lighting |
US20070263379A1 (en) * | 2006-05-12 | 2007-11-15 | Color Kinetics Incorporated | Recessed cove lighting apparatus for architectural surfaces |
US20080027516A1 (en) * | 2006-07-28 | 2008-01-31 | Edison Opto Corporation | Light modulation system for medical treatment and health care |
US20080039169A1 (en) * | 2006-08-03 | 2008-02-14 | Seven Lights, Llc | Systems and methods for character development in online gaming |
US20080039165A1 (en) * | 2006-08-03 | 2008-02-14 | Seven Lights, Llc | Systems and methods for a scouting report in online gaming |
US20080039166A1 (en) * | 2006-08-03 | 2008-02-14 | Seven Lights, Llc | Systems and methods for multi-character online gaming |
US20080094005A1 (en) * | 2006-10-19 | 2008-04-24 | Philips Solid-State Lighting Solutions | Networkable led-based lighting fixtures and methods for powering and controlling same |
US20080102920A1 (en) * | 2006-11-01 | 2008-05-01 | Igt | Gaming system and method of operating a gaming system having a bonus participation bidding sequence |
US20080122376A1 (en) * | 2006-11-10 | 2008-05-29 | Philips Solid-State Lighting Solutions | Methods and apparatus for controlling series-connected leds |
US20080164854A1 (en) * | 2007-01-05 | 2008-07-10 | Color Kinetics Incorporated | Methods and apparatus for simulating resistive loads |
US20080197788A1 (en) * | 2006-11-28 | 2008-08-21 | Hayward Industries, Inc. | Programmable Underwater Lighting System |
US20080303452A1 (en) * | 2005-12-13 | 2008-12-11 | Koninklijke Philips Electronics, N.V. | Led Lighting Device |
WO2009004531A1 (en) * | 2007-06-29 | 2009-01-08 | Philips Intellectual Property & Standards Gmbh | Light control system with a user interface for interactively changing settings in a lighting system and method for interactively changing settings in a lighting system with a user interface |
US20090122086A1 (en) * | 2004-10-25 | 2009-05-14 | Diederiks Elmo M A | Light control picture frame |
US20090128921A1 (en) * | 2007-11-15 | 2009-05-21 | Philips Solid-State Lighting Solutions | Led collimator having spline surfaces and related methods |
US20090169215A1 (en) * | 2006-03-02 | 2009-07-02 | Koninklijke Philips Electronics N.V. | Lighting device |
US20090225065A1 (en) * | 2004-11-30 | 2009-09-10 | Koninklijke Philips Electronics, N.V. | Display system |
US7589340B2 (en) | 2005-03-31 | 2009-09-15 | S.C. Johnson & Son, Inc. | System for detecting a container or contents of the container |
US20090230884A1 (en) * | 2006-06-30 | 2009-09-17 | Koninklijke Philips Electronics N.V. | Device and method for controlling a lighting system by proximity sensing of a spot-light control device and spotlight control device |
US20090267540A1 (en) * | 2008-04-14 | 2009-10-29 | Digital Lumens, Inc. | Modular Lighting Systems |
US20090315484A1 (en) * | 2008-04-29 | 2009-12-24 | Cegnar Erik J | Wide voltage, high efficiency led driver circuit |
US7687744B2 (en) | 2002-05-13 | 2010-03-30 | S.C. Johnson & Son, Inc. | Coordinated emission of fragrance, light, and sound |
US20100127976A1 (en) * | 2008-11-19 | 2010-05-27 | Lucifer Lighting Company | System and Method for Lighting Device Selection |
US7817063B2 (en) | 2005-10-05 | 2010-10-19 | Abl Ip Holding Llc | Method and system for remotely monitoring and controlling field devices with a street lamp elevated mesh network |
US20100264846A1 (en) * | 2008-04-14 | 2010-10-21 | Digital Lumens, Inc. | Power Management Unit with Adaptive Dimming |
US20100289418A1 (en) * | 2009-05-14 | 2010-11-18 | Altair Engineering, Inc. | Electronic circuit for dc conversion of fluorescent lighting ballast |
US20100295482A1 (en) * | 2009-04-14 | 2010-11-25 | Digital Lumens, Inc. | Power Management Unit with Multi-Input Arbitration |
US20100296285A1 (en) * | 2008-04-14 | 2010-11-25 | Digital Lumens, Inc. | Fixture with Rotatable Light Modules |
US20100295474A1 (en) * | 2008-04-14 | 2010-11-25 | Digital Lumens, Inc. | Power Management Unit with Modular Sensor Bus |
US20100295473A1 (en) * | 2008-04-14 | 2010-11-25 | Digital Lumens, Inc. | Power Management Unit with Sensor Logging |
US20100295475A1 (en) * | 2008-04-14 | 2010-11-25 | Digital Lumens, Inc. | Power Management Unit with Ballast Interface |
US20100301729A1 (en) * | 2009-06-02 | 2010-12-02 | Altair Engineering, Inc. | Screw-in led bulb |
US20100301773A1 (en) * | 2009-04-14 | 2010-12-02 | Digital Lumens, Inc. | Fixture with Individual Light Module Dimming |
US20100301770A1 (en) * | 2008-04-14 | 2010-12-02 | Digital Lumens, Inc. | Power Management Unit with Lifetime Prediction |
US20100302779A1 (en) * | 2008-04-14 | 2010-12-02 | Digital Lumens, Inc. | Fixture with Replaceable Light Bars |
US20100301768A1 (en) * | 2008-04-14 | 2010-12-02 | Digital Lumens, Inc. | Power Management Unit with Real Time Clock |
US20110001438A1 (en) * | 2008-04-14 | 2011-01-06 | Digital Lumens, Inc. | Power Management Unit with Temperature Protection |
US7926975B2 (en) | 2007-12-21 | 2011-04-19 | Altair Engineering, Inc. | Light distribution using a light emitting diode assembly |
US7938562B2 (en) | 2008-10-24 | 2011-05-10 | Altair Engineering, Inc. | Lighting including integral communication apparatus |
US7946729B2 (en) | 2008-07-31 | 2011-05-24 | Altair Engineering, Inc. | Fluorescent tube replacement having longitudinally oriented LEDs |
US7976196B2 (en) | 2008-07-09 | 2011-07-12 | Altair Engineering, Inc. | Method of forming LED-based light and resulting LED-based light |
US20110195789A1 (en) * | 2010-02-10 | 2011-08-11 | Leap Forward Gaming | Device monitoring and wireless communications for vending machines |
US20110195792A1 (en) * | 2010-02-10 | 2011-08-11 | Leap Forward Gaming | Remote power reset feature on a gaming machine |
US20110234107A1 (en) * | 2010-03-26 | 2011-09-29 | Altair Engineering, Inc. | Led light with thermoelectric generator |
US8118447B2 (en) | 2007-12-20 | 2012-02-21 | Altair Engineering, Inc. | LED lighting apparatus with swivel connection |
US8140276B2 (en) | 2008-02-27 | 2012-03-20 | Abl Ip Holding Llc | System and method for streetlight monitoring diagnostics |
US8214084B2 (en) | 2008-10-24 | 2012-07-03 | Ilumisys, Inc. | Integration of LED lighting with building controls |
US8216065B2 (en) | 2005-09-09 | 2012-07-10 | Igt | Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game |
US8256924B2 (en) | 2008-09-15 | 2012-09-04 | Ilumisys, Inc. | LED-based light having rapidly oscillating LEDs |
US8278845B1 (en) | 2011-07-26 | 2012-10-02 | Hunter Industries, Inc. | Systems and methods for providing power and data to lighting devices |
US8282480B2 (en) | 2010-02-10 | 2012-10-09 | Leap Forward Gaming | Candle device for providing transaction verification on a gaming machine |
US8324817B2 (en) | 2008-10-24 | 2012-12-04 | Ilumisys, Inc. | Light and light sensor |
US8339069B2 (en) | 2008-04-14 | 2012-12-25 | Digital Lumens Incorporated | Power management unit with power metering |
US8362710B2 (en) | 2009-01-21 | 2013-01-29 | Ilumisys, Inc. | Direct AC-to-DC converter for passive component minimization and universal operation of LED arrays |
US8360599B2 (en) | 2008-05-23 | 2013-01-29 | Ilumisys, Inc. | Electric shock resistant L.E.D. based light |
US8373362B2 (en) | 2008-04-14 | 2013-02-12 | Digital Lumens Incorporated | Methods, systems, and apparatus for commissioning an LED lighting fixture with remote reporting |
US8421366B2 (en) | 2009-06-23 | 2013-04-16 | Ilumisys, Inc. | Illumination device including LEDs and a switching power control system |
US8444292B2 (en) | 2008-10-24 | 2013-05-21 | Ilumisys, Inc. | End cap substitute for LED-based tube replacement light |
US8454193B2 (en) | 2010-07-08 | 2013-06-04 | Ilumisys, Inc. | Independent modules for LED fluorescent light tube replacement |
US8467001B2 (en) | 2011-07-20 | 2013-06-18 | Amtran Technology Co., Ltd. | Video system capable of controlling ambient light and control method thereof |
US8523394B2 (en) | 2010-10-29 | 2013-09-03 | Ilumisys, Inc. | Mechanisms for reducing risk of shock during installation of light tube |
US8540401B2 (en) | 2010-03-26 | 2013-09-24 | Ilumisys, Inc. | LED bulb with internal heat dissipating structures |
US8556452B2 (en) | 2009-01-15 | 2013-10-15 | Ilumisys, Inc. | LED lens |
US8593135B2 (en) | 2009-04-14 | 2013-11-26 | Digital Lumens Incorporated | Low-cost power measurement circuit |
US8596813B2 (en) | 2010-07-12 | 2013-12-03 | Ilumisys, Inc. | Circuit board mount for LED light tube |
US8653984B2 (en) | 2008-10-24 | 2014-02-18 | Ilumisys, Inc. | Integration of LED lighting control with emergency notification systems |
US8664880B2 (en) | 2009-01-21 | 2014-03-04 | Ilumisys, Inc. | Ballast/line detection circuit for fluorescent replacement lamps |
US8674626B2 (en) | 2008-09-02 | 2014-03-18 | Ilumisys, Inc. | LED lamp failure alerting system |
US8729833B2 (en) | 2012-03-19 | 2014-05-20 | Digital Lumens Incorporated | Methods, systems, and apparatus for providing variable illumination |
US8805550B2 (en) | 2008-04-14 | 2014-08-12 | Digital Lumens Incorporated | Power management unit with power source arbitration |
US8814681B2 (en) | 2010-02-10 | 2014-08-26 | Leap Forward Gaming, Inc. | Candle device for generating display interfaces on the main display of a gaming machine |
US8814706B2 (en) | 2010-02-10 | 2014-08-26 | Leap Forward Gaming, Inc. | Radio candle mount |
US8823277B2 (en) | 2008-04-14 | 2014-09-02 | Digital Lumens Incorporated | Methods, systems, and apparatus for mapping a network of lighting fixtures with light module identification |
US8866408B2 (en) | 2008-04-14 | 2014-10-21 | Digital Lumens Incorporated | Methods, apparatus, and systems for automatic power adjustment based on energy demand information |
US8866396B2 (en) | 2000-02-11 | 2014-10-21 | Ilumisys, Inc. | Light tube and power supply circuit |
US8870415B2 (en) | 2010-12-09 | 2014-10-28 | Ilumisys, Inc. | LED fluorescent tube replacement light with reduced shock hazard |
US8901823B2 (en) | 2008-10-24 | 2014-12-02 | Ilumisys, Inc. | Light and light sensor |
US8968086B2 (en) | 2010-02-10 | 2015-03-03 | Leap Forward Gaming, Inc. | Video processing and signal routing apparatus for providing picture in a picture capabilities on an electronic gaming machine |
US9014829B2 (en) | 2010-11-04 | 2015-04-21 | Digital Lumens, Inc. | Method, apparatus, and system for occupancy sensing |
US9057493B2 (en) | 2010-03-26 | 2015-06-16 | Ilumisys, Inc. | LED light tube with dual sided light distribution |
US9072171B2 (en) | 2011-08-24 | 2015-06-30 | Ilumisys, Inc. | Circuit board mount for LED light |
US9163794B2 (en) | 2012-07-06 | 2015-10-20 | Ilumisys, Inc. | Power supply assembly for LED-based light tube |
US9184518B2 (en) | 2012-03-02 | 2015-11-10 | Ilumisys, Inc. | Electrical connector header for an LED-based light |
US9240100B2 (en) | 2010-02-10 | 2016-01-19 | Leap Forward Gaming | Virtual players card |
US9271367B2 (en) | 2012-07-09 | 2016-02-23 | Ilumisys, Inc. | System and method for controlling operation of an LED-based light |
US9267650B2 (en) | 2013-10-09 | 2016-02-23 | Ilumisys, Inc. | Lens for an LED-based light |
US9285084B2 (en) | 2013-03-14 | 2016-03-15 | Ilumisys, Inc. | Diffusers for LED-based lights |
US9489799B2 (en) | 2010-02-10 | 2016-11-08 | Leap Forward Gaming, Inc. | Lottery games on an electronic gaming machine |
US9510400B2 (en) | 2014-05-13 | 2016-11-29 | Ilumisys, Inc. | User input systems for an LED-based light |
US9510426B2 (en) | 2011-11-03 | 2016-11-29 | Digital Lumens, Inc. | Methods, systems, and apparatus for intelligent lighting |
US9521725B2 (en) | 2011-07-26 | 2016-12-13 | Hunter Industries, Inc. | Systems and methods for providing power and data to lighting devices |
US9574717B2 (en) | 2014-01-22 | 2017-02-21 | Ilumisys, Inc. | LED-based light with addressed LEDs |
US9609720B2 (en) | 2011-07-26 | 2017-03-28 | Hunter Industries, Inc. | Systems and methods for providing power and data to lighting devices |
US9633508B2 (en) | 2003-10-20 | 2017-04-25 | Igt | Enhanced video gaming machine |
WO2017103184A1 (en) * | 2015-12-18 | 2017-06-22 | Philips Lighting Holding B.V. | Lighting for game |
US20170213451A1 (en) | 2016-01-22 | 2017-07-27 | Hayward Industries, Inc. | Systems and Methods for Providing Network Connectivity and Remote Monitoring, Optimization, and Control of Pool/Spa Equipment |
US20170225070A1 (en) * | 2015-11-03 | 2017-08-10 | Viva Inflatables B.V. | Interactive, inflatable play system |
US9898886B2 (en) | 2002-04-19 | 2018-02-20 | Igt | Methods and apparatus for providing communications services at a gaming machine |
US9924576B2 (en) | 2013-04-30 | 2018-03-20 | Digital Lumens, Inc. | Methods, apparatuses, and systems for operating light emitting diodes at low temperature |
US10159132B2 (en) | 2011-07-26 | 2018-12-18 | Hunter Industries, Inc. | Lighting system color control |
US10161568B2 (en) | 2015-06-01 | 2018-12-25 | Ilumisys, Inc. | LED-based light with canted outer walls |
US10228711B2 (en) | 2015-05-26 | 2019-03-12 | Hunter Industries, Inc. | Decoder systems and methods for irrigation control |
US10264652B2 (en) | 2013-10-10 | 2019-04-16 | Digital Lumens, Inc. | Methods, systems, and apparatus for intelligent lighting |
CN110072084A (en) * | 2019-04-18 | 2019-07-30 | 郑州信大先进技术研究院 | A kind of Along Railway safety defense monitoring system and security-protecting and monitoring method |
US10485068B2 (en) | 2008-04-14 | 2019-11-19 | Digital Lumens, Inc. | Methods, apparatus, and systems for providing occupancy-based variable lighting |
US10531548B2 (en) | 2015-12-10 | 2020-01-07 | Signify Holding B.V. | Dynamic light effect based on an image |
US10718507B2 (en) | 2010-04-28 | 2020-07-21 | Hayard Industries, Inc. | Underwater light having a sealed polymer housing and method of manufacture therefor |
US20200319621A1 (en) | 2016-01-22 | 2020-10-08 | Hayward Industries, Inc. | Systems and Methods for Providing Network Connectivity and Remote Monitoring, Optimization, and Control of Pool/Spa Equipment |
US10874003B2 (en) | 2011-07-26 | 2020-12-22 | Hunter Industries, Inc. | Systems and methods for providing power and data to devices |
US10918030B2 (en) | 2015-05-26 | 2021-02-16 | Hunter Industries, Inc. | Decoder systems and methods for irrigation control |
US10976713B2 (en) | 2013-03-15 | 2021-04-13 | Hayward Industries, Inc. | Modular pool/spa control system |
US11168876B2 (en) | 2019-03-06 | 2021-11-09 | Hayward Industries, Inc. | Underwater light having programmable controller and replaceable light-emitting diode (LED) assembly |
US11917740B2 (en) | 2011-07-26 | 2024-02-27 | Hunter Industries, Inc. | Systems and methods for providing power and data to devices |
US12060989B2 (en) | 2019-03-06 | 2024-08-13 | Hayward Industries, Inc. | Underwater light having a replaceable light-emitting diode (LED) module and cord assembly |
Families Citing this family (158)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7038398B1 (en) | 1997-08-26 | 2006-05-02 | Color Kinetics, Incorporated | Kinetic illumination system and methods |
US6777891B2 (en) * | 1997-08-26 | 2004-08-17 | Color Kinetics, Incorporated | Methods and apparatus for controlling devices in a networked lighting system |
US6967448B2 (en) | 1997-08-26 | 2005-11-22 | Color Kinetics, Incorporated | Methods and apparatus for controlling illumination |
US6965205B2 (en) * | 1997-08-26 | 2005-11-15 | Color Kinetics Incorporated | Light emitting diode based products |
US7014336B1 (en) * | 1999-11-18 | 2006-03-21 | Color Kinetics Incorporated | Systems and methods for generating and modulating illumination conditions |
US7764026B2 (en) | 1997-12-17 | 2010-07-27 | Philips Solid-State Lighting Solutions, Inc. | Systems and methods for digital entertainment |
US7242152B2 (en) | 1997-08-26 | 2007-07-10 | Color Kinetics Incorporated | Systems and methods of controlling light systems |
US6975079B2 (en) * | 1997-08-26 | 2005-12-13 | Color Kinetics Incorporated | Systems and methods for controlling illumination sources |
US7385359B2 (en) * | 1997-08-26 | 2008-06-10 | Philips Solid-State Lighting Solutions, Inc. | Information systems |
US7139617B1 (en) * | 1999-07-14 | 2006-11-21 | Color Kinetics Incorporated | Systems and methods for authoring lighting sequences |
US7231060B2 (en) * | 1997-08-26 | 2007-06-12 | Color Kinetics Incorporated | Systems and methods of generating control signals |
US6806659B1 (en) * | 1997-08-26 | 2004-10-19 | Color Kinetics, Incorporated | Multicolored LED lighting method and apparatus |
US6720745B2 (en) * | 1997-08-26 | 2004-04-13 | Color Kinetics, Incorporated | Data delivery track |
US7187141B2 (en) * | 1997-08-26 | 2007-03-06 | Color Kinetics Incorporated | Methods and apparatus for illumination of liquids |
US20040052076A1 (en) | 1997-08-26 | 2004-03-18 | Mueller George G. | Controlled lighting methods and apparatus |
US6548967B1 (en) * | 1997-08-26 | 2003-04-15 | Color Kinetics, Inc. | Universal lighting network methods and systems |
JP3701114B2 (en) * | 1997-12-22 | 2005-09-28 | 日本碍子株式会社 | NOx decomposition electrode oxidation prevention method |
US6977808B2 (en) * | 1999-05-14 | 2005-12-20 | Apple Computer, Inc. | Display housing for computing device |
US6357887B1 (en) * | 1999-05-14 | 2002-03-19 | Apple Computers, Inc. | Housing for a computing device |
US7233831B2 (en) | 1999-07-14 | 2007-06-19 | Color Kinetics Incorporated | Systems and methods for controlling programmable lighting systems |
EP1224843A1 (en) * | 1999-09-29 | 2002-07-24 | Color Kinetics Incorporated | Systems and methods for calibrating light output by light-emitting diodes |
US20020176259A1 (en) | 1999-11-18 | 2002-11-28 | Ducharme Alfred D. | Systems and methods for converting illumination |
US7642730B2 (en) | 2000-04-24 | 2010-01-05 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for conveying information via color of light |
US7550935B2 (en) * | 2000-04-24 | 2009-06-23 | Philips Solid-State Lighting Solutions, Inc | Methods and apparatus for downloading lighting programs |
US7202613B2 (en) * | 2001-05-30 | 2007-04-10 | Color Kinetics Incorporated | Controlled lighting methods and apparatus |
US20050275626A1 (en) * | 2000-06-21 | 2005-12-15 | Color Kinetics Incorporated | Entertainment lighting system |
US7505044B2 (en) * | 2000-07-31 | 2009-03-17 | Bowsher M William | Universal ultra-high definition color, light, and object rendering, advising, and coordinating system |
US7161556B2 (en) * | 2000-08-07 | 2007-01-09 | Color Kinetics Incorporated | Systems and methods for programming illumination devices |
WO2002013490A2 (en) * | 2000-08-07 | 2002-02-14 | Color Kinetics Incorporated | Automatic configuration systems and methods for lighting and other applications |
US7303300B2 (en) * | 2000-09-27 | 2007-12-04 | Color Kinetics Incorporated | Methods and systems for illuminating household products |
US7038399B2 (en) | 2001-03-13 | 2006-05-02 | Color Kinetics Incorporated | Methods and apparatus for providing power to lighting devices |
US6883929B2 (en) | 2001-04-04 | 2005-04-26 | Color Kinetics, Inc. | Indication systems and methods |
US7598681B2 (en) * | 2001-05-30 | 2009-10-06 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for controlling devices in a networked lighting system |
US7766517B2 (en) | 2001-06-15 | 2010-08-03 | Apple Inc. | Active enclosure for computing device |
CA2447545C (en) * | 2001-06-15 | 2010-03-30 | Apple Computer, Inc. | Active enclosure for computing device |
US7452098B2 (en) * | 2001-06-15 | 2008-11-18 | Apple Inc. | Active enclosure for computing device |
GB2369730B (en) * | 2001-08-30 | 2002-11-13 | Integrated Syst Tech Ltd | Illumination control system |
US7364488B2 (en) | 2002-04-26 | 2008-04-29 | Philips Solid State Lighting Solutions, Inc. | Methods and apparatus for enhancing inflatable devices |
US7358679B2 (en) * | 2002-05-09 | 2008-04-15 | Philips Solid-State Lighting Solutions, Inc. | Dimmable LED-based MR16 lighting apparatus and methods |
US7023543B2 (en) * | 2002-08-01 | 2006-04-04 | Cunningham David W | Method for controlling the luminous flux spectrum of a lighting fixture |
US20040113887A1 (en) * | 2002-08-27 | 2004-06-17 | University Of Southern California | partially real and partially simulated modular interactive environment |
US7204622B2 (en) * | 2002-08-28 | 2007-04-17 | Color Kinetics Incorporated | Methods and systems for illuminating environments |
US7300192B2 (en) * | 2002-10-03 | 2007-11-27 | Color Kinetics Incorporated | Methods and apparatus for illuminating environments |
EP1620676A4 (en) * | 2003-05-05 | 2011-03-23 | Philips Solid State Lighting | LIGHTING METHODS AND SYSTEMS |
US7290895B2 (en) * | 2003-08-08 | 2007-11-06 | Production Resource Group, L.L.C. | File system for a stage lighting array system |
EP1687692B1 (en) | 2003-11-20 | 2010-04-28 | Philips Solid-State Lighting Solutions, Inc. | Light system manager |
WO2005060309A2 (en) * | 2003-12-11 | 2005-06-30 | Color Kinetics Incorporated | Thermal management methods and apparatus for lighting devices |
CN100596208C (en) * | 2004-01-06 | 2010-03-24 | 皇家飞利浦电子股份有限公司 | Ambient Light Script Command Coding and Method for Dynamically Controlling Ambient Light Source |
US7354172B2 (en) * | 2004-03-15 | 2008-04-08 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for controlled lighting based on a reference gamut |
US7659673B2 (en) * | 2004-03-15 | 2010-02-09 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for providing a controllably variable power to a load |
US7515128B2 (en) * | 2004-03-15 | 2009-04-07 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for providing luminance compensation |
EP1754121A4 (en) * | 2004-03-15 | 2014-02-12 | Philips Solid State Lighting | METHODS AND SYSTEMS FOR PROVIDING LIGHTING SYSTEMS |
US20060221606A1 (en) * | 2004-03-15 | 2006-10-05 | Color Kinetics Incorporated | Led-based lighting retrofit subassembly apparatus |
US7940010B2 (en) * | 2004-06-08 | 2011-05-10 | Kieran Patterson | Emergency lighting |
WO2006003604A1 (en) * | 2004-06-30 | 2006-01-12 | Koninklijke Philips Electronics, N.V. | Active frame system for ambient lighting using a video display as a signal s0urce |
WO2006023149A2 (en) * | 2004-07-08 | 2006-03-02 | Color Kinetics Incorporated | Led package methods and systems |
TWI264668B (en) * | 2004-08-27 | 2006-10-21 | Tatung Co | Rhythmic lighting method for a portable electronic device |
WO2006031810A2 (en) * | 2004-09-10 | 2006-03-23 | Color Kinetics Incorporated | Power control methods and apparatus for variable loads |
WO2006031753A2 (en) * | 2004-09-10 | 2006-03-23 | Color Kinetics Incorporated | Lighting zone control methods and apparatus |
US7710369B2 (en) * | 2004-12-20 | 2010-05-04 | Philips Solid-State Lighting Solutions, Inc. | Color management methods and apparatus for lighting devices |
WO2006081186A2 (en) * | 2005-01-24 | 2006-08-03 | Color Kinetics Incorporated | Methods and apparatus for providing workspace lighting and facilitating workspace customization |
US7190279B2 (en) * | 2005-02-22 | 2007-03-13 | Freescale Semiconductor, Inc. | Audio modulated light system for personal electronic devices |
US8460108B2 (en) * | 2005-02-25 | 2013-06-11 | Microsoft Corporation | Computerized method and system for generating a gaming experience in a networked environment |
US7543956B2 (en) * | 2005-02-28 | 2009-06-09 | Philips Solid-State Lighting Solutions, Inc. | Configurations and methods for embedding electronics or light emitters in manufactured materials |
US8061865B2 (en) | 2005-05-23 | 2011-11-22 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for providing lighting via a grid system of a suspended ceiling |
US7703951B2 (en) * | 2005-05-23 | 2010-04-27 | Philips Solid-State Lighting Solutions, Inc. | Modular LED-based lighting fixtures having socket engagement features |
USD562494S1 (en) | 2005-05-23 | 2008-02-19 | Philips Solid-State Lighting Solutions | Optical component |
US7766518B2 (en) * | 2005-05-23 | 2010-08-03 | Philips Solid-State Lighting Solutions, Inc. | LED-based light-generating modules for socket engagement, and methods of assembling, installing and removing same |
WO2006133272A2 (en) | 2005-06-06 | 2006-12-14 | Color Kinetics Incorporated | Methods and apparatus for implementing power cycle control of lighting devices based on network protocols |
JP3892884B2 (en) * | 2005-08-01 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
US20070044355A1 (en) * | 2005-09-01 | 2007-03-01 | Shofner Robert D | High-visibility airborne color LED display sign |
US7619370B2 (en) * | 2006-01-03 | 2009-11-17 | Philips Solid-State Lighting Solutions, Inc. | Power allocation methods for lighting devices having multiple source spectrums, and apparatus employing same |
PT1984667T (en) * | 2006-02-10 | 2018-01-03 | Philips Lighting North America Corp | METHODS AND APPARATUS FOR CONTROLLED POWER SUPPLY WITH HIGH POWER FACTOR USING A SINGLE CHARGE SWITCHING STAGE |
JP5337492B2 (en) * | 2006-03-01 | 2013-11-06 | ティーピー ビジョン ホールディング ビー ヴィ | Motion adaptive ambient lighting |
US20070238534A1 (en) * | 2006-03-28 | 2007-10-11 | Avraham Pollack | Target game |
US7543951B2 (en) * | 2006-05-03 | 2009-06-09 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for providing a luminous writing surface |
USD566323S1 (en) | 2006-05-23 | 2008-04-08 | Philips Solid State Lighting Solutions, Inc. | Lighting apparatus frame |
US8235813B2 (en) * | 2006-08-03 | 2012-08-07 | Wms Gaming Inc. | Gaming machine having auxiliary lighting feature |
US8018161B2 (en) * | 2007-02-06 | 2011-09-13 | Sunovia Energy Technologies, Inc. | Light unit with internal back-up power supply, communications and display |
GB0703974D0 (en) * | 2007-03-01 | 2007-04-11 | Sony Comp Entertainment Europe | Entertainment device |
EP2315504B1 (en) * | 2007-05-09 | 2014-02-26 | Koninklijke Philips N.V. | A method and a system for controlling a lighting system |
US9031414B1 (en) * | 2007-05-14 | 2015-05-12 | Lockheed Martin Corporation | Two-color missile-signature simulation using mid-infrared test source semiconductor lasers |
US20080320126A1 (en) * | 2007-06-25 | 2008-12-25 | Microsoft Corporation | Environment sensing for interactive entertainment |
US8197079B2 (en) * | 2007-07-18 | 2012-06-12 | Ruud Lighting, Inc. | Flexible LED lighting systems, fixtures and method of installation |
US9126116B2 (en) | 2007-09-05 | 2015-09-08 | Sony Computer Entertainment America Llc | Ranking of user-generated game play advice |
CN101388205B (en) * | 2007-09-10 | 2011-08-24 | 联想(北京)有限公司 | Display device control method and system |
WO2009052374A2 (en) * | 2007-10-18 | 2009-04-23 | Mayo Foundation For Medical Education And Research | Igm-mediated receptor clustering and cell modulation |
US10321528B2 (en) | 2007-10-26 | 2019-06-11 | Philips Lighting Holding B.V. | Targeted content delivery using outdoor lighting networks (OLNs) |
US8127297B2 (en) | 2007-10-31 | 2012-02-28 | International Business Machines Corporation | Smart virtual objects of a virtual universe independently select display quality adjustment settings to conserve energy consumption of resources supporting the virtual universe |
US8013861B2 (en) * | 2007-10-31 | 2011-09-06 | International Business Machines Corporation | Reducing a display quality of an area in a virtual universe to conserve computing resources |
US8214750B2 (en) | 2007-10-31 | 2012-07-03 | International Business Machines Corporation | Collapsing areas of a region in a virtual universe to conserve computing resources |
US8127235B2 (en) | 2007-11-30 | 2012-02-28 | International Business Machines Corporation | Automatic increasing of capacity of a virtual space in a virtual world |
US8469823B2 (en) * | 2008-01-17 | 2013-06-25 | Performance Designed Products Llc | Method and apparatus for generating special effects |
EP2083416A1 (en) * | 2008-01-23 | 2009-07-29 | Sony Corporation | Method for deriving animation parameters and animation display device |
US7996164B2 (en) * | 2008-05-06 | 2011-08-09 | International Business Machines Corporation | Managing energy usage by devices associated with a virtual universe resource conservation region |
US8199145B2 (en) * | 2008-05-06 | 2012-06-12 | International Business Machines Corporation | Managing use limitations in a virtual universe resource conservation region |
US20090281885A1 (en) * | 2008-05-08 | 2009-11-12 | International Business Machines Corporation | Using virtual environment incentives to reduce real world energy usage |
US7873485B2 (en) * | 2008-05-08 | 2011-01-18 | International Business Machines Corporation | Indicating physical site energy usage through a virtual environment |
WO2009136325A1 (en) * | 2008-05-09 | 2009-11-12 | Koninklijke Philips Electronics N. V. | System and method for processing application logic of a virtual and a real-world ambient intelligence environment |
US9268385B2 (en) | 2008-08-20 | 2016-02-23 | International Business Machines Corporation | Introducing selective energy efficiency in a virtual environment |
US8193713B2 (en) * | 2008-10-30 | 2012-06-05 | The Invention Science Fund I, Llc | Apparatus and a method comprising illumination lighting fixture and sensor |
US9204518B2 (en) * | 2008-10-30 | 2015-12-01 | The Invention Science Fund I Llc | LED-based secondary general illumination lighting color slaved to alternate general illumination lighting |
US8476844B2 (en) * | 2008-11-21 | 2013-07-02 | B/E Aerospace, Inc. | Light emitting diode (LED) lighting system providing precise color control |
US8148912B2 (en) * | 2009-05-01 | 2012-04-03 | Surefire, Llc | Lighting device with staggered light sources responsive to a single user control |
DE102009048871A1 (en) * | 2009-05-19 | 2010-11-25 | Osram Gesellschaft mit beschränkter Haftung | Method and device for setting a color locus |
US8523379B2 (en) * | 2009-10-29 | 2013-09-03 | Allen Bernard Shay | Smart light |
KR101128409B1 (en) | 2009-11-16 | 2012-03-23 | 주식회사위너테크 | lighting methode and device utilizing beam spots |
GB2476466A (en) * | 2009-12-22 | 2011-06-29 | Ritelite Systems Ltd | Battery monitor for light. |
CN105336350A (en) * | 2010-01-26 | 2016-02-17 | 踏途音乐公司 | Digital jukebox device with improved user interfaces, and associated methods |
US9557814B2 (en) * | 2010-04-22 | 2017-01-31 | Sony Interactive Entertainment Inc. | Biometric interface for a handheld device |
EP2646751B1 (en) * | 2010-12-02 | 2024-03-27 | Harman Professional Denmark ApS | Method of controlling an illumination device having a number of light source arrays |
US10321541B2 (en) | 2011-03-11 | 2019-06-11 | Ilumi Solutions, Inc. | LED lighting device |
US8890435B2 (en) | 2011-03-11 | 2014-11-18 | Ilumi Solutions, Inc. | Wireless lighting control system |
US8922570B2 (en) | 2011-03-11 | 2014-12-30 | Telelumen, LLC | Luminaire system |
US10630820B2 (en) | 2011-03-11 | 2020-04-21 | Ilumi Solutions, Inc. | Wireless communication methods |
WO2013048421A1 (en) * | 2011-09-29 | 2013-04-04 | Hewlett-Packard Development Company, L.P. | Personalization data of an active application |
US20130147395A1 (en) | 2011-12-07 | 2013-06-13 | Comcast Cable Communications, Llc | Dynamic Ambient Lighting |
US9146032B2 (en) * | 2012-02-14 | 2015-09-29 | Mark J. Maxwell | System and method for lighting toilet waste area |
GB2501145A (en) * | 2012-04-12 | 2013-10-16 | Supercell Oy | Rendering and modifying objects on a graphical user interface |
US8816591B2 (en) * | 2012-05-26 | 2014-08-26 | Vastview Technology Inc. | Methods and apparatus for segmenting and driving LED-based lighting units |
US11073959B2 (en) * | 2012-06-08 | 2021-07-27 | Apple Inc. | Simulating physical materials and light interaction in a user interface of a resource-constrained device |
US8928812B2 (en) | 2012-10-17 | 2015-01-06 | Sony Corporation | Ambient light effects based on video via home automation |
US8928811B2 (en) | 2012-10-17 | 2015-01-06 | Sony Corporation | Methods and systems for generating ambient light effects based on video content |
US9833707B2 (en) * | 2012-10-29 | 2017-12-05 | Sony Interactive Entertainment Inc. | Ambient light control and calibration via a console |
JP2014102978A (en) * | 2012-11-20 | 2014-06-05 | Toshiba Corp | Luminaire |
EP2759901B1 (en) * | 2013-01-18 | 2021-03-10 | Elation Lighting, Inc. | Light controller with locked split handle |
EP2950898A4 (en) * | 2013-01-29 | 2016-07-06 | Eddie S Social Club Llc | Game system with interactive show control |
US9931566B2 (en) | 2014-01-29 | 2018-04-03 | Eddie's Social Club, LLC | Game system with interactive show control |
US9380443B2 (en) | 2013-03-12 | 2016-06-28 | Comcast Cable Communications, Llc | Immersive positioning and paring |
US8976940B2 (en) | 2013-03-12 | 2015-03-10 | Sorenson Communications, Inc. | Systems and related methods for visual indication of an occurrence of an event |
US8824640B1 (en) | 2013-03-12 | 2014-09-02 | Sorenson Communications, Inc. | Methods, devices and systems for creating or sharing a visual indicator pattern |
US20150029714A1 (en) * | 2013-07-25 | 2015-01-29 | Compulite Systems (2000) Ltd. | Method and system for lighting control |
US9113510B2 (en) * | 2013-10-14 | 2015-08-18 | I/P Solutions, Inc. | Dimmer for sport simulation environment |
US10504323B2 (en) | 2014-09-26 | 2019-12-10 | Video Gaming Technologies, Inc. | Methods and systems for interacting with a player using a gaming machine |
US10768704B2 (en) | 2015-03-17 | 2020-09-08 | Whirlwind VR, Inc. | System and method for modulating a peripheral device based on an unscripted feed using computer vision |
US10339796B2 (en) | 2015-07-07 | 2019-07-02 | Ilumi Sulutions, Inc. | Wireless control device and methods thereof |
US11978336B2 (en) | 2015-07-07 | 2024-05-07 | Ilumi Solutions, Inc. | Wireless control device and methods thereof |
EP4131199A1 (en) | 2015-07-07 | 2023-02-08 | Ilumi Solutions, Inc. | Wireless communication methods |
WO2017029368A1 (en) * | 2015-08-20 | 2017-02-23 | Philips Lighting Holding B.V. | Spatial light effects based on lamp location |
KR102162362B1 (en) * | 2015-12-01 | 2020-10-06 | 삼성전자주식회사 | Display apparatus and controlling method of thereof |
JP6502589B1 (en) | 2016-03-22 | 2019-04-17 | シグニファイ ホールディング ビー ヴィ | Lighting for video games |
JP7050749B2 (en) * | 2016-07-28 | 2022-04-08 | シグニファイ ホールディング ビー ヴィ | Adaptive lighting based on skill level |
EP3367210A1 (en) | 2017-02-24 | 2018-08-29 | Thomson Licensing | Method for operating a device and corresponding device, system, computer readable program product and computer readable storage medium |
US10731831B2 (en) | 2017-05-08 | 2020-08-04 | Gemmy Industries Corp. | Clip lights and related systems |
US10561942B2 (en) | 2017-05-15 | 2020-02-18 | Sony Interactive Entertainment America Llc | Metronome for competitive gaming headset |
US10128914B1 (en) | 2017-09-06 | 2018-11-13 | Sony Interactive Entertainment LLC | Smart tags with multiple interactions |
WO2019076845A1 (en) * | 2017-10-16 | 2019-04-25 | Lego A/S | Interactive play apparatus |
US10129395B1 (en) | 2017-10-26 | 2018-11-13 | Sorenson Ip Holdings Llc | Systems and related methods for visual indication of callee ID information for an incoming communication request in a hearing-impaired environment |
US10997781B1 (en) | 2017-12-27 | 2021-05-04 | Disney Enterprises, Inc. | Systems and methods of real-time ambient light simulation based on generated imagery |
WO2020151993A1 (en) * | 2019-01-21 | 2020-07-30 | Signify Holding B.V. | A controller for controlling a lighting device based on media content and a method thereof |
US11032340B2 (en) | 2019-04-04 | 2021-06-08 | Sony Interactive Entertainment LLC | Using camera on computer simulation controller |
US10931916B2 (en) | 2019-04-24 | 2021-02-23 | Sorenson Ip Holdings, Llc | Apparatus, method and computer-readable medium for automatically adjusting the brightness of a videophone visual indicator |
US11032434B2 (en) | 2019-05-08 | 2021-06-08 | Sorenson Ip Holdings Llc | Devices, systems, and related methods for visual indication of an occurrence of an event |
US10801714B1 (en) | 2019-10-03 | 2020-10-13 | CarJamz, Inc. | Lighting device |
US11406895B2 (en) * | 2020-01-30 | 2022-08-09 | Dell Products L.P. | Gameplay event detection and gameplay enhancement operations |
US11284193B2 (en) * | 2020-02-10 | 2022-03-22 | Laurie Cline | Audio enhancement system for artistic works |
US11211538B1 (en) | 2020-12-23 | 2021-12-28 | Joseph L. Pikulski | Thermal management system for electrically-powered devices |
CN114768242A (en) * | 2022-04-07 | 2022-07-22 | 武狄实业(上海)有限公司 | A gaming entertainment system |
Citations (98)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3318185A (en) * | 1964-11-27 | 1967-05-09 | Publication Corp | Instrument for viewing separation color transparencies |
US3561719A (en) * | 1969-09-24 | 1971-02-09 | Gen Electric | Light fixture support |
US3586936A (en) * | 1969-10-16 | 1971-06-22 | C & B Corp | Visual tuning electronic drive circuitry for ultrasonic dental tools |
US3643088A (en) * | 1969-12-24 | 1972-02-15 | Gen Electric | Luminaire support |
US3818216A (en) * | 1973-03-14 | 1974-06-18 | P Larraburu | Manually operated lamphouse |
US3958885A (en) * | 1972-09-05 | 1976-05-25 | Wild Heerbrugg Aktiengesellschaft | Optical surveying apparatus, such as transit, with artificial light scale illuminating system |
US4001571A (en) * | 1974-07-26 | 1977-01-04 | National Service Industries, Inc. | Lighting system |
US4082395A (en) * | 1977-02-22 | 1978-04-04 | Lightolier Incorporated | Light track device with connector module |
US4096349A (en) * | 1977-04-04 | 1978-06-20 | Lightolier Incorporated | Flexible connector for track lighting systems |
US4272689A (en) * | 1978-09-22 | 1981-06-09 | Harvey Hubbell Incorporated | Flexible wiring system and components therefor |
US4273999A (en) * | 1980-01-18 | 1981-06-16 | The United States Of America As Represented By The Secretary Of The Navy | Equi-visibility lighting control system |
US4329625A (en) * | 1978-07-24 | 1982-05-11 | Zaidan Hojin Handotai Kenkyu Shinkokai | Light-responsive light-emitting diode display |
US4367464A (en) * | 1979-05-29 | 1983-01-04 | Mitsubishi Denki Kabushiki Kaisha | Large scale display panel apparatus |
US4388567A (en) * | 1980-02-25 | 1983-06-14 | Toshiba Electric Equipment Corporation | Remote lighting-control apparatus |
US4388589A (en) * | 1980-06-23 | 1983-06-14 | Molldrem Jr Bernhard P | Color-emitting DC level indicator |
US4500796A (en) * | 1983-05-13 | 1985-02-19 | Emerson Electric Co. | System and method of electrically interconnecting multiple lighting fixtures |
US4635052A (en) * | 1982-07-27 | 1987-01-06 | Toshiba Denzai Kabushiki Kaisha | Large size image display apparatus |
US4647217A (en) * | 1986-01-08 | 1987-03-03 | Karel Havel | Variable color digital timepiece |
US4656398A (en) * | 1985-12-02 | 1987-04-07 | Michael Anthony J | Lighting assembly |
US4668895A (en) * | 1985-03-18 | 1987-05-26 | Omega Electronics S.A. | Driving arrangement for a varying color light emitting element |
US4727289A (en) * | 1985-07-22 | 1988-02-23 | Stanley Electric Co., Ltd. | LED lamp |
US4740882A (en) * | 1986-06-27 | 1988-04-26 | Environmental Computer Systems, Inc. | Slave processor for controlling environments |
US4753148A (en) * | 1986-12-01 | 1988-06-28 | Johnson Tom A | Sound emphasizer |
US4818072A (en) * | 1986-07-22 | 1989-04-04 | Raychem Corporation | Method for remotely detecting an electric field using a liquid crystal device |
US4837565A (en) * | 1987-08-13 | 1989-06-06 | Digital Equipment Corporation | Tri-state function indicator |
US4843627A (en) * | 1986-08-05 | 1989-06-27 | Stebbins Russell T | Circuit and method for providing a light energy response to an event in real time |
US4922154A (en) * | 1988-01-11 | 1990-05-01 | Alain Cacoub | Chromatic lighting display |
US4932852A (en) * | 1987-04-06 | 1990-06-12 | Kazutoyo Suzuki | Method for molding a foot shape |
US4992704A (en) * | 1989-04-17 | 1991-02-12 | Basic Electronics, Inc. | Variable color light emitting diode |
US5003227A (en) * | 1988-08-15 | 1991-03-26 | Nilssen Ole K | Power distribution for lighting systems |
US5008595A (en) * | 1985-12-18 | 1991-04-16 | Laser Link, Inc. | Ornamental light display apparatus |
US5010459A (en) * | 1986-07-17 | 1991-04-23 | Vari-Lite, Inc. | Console/lamp unit coordination and communication in lighting systems |
US5027262A (en) * | 1988-05-24 | 1991-06-25 | Lucifier Lighting Company | Flexible light rail |
US5078039A (en) * | 1988-09-06 | 1992-01-07 | Lightwave Research | Microprocessor controlled lamp flashing system with cooldown protection |
US5083063A (en) * | 1989-08-16 | 1992-01-21 | De La Rue Systems Limited | Radiation generator control apparatus |
US5126634A (en) * | 1990-09-25 | 1992-06-30 | Beacon Light Products, Inc. | Lamp bulb with integrated bulb control circuitry and method of manufacture |
US5184114A (en) * | 1982-11-04 | 1993-02-02 | Integrated Systems Engineering, Inc. | Solid state color display system and light emitting diode pixels therefor |
US5194854A (en) * | 1986-01-15 | 1993-03-16 | Karel Havel | Multicolor logic device |
US5209560A (en) * | 1986-07-17 | 1993-05-11 | Vari-Lite, Inc. | Computer controlled lighting system with intelligent data distribution network |
US5282121A (en) * | 1991-04-30 | 1994-01-25 | Vari-Lite, Inc. | High intensity lighting projectors |
US5295865A (en) * | 1991-09-12 | 1994-03-22 | Yazaki Corporation | Rubber plug for waterproof connector |
US5307295A (en) * | 1991-01-14 | 1994-04-26 | Vari-Lite, Inc. | Creating and controlling lighting designs |
US5388357A (en) * | 1993-04-08 | 1995-02-14 | Computer Power Inc. | Kit using led units for retrofitting illuminated signs |
US5402702A (en) * | 1992-07-14 | 1995-04-04 | Jalco Co., Ltd. | Trigger circuit unit for operating light emitting members such as leds or motors for use in personal ornament or toy in synchronization with music |
US5404282A (en) * | 1993-09-17 | 1995-04-04 | Hewlett-Packard Company | Multiple light emitting diode module |
US5406176A (en) * | 1994-01-12 | 1995-04-11 | Aurora Robotics Limited | Computer controlled stage lighting system |
US5410328A (en) * | 1994-03-28 | 1995-04-25 | Trans-Lux Corporation | Replaceable intelligent pixel module for large-scale LED displays |
US5412284A (en) * | 1992-03-25 | 1995-05-02 | Moore; Martha H. | Two photocell controlled lighting system employing filters for the two photocells that control on/off operation for the system |
US5412552A (en) * | 1993-03-25 | 1995-05-02 | Fernandes; Mark | Lighting lamp bar |
US5420482A (en) * | 1993-02-11 | 1995-05-30 | Phares; Louis A. | Controlled lighting system |
US5421059A (en) * | 1993-05-24 | 1995-06-06 | Leffers, Jr.; Murray J. | Traverse support rod |
US5489827A (en) * | 1994-05-06 | 1996-02-06 | Philips Electronics North America Corporation | Light controller with occupancy sensor |
US5491402A (en) * | 1993-07-20 | 1996-02-13 | Echelon Corporation | Apparatus and method for providing AC isolation while supplying DC power |
US5504395A (en) * | 1993-03-08 | 1996-04-02 | Beacon Light Products, Inc. | Lamp bulb having integrated RFI suppression and method of restricting RFI to selected level |
US5519809A (en) * | 1992-10-27 | 1996-05-21 | Technology International Incorporated | System and method for displaying geographical information |
US5592051A (en) * | 1991-11-13 | 1997-01-07 | Korkala; Heikki | Intelligent lamp or intelligent contact terminal for a lamp |
US5640061A (en) * | 1993-11-05 | 1997-06-17 | Vari-Lite, Inc. | Modular lamp power supply system |
US5642129A (en) * | 1994-03-23 | 1997-06-24 | Kopin Corporation | Color sequential display panels |
US5721471A (en) * | 1995-03-10 | 1998-02-24 | U.S. Philips Corporation | Lighting system for controlling the color temperature of artificial light under the influence of the daylight level |
US5734590A (en) * | 1992-10-16 | 1998-03-31 | Tebbe; Gerold | Recording medium and device for generating sounds and/or pictures |
US5751118A (en) * | 1995-07-07 | 1998-05-12 | Magnetek | Universal input dimmer interface |
US5752766A (en) * | 1997-03-11 | 1998-05-19 | Bailey; James Tam | Multi-color focusable LED stage light |
US5769527A (en) * | 1986-07-17 | 1998-06-23 | Vari-Lite, Inc. | Computer controlled lighting system with distributed control resources |
US5774098A (en) * | 1992-05-22 | 1998-06-30 | Sony Corporation | Indicator |
USRE36030E (en) * | 1993-01-08 | 1999-01-05 | Intermatic Incorporated | Electric distributing system |
US5859508A (en) * | 1991-02-25 | 1999-01-12 | Pixtech, Inc. | Electronic fluorescent display system with simplified multiple electrode structure and its processing |
US5886701A (en) * | 1995-08-04 | 1999-03-23 | Microsoft Corporation | Graphics rendering device and method for operating same |
US5896010A (en) * | 1995-09-29 | 1999-04-20 | Ford Motor Company | System for controlling lighting in an illuminating indicating device |
US5896457A (en) * | 1996-09-20 | 1999-04-20 | Sylvan F. Tyrrel | Light enhanced sound device and method |
US5912653A (en) * | 1994-09-15 | 1999-06-15 | Fitch; Stephan J. | Garment with programmable video display unit |
US6011546A (en) * | 1995-11-01 | 2000-01-04 | International Business Machines Corporation | Programming structure for user interfaces |
US6012980A (en) * | 1995-12-01 | 2000-01-11 | Kabushiki Kaisha Sega Enterprises | Coordinates detecting device, method for same and game device |
US6016038A (en) * | 1997-08-26 | 2000-01-18 | Color Kinetics, Inc. | Multicolored LED lighting method and apparatus |
US6018237A (en) * | 1986-01-15 | 2000-01-25 | Texas Digital Systems, Inc. | Variable color display system |
US6018332A (en) * | 1997-11-21 | 2000-01-25 | Ark Interface Ii, Inc. | Overscan user interface |
US6020825A (en) * | 1993-11-12 | 2000-02-01 | Nsi Corporation | Theatrical lighting control network |
US6025550A (en) * | 1998-02-05 | 2000-02-15 | Casio Computer Co., Ltd. | Musical performance training data transmitters and receivers, and storage mediums which contain a musical performance training program |
US6031343A (en) * | 1998-03-11 | 2000-02-29 | Brunswick Bowling & Billiards Corporation | Bowling center lighting system |
US6068383A (en) * | 1998-03-02 | 2000-05-30 | Robertson; Roger | Phosphorous fluorescent light assembly excited by light emitting diodes |
US6072280A (en) * | 1998-08-28 | 2000-06-06 | Fiber Optic Designs, Inc. | Led light string employing series-parallel block coupling |
US6184628B1 (en) * | 1999-11-30 | 2001-02-06 | Douglas Ruthenberg | Multicolor led lamp bulb for underwater pool lights |
US6183086B1 (en) * | 1999-03-12 | 2001-02-06 | Bausch & Lomb Surgical, Inc. | Variable multiple color LED illumination system |
US6196471B1 (en) * | 1999-11-30 | 2001-03-06 | Douglas Ruthenberg | Apparatus for creating a multi-colored illuminated waterfall or water fountain |
US6211626B1 (en) * | 1997-08-26 | 2001-04-03 | Color Kinetics, Incorporated | Illumination components |
US6215409B1 (en) * | 1996-05-17 | 2001-04-10 | Solaglo Pty Ltd. | Display apparatus |
US6227973B1 (en) * | 1996-05-10 | 2001-05-08 | Konami Co., Ltd. | Video game system using terrain profile information |
US6250774B1 (en) * | 1997-01-23 | 2001-06-26 | U.S. Philips Corp. | Luminaire |
US20020004423A1 (en) * | 1997-07-07 | 2002-01-10 | Kojiro Minami | Manual operating device, game apparatus using the same, game method and computer readable medium |
US6379244B1 (en) * | 1997-09-17 | 2002-04-30 | Konami Co., Ltd. | Music action game machine, performance operation instructing system for music action game and storage device readable by computer |
US6408128B1 (en) * | 1998-11-12 | 2002-06-18 | Max Abecassis | Replaying with supplementary information a segment of a video |
US6542155B1 (en) * | 1995-04-27 | 2003-04-01 | Kabushiki Kaisha Sega Enterprises | Picture processing device, picture processing method, and game device and storage medium using the same |
US6553178B2 (en) * | 1992-02-07 | 2003-04-22 | Max Abecassis | Advertisement subsidized video-on-demand system |
US6560707B2 (en) * | 1995-11-06 | 2003-05-06 | Xerox Corporation | Multimedia coordination system |
US6564108B1 (en) * | 2000-06-07 | 2003-05-13 | The Delfin Project, Inc. | Method and system of auxiliary illumination for enhancing a scene during a multimedia presentation |
US6868292B2 (en) * | 2000-09-14 | 2005-03-15 | The Directv Group, Inc. | Device control via digitally stored program content |
US20060053447A1 (en) * | 2002-06-27 | 2006-03-09 | Openpeak Inc. | Method, system, and computer program product for managing controlled residential or non-residential environments |
US7015825B2 (en) * | 2003-04-14 | 2006-03-21 | Carpenter Decorating Co., Inc. | Decorative lighting system and decorative illumination device |
US20060064533A1 (en) * | 2004-09-17 | 2006-03-23 | Rael Jacob J | Configurable network of personal environment electronic equipment |
Family Cites Families (164)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2909097A (en) | 1956-12-04 | 1959-10-20 | Twentieth Cent Fox Film Corp | Projection apparatus |
US3601621A (en) | 1969-08-18 | 1971-08-24 | Edwin E Ritchie | Proximity control apparatus |
DE2025302C3 (en) | 1970-05-23 | 1979-11-29 | Daimler-Benz Ag, 7000 Stuttgart | Rear fog lights, in particular for motor vehicles |
US3924120A (en) | 1972-02-29 | 1975-12-02 | Iii Charles H Cox | Heater remote control system |
JPS5022671A (en) | 1973-06-27 | 1975-03-11 | ||
US3832503A (en) | 1973-08-10 | 1974-08-27 | Keene Corp | Two circuit track lighting system |
US3858086A (en) | 1973-10-29 | 1974-12-31 | Gte Sylvania Inc | Extended life, double coil incandescent lamp |
US3974637A (en) | 1975-03-28 | 1976-08-17 | Time Computer, Inc. | Light emitting diode wristwatch with angular display |
US4054814A (en) | 1975-10-31 | 1977-10-18 | Western Electric Company, Inc. | Electroluminescent display and method of making |
JPS556687A (en) | 1978-06-29 | 1980-01-18 | Handotai Kenkyu Shinkokai | Traffic use display |
GB2045098A (en) | 1979-01-19 | 1980-10-29 | Group Nh Ltd | Soft toys |
US4241295A (en) | 1979-02-21 | 1980-12-23 | Williams Walter E Jr | Digital lighting control system |
US4392187A (en) | 1981-03-02 | 1983-07-05 | Vari-Lite, Ltd. | Computer controlled lighting system having automatically variable position, color, intensity and beam divergence |
JPS57199390U (en) | 1981-06-15 | 1982-12-17 | ||
US4695769A (en) | 1981-11-27 | 1987-09-22 | Wide-Lite International | Logarithmic-to-linear photocontrol apparatus for a lighting system |
GB2135536A (en) | 1982-12-24 | 1984-08-30 | Wobbot International Limited | Sound responsive lighting system and devices incorporating same |
JPS6023947A (en) | 1983-07-18 | 1985-02-06 | Matsushita Electric Works Ltd | Color discharge lamp and its control |
US4688154A (en) | 1983-10-19 | 1987-08-18 | Nilssen Ole K | Track lighting system with plug-in adapters |
CA1253198A (en) | 1984-05-14 | 1989-04-25 | W. John Head | Compensated light sensor system |
US5225765A (en) | 1984-08-15 | 1993-07-06 | Michael Callahan | Inductorless controlled transition and other light dimmers |
US4682079A (en) | 1984-10-04 | 1987-07-21 | Hallmark Cards, Inc. | Light string ornament circuitry |
US4622881A (en) | 1984-12-06 | 1986-11-18 | Michael Rand | Visual display system with triangular cells |
CA1233282A (en) | 1985-05-28 | 1988-02-23 | Brent W. Brown | Solid state color display system and light emitting diode pixels therefor |
US4688869A (en) | 1985-12-12 | 1987-08-25 | Kelly Steven M | Modular electrical wiring track arrangement |
US4705406A (en) | 1986-01-08 | 1987-11-10 | Karel Havel | Electronic timepiece with physical transducer |
US4845745A (en) | 1986-01-08 | 1989-07-04 | Karel Havel | Display telephone with transducer |
US4771274A (en) | 1986-01-08 | 1988-09-13 | Karel Havel | Variable color digital display device |
US4965561A (en) | 1986-01-08 | 1990-10-23 | Karel Havel | Continuously variable color optical device |
US4687340A (en) | 1986-01-08 | 1987-08-18 | Karel Havel | Electronic timepiece with transducers |
US4845481A (en) | 1986-01-08 | 1989-07-04 | Karel Havel | Continuously variable color display device |
US4926255A (en) | 1986-03-10 | 1990-05-15 | Kohorn H Von | System for evaluation of response to broadcast transmissions |
DE3613216A1 (en) | 1986-04-18 | 1987-10-22 | Zumtobel Gmbh & Co | DEVICE FOR FORMING WITH SUPPLY CONNECTIONS FOR ENERGY, GASEOUS AND / OR LIQUID MEDIA, COMMUNICATION, MONITORING, ETC. EQUIPPED WORKPLACES OR WORKING AREAS IN LABORATORIES, MANUFACTURING PLANTS, TRIAL AND RESEARCH AREAS |
US4686425A (en) | 1986-04-28 | 1987-08-11 | Karel Havel | Multicolor display device |
US5561365A (en) | 1986-07-07 | 1996-10-01 | Karel Havel | Digital color display system |
US4980806A (en) | 1986-07-17 | 1990-12-25 | Vari-Lite, Inc. | Computer controlled lighting system with distributed processing |
US5329431A (en) | 1986-07-17 | 1994-07-12 | Vari-Lite, Inc. | Computer controlled lighting system with modular control resources |
US4934852A (en) | 1987-03-13 | 1990-06-19 | Karel Havel | Variable color display typewriter |
US4780621A (en) | 1987-06-30 | 1988-10-25 | Frank J. Bartleucci | Ornamental lighting system |
US4887074A (en) | 1988-01-20 | 1989-12-12 | Michael Simon | Light-emitting diode display system |
US5309146A (en) * | 1988-05-03 | 1994-05-03 | Electronic Environmental Controls Inc. | Room occupancy indicator means and method |
US4874320A (en) | 1988-05-24 | 1989-10-17 | Freed Herbert D | Flexible light rail |
US4962687A (en) | 1988-09-06 | 1990-10-16 | Belliveau Richard S | Variable color lighting system |
JPH02309315A (en) | 1989-05-25 | 1990-12-25 | Stanley Electric Co Ltd | Color display device |
US5051935A (en) * | 1989-05-25 | 1991-09-24 | Matty Richard D | Drag race analyzer |
US5134387A (en) | 1989-11-06 | 1992-07-28 | Texas Digital Systems, Inc. | Multicolor display system |
US4973835A (en) | 1989-11-30 | 1990-11-27 | Etsurou Kurosu | Actively-illuminated accessory |
US5072216A (en) | 1989-12-07 | 1991-12-10 | Robert Grange | Remote controlled track lighting system |
US4979081A (en) | 1989-12-07 | 1990-12-18 | Courtney Pope Lighting Limited | Electrical supply system |
US5268734A (en) | 1990-05-31 | 1993-12-07 | Parkervision, Inc. | Remote tracking system for moving picture cameras and method |
US5128595A (en) | 1990-10-23 | 1992-07-07 | Minami International Corporation | Fader for miniature lights |
US5142199A (en) | 1990-11-29 | 1992-08-25 | Novitas, Inc. | Energy efficient infrared light switch and method of making same |
TW203145B (en) | 1991-04-09 | 1993-04-01 | Hayashibara Ken | |
GB2254683A (en) | 1991-04-09 | 1992-10-14 | Yang Tai Her | Brake lights or warning lights for vehicles |
GB9108226D0 (en) * | 1991-04-17 | 1991-06-05 | Philips Electronic Associated | Optical touch input device |
US5154641A (en) | 1991-04-30 | 1992-10-13 | Lucifer Lighting Company | Adapter to energize a light rail |
US5375044A (en) | 1991-05-13 | 1994-12-20 | Guritz; Steven P. W. | Multipurpose optical display for articulating surfaces |
CA2076171C (en) | 1991-09-26 | 1998-08-18 | Brooks W. Taylor | Computer controlled lighting system with intelligent data distribution networks |
US5374876A (en) | 1991-12-19 | 1994-12-20 | Hiroshi Horibata | Portable multi-color signal light with selectively switchable LED and incandescent illumination |
JPH0669992A (en) | 1992-03-30 | 1994-03-11 | American Teleph & Telegr Co <Att> | Housing unit capable of being discolored |
US5999185A (en) * | 1992-03-30 | 1999-12-07 | Kabushiki Kaisha Toshiba | Virtual reality control using image, model and control data to manipulate interactions |
US5256948A (en) | 1992-04-03 | 1993-10-26 | Boldin Charles D | Tri-color flasher for strings of dual polarity light emitting diodes |
US5226723A (en) | 1992-05-11 | 1993-07-13 | Chen Der Jong | Light emitting diode display |
JP2578455Y2 (en) | 1992-06-15 | 1998-08-13 | 松下電工株式会社 | Variable color temperature lighting system |
JPH0651129A (en) | 1992-07-27 | 1994-02-25 | Inoue Denki Kk | Illuminating device |
US5294865A (en) * | 1992-09-18 | 1994-03-15 | Gte Products Corporation | Lamp with integrated electronic module |
US5436535A (en) | 1992-12-29 | 1995-07-25 | Yang; Tai-Her | Multi-color display unit |
US5371618A (en) | 1993-01-05 | 1994-12-06 | Brite View Technologies | Color liquid crystal display employing dual cells driven with an EXCLUSIVE OR relationship |
US5357170A (en) | 1993-02-12 | 1994-10-18 | Lutron Electronics Co., Inc. | Lighting control system with priority override |
KR0129581Y1 (en) | 1993-11-05 | 1998-12-15 | 조성호 | Compact fluorescent lamp of ballast structure |
US5463280A (en) | 1994-03-03 | 1995-10-31 | National Service Industries, Inc. | Light emitting diode retrofit lamp |
US5461188A (en) | 1994-03-07 | 1995-10-24 | Drago; Marcello S. | Synthesized music, sound and light system |
US6097352A (en) | 1994-03-23 | 2000-08-01 | Kopin Corporation | Color sequential display panels |
WO1995029558A1 (en) | 1994-04-20 | 1995-11-02 | Shoot The Moon Products, Inc. | Method and apparatus for nesting secondary signals within a television signal |
US5561346A (en) | 1994-08-10 | 1996-10-01 | Byrne; David J. | LED lamp construction |
EP0699863A3 (en) * | 1994-08-12 | 1997-09-17 | Matsushita Electric Ind Co Ltd | Interior lighting |
US5926168A (en) * | 1994-09-30 | 1999-07-20 | Fan; Nong-Qiang | Remote pointers for interactive televisions |
JPH10500535A (en) | 1994-10-11 | 1998-01-13 | インターナシヨナル・ビジネス・マシーンズ・コーポレーシヨン | Monolithic array of light emitting diodes for generating light at multiple wavelengths and uses thereof for multicolor display applications |
US5774322A (en) | 1995-02-02 | 1998-06-30 | Hubbell Incorporated | Three wire power supply circuit |
US5959547A (en) | 1995-02-09 | 1999-09-28 | Baker Hughes Incorporated | Well control systems employing downhole network |
US5575459A (en) | 1995-04-27 | 1996-11-19 | Uniglo Canada Inc. | Light emitting diode lamp |
US5924784A (en) | 1995-08-21 | 1999-07-20 | Chliwnyj; Alex | Microprocessor based simulated electronic flame |
US5848837A (en) | 1995-08-28 | 1998-12-15 | Stantech | Integrally formed linear light strip with light emitting diodes |
US5701058A (en) | 1996-01-04 | 1997-12-23 | Honeywell Inc. | Method of semiautomatic ambient light sensor calibration in an automatic control system |
JPH09319292A (en) | 1996-05-28 | 1997-12-12 | Kawai Musical Instr Mfg Co Ltd | Display device and keyboard instrument using the same |
US5945988A (en) | 1996-06-06 | 1999-08-31 | Intel Corporation | Method and apparatus for automatically determining and dynamically updating user preferences in an entertainment system |
US5803579A (en) | 1996-06-13 | 1998-09-08 | Gentex Corporation | Illuminator assembly incorporating light emitting diodes |
US6166718A (en) * | 1996-06-18 | 2000-12-26 | Konami Co., Ltd. | Video game system with vertical array of cursor images |
FR2752126B1 (en) | 1996-07-31 | 1999-04-09 | Gandar Marc | SYSTEM FOR REMOTE POWERING OF ELEMENTS CONNECTED TO A NETWORK |
US5821695A (en) | 1996-08-06 | 1998-10-13 | Appleton Electric Company | Encapsulated explosion-proof pilot light |
EP0823812B1 (en) | 1996-08-07 | 2002-04-10 | Victor Company Of Japan, Ltd. | Horizontal S-shape correction circuit |
US5851063A (en) | 1996-10-28 | 1998-12-22 | General Electric Company | Light-emitting diode white light source |
JPH10161056A (en) * | 1996-11-27 | 1998-06-19 | Minolta Co Ltd | Video observing device, operation unit for it, article used with it and method for using it |
JP3731688B2 (en) | 1997-01-14 | 2006-01-05 | 株式会社小糸製作所 | Discharge lamp lighting circuit |
US5923363A (en) | 1997-03-06 | 1999-07-13 | Elbex Video Ltd. | Apparatus for powering a television interphone monitor via a signal transmission line |
US5850126A (en) | 1997-04-11 | 1998-12-15 | Kanbar; Maurice S. | Screw-in led lamp |
US5895986A (en) * | 1997-04-30 | 1999-04-20 | Walters; Jeff D. | Photoelectric load control system and method |
US5938772A (en) | 1997-06-11 | 1999-08-17 | Compaq Computer Corporation | Responsive backlit hardwire button array providing illumination and user feedback in a computer |
US6289466B1 (en) | 1997-06-11 | 2001-09-11 | Compaq Computer Corporation | Usage of monitor bezel buttons to control and indicate multimedia functions |
US5852658A (en) | 1997-06-12 | 1998-12-22 | Knight; Nelson E. | Remote meter reading system |
US5974262A (en) * | 1997-08-15 | 1999-10-26 | Fuller Research Corporation | System for generating output based on involuntary and voluntary user input without providing output information to induce user to alter involuntary input |
US7352339B2 (en) * | 1997-08-26 | 2008-04-01 | Philips Solid-State Lighting Solutions | Diffuse illumination systems and methods |
US20020074559A1 (en) | 1997-08-26 | 2002-06-20 | Dowling Kevin J. | Ultraviolet light emitting diode systems and methods |
US6720745B2 (en) * | 1997-08-26 | 2004-04-13 | Color Kinetics, Incorporated | Data delivery track |
US7764026B2 (en) | 1997-12-17 | 2010-07-27 | Philips Solid-State Lighting Solutions, Inc. | Systems and methods for digital entertainment |
US6936978B2 (en) | 1997-08-26 | 2005-08-30 | Color Kinetics Incorporated | Methods and apparatus for remotely controlled illumination of liquids |
US6888322B2 (en) * | 1997-08-26 | 2005-05-03 | Color Kinetics Incorporated | Systems and methods for color changing device and enclosure |
US6781329B2 (en) | 1997-08-26 | 2004-08-24 | Color Kinetics Incorporated | Methods and apparatus for illumination of liquids |
US7385359B2 (en) | 1997-08-26 | 2008-06-10 | Philips Solid-State Lighting Solutions, Inc. | Information systems |
US20030133292A1 (en) | 1999-11-18 | 2003-07-17 | Mueller George G. | Methods and apparatus for generating and modulating white light illumination conditions |
US6459919B1 (en) * | 1997-08-26 | 2002-10-01 | Color Kinetics, Incorporated | Precision illumination methods and systems |
US7231060B2 (en) | 1997-08-26 | 2007-06-12 | Color Kinetics Incorporated | Systems and methods of generating control signals |
US6806659B1 (en) | 1997-08-26 | 2004-10-19 | Color Kinetics, Incorporated | Multicolored LED lighting method and apparatus |
US6897624B2 (en) | 1997-08-26 | 2005-05-24 | Color Kinetics, Incorporated | Packaged information systems |
US7427840B2 (en) | 1997-08-26 | 2008-09-23 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for controlling illumination |
US6869204B2 (en) | 1997-08-26 | 2005-03-22 | Color Kinetics Incorporated | Light fixtures for illumination of liquids |
US6967448B2 (en) | 1997-08-26 | 2005-11-22 | Color Kinetics, Incorporated | Methods and apparatus for controlling illumination |
US7353071B2 (en) | 1999-07-14 | 2008-04-01 | Philips Solid-State Lighting Solutions, Inc. | Method and apparatus for authoring and playing back lighting sequences |
US6965205B2 (en) | 1997-08-26 | 2005-11-15 | Color Kinetics Incorporated | Light emitting diode based products |
US6975079B2 (en) * | 1997-08-26 | 2005-12-13 | Color Kinetics Incorporated | Systems and methods for controlling illumination sources |
US20020113555A1 (en) | 1997-08-26 | 2002-08-22 | Color Kinetics, Inc. | Lighting entertainment system |
US7482764B2 (en) | 1997-08-26 | 2009-01-27 | Philips Solid-State Lighting Solutions, Inc. | Light sources for illumination of liquids |
US7064498B2 (en) | 1997-08-26 | 2006-06-20 | Color Kinetics Incorporated | Light-emitting diode based products |
US6292901B1 (en) | 1997-08-26 | 2001-09-18 | Color Kinetics Incorporated | Power/data protocol |
US6528954B1 (en) * | 1997-08-26 | 2003-03-04 | Color Kinetics Incorporated | Smart light bulb |
US6624597B2 (en) | 1997-08-26 | 2003-09-23 | Color Kinetics, Inc. | Systems and methods for providing illumination in machine vision systems |
US6774584B2 (en) | 1997-08-26 | 2004-08-10 | Color Kinetics, Incorporated | Methods and apparatus for sensor responsive illumination of liquids |
US20040052076A1 (en) * | 1997-08-26 | 2004-03-18 | Mueller George G. | Controlled lighting methods and apparatus |
US6548967B1 (en) | 1997-08-26 | 2003-04-15 | Color Kinetics, Inc. | Universal lighting network methods and systems |
US6777891B2 (en) | 1997-08-26 | 2004-08-17 | Color Kinetics, Incorporated | Methods and apparatus for controlling devices in a networked lighting system |
US6717376B2 (en) * | 1997-08-26 | 2004-04-06 | Color Kinetics, Incorporated | Automotive information systems |
US7014336B1 (en) | 1999-11-18 | 2006-03-21 | Color Kinetics Incorporated | Systems and methods for generating and modulating illumination conditions |
US7242152B2 (en) * | 1997-08-26 | 2007-07-10 | Color Kinetics Incorporated | Systems and methods of controlling light systems |
US6608453B2 (en) | 1997-08-26 | 2003-08-19 | Color Kinetics Incorporated | Methods and apparatus for controlling devices in a networked lighting system |
US7132804B2 (en) | 1997-12-17 | 2006-11-07 | Color Kinetics Incorporated | Data delivery track |
US6095661A (en) | 1998-03-19 | 2000-08-01 | Ppt Vision, Inc. | Method and apparatus for an L.E.D. flashlight |
WO1999053728A1 (en) | 1998-04-13 | 1999-10-21 | Matsushita Electric Industrial Co., Ltd. | Illumination control method and illuminator |
US6321177B1 (en) | 1999-01-12 | 2001-11-20 | Dacor Corporation | Programmable dive computer |
US7233831B2 (en) * | 1999-07-14 | 2007-06-19 | Color Kinetics Incorporated | Systems and methods for controlling programmable lighting systems |
US6367949B1 (en) | 1999-08-04 | 2002-04-09 | 911 Emergency Products, Inc. | Par 36 LED utility lamp |
FI19991780L (en) | 1999-08-20 | 2001-02-21 | Nokia Mobile Phones Ltd | Electronic device shell |
GB2354602A (en) | 1999-09-07 | 2001-03-28 | Peter Stefan Jones | Digital controlling system for electronic lighting devices |
US6492908B1 (en) | 1999-10-06 | 2002-12-10 | Delta Electronics, Inc. | Light indication showing functional status or operational condition through light-transmissible enclosure case |
US6135604A (en) | 1999-10-25 | 2000-10-24 | Lin; Kuo Jung | Decorative water lamp |
US20020176259A1 (en) | 1999-11-18 | 2002-11-28 | Ducharme Alfred D. | Systems and methods for converting illumination |
US6626557B1 (en) | 1999-12-29 | 2003-09-30 | Spx Corporation | Multi-colored industrial signal device |
CA2330072C (en) | 2000-01-03 | 2011-10-11 | International Game Technology | A microcontrolled backlit keypad assembly and method for a gaming machine |
KR100339476B1 (en) | 2000-01-07 | 2002-06-01 | 구자홍 | A foldable case emitting a light backward |
CA2335401A1 (en) | 2000-02-14 | 2001-08-14 | Alex Chliwnyj | Electronic flame |
US6486873B1 (en) | 2000-04-06 | 2002-11-26 | Microsoft Corporation | Illuminated computer input device |
PT1422975E (en) * | 2000-04-24 | 2010-07-09 | Philips Solid State Lighting | Light-emitting diode based product |
WO2001099475A1 (en) * | 2000-06-21 | 2001-12-27 | Color Kinetics Incorporated | Method and apparatus for controlling a lighting system in response to an audio input |
WO2002011497A1 (en) * | 2000-07-27 | 2002-02-07 | Color Kinetics Incorporated | Lighting control using speech recognition |
WO2002013490A2 (en) * | 2000-08-07 | 2002-02-14 | Color Kinetics Incorporated | Automatic configuration systems and methods for lighting and other applications |
US7161556B2 (en) | 2000-08-07 | 2007-01-09 | Color Kinetics Incorporated | Systems and methods for programming illumination devices |
US7042172B2 (en) | 2000-09-01 | 2006-05-09 | Color Kinetics Incorporated | Systems and methods for providing illumination in machine vision systems |
DE10137919A1 (en) | 2000-09-01 | 2002-06-06 | Thomas Emde | Housing of an electrical or electronic device comprises at least one plate element provided with at least one light source emitting light into the plate element through its edge surface |
US7038399B2 (en) | 2001-03-13 | 2006-05-02 | Color Kinetics Incorporated | Methods and apparatus for providing power to lighting devices |
US6801003B2 (en) | 2001-03-13 | 2004-10-05 | Color Kinetics, Incorporated | Systems and methods for synchronizing lighting effects |
US6883929B2 (en) | 2001-04-04 | 2005-04-26 | Color Kinetics, Inc. | Indication systems and methods |
US7766517B2 (en) | 2001-06-15 | 2010-08-03 | Apple Inc. | Active enclosure for computing device |
US7132635B2 (en) * | 2002-02-19 | 2006-11-07 | Color Kinetics Incorporated | Methods and apparatus for camouflaging objects |
US7364488B2 (en) | 2002-04-26 | 2008-04-29 | Philips Solid State Lighting Solutions, Inc. | Methods and apparatus for enhancing inflatable devices |
US7204622B2 (en) * | 2002-08-28 | 2007-04-17 | Color Kinetics Incorporated | Methods and systems for illuminating environments |
US7300192B2 (en) | 2002-10-03 | 2007-11-27 | Color Kinetics Incorporated | Methods and apparatus for illuminating environments |
-
2001
- 2001-10-23 US US10/045,604 patent/US7764026B2/en not_active Expired - Lifetime
-
2004
- 2004-09-27 US US10/951,122 patent/US20050041161A1/en not_active Abandoned
Patent Citations (99)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3318185A (en) * | 1964-11-27 | 1967-05-09 | Publication Corp | Instrument for viewing separation color transparencies |
US3561719A (en) * | 1969-09-24 | 1971-02-09 | Gen Electric | Light fixture support |
US3586936A (en) * | 1969-10-16 | 1971-06-22 | C & B Corp | Visual tuning electronic drive circuitry for ultrasonic dental tools |
US3643088A (en) * | 1969-12-24 | 1972-02-15 | Gen Electric | Luminaire support |
US3958885A (en) * | 1972-09-05 | 1976-05-25 | Wild Heerbrugg Aktiengesellschaft | Optical surveying apparatus, such as transit, with artificial light scale illuminating system |
US3818216A (en) * | 1973-03-14 | 1974-06-18 | P Larraburu | Manually operated lamphouse |
US4001571A (en) * | 1974-07-26 | 1977-01-04 | National Service Industries, Inc. | Lighting system |
US4082395A (en) * | 1977-02-22 | 1978-04-04 | Lightolier Incorporated | Light track device with connector module |
US4096349A (en) * | 1977-04-04 | 1978-06-20 | Lightolier Incorporated | Flexible connector for track lighting systems |
US4329625A (en) * | 1978-07-24 | 1982-05-11 | Zaidan Hojin Handotai Kenkyu Shinkokai | Light-responsive light-emitting diode display |
US4272689A (en) * | 1978-09-22 | 1981-06-09 | Harvey Hubbell Incorporated | Flexible wiring system and components therefor |
US4367464A (en) * | 1979-05-29 | 1983-01-04 | Mitsubishi Denki Kabushiki Kaisha | Large scale display panel apparatus |
US4273999A (en) * | 1980-01-18 | 1981-06-16 | The United States Of America As Represented By The Secretary Of The Navy | Equi-visibility lighting control system |
US4388567A (en) * | 1980-02-25 | 1983-06-14 | Toshiba Electric Equipment Corporation | Remote lighting-control apparatus |
US4388589A (en) * | 1980-06-23 | 1983-06-14 | Molldrem Jr Bernhard P | Color-emitting DC level indicator |
US4635052A (en) * | 1982-07-27 | 1987-01-06 | Toshiba Denzai Kabushiki Kaisha | Large size image display apparatus |
US5184114A (en) * | 1982-11-04 | 1993-02-02 | Integrated Systems Engineering, Inc. | Solid state color display system and light emitting diode pixels therefor |
US4500796A (en) * | 1983-05-13 | 1985-02-19 | Emerson Electric Co. | System and method of electrically interconnecting multiple lighting fixtures |
US4668895A (en) * | 1985-03-18 | 1987-05-26 | Omega Electronics S.A. | Driving arrangement for a varying color light emitting element |
US4727289A (en) * | 1985-07-22 | 1988-02-23 | Stanley Electric Co., Ltd. | LED lamp |
US4656398A (en) * | 1985-12-02 | 1987-04-07 | Michael Anthony J | Lighting assembly |
US5008595A (en) * | 1985-12-18 | 1991-04-16 | Laser Link, Inc. | Ornamental light display apparatus |
US4647217A (en) * | 1986-01-08 | 1987-03-03 | Karel Havel | Variable color digital timepiece |
US5194854A (en) * | 1986-01-15 | 1993-03-16 | Karel Havel | Multicolor logic device |
US6018237A (en) * | 1986-01-15 | 2000-01-25 | Texas Digital Systems, Inc. | Variable color display system |
US4740882A (en) * | 1986-06-27 | 1988-04-26 | Environmental Computer Systems, Inc. | Slave processor for controlling environments |
US5769527A (en) * | 1986-07-17 | 1998-06-23 | Vari-Lite, Inc. | Computer controlled lighting system with distributed control resources |
US5209560A (en) * | 1986-07-17 | 1993-05-11 | Vari-Lite, Inc. | Computer controlled lighting system with intelligent data distribution network |
US5010459A (en) * | 1986-07-17 | 1991-04-23 | Vari-Lite, Inc. | Console/lamp unit coordination and communication in lighting systems |
US4818072A (en) * | 1986-07-22 | 1989-04-04 | Raychem Corporation | Method for remotely detecting an electric field using a liquid crystal device |
US4843627A (en) * | 1986-08-05 | 1989-06-27 | Stebbins Russell T | Circuit and method for providing a light energy response to an event in real time |
US4753148A (en) * | 1986-12-01 | 1988-06-28 | Johnson Tom A | Sound emphasizer |
US4932852A (en) * | 1987-04-06 | 1990-06-12 | Kazutoyo Suzuki | Method for molding a foot shape |
US4837565A (en) * | 1987-08-13 | 1989-06-06 | Digital Equipment Corporation | Tri-state function indicator |
US4922154A (en) * | 1988-01-11 | 1990-05-01 | Alain Cacoub | Chromatic lighting display |
US5027262A (en) * | 1988-05-24 | 1991-06-25 | Lucifier Lighting Company | Flexible light rail |
US5003227A (en) * | 1988-08-15 | 1991-03-26 | Nilssen Ole K | Power distribution for lighting systems |
US5078039A (en) * | 1988-09-06 | 1992-01-07 | Lightwave Research | Microprocessor controlled lamp flashing system with cooldown protection |
US4992704A (en) * | 1989-04-17 | 1991-02-12 | Basic Electronics, Inc. | Variable color light emitting diode |
US5083063A (en) * | 1989-08-16 | 1992-01-21 | De La Rue Systems Limited | Radiation generator control apparatus |
US5126634A (en) * | 1990-09-25 | 1992-06-30 | Beacon Light Products, Inc. | Lamp bulb with integrated bulb control circuitry and method of manufacture |
US5307295A (en) * | 1991-01-14 | 1994-04-26 | Vari-Lite, Inc. | Creating and controlling lighting designs |
US5859508A (en) * | 1991-02-25 | 1999-01-12 | Pixtech, Inc. | Electronic fluorescent display system with simplified multiple electrode structure and its processing |
US5282121A (en) * | 1991-04-30 | 1994-01-25 | Vari-Lite, Inc. | High intensity lighting projectors |
US5295865A (en) * | 1991-09-12 | 1994-03-22 | Yazaki Corporation | Rubber plug for waterproof connector |
US5592051A (en) * | 1991-11-13 | 1997-01-07 | Korkala; Heikki | Intelligent lamp or intelligent contact terminal for a lamp |
US6553178B2 (en) * | 1992-02-07 | 2003-04-22 | Max Abecassis | Advertisement subsidized video-on-demand system |
US5412284A (en) * | 1992-03-25 | 1995-05-02 | Moore; Martha H. | Two photocell controlled lighting system employing filters for the two photocells that control on/off operation for the system |
US5774098A (en) * | 1992-05-22 | 1998-06-30 | Sony Corporation | Indicator |
US5402702A (en) * | 1992-07-14 | 1995-04-04 | Jalco Co., Ltd. | Trigger circuit unit for operating light emitting members such as leds or motors for use in personal ornament or toy in synchronization with music |
US5734590A (en) * | 1992-10-16 | 1998-03-31 | Tebbe; Gerold | Recording medium and device for generating sounds and/or pictures |
US5519809A (en) * | 1992-10-27 | 1996-05-21 | Technology International Incorporated | System and method for displaying geographical information |
USRE36030E (en) * | 1993-01-08 | 1999-01-05 | Intermatic Incorporated | Electric distributing system |
US5420482A (en) * | 1993-02-11 | 1995-05-30 | Phares; Louis A. | Controlled lighting system |
US5504395A (en) * | 1993-03-08 | 1996-04-02 | Beacon Light Products, Inc. | Lamp bulb having integrated RFI suppression and method of restricting RFI to selected level |
US5412552A (en) * | 1993-03-25 | 1995-05-02 | Fernandes; Mark | Lighting lamp bar |
US5388357A (en) * | 1993-04-08 | 1995-02-14 | Computer Power Inc. | Kit using led units for retrofitting illuminated signs |
US5421059A (en) * | 1993-05-24 | 1995-06-06 | Leffers, Jr.; Murray J. | Traverse support rod |
US5491402A (en) * | 1993-07-20 | 1996-02-13 | Echelon Corporation | Apparatus and method for providing AC isolation while supplying DC power |
US5404282A (en) * | 1993-09-17 | 1995-04-04 | Hewlett-Packard Company | Multiple light emitting diode module |
US5640061A (en) * | 1993-11-05 | 1997-06-17 | Vari-Lite, Inc. | Modular lamp power supply system |
US6020825A (en) * | 1993-11-12 | 2000-02-01 | Nsi Corporation | Theatrical lighting control network |
US5406176A (en) * | 1994-01-12 | 1995-04-11 | Aurora Robotics Limited | Computer controlled stage lighting system |
US5642129A (en) * | 1994-03-23 | 1997-06-24 | Kopin Corporation | Color sequential display panels |
US5410328A (en) * | 1994-03-28 | 1995-04-25 | Trans-Lux Corporation | Replaceable intelligent pixel module for large-scale LED displays |
US5489827A (en) * | 1994-05-06 | 1996-02-06 | Philips Electronics North America Corporation | Light controller with occupancy sensor |
US5912653A (en) * | 1994-09-15 | 1999-06-15 | Fitch; Stephan J. | Garment with programmable video display unit |
US5721471A (en) * | 1995-03-10 | 1998-02-24 | U.S. Philips Corporation | Lighting system for controlling the color temperature of artificial light under the influence of the daylight level |
US6542155B1 (en) * | 1995-04-27 | 2003-04-01 | Kabushiki Kaisha Sega Enterprises | Picture processing device, picture processing method, and game device and storage medium using the same |
US5751118A (en) * | 1995-07-07 | 1998-05-12 | Magnetek | Universal input dimmer interface |
US5886701A (en) * | 1995-08-04 | 1999-03-23 | Microsoft Corporation | Graphics rendering device and method for operating same |
US5896010A (en) * | 1995-09-29 | 1999-04-20 | Ford Motor Company | System for controlling lighting in an illuminating indicating device |
US6011546A (en) * | 1995-11-01 | 2000-01-04 | International Business Machines Corporation | Programming structure for user interfaces |
US6560707B2 (en) * | 1995-11-06 | 2003-05-06 | Xerox Corporation | Multimedia coordination system |
US6012980A (en) * | 1995-12-01 | 2000-01-11 | Kabushiki Kaisha Sega Enterprises | Coordinates detecting device, method for same and game device |
US6227973B1 (en) * | 1996-05-10 | 2001-05-08 | Konami Co., Ltd. | Video game system using terrain profile information |
US6215409B1 (en) * | 1996-05-17 | 2001-04-10 | Solaglo Pty Ltd. | Display apparatus |
US5896457A (en) * | 1996-09-20 | 1999-04-20 | Sylvan F. Tyrrel | Light enhanced sound device and method |
US6250774B1 (en) * | 1997-01-23 | 2001-06-26 | U.S. Philips Corp. | Luminaire |
US5752766A (en) * | 1997-03-11 | 1998-05-19 | Bailey; James Tam | Multi-color focusable LED stage light |
US20020004423A1 (en) * | 1997-07-07 | 2002-01-10 | Kojiro Minami | Manual operating device, game apparatus using the same, game method and computer readable medium |
US6340868B1 (en) * | 1997-08-26 | 2002-01-22 | Color Kinetics Incorporated | Illumination components |
US6016038A (en) * | 1997-08-26 | 2000-01-18 | Color Kinetics, Inc. | Multicolored LED lighting method and apparatus |
US6211626B1 (en) * | 1997-08-26 | 2001-04-03 | Color Kinetics, Incorporated | Illumination components |
US6379244B1 (en) * | 1997-09-17 | 2002-04-30 | Konami Co., Ltd. | Music action game machine, performance operation instructing system for music action game and storage device readable by computer |
US6018332A (en) * | 1997-11-21 | 2000-01-25 | Ark Interface Ii, Inc. | Overscan user interface |
US6025550A (en) * | 1998-02-05 | 2000-02-15 | Casio Computer Co., Ltd. | Musical performance training data transmitters and receivers, and storage mediums which contain a musical performance training program |
US6068383A (en) * | 1998-03-02 | 2000-05-30 | Robertson; Roger | Phosphorous fluorescent light assembly excited by light emitting diodes |
US6031343A (en) * | 1998-03-11 | 2000-02-29 | Brunswick Bowling & Billiards Corporation | Bowling center lighting system |
US6072280A (en) * | 1998-08-28 | 2000-06-06 | Fiber Optic Designs, Inc. | Led light string employing series-parallel block coupling |
US6408128B1 (en) * | 1998-11-12 | 2002-06-18 | Max Abecassis | Replaying with supplementary information a segment of a video |
US6183086B1 (en) * | 1999-03-12 | 2001-02-06 | Bausch & Lomb Surgical, Inc. | Variable multiple color LED illumination system |
US6184628B1 (en) * | 1999-11-30 | 2001-02-06 | Douglas Ruthenberg | Multicolor led lamp bulb for underwater pool lights |
US6196471B1 (en) * | 1999-11-30 | 2001-03-06 | Douglas Ruthenberg | Apparatus for creating a multi-colored illuminated waterfall or water fountain |
US6564108B1 (en) * | 2000-06-07 | 2003-05-13 | The Delfin Project, Inc. | Method and system of auxiliary illumination for enhancing a scene during a multimedia presentation |
US6868292B2 (en) * | 2000-09-14 | 2005-03-15 | The Directv Group, Inc. | Device control via digitally stored program content |
US20060053447A1 (en) * | 2002-06-27 | 2006-03-09 | Openpeak Inc. | Method, system, and computer program product for managing controlled residential or non-residential environments |
US7015825B2 (en) * | 2003-04-14 | 2006-03-21 | Carpenter Decorating Co., Inc. | Decorative lighting system and decorative illumination device |
US20060064533A1 (en) * | 2004-09-17 | 2006-03-23 | Rael Jacob J | Configurable network of personal environment electronic equipment |
Cited By (286)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060152172A9 (en) * | 1997-12-17 | 2006-07-13 | Color Kinetics, Inc. | Methods and apparatus for generating and modulating white light illumination conditions |
US7959320B2 (en) | 1999-11-18 | 2011-06-14 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for generating and modulating white light illumination conditions |
US20050040774A1 (en) * | 1999-11-18 | 2005-02-24 | Color Kinetics, Inc. | Methods and apparatus for generating and modulating white light illumination conditions |
US20070115665A1 (en) * | 1999-11-18 | 2007-05-24 | Color Kinetics Incorporated | Methods and apparatus for generating and modulating white light illumination conditions |
US20070115658A1 (en) * | 1999-11-18 | 2007-05-24 | Color Kinetics Incorporated | Methods and apparatus for generating and modulating white light illumination conditions |
US7572028B2 (en) | 1999-11-18 | 2009-08-11 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for generating and modulating white light illumination conditions |
US10557593B2 (en) | 2000-02-11 | 2020-02-11 | Ilumisys, Inc. | Light tube and power supply circuit |
US9006990B1 (en) | 2000-02-11 | 2015-04-14 | Ilumisys, Inc. | Light tube and power supply circuit |
US9416923B1 (en) | 2000-02-11 | 2016-08-16 | Ilumisys, Inc. | Light tube and power supply circuit |
US9970601B2 (en) | 2000-02-11 | 2018-05-15 | Ilumisys, Inc. | Light tube and power supply circuit |
US10054270B2 (en) | 2000-02-11 | 2018-08-21 | Ilumisys, Inc. | Light tube and power supply circuit |
US8866396B2 (en) | 2000-02-11 | 2014-10-21 | Ilumisys, Inc. | Light tube and power supply circuit |
US9746139B2 (en) | 2000-02-11 | 2017-08-29 | Ilumisys, Inc. | Light tube and power supply circuit |
US9006993B1 (en) | 2000-02-11 | 2015-04-14 | Ilumisys, Inc. | Light tube and power supply circuit |
US9739428B1 (en) | 2000-02-11 | 2017-08-22 | Ilumisys, Inc. | Light tube and power supply circuit |
US9222626B1 (en) | 2000-02-11 | 2015-12-29 | Ilumisys, Inc. | Light tube and power supply circuit |
US8870412B1 (en) | 2000-02-11 | 2014-10-28 | Ilumisys, Inc. | Light tube and power supply circuit |
US9803806B2 (en) | 2000-02-11 | 2017-10-31 | Ilumisys, Inc. | Light tube and power supply circuit |
US9777893B2 (en) | 2000-02-11 | 2017-10-03 | Ilumisys, Inc. | Light tube and power supply circuit |
US9752736B2 (en) | 2000-02-11 | 2017-09-05 | Ilumisys, Inc. | Light tube and power supply circuit |
US9759392B2 (en) | 2000-02-11 | 2017-09-12 | Ilumisys, Inc. | Light tube and power supply circuit |
US9898886B2 (en) | 2002-04-19 | 2018-02-20 | Igt | Methods and apparatus for providing communications services at a gaming machine |
US7687744B2 (en) | 2002-05-13 | 2010-03-30 | S.C. Johnson & Son, Inc. | Coordinated emission of fragrance, light, and sound |
US20050195598A1 (en) * | 2003-02-07 | 2005-09-08 | Dancs Imre J. | Projecting light and images from a device |
US7262813B2 (en) * | 2003-08-01 | 2007-08-28 | Alpine Electronics, Inc. | Video output device and method |
US20050041164A1 (en) * | 2003-08-01 | 2005-02-24 | Takeshi Sato | Video output device and method |
US9633508B2 (en) | 2003-10-20 | 2017-04-25 | Igt | Enhanced video gaming machine |
US20090122086A1 (en) * | 2004-10-25 | 2009-05-14 | Diederiks Elmo M A | Light control picture frame |
US20060109204A1 (en) * | 2004-11-24 | 2006-05-25 | Artled Technology Corp. | System for controlling LED devices |
US7310074B2 (en) * | 2004-11-24 | 2007-12-18 | Artled Technology Corp. | System for controlling LED devices |
US7864204B2 (en) * | 2004-11-30 | 2011-01-04 | Koninklijke Philips Electronics N.V. | Display system |
US20090225065A1 (en) * | 2004-11-30 | 2009-09-10 | Koninklijke Philips Electronics, N.V. | Display system |
USD541922S1 (en) | 2005-03-31 | 2007-05-01 | S.C. Johnson & Son, Inc. | Diffuser |
US20060221594A1 (en) * | 2005-03-31 | 2006-10-05 | Thuot Rann Raechell M | Multi-clarity lenses |
US20060222347A1 (en) * | 2005-03-31 | 2006-10-05 | Wefler Mark E | Bottle eject mechanism |
US7643734B2 (en) | 2005-03-31 | 2010-01-05 | S.C. Johnson & Son, Inc. | Bottle eject mechanism |
US7589340B2 (en) | 2005-03-31 | 2009-09-15 | S.C. Johnson & Son, Inc. | System for detecting a container or contents of the container |
US7281811B2 (en) | 2005-03-31 | 2007-10-16 | S. C. Johnson & Son, Inc. | Multi-clarity lenses |
USD546931S1 (en) | 2005-03-31 | 2007-07-17 | S.C. Johnson & Son, Inc. | Diffuser |
USD542400S1 (en) | 2005-03-31 | 2007-05-08 | S.C. Johnson & Son, Inc. | Diffuser |
US8167709B2 (en) | 2005-08-04 | 2012-05-01 | Igt | Methods and apparatus for auctioning an item via a gaming device |
US7905777B2 (en) | 2005-08-04 | 2011-03-15 | Igt | Methods and apparatus for auctioning an item via a gaming device |
US20070032286A1 (en) * | 2005-08-04 | 2007-02-08 | Igt | Methods and apparatus for auctioning an item via a gaming device |
US8632394B2 (en) | 2005-08-04 | 2014-01-21 | Igt | Methods and apparatus for auctioning an item via a gaming device |
US8512121B2 (en) | 2005-09-09 | 2013-08-20 | Igt | Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game |
US8216065B2 (en) | 2005-09-09 | 2012-07-10 | Igt | Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game |
US7546168B2 (en) | 2005-09-12 | 2009-06-09 | Abl Ip Holding Llc | Owner/operator control of a light management system using networked intelligent luminaire managers |
US7603184B2 (en) | 2005-09-12 | 2009-10-13 | Abl Ip Holding Llc | Light management system having networked intelligent luminaire managers |
US20070085699A1 (en) * | 2005-09-12 | 2007-04-19 | Acuity Brands, Inc. | Network operation center for a light management system having networked intelligent luminaire managers |
US20070085702A1 (en) * | 2005-09-12 | 2007-04-19 | Acuity Brands, Inc. | Light management system having networked intelligent luminaire managers |
US20070085700A1 (en) * | 2005-09-12 | 2007-04-19 | Acuity Brands, Inc. | Light management system having networked intelligent luminaire managers with enhanced diagnostics capabilities |
US7546167B2 (en) | 2005-09-12 | 2009-06-09 | Abl Ip Holdings Llc | Network operation center for a light management system having networked intelligent luminaire managers |
US20070085701A1 (en) * | 2005-09-12 | 2007-04-19 | Acuity Brands, Inc. | Light management system having networked intelligent luminaire managers that support third-party applications |
US7333903B2 (en) | 2005-09-12 | 2008-02-19 | Acuity Brands, Inc. | Light management system having networked intelligent luminaire managers with enhanced diagnostics capabilities |
US20070057807A1 (en) * | 2005-09-12 | 2007-03-15 | Acuity Brands, Inc. | Activation device for an intelligent luminaire manager |
US20070091623A1 (en) * | 2005-09-12 | 2007-04-26 | Acuity Brands, Inc. | Owner/operator control of a light management system using networked intelligent luminaire managers |
US7529594B2 (en) | 2005-09-12 | 2009-05-05 | Abl Ip Holding Llc | Activation device for an intelligent luminaire manager |
US8010319B2 (en) | 2005-09-12 | 2011-08-30 | Abl Ip Holding Llc | Light management system having networked intelligent luminaire managers |
US7911359B2 (en) | 2005-09-12 | 2011-03-22 | Abl Ip Holding Llc | Light management system having networked intelligent luminaire managers that support third-party applications |
US8260575B2 (en) | 2005-09-12 | 2012-09-04 | Abl Ip Holding Llc | Light management system having networked intelligent luminaire managers |
US7761260B2 (en) | 2005-09-12 | 2010-07-20 | Abl Ip Holding Llc | Light management system having networked intelligent luminaire managers with enhanced diagnostics capabilities |
US7817063B2 (en) | 2005-10-05 | 2010-10-19 | Abl Ip Holding Llc | Method and system for remotely monitoring and controlling field devices with a street lamp elevated mesh network |
US7780168B2 (en) * | 2005-11-16 | 2010-08-24 | Aruze Gaming America, Inc. | Gaming machine |
US20070111774A1 (en) * | 2005-11-16 | 2007-05-17 | Aruze Gaming America, Inc. | Gaming machine |
WO2007069342A1 (en) * | 2005-12-13 | 2007-06-21 | Matsushita Electric Works, Ltd. | Systems and methods for controlling embedded devices using device style sheets |
US8004211B2 (en) | 2005-12-13 | 2011-08-23 | Koninklijke Philips Electronics N.V. | LED lighting device |
US20080303452A1 (en) * | 2005-12-13 | 2008-12-11 | Koninklijke Philips Electronics, N.V. | Led Lighting Device |
US20070135940A1 (en) * | 2005-12-13 | 2007-06-14 | Mark Nelson | System and methods for controlling embedded devices using device style sheets |
US8773042B2 (en) | 2005-12-13 | 2014-07-08 | Koninklijke Philips N.V. | LED lighting device |
US8078290B2 (en) * | 2005-12-13 | 2011-12-13 | Panasonic Electric Works Co., Ltd. | System and methods for controlling embedded devices using device style sheets |
WO2007069143A2 (en) | 2005-12-15 | 2007-06-21 | Koninklijke Philips Electronics N. V. | System and method for creating artificial atmosphere |
US20080265797A1 (en) * | 2005-12-15 | 2008-10-30 | Koninklijke Philips Electronics, N.V. | System and Method for Creating Artificial Atomosphere |
US8807765B2 (en) | 2005-12-15 | 2014-08-19 | Koninklijke Philips N.V. | System and method for creating artificial atmosphere |
US8356904B2 (en) * | 2005-12-15 | 2013-01-22 | Koninklijke Philips Electronics N.V. | System and method for creating artificial atomosphere |
US8150269B2 (en) | 2006-03-02 | 2012-04-03 | Koninklijke Philips Electronics N.V. | Lighting device |
US20090169215A1 (en) * | 2006-03-02 | 2009-07-02 | Koninklijke Philips Electronics N.V. | Lighting device |
US20070229250A1 (en) * | 2006-03-28 | 2007-10-04 | Wireless Lighting Technologies, Llc | Wireless lighting |
US7658506B2 (en) | 2006-05-12 | 2010-02-09 | Philips Solid-State Lighting Solutions, Inc. | Recessed cove lighting apparatus for architectural surfaces |
US20070263379A1 (en) * | 2006-05-12 | 2007-11-15 | Color Kinetics Incorporated | Recessed cove lighting apparatus for architectural surfaces |
US8134461B2 (en) | 2006-06-30 | 2012-03-13 | Koninkiljke Philips Electronics N.V. | Device and method for controlling a lighting system by proximity sensing of a spot-light control device and spotlight control device |
US8816602B2 (en) | 2006-06-30 | 2014-08-26 | Koninklijke Philips N.V. | Device and method for controlling a lighting system by proximity sensing of a spot-light control device and spotlight control device |
US20090230884A1 (en) * | 2006-06-30 | 2009-09-17 | Koninklijke Philips Electronics N.V. | Device and method for controlling a lighting system by proximity sensing of a spot-light control device and spotlight control device |
US20080027516A1 (en) * | 2006-07-28 | 2008-01-31 | Edison Opto Corporation | Light modulation system for medical treatment and health care |
US20080039169A1 (en) * | 2006-08-03 | 2008-02-14 | Seven Lights, Llc | Systems and methods for character development in online gaming |
US20080039165A1 (en) * | 2006-08-03 | 2008-02-14 | Seven Lights, Llc | Systems and methods for a scouting report in online gaming |
US20080039166A1 (en) * | 2006-08-03 | 2008-02-14 | Seven Lights, Llc | Systems and methods for multi-character online gaming |
US7961113B2 (en) | 2006-10-19 | 2011-06-14 | Philips Solid-State Lighting Solutions, Inc. | Networkable LED-based lighting fixtures and methods for powering and controlling same |
US20080094005A1 (en) * | 2006-10-19 | 2008-04-24 | Philips Solid-State Lighting Solutions | Networkable led-based lighting fixtures and methods for powering and controlling same |
US20080102920A1 (en) * | 2006-11-01 | 2008-05-01 | Igt | Gaming system and method of operating a gaming system having a bonus participation bidding sequence |
US7857699B2 (en) | 2006-11-01 | 2010-12-28 | Igt | Gaming system and method of operating a gaming system having a bonus participation bidding sequence |
US7781979B2 (en) | 2006-11-10 | 2010-08-24 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for controlling series-connected LEDs |
US20080122376A1 (en) * | 2006-11-10 | 2008-05-29 | Philips Solid-State Lighting Solutions | Methods and apparatus for controlling series-connected leds |
US20080197788A1 (en) * | 2006-11-28 | 2008-08-21 | Hayward Industries, Inc. | Programmable Underwater Lighting System |
US9084314B2 (en) | 2006-11-28 | 2015-07-14 | Hayward Industries, Inc. | Programmable underwater lighting system |
US20080164854A1 (en) * | 2007-01-05 | 2008-07-10 | Color Kinetics Incorporated | Methods and apparatus for simulating resistive loads |
US8134303B2 (en) | 2007-01-05 | 2012-03-13 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for simulating resistive loads |
US20080164826A1 (en) * | 2007-01-05 | 2008-07-10 | Color Kinetics Incorporated | Methods and apparatus for simulating resistive loads |
US8026673B2 (en) | 2007-01-05 | 2011-09-27 | Philips Solid-State Lighting Solutions, Inc. | Methods and apparatus for simulating resistive loads |
US20080164827A1 (en) * | 2007-01-05 | 2008-07-10 | Color Kinetics Incorporated | Methods and apparatus for simulating resistive loads |
WO2009004531A1 (en) * | 2007-06-29 | 2009-01-08 | Philips Intellectual Property & Standards Gmbh | Light control system with a user interface for interactively changing settings in a lighting system and method for interactively changing settings in a lighting system with a user interface |
US20100185969A1 (en) * | 2007-06-29 | 2010-07-22 | Koninklijke Philips Electronics N.V. | Light control system with a user interface for interactively changing settings in a lighting system and method for interactively changing settings in a lighting system with a user interface |
US20090128921A1 (en) * | 2007-11-15 | 2009-05-21 | Philips Solid-State Lighting Solutions | Led collimator having spline surfaces and related methods |
US8118447B2 (en) | 2007-12-20 | 2012-02-21 | Altair Engineering, Inc. | LED lighting apparatus with swivel connection |
US8928025B2 (en) | 2007-12-20 | 2015-01-06 | Ilumisys, Inc. | LED lighting apparatus with swivel connection |
US7926975B2 (en) | 2007-12-21 | 2011-04-19 | Altair Engineering, Inc. | Light distribution using a light emitting diode assembly |
US8140276B2 (en) | 2008-02-27 | 2012-03-20 | Abl Ip Holding Llc | System and method for streetlight monitoring diagnostics |
US8442785B2 (en) | 2008-02-27 | 2013-05-14 | Abl Ip Holding Llc | System and method for streetlight monitoring diagnostics |
US8594976B2 (en) | 2008-02-27 | 2013-11-26 | Abl Ip Holding Llc | System and method for streetlight monitoring diagnostics |
US20100296285A1 (en) * | 2008-04-14 | 2010-11-25 | Digital Lumens, Inc. | Fixture with Rotatable Light Modules |
US10485068B2 (en) | 2008-04-14 | 2019-11-19 | Digital Lumens, Inc. | Methods, apparatus, and systems for providing occupancy-based variable lighting |
US8866408B2 (en) | 2008-04-14 | 2014-10-21 | Digital Lumens Incorporated | Methods, apparatus, and systems for automatic power adjustment based on energy demand information |
US8841859B2 (en) | 2008-04-14 | 2014-09-23 | Digital Lumens Incorporated | LED lighting methods, apparatus, and systems including rules-based sensor data logging |
US20100301770A1 (en) * | 2008-04-14 | 2010-12-02 | Digital Lumens, Inc. | Power Management Unit with Lifetime Prediction |
US8823277B2 (en) | 2008-04-14 | 2014-09-02 | Digital Lumens Incorporated | Methods, systems, and apparatus for mapping a network of lighting fixtures with light module identification |
US9072133B2 (en) | 2008-04-14 | 2015-06-30 | Digital Lumens, Inc. | Lighting fixtures and methods of commissioning lighting fixtures |
US8805550B2 (en) | 2008-04-14 | 2014-08-12 | Digital Lumens Incorporated | Power management unit with power source arbitration |
US10539311B2 (en) | 2008-04-14 | 2020-01-21 | Digital Lumens Incorporated | Sensor-based lighting methods, apparatus, and systems |
US8754589B2 (en) | 2008-04-14 | 2014-06-17 | Digtial Lumens Incorporated | Power management unit with temperature protection |
US10362658B2 (en) | 2008-04-14 | 2019-07-23 | Digital Lumens Incorporated | Lighting fixtures and methods for automated operation of lighting fixtures via a wireless network having a mesh network topology |
US8339069B2 (en) | 2008-04-14 | 2012-12-25 | Digital Lumens Incorporated | Power management unit with power metering |
US9125254B2 (en) | 2008-04-14 | 2015-09-01 | Digital Lumens, Inc. | Lighting fixtures and methods of commissioning lighting fixtures |
US20100295475A1 (en) * | 2008-04-14 | 2010-11-25 | Digital Lumens, Inc. | Power Management Unit with Ballast Interface |
US20100295473A1 (en) * | 2008-04-14 | 2010-11-25 | Digital Lumens, Inc. | Power Management Unit with Sensor Logging |
US20110001438A1 (en) * | 2008-04-14 | 2011-01-06 | Digital Lumens, Inc. | Power Management Unit with Temperature Protection |
US8368321B2 (en) | 2008-04-14 | 2013-02-05 | Digital Lumens Incorporated | Power management unit with rules-based power consumption management |
US9860961B2 (en) | 2008-04-14 | 2018-01-02 | Digital Lumens Incorporated | Lighting fixtures and methods via a wireless network having a mesh network topology |
US8373362B2 (en) | 2008-04-14 | 2013-02-12 | Digital Lumens Incorporated | Methods, systems, and apparatus for commissioning an LED lighting fixture with remote reporting |
US20100295474A1 (en) * | 2008-04-14 | 2010-11-25 | Digital Lumens, Inc. | Power Management Unit with Modular Sensor Bus |
US8232745B2 (en) | 2008-04-14 | 2012-07-31 | Digital Lumens Incorporated | Modular lighting systems |
US20100301768A1 (en) * | 2008-04-14 | 2010-12-02 | Digital Lumens, Inc. | Power Management Unit with Real Time Clock |
US8610376B2 (en) | 2008-04-14 | 2013-12-17 | Digital Lumens Incorporated | LED lighting methods, apparatus, and systems including historic sensor data logging |
US11193652B2 (en) | 2008-04-14 | 2021-12-07 | Digital Lumens Incorporated | Lighting fixtures and methods of commissioning light fixtures |
US8610377B2 (en) | 2008-04-14 | 2013-12-17 | Digital Lumens, Incorporated | Methods, apparatus, and systems for prediction of lighting module performance |
US20100264846A1 (en) * | 2008-04-14 | 2010-10-21 | Digital Lumens, Inc. | Power Management Unit with Adaptive Dimming |
US20100302779A1 (en) * | 2008-04-14 | 2010-12-02 | Digital Lumens, Inc. | Fixture with Replaceable Light Bars |
US20090267540A1 (en) * | 2008-04-14 | 2009-10-29 | Digital Lumens, Inc. | Modular Lighting Systems |
US8531134B2 (en) | 2008-04-14 | 2013-09-10 | Digital Lumens Incorporated | LED-based lighting methods, apparatus, and systems employing LED light bars, occupancy sensing, local state machine, and time-based tracking of operational modes |
US8552664B2 (en) | 2008-04-14 | 2013-10-08 | Digital Lumens Incorporated | Power management unit with ballast interface |
US8543249B2 (en) | 2008-04-14 | 2013-09-24 | Digital Lumens Incorporated | Power management unit with modular sensor bus |
US8203281B2 (en) | 2008-04-29 | 2012-06-19 | Ivus Industries, Llc | Wide voltage, high efficiency LED driver circuit |
US20090315484A1 (en) * | 2008-04-29 | 2009-12-24 | Cegnar Erik J | Wide voltage, high efficiency led driver circuit |
US8807785B2 (en) | 2008-05-23 | 2014-08-19 | Ilumisys, Inc. | Electric shock resistant L.E.D. based light |
US8360599B2 (en) | 2008-05-23 | 2013-01-29 | Ilumisys, Inc. | Electric shock resistant L.E.D. based light |
US7976196B2 (en) | 2008-07-09 | 2011-07-12 | Altair Engineering, Inc. | Method of forming LED-based light and resulting LED-based light |
US7946729B2 (en) | 2008-07-31 | 2011-05-24 | Altair Engineering, Inc. | Fluorescent tube replacement having longitudinally oriented LEDs |
US8674626B2 (en) | 2008-09-02 | 2014-03-18 | Ilumisys, Inc. | LED lamp failure alerting system |
US8256924B2 (en) | 2008-09-15 | 2012-09-04 | Ilumisys, Inc. | LED-based light having rapidly oscillating LEDs |
US10973094B2 (en) | 2008-10-24 | 2021-04-06 | Ilumisys, Inc. | Integration of LED lighting with building controls |
US10571115B2 (en) | 2008-10-24 | 2020-02-25 | Ilumisys, Inc. | Lighting including integral communication apparatus |
US8653984B2 (en) | 2008-10-24 | 2014-02-18 | Ilumisys, Inc. | Integration of LED lighting control with emergency notification systems |
US9353939B2 (en) | 2008-10-24 | 2016-05-31 | iLumisys, Inc | Lighting including integral communication apparatus |
US8214084B2 (en) | 2008-10-24 | 2012-07-03 | Ilumisys, Inc. | Integration of LED lighting with building controls |
US9635727B2 (en) | 2008-10-24 | 2017-04-25 | Ilumisys, Inc. | Light and light sensor |
US11073275B2 (en) | 2008-10-24 | 2021-07-27 | Ilumisys, Inc. | Lighting including integral communication apparatus |
US9101026B2 (en) | 2008-10-24 | 2015-08-04 | Ilumisys, Inc. | Integration of LED lighting with building controls |
US10036549B2 (en) | 2008-10-24 | 2018-07-31 | Ilumisys, Inc. | Lighting including integral communication apparatus |
US8324817B2 (en) | 2008-10-24 | 2012-12-04 | Ilumisys, Inc. | Light and light sensor |
US9398661B2 (en) | 2008-10-24 | 2016-07-19 | Ilumisys, Inc. | Light and light sensor |
US10176689B2 (en) | 2008-10-24 | 2019-01-08 | Ilumisys, Inc. | Integration of led lighting control with emergency notification systems |
US8444292B2 (en) | 2008-10-24 | 2013-05-21 | Ilumisys, Inc. | End cap substitute for LED-based tube replacement light |
US10182480B2 (en) | 2008-10-24 | 2019-01-15 | Ilumisys, Inc. | Light and light sensor |
US10560992B2 (en) | 2008-10-24 | 2020-02-11 | Ilumisys, Inc. | Light and light sensor |
US7938562B2 (en) | 2008-10-24 | 2011-05-10 | Altair Engineering, Inc. | Lighting including integral communication apparatus |
US9585216B2 (en) | 2008-10-24 | 2017-02-28 | Ilumisys, Inc. | Integration of LED lighting with building controls |
US10342086B2 (en) | 2008-10-24 | 2019-07-02 | Ilumisys, Inc. | Integration of LED lighting with building controls |
US11333308B2 (en) | 2008-10-24 | 2022-05-17 | Ilumisys, Inc. | Light and light sensor |
US8901823B2 (en) | 2008-10-24 | 2014-12-02 | Ilumisys, Inc. | Light and light sensor |
US8251544B2 (en) | 2008-10-24 | 2012-08-28 | Ilumisys, Inc. | Lighting including integral communication apparatus |
US10932339B2 (en) | 2008-10-24 | 2021-02-23 | Ilumisys, Inc. | Light and light sensor |
US8946996B2 (en) | 2008-10-24 | 2015-02-03 | Ilumisys, Inc. | Light and light sensor |
US10713915B2 (en) | 2008-10-24 | 2020-07-14 | Ilumisys, Inc. | Integration of LED lighting control with emergency notification systems |
US20100127976A1 (en) * | 2008-11-19 | 2010-05-27 | Lucifer Lighting Company | System and Method for Lighting Device Selection |
US8556452B2 (en) | 2009-01-15 | 2013-10-15 | Ilumisys, Inc. | LED lens |
US8664880B2 (en) | 2009-01-21 | 2014-03-04 | Ilumisys, Inc. | Ballast/line detection circuit for fluorescent replacement lamps |
US8362710B2 (en) | 2009-01-21 | 2013-01-29 | Ilumisys, Inc. | Direct AC-to-DC converter for passive component minimization and universal operation of LED arrays |
US20100295482A1 (en) * | 2009-04-14 | 2010-11-25 | Digital Lumens, Inc. | Power Management Unit with Multi-Input Arbitration |
US8954170B2 (en) | 2009-04-14 | 2015-02-10 | Digital Lumens Incorporated | Power management unit with multi-input arbitration |
US20100301773A1 (en) * | 2009-04-14 | 2010-12-02 | Digital Lumens, Inc. | Fixture with Individual Light Module Dimming |
US8536802B2 (en) | 2009-04-14 | 2013-09-17 | Digital Lumens Incorporated | LED-based lighting methods, apparatus, and systems employing LED light bars, occupancy sensing, and local state machine |
US8593135B2 (en) | 2009-04-14 | 2013-11-26 | Digital Lumens Incorporated | Low-cost power measurement circuit |
US20100289418A1 (en) * | 2009-05-14 | 2010-11-18 | Altair Engineering, Inc. | Electronic circuit for dc conversion of fluorescent lighting ballast |
US8330381B2 (en) | 2009-05-14 | 2012-12-11 | Ilumisys, Inc. | Electronic circuit for DC conversion of fluorescent lighting ballast |
US20100301729A1 (en) * | 2009-06-02 | 2010-12-02 | Altair Engineering, Inc. | Screw-in led bulb |
US8299695B2 (en) | 2009-06-02 | 2012-10-30 | Ilumisys, Inc. | Screw-in LED bulb comprising a base having outwardly projecting nodes |
US8421366B2 (en) | 2009-06-23 | 2013-04-16 | Ilumisys, Inc. | Illumination device including LEDs and a switching power control system |
US10102714B2 (en) | 2010-02-10 | 2018-10-16 | Igt | Virtual players card |
US8814706B2 (en) | 2010-02-10 | 2014-08-26 | Leap Forward Gaming, Inc. | Radio candle mount |
US8088014B2 (en) | 2010-02-10 | 2012-01-03 | Leap Forward Gaming | Gaming device and method for wireless gaming system providing non-intrusive processes |
US8696430B2 (en) | 2010-02-10 | 2014-04-15 | Leap Forward Gaming, Inc. | Device health monitoring for gaming machines |
US8083592B2 (en) | 2010-02-10 | 2011-12-27 | Leap Forward Gaming | Apparatus and method for retrofitting candle devices on a gaming machine |
US8241119B2 (en) | 2010-02-10 | 2012-08-14 | Leap Forward Gaming | Candle devices for gaming machines |
US8696449B2 (en) | 2010-02-10 | 2014-04-15 | Leap Forward Gaming, Inc. | Gaming device and method for wireless gaming system providing non-intrusive processes |
US20110195792A1 (en) * | 2010-02-10 | 2011-08-11 | Leap Forward Gaming | Remote power reset feature on a gaming machine |
US9240100B2 (en) | 2010-02-10 | 2016-01-19 | Leap Forward Gaming | Virtual players card |
US12230097B2 (en) | 2010-02-10 | 2025-02-18 | Igt | Lottery games on an electronic gaming machine |
US11967208B2 (en) | 2010-02-10 | 2024-04-23 | Igt | Virtual players card |
US20110195786A1 (en) * | 2010-02-10 | 2011-08-11 | Leap Forward Gaming | Apparatus and method for retrofitting candle devices on a gaming machine |
US8814681B2 (en) | 2010-02-10 | 2014-08-26 | Leap Forward Gaming, Inc. | Candle device for generating display interfaces on the main display of a gaming machine |
US20110195788A1 (en) * | 2010-02-10 | 2011-08-11 | Leap Forward Gaming | Device health monitoring for gaming machines |
US8282480B2 (en) | 2010-02-10 | 2012-10-09 | Leap Forward Gaming | Candle device for providing transaction verification on a gaming machine |
US20110195789A1 (en) * | 2010-02-10 | 2011-08-11 | Leap Forward Gaming | Device monitoring and wireless communications for vending machines |
US9489799B2 (en) | 2010-02-10 | 2016-11-08 | Leap Forward Gaming, Inc. | Lottery games on an electronic gaming machine |
US8317604B2 (en) | 2010-02-10 | 2012-11-27 | Leap Forward Gaming | Apparatus and method for retrofitting candle devices on a gaming machine |
US8336697B2 (en) | 2010-02-10 | 2012-12-25 | Leap Forward Gaming | Device health monitoring for gaming machines |
US8371937B2 (en) | 2010-02-10 | 2013-02-12 | Leap Forward Gaming | Gaming device and method for wireless gaming system providing non-intrusive processes |
US9564010B2 (en) | 2010-02-10 | 2017-02-07 | Igt | Virtual players card |
US8882589B2 (en) | 2010-02-10 | 2014-11-11 | Leap Forward Gaming, Inc. | Device health monitoring for gaming machines |
US8968086B2 (en) | 2010-02-10 | 2015-03-03 | Leap Forward Gaming, Inc. | Video processing and signal routing apparatus for providing picture in a picture capabilities on an electronic gaming machine |
US9022861B2 (en) | 2010-02-10 | 2015-05-05 | Leap Forward Gaming, Inc. | Device health monitoring for gaming machines |
US8460091B2 (en) | 2010-02-10 | 2013-06-11 | Leap Forward Gaming | Remote power reset feature on a gaming machine |
US8479908B2 (en) | 2010-02-10 | 2013-07-09 | Leap Forward Gaming | Device health monitoring for gaming machines |
US10249129B2 (en) | 2010-02-10 | 2019-04-02 | Igt | Video processing and signal routing apparatus for providing picture in a picture capabilities on an electronic gaming machine |
US11107323B2 (en) | 2010-02-10 | 2021-08-31 | Igt | Virtual players card |
US8840282B2 (en) | 2010-03-26 | 2014-09-23 | Ilumisys, Inc. | LED bulb with internal heat dissipating structures |
US20110234107A1 (en) * | 2010-03-26 | 2011-09-29 | Altair Engineering, Inc. | Led light with thermoelectric generator |
US9057493B2 (en) | 2010-03-26 | 2015-06-16 | Ilumisys, Inc. | LED light tube with dual sided light distribution |
US8541958B2 (en) | 2010-03-26 | 2013-09-24 | Ilumisys, Inc. | LED light with thermoelectric generator |
US8540401B2 (en) | 2010-03-26 | 2013-09-24 | Ilumisys, Inc. | LED bulb with internal heat dissipating structures |
US9395075B2 (en) | 2010-03-26 | 2016-07-19 | Ilumisys, Inc. | LED bulb for incandescent bulb replacement with internal heat dissipating structures |
US9013119B2 (en) | 2010-03-26 | 2015-04-21 | Ilumisys, Inc. | LED light with thermoelectric generator |
US10718507B2 (en) | 2010-04-28 | 2020-07-21 | Hayard Industries, Inc. | Underwater light having a sealed polymer housing and method of manufacture therefor |
US8454193B2 (en) | 2010-07-08 | 2013-06-04 | Ilumisys, Inc. | Independent modules for LED fluorescent light tube replacement |
US8596813B2 (en) | 2010-07-12 | 2013-12-03 | Ilumisys, Inc. | Circuit board mount for LED light tube |
US8894430B2 (en) | 2010-10-29 | 2014-11-25 | Ilumisys, Inc. | Mechanisms for reducing risk of shock during installation of light tube |
US8523394B2 (en) | 2010-10-29 | 2013-09-03 | Ilumisys, Inc. | Mechanisms for reducing risk of shock during installation of light tube |
US9014829B2 (en) | 2010-11-04 | 2015-04-21 | Digital Lumens, Inc. | Method, apparatus, and system for occupancy sensing |
US9915416B2 (en) | 2010-11-04 | 2018-03-13 | Digital Lumens Inc. | Method, apparatus, and system for occupancy sensing |
US8870415B2 (en) | 2010-12-09 | 2014-10-28 | Ilumisys, Inc. | LED fluorescent tube replacement light with reduced shock hazard |
US8467001B2 (en) | 2011-07-20 | 2013-06-18 | Amtran Technology Co., Ltd. | Video system capable of controlling ambient light and control method thereof |
US10874003B2 (en) | 2011-07-26 | 2020-12-22 | Hunter Industries, Inc. | Systems and methods for providing power and data to devices |
US11917740B2 (en) | 2011-07-26 | 2024-02-27 | Hunter Industries, Inc. | Systems and methods for providing power and data to devices |
US8710770B2 (en) | 2011-07-26 | 2014-04-29 | Hunter Industries, Inc. | Systems and methods for providing power and data to lighting devices |
US10375793B2 (en) | 2011-07-26 | 2019-08-06 | Hunter Industries, Inc. | Systems and methods for providing power and data to devices |
US8278845B1 (en) | 2011-07-26 | 2012-10-02 | Hunter Industries, Inc. | Systems and methods for providing power and data to lighting devices |
US11503694B2 (en) | 2011-07-26 | 2022-11-15 | Hunter Industries, Inc. | Systems and methods for providing power and data to devices |
US10159132B2 (en) | 2011-07-26 | 2018-12-18 | Hunter Industries, Inc. | Lighting system color control |
US9609720B2 (en) | 2011-07-26 | 2017-03-28 | Hunter Industries, Inc. | Systems and methods for providing power and data to lighting devices |
US9521725B2 (en) | 2011-07-26 | 2016-12-13 | Hunter Industries, Inc. | Systems and methods for providing power and data to lighting devices |
US9072171B2 (en) | 2011-08-24 | 2015-06-30 | Ilumisys, Inc. | Circuit board mount for LED light |
US9510426B2 (en) | 2011-11-03 | 2016-11-29 | Digital Lumens, Inc. | Methods, systems, and apparatus for intelligent lighting |
US10306733B2 (en) | 2011-11-03 | 2019-05-28 | Digital Lumens, Inc. | Methods, systems, and apparatus for intelligent lighting |
US9184518B2 (en) | 2012-03-02 | 2015-11-10 | Ilumisys, Inc. | Electrical connector header for an LED-based light |
US8729833B2 (en) | 2012-03-19 | 2014-05-20 | Digital Lumens Incorporated | Methods, systems, and apparatus for providing variable illumination |
US9241392B2 (en) | 2012-03-19 | 2016-01-19 | Digital Lumens, Inc. | Methods, systems, and apparatus for providing variable illumination |
US9832832B2 (en) | 2012-03-19 | 2017-11-28 | Digital Lumens, Inc. | Methods, systems, and apparatus for providing variable illumination |
US9163794B2 (en) | 2012-07-06 | 2015-10-20 | Ilumisys, Inc. | Power supply assembly for LED-based light tube |
US10966295B2 (en) | 2012-07-09 | 2021-03-30 | Ilumisys, Inc. | System and method for controlling operation of an LED-based light |
US9807842B2 (en) | 2012-07-09 | 2017-10-31 | Ilumisys, Inc. | System and method for controlling operation of an LED-based light |
US9271367B2 (en) | 2012-07-09 | 2016-02-23 | Ilumisys, Inc. | System and method for controlling operation of an LED-based light |
US10278247B2 (en) | 2012-07-09 | 2019-04-30 | Ilumisys, Inc. | System and method for controlling operation of an LED-based light |
US9285084B2 (en) | 2013-03-14 | 2016-03-15 | Ilumisys, Inc. | Diffusers for LED-based lights |
US10976713B2 (en) | 2013-03-15 | 2021-04-13 | Hayward Industries, Inc. | Modular pool/spa control system |
US11822300B2 (en) | 2013-03-15 | 2023-11-21 | Hayward Industries, Inc. | Modular pool/spa control system |
US9924576B2 (en) | 2013-04-30 | 2018-03-20 | Digital Lumens, Inc. | Methods, apparatuses, and systems for operating light emitting diodes at low temperature |
US9267650B2 (en) | 2013-10-09 | 2016-02-23 | Ilumisys, Inc. | Lens for an LED-based light |
US10264652B2 (en) | 2013-10-10 | 2019-04-16 | Digital Lumens, Inc. | Methods, systems, and apparatus for intelligent lighting |
US9574717B2 (en) | 2014-01-22 | 2017-02-21 | Ilumisys, Inc. | LED-based light with addressed LEDs |
US10260686B2 (en) | 2014-01-22 | 2019-04-16 | Ilumisys, Inc. | LED-based light with addressed LEDs |
US9510400B2 (en) | 2014-05-13 | 2016-11-29 | Ilumisys, Inc. | User input systems for an LED-based light |
US10918030B2 (en) | 2015-05-26 | 2021-02-16 | Hunter Industries, Inc. | Decoder systems and methods for irrigation control |
US10228711B2 (en) | 2015-05-26 | 2019-03-12 | Hunter Industries, Inc. | Decoder systems and methods for irrigation control |
US11771024B2 (en) | 2015-05-26 | 2023-10-03 | Hunter Industries, Inc. | Decoder systems and methods for irrigation control |
US11229168B2 (en) | 2015-05-26 | 2022-01-25 | Hunter Industries, Inc. | Decoder systems and methods for irrigation control |
US12029173B2 (en) | 2015-05-26 | 2024-07-09 | Hunter Industries, Inc. | Decoder systems and methods for irrigation control |
US11428370B2 (en) | 2015-06-01 | 2022-08-30 | Ilumisys, Inc. | LED-based light with canted outer walls |
US10690296B2 (en) | 2015-06-01 | 2020-06-23 | Ilumisys, Inc. | LED-based light with canted outer walls |
US11028972B2 (en) | 2015-06-01 | 2021-06-08 | Ilumisys, Inc. | LED-based light with canted outer walls |
US10161568B2 (en) | 2015-06-01 | 2018-12-25 | Ilumisys, Inc. | LED-based light with canted outer walls |
US20170225070A1 (en) * | 2015-11-03 | 2017-08-10 | Viva Inflatables B.V. | Interactive, inflatable play system |
US10531548B2 (en) | 2015-12-10 | 2020-01-07 | Signify Holding B.V. | Dynamic light effect based on an image |
WO2017103184A1 (en) * | 2015-12-18 | 2017-06-22 | Philips Lighting Holding B.V. | Lighting for game |
US11720085B2 (en) | 2016-01-22 | 2023-08-08 | Hayward Industries, Inc. | Systems and methods for providing network connectivity and remote monitoring, optimization, and control of pool/spa equipment |
US10272014B2 (en) | 2016-01-22 | 2019-04-30 | Hayward Industries, Inc. | Systems and methods for providing network connectivity and remote monitoring, optimization, and control of pool/spa equipment |
US11000449B2 (en) | 2016-01-22 | 2021-05-11 | Hayward Industries, Inc. | Systems and methods for providing network connectivity and remote monitoring, optimization, and control of pool/spa equipment |
US11129256B2 (en) | 2016-01-22 | 2021-09-21 | Hayward Industries, Inc. | Systems and methods for providing network connectivity and remote monitoring, optimization, and control of pool/spa equipment |
US10363197B2 (en) | 2016-01-22 | 2019-07-30 | Hayward Industries, Inc. | Systems and methods for providing network connectivity and remote monitoring, optimization, and control of pool/spa equipment |
US11122669B2 (en) | 2016-01-22 | 2021-09-14 | Hayward Industries, Inc. | Systems and methods for providing network connectivity and remote monitoring, optimization, and control of pool/spa equipment |
US20170213451A1 (en) | 2016-01-22 | 2017-07-27 | Hayward Industries, Inc. | Systems and Methods for Providing Network Connectivity and Remote Monitoring, Optimization, and Control of Pool/Spa Equipment |
US10219975B2 (en) | 2016-01-22 | 2019-03-05 | Hayward Industries, Inc. | Systems and methods for providing network connectivity and remote monitoring, optimization, and control of pool/spa equipment |
US20200319621A1 (en) | 2016-01-22 | 2020-10-08 | Hayward Industries, Inc. | Systems and Methods for Providing Network Connectivity and Remote Monitoring, Optimization, and Control of Pool/Spa Equipment |
US11096862B2 (en) | 2016-01-22 | 2021-08-24 | Hayward Industries, Inc. | Systems and methods for providing network connectivity and remote monitoring, optimization, and control of pool/spa equipment |
US11754268B2 (en) | 2019-03-06 | 2023-09-12 | Hayward Industries, Inc. | Underwater light having programmable controller and replaceable light-emitting diode (LED) assembly |
US11168876B2 (en) | 2019-03-06 | 2021-11-09 | Hayward Industries, Inc. | Underwater light having programmable controller and replaceable light-emitting diode (LED) assembly |
US12060989B2 (en) | 2019-03-06 | 2024-08-13 | Hayward Industries, Inc. | Underwater light having a replaceable light-emitting diode (LED) module and cord assembly |
US12196401B2 (en) | 2019-03-06 | 2025-01-14 | Hayward Industries, Inc. | Underwater light having programmable controller and replaceable light-emitting diode (LED) assembly |
CN110072084A (en) * | 2019-04-18 | 2019-07-30 | 郑州信大先进技术研究院 | A kind of Along Railway safety defense monitoring system and security-protecting and monitoring method |
Also Published As
Publication number | Publication date |
---|---|
US20030057884A1 (en) | 2003-03-27 |
US7764026B2 (en) | 2010-07-27 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US7764026B2 (en) | Systems and methods for digital entertainment | |
WO2002040921A2 (en) | Systems and methods for digital entertainement | |
US7371177B2 (en) | Multiply interconnectable environmentally interactive character simulation module method and system | |
US9684369B2 (en) | Interactive virtual reality systems and methods | |
US7231060B2 (en) | Systems and methods of generating control signals | |
JP4173091B2 (en) | System and method for generating control signals | |
US9542011B2 (en) | Interactive virtual reality systems and methods | |
US20070132785A1 (en) | Platform for immersive gaming | |
CN112121430B (en) | Information display method, device, equipment and storage medium in virtual scene | |
CN113181650A (en) | Control method, device, equipment and storage medium for calling object in virtual scene | |
US20120157204A1 (en) | User-controlled projector-based games | |
EP3129111A2 (en) | Interactive virtual reality systems and methods | |
US12226694B2 (en) | Method and apparatus for acquiring position in virtual scene, device, medium and program product | |
US8708767B2 (en) | Color changing toys, games and devices | |
KR102558041B1 (en) | Portal devices and cooperating video game machines | |
US9302197B2 (en) | Color changing toys, games and devices | |
US20080305713A1 (en) | Shadow Generation Apparatus and Method | |
JP3119714U (en) | Environmentally interactive character simulation with extended interconnection | |
WO2024183473A1 (en) | Virtual scene display method and apparatus, and device, storage medium and program product | |
Saaristo | Level design in virtual reality | |
JP7525730B2 (en) | Game Tile System | |
Donaldson | Game Space/Tragic Space: Julie Taymor’s Titus | |
Martell | Framing Ludens: Pawn Swapping and Game Mode Alteration in an Unreal Engine Game Level | |
Quiel et al. | Shotoku’s Defense: Physics Based Combat Using Motion Controls in Virtual Reality | |
Brandejsky et al. | Virtual reality in edutainment: A state of the art report |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: COLOR KINETICS, INC., MASSACHUSETTS Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:DOWLING, KEVIN J.;DAVIS, IAN LANE;MUELLER, GEORGE G.;AND OTHERS;REEL/FRAME:015611/0544;SIGNING DATES FROM 20020708 TO 20030328 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |