US2003203A - Game - Google Patents
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- Publication number
- US2003203A US2003203A US671216A US67121633A US2003203A US 2003203 A US2003203 A US 2003203A US 671216 A US671216 A US 671216A US 67121633 A US67121633 A US 67121633A US 2003203 A US2003203 A US 2003203A
- Authority
- US
- United States
- Prior art keywords
- game
- space
- board
- player
- playing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00088—Board games concerning traffic or travelling
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Definitions
- This invention is a game which may be played by young and old, may be easily learned and will furnish entertainment and instruction.
- the invention provides devices movable over a gameboard by chance determination to follow a definite route, the winner of the game being the player who iirst reaches the designated goal.
- Figure 1 is a plan view of a game-board devised for use in playing my improved game.
- Figure 2 is a perspective View of a series of playing pieces or men employed in the game.
- Figures 3 and 4 are perspective views showing diiferent sides of indicators which are employed to govern the movements of the men shown in Figure 2.
- the game-board I may be cardboard, Wood or other material having suicient durability and may be a single member, as shown, or may be formed in two or more sections joined in any convenient manner so that it may be folded when not in use, all of which will be readily understood.
- the surface of the board is divided by border and cross lines 2 and 3 into spaces which cover the entire playing iield, these spaces being preferably rectangular, as shown.
- each space is a panel 4 containing the name of some city or other place of interest within the United States or its dependencies, the space numbered I at the lower left-hand corner of the board displaying the name Hollywood, while the space numbered 49 at the center of the right-hand side of the board is labeled Nations Capitol.
- the letters 5 also appear in a panel 6 on the lower portion of the board and aligned with the respective letters are words explaining their significance.
- C. indicates carriage
- P. indicates pony-express
- T. indicates train
- A. indicates automobile
- M. indicates motorcycle
- A. P. indicates aeroplane, it thus being seen that various types of traflic mechanisms are symbolized upon the board and in the playing of the game.
- the apparatus of the game also includesone or more movement indicators or lot devices 1, shown in Figures 3 and 4.
- each device consists of a stick having a hexagonal cross section and having displayed upon each face one of the modes of travel indicated on the panel 6, together with the initial or letter representing such mode of travel.
- the players are each provided with a playing piece or man 8, shown in Figure 2, and these men or playing pieces have distinctive colors so that when they are placed upon the game-board confusion as to the position of each player in the game will be avoided.
- the players In playing the game, the players in turn will f toss one of the sticks or chance devices 1 upon the board or upon a table uponv which the board may be placed and will move his man accordingly to the legend which appears on the upper side of the stick when it cornes to rest. For instance, in Figure 3 pony-express appears at the top of the stick and in Figure 4 motor-cycle appears at the top or" the stick.
- Each player at the start of the game will place his man upon the square or space No. 1, which is the starting point of the game. Assuming that the player has tossed the stick 'l so that it comes to the position as shown in Figure 3, the player will consult the legends in the space No. 1 and will find that alined with the letter P.
- the path to be followed by the men is not only indicated by the arrangement of the numbers on the panels but is also dened by a heavy line 9 which is disposed along the boundaries between adjacent panels so that the player must move his man always at the outerside of this line.
- the game has been shown as embodying places of geographical interest but it will, of course, be understood that it may be built around other elements.
- the implements necessary for playing the game are Very simple and inexpensive and the game may be readily understood by anyone so that it may be played by any number of persons.
- the players Through playing the game the playerswill be made acquainted with at least the names of points in the United States or in its dependencies of a. general scenic or historic interest so that it will pro- 1 Vide a mild means of education.
- a game apparatus comprising a. game board having a surface divided into panels bearing a sequential relation to each other, a path defining a line impressed upon borders of abutting panels, each of said panels having an identifying designation and also being numbered to indicate its position in the sequence in which the game is played and also bearing code characters indicative of transfer and extent thereof to other panels, and chance devices including sticks having polygonal cross sections presenting faces bearing code characters similar to the code characters of said panels.
Landscapes
- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
May 28, 1935. Y. w. KIM 2,003,203
C GAME Filed May 15,. 1935 Fg?. Z.
INVENTOR ATTOR N EYS Patented May 28, 1935 y f UNITED STATES PATENT OFFICE u Y GAME Young Wo Kim, Santa Barbara, Calif. Appl'iaiion May "15, 1933, serial No. 671,216
1 Claim.
This invention is a game which may be played by young and old, may be easily learned and will furnish entertainment and instruction. The invention provides devices movable over a gameboard by chance determination to follow a definite route, the winner of the game being the player who iirst reaches the designated goal.
The invention is illustrated in the accompanyf ing drawing and will be hereinafter fully set forth and defined.
In the accompanying drawing:
Figure 1 is a plan view of a game-board devised for use in playing my improved game.
Figure 2 is a perspective View of a series of playing pieces or men employed in the game.
Figures 3 and 4 are perspective views showing diiferent sides of indicators which are employed to govern the movements of the men shown in Figure 2.
The game-board I may be cardboard, Wood or other material having suicient durability and may be a single member, as shown, or may be formed in two or more sections joined in any convenient manner so that it may be folded when not in use, all of which will be readily understood. Upon the lower portion of the gameboard are displayed explanations of certain characters which govern the playing of the game and also are rules for playing. The surface of the board is divided by border and cross lines 2 and 3 into spaces which cover the entire playing iield, these spaces being preferably rectangular, as shown. The spaces are numbered consecutively from one to forty-nine and in the upper portion of each space is a panel 4 containing the name of some city or other place of interest within the United States or its dependencies, the space numbered I at the lower left-hand corner of the board displaying the name Hollywood, while the space numbered 49 at the center of the right-hand side of the board is labeled Nations Capitol. Within each space, except the space 49, are certain letters, as shown at 5, and opposite each letter in each space is one of the names given to one of the other spaces on the board. The letters 5 also appear in a panel 6 on the lower portion of the board and aligned with the respective letters are words explaining their significance. Thus C. indicates carriage, P. indicates pony-express, T. indicates train, A. indicates automobile, M. indicates motorcycle and A. P. indicates aeroplane, it thus being seen that various types of traflic mechanisms are symbolized upon the board and in the playing of the game.
The apparatus of the game also includesone or more movement indicators or lot devices 1, shown in Figures 3 and 4. Preferably each device consists of a stick having a hexagonal cross section and having displayed upon each face one of the modes of travel indicated on the panel 6, together with the initial or letter representing such mode of travel. The players are each provided with a playing piece or man 8, shown in Figure 2, and these men or playing pieces have distinctive colors so that when they are placed upon the game-board confusion as to the position of each player in the game will be avoided.
In playing the game, the players in turn will f toss one of the sticks or chance devices 1 upon the board or upon a table uponv which the board may be placed and will move his man accordingly to the legend which appears on the upper side of the stick when it cornes to rest. For instance, in Figure 3 pony-express appears at the top of the stick and in Figure 4 motor-cycle appears at the top or" the stick. Each player at the start of the game will place his man upon the square or space No. 1, which is the starting point of the game. Assuming that the player has tossed the stick 'l so that it comes to the position as shown in Figure 3, the player will consult the legends in the space No. 1 and will find that alined with the letter P. indicating pony-express is the designation Yosemite Valley. He will thus be entitled to move his man forward to the space No. 4 which bears the title Yosemite Valley and each player in turn will toss the chance device and move his man accordingly to the legend displayed when the device comes to rest. It will be noted that in panel No. 1 there is no reference to panel No. 2 so that no player will advance a degree from the area or space No. 1 to the second space but in space No. 9, which islabeled Devils Lake, he will find opposite the letters A. P. back to Catalina Island so that the player whose movements bring his man to Devls Lake will be obliged to return to the second area labeled fCatalina Island. A like reverse movement will be indicated upon other of the panels as will be seen from a study of the drawing. It Will also be noted that in the space or area No.2 there are ve legends no advance and a player who tosses the chance device so that the corresponding letters are displayed at the top of the device will be obliged to retain his man in the second space without advancing. The space No. 49 is labeled Nations Capitol and is the end of the game, the player first moving his man over the prescribed path, and according to the indicationsv of the chance device, reaching the space No. 49 being the Winner of the game.
The path to be followed by the men is not only indicated by the arrangement of the numbers on the panels but is also dened by a heavy line 9 which is disposed along the boundaries between adjacent panels so that the player must move his man always at the outerside of this line.
In the present illustration the game has been shown as embodying places of geographical interest but it will, of course, be understood that it may be built around other elements. The implements necessary for playing the game are Very simple and inexpensive and the game may be readily understood by anyone so that it may be played by any number of persons. Through playing the game the playerswill be made acquainted with at least the names of points in the United States or in its dependencies of a. general scenic or historic interest so that it will pro- 1 Vide a mild means of education.
Having described the invention, I claim:
A game apparatus comprising a. game board having a surface divided into panels bearing a sequential relation to each other, a path defining a line impressed upon borders of abutting panels, each of said panels having an identifying designation and also being numbered to indicate its position in the sequence in which the game is played and also bearing code characters indicative of transfer and extent thereof to other panels, and chance devices including sticks having polygonal cross sections presenting faces bearing code characters similar to the code characters of said panels.
YOUNG WO KIM.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US671216A US2003203A (en) | 1933-05-15 | 1933-05-15 | Game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US671216A US2003203A (en) | 1933-05-15 | 1933-05-15 | Game |
Publications (1)
Publication Number | Publication Date |
---|---|
US2003203A true US2003203A (en) | 1935-05-28 |
Family
ID=24693591
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US671216A Expired - Lifetime US2003203A (en) | 1933-05-15 | 1933-05-15 | Game |
Country Status (1)
Country | Link |
---|---|
US (1) | US2003203A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2453290A (en) * | 1944-04-19 | 1948-11-09 | Roland M Wetzel | Racing game and puzzle |
CN105163721A (en) * | 2012-05-23 | 2015-12-16 | 俄亥俄州立大学 | Lipid nanoparticle compositions and methods of making and methods of using the same |
WO2016106167A1 (en) | 2014-12-23 | 2016-06-30 | Lubrizol Advanced Materials, Inc. | Laundry detergent compositions |
-
1933
- 1933-05-15 US US671216A patent/US2003203A/en not_active Expired - Lifetime
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2453290A (en) * | 1944-04-19 | 1948-11-09 | Roland M Wetzel | Racing game and puzzle |
CN105163721A (en) * | 2012-05-23 | 2015-12-16 | 俄亥俄州立大学 | Lipid nanoparticle compositions and methods of making and methods of using the same |
WO2016106167A1 (en) | 2014-12-23 | 2016-06-30 | Lubrizol Advanced Materials, Inc. | Laundry detergent compositions |
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