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US1615927A - Game board - Google Patents

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Publication number
US1615927A
US1615927A US41351A US4135125A US1615927A US 1615927 A US1615927 A US 1615927A US 41351 A US41351 A US 41351A US 4135125 A US4135125 A US 4135125A US 1615927 A US1615927 A US 1615927A
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United States
Prior art keywords
game
column
columns
game board
player
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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US41351A
Inventor
Charles B Atkinson
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Individual
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Priority to US41351A priority Critical patent/US1615927A/en
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Publication of US1615927A publication Critical patent/US1615927A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • This present invention relates to games of the kind employing a game board and game pieces. rIhe invention has for its object to provide a game of novel construction which may be easily understood and which may be easily and cheaply manufactured.
  • Fig. 1 is a plan view of a preferred form of the game board
  • Fig. 2 is an enlarged view of one of the playing areas of Fig. 1;
  • Fig. 3 is a plan view of a modified form.
  • Fig. 4c is a detail view of a game piece that may be used.
  • the board 5 may be of any suitable construction having one or more pairs of playing elds 6 thereon, the fields of each pair being opposite.
  • Fig. 1 I have shown a board with two pairs of fields 6, one pair being at right angles to the other, each field terminating in a common central space 7
  • Each one of the fields is divided by lines 8 into a plurality of columns which are numbered.
  • Each field is divided transversely by lines 9, thereby dividing the columns into squares or sections 10.
  • One space or section 1n each column is preferably designated as a safe zone, and the safe zones in the different columns are preferably staggered.
  • game figures such as miniature soldiers 12, as shown in Fig. l, are preferably used.
  • the game is played by two or four persons, each of whom has a playing eld of his own.
  • Each player has a number of soldiers 12 equal to the number of vertical columns, which in the particular game illustrated is five.
  • Each player places a soldier at the base of each vertical column. The first player then throws a dice. If he throws a three, for instance, the soldier in column three is advanced one space. If he throws a four, the soldier in column four is advanced one space. If, however, he throws a six, soldiers one and five may both advance one space.
  • the player first getting all of his game pieces over the top is the winner.
  • the game may be played in such a way that each piece going over the top scores one or more points, and the player first scoring a given number of points may be the winner.
  • the game pieces, after going over the top are returned to the base and started over.
  • Fig. 3 I have shown the same general plan in circular arrangement.
  • 15 designates a base having a circular outline 16 thereon, and within which is an inner field boundary 17 concentric therewith.
  • Four heavy lines 17 divide the circular area into four playing fields, and each of these is sub-divided into columns by radial lines or sections by concentric lines 19. These spaces or sections are arranged and used similarly to the arrangement shown in Figs. 1 and 2.
  • a spinner may be used.
  • Fig. 2 I have shown a pivoted pointer or spinner 2O mounted at the center of the board. This spinner is adapted to travel over divided circles 21 and 22. In the divisions of each of the circles are a series of numerals of the desired value, preferably from one to six, corresponding with the values on the six dice faces, and the numerals in one circle are arranged differently from those in the other, so that the pointer may not simult-aneously indicate two like numerals.
  • a game including a base having a pair of spaced apart opposed field areas thereon, each of said field areas being divided into vertical columns, and each column 'subdivided into a plurality of sections, numerical designations for each column, one section of each column being designated a safety zone, and a game piece for each column.
  • a game including a. base having a. plurality of playing ields thereon directed toward a common central area, a plurality of columns in each eld leading toward the 5 central area, each Column being subdivided into sections and being designated to distinguish it from other columns of the same field, n section of each column beingdesgnaised ⁇ a safety zone, and a. gaine piece for each of the several' columns.Y l0

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Description

Feb. l 1927. 1,615,927
l c. B. ATKINSON GAME BOARD l Filed July 5. 1925 v .I1 P't7. 2 /a l 8 /0 X/:Z/' M A Y" 1 g me? @221 fr i A w '.7 (.4 A 5 //sAFE/// FE/ A'A-AVA" y f Il I' I B4 SAF sar '1B @yf/W- 5 vllv'Avllv- INVENTOA ATTORNEY lll Patented Felpa.. l, 1927.
CHARLES B. ATKINSON, `OF VALN, IEN1\`|'SYLEII'ANIA.`
GAME BOARD.
Application filed July 3,
This present invention relates to games of the kind employing a game board and game pieces. rIhe invention has for its object to provide a game of novel construction which may be easily understood and which may be easily and cheaply manufactured.
The invention may be readily understood by reference to the accompanying drawings, in which:
Fig. 1 is a plan view of a preferred form of the game board;
Fig. 2 is an enlarged view of one of the playing areas of Fig. 1; and
Fig. 3 is a plan view of a modified form.
Fig. 4c is a detail view of a game piece that may be used.
The board 5 may be of any suitable construction having one or more pairs of playing elds 6 thereon, the fields of each pair being opposite. In Fig. 1, I have shown a board with two pairs of fields 6, one pair being at right angles to the other, each field terminating in a common central space 7 Each one of the fields is divided by lines 8 into a plurality of columns which are numbered. Each field is divided transversely by lines 9, thereby dividing the columns into squares or sections 10. In the arrangement shown, there are five vertical columns with five sections in each column, in addition to which, there is a top section 11 at the inner end of each column. One space or section 1n each column is preferably designated as a safe zone, and the safe zones in the different columns are preferably staggered.
In playing the game, game figures such as miniature soldiers 12, as shown in Fig. l, are preferably used. The game is played by two or four persons, each of whom has a playing eld of his own. Each player has a number of soldiers 12 equal to the number of vertical columns, which in the particular game illustrated is five. Each player places a soldier at the base of each vertical column. The first player then throws a dice. If he throws a three, for instance, the soldier in column three is advanced one space. If he throws a four, the soldier in column four is advanced one space. If, however, he throws a six, soldiers one and five may both advance one space. v
After throwing a dice one or more times, in accordance with the rules of the game, the next player is given a turn, and so on.
1925. Serial No. 41,351.
When a soldier of one player goes over the top, 'that is, into the top section of the column, the corresponding soldier of an opponents field is considered repulsed, unless itis in a safety zone, and that soldier must go to the base and start over. One or more dice may be used.
The player first getting all of his game pieces over the top is the winner. Or, the game may be played in such a way that each piece going over the top scores one or more points, and the player first scoring a given number of points may be the winner. In such cases, the game pieces, after going over the top, are returned to the base and started over.
In Fig. 3, I have shown the same general plan in circular arrangement. In this figure, 15 designates a base having a circular outline 16 thereon, and within which is an inner field boundary 17 concentric therewith. Four heavy lines 17 divide the circular area into four playing fields, and each of these is sub-divided into columns by radial lines or sections by concentric lines 19. These spaces or sections are arranged and used similarly to the arrangement shown in Figs. 1 and 2.
Instead of using dice for scoring, a spinner may be used. In Fig. 2, I have shown a pivoted pointer or spinner 2O mounted at the center of the board. This spinner is adapted to travel over divided circles 21 and 22. In the divisions of each of the circles are a series of numerals of the desired value, preferably from one to six, corresponding with the values on the six dice faces, and the numerals in one circle are arranged differently from those in the other, so that the pointer may not simult-aneously indicate two like numerals.
Various detail changes and modifications may obviously be made in the arrangement illustrated within the contemplation of the invention and under the scope of the appended claims.
I claim as my invention:
1. A game including a base having a pair of spaced apart opposed field areas thereon, each of said field areas being divided into vertical columns, and each column 'subdivided into a plurality of sections, numerical designations for each column, one section of each column being designated a safety zone, and a game piece for each column.
2. A game including a. base having a. plurality of playing ields thereon directed toward a common central area, a plurality of columns in each eld leading toward the 5 central area, each Column being subdivided into sections and being designated to distinguish it from other columns of the same field, n section of each column beingdesgnaised` a safety zone, and a. gaine piece for each of the several' columns.Y l0
In testimony whereof I hereunto affix my' signature.
CHARLES B. ATKINSON.
US41351A 1925-07-03 1925-07-03 Game board Expired - Lifetime US1615927A (en)

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US41351A US1615927A (en) 1925-07-03 1925-07-03 Game board

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US41351A US1615927A (en) 1925-07-03 1925-07-03 Game board

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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3468540A (en) * 1965-03-23 1969-09-23 Lorraine M Mulligan Board game apparatus with selectively usable hazard avoiding chance means
US3652092A (en) * 1969-10-24 1972-03-28 Richard G Boyer Astrology board game apparatus
US3693977A (en) * 1969-09-02 1972-09-26 David Guy De Keller Board game apparatus
US3936054A (en) * 1974-11-29 1976-02-03 Luis Garcia Board game apparatus
US4147359A (en) * 1977-06-17 1979-04-03 King Bobby J Game equipment having stepped ramp means
US4296927A (en) * 1978-10-30 1981-10-27 Larsen Russell E Game board and cards
US4309036A (en) * 1980-08-29 1982-01-05 Alvey Roscoe D Method of playing a combat simulating board game
US4432553A (en) * 1981-12-21 1984-02-21 Moore Hazel M Cowboy rodeo contest game
US4468035A (en) * 1981-10-05 1984-08-28 Slepian Joel M Word forming game apparatus
USD1040234S1 (en) * 2024-03-11 2024-08-27 Eugene Pouliot Board game

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3468540A (en) * 1965-03-23 1969-09-23 Lorraine M Mulligan Board game apparatus with selectively usable hazard avoiding chance means
US3693977A (en) * 1969-09-02 1972-09-26 David Guy De Keller Board game apparatus
US3652092A (en) * 1969-10-24 1972-03-28 Richard G Boyer Astrology board game apparatus
US3936054A (en) * 1974-11-29 1976-02-03 Luis Garcia Board game apparatus
US4147359A (en) * 1977-06-17 1979-04-03 King Bobby J Game equipment having stepped ramp means
US4296927A (en) * 1978-10-30 1981-10-27 Larsen Russell E Game board and cards
US4309036A (en) * 1980-08-29 1982-01-05 Alvey Roscoe D Method of playing a combat simulating board game
US4468035A (en) * 1981-10-05 1984-08-28 Slepian Joel M Word forming game apparatus
US4432553A (en) * 1981-12-21 1984-02-21 Moore Hazel M Cowboy rodeo contest game
USD1040234S1 (en) * 2024-03-11 2024-08-27 Eugene Pouliot Board game

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