TWM560606U - System for relieving eye convergence while viewing an electronic image on a display - Google Patents
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Description
本創作一般涉及眼睛會聚的減輕。本創作的實施例提供了用於預防和治療由於長時間使用電腦顯示器、進行電腦遊戲以及看電視所引起的近視的方法和設備。雖然用顯示器上的電子圖像具體地提出了眼睛會聚的減輕,但是本創作的實施例能夠用於其他圖像以及其他顯示器。 This creation generally involves the reduction of eye convergence. Embodiments of the present invention provide methods and apparatus for preventing and treating myopia caused by prolonged use of a computer display, computer games, and watching television. While the reduction of eye convergence is specifically raised with electronic images on the display, embodiments of the present writing can be applied to other images as well as other displays.
顯示器存在於許多地方且被廣泛應用。例如,顯示器與電腦、電動遊戲、家庭影院、電話和電視一起使用。在許多情況下,可能期望將顯示器靠近使用者放置。顯示器對使用者的靠近能夠使得在顯示器上顯示的圖像對使用者呈現得更大,例如,通常距離使用者約一米或更少的電腦和視訊顯示器。 Displays exist in many places and are widely used. For example, displays are used with computers, video games, home theaters, telephones, and televisions. In many cases, it may be desirable to place the display close to the user. The proximity of the display to the user enables the image displayed on the display to be presented to the user more, such as a computer and video display that is typically about one meter or less from the user.
雖然將顯示器靠近使用者放置具有優點,但是這也能具有在許多情況下不可完全修正的缺點。由於眼 睛的水晶體能夠調節以將顯示器置於焦點上,因此許多能夠用眼睛的水晶體調節的人能夠容易地看到近距離的顯示器。然而,眼睛長時間的調節能夠引起功能性近視(functional myopia),或近視(nearsightedness)。由於當一個人觀看近距離物體時會發生調節反射(accommodation reflex)(因而稱為,近距離回應或調節回應),因而可能難以,且在某些情況下實際上不可能,避免睫狀肌的收縮,直至一個人聚焦在近距離物體上,近距離物體包括電腦顯示器、電腦遊戲以及電視。 While it is advantageous to place the display close to the user, this can also have the disadvantage of not being fully correctable in many cases. Due to the eye The crystal of the eye can be adjusted to focus the display, so many people who can adjust with the crystal of the eye can easily see the display at close range. However, long-term adjustment of the eye can cause functional myopia, or nearsightedness. Since accommodation reflex (hence, called close-range response or adjustment response) occurs when a person watches a close object, it may be difficult, and in some cases practically impossible, to avoid contraction of the ciliary muscle. Until a person focuses on close-up objects, close-up objects include computer monitors, computer games, and television.
與本創作的實施例有關的工作提出了電腦顯示器、電腦遊戲以及電視的長時間使用將會引起近視。例如,長時間使用近距離顯示器可能會引起睫狀肌痙攣,睫狀肌痙攣會引起功能性近視,使得使用者在痙攣延續時、甚至在觀看遠處物體時近視。此外,近距離顯示器的長時間觀看以及相關聯的睫狀肌痙攣會在發展永久性近視中扮演一定的腳色,例如,青少年的發育性近視。 Work related to the embodiments of the present creation suggests that long-term use of computer monitors, computer games, and televisions can cause myopia. For example, prolonged use of a close-up display may cause ciliary muscle spasm, which causes functional myopia, allowing the user to have nearsightedness when the sputum continues, even when viewing distant objects. In addition, long-term viewing of close-up displays and associated ciliary tendons can play a role in the development of permanent myopia, for example, developmental myopia in adolescents.
有鑑於此,理想的是提供用於觀看像是顯示器的物體之避免至少部分上述缺點的方法及/或裝置。 In view of this, it would be desirable to provide methods and/or apparatus for viewing objects such as displays that avoid at least some of the above disadvantages.
可能相關的專利案及專利申請案包括美國專利第6,709,101、6,347,869、5,204,702、3,883,225號;美國專利公開第2005/0213035號;以及EP 0362692。 Possible related patents and patent applications include U.S. Patent Nos. 6,709,101, 6,347,869, 5,204,702, 3,883,225; U.S. Patent Publication No. 2005/0213035; and EP 0362692.
本創作一般涉及眼睛會聚的減輕,更具體地涉及與顯示裝置相關聯的眼疲勞。本創作的實施例提供了用於預防和治療由於長時間使用電腦顯示器、進行電腦遊戲以及看電視所引起的近視的方法和設備。雖然具體提出了顯示器上的電子圖像,但是本創作的實施例能夠用於其他圖像以及其他顯示器。在某些實施例中,在顯示器上示出的電子圖像移動到左側用於左眼觀看以及移動到右側用於右眼觀看。左側快門能夠設置在左眼上且右側快門能夠設置在右眼上。當顯示器上示出的圖像移動到左側時,左側快門能夠打開,而當顯示器上示出的圖像移動到右側時,右側快門能夠打開,以使得每隻眼睛都能觀看圖像而無需實質會聚。除了減輕會聚之外,本創作的實施例還可以減輕,或者至少降低,能夠引起假性近視的長時間的睫狀肌痙攣。因此,除了降低眼睛會聚以及相關的眼疲勞和過勞之外,本創作的某些實施例還可以降低近視的發作或加重,例如,發育性近視。 This creation generally relates to the reduction of eye convergence, and more particularly to eye fatigue associated with display devices. Embodiments of the present invention provide methods and apparatus for preventing and treating myopia caused by prolonged use of a computer display, computer games, and watching television. Although an electronic image on the display is specifically proposed, embodiments of the present creation can be applied to other images as well as other displays. In some embodiments, the electronic image shown on the display moves to the left for left eye viewing and to the right for right eye viewing. The left shutter can be placed on the left eye and the right shutter can be placed on the right eye. When the image shown on the display moves to the left, the left shutter can be opened, and when the image shown on the display moves to the right, the right shutter can be opened so that each eye can view the image without substantial Convergence. In addition to mitigating convergence, embodiments of the present creation can alleviate, or at least reduce, prolonged ciliary muscle spasm that can cause pseudomyopia. Thus, in addition to reducing eye convergence and associated eye fatigue and overwork, certain embodiments of the present invention may also reduce the onset or exacerbation of myopia, such as developmental myopia.
在第一方面,本創作的實施例提供了用於在觀看顯示器(例如,投影顯示器、電腦螢幕或者電動遊戲螢幕)上電子圖像時減輕眼睛會聚的方法。根據時間模式,例如,視頻畫面播放速率,在顯示器上將電子圖像水平地移動。根據時間模式,交替顯示器的左眼和右眼觀看。對於每隻眼睛,距離足以觀看圖像而不需實質會聚。 In a first aspect, embodiments of the present disclosure provide a method for reducing eye convergence when viewing an electronic image on a display (eg, a projection display, a computer screen, or a video game screen). The electronic image is moved horizontally on the display according to a time mode, for example, a video picture playback rate. According to the time mode, the left and right eyes of the display are alternately viewed. For each eye, the distance is sufficient to view the image without substantial convergence.
在許多實施例中,時間模式是不變的。在特 定實施例中,圖像以一定速率移動,且速率的範圍從30Hz到120Hz。在特定實施例中,預選距離包括一定範圍,且此範圍從0.1cm至5cm。 In many embodiments, the time mode is constant. In special In a given embodiment, the image is moved at a rate and the rate ranges from 30 Hz to 120 Hz. In a particular embodiment, the preselected distance includes a range and this range is from 0.1 cm to 5 cm.
在許多實施例中,藉由交替地打開和關閉在每隻眼睛上佩戴的快門,交替左眼和右眼視覺。在某些實施例中,能夠對液晶快門進行通電和斷電,以便打開和關閉在每隻眼睛上佩戴的快門。在某些實施例中,可打開和關閉機械快門,以便打開和關閉在每隻眼睛上佩戴的快門。 In many embodiments, the left and right eye visions are alternated by alternately opening and closing the shutters worn on each eye. In some embodiments, the liquid crystal shutter can be energized and de-energized to open and close the shutter worn on each eye. In some embodiments, the mechanical shutter can be opened and closed to open and close the shutter worn on each eye.
在許多實施例中,圖像移動距離包括預選距離,例如,預設距離。在某些實施例中,圖像移動距離可對應到使用者選擇的距離。例如,選擇的距離能夠由使用者來感知並回應於使用者舒適度來選擇。在特定實施例中,圖像移動距離能夠遞增地增加至最大距離,對於最大距離使用者將圖像感知為單一圖像。因此,雖然一定範圍的距離能夠提供減輕,但最大距離能夠回應於使用者感知來選擇。 In many embodiments, the image movement distance includes a preselected distance, such as a preset distance. In some embodiments, the image movement distance may correspond to a distance selected by the user. For example, the selected distance can be perceived by the user and selected in response to user comfort. In a particular embodiment, the image movement distance can be incrementally increased to a maximum distance for which the user perceives the image as a single image. Thus, while a range of distances can provide mitigation, the maximum distance can be selected in response to user perception.
在許多實施例中,當用使用者的左眼觀看時,圖像移動至左側,且當用使用者的右眼觀看時,圖像移動至右側。為了用每隻眼睛進行觀看,圖像的放大率可減小一定的量,且圖像放大率減小的數量對於每隻眼睛能夠都相同。為了用每隻眼睛進行觀看,圖像的放大率能夠減小,以使得顯示器上的圖像的尺寸減小,且當圖像被移動以用於用每隻眼睛在顯示器上觀看時,圖像不會被剪 切。 In many embodiments, the image moves to the left when viewed with the user's left eye, and the image moves to the right when viewed with the user's right eye. In order to view with each eye, the magnification of the image can be reduced by a certain amount, and the amount of image magnification reduction can be the same for each eye. In order to view with each eye, the magnification of the image can be reduced to reduce the size of the image on the display, and when the image is moved for viewing on the display with each eye, the image Will not be cut cut.
在另一方面,提供了用於在觀看顯示器上的電子圖像時減輕眼睛會聚的系統。系統包括電子電路,用於接收電子圖像並產生包括圖像的一系列圖框的輸出。根據時間模式,圖框在顯示器上交替地右移和左移預選的距離。對於每隻眼睛,距離足以觀看圖像而無需實質會聚。左側和右側快門被配置以根據時間模式交替地打開和關閉。 In another aspect, a system for reducing eye convergence when viewing an electronic image on a display is provided. The system includes electronic circuitry for receiving an electronic image and producing an output of a series of frames including the image. Depending on the time mode, the frame alternately shifts right to left and left to the preselected distance on the display. For each eye, the distance is sufficient to view the image without substantial convergence. The left and right shutters are configured to alternately open and close according to the time mode.
在許多實施例中,顯示器被連接以接收電子電路的輸出。訊號源能夠被連接以將電子圖像供給至電子電路。 In many embodiments, the display is connected to receive an output of the electronic circuit. The signal source can be connected to supply an electronic image to the electronic circuit.
在許多實施例中,電子電路產生耦接至左側快門和右側快門的定時信號。定時信號可藉由線路耦接。在某些實施例中,定時信號無線地從電子電路耦接至左側快門和右側快門。 In many embodiments, the electronic circuit generates timing signals that are coupled to the left and right shutters. The timing signal can be coupled by a line. In some embodiments, the timing signal is wirelessly coupled from the electronic circuit to the left and right shutters.
在許多實施例中,時間模式是不變的。圖像能夠以一定速率移動,且此速率範圍從30Hz到120Hz。預選距離的範圍從0.1cm至5cm。 In many embodiments, the time mode is constant. The image can be moved at a rate ranging from 30 Hz to 120 Hz. The preselected distance ranges from 0.1 cm to 5 cm.
在許多實施例中,預選距離是使用者可藉由輸入裝置進行選擇的,且電子電路被配置以回應於輸入裝置來調節預選的距離。在某些實施例中,電子電路能夠被配置以在顯示器上顯示交替地右移和左移的圖框,以使得使用者能夠選擇距離。在特定實施例中,電子電路被配置以將距離遞增地增加至最大距離,在最大距離,使用者將 圖像感知為單一圖像。 In many embodiments, the preselected distance is selectable by the user via the input device and the electronic circuit is configured to adjust the preselected distance in response to the input device. In some embodiments, the electronic circuitry can be configured to display frames that are alternately shifted right and left on the display to enable the user to select a distance. In a particular embodiment, the electronic circuit is configured to incrementally increase the distance to a maximum distance at which the user will The image is perceived as a single image.
在許多實施例中,電子電路被配置以打開和關閉在每隻眼睛上佩戴的快門,以便交替左眼和右眼視覺。在某些實施例中,左側快門和右側快門包括被配置以回應於定時信號而打開和關閉的液晶快門。在某些實施例中,左側快門和右側快門包括被配置以回應於定時信號而打開和關閉的機械快門。 In many embodiments, the electronic circuitry is configured to open and close a shutter worn on each eye to alternate left eye and right eye vision. In some embodiments, the left and right shutters comprise a liquid crystal shutter that is configured to open and close in response to a timing signal. In some embodiments, the left and right shutters include a mechanical shutter that is configured to open and close in response to a timing signal.
在許多實施例中,系統包括被配置以由使用者佩戴的框架,且左側快門和右側快門安裝在框架上。在某些實施例中,系統包括左側透鏡和右側透鏡,且每個透鏡均連接至框架以便矯正使用者的視力。 In many embodiments, the system includes a frame that is configured to be worn by a user, and the left and right shutters are mounted on the frame. In certain embodiments, the system includes a left side lens and a right side lens, and each lens is coupled to the frame to correct the user's vision.
在許多實施例中,框架和快門被配置以與矯正使用者的視力的透鏡一起使用。透鏡可矯正使用者的近視、遠視、散光或老花眼中的至少一種。在特定實施例中,透鏡包括老花眼鏡(reading glasses)。 In many embodiments, the frame and shutter are configured for use with a lens that corrects the user's vision. The lens can correct at least one of a user's myopia, hyperopia, astigmatism, or presbyopia. In a particular embodiment, the lens comprises reading glasses.
110‧‧‧眼睛 110‧‧‧ eyes
110A‧‧‧第一眼,或右眼 110A‧‧‧ first eye, or right eye
110B‧‧‧第二眼,或左眼 110B‧‧‧ second eye, or left eye
112‧‧‧角膜 112‧‧‧Cornea
112A‧‧‧視線 112A‧‧ Sight
112B‧‧‧視線 112B‧‧ Sight
114‧‧‧瞳孔間距、水晶體 114‧‧‧ pupil spacing, crystal
116‧‧‧睫狀肌 116‧‧‧Ciliary muscle
118‧‧‧箭頭 118‧‧‧ arrow
119‧‧‧箭頭 119‧‧‧ arrow
120‧‧‧虹膜 120‧‧‧Iris
122‧‧‧瞳孔 122‧‧‧瞳孔
130‧‧‧目標、光線 130‧‧‧Target, light
130A‧‧‧左側近距離目標 130A‧‧‧ Left close target
130B‧‧‧右側近距離目標 130B‧‧‧ Right-range close range target
132‧‧‧角度、焦點 132‧‧‧ Angle, focus
134‧‧‧物距 134‧‧‧
140‧‧‧視網膜 140‧‧‧Retina
150‧‧‧系統 150‧‧‧ system
150A‧‧‧右側快門 150A‧‧‧Right Shutter
150B‧‧‧左側快門 150B‧‧‧left shutter
160‧‧‧顯示器 160‧‧‧ display
200‧‧‧系統 200‧‧‧ system
210‧‧‧顯示器 210‧‧‧ display
220‧‧‧眼鏡 220‧‧‧ glasses
220L‧‧‧左側快門 220L‧‧‧left shutter
220R‧‧‧右側快門 220R‧‧‧ right shutter
222L‧‧‧左側透鏡 222L‧‧‧left lens
222R‧‧‧右側透鏡 222R‧‧‧right lens
230‧‧‧處理器 230‧‧‧ processor
232‧‧‧視訊卡 232‧‧‧ video card
234‧‧‧電纜 234‧‧‧ cable
234F‧‧‧輸入圖框 234F‧‧‧ input frame
234X‧‧‧第一輸入圖框 234X‧‧‧ first input frame
234X1‧‧‧輸出圖框 234X1‧‧‧ output frame
234X2‧‧‧輸出圖框 234X2‧‧‧ output frame
234Y‧‧‧第二輸入圖框 234Y‧‧‧Second input frame
234Y1‧‧‧輸出圖框 234Y1‧‧‧Output frame
234Y2‧‧‧輸出圖框 234Y2‧‧‧Output frame
234Z‧‧‧第三輸入圖框 234Z‧‧‧ third input frame
234Z1‧‧‧輸出圖框 234Z1‧‧‧ output frame
234Z2‧‧‧輸出圖框 234Z2‧‧‧Output frame
236‧‧‧電纜 236‧‧‧ cable
236F‧‧‧輸出圖框 236F‧‧‧Output frame
236L‧‧‧左側信號 236L‧‧‧left signal
236R‧‧‧右側信號 236R‧‧‧right signal
238‧‧‧輸入裝置 238‧‧‧Input device
240‧‧‧電子電路 240‧‧‧Electronic circuits
241‧‧‧DVI連接器 241‧‧‧DVI connector
242‧‧‧同步信號、DVI接收器 242‧‧‧Synchronous signal, DVI receiver
244‧‧‧圖框處理器 244‧‧‧ Frame Processor
244C‧‧‧中央處理單元(CPU) 244C‧‧‧Central Processing Unit (CPU)
244E‧‧‧電可擦可編程式唯讀記憶體(EEPROM) 244E‧‧‧Electrically erasable programmable read-only memory (EEPROM)
244L‧‧‧線路記憶體 244L‧‧‧ line memory
244I‧‧‧I/O模組 244I‧‧‧I/O Module
245‧‧‧像素資料 245‧‧‧Pixel data
246‧‧‧控制器 246‧‧‧ Controller
246A‧‧‧第一圖框緩衝器 246A‧‧‧First frame buffer
246B‧‧‧第二圖框緩衝器 246B‧‧‧second frame buffer
246X‧‧‧圖框 246X‧‧‧ frame
246Y‧‧‧圖框 246Y‧‧‧ frame
247‧‧‧像素資料 247‧‧‧Pixel data
248‧‧‧DVI發射機 248‧‧‧DVI transmitter
249‧‧‧DVI連接器 249‧‧‧DVI connector
300‧‧‧方法 300‧‧‧ method
305‧‧‧步驟 305‧‧‧Steps
310‧‧‧步驟 310‧‧‧Steps
315‧‧‧步驟 315‧‧‧Steps
320‧‧‧步驟 320‧‧‧Steps
325‧‧‧步驟 325‧‧‧Steps
330‧‧‧步驟 330‧‧‧Steps
335‧‧‧步驟 335‧‧‧Steps
340‧‧‧步驟 340‧‧‧Steps
345‧‧‧步驟 345‧‧‧Steps
350‧‧‧步驟 350‧‧‧Steps
355‧‧‧步驟 355‧‧‧Steps
360‧‧‧步驟 360‧‧‧Steps
圖1A顯示遠距離目標的雙眼觀看;圖1B顯示回應於近距離目標的雙眼會聚;圖1C顯示回應於如圖1A中的遠距離目標,處於放鬆狀態的眼睛的水晶體;圖1D顯示回應於如圖1B中的近距離目標的眼睛的水晶體的調節;圖1E顯示與如圖1C的眼睛的放鬆狀態相關聯 的瞳孔;圖1F顯示如圖1D的眼睛的瞳孔收縮;圖1G顯示能夠由對如圖1B中的近距離目標的長時間回應所引起的假性近視;圖1H顯示根據本創作的實施例之回應於近距離刺激的抑制調節的系統的示意圖;圖2A顯示根據本創作的實施例的預防和治療近視和疲勞的系統;圖2B顯示圖2A示出的系統的移動設備和快門眼鏡之間的同步;圖2C顯示圖2A示出的系統的移動設備的細節;圖2D顯示根據本創作的實施例的圖2A示出的系統的輸入圖框、第一圖框緩衝器、第二圖框緩衝器以及輸出圖框;圖3A顯示根據本創作的實施例的預防和治療近視和疲勞的方法;以及圖4A至4D顯示根據本創作的實施例之對具有移動圖像的近距離刺激的降低的回應的實驗證據。 1A shows binocular viewing of a distant target; FIG. 1B shows binocular convergence in response to a close target; FIG. 1C shows a crystal of the eye in a relaxed state in response to the distant target as in FIG. 1A; FIG. 1D shows a response Adjustment of the lens of the eye of the close target as in Figure 1B; Figure 1E shows association with the relaxed state of the eye as in Figure 1C Fig. 1F shows pupil contraction of the eye as in Fig. 1D; Fig. 1G shows pseudomyopia which can be caused by long-term response to the close target in Fig. 1B; Fig. 1H shows an embodiment according to the present creation Schematic diagram of a system that responds to inhibition modulation of brachytherapy; FIG. 2A shows a system for preventing and treating myopia and fatigue according to an embodiment of the present invention; FIG. 2B shows a relationship between a mobile device and shutter glasses of the system illustrated in FIG. 2A Synchronization; FIG. 2C shows details of the mobile device of the system shown in FIG. 2A; FIG. 2D shows the input frame, the first frame buffer, and the second frame buffer of the system shown in FIG. 2A according to an embodiment of the present creation. And an output frame; FIG. 3A shows a method of preventing and treating myopia and fatigue according to an embodiment of the present creation; and FIGS. 4A to 4D show a reduction of brachytherapy with a moving image according to an embodiment of the present creation Experimental evidence of response.
本創作的實施例能夠提供與顯示裝置有關的眼睛會聚和眼疲勞的減輕。雖然具體提出了顯示器上的電子圖像,但是本創作的實施例能夠用於其他圖像以及其他 顯示器。在某些實施例中,在顯示器上,例如,在顯示器上顯示的電子圖像移動到左側用於左眼觀看並移動到右側用於右眼觀看。左側快門能夠設置在左眼上且右側快門能夠設置在右眼上。當顯示器上示出的圖像移動到左側時左側快門能夠打開,而當顯示器上示出的圖像移動到右側時右側快門能夠打開,以使得每隻眼睛都能觀看圖像而沒有實質會聚。除了減輕會聚之外,本創作的實施例還可以減輕,或者至少降低,能夠引起假性近視的長時間的睫狀肌痙攣。因而,除了降低眼睛會聚基於相關的眼疲勞和勞累之外,本創作的某些實施例還可以降低近視的發作或加重,例如,發育性近視。 Embodiments of the present creation can provide eye relief and eye strain relief associated with display devices. Although an electronic image on the display is specifically proposed, embodiments of the present creation can be applied to other images and others monitor. In some embodiments, on the display, for example, an electronic image displayed on the display moves to the left for left eye viewing and to the right for right eye viewing. The left shutter can be placed on the left eye and the right shutter can be placed on the right eye. The left shutter can be opened when the image shown on the display moves to the left, and the right shutter can be opened when the image shown on the display moves to the right so that each eye can view the image without substantial convergence. In addition to mitigating convergence, embodiments of the present creation can alleviate, or at least reduce, prolonged ciliary muscle spasm that can cause pseudomyopia. Thus, in addition to reducing eye focus based on associated eye fatigue and fatigue, certain embodiments of the present disclosure may also reduce the onset or exacerbation of myopia, such as developmental myopia.
本創作的實施例提供對於患者附近的目標的降低的近距離視覺回應。近距離視覺回應包括三重回應,或三聯體(triad),在這當中,人眼會聚、雙眼的水晶體調節且雙眼的瞳孔收縮。根據本創作的某些實施例,下文示出的三聯體是參照正視的(emmetropic)眼睛作出的。具有光學矯正的眼睛能夠以與示出的正視的眼睛類似的方式作用,例如,帶眼鏡、隱形眼鏡的眼睛以及具有折射誤差的外科矯正的眼睛。此外,根據本創作的某些實施例,具有某些折射誤差的眼睛能夠以與正視的眼睛類似的方式對近距離視覺刺激進行回應。 Embodiments of the present disclosure provide a reduced near vision response to a target in the vicinity of the patient. The close-range visual response includes a triple response, or a triad, in which the human eye converges, the crystals of both eyes adjust, and the pupils of both eyes contract. According to certain embodiments of the present creation, the triplets shown below are made with reference to an emmetropic eye. An eye with optical correction can act in a similar manner to the eye shown in the front view, for example, glasses with eyes, lenses for contact lenses, and surgically corrected eyes with refractive errors. Moreover, according to certain embodiments of the present creation, an eye with certain refractive errors can respond to near-distance visual stimuli in a manner similar to a legitimate eye.
圖1A顯示遠距離目標的雙眼觀看。第一眼,或右眼110A,以及,第二眼,或左眼110B,被顯示為平行的結構。從眼110A到遠距離目標的視線112A平行於從 眼110B到遠距離目標的視線112B。這種遠距離目標的雙眼觀看與眼110A和眼110B的放鬆狀態相關聯。 Figure 1A shows binocular viewing of a distant target. The first eye, or the right eye 110A, and the second eye, or the left eye 110B, are shown as parallel structures. The line of sight 112A from the eye 110A to the distant target is parallel to the slave Eye 110B to line of sight 112B of the distant target. The binocular viewing of such a distant target is associated with the relaxed state of the eye 110A and the eye 110B.
圖1B顯示回應於近距離目標130的雙眼會聚。右眼110A和左眼110B注視在近距離目標130上,使得視線112A和視線112B以角度132相交目標130。近距離目標130能夠位於顯示器160上。右眼110A和左眼110B分開了瞳孔間距(interpupillary distance,IPD)114,或IPD。右眼110A和左眼110B與顯示器160相隔物距134。 FIG. 1B shows binocular convergence in response to a close range target 130. The right eye 110A and the left eye 110B gaze at the close range target 130 such that the line of sight 112A and the line of sight 112B intersect the target 130 at an angle 132. The close range target 130 can be located on the display 160. The right eye 110A and the left eye 110B are separated by an interpupillary distance (IPD) 114, or an IPD. The right eye 110A and the left eye 110B are spaced apart from the display 160 by a distance 134.
圖1C顯示回應於如圖1A中的遠距離目標,處於放鬆狀態的眼睛110的前段。眼睛110包括角膜112、虹膜120以及水晶體114。虹膜120界定瞳孔122,光穿過瞳孔122從而由水晶體114折射。由於角膜112包括彎曲表面,角膜112和水晶體114提供屈光力(optical power)和折射光以便在視網膜上形成目標130的圖像。眼睛110包括睫狀肌116。在調節的放鬆狀態,睫狀肌116放鬆。 Figure 1C shows the anterior segment of the eye 110 in a relaxed state in response to the distant target as in Figure 1A. Eye 110 includes a cornea 112, an iris 120, and a crystal 114. The iris 120 defines a pupil 122 through which light passes to be refracted by the lens 114. Since the cornea 112 includes a curved surface, the cornea 112 and the lens 114 provide optical power and refracted light to form an image of the target 130 on the retina. Eye 110 includes a ciliary muscle 116. In the relaxed state of regulation, the ciliary muscle 116 relaxes.
圖1D顯示回應於如圖1B中的近距離目標的如圖1C中眼睛的調節。睫狀肌116回應於近距離目標130收縮並且改變水晶體114,以便提供形成在視網膜上的目標的圖像的焦點的調節。睫狀肌116的收縮如箭頭118所示的將水晶體114的外周向內移動。水晶體114的前表面向前移動,而水晶體114的後表面向後移動,如箭頭119所示。因此,水晶體114更厚,曲率增加,從而增加水晶體114的屈光力,並且確保將近距離目標適當地聚焦在視網膜上。 FIG. 1D shows the adjustment of the eye in FIG. 1C in response to the close target in FIG. 1B. The ciliary muscle 116 contracts in response to the close target 130 and changes the crystal 114 to provide an adjustment of the focus of the image of the target formed on the retina. The contraction of the ciliary muscle 116 moves the outer circumference of the crystal 114 inward as indicated by arrow 118. The front surface of the crystal 114 moves forward, while the rear surface of the crystal 114 moves rearward as indicated by arrow 119. Therefore, the crystal 114 is thicker and the curvature is increased, thereby increasing the refractive power of the crystal 114 and ensuring that the close target is properly focused on the retina.
圖1E顯示與如圖1C的眼睛的放鬆狀態有關的 瞳孔122。如上所述,瞳孔122由虹膜120所界定。 Figure 1E shows the relaxation state of the eye as in Figure 1C. Pupil 122. As mentioned above, the pupil 122 is defined by the iris 120.
圖1F顯示在如圖1D的狀態中眼睛110的瞳孔收縮瞳孔122。瞳孔122變小並收縮以便補償水晶體114的結構改變。關於本創作的實施例的工作提出瞳孔收縮會限制光通過,以便確保加厚水晶體的適當使用。 FIG. 1F shows the pupil contraction pupil 122 of the eye 110 in the state of FIG. 1D. The bore 122 becomes smaller and contracts to compensate for structural changes in the crystal 114. Work on embodiments of the present work suggests that pupil contraction limits light passage to ensure proper use of thickened crystals.
圖1G顯示能夠由對如圖1B中的近距離目標的長時間回應引起的假性近視。長時間的近距離回應會產生睫狀肌痙攣,引起假性近視,或者功能性假性近視。光線130示出為以平行的佈置從遠距離目標進入眼睛114。眼睛114包括視網膜140。水晶體114保持在瞳孔收縮的調節狀態中,如上所述。因此,光線130在視網膜140之前到達焦點132,或者最小模糊圓,與近視一致。關於本創作的實施例的工作提出,通過移動由每隻眼睛看到的物體的位置使得物體呈現為遠離使用者,能夠降低或者甚至消除假性近視。 Figure 1G shows pseudo myopia that can be caused by a long response to a close range target as in Figure IB. Prolonged short-term responses can cause ciliary muscle spasm, causing pseudomyopia, or functional pseudomyopia. Light rays 130 are shown entering the eye 114 from a distant target in a parallel arrangement. Eye 114 includes a retina 140. The crystal 114 remains in the adjusted state of pupil contraction, as described above. Thus, light 130 reaches focus 132 before retina 140, or the smallest blurred circle, consistent with myopia. The work on the embodiment of the present work proposes that false myopia can be reduced or even eliminated by moving the position of the object seen by each eye such that the object appears to be away from the user.
圖1H顯示根據本創作的實施例回應於近距離刺激的抑制調節的系統150的示意圖。系統150包括位於使用者的右眼110A之前的右側快門150A以及位於左眼110B之前的左側快門110B。顯示器160包括示出左側近距離目標130A和右側近距離目標130B的螢幕。顯示器160交替地示出右側近距離目標130A和左側近距離目標130B。當右側近距離目標130A示出在顯示器160上時,右側快門150A打開,而當左側近距離目標130B示出在顯示器160上時,右側快門150B打開。雖然作為示例,提出了近距離目標 130、右側近距離目標130A和左側近距離目標130B,但是系統150能夠對許多視覺刺激起作用,包括視頻圖框、視頻圖像、電腦產生的視頻和圖像、字母、字元等。右眼110A和左眼110B分開了瞳孔間距114。在許多實施例中,包含在右側近距離目標130A和左側近距離目標130B的每個中的資訊可能基本上相似,例如,相同。在許多實施例中,每個近距離目標均可以移動物體能夠主觀的看到或察覺以及舒服地看到單一目標的最大距離。左眼110A和左眼110B與螢幕相隔物距134,例如,0.5米。在某些實施例中,還可以提供近視矯正,例如,+2D矯正,以使得目標能夠聚焦在視網膜上而無需較強的調節。 1H shows a schematic diagram of a system 150 that responds to inhibition modulation of brachytherapy in accordance with an embodiment of the present disclosure. System 150 includes a right side shutter 150A located before the user's right eye 110A and a left side shutter 110B positioned before the left eye 110B. Display 160 includes a screen showing left side close range target 130A and right side close range target 130B. The display 160 alternately shows the right close target 130A and the left close target 130B. When the right close target 130A is shown on the display 160, the right shutter 150A is open, and when the left close target 130B is shown on the display 160, the right shutter 150B is open. Although as an example, a close target is proposed 130, right close target 130A and left close target 130B, but system 150 can function with many visual stimuli, including video frames, video images, computer generated video and images, letters, characters, and the like. The right eye 110A and the left eye 110B separate the pupil spacing 114. In many embodiments, the information contained in each of the right close target 130A and the left close target 130B may be substantially similar, for example, the same. In many embodiments, each close range target can move the object to subjectively see or perceive and comfortably see the maximum distance of a single target. The left eye 110A and the left eye 110B are spaced apart from the screen by a distance 134, for example, 0.5 meters. In some embodiments, myopia correction, such as +2D correction, may also be provided to enable the target to focus on the retina without requiring a strong adjustment.
圖2A顯示根據本創作的實施例的預防和治療近視和疲勞的系統200。系統200包括顯示器210。顯示器210可包括液晶顯示器(LCD)、陰極射線管(cathode ray tube,CRT)顯示器、數位光處理(digital light processing,DLP)顯示器、數位微鏡顯示器、高清晰度電視(HDTV)顯示器以及能夠連接至電腦、電視機以及電動遊戲和數位移動照相機的許多已知的顯示器。系統200包括用於觀看顯示器220的眼鏡220。眼鏡220能夠包括快門,例如,液晶(LC)快門,其與顯示器210的圖框同步地打開和關閉,以使得在顯示器上示出的圖像呈現為距使用者較遠。系統200可包括處理器230,例如,具有例如視訊卡232的視頻電路的個人電腦(PC)。視訊卡232可包括帶有數位視訊介面(DVI)及/或視頻圖形陣列/適配器 (VGA)輸出的板載視頻處理晶片或處理器。處理器230包括輸入裝置238,其可包括鍵盤、鍵板(keypad)、觸控式螢幕、滑鼠、軌跡球、雷射筆、聲控使用者控制、操縱桿、方向盤以及許多已知的使用者介面輸入裝置。在某些實施例中,使用者能夠使用輸入裝置238來調整顯示器上示出的左眼和右眼圖像的移動。系統200包括用於移動圖框的電子電路240。電纜234可將視訊卡232和電子電路240連接。電子電路通過電纜234從視訊卡232接收作為輸入的視頻源,例如,原始圖框圖像或圖框。電子電路240將同步信號242發射至快門眼鏡220。電子電路240在電纜236上將經處理的圖框發射至顯示器210。 2A shows a system 200 for preventing and treating myopia and fatigue in accordance with an embodiment of the present teachings. System 200 includes a display 210. The display 210 may include a liquid crystal display (LCD), a cathode ray tube (CRT) display, a digital light processing (DLP) display, a digital micromirror display, a high definition television (HDTV) display, and a connection. Many known displays to computers, televisions, and video games and digital mobile cameras. System 200 includes glasses 220 for viewing display 220. The glasses 220 can include a shutter, such as a liquid crystal (LC) shutter, that opens and closes in synchronization with the frame of the display 210 such that the image shown on the display appears to be further from the user. System 200 can include a processor 230, such as a personal computer (PC) having video circuitry such as video card 232. Video card 232 can include a digital video interface (DVI) and/or a video graphics array/adapter (VGA) output of an onboard video processing chip or processor. The processor 230 includes an input device 238, which may include a keyboard, a keypad, a touch screen, a mouse, a trackball, a laser pointer, a voice control user control, a joystick, a steering wheel, and many known users. Interface input device. In some embodiments, the user can use input device 238 to adjust the movement of the left and right eye images shown on the display. System 200 includes an electronic circuit 240 for moving a frame. Cable 234 can connect video card 232 to electronic circuitry 240. The electronic circuitry receives the video source as input from the video card 232 via cable 234, such as an original frame image or frame. The electronic circuit 240 transmits the synchronization signal 242 to the shutter glasses 220. Electronic circuit 240 transmits the processed frame to display 210 on cable 236.
圖2B顯示從圖2A示出的系統的電子電路240發射至快門眼鏡220的同步信號242。同步信號242能夠在線路上發射,例如,有線同步,或者無線地發射,例如,無線同步。同步信號242能夠包括射頻(RF)和紅外(IR)信號。 2B shows a synchronization signal 242 that is transmitted from the electronic circuit 240 of the system shown in FIG. 2A to the shutter glasses 220. The synchronization signal 242 can be transmitted on the line, for example, wired synchronization, or wirelessly, for example, wirelessly. The synchronization signal 242 can include radio frequency (RF) and infrared (IR) signals.
快門眼鏡220可包括左側快門220L和右側快門220R。左側快門220L和右側快門220R可包括已知的商用光學快門,例如,液晶快門、微鏡快門以及機械快門。在某些實施例中,快門眼鏡220包括已知的商用LC快門眼鏡。快門眼鏡220可包括左側透鏡222L和右側透鏡222R。左側快門220L和右側快門220R均能包括用來矯正眼睛的折射誤差的處方透鏡、用來提供眼睛的近距離視力矯正的老花眼鏡、太陽鏡透鏡的至少之一。在某些實施例中,左 側快門220L和右側快門220L均可包括能夠附接至快門眼鏡220的單獨透鏡。在某些實施例中,快門眼鏡220能夠與使用者所佩戴的其他眼鏡連接和/或結合,例如,具有近距離視力矯正的處方透鏡,諸如,漸進鏡、雙光眼鏡等。透鏡可矯正使用者的近視、遠視、散光或老花眼中的至少一種。在特定實施例中,透鏡包括老花眼鏡。 The shutter glasses 220 may include a left side shutter 220L and a right side shutter 220R. The left side shutter 220L and the right side shutter 220R may include known commercial optical shutters such as a liquid crystal shutter, a micro mirror shutter, and a mechanical shutter. In some embodiments, shutter glasses 220 include known commercial LC shutter glasses. The shutter glasses 220 may include a left lens 222L and a right lens 222R. Both the left side shutter 220L and the right side shutter 220R can include at least one of a prescription lens for correcting the refractive error of the eye, a reading lens for providing close vision correction of the eye, and a sunglasses lens. In some embodiments, left Both the side shutter 220L and the right side shutter 220L may include separate lenses that can be attached to the shutter glasses 220. In some embodiments, the shutter glasses 220 can be coupled and/or combined with other glasses worn by the user, such as prescription lenses with near vision correction, such as progressive lenses, bifocals, and the like. The lens can correct at least one of a user's myopia, hyperopia, astigmatism, or presbyopia. In a particular embodiment, the lens comprises presbyopic glasses.
快門眼鏡220可包括被配置以由使用者佩戴的框架。左側和右側快門能夠安裝在框架上。左側透鏡222L和右側透鏡222R均能夠連接至框架以矯正使用者的視力。在許多實施例中,框架和快門被配置用於與矯正使用者視力的透鏡一起使用,例如,如上所述的能夠與快門眼鏡220一起佩戴的眼鏡。 Shutter glasses 220 can include a frame that is configured to be worn by a user. The left and right shutters can be mounted on the frame. Both the left lens 222L and the right lens 222R can be coupled to the frame to correct the user's vision. In many embodiments, the frame and shutter are configured for use with a lens that corrects the user's vision, such as the glasses that can be worn with the shutter glasses 220 as described above.
電子電路240能夠以許多方式設計。在某些實施例中,電子電路240包括附加設備,例如,盒,其插在電纜234和電纜236之間。在某些實施例中,電子電路240包括能夠添加到電腦上的視訊卡。在某些實施例中,電子電路包括能夠添加到視訊卡上的額外晶片。在某些實施例中,電子電路240可包括用軟體升級的視頻處理器電路,該軟體配置視頻處理器電路以移動圖像,例如,可從nVidea of Santa Clara,California,所購買的視頻處理器和電路。 Electronic circuit 240 can be designed in a number of ways. In some embodiments, electronic circuit 240 includes an additional device, such as a box, that is inserted between cable 234 and cable 236. In some embodiments, electronic circuit 240 includes a video card that can be added to a computer. In some embodiments, the electronic circuit includes an additional wafer that can be added to the video card. In some embodiments, electronic circuit 240 can include a software processor circuit that is upgraded with software that configures the video processor circuit to move an image, such as a video processor commercially available from nVidea of Santa Clara, California. And circuit.
圖2C顯示圖2A示出的系統的移動設備的細節。電纜234提供來自視訊卡的視頻資料。電纜234能夠連接至DVI連接器241。DVI連接器241連接至DVI接收器 242,例如,可從Silicon Imaging Inc.of Costa Mesa,California,所購買的轉換最小化差分信號(transition minimized differential signaling,TDMS)接收器。DVI接收器242可包括商品IC。DVI接收器242連接至圖框處理器244的I/O模組244I。圖框處理器244包括中央處理單元或CPU 244C、電可擦程式設計唯讀記憶體(Electrically Erasable Programmable Read-Only Memory)或EEPROM 244E和線路記憶體244L。EEPROM 244E能夠包括用於CPU 244C的能夠修改和升級的指令,例如,圖框處理程式。電子電路240包括將像素資料245輸出至雙埠視訊記憶體和控制器246的圖框處理器244。控制器246包括第一圖框緩衝器246A和第二圖框緩衝器246B。第一圖框緩衝器246A包括儲存在其上的經處理的圖框246X,第二圖框緩衝器246B包括儲存在其上的經處理的圖框246Y。控制器246將第一圖框緩衝器246A和第二圖框緩衝器246B讀出為像素資料247。像素資料247從控制器246發送至DVI發射機248,例如,可從Silicon Imaging Inc.所購買的TDMS發射機。DVI發射機248可包括商品IC。DVI發射機248連接至DVI連接器249。DVI連接器249連接至電纜236,以使得將移動的圖框發射至顯示器210。 2C shows details of the mobile device of the system shown in FIG. 2A. Cable 234 provides video material from the video card. Cable 234 can be connected to DVI connector 241. DVI connector 241 is connected to the DVI receiver 242, for example, a transition minimized differential signaling (TDMS) receiver commercially available from Silicon Imaging Inc. of Costa Mesa, California. The DVI receiver 242 can include a commodity IC. The DVI receiver 242 is coupled to the I/O module 244I of the frame processor 244. The frame processor 244 includes a central processing unit or CPU 244C, an Electrically Erasable Programmable Read-Only Memory or EEPROM 244E and a line memory 244L. The EEPROM 244E can include instructions for the CPU 244C that can be modified and upgraded, such as a frame processing program. Electronic circuitry 240 includes a graphics processor 244 that outputs pixel data 245 to the dual video memory and controller 246. Controller 246 includes a first frame buffer 246A and a second frame buffer 246B. The first frame buffer 246A includes a processed frame 246X stored thereon, and the second frame buffer 246B includes a processed frame 246Y stored thereon. Controller 246 reads first frame buffer 246A and second frame buffer 246B as pixel data 247. Pixel data 247 is sent from controller 246 to DVI transmitter 248, for example, a TDMS transmitter available from Silicon Imaging Inc. The DVI transmitter 248 can include a commodity IC. DVI transmitter 248 is coupled to DVI connector 249. DVI connector 249 is coupled to cable 236 such that the moving frame is transmitted to display 210.
快門眼鏡220連接至來自電子電路240的定時信號。左側信號236L發射至左側快門220L,而右側信號236R發射至右側快門。在某些實施例中,左側和右側快門命令信號可以與來自電子電路240的單一信號多工。從電 子電路到快門的信號使得每隻眼睛的觀看與呈現在顯示器上視頻圖框同步,以使得當左眼圖像在顯示器上時,左側快門打開,並且當右眼圖像在顯示器上時,右側快門打開。 The shutter glasses 220 are connected to timing signals from the electronic circuit 240. The left signal 236L is transmitted to the left shutter 220L, and the right signal 236R is emitted to the right shutter. In some embodiments, the left and right shutter command signals can be multiplexed with a single signal from electronic circuit 240. From electricity The sub-circuit to shutter signal synchronizes the viewing of each eye with the video frame presented on the display such that when the left eye image is on the display, the left shutter is open, and when the right eye image is on the display, the right side The shutter opens.
圖2D顯示圖2A中的系統的輸入圖框234F、第一圖框緩衝器246A、第二圖框緩衝器246B以及輸出圖框236F。輸入圖框236F能夠被提供PC視訊卡輸出。輸入圖框234F能夠由第一圖框緩衝器246A或第二圖框緩衝器246B之一接收、減小或儲存。在許多實施例中,例如,電腦遊戲、電影和電腦圖形,輸入圖框能夠由第一圖框緩衝器246A或第二圖框緩衝器246B之一接收和儲存,而不減小圖框尺寸,以避免剪切。在某些實施例中,例如,在某些具有Windows<TM>及/或Macintosh<TM>個人電腦中,減小輸入圖框尺寸和/或顯示器上顯示的圖像的放大率以避免剪切會是有幫助的。圖框的減小能夠包括圖框內圖像的放大率的減小,以使得圖像及/或圖框當在顯示器上顯示時具有減小的尺寸,從而避免移動圖像的剪切。此減小能夠在將圖像分為左側和右側圖像之前發生,以使得向每隻眼睛示出的圖像的放大率和尺寸相等。第一輸入圖框234X能夠由處理器接收和減小,並儲存在第一圖框緩衝器246A中。第一輸入圖框234X能夠被讀出、移動並發射為輸出圖框234X1和輸出圖框234X2。輸出圖框234X1能夠對應於用左眼看到的圖框,而輸出圖框234X2能夠對應於用右眼看到的圖框。輸出圖框234X1能夠向左側移動,而輸出圖框 234X2能夠向右側移動。第二輸入圖框234Y能夠由處理器接收和減小,並儲存在第二圖框緩衝器246B中。第二輸入圖框234Y能夠被讀出、移動並發射為輸出圖框234Y1和輸出圖框234Y2。輸出圖框234Y1能夠對應於用左眼看到的圖框,而輸出圖框234Y2能夠對應於用右眼看到的圖框。第三輸入圖框234Z能夠由處理器接收和減小,並儲存在第三圖框緩衝器246A中。第三輸入圖框234Z能夠被讀出、移動並發射為輸出圖框234Z1和輸出圖框234Z2。輸出圖框234Z1能夠對應於用左眼看到的圖框,而輸出圖框234Z2能夠對應於用右眼看到的圖框。額外的圖框能夠被相應地接收、減小、儲存、讀取、移動和發射。 2D shows input block 234F, first frame buffer 246A, second frame buffer 246B, and output frame 236F of the system of FIG. 2A. Input frame 236F can be provided with a PC video card output. Input block 234F can be received, reduced, or stored by one of first frame buffer 246A or second frame buffer 246B. In many embodiments, such as computer games, movies, and computer graphics, the input frame can be received and stored by one of the first frame buffer 246A or the second frame buffer 246B without reducing the frame size. To avoid cutting. In some embodiments, for example, in some PCs with Windows <TM> and/or Macintosh <TM> , the input frame size and/or the magnification of the image displayed on the display is reduced to avoid clipping It will be helpful. The reduction in the frame can include a reduction in the magnification of the image within the frame such that the image and/or frame have a reduced size when displayed on the display, thereby avoiding clipping of the moving image. This reduction can occur before the image is divided into left and right images so that the magnification and size of the image shown to each eye are equal. The first input frame 234X can be received and reduced by the processor and stored in the first frame buffer 246A. The first input frame 234X can be read, moved, and emitted as an output frame 234X1 and an output frame 234X2. The output frame 234X1 can correspond to the frame seen with the left eye, and the output frame 234X2 can correspond to the frame seen with the right eye. The output frame 234X1 can move to the left, and the output frame 234X2 can move to the right. The second input frame 234Y can be received and reduced by the processor and stored in the second frame buffer 246B. The second input frame 234Y can be read, moved, and emitted as an output frame 234Y1 and an output frame 234Y2. The output frame 234Y1 can correspond to the frame seen with the left eye, and the output frame 234Y2 can correspond to the frame seen with the right eye. The third input frame 234Z can be received and reduced by the processor and stored in the third frame buffer 246A. The third input frame 234Z can be read, moved, and emitted as an output frame 234Z1 and an output frame 234Z2. The output frame 234Z1 can correspond to the frame seen with the left eye, and the output frame 234Z2 can correspond to the frame seen with the right eye. Additional frames can be received, reduced, stored, read, moved, and transmitted accordingly.
在某些實施例中,輸入圖框234F的速率可以是輸入圖框236F的速率的一半。對於輸入圖框率(FR IN),以赫茲(Hz)為單位,輸出圖框率(FR OUT)能夠是二倍。相應地,輸出圖框的週期或持續時間可以是輸入圖框的週期的一半。 In some embodiments, the rate of input frame 234F may be half the rate of input frame 236F. For the input frame rate (FR IN), the output frame rate (FR OUT) can be doubled in Hertz (Hz). Accordingly, the period or duration of the output frame can be half of the period of the input frame.
電子電路能夠用在許多電子設備中。能夠受益於本創作實施例的顯示器包括公知的電動遊戲顯示器,諸如分別可從任天堂(Nintendo)、微軟(Microsoft)和索尼(Sony)購買的Wii、X-box和Play Station。在某些實施例中,電子電路能夠與電視顯示器一起使用。 Electronic circuits can be used in many electronic devices. Displays that can benefit from the presently-created embodiments include well-known video game displays such as the Wii, X-box, and Play Station, respectively, available from Nintendo, Microsoft, and Sony. In some embodiments, an electronic circuit can be used with a television display.
對圖2A至2D中示出的實施例能夠做出許多修改。例如,輸入圖框可以被剪切而非減小,並且每隔一個輸入圖框可被撤掉,以使得輸入圖框的週期與輸出圖框的 週期匹配。在某些實施例中,移動距離可包括預選的預設距離。在許多實施例中,使用者能夠基於使用者偏好選取圖像移動距離。例如,使用者能夠找出他/她不再能夠將靶心圖表像看作單一圖像的閾值距離。因而,使用者能夠略微減小距離以使放鬆最大化。 Many modifications can be made to the embodiment shown in Figures 2A through 2D. For example, the input frame can be cut instead of reduced, and every other input frame can be removed to make the input frame cycle and the output frame Cycle matching. In some embodiments, the travel distance can include a pre-selected preset distance. In many embodiments, the user can select an image movement distance based on user preferences. For example, the user can find out that he/she is no longer able to view the bullseye chart image as a threshold distance for a single image. Thus, the user can slightly reduce the distance to maximize relaxation.
圖3顯示根據本創作的實施例的預防疲勞和治療近視的方法300。方法300能夠用如上所述的包括處理器的移動電路執行。步驟305輸入圖框,例如,如上所述包括圖像的視頻圖框。步驟310將圖框減小至適當的尺寸,以使得當觀看時不剪切圖框。步驟315將圖框儲存至記憶體,例如,視頻記憶體緩衝器。步驟320讀取圖框。步驟325移動圖框並將其分為分別與左右眼相對應的圖框。在某些實施例中,移動距離初始對應於預設距離,並且使用者可回應於使用者感覺和/或舒適來調節移動距離。步驟330將圖框發射至顯示器。步驟335打開左側快門以使得眼睛能夠觀看左側圖框。步驟340用左眼觀看左側圖框。步驟345關閉左側快門。步驟250打開右側快門以使得右眼能夠觀看右側圖框。步驟360關閉右側快門。 FIG. 3 shows a method 300 of preventing fatigue and treating myopia in accordance with an embodiment of the present disclosure. Method 300 can be performed with a mobile circuit including a processor as described above. Step 305 inputs a frame, for example, a video frame that includes an image as described above. Step 310 reduces the frame to an appropriate size so that the frame is not cropped when viewed. Step 315 stores the frame to a memory, such as a video memory buffer. Step 320 reads the frame. Step 325 moves the frame and divides it into frames corresponding to the left and right eyes, respectively. In some embodiments, the distance of movement initially corresponds to a preset distance, and the user can adjust the distance of movement in response to user perception and/or comfort. Step 330 transmits the frame to the display. Step 335 opens the left shutter to enable the eye to view the left frame. Step 340 views the left frame with the left eye. Step 345 closes the left shutter. Step 250 opens the right shutter to enable the right eye to view the right frame. Step 360 closes the right shutter.
在許多實施例中,每個圖框均移動使用者決定的距離,例如,由使用者主觀決定的以便舒適的距離。在步驟365,使用者感知移動的圖像,例如,顯示器上的移動圖像。步驟370調節移動距離。在許多實施例中,為了使用者舒適度,能夠調節圖像移動距離,並且移動距離能夠由使用者回應於移動距離處的圖像的使用者感知來選 擇。使用能夠利用輸入裝置來調節所選的距離。在某些實施例中,可以逐漸地和/或遞增地增加,直到使用者感知了兩個圖像而非一個圖像,以便建立最大移動距離,此距離略小於使用者一開始感知兩個圖像的距離。在某些實施例中,使用者被提供以軟體按鈕、圖形顯示器等,以示出與建立的最大移動距離相關的所選的移動距離。在某些實施例中,使用者回應於使用者感知和舒適度選擇的移動距離可小於建立的最大移動距離。只要有利於對眼睛提供緩解以避免過多的調節,步驟305至370就能夠重複。 In many embodiments, each frame moves the distance determined by the user, for example, subjectively determined by the user for a comfortable distance. At step 365, the user perceives the moving image, for example, a moving image on the display. Step 370 adjusts the distance of movement. In many embodiments, the image movement distance can be adjusted for user comfort, and the movement distance can be selected by the user in response to user perception of the image at the movement distance. Choose. Use the input device to adjust the selected distance. In some embodiments, it may be incrementally and/or incrementally increased until the user perceives two images rather than one image in order to establish a maximum distance of movement that is slightly less than the user initially perceives the two images. Like the distance. In some embodiments, the user is provided with a soft button, graphical display, etc. to show the selected distance of movement associated with the established maximum distance of movement. In some embodiments, the user's movement distance in response to user perception and comfort selection may be less than the established maximum movement distance. Steps 305 through 370 can be repeated as long as it is advantageous to provide relief to the eye to avoid excessive adjustment.
應該理解圖3中示出的具體步驟提供了根據本創作實施例的使眼睛放鬆的具體方法。根據可選的實施例,還可以執行其他順序的步驟。例如,本創作可選的實施例可以以不同的次序執行上述步驟。此外,圖3中示出的各個步驟可包括多個子步驟,此多個子步驟可以以適於各個步驟的許多次序執行。此外,取決於具體的應用,還可以增加或除去額外的步驟。本領域技術人員將會認可許多變化、修改和選擇。 It will be appreciated that the specific steps illustrated in Figure 3 provide a specific method of relaxing the eye in accordance with the present creative embodiment. Other sequential steps may also be performed in accordance with alternative embodiments. For example, alternative embodiments of the present authoring can perform the above steps in a different order. Moreover, the various steps illustrated in FIG. 3 may include multiple sub-steps that may be performed in a number of sequences suitable for the various steps. In addition, additional steps may be added or removed depending on the particular application. Those skilled in the art will recognize many variations, modifications, and alternatives.
圖4A至4D顯示根據本創作的實施例的對具有移動圖像的近距離刺激的降低的回應的實驗證據。視覺刺激被呈現以測試距離為一米處的物體。測試物體的一隻眼睛用數位電影照相機成像,將其調整以使得像素可轉化為距離。在測試物體的左眼前引入稜鏡,以提供具有移動位 置的測試刺激的視覺圖像。用數位照相機對同一只眼睛進行成像。在沒有稜鏡和具有稜鏡的情況下測量瞳孔尺寸。對沿著眼瞼的距離進行測量,以便將在具有和沒有稜鏡的情況下拍攝的圖像進行比較,從而確保患者沒有移動以改變照相機放大率。 Figures 4A through 4D show experimental evidence of a reduced response to a brachy stimulation with a moving image in accordance with an embodiment of the present disclosure. Visual stimuli are presented to test objects at a distance of one meter. One eye of the test object is imaged with a digital cinema camera, which is adjusted so that the pixels can be converted into distance. Introducing 稜鏡 in front of the left eye of the test object to provide a moving position Set a visual image of the test stimulus. The same eye is imaged with a digital camera. The pupil size was measured without flaws and flaws. The distance along the eyelid is measured to compare images taken with and without sputum to ensure that the patient has not moved to change the camera magnification.
圖4A顯示在沒有稜鏡的情況下實驗測量的33歲男性的瞳孔尺寸。示出的瞳孔尺寸為5.5mm。圖4B顯示在具有位於適當位置的稜鏡的情況下實驗測量的33歲男性的瞳孔尺寸。示出的瞳孔尺寸為5.9mm。因此,藉由移動圖像,眼睛的調節出現了放鬆。 Figure 4A shows the pupil size of a 33 year old male measured experimentally without sputum. The pupil size shown is 5.5 mm. Figure 4B shows the pupil size of a 33 year old male experimentally measured with sputum in place. The pupil size shown is 5.9 mm. Therefore, by moving the image, the adjustment of the eyes appears relaxed.
圖4C顯示在沒有稜鏡的情況下實驗測量的37歲男性的瞳孔尺寸。示出的瞳孔尺寸為3.9mm。圖4D顯示在具有位於適當位置的稜鏡的情況下實驗測量的37歲男性的瞳孔尺寸。示出的瞳孔尺寸為4.5mm。因此,藉由移動圖像,眼睛的調節出現了放鬆。 Figure 4C shows the pupil size of a 37 year old male measured experimentally without sputum. The pupil size shown is 3.9 mm. Figure 4D shows the pupil size of a 37 year old male experimentally measured with a fistula in place. The pupil size shown is 4.5 mm. Therefore, by moving the image, the adjustment of the eyes appears relaxed.
應理解其他實施例可落入本創作的精神和範圍內。因此,本創作的範圍應參見所附申請專利範圍以及其均等物的全部範圍而確定。 It is to be understood that other embodiments may fall within the spirit and scope of the present invention. Therefore, the scope of the present invention should be determined by referring to the scope of the appended claims and the full scope of the equivalents.
Claims (20)
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