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TWM494364U - System for interactively granting bonus - Google Patents

System for interactively granting bonus Download PDF

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Publication number
TWM494364U
TWM494364U TW103203450U TW103203450U TWM494364U TW M494364 U TWM494364 U TW M494364U TW 103203450 U TW103203450 U TW 103203450U TW 103203450 U TW103203450 U TW 103203450U TW M494364 U TWM494364 U TW M494364U
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Taiwan
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bonus
task
module
unit
mobile device
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TW103203450U
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Chinese (zh)
Inventor
Yin-Chiang Lee
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Soft World Internat Corp
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Priority to TW103203450U priority Critical patent/TWM494364U/en
Publication of TWM494364U publication Critical patent/TWM494364U/en

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Description

互動式紅利累積系統Interactive bonus accumulation system

一種互動式紅利累積系統,本創作尤指一種行動裝置於鎖屏狀態下呈現任務內容,使用者可藉由完成不同任務內容,而累積特定數量之紅利點數的互動式紅利累積系統。An interactive bonus accumulation system, in particular, a interactive bonus distribution system in which a mobile device presents a task content in a lock screen state, and a user can accumulate a certain number of bonus points by completing different task contents.

隨著商業競爭越來越激烈,各種業者為吸引消費者上門,除降價促銷手段外,更有VIP會員優惠或紅利累積等方式,來吸引穩固的客源,其中,紅利累積方式更是常見,如中華民國專利公開案第201005669號「一種紅利管理系統及方法」,其係揭露消費者之消費金額可換取特定數量的紅利,並可將所累積之紅利點數,兌換業者指定之商品,或折抵消費金額,又,紅利累積方式亦常被使用於提升廣告或網頁瀏覽率,如中華民國專利公開案第201142729號「點擊瀏覽與紅利回饋之作業平台」,即揭露一種可供使用者在點擊目標網頁後,給予特定數量之紅利,以提高網頁點閱率的系統,再者,隨著行動 裝置的普及,如智慧型手機及平板電腦等,廣告商常利用行動裝置作為廣告撥放的平台,如中國專利公開案第CN102393807號「移動終端鎖屏界面顯示方法,裝置及移動終端」及中國專利公開案第CN103473302號「一種鎖屏信息展示方法,裝置和系統」,皆揭露一種當行動裝置受觸發後,於鎖屏狀態下提供一個廣告內容於螢幕,供使用者瀏覽的廣告呈現系統,然,因沒有誘因驅使使用者點擊,且觀看詳細之廣告內容,故有點擊率低的問題。As business competition becomes more and more fierce, in order to attract consumers to the door, in addition to price reduction promotion methods, there are also VIP membership discounts or bonus accumulation methods to attract stable customers. Among them, bonus accumulation methods are more common. For example, the Republic of China Patent Publication No. 201005669 "A Dividend Management System and Method" discloses that the consumer's consumption amount can be exchanged for a specific amount of dividends, and the accumulated bonus points can be exchanged for the goods designated by the operator, or In addition to the amount of consumption, the bonus accumulation method is also often used to increase the advertising or web browsing rate. For example, the Republic of China Patent Publication No. 201142729 "Click to browse and bonus feedback operation platform" reveals a user-friendly After clicking on the landing page, give a certain amount of bonuses to improve the click rate of the page, and, with the action, The popularity of devices, such as smart phones and tablets, advertisers often use mobile devices as a platform for advertising, such as China Patent Publication No. CN102393807 "Mobile terminal lock screen interface display method, device and mobile terminal" and China Patent Publication No. CN103473302, "A Lock Screen Information Display Method, Apparatus and System", discloses an advertisement presentation system for providing an advertisement content on a screen for a user to browse after a mobile device is triggered, However, since there is no incentive to drive the user to click and watch the detailed advertisement content, there is a problem that the click rate is low.

承上,雖有如中國專利公開案第CN103369101號「移動終端,服務器,任務收費系統及方法」,其係在鎖屏狀態下呈現廣告內容於行動裝置之螢幕,並透過計算廣告內容被呈現於鎖屏狀態下的時間長度,而給予特定數量的紅利獎勵,如廣告內容所呈現之時間長度累積滿2小時,則可獲得金幣1元,惟,由前案所揭技術可知,可藉由連續觸發行動裝置,使廣告內容於鎖屏狀態下反覆出現,來快速累積廣告內容呈現之時間長度,故,對於廣告瀏覽率並無實質性之提升,且,使用者連續觸發到一定次數以上後,因互動性的不足,紅利誘因則無法再持續發揮作用。In the case of the Chinese Patent Publication No. CN103369101 "Mobile Terminal, Server, Task Charging System and Method", it presents the screen of the advertisement content on the mobile device in the lock screen state, and is presented in the lock by calculating the advertisement content. The length of time in the screen state, and given a certain number of bonus rewards, if the length of time presented by the advertisement content is 2 hours, then 1 yuan of gold coins can be obtained. However, as disclosed in the previous case, it can be triggered continuously. The mobile device repeatedly causes the advertisement content to appear repeatedly in the lock screen state to quickly accumulate the length of time the advertisement content is presented. Therefore, there is no substantial improvement in the advertisement browsing rate, and after the user continuously triggers a certain number of times or more, Insufficient interactivity, the incentives for dividends can no longer continue to play a role.

有鑑於上述的問題,本創作人係依據多年來從事相關行業及產品設計的經驗,針對現有的互動式紅利累 積系統架構進行研究及分析,期能設計出較佳的系統架構;緣此,本創作之主要目的在提供一種供使用者於鎖屏狀態下,即可與所呈現之任務內容進行互動,並累積特定數量之紅利點數的互動式紅利累積系統。In view of the above problems, the creator is based on years of experience in related industries and product design, targeting existing interactive bonuses. The product system architecture is researched and analyzed, and a better system architecture can be designed. Therefore, the main purpose of the creation is to provide a user with the task of interacting with the presented task content in the state of lock screen. An interactive bonus accumulation system that accumulates a specific number of bonus points.

為達上述的目的,本創作之互動式紅利累積系統,其主要係由一資訊平台及至少一行動裝置所組構而成,其中,所述之資訊平台包括有一任務內容管理模組、一紅利點數管理模組、一辨識模組及一資料庫,資料庫用以儲存複數個任務內容,任務內容管理模組供以管理及設定任務內容,紅利點數管理模組供以管理與計算紅利點數,當行動裝置接收一使用者的一觸發動作,由一休眠狀態進入一鎖屏狀態後,行動裝置的一背景資料擷取模組會擷取行動裝置之背景資料,並透過一通信模組資訊傳輸至資訊平台,資訊平台的辨識模組會辨識背景資料,又,任務內容管理模組及紅利點數管理模組則依據背景資料,更新任務內容及計算紅利點數,且經資訊串流後,透過一顯示模組(即螢幕)將任務內容及紅利點數,呈現於行動裝置的一螢幕,使用者可透過一觸控模組完成任務內容,並獲取特定數量之紅利點數。For the above purposes, the interactive bonus accumulation system of the present invention is mainly composed of an information platform and at least one mobile device, wherein the information platform includes a task content management module and a bonus. A point management module, an identification module and a database, the database is used to store a plurality of task contents, the task content management module is provided for managing and setting task contents, and the bonus point management module is provided with management and calculation bonuses. Point, when the mobile device receives a trigger action of a user and enters a lock screen state from a sleep state, a background data capture module of the mobile device captures background information of the mobile device and transmits a communication mode The group information is transmitted to the information platform. The identification module of the information platform will identify the background information. In addition, the task content management module and the bonus point management module update the task content and calculate the bonus points according to the background information, and the information string After the flow, the task content and the bonus points are presented on the screen of the mobile device through a display module (ie, a screen), and the user can pass through a touch mode. To complete the task content, and get a certain number of bonus points.

為使 貴審查委員得以清楚了解本創作之目的、技術特徵及其實施後之功效,茲以下列說明搭配圖示進行說明,敬請參閱。In order for your review board to have a clear understanding of the purpose, technical features and effectiveness of this work, please refer to the following instructions for illustration.

1‧‧‧互動式紅利累積系統1‧‧‧Interactive Dividend Accumulation System

11‧‧‧資訊平台11‧‧‧Information platform

111‧‧‧資料庫111‧‧‧Database

112‧‧‧任務內容管理模組112‧‧‧Task content management module

1121‧‧‧任務內容類型設定單元1121‧‧‧Task content type setting unit

1122‧‧‧任務紅利點數設定單元1122‧‧‧Mission Bonus Point Setting Unit

1123‧‧‧任務推播時間設定單元1123‧‧‧Task Push Time Setting Unit

1124‧‧‧任務區域定位設定單元1124‧‧‧Task area location setting unit

113‧‧‧紅利點數管理模組113‧‧‧Dividend Point Management Module

114‧‧‧辨識模組114‧‧‧ Identification Module

1131‧‧‧任務紅利計算單元1131‧‧‧Mission Bonus Calculation Unit

1132‧‧‧時間紅利計算單元1132‧‧‧Time Bonus Calculation Unit

1133‧‧‧紅利點數累計單元1133‧‧‧ Bonus Points Accumulation Unit

1134‧‧‧紅利點數兌換單元1134‧‧‧ Bonus Points Exchange Unit

115‧‧‧獎品兌換模組115‧‧‧ Prize Redemption Module

1151‧‧‧虛擬物品單元1151‧‧‧Virtual Item Unit

1152‧‧‧虛擬貨幣單元1152‧‧‧virtual currency unit

1153‧‧‧實體物品單元1153‧‧‧ Physical Item Unit

1154‧‧‧實體貨幣單元1154‧‧‧ entity currency unit

12‧‧‧行動裝置12‧‧‧Mobile devices

121‧‧‧中央處理模組121‧‧‧Central Processing Module

122‧‧‧通信模組122‧‧‧Communication module

123‧‧‧顯示模組123‧‧‧Display module

1231‧‧‧任務內容呈現單元1231‧‧‧Task content presentation unit

1232‧‧‧第一紅利點數呈現單元1232‧‧‧First Dividend Point Presentation Unit

1233‧‧‧第二紅利點數呈現單元1233‧‧‧Second bonus point presentation unit

124‧‧‧觸控模組124‧‧‧Touch Module

1241‧‧‧第一屏幕狀態選取單元1241‧‧‧First screen status selection unit

1242‧‧‧第二屏幕狀態選取單元1242‧‧‧Second screen status selection unit

125‧‧‧背景資料擷取模組125‧‧‧Background data capture module

126‧‧‧儲存模組126‧‧‧ storage module

S101‧‧‧觸發步驟S101‧‧‧ trigger step

S102‧‧‧背景資料擷取步驟S102‧‧‧Background data capture steps

S103‧‧‧任務內容更新步驟S103‧‧‧ Task content update steps

S104‧‧‧紅利點數計算步驟S104‧‧‧ bonus point calculation steps

S105‧‧‧顯示步驟S105‧‧‧Display steps

S106‧‧‧屏幕狀態選取判斷步驟S106‧‧‧Screen status selection judgment step

S107‧‧‧紅利明細更新步驟S107‧‧‧ Bonus Details Update Procedure

A1‧‧‧任務內容A1‧‧‧ task content

A11‧‧‧任務內容A11‧‧‧ task content

A12‧‧‧遊戲影片介紹頁A12‧‧‧ Game Video Introduction Page

A21‧‧‧任務內容A21‧‧‧ task content

A22‧‧‧遊戲網站介紹頁A22‧‧‧game website introduction page

E1‧‧‧情境一E1‧‧‧Situation 1

E2‧‧‧情境二E2‧‧‧Scenario 2

E3‧‧‧情境三E3‧‧‧Situation III

E4‧‧‧情境四E4‧‧‧ Situation 4

B‧‧‧觸發鍵B‧‧‧ trigger button

T‧‧‧時間T‧‧‧ time

第1圖,本創作之系統架構圖。Figure 1, the system architecture diagram of this creation.

第2圖,本創作之細部系統架構圖(一)。Figure 2, the detailed system architecture diagram of this creation (1).

第3圖,本創作之細部系統架構圖(二)。Figure 3, the detailed system architecture diagram of this creation (2).

第4圖,本創作之實施示意圖(一)。Figure 4, a schematic diagram of the implementation of this creation (1).

第5圖,本創作之實施示意圖(二)。Figure 5, a schematic diagram of the implementation of this creation (2).

第6圖,本創作之實施示意圖(三)。Figure 6, a schematic diagram of the implementation of this creation (3).

第7圖,本創作之實施示意圖(四)。Figure 7, a schematic diagram of the implementation of this creation (4).

第8圖,本創作之操作步驟流程圖。Figure 8, a flow chart of the steps of the creation.

第9圖,本創作之另一細部系統架構圖。Figure 9, another detailed system architecture diagram of this creation.

請參閱「第1圖」,圖中所示為本創作之系統架構圖,如圖,本創作互動式紅利累積系統1,其主要係由一資訊平台11及至少一行動裝置12所組構而成,其中,所述之資訊平台11具有一資料庫111,並有一任務內容管理模組112、一紅利點數管理模組113及一辨識模組114與資料庫111呈資訊連結,又,資料庫111用以儲存複數個任務內容及紅利點數,任務內容管理模組112用以管理及設定儲存於資料庫111的任務內容,其中,所述之任務內容可為文字、圖像、影像或音軌等檔案類型,但不以此為限,紅利點數管理模組113用以管理與計算儲存於資料庫111的紅利點數,辨識模組114用以辨識行動裝置12的背 景資料,又,所述之行動裝置12具有一中央處理模組121,並有一通信模組122、一顯示模組123、一觸控模組124、一背景資料擷取模組125及一儲存模組126與中央處理模組121呈電性連接,中央處理模組121可為微控制器、微處理器或中央處理器等,供使行動裝置12作動,通信模組122用以接收及傳送無線訊號,其可為藍牙、WiFi、Zigbee或紅外線等無線傳輸模組,但不以此為限,顯示模組123用以顯示圖像式或影像式之畫面,觸控模組124供以對行動裝置12輸入操作指令,其可為電阻式、電容式或光學式等觸控模組,背景資料擷取模組125供以擷取行動裝置12的背景資料,儲存模組126用以儲存資料數據,其可為記憶體。Please refer to "Figure 1", which shows the system architecture diagram of the creation. As shown in the figure, the interactive interactive bonus system 1 is mainly composed of an information platform 11 and at least one mobile device 12. The information platform 11 has a database 111, and has a task content management module 112, a bonus point management module 113, an identification module 114 and a database 111 for information connection, and data. The library 111 is configured to store a plurality of task contents and bonus points. The task content management module 112 is configured to manage and set the task content stored in the database 111, wherein the task content can be text, image, image or The file type of the audio track is not limited thereto. The bonus point management module 113 is used to manage and calculate the bonus points stored in the database 111. The identification module 114 is used to identify the back of the mobile device 12. The mobile device 12 has a central processing module 121, a communication module 122, a display module 123, a touch module 124, a background data capture module 125, and a storage device. The module 126 is electrically connected to the central processing module 121. The central processing module 121 can be a microcontroller, a microprocessor or a central processing unit, etc., for the mobile device 12 to be activated, and the communication module 122 is configured to receive and transmit. The wireless signal, which can be a wireless transmission module such as Bluetooth, WiFi, Zigbee or infrared, but not limited thereto, the display module 123 is used to display an image or image type, and the touch module 124 is provided. The mobile device 12 inputs an operation command, which may be a resistive, capacitive or optical touch module. The background data capture module 125 is configured to capture background information of the mobile device 12, and the storage module 126 is configured to store data. Data, which can be memory.

請參閱「第2圖」,圖中所示為本創作之細部系統架構圖(一),並請搭配參閱「第1圖」,如圖,所述之任務內容管理模組112係包括有一任務內容類型設定單元1121、一任務紅利點數設定單元1122、一任務推播時間設定單元1123及一任務區域定位設定單元1124,其中,一平台管理者可透過任務內容管理模組112預先對欲呈現於行動裝置12的任務內容及紅利點數作一供應設定指令的設定,如根據一使用者事先註冊之會員註冊資料,如年齡、性別、住所、職業及興趣等特性,亦或根據行動裝置12之背景資料擷取模組125所擷取的背景資料,如作業系統、網頁瀏覽歷史資料、國際移動設備辨識碼 (IMEI)、GPS位置、連線速率與時間等作相關設定,當滿足供應設定指令的任務內容及紅利點數,才會呈現於行動裝置12的螢幕,其中,所述之供應設定指令的設定,係平台管理者可透過任務內容類型設定單元1121對任務之內容類型作設定,如觀看電影預告影片、分享餐廳特價資訊、票選十大美麗景點、安裝遊戲應用程式及上傳特色動物照片等,當背景資料擷取模組125所擷取之背景資料顯示行動裝置12的使用者,常瀏覽電影評論網頁時,則可呈現觀看電影預告影片之任務,又,可透過任務紅利點數設定單元1122,給予不同之任務內容特定數量的紅利點數(即任務紅利),如「安裝遊戲應用程式之任務,具有100點之任務紅利」、「分享餐廳特價資訊之任務,具有50點之任務紅利」等,再者,可透過任務推播時間設定單元1123設定任務內容所欲呈現於行動裝置12的時間點,如分享餐廳特價資訊之任務,僅在用餐時段呈現,或安裝遊戲應用程式之任務,僅在遊戲展之展期期間呈現,另,地點亦可為設定條件之一,可透過任務區域定位設定單元1124作相關設定,即呈現與行動裝置12所在之區域相關的任務內容,如當行動裝置11所在之區域為圖書館時,則可呈現分享書籍促銷資訊之任務,然,上述實施例僅為任務內容管理模組112的其中一實施態樣而已,不應以此限定本創作。Please refer to "Figure 2", which shows the detailed system architecture diagram (1) of the creation, and please refer to "Figure 1". As shown in the figure, the task content management module 112 includes a task. The content type setting unit 1121, a task bonus point setting unit 1122, a task promotion time setting unit 1123, and a task area positioning setting unit 1124, wherein a platform manager can pre-present the desired content through the task content management module 112. The task content and the bonus points of the mobile device 12 are set as a supply setting command, such as according to a member registration information previously registered by a user, such as age, gender, residence, occupation, and interest, or according to the mobile device 12 The background information of the background data capture module 125, such as the operating system, web browsing history data, and international mobile device identification code (IMEI), GPS position, connection rate and time, etc. are related settings. When the task content and bonus points of the supply setting command are met, the screen of the mobile device 12 is presented, wherein the setting of the supply setting command is set. The platform manager can set the content type of the task through the task content type setting unit 1121, such as watching a movie trailer movie, sharing a restaurant special information, voting for ten beautiful attractions, installing a game application, and uploading a special animal photo, etc. The background data captured by the background data capture module 125 displays the user of the mobile device 12, and when viewing the movie review web page, the task of watching the movie preview movie can be presented, and the task bonus point setting unit 1122 can be Give a specific number of bonus points (ie, mission bonuses) for different task content, such as "The task of installing a game application, with a mission bonus of 100 points", "The task of sharing restaurant specials, with a 50-point mission bonus", etc. Furthermore, when the task promotion time setting unit 1123 sets the task content to be presented on the mobile device 12, Inter-points, such as the task of sharing restaurant specials, are only presented during the meal period, or the task of installing the game application, only during the exhibition period of the game show, and the location can also be one of the set conditions, which can be located through the task area. The setting unit 1124 makes a related setting, that is, presents the task content related to the area where the mobile device 12 is located, for example, when the mobile device 11 is in the library, the task of sharing the book promotion information may be presented. However, the above embodiment only For one of the implementation aspects of the task content management module 112, the present work should not be limited thereby.

承上,請再搭配參閱「第3圖」,圖中所示為本創 作之細部系統架構圖(二),如圖,所述之紅利點數管理模組113係包括有一任務紅利計算單元1131、一時間紅利計算單元1132及一紅利點數累計單元1133,其中,任務紅利計算單元1131用以計算呈現於行動裝置12之任務內容的任務紅利,又,除任務紅利外,所述之紅利點數更包含一時間紅利,時間紅利之紅利點數係由平台管理者預先設定,並藉由時間紅利計算單元1132進行計算,其中,所述之時間紅利的設定,如行動裝置12之背景資料擷取模組125所擷取之時間點,在平台管理者所預設時間之區間內時,則可獲取特定數量之時間紅利,但不以為限,再者,紅利累計單元1133供以累計使用者所獲取之紅利點數,並更新於使用者的一紅利明細(圖中未示)。Please refer to "Figure 3" for matching. As shown in the figure, the bonus system management module 113 includes a task bonus calculation unit 1131, a time bonus calculation unit 1132, and a bonus point accumulation unit 1133, wherein the task The bonus calculation unit 1131 is configured to calculate a task bonus presented by the task content of the mobile device 12, and in addition to the task bonus, the bonus point includes a time bonus, and the bonus dividend of the time bonus is preset by the platform administrator. The setting is performed by the time bonus calculation unit 1132, wherein the setting of the time bonus, such as the time point captured by the background data capturing module 125 of the mobile device 12, is preset at the platform manager. In the interval, a certain amount of time bonus can be obtained, but not limited. Further, the bonus accumulating unit 1133 provides the bonus points obtained by the accumulated user and updates the user's dividend list (in the figure). Not shown).

承上,並再請搭配參閱「第4圖」,圖中所示為本創作之實施示意圖(一),如圖,當使用者對行動裝置12的一觸發鍵B執行一觸發動作後,行動裝置12由一休眠狀態進入一鎖屏狀態,其中,所述之休眠狀態係指行動裝置12仍可執行特定之功能,如音樂播放等,然而,其顯示模組123為關閉之狀態,故螢幕不顯示任何圖像,又,本創作所述之休眠狀態不包含行動裝置12被完全關閉後之狀態,特先陳明,再者,所述之鎖屏狀態係指顯示模組123為開啟之狀態,其係可顯示圖像於螢幕,然而,行動裝置12仍處於鎖定狀態,須使用者藉由觸控模組124執行一屏幕狀態選取動作後,才能完全使用行動裝置12 之功能,又,行動裝置12受觸發後,行動裝置12的背景資料擷取模組125即擷取行動裝置12之背景資料,且背景資料透過通信模組122資訊傳輸至資訊平台11,資訊平台11的辨識模組114對背景資料進行辨識,並與任務內容之供應設定指令比對後,更新條件相符之任務內容至行動裝置12,同時間,資訊平台11的紅利點數管理模組113會進行紅利點數的計算,包含任務紅利及時間紅利,且亦將紅利點數資訊傳輸至行動裝置12,其中,所述之更新及資訊傳輸任務內容及紅利點數,可以從資訊平台11之資料庫111下載後,儲存於行動裝置12的儲存模組126,然,較佳的實施例,應為採用資訊串流(Streaming media)技術,即將任務內容之媒體資料與紅利點數之數據資料壓縮後,經過網路分段地傳送資料,在網路上即時傳輸圖像及影音以供觀賞,完成任務內容及紅利點數的更新與計算後,行動裝置12的螢幕(或稱屏幕)於鎖屏狀態下,顯示模組123會將經資訊串流後的任務內容、紅利點數、及觸控模組124的圖像,呈現於行動裝置12的螢幕,其中,顯示模組123的一任務內容呈現單元1231供以呈現任務內容A1,又,顯示模組123的一第一紅利點數呈現單元1232供以呈現一第一紅利點數,所述之第一紅利點數為任務紅利與時間紅利之總和,再者,顯示模組123的一第二紅利點數呈現單元1233供以呈現一第二紅利點數,所述之第二紅利點數為時間紅利,另,觸控模組124包含有第一屏幕狀態選取單元1241及一第二屏幕狀態選 取單元1242的圖像。In the above, please refer to "4th figure". The figure shows the implementation diagram of the creation (1). As shown in the figure, when the user performs a trigger action on a trigger button B of the mobile device 12, the action The device 12 enters a lock screen state from a sleep state, wherein the sleep state means that the mobile device 12 can still perform a specific function, such as music playing, etc., however, the display module 123 is in a closed state, so the screen The display state is not displayed, and the sleep state described in the present application does not include the state in which the mobile device 12 is completely turned off, and the lock screen state refers to the display module 123 being turned on. The state is that the image can be displayed on the screen. However, the mobile device 12 is still in a locked state, and the user must perform a screen state selection operation by the touch module 124 before the mobile device 12 can be fully used. After the mobile device 12 is triggered, the background data capture module 125 of the mobile device 12 captures the background data of the mobile device 12, and the background data is transmitted to the information platform 11 through the communication module 122, and the information platform The identification module 114 of the 11 identifies the background data, and compares with the supply setting command of the task content, and updates the task content corresponding to the condition to the mobile device 12. Meanwhile, the bonus point management module 113 of the information platform 11 will The calculation of the bonus points includes the task bonus and the time bonus, and also transmits the bonus point information to the mobile device 12, wherein the update and information transmission task content and bonus points can be obtained from the information platform 11 After the library 111 is downloaded, it is stored in the storage module 126 of the mobile device 12. However, in a preferred embodiment, the streaming media technology is used to compress the data of the task content and the data of the bonus points. After that, the data is transmitted through the network segmentation, and the images and audio and video are instantly transmitted on the network for viewing, and the task content and the bonus points are updated and calculated. After the screen (or screen) of the mobile device 12 is in the lock screen state, the display module 123 presents the information content of the task stream, the bonus points, and the image of the touch module 124 in the action. a screen of the device 12, wherein a task content presentation unit 1231 of the display module 123 is configured to present the task content A1, and a first bonus point presentation unit 1232 of the display module 123 is configured to present a first bonus point. The first bonus point is the sum of the task bonus and the time bonus. Further, a second bonus point presentation unit 1233 of the display module 123 is configured to present a second bonus point, the second The bonus point is a time bonus. In addition, the touch module 124 includes a first screen state selecting unit 1241 and a second screen state selection. The image of unit 1242 is taken.

承上,請再搭配參閱「第5圖」,圖中所示為本創作之實施示意圖(二),如圖,本創作所述之紅利點數包含任務紅利及時間紅利,故使用者觸發行動裝置12後,會有四種不同可獲取紅利點數之情境,其中,如圖中所示的一情境一E1為使用者可同時獲取時間紅利及任務紅利,一情境二E2為使用者僅能獲取時間紅利,而無任務紅利,一情境三E3為使用者雖無時間紅利,但有任務紅利,一情境四E4為使用者皆無法獲取紅利點數,並再請搭配參閱「第6圖」,圖中所示為本創作之實施示意圖(三),圖中所示係以情境一E1為實施例,當使用者藉由觸發鍵B對行動裝置12進行觸發動作,行動裝置12由休眠狀態進入鎖屏狀態後,行動裝置12的背景資料擷取模組125係擷取行動裝置12的背景資料,如國際移動設備辨識碼為「123321 01-123321 01」、GPS位置為台北南港展覽館之位置及時間點T為下午五點整,並透過通信模組122資訊傳輸至資訊平台11,資訊平台11的辨識模組114,即針對背景資料進行辨識,如時間點T為下午五點整,此時恰好是在平台管理者所設定之具有時間紅利的時間區間內(下午五點整至下午五點十五分),故給予特定數量之時間紅利,又,再如GPS位置為南港展覽館之位置,而平台管理者亦設定南港展覽館正有遊戲展的展出,故給予與遊戲相關之任務內容(如觀看遊戲介紹影片),又, 當辨識模組114辨識國際移動設備辨識碼為「123321 01-123321 01」的行動裝置12為第一次接收觀看遊戲介紹影片之任務內容時,則同時給予特定數量之任務紅利,經辨識模組114辨識完成後,資訊平台11之紅利點數管理模組113的任務紅利計算單元1131,即計算欲傳輸至行動裝置12的任務紅利,其中,本實施例之任務紅利係設定為100點,又,時間紅利計算單元1132計算欲傳輸至行動裝置12的時間紅利,本實施例之時間紅利係設定為3點,行動裝置12於鎖屏狀態下,顯示模組123即將經資訊串流後的觀看遊戲介紹影片之任務內容A11、任務紅利、時間紅利、及包含於觸控模組124的至少兩個屏幕狀態選取單元(1241、1242)之圖像,呈現於行動裝置12之螢幕,其中,顯示模組123的第一紅利點數呈現單元1232係呈現任務紅利與時間紅利之總和的紅利點數,即為103點之紅利點數,顯示模組123的第二紅利點數呈現單元1233係呈現時間紅利之紅利點數,即為3點之紅利點數,當使用者執行第一屏幕狀態選取單元1241,進入一遊戲影片介紹頁A12觀看後,即可獲取第一紅利點數呈現單元1232所呈現之紅利點數。In the above, please refer to "Figure 5". The figure shows the implementation of the creation (2). As shown in the figure, the bonus points mentioned in this creation include the task bonus and the time bonus, so the user triggers the action. After the device 12, there are four different situations in which bonus points can be obtained. Among them, a situation E1 for the user can simultaneously obtain the time bonus and the task bonus, and the second situation E2 is only for the user. Get time bonus, no task bonus, one situation three E3 for users, although there is no time bonus, but there is a task bonus, one situation four E4 for users can not get bonus points, and then please refer to "Figure 6" The figure shows the implementation diagram (3) of the creation. The figure shows the context E1 as an embodiment. When the user triggers the mobile device 12 by the trigger key B, the mobile device 12 is in a sleep state. After entering the lock screen state, the background data capture module 125 of the mobile device 12 captures the background information of the mobile device 12, such as the international mobile device identification code is "123321 01-123321 01", and the GPS location is the Taipei Nangang Exhibition Hall. Location and time The point T is 5:00 pm and is transmitted to the information platform 11 via the communication module 122. The identification module 114 of the information platform 11 identifies the background data. For example, the time point T is 5:00 pm, which is just right. It is within the time interval set by the platform manager with time bonus (5 pm to 5:15 pm), so a certain amount of time bonus is given, and the GPS location is the location of the Nangang Exhibition Hall. The platform manager also set up the exhibition of the game show at the Nangang Exhibition Hall, so he gave the game-related tasks (such as watching the game introduction film), and When the identification module 114 recognizes that the mobile device ID of the international mobile device identification code is "123321 01-123321 01" is the task content for receiving the game introduction movie for the first time, a specific number of task bonuses are simultaneously given, and the identification module is recognized. After the identification is completed, the task bonus calculation unit 1131 of the bonus point management module 113 of the information platform 11 calculates the task bonus to be transmitted to the mobile device 12, wherein the task bonus of the embodiment is set to 100 points, and The time bonus calculation unit 1132 calculates the time bonus to be transmitted to the mobile device 12. The time bonus of the embodiment is set to 3 points, and the mobile device 12 is in the lock screen state, and the display module 123 is about to be viewed after the information stream. The task content A11 of the game introduction movie, the task bonus, the time bonus, and the image of at least two screen state selection units (1241, 1242) included in the touch module 124 are presented on the screen of the mobile device 12, wherein the display The first bonus point presentation unit 1232 of the module 123 is a bonus point that represents the sum of the task bonus and the time bonus, that is, a bonus point of 103 points, and a display mode. The second bonus point presentation unit 1233 of 123 displays the bonus point of the time bonus, that is, the bonus point of 3 points. When the user executes the first screen state selection unit 1241 and enters a game movie introduction page A12, The bonus points presented by the first bonus point presentation unit 1232 can be obtained.

承上,請再搭配參閱「第7圖」,圖中所示為本創作之實施示意圖(四),如圖,係以情境二E2為實施例,當使用者藉由觸發鍵B對行動裝置12進行觸發動作,行動裝置12由休眠狀態進入鎖屏狀態後,行動裝置12的背景 資料擷取模組125係擷取行動裝置12的背景資料,如國際移動設備辨識碼為「123321 01-123321 01」、GPS位置為南港展覽館之位置,及時間點T為下午五點五分,並透過通信模組122資訊傳輸至資訊平台11,資訊平台11的辨識模組114,即針對背景資料進行辨識,如時間點T為下午五點五分,亦恰好是在平台管理者所設定之具有時間紅利的時間區間(下午五點整至下午五點十五分)內,故給予特定數量之時間紅利,又,再如GPS位置為南港展覽館之位置,而平台管理者亦設定南港展覽館正有遊戲展的展出,故給予與遊戲相關之任務內容(如觀看遊戲介紹影片),然,辨識模組114辨識國際移動設備辨識碼為「123321 01-123321 01」的行動裝置12為第二次接收觀看遊戲介紹影片之任務內容,故不給予觀看遊戲介紹影片之任務內容,轉而提供瀏覽遊戲官方網站之任務內容,且不具有任務紅利,經辨識模組114辨識完成後,資訊平台11之紅利點數管理模組113的任務紅利計算單元1131,計算欲資訊傳輸至行動裝置12之任務紅利,本實施例之任務紅利係設定為0點,又,時間紅利計算單元1132計算欲傳輸至行動裝置12之時間紅利,本實施例之時間紅利係設定為3點,行動裝置12於鎖屏狀態下,顯示模組123即將經資訊串流後的瀏覽遊戲官方網站之任務內容A21、任務紅利、時間紅利、及包含於觸控模組124的至少兩個屏幕狀態選取單元(1241、1242)之圖像,呈現於行動裝置12之螢幕,其中,顯示模組123的第一紅利點 數呈現單元1232係呈現任務紅利與時間紅利之總和的紅利點數,即為3點之紅利點數,顯示模組123的第二紅利點數呈現單元1233係呈現時間紅利之紅利點數,亦為3點之紅利點數,當使用者執行第一屏幕狀態選取單元1241,進入一遊戲網站介紹頁A22觀看後,即可獲取第一紅利點數呈現單元1232所呈現之紅利點數。In the above, please refer to "Figure 7". The figure shows the implementation diagram of the creation (4). As shown in the figure, the situation is as follows. When the user uses the trigger button B to act as a mobile device. 12 performing a triggering action, the background of the mobile device 12 after the mobile device 12 enters the lock screen state from the sleep state The data capture module 125 captures the background information of the mobile device 12, such as the international mobile device identification code is "123321 01-123321 01", the GPS location is the location of the Nangang Exhibition Hall, and the time point T is 5:00 pm. The information is transmitted to the information platform 11 through the communication module 122. The identification module 114 of the information platform 11 identifies the background data. For example, the time point T is 5:5 pm, which is also set by the platform administrator. In the time interval with time bonus (5 pm to 5:15 pm), a certain amount of time bonus is given, and again, the GPS location is the location of the Nangang Exhibition Hall, and the platform manager also sets Nangang. The exhibition hall is exhibiting a game show, so the game-related task content (such as watching the game introduction film) is given. However, the recognition module 114 recognizes the mobile device ID of the mobile device identification code "123321 01-123321 01". In order to receive the task content of the game introduction movie for the second time, the task content of watching the game introduction movie is not given, and the task content of browsing the official website of the game is provided, and there is no task. After the identification module 114 is identified, the task bonus calculation unit 1131 of the bonus point management module 113 of the information platform 11 calculates the task bonus for transmitting the information to the mobile device 12. The task bonus of the embodiment is set to At 0 o'clock, the time bonus calculation unit 1132 calculates the time bonus to be transmitted to the mobile device 12. The time bonus of the embodiment is set to 3 points, and the mobile device 12 is in the lock screen state, and the display module 123 is about to pass the information string. The task content A21 of the browsing game official website, the task bonus, the time bonus, and the images of at least two screen state selection units (1241, 1242) included in the touch module 124 are presented on the screen of the mobile device 12. Where the first bonus point of the display module 123 The number presentation unit 1232 is a bonus point that represents the sum of the task bonus and the time bonus, that is, the bonus point of 3 points, and the second bonus point presentation unit 1233 of the display module 123 presents the bonus point of the time bonus, For the bonus point of 3 points, when the user executes the first screen state selection unit 1241 and enters a game website introduction page A22, the bonus points presented by the first bonus point presentation unit 1232 can be acquired.

承上,並再請搭配參閱「第8圖」,圖中所示為本創作之操作步驟流程圖,如圖,本創作互動式紅利累積系統1的實施方法,包括以下步驟:(1)觸發步驟(S101):使用者對一行動裝置12執行一觸發動作,使行動裝置12由一休眠狀態進入一鎖屏狀態;(2)背景資料擷取步驟(S102):行動裝置12的一背景資料擷取模組125擷取行動裝置12之一背景資料,並將背景資料透過行動裝置12的一通信模組122,資訊傳輸至一資訊平台11;(3)任務內容更新步驟(S103):資訊平台11的一辨識模組114對背景資料進行辨識,並比對一任務內容管理模組112的一供應設定指令後,藉由資訊串流技術,使儲存於資訊平台11之一資料庫111,且與供應設定指令相符的一任務內容A1被傳輸至行動裝置12;(4)紅利點數計算步驟(S104):辨識完成後,資訊平 台11的一紅利點數管理模組113進行紅利點數之計算,紅利點數管理模組113的一任務紅利計算單元1131計算任務紅利之紅利點數,紅利點數管理模組113的一時間紅利計算單元1132計算時間紅利之紅利點數,並將計算後任務紅利及時間紅利,經資訊串流傳輸至行動裝置12;(5)顯示步驟(S105):行動裝置12於鎖屏狀態下,一顯示模組123使經由資訊串流後的任務內容、任務紅利、時間紅利、及包含於觸控模組124的至少兩個屏幕狀態選取單元(1241、1242)之圖像,呈現於行動裝置12之螢幕;(6)屏幕狀態選取判斷步驟(S106):判斷使用者是否操作行動裝置12的至少兩個屏幕狀態選取單元(1241、1242),若使用者操作第一屏幕狀態選取單元1241,則導引螢幕畫面進入一預定內容頁,並獲取一第一紅利點數,若使用者操作第二屏幕狀態選取單元1242,則將螢幕畫面導引至使用者之一預設畫面,並獲取一第二紅利點數,其中,第一紅利點數為任務紅利與時間紅利之總和,第二紅利點數為時間紅利;(7)紅利明細更新步驟(S107):當使用者獲取第一紅利點數或第二紅利點數後,即透過行動裝置12的通信模組122,資訊傳輸至資訊平台11的紅利點數管理模組113,並由紅利點數管理模組113的 紅利累計單元1133進行紅利點數的累計,且更新使用者的紅利明細。In the above, please refer to "Figure 8". The figure shows the flow chart of the operation steps of the creation. As shown in the figure, the implementation method of the interactive interactive bonus system 1 includes the following steps: (1) Trigger Step (S101): the user performs a triggering action on a mobile device 12 to cause the mobile device 12 to enter a lock screen state from a sleep state; (2) a background data capture step (S102): a background data of the mobile device 12 The capture module 125 captures background data of the mobile device 12 and transmits the background data to a communication platform 122 through a communication module 122 of the mobile device 12; (3) task content update step (S103): information An identification module 114 of the platform 11 identifies the background data, and compares a supply setting command of the task content management module 112, and then stores the information in the database 111 of the information platform 11 by using the information streaming technology. And a task content A1 corresponding to the supply setting command is transmitted to the mobile device 12; (4) a bonus point calculation step (S104): after the identification is completed, the information is flat A bonus point management module 113 of the station 11 calculates the bonus points, and a task bonus calculation unit 1131 of the bonus point management module 113 calculates the bonus points of the task bonus, and a time of the bonus point management module 113. The bonus calculation unit 1132 calculates the dividend bonus of the time bonus, and transmits the calculated task bonus and time bonus to the mobile device 12 via the information stream; (5) displaying step (S105): the mobile device 12 is in the lock screen state, A display module 123 presents the task content, the task bonus, the time bonus, and the images of the at least two screen state selection units (1241, 1242) included in the touch module 124 via the information stream to the mobile device. (6) screen state selection determining step (S106): determining whether the user operates at least two screen state selecting units (1241, 1242) of the mobile device 12, and if the user operates the first screen state selecting unit 1241, Then, the screen screen is guided to enter a predetermined content page, and a first bonus point is obtained. If the user operates the second screen state selecting unit 1242, the screen is guided to one of the presets of the user. Screen, and obtain a second bonus point, wherein the first bonus point is the sum of the task bonus and the time bonus, the second bonus point is the time bonus; (7) the bonus detail update step (S107): when the user After the first bonus point or the second bonus point is obtained, the information is transmitted to the bonus point management module 113 of the information platform 11 through the communication module 122 of the mobile device 12, and is controlled by the bonus point management module 113. The bonus accumulating unit 1133 accumulates bonus points and updates the user's bonus details.

承上,請再搭配參閱「第9圖」,圖中所示為本創作之另一細部系統架構圖,如圖,所述之紅利點數管理模組113另包含有一紅利點數兌換單元1134,且紅利點數兌換單元1134與資訊平台11的一獎品兌換模組115呈資訊連結,又,獎品兌換模組115具有一虛擬物品單元1151、一虛擬貨幣單元1152、一實體物品單元1153及一實體貨幣單元1154,當使用者所獲取之紅利點數達到一定數量後,可透過紅利點數兌換單元1134資訊連結至獎品兌換模組115的虛擬物品單元1151,將紅利點數轉換為一虛擬物品,又,可透過紅利點數兌換單元1134資訊連結至獎品兌換模組115的虛擬貨幣單元1152,將紅利點數轉換為一虛擬貨幣,如使用者可將1000點之紅利點數轉換為1000點的My Card點數或50元的臉書貨幣,又,可透過紅利點數兌換單元1134資訊連結至獎品兌換模組115的實體物品單元1153,將紅利點數轉換為一實體物品,再者,可透過紅利點數兌換單元1134資訊連結至獎品兌換模組115的實體貨幣單元1154,將紅利點數轉換為一實體貨幣,如可以是將1000點之紅利點數轉換為新台幣100元之回饋金或價值新台幣100元之書籍等,但不以此為限,且以上僅為假想式的舉例說明,特先陳明,是以,本創作藉由虛擬與實體的轉換,以提高使用者累積紅利 點數之意願。In the above, please refer to "Figure 9". The figure shows another detailed system architecture diagram of the creation. As shown in the figure, the bonus point management module 113 further includes a bonus point exchange unit 1134. And the bonus point redemption unit 1134 is linked to a prize redemption module 115 of the information platform 11, and the prize redemption module 115 has a virtual item unit 1151, a virtual currency unit 1152, a physical item unit 1153, and a The entity money unit 1154, after the user obtains a certain number of bonus points, can be linked to the virtual item unit 1151 of the prize redemption module 115 through the bonus point redemption unit 1134 to convert the bonus points into a virtual item. In addition, the bonus currency exchange unit 1134 can be used to link to the virtual currency unit 1152 of the prize redemption module 115 to convert the bonus points into a virtual currency. For example, the user can convert 1000 bonus points to 1000 points. The My Card points or the 50-dollar Facebook currency, in turn, can be linked to the physical item unit 1153 of the prize redemption module 115 through the bonus point redemption unit 1134 information, and the bonus point will be Converted into a physical item, and further, the bonus currency exchange unit 1134 can be linked to the entity currency unit 1154 of the prize redemption module 115 to convert the bonus points into a physical currency, such as a bonus point of 1000 points. The number is converted into a NT$100 rebate or a NT$100 book, but it is not limited to this, and the above is only an example of a hypothetical example. Conversion with entities to increase user bonus The will of the points.

由上所述可知,本創作所稱之互動式紅利累積系統,其係由一資訊平台及至少一行動裝置所組構而成,其中,所述之資訊平台具有一資料庫,並有一任務內容管理模組、一紅利點數管理模組及一辨識模組與資料庫呈資訊連結,又,所述之行動裝置具有一中央處理模組,並有一通信模組、一顯示模組、一觸控模組、一背景資料擷取模組及一儲存模組電性連接於中央處理模組,當使用者觸發行動裝置,使其由一休眠狀態進入一鎖屏狀態後,行動裝置的背景資料擷取模組會擷取行動裝置的背景資料,並透過通信模組資訊傳輸至資訊平台,資訊平台的辨識模組會辨識背景資料,資訊平台的資料庫會提供一任務內容,且資訊平台的紅利點數管理模組會計算一任務紅利及一時間紅利之紅利點數,任務內容及紅利點數經由資訊串流,被傳輸至行動裝置,由行動裝置的顯示模組呈現於螢幕,其中,顯示模組的第一紅利點數呈現單元,係呈現包含有任務紅利與時間紅利的一第一紅利點數,又,第二紅利點數呈現單元係呈現僅有時間紅利的一第二紅利點數,當使用者執行觸控模組的第一屏幕狀態選取單元,可獲取第一紅利點數,又,當使用者執行觸控模組的第二屏幕狀態選取單元,則可獲取第二紅利點數,最後,透過資訊平台之紅利點數管理模組的一紅利點數累計單元,將使用者所獲取的紅利點 數,更新於使用者的一紅利明細上;是以,本創作具體實施後可產生的優點:(1)藉由於鎖屏狀態下提供不同類型之任務內容,增加使用者的互動程度;(2)搭配紅利點數的累積,提高使用者於鎖屏狀態下完成任務內容的意願。As can be seen from the above, the interactive bonus accumulation system referred to in the present invention is composed of an information platform and at least one mobile device, wherein the information platform has a database and has a task content. The management module, a bonus point management module and an identification module are linked to the database, and the mobile device has a central processing module, and has a communication module, a display module, and a touch The control module, a background data capture module and a storage module are electrically connected to the central processing module. When the user triggers the mobile device to enter a lock screen state from a sleep state, the background information of the mobile device The capture module will capture the background information of the mobile device and transmit it to the information platform through the communication module information. The identification module of the information platform will recognize the background information. The information platform database will provide a task content and the information platform. The bonus point management module calculates a bonus bonus for a mission bonus and a time bonus, and the task content and bonus points are transmitted to the mobile device via the information stream, and are loaded by the mobile device. The display module is presented on the screen, wherein the first bonus point presentation unit of the display module presents a first bonus point including a task bonus and a time bonus, and the second bonus point presentation unit is presented. Only a second bonus point of the time bonus, when the user executes the first screen state selection unit of the touch module, the first bonus point can be obtained, and when the user executes the second screen of the touch module The state selection unit can obtain the second bonus point, and finally, the bonus point obtained by the user through a bonus point accumulation unit of the bonus point management module of the information platform. The number is updated on the user's bonus list; that is, the advantages that can be generated after the specific implementation of the creation: (1) increasing the degree of interaction of the user by providing different types of task contents in the lock screen state; ) With the accumulation of bonus points, the user's willingness to complete the task content in the lock screen state is improved.

承上,依此,本創作其據以實施後,確實可達到提供一種供使用者於鎖屏狀態下,即可與所呈現之任務內容進行互動,並累積特定數量之紅利點數的互動式紅利累積系統。According to this, after the implementation of this creation, it is indeed possible to provide an interactive type for the user to interact with the presented task content and accumulate a certain number of bonus points in the state of lock screen. Bonus accumulation system.

唯,以上所述者,僅為本創作之較佳之實施例而已,並非用以限定本創作實施之範圍;任何熟習此技藝者,在不脫離本創作之精神與範圍下所作之均等變化與修飾,皆應涵蓋於本創作之專利範圍內。The above description is only for the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention; any person skilled in the art can make equal changes and modifications without departing from the spirit and scope of the present invention. , should be covered by the scope of this creation patent.

綜上所述,本創作之功效,係具有新型之「產業可利用性」、「新穎性」與「進步性」等專利要件;申請人爰依專利法之規定,向 鈞局提起創作專利之申請。In summary, the effectiveness of this creation is in the form of new types of patents such as "industry availability," "novelty," and "progressiveness"; the applicant filed a patent for the patent in accordance with the provisions of the Patent Law. Application.

1‧‧‧互動式紅利累積系統1‧‧‧Interactive Dividend Accumulation System

11‧‧‧資訊平台11‧‧‧Information platform

12‧‧‧行動裝置12‧‧‧Mobile devices

111‧‧‧資料庫111‧‧‧Database

121‧‧‧中央處理模組121‧‧‧Central Processing Module

112‧‧‧任務內容管理模組112‧‧‧Task content management module

122‧‧‧通信模組122‧‧‧Communication module

113‧‧‧紅利點數管理模組113‧‧‧Dividend Point Management Module

123‧‧‧顯示模組123‧‧‧Display module

114‧‧‧辨識模組114‧‧‧ Identification Module

1231‧‧‧任務內容呈現單元1231‧‧‧Task content presentation unit

1232‧‧‧第一紅利點數呈現單元1232‧‧‧First Dividend Point Presentation Unit

1233‧‧‧第二紅利點數呈現單元1233‧‧‧Second bonus point presentation unit

124‧‧‧觸控模組124‧‧‧Touch Module

1241‧‧‧第一屏幕狀態選取單元1241‧‧‧First screen status selection unit

1242‧‧‧第二屏幕狀態選取單元1242‧‧‧Second screen status selection unit

125‧‧‧背景資料擷取模組125‧‧‧Background data capture module

126‧‧‧儲存模組126‧‧‧ storage module

Claims (6)

一種互動式紅利累積系統,其包括:一資訊平台,具有一任務內容管理模組、一紅利點數管理模組及一資料庫,該資料庫供以儲存複數個任務內容及紅利點數,該任務內容管理模組供以設定欲呈現的該任務內容,該紅利點數管理模組供以管理與計算欲呈現的該紅利點數;至少一行動裝置,具有一中央處理模組,供使該行動裝置作動,並有一通信模組、一背景資料擷取模組、一顯示模組及一觸控模組分別與該中央處理模組呈電性連結,該通信模組供以資訊連結於該資訊平台,使該行動裝置與該資訊平台完成資訊串流,以取得該資訊平台之該資料庫所儲存的該任務內容及該紅利點數,該背景資料擷取模組供以擷取該行動裝置的一背景資料,該顯示模組供以使該任務內容及該紅利點數呈現於該行動裝置的一螢幕,該觸控模組具有至少兩個屏幕狀態選取單元;以及該行動裝置接收一觸發指令後,由一休眠狀態進入一鎖屏狀態,該任務內容及該紅利點數於該鎖屏狀態下呈現於該螢幕,一使用者經操作該屏幕狀態選取單元,獲取該紅利點數。An interactive bonus accumulation system includes: an information platform having a task content management module, a bonus point management module, and a database for storing a plurality of task contents and bonus points, The task content management module is configured to set the task content to be presented, the bonus point management module is configured to manage and calculate the bonus points to be presented; at least one mobile device has a central processing module for enabling The mobile device is electrically connected to the central processing module, and the communication module is connected to the central processing module by a communication module, a background data acquisition module, a display module and a touch module. The information platform enables the mobile device to complete the information stream with the information platform to obtain the task content and the bonus points stored in the database of the information platform, and the background information capture module is configured to capture the action a background information of the device, the display module is configured to display the task content and the bonus point on a screen of the mobile device, the touch module has at least two screen state selection forms And the mobile device enters a lock screen state after receiving a trigger command, and the task content and the bonus point are displayed on the screen in the lock screen state, and the user operates the screen state selection unit. , get the bonus points. 如申請專利範圍第1項所述之互動式紅利累積系統,其中,該資訊平台的該任務內容管理模組具有一任務內容類型設定單元、一任務紅利數量設定單元、一任務推播時間設定單元及一任務區域定位設定單元,一平台管理者經由該任務內容類型設定單元、該任務紅利數量設定單元、該任務推播時間設定單元及該任務區域定位設定單元對該任務內容作一供應設定指令的操作。The interactive bonus accumulation system of claim 1, wherein the task content management module of the information platform has a task content type setting unit, a task bonus quantity setting unit, and a task launch time setting unit. And a task area positioning setting unit, the platform manager makes a supply setting instruction for the task content via the task content type setting unit, the task bonus quantity setting unit, the task pushing time setting unit, and the task area positioning setting unit Operation. 如申請專利範圍第2項所述之互動式紅利累積系統,其中,該資訊平台另 包含一辨識模組,供以對該行動裝置的該背景資料進行辨識,並將該資訊平台的該資料庫,與該供應設定指令相符的該任務內容,傳輸至該行動裝置。For example, the interactive bonus accumulation system described in claim 2, wherein the information platform is another An identification module is configured to identify the background data of the mobile device, and transmit the task content of the information platform and the task content corresponding to the supply setting command to the mobile device. 如申請專利範圍第1項所述之互動式紅利累積系統,其中,該資訊平台的該紅利點數管理模組具有一任務紅利計算單元、一時間紅利計算單元及一紅利點數累計單元,該任務紅利計算單元供以計算一任務紅利,該時間紅利計算單元供以計算一時間紅利,該紅利點數累計單元供以累計該使用者所獲取之該紅利點數。The interactive bonus accumulation system of claim 1, wherein the bonus point management module of the information platform has a task bonus calculation unit, a time bonus calculation unit, and a bonus point accumulation unit. The task bonus calculation unit is configured to calculate a task bonus, and the bonus calculation unit is configured to calculate a time bonus, and the bonus point accumulation unit is configured to accumulate the bonus points obtained by the user. 如申請專利範圍第4項所述之互動式紅利累積系統,其中,該紅利點數管理模組另包含有一紅利點數兌換單元,該紅利點數兌換單元與該資訊平台的一獎品兌換模組呈資訊連結,該獎品兌換模組具有一虛擬物品單元、一虛擬貨幣單元、一實體物品單元及一實體貨幣單元,可供該使用者轉換該紅利點數。The interactive bonus accumulation system of claim 4, wherein the bonus point management module further comprises a bonus point redemption unit, the bonus point redemption unit and a prize redemption module of the information platform. In the information link, the prize redemption module has a virtual item unit, a virtual currency unit, a physical item unit and a physical currency unit for the user to convert the bonus points. 如申請專利範圍第1項所述之互動式紅利累積系統,其中,該顯示模組具有一第一紅利點數呈現單元及一第二紅利點數呈現單元,該第一紅利點數呈現單元供以呈現一第一紅利點數,該第一紅利點數為一任務紅利與一時間紅利之總和,該第二紅利點數呈現單元供以呈現一第二紅利點數,該第二紅利點數為該時間紅利。The interactive bonus accumulation system of claim 1, wherein the display module has a first bonus point presentation unit and a second bonus point presentation unit, and the first bonus point presentation unit is provided. To present a first bonus point, the first bonus point is a sum of a task bonus and a time bonus, and the second bonus point presentation unit is configured to present a second bonus point, the second bonus point For the time bonus.
TW103203450U 2014-02-27 2014-02-27 System for interactively granting bonus TWM494364U (en)

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