TWI732229B - Game service providing device, method and computer readable recording medium - Google Patents
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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Abstract
根據本公開的一實施例的遊戲服務提供裝置,其包括存儲器;及處理器,其中,根據本公開的一實施例的處理器可以接收用於進行影像錄製的輸入,決定包括在影像錄製的至少一個角色,接收用於開始影像錄製的輸入,並當接收輸入時獲得所述至少一個角色的活動記錄。A game service providing device according to an embodiment of the present disclosure includes a memory; and a processor, wherein the processor according to an embodiment of the present disclosure may receive input for image recording, and decide to include at least A character receives input for starting video recording, and when receiving the input, obtains the activity record of the at least one character.
Description
本公開涉及一種遊戲服務提供裝置、方法及計算機可讀記錄媒介,尤其是涉及一種支持用戶在遊戲內執行各種活動並將此以影像留下記錄的環境之遊戲服務提供裝置、方法及計算機可讀記錄媒介。The present disclosure relates to a game service providing device, method, and computer readable recording medium, and more particularly to a game service providing device, method, and computer readable recording medium that support users to perform various activities in the game and record them with images Recording medium.
用戶可以通過在包括個人計算機、智能手機、平板電腦等有線和無線通信設備等的用戶設備上安裝遊戲程序來玩在線遊戲。除了個人計算機之外,使用移動通信設備使不受時間和空間的限制來玩遊戲的用戶正在增加。Users can play online games by installing game programs on user devices including personal computers, smart phones, tablet computers and other wired and wireless communication devices. In addition to personal computers, users who use mobile communication devices to play games without being restricted by time and space are increasing.
用戶可以與其他用戶在玩遊戲的同時在遊戲內執行各種活動。例如,用戶除了在在線遊戲內與其他用戶進行戰鬥等之外,還可以在遊戲內執行諸如話劇公演、情景劇、樂器演奏等活動。Users can perform various activities in the game while playing the game with other users. For example, in addition to fighting with other users in an online game, the user can also perform activities such as drama performances, sitcoms, and musical instruments in the game.
由於用戶們希望將在遊戲內執行的各種活動以影像留下記錄,並希望將這樣的活動與其他用戶共享,所以用戶通過使用利用另外的程序等的多種方式以將在遊戲內的活動記錄為影像或屏幕截圖並編輯。Since users want to record various activities performed in the game with images, and want to share such activities with other users, users use various methods such as using separate programs to record the activities in the game as Image or screenshot and edit.
另一方面,用戶不僅在使用另外的影像編輯及渲染程序以在遊戲服務提供服務器內對遊戲中的影像進行錄製、存儲、編輯的方面相當不便,並且現時,當存儲遊戲中的影像時,在玩在線遊戲時的用戶設備上顯示的屏幕大多數按原樣被存儲起來。On the other hand, it is not only inconvenient for users to use another video editing and rendering program to record, store, and edit the video in the game in the game service providing server, and currently, when the video in the game is stored, the Most of the screens displayed on the user equipment when playing online games are stored as they are.
本公開的目的在於,通過遊戲中的功能可以容易地編輯影像並提供有趣的效果,而無需使用另外的影像編輯及渲染程序來進行錄製遊戲中的影像。The purpose of the present disclosure is to easily edit images and provide interesting effects through the functions in the game without using additional image editing and rendering programs to record the images in the game.
根據以腳本形式存儲錄製的影像,可以容易地編輯人物、視點和效果,並節省影像錄製時的存儲空間。By storing recorded images in the form of scripts, you can easily edit characters, viewpoints, and effects, and save storage space when recording images.
另外,當在遊戲內觀看所錄製的影像時可以感受到實際在遊戲內玩過的感覺,並且當實際渲染和存儲根據本公開實施例錄製的影像時,可以獲得高質量的影像。In addition, when viewing the recorded video in the game, you can feel the feeling of actually playing in the game, and when the video recorded according to the embodiment of the present disclosure is actually rendered and stored, high-quality video can be obtained.
所公開的遊戲服務提供方法可以包括:接收用於進行影像錄製的輸入;決定包括在影像錄製中的至少一個角色;接收用於開始影像錄製的輸入;以及當接收輸入時獲得所述至少一個角色的活動記錄。The disclosed game service providing method may include: receiving input for performing video recording; determining at least one character included in the video recording; receiving input for starting video recording; and obtaining the at least one character when the input is received Records of activities.
根據本公開的一實施例,接收用於進行影像錄製的輸入的步驟可以包括接收從多個項目中選擇影像錄製項目的輸入。According to an embodiment of the present disclosure, the step of receiving an input for performing video recording may include receiving an input of selecting a video recording item from a plurality of items.
根據本公開的一實施例,影像錄製項目可以包括根據要錄製影像的長度的多個等級中一個等級。According to an embodiment of the present disclosure, the video recording item may include one level among a plurality of levels according to the length of the video to be recorded.
根據本公開的一實施例,接收從多個項目中選擇影像錄製項目的輸入的步驟可以包括:接收選擇在顯示多個項目的列表中表示影像錄製項目的對象的輸入;以及將對象顯示為通知正在進行影像錄製的第一狀態。According to an embodiment of the present disclosure, the step of receiving an input of selecting a video recording item from a plurality of items may include: receiving an input of selecting an object representing the video recording item in a list displaying the plurality of items; and displaying the object as a notification The first state of video recording in progress.
根據本公開的一實施例,遊戲服務提供方法可以包括:接收停止獲取所述至少一個角色的所述活動記錄的輸入;以及將表示影像錄製的所述對象顯示為通知能夠編輯影像狀態的第二狀態。According to an embodiment of the present disclosure, the game service providing method may include: receiving an input to stop acquiring the activity record of the at least one character; and displaying the object representing the video recording as a second notification that the video can be edited. status.
根據本公開的一實施例,決定包括在影像錄製中的至少一個角色的步驟可以包括:在推薦朋友列表上顯示用戶朋友中在線的朋友和用戶附近的朋友;接收從顯示在推薦朋友列表上的朋友中選擇至少一角色的輸入;以及基於選擇至少一個角色的輸入來決定包括在影像錄製中的至少一個角色。According to an embodiment of the present disclosure, the step of deciding at least one role to be included in the video recording may include: displaying online friends among the user’s friends and friends near the user on the recommended friend list; receiving information displayed on the recommended friend list Input of selecting at least one character among friends; and determining at least one character included in the video recording based on the input of selecting at least one character.
根據本公開的一實施例,獲得所選角色的活動記錄的步驟可以包括獲取包括所述至少一個角色的所述活動記錄的腳本。According to an embodiment of the present disclosure, the step of obtaining the activity record of the selected character may include obtaining a script including the activity record of the at least one character.
根據本公開的一實施例,遊戲服務提供方法還可以包括基於所獲得的腳本來獲取包括所述至少一個角色的所述活動記錄的影像。According to an embodiment of the present disclosure, the game service providing method may further include obtaining an image of the activity record including the at least one character based on the obtained script.
根據本公開的一實施例,遊戲服務提供方法還可以包括:顯示用於編輯角色的活動記錄的編輯屏幕;以及編輯角色的活動記錄。According to an embodiment of the present disclosure, the game service providing method may further include: displaying an editing screen for editing the activity record of the character; and editing the activity record of the character.
根據本公開的一實施例,編輯至少一個角色的活動記錄的步驟可以包括改變至少一個角色中配備有第一項目的第一角色之外觀。According to an embodiment of the present disclosure, the step of editing the activity record of the at least one character may include changing the appearance of the first character equipped with the first item among the at least one character.
根據本公開的一實施例的遊戲服務提供裝置包括存儲器;以及處理器,根據本公開的一實施例的處理器可以接收用於進行影像錄製的輸入,決定包括在影像錄製中的至少一個角色,接收用於開始影像錄製的輸入,當接收輸入時獲得所述至少一個角色的活動記錄。A game service providing apparatus according to an embodiment of the present disclosure includes a memory; and a processor. The processor according to an embodiment of the present disclosure may receive input for performing video recording, and determine at least one character included in the video recording, Receiving an input for starting video recording, and obtaining an activity record of the at least one character when the input is received.
相關申請的交互引用 本申請要求於2018年06月14日提交的韓國專利申請No.10-2018-0068320的優先權和權益,其通過引用合併於此用於所有目的,如同在此完全闡述一樣。Cross-reference of related applications This application claims the priority and rights of Korean Patent Application No. 10-2018-0068320 filed on June 14, 2018, which is incorporated herein by reference for all purposes as if it were fully set forth herein.
下面將參考附圖中的內容詳細描述根據本公開的示例性實施例。另外,將參考附圖中的內容,根據本公開實施例的電子設備的構造和使用方法進行詳細地描述。在各附圖中相同的附圖標記或名稱表示執行基本相同功能的構件或元件。Hereinafter, exemplary embodiments according to the present disclosure will be described in detail with reference to the content in the accompanying drawings. In addition, the configuration and usage method of the electronic device according to the embodiment of the present disclosure will be described in detail with reference to the content in the drawings. The same reference numerals or names in the various drawings indicate members or elements that perform substantially the same functions.
包括“第一”、“第二”等序數的術語可用於描述各種元件,但這些元件不限於該術語。該術語僅用於區分一個元件與另一個元件。例如,在不脫離本公開的範圍的情況下,第一元件可以被稱為第二元件。與此類似,第二元件也可以被稱為第一元件。術語“和/或”包括多個相關項目中的任何一個或其組合。Terms including ordinal numbers such as "first" and "second" can be used to describe various elements, but these elements are not limited to the terms. The term is only used to distinguish one element from another element. For example, the first element may be referred to as a second element without departing from the scope of the present disclosure. Similarly, the second element can also be referred to as the first element. The term "and/or" includes any one or combination of multiple related items.
這裡所使用的術語僅僅是為了描述具體實施例而不意圖限制示例性實施例。除非上下文明確地另有所指,否則這裡所使用的單數形式還包括複數。還應當理解的是,這裡使用的術語“包括”或“包含”規定所陳述的特徵、數字、步驟、操作、單元、元件或其組合的存在,而不排除存在或添加一個或更多其他特徵、數字、步驟、操作、單元、元件或其組合的可能性。The terms used herein are only for describing specific embodiments and are not intended to limit the exemplary embodiments. Unless the context clearly indicates otherwise, the singular form used herein also includes the plural. It should also be understood that the term "including" or "including" used herein specifies the existence of the stated features, numbers, steps, operations, units, elements or combinations thereof, and does not exclude the existence or addition of one or more other features , Numbers, steps, operations, units, elements, or the possibility of combinations thereof.
在說明書全文中,提到某個部分與其他部分“連接”時,其不僅包括“直接連接”的情況,還包括中間介入其他元件的“電連接”的情況。另外,當某個部分“包括”某個結構要素,除非有特別相反的記載,則其並非意味著排除其他結構要素,而意味著還可以包括其他結構要素。此外,在說明書中描述的“~部”,“模塊”等術語是指用於處理至少一個功能或操作的單元,其可以通過硬件、軟件、或硬件和軟件的組合來實現。In the full text of the specification, when a part is referred to as being "connected" with other parts, it not only includes the case of "direct connection", but also includes the case of "electrical connection" with other elements intervening. In addition, when a certain part "includes" a certain structural element, unless there is a special description to the contrary, it does not mean that other structural elements are excluded, but it means that other structural elements may also be included. In addition, terms such as "part" and "module" described in the specification refer to a unit for processing at least one function or operation, which can be implemented by hardware, software, or a combination of hardware and software.
在本說明書中,非玩家角色或NPC(Non-Player Character)可以指不是玩家玩的角色(Player Character)的所有角色。除了能夠進行一定程度交互的角色之外,非玩家角色還可以包括僅用於簡單戰鬥的不能交互的怪物。In this specification, non-player characters or NPCs (Non-Player Characters) may refer to all characters that are not player characters. In addition to characters that can interact to a certain extent, non-player characters can also include non-interactive monsters that are only used for simple battles.
在本說明書中,遊戲進行模式可以指但不限於遊戲進行難易度、遊戲進行階段(例如,階段選擇)、玩遊戲時使用的項目、教程的進行與否等。In this specification, the game progress mode may refer to, but is not limited to, the difficulty of the game, the stage of the game (for example, stage selection), the items used when playing the game, the progress of the tutorial, and the like.
在本說明書中,遊戲統計信息是指通過在預定時間段內根據各種標準分析預定遊戲內數據而獲得的信息。例如,遊戲統計信息可以是對遊戲中用戶信息的分析。用戶信息可以包括遊戲訪問信息、遊戲分數、攻擊點信息、成長信息、使用的項目信息、擁有的項目信息、等級信息、完成的成就信息、達成的任務信息、熟練度信息、操作能力信息、朋友信息、公會信息和與非遊戲角色(NPC)的交互信息中至少之一。並且,所述用戶信息還可以是按照預定標準解釋如用戶擁有的角色之所屬群組、個人力量、速度、傷害量、體力、攻擊參與度、防禦參與度、商品累計量、用戶的累積遊戲時間、使用的項目種類和級別等的多種信息。In this specification, game statistical information refers to information obtained by analyzing predetermined in-game data according to various standards within a predetermined period of time. For example, the game statistics information may be an analysis of user information in the game. User information can include game access information, game scores, attack point information, growth information, used project information, owned project information, level information, completed achievement information, completed task information, proficiency information, operating ability information, friends At least one of information, guild information, and interaction information with non-game characters (NPC). In addition, the user information can also explain the group, personal strength, speed, damage, physical strength, attack participation, defense participation, accumulated amount of goods, and accumulated game time of the user according to predetermined standards. , Various information such as the type and level of the item used.
另外,遊戲統計信息可以包括關於用戶自己的遊戲統計信息和其他用戶的遊戲統計信息。此外,遊戲統計信息不僅可以包括關於該遊戲的遊戲統計信息,還可以包括關於該遊戲測試版本的遊戲統計信息和關於交叉遊戲的統計信息。In addition, the game statistics may include game statistics about the user himself and other users' game statistics. In addition, the game statistics may include not only game statistics about the game, but also game statistics about the test version of the game and statistics about cross games.
在本說明書中,每個遊戲的攻擊點信息都不同,包括但不限於擊殺、死亡、目標、協助等的信息。成長信息可以包括但不限於遊戲時間、等級提升、商品程度、任務完成次數等的信息。In this manual, the attack point information of each game is different, including but not limited to information about kills, deaths, targets, and assistance. The growth information may include, but is not limited to, information such as game time, level promotion, merchandise level, and number of tasks completed.
在本說明書中,交叉遊戲可以表示由與預定遊戲相同的遊戲服務提供商提供的另一遊戲服務或被分類為相同類型的遊戲中的至少一個,但並不限於上述示例。In this specification, the cross game may mean at least one of another game service provided by the same game service provider as the predetermined game or a game classified into the same type, but is not limited to the above example.
在本說明書中,遊戲測試版本是遊戲正式發佈之前的測試版,包括但不限於封閉測試版(closed beta)、開放測試版(open beta)、內部測試版(alpha)等,即可以表示正在測試中的所有遊戲版本。In this manual, the test version of the game is the test version before the game is officially released, including but not limited to closed beta, open beta, alpha, etc., which means it is being tested All game versions in.
在本說明書中,操作能力信息可以包括有關用戶操作用於控制角色的界面的能力的信息。例如,操作能力信息可以是有關用戶控制角色移動的能力的信息,例如快速反應能力和準確度。操縱能力信息可以包括但不限於用戶界面的認知能力或操縱用戶界面的能力中的至少一個。In this specification, the operation ability information may include information about the user's ability to operate the interface for controlling the character. For example, the operation ability information may be information about the user's ability to control the movement of the character, such as quick response ability and accuracy. The manipulation ability information may include, but is not limited to, at least one of the cognitive ability of the user interface or the ability to manipulate the user interface.
在本說明書中,用戶界面的認知能力可以表示但不限於用戶參考按鈕的形狀或設置來識別按鈕用處的能力。In this specification, the cognitive ability of the user interface can mean, but is not limited to, the ability of the user to recognize the usefulness of the button with reference to the shape or setting of the button.
在本說明書中,用戶界面的操作能力是指用戶使用界面如何迅速地控制角色的能力,例如,可以包括但不限於用鼠標如何迅速地瞄準、有關如何準確地瞄準的信息、如何準確地單擊按鈕、如何迅速地單擊按鈕等。In this manual, the operating ability of the user interface refers to the ability of the user to quickly control the character using the interface. For example, it can include but not limited to how to quickly aim with the mouse, information about how to accurately aim, and how to accurately click Buttons, how to click buttons quickly, etc.
在本說明書中,遊戲熟練度是指關於對預定遊戲的熟悉程度的信息,並且可以表示但不限於玩預定遊戲的用戶的水平、等級、能力、級別等。In this specification, game proficiency refers to information about the degree of familiarity with a predetermined game, and may represent, but is not limited to, the level, level, ability, level, etc. of the user playing the predetermined game.
在本說明書中,教程是為新用戶提供玩遊戲所需要的知識的步驟,可以是指為新用戶理解整體遊戲結構而提供的操作方法、有關戰鬥等描述及練習機會。通常為新用戶提供教程機會。In this manual, a tutorial is a step to provide new users with the knowledge needed to play the game. It can refer to the operation methods, descriptions and practice opportunities for new users to understand the overall game structure. Usually provide tutorial opportunities for new users.
在本說明書中,探索(Quest)也被稱為委託或任務,並且可以表示在遊戲中提供的任務。換句話說,任務可以意味著在遊戲中實現給定目的的動作。每個任務的難度級別可以不同,當用戶的角色任務成功時,可以獲取經驗值、商品、項目等;當任務失敗時,則失去角色擁有的一些經驗值、商品、項目等。In this specification, Quest is also called a delegation or a task, and can mean a task provided in the game. In other words, a task can mean an action to achieve a given goal in a game. The difficulty level of each task can be different. When the user's role task succeeds, he can obtain experience points, commodities, items, etc.; when the task fails, he loses some experience points, commodities, items, etc. owned by the character.
在本說明書中,項目可以包括所有物品,商品,內容等。並可以包括但不限於在遊戲裡角色穿戴的武器、盔甲、衣服、水晶之類的裝備,在遊戲裡角色搭乘的交通工具、食品、藥水之類的消費品,經驗值、增益等在遊戲裡角色能獲取的所有數字內容、網絡目標物等。In this manual, items can include all items, commodities, content, etc. It can include, but is not limited to, weapons, armor, clothes, crystals and other equipment worn by the character in the game, consumer goods such as transportation, food, and potion used by the character in the game, experience points, gains, etc. in the game. All digital content, network objects, etc. that can be obtained.
在本說明書中,角色的特性信息可以包括角色的類型、角色的級別、角色的外觀、角色的服裝、角色的性別、角色的職業、階級、技能樹、角色擁有的裝備、現在角色所穿戴的裝備中至少之一。職業、階級是指根據用戶在玩遊戲時可以選擇用戶角色的能力進行的分類。技能樹是指根據職業、階級可以使用的技能之組合、有關技能成長順序的信息。In this manual, the character’s characteristic information can include the character’s type, character’s level, character’s appearance, character’s clothing, character’s gender, character’s occupation, class, skill tree, equipment owned by the character, and what the character currently wears. At least one of the equipment. Occupation and class refer to the classification based on the user's ability to select user roles when playing games. Skill tree refers to the combination of skills that can be used according to occupation and class, and information about the order of skill growth.
在本說明書中,遊戲幣可以指被設計為在遊戲裡作為交換媒介的數字貨幣。In this specification, game currency may refer to digital currency designed to be used as a medium of exchange in the game.
在本說明書中,組隊是指遊戲中的至少一個用戶角色形成一個群組而一起執行預定活動的,這對本領域技術人員來說是顯而易見的,在此將省略詳細描述。俱樂部、公會也是指與組隊一樣,在遊戲中的至少一個用戶角色形成一個群組而執行預定活動的,並且根據臨時性、永久性、群組中角色的數量來分類,這對本領域技術人員來說是顯而易見的,在此將省略詳細描述。In this specification, teaming means that at least one user character in the game forms a group to perform predetermined activities together, which is obvious to those skilled in the art, and detailed description will be omitted here. Clubs and guilds also mean that, like teaming, at least one user role in the game forms a group to perform predetermined activities, and is classified according to temporary, permanent, and the number of roles in the group. This is for those skilled in the art It is obvious, and the detailed description will be omitted here.
在本說明書中,用戶可以表示使用者(user)、玩家,新用戶表示從未玩過預定遊戲的用戶,是與既有用戶相區別的概念。當然,不限於上述示例。In this specification, users can refer to users and players, and new users refer to users who have never played a predetermined game, which is a concept different from existing users. Of course, it is not limited to the above example.
圖1所示為根據一實施例的包括服務器及用戶設備的在線遊戲提供系統100。FIG. 1 shows an online
本公開的在線遊戲提供系統100可以包括服務器20和至少一個用戶設備11至15。服務器20可以通過網絡提供在線遊戲服務。服務器20可以同時向至少一個用戶設備11至15提供在線遊戲,所述在線遊戲可以表示多個用戶訪問網絡並玩的遊戲。The online
根據本公開的一實施例,服務器20可以包括但不限於單個服務器、服務器集合體、雲服務器等。另外,服務器20可以包括存儲用戶數據的數據庫。According to an embodiment of the present disclosure, the
至少一個用戶設備11至15是能夠安裝和驅動遊戲的電子設備(device),並且可以通過網絡與服務器20通信。至少一個用戶設備11至15不僅可以包括個人計算機(Personal Computer)11、平板電腦(Tablet)12、筆記本電腦13、智能手機14和電視15,還可以包括掌上電腦(PDA)、便攜式多媒體播放器(PMP)、導航裝置、MP3播放器、數碼相機、冰箱、洗衣機、吸塵器等多種電子設備。另外,至少一個用戶設備11至15不限於上述電子設備,還可以包括具有通信功能和數據處理功能的可穿戴設備。At least one
至少一個用戶設備11至15可以利用網絡通過服務器20接收遊戲服務。利用網絡接收遊戲服務的含義可以包括通過各種通信方法執行遊戲服務器和終端之間的通信的含義。At least one
根據一個實施例,所述網絡表示利用預定通信方法建立(或形成)的連接,並且可以表示用於在終端和終端之間、或在終端和服務器之間發送/接收數據的通信網絡。According to one embodiment, the network means a connection established (or formed) using a predetermined communication method, and may mean a communication network for sending/receiving data between the terminal and the terminal, or between the terminal and the server.
所述通信方法可以包括通過預定通信標準、預定頻帶、預定協議或預定信道等的通信方法。例如,可以包括通過藍牙、BLE、Wi-Fi、Zigbee、3G、LTE、超聲波的通信方法,並且可以包括短程通信、遠程通信、無線通信和有線通信。當然,不限於上述示例。The communication method may include a communication method through a predetermined communication standard, a predetermined frequency band, a predetermined protocol, a predetermined channel, or the like. For example, it may include communication methods through Bluetooth, BLE, Wi-Fi, Zigbee, 3G, LTE, ultrasonic, and may include short-range communication, long-range communication, wireless communication, and wired communication. Of course, it is not limited to the above example.
根據一個實施例,所述短程通信方法可以是指僅在執行通信的設備(終端或服務器)在預定範圍內時能夠通信的通信方法,例如可以包括藍牙、NFC等。所述遠程通信方法可以是指不管與通信設備的距離都可以執行通信的通信方法。例如,遠程通信方法可以表示通過諸如AP的轉發器進行通信的兩個設備即使位於預定範圍之外也可以通信的方式,並且可以包括以SMS、電話等蜂窩網絡(3G,LTE)進行的通信方式。當然,不限於上述示例。According to one embodiment, the short-range communication method may refer to a communication method that can communicate only when the device (terminal or server) performing communication is within a predetermined range, and may include Bluetooth, NFC, etc., for example. The remote communication method may refer to a communication method that can perform communication regardless of the distance from a communication device. For example, the remote communication method may refer to a method in which two devices communicating through a transponder such as an AP can communicate even if they are outside a predetermined range, and may include a communication method in a cellular network (3G, LTE) such as SMS and telephone. . Of course, it is not limited to the above example.
根據本公開的一實施例,在線遊戲可以包括各種類型的遊戲,例如體育、MMORPG、AOS、FPS、TCG和CCG等。另外,在線遊戲既可以是用戶與用戶之間的對決遊戲,也可以是用戶與計算機之間的對決遊戲(例如,人工智能)。當然,不限於上述示例,並且在線遊戲的形式沒有限制。According to an embodiment of the present disclosure, online games may include various types of games, such as sports, MMORPG, AOS, FPS, TCG, and CCG. In addition, the online game may be a duel game between a user and a user, or a duel game between a user and a computer (for example, artificial intelligence). Of course, it is not limited to the above examples, and the form of online games is not limited.
根據本公開的一實施例,服務器20可以包括獲取在遊戲中的截圖、用戶在遊戲中錄製的影像的功能。According to an embodiment of the present disclosure, the
圖2所示為根據一實施例的遊戲服務提供裝置200的示意圖。FIG. 2 shows a schematic diagram of a game
遊戲服務提供裝置200可以是遊戲服務提供服務器設備,例如可以包括圖1所示的服務器20。另外,遊戲服務提供裝置200可以是提供由用戶錄製和存儲遊戲內影像的功能的服務器。The game
在遊戲服務提供裝置200上,“錄製”或“影像錄製”遊戲中的影像可以表示當用戶玩在線遊戲時使用特定視角記錄通過遊戲屏幕顯示的影像。通過遊戲屏幕顯示的影像可以包括特定角色在特定地點執行的各種活動。例如,角色除了在在線遊戲內與其他用戶進行戰鬥之外,還可以在遊戲內執行諸如話劇公演、情景劇、樂器演奏等活動。俱樂部、公會與組隊一樣,多個用戶角色可以在遊戲中形成一個群組並與群組內的角色一起在遊戲內執行活動。On the game
在遊戲服務提供裝置200上,“錄製”和“存儲”遊戲中的影像不僅可以指渲染和存儲在用戶設備屏幕中顯示的影像,以便通過單獨的程序播放的含義;還可以指,以腳本的形式存儲在遊戲屏幕中顯示的影像,以便在遊戲屏幕內提供影像的含義。On the
遊戲服務提供裝置200可以從資料庫(未示出)獲取使用者資訊。The game
根據本公開的一實施例,數據庫可以存儲和管理玩遊戲用戶的信息。根據本公開的一實施例,數據庫可以存儲遊用戶信息,例如,遊戲訪問信息、遊戲分數、攻擊點信息、成長信息、使用的項目信息、擁有的項目信息、等級信息、完成的成就信息、完成的任務信息、熟練度信息、操作能力信息、朋友信息和公會信息中至少之一。根據本公開的一實施例,數據庫可以包括於遊戲服務提供裝置200中。According to an embodiment of the present disclosure, the database can store and manage the information of the user who plays the game. According to an embodiment of the present disclosure, the database may store user information, such as game access information, game scores, attack point information, growth information, used item information, owned item information, level information, completed achievement information, completion At least one of the task information, proficiency information, operation ability information, friend information, and guild information. According to an embodiment of the present disclosure, the database may be included in the game
根據本公開的一實施例,存儲器210可以存儲用於驅動和控制遊戲服務提供裝置200的各種數據、程序或應用程序。存儲在存儲器210中的程序可以包括一個或多個指令。存儲在存儲器210中的程序(一個或多個指令)或應用程序可以由處理器220執行。According to an embodiment of the present disclosure, the
處理器220控制遊戲服務提供裝置200的整體操作。例如,處理器220可以通過執行存儲在遊戲服務提供裝置200的存儲器210中的程序來控制遊戲服務提供的裝置200的操作。The
處理器220可以提供驅動遊戲的功能。例如,處理器220可以執行生成要在遊戲中提供的內容的功能。其中,可以通過執行存儲在遊戲服務提供裝置200中的程序代碼(program code)來執行生成內容的功能。製造商可以更新存儲在遊戲服務提供裝置200中的程序代碼。The
根據本公開的一實施例,處理器220可以執行存儲在存儲器210中的一個或多個程序。處理器220可以包括單核、雙核、三核、四核和其倍數的核。另外,處理器220可以包括多個處理器。According to an embodiment of the present disclosure, the
根據本公開的一實施例,處理器220可以接收用於進行影像錄製的輸入。例如,處理器220可以從多個項目中接收選擇影像錄製項目的輸入。根據本公開的一實施例,影像錄製項目可以包括根據要錄製的影像的長度的多個等級中一個等級。例如,當影像錄製的時間較短時,影像錄製項目則可以用於上傳到SNS上的用途,並且影像錄製項目還可以用於錄製時間更長的影像(例如,2分鐘、5分鐘、10分鐘等)。According to an embodiment of the present disclosure, the
另外,根據本公開的一實施例,處理器220可以決定包括在影像錄製中的至少一個角色。In addition, according to an embodiment of the present disclosure, the
根據本公開的一實施例,處理器220可以接收用於開始影像錄製的輸入,並當接收用於開始影像錄製的輸入時,可以獲得所述至少一個角色的活動記錄。當處理器220接收用於開始影像錄製的輸入時可以以腳本形式獲取活動記錄。According to an embodiment of the present disclosure, the
根據本公開的一實施例,處理器220可以接收選擇在顯示多個項目的列表中表示影像錄製項目的對象的輸入,並且將對象顯示為通知正在進行影像錄製的第一狀態。According to an embodiment of the present disclosure, the
根據本公開的一實施例,處理器220可以接收停止獲取所述至少一個角色的所述活動記錄的輸入,並且將表示影像錄製的所述對象顯示為通知能夠編輯影像狀態的第二狀態。According to an embodiment of the present disclosure, the
根據本公開的一實施例,處理器220可以在推薦朋友列表上顯示用戶朋友中在線的朋友和用戶附近的朋友,並且接收從顯示在推薦朋友列表上的朋友中選擇至少一角色的輸入。According to an embodiment of the present disclosure, the
處理器220可以基於選擇至少一個角色的輸入來決定包括在影像錄製中的至少一個角色。The
根據本公開的一實施例,處理器220可以控制以顯示用於編輯角色的活動記錄的編輯屏幕,並且基於用戶的編輯輸入來編輯角色的活動記錄。According to an embodiment of the present disclosure, the
根據本公開的一實施例,處理器220可以改變至少一個角色中配備有第一項目的第一角色之外觀。According to an embodiment of the present disclosure, the
通信單元230可以在處理器220的控制下通過網絡與用戶設備(圖1中的11至15)及數據庫發送/接收數據或信號。The
通信單元230可以使用無線及有線通信中的至少一種與用戶設備通信。根據本公開的一實施例,通信單元230可以與用戶設備通信,以便在處理器220的控制下向用戶提供在玩遊戲期間決定的內容。此外,通信單元230可以在處理器220的控制下從數據庫(未示出)接收玩遊戲的用戶的用戶信息。通信單元230還可以在處理器220的控制下從用戶設備接收玩遊戲的用戶的用戶信息。The
例如,在處理器220的控制下,通信單元230可以向玩遊戲的用戶設備發送在遊戲內錄製和渲染的影像。另外,通信單元230可以在處理器220的控制下將渲染的影像發送到外部網絡。For example, under the control of the
通信單元230可以是硬件模塊(hardware module),例如網絡接口卡(network interface card)、網絡接口芯片(network interface chip)和網絡接口端口(network interface port),還可以是軟件模塊(software module),例如網絡設備驅動器(network device driver)或網絡程序(networking program)。The
遊戲服務提供裝置200可以包括比圖1中所示的元件更多的元件。The game
圖3所示為根據本公開的一實施例的用戶設備300的詳細結構的示意圖。FIG. 3 is a schematic diagram showing the detailed structure of the
另外,用戶設備300可以是用戶在遊戲服務提供服務器的控制下玩遊戲的設備。In addition, the
用戶設備300可以包括存儲器310、處理器320、用戶界面330和通信單元340。The
根據本公開的一實施例,用戶設備300可以包括用戶的PC。另外,用戶設備300不限於用戶的PC,而可以包括位於其他場所的PC(例如,PC室)、用戶的移動設備(智能手機、平板電腦、可穿戴設備等)等。According to an embodiment of the present disclosure, the
存儲器310作為計算機可讀記錄媒介,可以包括諸如RAM(random access memory)、ROM(read only memory)及磁盤驅動器的永久性大容量存儲設備(permanent mass storage device)。另外,存儲器310可以存儲操作系統和至少一個程序代碼(例如,用於驅動由用戶設備驅動的遊戲程序的代碼)。可以使用驅動機制(drive mechanism)從與存儲器310獨立的計算機可讀記錄媒介加載這些軟件元件。這種單獨的計算機可讀記錄介質可以包括計算機可讀記錄媒介,例如DVD / CD-ROM驅動器、存儲卡等。在本公開的另一實施例中,軟件元件可以通過通信單元340而不通過計算機可讀記錄媒介加載到存儲器310中。例如,至少一個程序可以基於由開發者或分發安裝文件或補丁文件的遊戲服務器(參見圖1中的20)提供的文件所安裝的程序加載到存儲器310中。As a computer-readable recording medium, the
根據本公開的一實施例,處理器320可以執行存儲在存儲器310中的至少一個程序或通過通信單元340提供的命令。處理器320可以包括單核、雙核、三核、四核和其倍數的核。另外,處理器320可以包括多個處理器。According to an embodiment of the present disclosure, the
根據本公開的一實施例,用戶設備330可以接收用戶輸入。用戶界面330可以包括但不限於鍵盤(key pad)、穹頂開關(dome switch)、觸控面板(接觸式電容型、壓力式電阻型、紅外線感測型、表面超聲波傳導型、集成張力測量型、壓電效應型等)、轉輪(jog wheel)、撥動開關(jog switch)等。According to an embodiment of the present disclosure, the
通信單元340可以為用戶設備300和遊戲服務器(參見圖1中的20)提供通過網絡彼此通信的功能。例如,用戶設備300的處理器320可以根據存儲在諸如存儲器310的記錄設備中的程序代碼生成的請求可以在通信單元340的控制下被發送到遊戲服務器20。另外,用戶設備300可以通過用戶設備300的通信單元340接收從遊戲服務器20提供的控制信號、命令、內容、文件等。例如,遊戲服務器20的控制信號或命令可以通過通信單元340發送到處理器320或存儲器310,並且內容或文件可以加載到與用戶設備300獨立的計算機可讀記錄媒介中。The
用戶設備300可以包括比圖3中所示的元件更多的元件。例如,用戶設備300還可以包括顯示器(未示出)。顯示器可以是液晶顯示器(liquid crystal display)、薄膜晶體管液晶顯示器(thin film transistor-liquid crystal display)、有機發光二極管(organic light-emitting diode)、柔性顯示器(flexible display)、三維顯示器(3D display)和電泳顯示器(electrophoretic display)中至少之一。當顯示器和触控面板被構造為具有分層結構的觸控屏幕時,除了輸出設備之外,顯示器還可以用作輸入設備。The
圖4所示為根據本公開的一實施例的遊戲服務提供方法的流程圖。Fig. 4 shows a flowchart of a game service providing method according to an embodiment of the present disclosure.
具體地,圖4所示的遊戲服務提供方法可以是提供用戶能錄製和存儲遊戲內影像的功能的方法。另外,圖4所示的遊戲服務提供方法可以在圖2所示的遊戲服務提供裝置中執行。Specifically, the game service providing method shown in FIG. 4 may be a method for providing users with a function of recording and storing in-game images. In addition, the game service providing method shown in FIG. 4 may be executed in the game service providing apparatus shown in FIG. 2.
在步驟S410中,遊戲服務提供裝置200可以接收用於進行影像錄製的輸入(S410)。接收用於進行影像錄製的輸入可以包括從多個項目中接收選擇影像錄製項目的輸入。In step S410, the game
在步驟S420中,遊戲服務提供裝置200可以決定包括在影像錄製中的至少一個角色(S420)。用戶在首先選擇包括在影像錄製中的至少一個角色後,還可以在編輯影像時編輯登場人物。In step S420, the game
在步驟S430中,遊戲服務提供裝置200可以接收用於開始影像錄製的輸入(S410)。In step S430, the game
在步驟S440中,遊戲服務提供裝置200可以獲得所述至少一個角色的活動記錄(S440)。In step S440, the game
其中,角色的活動記錄可以是指,除了在線遊戲中與其他用戶進行的戰鬥之外諸如話劇公演、情景劇、樂器演奏等活動的記錄,並可以將執行活動的地點、執行活動的時間及有關錄製影像時視角等的附加信息一起存儲。此外,也可以是指被選擇包括在影像錄製中的至少一個角色的活動記錄。Among them, the role's activity record can refer to the record of activities such as drama performances, sitcoms, musical instrument performances, etc., in addition to battles with other users in online games. It can also record the location of the activity, the time of the activity, and related information. Additional information such as angle of view when recording images is stored together. In addition, it may also refer to the activity record of at least one character selected to be included in the video recording.
圖5所示為根據本公開一實施例的遊戲服務提供裝置200接收用於影像錄製的輸入的示意圖。FIG. 5 shows a schematic diagram of the game
根據本公開一實施例,遊戲服務提供裝置200可以通過用戶設備300從包括多個項目的項目列表510中接收選擇影像錄製項目511的輸入。項目列表510也可以稱為庫存(inventory)。According to an embodiment of the present disclosure, the game
影像錄製項目511可以包括根據可錄製影像的長度(膠片長度)的多個等級中一個等級。例如,影像錄製項目511可以以石板形狀(slate)顯示。影像錄製項目511根據影像中可包括的角色數量、錄製後可編輯影像的次數、以及特殊效果的可賦予性,可以包括各種類型。The
除了影像錄製項目511之外,遊戲服務提供裝置200還可以從用戶設備300接收選擇在錄製影像時賦予特殊效果所需的服裝項目等的輸入。In addition to the
遊戲服務提供裝置200從項目列表510接收選擇影像錄製項目511的輸入後,可以向用戶提供登場人物註冊菜單513。After receiving the input of selecting the
圖5所示的用戶設備300可以包括智能手機、平板電腦、智能手錶和各種可穿戴設備。所述智能手機、平板電腦和智能手錶應為可以通過用戶擁有的設備進行身份驗證的;所述可穿戴設備應具有通信功能和數據處理功能。The
圖6所示為根據本公開一實施例的遊戲服務提供裝置200接收用於註冊登場人物的輸入的示意圖。FIG. 6 shows a schematic diagram of a game
遊戲服務提供裝置200在從用戶接收選擇影像錄製項目611的輸入後,可以接收選擇登場人物註冊菜單613的輸入。The game
遊戲服務提供裝置200在從用戶接收選擇登場人物註冊菜單613的輸入後,可以接收包括在影像錄製中的至少一個角色註冊在登場人物列表620中的輸入。After receiving an input of selecting the
例如,遊戲服務提供裝置200可以在登場人物列表620註冊預定數量的角色。For example, the game
遊戲服務提供裝置200可以接收從登場人物列表620中選擇一個單元(cell)621的輸入,以便在登場人物列表620註冊登場人物。當從用戶接收所選的一個單元621的輸入時,可以提供能夠選擇登場人物的下拉列表623。下拉列表623可以提供用戶的朋友中在線的朋友和用戶附近的朋友作為推薦朋友列表。此外,在下拉列表623中,可以優先顯示最近錄製影像中包括的登場人物。The game
遊戲服務提供裝置200在接收從下拉列表623中選擇所需登場人物631的輸入後,當接收完成註冊633的輸入時,可以完成將包括在影像的登場人物的註冊。After receiving the input of selecting the desired
遊戲服務提供裝置200可以決定將與包括在登場人物列表620中的朋友相對應的角色包括在影像錄製中。The game
圖7所示為用於描述根據本公開一實施例的遊戲服務提供裝置200執行影像錄製的示意圖。FIG. 7 is a schematic diagram for describing image recording performed by the game
當遊戲服務提供裝置200接收到選擇影像錄製項目711輸入時,可以將影像錄製項目711顯示為表示正在執行錄製影像的功能的第一狀態。例如,影像錄製項目711可以以石板形狀顯示,並且第一狀態可以是石板打開的狀態。When the
當用戶完成註冊角色時,遊戲服務提供裝置200可以在登場人物註冊菜單713中顯示可以註冊的登場人物數量和已註冊的登場人物數量。完成註冊登場人物後,遊戲服務提供裝置200可以接收錄製模式進入輸入715。錄製模式進入輸入715可以是用於開始影像錄製的輸入。當遊戲服務提供裝置200接收錄製模式進入輸入715後,並通過錄製按鈕721接收錄製的輸入時,可以進行影像錄製。當通過錄製按鈕721開始影像錄製時,遊戲屏幕的邊界723可變為指示正在錄製影像的邊界。在遊戲屏幕上可以顯示錄製進度時間725。When the user finishes registering the character, the game
當開始影像錄製時,錄製按鈕變為停止按鈕727,並且當遊戲服務提供裝置200接收選擇停止按鈕727的輸入時,可以停止影像錄製。When the video recording is started, the recording button becomes the
當完成錄製影像時,遊戲服務提供裝置200可以將影像錄製項目731顯示為第二狀態。第二狀態可以是通知所錄製的影像處於可編輯狀態的形式。例如,影像錄製項目731可以以石板形狀顯示,並且第二狀態可以是石板關閉的狀態。When the video recording is completed, the game
當選擇第二狀態的影像錄製項目731時,遊戲服務提供裝置200可以提供包括預覽733、編輯735、刪除737及SNS上傳739的菜單。When the
圖8所示為根據本公開的一實施例的遊戲服務提供方法的流程圖。Fig. 8 shows a flowchart of a method for providing a game service according to an embodiment of the present disclosure.
具體地,圖8所示的遊戲服務提供方法可以是提供用戶能錄製、編輯和存儲遊戲內影像的功能的方法。另外,圖8所示的遊戲服務提供方法可以在圖2所示的遊戲服務提供裝置200中執行。Specifically, the game service providing method shown in FIG. 8 may be a method for providing users with functions of recording, editing, and storing in-game images. In addition, the game service providing method shown in FIG. 8 may be executed in the game
在步驟S810中,遊戲服務提供裝置200可以顯示表示已經完成錄製的第二狀態的對象(S810)。In step S810, the game
第二狀態的對象可以是顯示表示通知影像的可編輯狀態的形式的影像錄製項目的圖標。例如,影像錄製項目可以以石板形狀顯示,並且第二狀態可以是石板關閉的狀態。The object of the second state may be an icon displaying a video recording item in the form of notifying the editable state of the video. For example, the video recording item may be displayed in a slate shape, and the second state may be a state where the slate is closed.
在步驟S820中,遊戲服務提供裝置200可以接收選擇第二狀態的對象的輸入。當用戶選擇顯示第二狀態的影像錄製項目的圖標時,遊戲服務提供裝置200可以提供包括預覽、編輯、刪除及SNS上傳等的菜單。In step S820, the game
在步驟S830中,遊戲服務提供裝置200可以接收用於編輯已經完成錄製的影像的輸入(S410)。例如,遊戲服務提供裝置200可以接收從包括預覽、編輯、刪除和SNS上傳等的菜單中選擇編輯菜單的輸入。In step S830, the game
在步驟S840中,遊戲服務提供裝置200可以提供用於編輯影像的用戶界面(S840)。In step S840, the game
根據本公開的一實施例,遊戲服務提供裝置200以腳本形式存儲角色的活動記錄,因此對錄製影像的編輯可以包括對腳本的編輯。According to an embodiment of the present disclosure, the game
在步驟S850中,遊戲服務提供裝置200可以存儲編輯的影像(S850)。對編輯影像的存儲可以包括對腳本的存儲或對將腳本形式轉換為影像的存儲。In step S850, the game
由於遊戲服務提供裝置200編輯和存儲腳本,因此可以容易地改變和編輯登場人物、背景和地點,例如從特定場景中排除至少一個登場人物。另外,遊戲服務提供裝置200可以根據編輯影像時角色活動的內容添加各種屏幕效果,並且可以容易地提供音響效果、視點改變效果、地點改變效果、相機的放大/縮小效果等。Since the game
圖9所示為用於描述根據本公開一實施例的遊戲服務提供裝置200提供影像編輯功能的示意圖。FIG. 9 is a schematic diagram for describing the image editing function provided by the game
當選擇通知圖標可編輯狀態的第二狀態的影像錄製項目901時,遊戲服務提供裝置200可以提供菜單以能夠編輯所錄製的影像。例如,遊戲服務提供裝置200可以接收從包括預覽、編輯、刪除和SNS上傳等的菜單中選擇編輯菜單903的輸入。When the
遊戲服務提供裝置200可以提供給與編輯屏幕910一起錄製的影像賦予各種效果的圖標。例如,遊戲服務提供裝置200可以顯示視點移動效果圖標911、音響效果圖標913、照明效果圖標915及用於移動到下一圖像的圖標917等。除了視點移動效果、音響效果、照明效果、相機的放大/縮小效果之外,遊戲服務提供裝置200還可以添加各種效果,例如根據用戶輸入的繪製、角色裝飾效果、文本等。The game
並且,在指示整個影像長度的條921上,遊戲服務提供裝置200可以顯示賦予音響效果的部分923及賦予視點變化的部分925等,以通知在編輯影像中被賦予效果的部分。例如,賦予音響效果的部分923中第一標記927可以顯示指示整個影像長度的條921上賦予音響效果的時點相對應的位置處。In addition, on the
此外,在指示整個影像長度的條921上,遊戲服務提供裝置200可以顯示當前位置929,以示出正在編輯中的影像的時點。In addition, on the
圖10所示為用於描述根據本公開一實施例的遊戲服務提供裝置200提供影像編輯功能的示意圖。FIG. 10 is a schematic diagram for describing the image editing function provided by the game
如圖10所示,遊戲服務提供裝置200可以顯示包括角色可穿戴的多個項目(衣服)的項目列表1010。例如,當至少一個角色中的第一角色1021配備第一項目1011並進行影像錄製時,遊戲服務提供裝置200可以在完成錄製影像時改變第一角色1011的外觀。As shown in FIG. 10, the game
例如,第一項目1011可以是動作捕捉服裝,並且當第一角色1021在配備第一項目1011的狀態下錄製影像時,遊戲服務提供裝置200可以將第一角色1021的外觀變為用戶擁有的其他角色或特定角色的外觀來編輯影像。For example, the
根據本公開的一實施例,當第一角色1021只在整個錄製時間中特定時間配備第一項目1011時,只能在佩戴第一項目1011的時間期間改變外觀。According to an embodiment of the present disclosure, when the first character 1021 is only equipped with the
圖11所示為根據本公開一實施例的遊戲服務提供方法的流程圖。Fig. 11 is a flowchart of a method for providing a game service according to an embodiment of the present disclosure.
具體地,圖11所示的遊戲服務提供方法可以是提供用戶能錄製、編輯和存儲遊戲內影像的功能的方法。另外,圖11所示的遊戲服務提供方法可以在圖2所示的遊戲服務提供裝置200中執行。Specifically, the game service providing method shown in FIG. 11 may be a method for providing users with functions of recording, editing, and storing in-game images. In addition, the game service providing method shown in FIG. 11 may be executed in the game
在步驟S1110中,遊戲服務提供裝置200可以顯示表示已經完成錄製的第二狀態的對象(S1110)。第二狀態可以是通知所完成錄製的影像處於可編輯狀態的形式。In step S1110, the game
在步驟S1120中,遊戲服務提供裝置200可以接收用於選擇第二狀態的對象的輸入。當用戶選擇顯示第二狀態的影像錄製項目的圖標時,遊戲服務提供裝置200可以提供包括預覽、編輯、刪除及SNS上傳等的菜單。In step S1120, the game
在步驟S1130中,遊戲服務提供裝置200可以接收用於將完成錄製的影像上傳到外部網絡的輸入(S1130)。遊戲服務提供裝置200可以從用戶接收用於選擇SNS上傳的輸入。In step S1130, the game
在步驟S1140中,遊戲服務提供裝置200可以基於包括角色活動記錄的腳本來渲染影像(S1140)。In step S1140, the game
當遊戲服務提供裝置200用影像錄製項目進行影像錄製時,可以將所錄製的影像存儲為腳本,從而可以減少用於存儲影像的空間。當遊戲服務提供裝置200接收用於上傳到外部網絡的輸入時,可以將以腳本形式存儲的角色活動記錄渲染並提供為圖像。When the
在步驟S1150中,遊戲服務提供裝置200可以將渲染的影像上傳到外部網絡(S1150)。In step S1150, the game
根據本公開一實施例,渲染的影像可以根據遊戲規格提供為具有最大解析度的影像,也可以根據用戶的選擇存儲為具有調整的容量或解析度的影像。According to an embodiment of the present disclosure, the rendered image can be provided as an image with the maximum resolution according to the game specifications, or can be stored as an image with an adjusted capacity or resolution according to the user's selection.
圖12所示為用於描述根據本公開一實施例的遊戲服務提供裝置200提供影像編輯功能的示意圖。FIG. 12 is a schematic diagram for describing the image editing function provided by the game
當遊戲服務提供裝置200用影像錄製項目進行影像錄製時,可以將所錄製的影像存儲為腳本,並且可以根據用戶所需在遊戲中提供所錄製的影像。由於遊戲服務提供裝置200可以基於存儲的腳本提供影像,因此可以提供具有根據用戶的選擇來決定的解析度的影像。When the game
例如,用戶可以在選擇顯示表示完成錄製並可以進行編輯狀態的第二狀態的影像錄製項目1201而顯示的菜單中選擇預覽1203。For example, the user can select preview 1203 in the menu displayed by selecting and displaying the second state of the
根據預覽1203的輸入,遊戲服務提供裝置200可以提供播放錄製影像的預覽屏幕1211。According to the input of the preview 1203, the game
用戶在確認預覽屏幕1211之後,可以再次選擇影像錄製項目1201並將其上傳到外部網絡。遊戲服務提供裝置200可以將以腳形式存儲的角色活動記錄渲染並提供為影像,並將渲染的圖像上傳到外部網絡。After confirming the
由於遊戲服務提供裝置200以對應於錄製影像的腳本形式來存儲影像,因此可以節省錄製影像時所需的存儲空間。Since the game
另外,根據本公開的一實施例,當在遊戲中預覽和觀看由遊戲服務提供裝置200錄製的影像時,可以實際感受到在遊戲中玩過的感覺。此外,根據所公開的實施例,當實際渲染和存儲錄製影像時,遊戲服務提供裝置200可以提供具有根據遊戲的圖形規格而決定的最大解析度的影像。In addition, according to an embodiment of the present disclosure, when previewing and viewing the video recorded by the
述裝置可以實現為硬件元件、軟件元件、和/或硬件元件與軟件元件的組合。實施例中描述的裝置和元件可以通過至少一的通用或專用計算機實現,例如處理器、控制器、算術邏輯單元(arithmetic logic unit,ALU)、數字信號處理器(digital signal processor)、微計算機、現場可編程門陣列(field programmable gate array,FPGA)、可編程邏輯單元(programmable logic unit,PLU)、微處理器、或能夠執行並響應指令的任何其他設備。處理設備可以執行在操作系統(OS)及操作系統上執行的一個或多個軟件應用程序。並且,處理設備還可以響應於軟件的執行來訪問、存儲、操縱、處理和生成數據。為了便於理解,可以將處理設備描述為單獨使用,但是本領域普通技術人員應當理解,處理設備可以包括多個處理元件(processing element)和/或多種類型的處理元件。例如,處理設備可包括多個處理器或一個處理器及一個控制器。另外,例如並行處理器的其他處理配置(processing configuration)也是可能的。The device can be implemented as a hardware element, a software element, and/or a combination of a hardware element and a software element. The devices and components described in the embodiments can be implemented by at least one general-purpose or special-purpose computer, such as a processor, a controller, an arithmetic logic unit (ALU), a digital signal processor (digital signal processor), a microcomputer, Field programmable gate array (FPGA), programmable logic unit (PLU), microprocessor, or any other device capable of executing and responding to instructions. The processing device may execute an operating system (OS) and one or more software applications executed on the operating system. And, the processing device can also access, store, manipulate, process, and generate data in response to the execution of the software. For ease of understanding, the processing device may be described as being used alone, but those of ordinary skill in the art should understand that the processing device may include multiple processing elements and/or multiple types of processing elements. For example, the processing device may include multiple processors or one processor and one controller. In addition, other processing configurations such as parallel processors are also possible.
所述軟件可以包括計算機程序(computer program)、代碼(code)、指令(instruction)或者這些中一個或多個的組合,為瞭如願的操作,可命令處理設備的構成,或單獨的或者結合的(collectively)處理設備。軟件和/或數據可以是,按處理設備分析或為了在處理設備提供命令或者數據、某些類型的機械、構成要素(component)、物理裝置、虛擬裝置(virtual equipment)、計算機存儲媒體或裝置,或者被傳輸的信號波(signal wave)永久的或者暫時的體現(embody)。軟件分散在連接網絡的計算機系統上,可以用分散的方法存儲或實行。軟件及數據可存儲在一個或多個計算機可讀記錄媒介中。The software may include a computer program, code, instruction, or a combination of one or more of these, in order to operate as desired, the configuration of the processing device may be ordered, either alone or in combination (collectively) Processing equipment. The software and/or data can be analyzed by processing equipment or in order to provide commands or data in the processing equipment, certain types of machinery, components, physical devices, virtual equipment, computer storage media or devices, Or the transmitted signal wave is a permanent or temporary embody. The software is scattered on the computer system connected to the network, and can be stored or executed in a scattered way. The software and data can be stored in one or more computer-readable recording media.
根據實施例的方法,可通過多種計算機手段以可實行的程序指令形態被記錄在計算機可讀記錄媒介中。計算機可讀記錄媒介可以包括獨立的或結合的程序指令、數據文件、數據結構等。記錄於媒介的程序指令可為了本公開被專門設計和創建,或為計算機軟件技術人員熟知而應用。計算機可讀記錄媒介的例子包括:磁媒體(magnetic media),如硬盤、軟盤及磁帶;光學媒體(optical media),如CD R0M、DVD;磁光媒體(magneto-optical media),如光盤(floptical disk);及專門配置為存儲和實行程序指令的硬件裝置,如只讀存儲器(ROM)、隨機存取存儲器(RAM)等。程序指令的例子,既包括由編譯器產生的機器代碼,也包括使用解釋程序並可通過計算機被實行的高級語言代碼。為實行實施例的運作,所述硬件裝置可被配置為以一個以上的軟件模塊來運作,反之亦然。The method according to the embodiment can be recorded in a computer-readable recording medium in the form of executable program instructions by a variety of computer means. The computer-readable recording medium may include independent or combined program instructions, data files, data structures, and the like. The program instructions recorded in the medium can be specially designed and created for the present disclosure, or can be used by computer software technicians well-known. Examples of computer-readable recording media include: magnetic media, such as hard disks, floppy disks, and tapes; optical media, such as CD ROM, DVD, and magneto-optical media, such as optical disks. disk); and hardware devices specially configured to store and execute program instructions, such as read-only memory (ROM), random access memory (RAM), etc. Examples of program instructions include not only machine codes generated by a compiler, but also high-level language codes that can be executed by a computer using an interpreter. To implement the operation of the embodiment, the hardware device may be configured to operate with more than one software module, and vice versa.
如上所示,本公開雖然已參照有限的實施例和附圖進行了說明,但在本發明所屬領域的普通技術人員均可以從此記載中進行各種修改和變形。例如,可通過與說明的方法不同的順序來實行所說明的技術,或是通過與說明的方法不同的形態來結合或組合所說明的系統、結構、裝置、電路等的構成要素,或是通過其他構成要素或同等物來代替或置換也可獲得適當結果。As shown above, although the present disclosure has been described with reference to limited embodiments and drawings, those of ordinary skill in the art to which the present invention pertains can make various modifications and variations from this description. For example, the described technology can be implemented in a different order from the method described, or the components of the described system, structure, device, circuit, etc. can be combined or combined in a different form from the described method, or by Substitution or substitution of other constituent elements or equivalents can also obtain appropriate results.
所以,其他體現或實施方式及權利要求書的同等物均屬於隨附權利要求書的範圍內。Therefore, other embodiments or implementations and equivalents of the claims fall within the scope of the appended claims.
根據本公開的實施例,通過遊戲中的功能可以容易地編輯影像並提供有趣的效果,而無需使用另外的編輯和渲染影像的程序來進行錄製遊戲中的影像。According to the embodiments of the present disclosure, it is possible to easily edit images and provide interesting effects through the functions in the game, without using additional editing and rendering programs to record the images in the game.
根據本公開的實施例,根據以腳本形式存儲錄製的影像可以容易地編輯人物、視點和效果,並節省影像錄製時的存儲空間。According to the embodiments of the present disclosure, it is possible to easily edit characters, viewpoints, and effects based on storing recorded images in the form of scripts, and save storage space when recording images.
另外,根據本公開的實施例,當在遊戲內觀看所錄製的影像時可以感受到實際在遊戲內玩過的感覺,並且當實際渲染和存儲根據本公開實施例錄製的影像時,可以獲得高質量的影像。In addition, according to the embodiment of the present disclosure, when watching the recorded video in the game, you can feel the feeling of actually playing in the game, and when the video recorded according to the embodiment of the present disclosure is actually rendered and stored, it is possible to obtain high Quality images.
雖然已在此描述了某些示例性實施例和實施方式,但是根據該描述,其它實施例和修改將是明顯的。因此,本發明構思不限於這些實施例,而是限於所附權利要求的更寬範圍,並且對於本領域普通技術人員來說,各種顯而易見的修改和等同佈置將是明顯的。Although certain exemplary embodiments and implementations have been described herein, other embodiments and modifications will be apparent from this description. Therefore, the inventive concept is not limited to these embodiments, but is limited to the broader scope of the appended claims, and various obvious modifications and equivalent arrangements will be apparent to those of ordinary skill in the art.
11‧‧‧用戶設備/個人計算機(Personal Computer) 12‧‧‧用戶設備/平板電腦(Tablet) 13‧‧‧用戶設備/筆記本電腦 14‧‧‧用戶設備/智能手機 15‧‧‧用戶設備/電視 20‧‧‧服務器 100‧‧‧在線遊戲提供系統 200‧‧‧遊戲服務提供裝置 210‧‧‧存儲器 220‧‧‧處理器 230‧‧‧通信單元 300‧‧‧用戶設備 310‧‧‧存儲器 320‧‧‧處理器 330‧‧‧用戶界面 340‧‧‧通信單元 510‧‧‧項目列表 511‧‧‧影像錄製項目 513‧‧‧登場人物註冊菜單 611‧‧‧影像錄製項目 613‧‧‧登場人物註冊菜單 620‧‧‧登場人物列表 621‧‧‧一個單元(cell) 623‧‧‧下拉列表 631‧‧‧登場人物 633‧‧‧完成註冊 711‧‧‧影像錄製項目 713‧‧‧登場人物註冊菜單 715‧‧‧錄製模式進入輸入 721‧‧‧錄製按鈕 723‧‧‧邊界 725‧‧‧錄製進度時間 727‧‧‧停止按鈕 731‧‧‧影像錄製項目 733‧‧‧預覽 735‧‧‧編輯 737‧‧‧刪除 739‧‧‧SNS上傳 901‧‧‧影像錄製項目 903‧‧‧編輯菜單 910‧‧‧編輯屏幕 911‧‧‧視點移動效果圖標 913‧‧‧音響效果圖標 915‧‧‧照明效果圖標 917‧‧‧圖標 921‧‧‧條 923‧‧‧部分 925‧‧‧部分 927‧‧‧第一標記 929‧‧‧當前位置 1010‧‧‧項目列表 1011‧‧‧第一項目 1201‧‧‧第一角色 1211‧‧‧預覽屏幕 S410‧‧‧步驟 S420‧‧‧步驟 S430‧‧‧步驟 S440‧‧‧步驟 S810‧‧‧步驟 S820‧‧‧步驟 S830‧‧‧步驟 S840‧‧‧步驟 S850‧‧‧步驟 S1110‧‧‧步驟 S1120‧‧‧步驟 S1130‧‧‧步驟 S1140‧‧‧步驟 S1150‧‧‧步驟 11‧‧‧User Equipment/Personal Computer (Personal Computer) 12‧‧‧User Equipment/Tablet (Tablet) 13‧‧‧User Equipment/Laptop 14‧‧‧User Equipment/Smartphone 15‧‧‧User Equipment/TV 20‧‧‧Server 100‧‧‧Online game provision system 200‧‧‧Game service provision device 210‧‧‧Memory 220‧‧‧Processor 230‧‧‧Communication Unit 300‧‧‧User Equipment 310‧‧‧Memory 320‧‧‧Processor 330‧‧‧User Interface 340‧‧‧Communication Unit 510‧‧‧Project List 511‧‧‧Video Recording Project 513‧‧‧Character Registration Menu 611‧‧‧Video Recording Project 613‧‧‧Character Registration Menu 620‧‧‧Character List 621‧‧‧One cell 623‧‧‧Dropdown list 631‧‧‧Characters 633‧‧‧Complete registration 711‧‧‧Video Recording Project 713‧‧‧Character Registration Menu 715‧‧‧Record mode enter input 721‧‧‧Record button 723‧‧‧Border 725‧‧‧Recording progress time 727‧‧‧Stop button 731‧‧‧Video Recording Project 733‧‧‧Preview 735‧‧‧edit 737‧‧‧ delete 739‧‧‧SNS upload 901‧‧‧Video Recording Project 903‧‧‧Edit Menu 910‧‧‧Edit screen 911‧‧‧Viewpoint movement effect icon 913‧‧‧Sound effect icon 915‧‧‧Lighting effect icon 917‧‧‧ icon 921‧‧‧Article Part 923‧‧‧ Part 925‧‧‧ 927‧‧‧First Mark 929‧‧‧Current location 1010‧‧‧Project List 1011‧‧‧The first project 1201‧‧‧The first role 1211‧‧‧Preview screen S410‧‧‧Step S420‧‧‧Step S430‧‧‧Step S440‧‧‧Step S810‧‧‧Step S820‧‧‧Step S830‧‧‧Step S840‧‧‧Step S850‧‧‧Step S1110‧‧‧Step S1120‧‧‧Step S1130‧‧‧Step S1140‧‧‧Step S1150‧‧‧Step
圖1所示為根據本公開的一實施例的包括用戶設備及服務器的在線遊戲提供系統。Fig. 1 shows an online game providing system including a user equipment and a server according to an embodiment of the present disclosure.
圖2所示為根據本公開的一實施例的遊戲服務提供服務器的示意圖。Fig. 2 is a schematic diagram of a game service providing server according to an embodiment of the present disclosure.
圖3所示為根據本公開的一實施例的用戶設備的詳細結構的示意圖。Fig. 3 is a schematic diagram showing a detailed structure of a user equipment according to an embodiment of the present disclosure.
圖4所示為根據本公開的一實施例的遊戲服務提供方法的流程圖。Fig. 4 shows a flowchart of a game service providing method according to an embodiment of the present disclosure.
圖5所示為遊戲服務提供服務器接收用於影像錄製的輸入的示意圖。Figure 5 shows a schematic diagram of the game service providing server receiving input for video recording.
圖6所示為根據本公開一實施例的遊戲服務提供服務器接收用於註冊登場人物的輸入的示意圖。Fig. 6 is a schematic diagram of a game service providing server receiving an input for registering characters according to an embodiment of the present disclosure.
圖7所示為用於描述根據本公開一實施例的遊戲服務提供裝置200執行影像錄製的示意圖。FIG. 7 is a schematic diagram for describing image recording performed by the game
圖8所示為根據本公開一實施例的遊戲服務提供服務器提供影像編輯功能的方法的流程圖。FIG. 8 shows a flowchart of a method for a game service providing server to provide an image editing function according to an embodiment of the present disclosure.
圖9所示為用於描述根據本公開一實施例的遊戲服務提供服務器提供影像編輯功能的圖。FIG. 9 is a diagram for describing that a game service providing server provides an image editing function according to an embodiment of the present disclosure.
圖10所示為用於描述根據本公開一實施例的遊戲服務提供服務器提供影像編輯功能的圖。FIG. 10 is a diagram for describing that a game service providing server provides an image editing function according to an embodiment of the present disclosure.
圖11所示為根據本公開一實施例的遊戲服務提供服務器提供存儲和傳送所編輯的影像的方法的流程圖。FIG. 11 is a flowchart of a method for storing and transmitting edited images provided by a game service providing server according to an embodiment of the present disclosure.
圖12所示為用於描述根據本公開一實施例的遊戲服務提供裝置200提供影像編輯功能的示意圖。FIG. 12 is a schematic diagram for describing the image editing function provided by the game
300‧‧‧用戶設備 300‧‧‧User Equipment
510‧‧‧項目列表 510‧‧‧Project List
511‧‧‧影像錄製項目 511‧‧‧Video Recording Project
513‧‧‧登場人物註冊菜單 513‧‧‧Character Registration Menu
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JP7018914B2 (en) | 2022-02-14 |
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