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TWI694422B - Educational aids - Google Patents

Educational aids Download PDF

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Publication number
TWI694422B
TWI694422B TW108104404A TW108104404A TWI694422B TW I694422 B TWI694422 B TW I694422B TW 108104404 A TW108104404 A TW 108104404A TW 108104404 A TW108104404 A TW 108104404A TW I694422 B TWI694422 B TW I694422B
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Taiwan
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food
box
answer
folding
pattern
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TW108104404A
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Chinese (zh)
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TW202030704A (en
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常雅珍
張永如
楊庭柔
鄭美莉
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長庚學校財團法人長庚科技大學
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Publication of TW202030704A publication Critical patent/TW202030704A/en

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Abstract

一種益智教具,包含一盒子、一數字提供器、多個食物模型及一計分板。盒子包括一盒體,盒體可在一折疊以形成一容置空間的收納狀態與一攤平以供遊戲的展開狀態間轉換,且具有一設有一遊戲圖案的第一表面,遊戲圖案具有多個食物圖形格,每一食物圖形格內設有一食物圖樣,且食物圖形格內的食物圖樣皆不相同。每一食物模型包括一模型本體及一連接於模型本體的磁鐵。角色模型適用於分別代表該等玩家,以在該遊戲圖案上移動。計分板具有三個計分區且顏色分別為紅色、黃色、綠色,該等食物模型可磁性連接於該等計分區。A puzzle teaching aid includes a box, a digital provider, multiple food models and a scoreboard. The box includes a box body, which can be folded between a storage state that is folded to form an accommodating space and a flat state for the unfolded state of the game, and has a first surface provided with a game pattern, the game pattern has multiple There are one food pattern grid, and each food pattern grid is provided with a food pattern, and the food patterns in the food pattern grid are different. Each food model includes a model body and a magnet connected to the model body. The character model is suitable for representing the players separately to move on the game pattern. The scoreboard has three scoring sections and the colors are red, yellow, and green. The food models can be magnetically connected to the scoring sections.

Description

益智教具Educational aids

本發明是有關於一種益智教具,特別是指一種可多人共同操作的益智教具。The present invention relates to a kind of educational teaching aid, especially a kind of educational teaching aid that can be operated by multiple people.

隨著人們的生活型態改變,食物多數走向精緻化,高油、高糖、高鹽的食物充斥於現代人的飲食餐品,再加上現代許多人有不良的飲食習慣,例如:偏食、不按三餐吃飯、不吃正餐、暴飲暴食等等,都是造成營養不均衡的原因。成人尚且如此,小朋友的情況更是日趨嚴重。許多年紀還小的孩童,因為不太能區分各種食物的營養價值,只挑選喜愛的食物,而造成越來越多孩童有過胖或過瘦的問題,導致糖尿病、脂肪肝、心臟病等文明病發生的年齡逐步下降,誠為業界所欲改善之課題。As people's lifestyles change, most foods are becoming more refined. High-oil, high-sugar, and high-salt foods are flooding the diets of modern people. In addition, many modern people have bad eating habits, such as partial eating, Not eating three meals, not eating regular meals, overeating, etc., are all causes of nutritional imbalance. This is still true for adults, and the situation of children is getting worse. Many young children, because they are not able to distinguish the nutritional value of various foods, only choose the foods they love, which causes more and more children to have problems of being overweight or too thin, leading to civilizations such as diabetes, fatty liver, and heart disease. The age at which the disease occurs gradually decreases, and it is a subject that the industry wants to improve.

因此,本發明之其中一目的,即在提供一種透過遊戲了解食物營養價值的益智教具。Therefore, one of the objects of the present invention is to provide a teaching aid for understanding the nutritional value of food through games.

於是,本發明益智教具在一些實施態樣中,是適用於供至少兩名玩家操作,該益智教具包含:一盒子、一數字提供器、多個食物模型,及一計分板。該盒子包括一盒體,該盒體可在一折疊以形成一容置空間的收納狀態與一攤平以供遊戲的展開狀態間轉換,且具有一第一表面,該第一表面設有一遊戲圖案,該遊戲圖案具有多個食物圖形格,每一食物圖形格內設有一食物圖樣,且該等食物圖形格內的食物圖樣皆不相同。該數字提供器可受操作地呈現不同的數字。每一食物模型包括一模型本體及一連接於該模型本體的磁鐵。該等角色模型適用於分別代表該等玩家,以在遊戲中依該數字提供器呈現的數字在該遊戲圖案上移動。該計分板具有三個計分區,該等計分區具有顏色且分別為紅色、黃色、綠色,該等食物模型可磁性連接於該等計分區。其中,當該盒體在該收納狀態,該數字提供器、該等食物模型、該等角色模型及該計分板可收納於該容置空間。Therefore, in some embodiments, the educational teaching aid of the present invention is suitable for operation by at least two players. The educational teaching aid includes: a box, a number provider, multiple food models, and a scoreboard. The box includes a box body, which can be folded between a storage state folded to form an accommodating space and a flat state for the unfolded state of the game, and has a first surface provided with a game Pattern, the game pattern has a plurality of food graphic grids, each food graphic grid is provided with a food pattern, and the food patterns in the food graphic grids are different. The digital provider is operable to present different numbers. Each food model includes a model body and a magnet connected to the model body. The character models are suitable for representing the players respectively, and moving on the game pattern according to the numbers presented by the number provider in the game. The scoreboard has three scoring sections, the scoring sections have colors and are respectively red, yellow, and green, and the food models can be magnetically connected to the scoring sections. Wherein, when the box is in the storage state, the digital provider, the food models, the character models and the scoreboard can be stored in the storage space.

在一些實施態樣中,該盒體包括一第一折疊板、一第二折疊板及一第三折疊板,該第一折疊板具有一底板部、兩個可翻折地連接於該底板部相反側的第一側板部,及兩個分別可翻折地連接於該等第一側板部的第一頂蓋部,每一第一頂蓋部具有一第一開口,該第二折疊板可翻折地連接於該底板部,該第三折疊板可翻折地連接於該底板部且相對於該第二折疊板,該盒子還包括一設置於該第三折疊板的把手,當該盒體位於該收納狀態,該等第一側板部、該第二折疊板及該第三折疊板會相對於該底板部翻折並與該底板部共同界定出該容置空間,該把手會穿過該等第一開口以將該盒體固定於該收納狀態In some embodiments, the box body includes a first folding plate, a second folding plate and a third folding plate, the first folding plate has a bottom plate portion, and two are foldably connected to the bottom plate portion The first side plate portion on the opposite side, and two first top cover portions that are respectively foldably connected to the first side plate portions, each first top cover portion has a first opening, and the second folding plate can Foldedly connected to the bottom plate portion, the third folding plate is foldably connected to the bottom plate portion and opposite to the second folding plate, the box further includes a handle disposed on the third folding plate, when the box The body is in the storage state, the first side plate portion, the second folding plate and the third folding plate will be folded relative to the bottom plate portion and jointly define the accommodating space with the bottom plate portion, the handle will pass through The first openings to fix the box in the storage state

在一些實施態樣中,該盒體還具有四個輔助板,該盒子還包括四個第二連接件組,每一輔助板具有兩個對稱的折板部,且其中之二個輔助板是間隔相對且分別連接於該等第一側板部及該第二折疊板,其中另二個輔助板是間隔相對且分別連接於該等第一側板部及該第三折疊板,每一第二連接件組設置於每一輔助板,當該盒體位於該收納位置,每一輔助板會對折並藉由該第一連接件組將該等折板部相連接,以輔助固定該盒體於該收納狀態。In some embodiments, the box body further has four auxiliary plates, and the box further includes four second connecting member groups, each auxiliary plate has two symmetrical folded plate portions, and two of the auxiliary plates are Spaced apart and connected to the first side plate portions and the second folding plate respectively, wherein the other two auxiliary plates are spaced apart and connected to the first side plate portions and the third folding plate respectively, each second connection The set of parts is set on each auxiliary board. When the box body is in the storage position, each auxiliary board is folded in half and the equal-folded plate parts are connected by the first connecting member group to assist in fixing the box body on the Storage status.

在一些實施態樣中,該盒子還包括多個設於該盒體且分別可掀開地覆蓋於該等食物圖形格的圖形板 In some embodiments, the box further includes a plurality of graphic boards disposed on the box body and respectively covering the food graphic grids to be opened .

在一些實施態樣中,該盒子還包括多個分別對應該等圖形板的第一連接件組,以使該等圖形板與該盒體可分離地連接 In some embodiments, the box further includes a plurality of first connecting member groups respectively corresponding to the graphic boards, so that the graphic boards and the box body can be detachably connected .

在一些實施態樣中,該遊戲圖案還具有多個與該等食物圖形格依任意順序交互排列的問答格,及多個卡牌置放區,該益智教具還包含多個可對應放置於該等卡牌置放區的問答卡 In some implementation forms, the game pattern further includes a plurality of question and answer grids arranged in an arbitrary order with the food graphic grids, and a plurality of card placement areas, and the educational teaching aid further includes a plurality of corresponding placements Question and answer card in the card placement area .

在一些實施態樣中,每一問答卡具有一題目卡體,及一可移動地設置於該題目卡體的答案卡體,該題目卡體具有一界定出一容置槽的內圍壁,及一界定出一與該容置槽相連通的第三開口的肩部,該答案卡體具有一答案顯示部,及兩個連接於該答案顯示部相反側的抵接部,該答案顯示部可在一隱藏位置及一顯示位置間移動,當該答案卡體位於該隱藏位置,該答案顯示部會隱藏於該題目卡體,該抵接部會抵靠於該內圍壁,當該答案顯示部位於該顯示位置,該答案顯示部會外露於該題目卡體,該抵接部會抵靠於該肩部 In some embodiments, each question and answer card has a question card body and an answer card body movably disposed on the question card body, the question card body has an inner wall defining an accommodating slot, And a shoulder defining a third opening communicating with the accommodating groove, the answer card body has an answer display portion, and two abutting portions connected to opposite sides of the answer display portion, the answer display portion It can move between a hidden position and a displayed position. When the answer card body is in the hidden position, the answer display part will be hidden in the question card body, and the abutment part will abut against the inner wall, when the answer The display part is located at the display position, the answer display part will be exposed to the question card body, and the abutment part will abut the shoulder .

在一些實施態樣中,還包含多個分別供該等食物模型容置的扭蛋,及一可受操作地依任意次序輸出該等扭蛋的扭蛋機,且當該盒體位於該收納狀態,該扭蛋機可裝入該容置空間 In some embodiments, it also includes a plurality of capsules for containing the food models, and a capsule machine that can be operated to output the capsules in any order, and when the box is in the storage In this state, the capsule machine can be installed in the accommodating space .

本發明至少具有以下功效:藉由將食物分為紅燈食物、黃燈食物及綠燈食物,讓玩家將紅燈停、綠燈行的觀念投射於食物,學習到什麼食物可以多吃、什麼食物必須少吃,在玩樂的過程中同時了解各種食物的營養價值,發揮寓教於樂的功效。The present invention has at least the following effects: by dividing food into red light food, yellow light food and green light food, allowing players to project the concepts of red light stop and green light on food, and learn what food can be eaten and what food must be Eat less, understand the nutritional value of various foods at the same time in the process of playing, and play the role of edutainment.

參閱圖1至圖3,本發明益智教具之一實施例,適用於供至少兩名玩家(圖未示)操作,且為了提早建立良好飲食觀念,玩家的學齡層以國小中高年齡的學生最為適合。於本實施例中是以四個玩家共同操作為例,並搭配一主持人(例:老師)協助判斷玩家的選項是否正確,但不以此為限。該益智教具包含一盒子1、一卡牌單元3、一數字提供器4、多個角色模型5、多個食物模型6、一扭蛋裝置7,及一計分板8。另外,於本實施例中,將紅綠燈的交通規則模擬套用至該益智教具中,讓玩家能直接將生活中的觀念投射於遊戲。具體而言,本實施例是將各種食物對應於紅燈、黃燈、綠燈三者的其中一者,例如:鮮奶油蛋糕、油條、洋芋片、油炸蔬菜、奶昔、冰淇淋、培根、炸雞、巧克力、汽水等食物因為糖分高、鹽分高或含油量高,調味加工複雜,營養價值較低,因此被列為紅燈食物,利用交通規則中看到紅燈須停止的概念,教示玩家這類的食物需少吃,甚至是最好不要吃;油飯、漢堡、披薩、100%純果汁(未加糖)、甜豆花、雞翅膀等食物的營養價值適中,因此被列為黃燈食物,提醒玩家可以偶爾食用;天然的蔬菜、水果、五穀雜糧、饅頭、蒸蛋、瘦肉等食物則因為較天然、原味,可促進健康,因此被列為綠燈食物,教示玩家這類的食物可以多吃。Referring to FIGS. 1 to 3, an embodiment of the educational teaching aid of the present invention is suitable for operation by at least two players (not shown in the figure), and in order to establish a good eating concept early, the school age of the players is elementary school senior middle school students Most suitable. In this embodiment, four players are jointly operated as an example, and a host (eg, teacher) is used to assist in determining whether the player's options are correct, but not limited to this. The educational teaching aid includes a box 1, a card unit 3, a number provider 4, a plurality of character models 5, a plurality of food models 6, a gashapon device 7, and a scoreboard 8. In addition, in this embodiment, the traffic rules simulation of traffic lights is applied to the puzzle teaching aid, so that the player can directly project the concepts in life to the game. Specifically, in this embodiment, various foods correspond to one of red light, yellow light, and green light, for example: fresh cream cake, fritters, potato chips, fried vegetables, milkshake, ice cream, bacon, fried Foods such as chicken, chocolate, soda, etc. are classified as red light food because of high sugar content, high salt content or high oil content, complex seasoning and processing, and low nutritional value. The concept of red light must be stopped in traffic rules to teach players This type of food needs to be eaten less, or even better not to eat; fried rice, burgers, pizza, 100% pure juice (without added sugar), sweet bean curd, chicken wings and other foods have moderate nutritional value, so they are classified as yellow light food , Remind players to eat occasionally; natural vegetables, fruits, whole grains, steamed buns, steamed eggs, lean meat and other foods are more natural and original and can promote health, so they are listed as green light foods, teaching players that such foods can Eat more.

該盒子1包括一盒體11、多個圖形板12、一把手13、多個第一連接件組14,及多個第二連接件組15。該盒體11具有一第一折疊板16、一第二折疊板17、一第三折疊板18、四個輔助板19、一第一表面11a,及一相反於該第一表面的第二表面11b。該第一折疊板16具有一呈細長方形的底板部161、兩個可翻折地連接於該底板部161相反長側緣161a的第一側板部162、及兩個分別可翻折地連接於該等第一側板部162的第一頂蓋部163。每一第一頂蓋部163具有一方形的第一開口163a。該第二折疊板17具有一可翻折地連接於該底板部161的一短側緣161b的第二側板部171,及一可翻折地連接於該第二側板部171的第二頂蓋部172。該第二頂蓋部172具有一形狀與該等第一開口163a大小相同的第二開口172a。該第三折疊板18具有一可翻折地連接於該底板部161的另一短側緣161b且相對於該第二側板部171的第三側板部181,及一可翻折地連接於該第三側板部181的第三頂蓋部182。該第一表面11a設有一遊戲圖案2,該遊戲圖案2具有多個功能格21、一連接於其中之一功能格21的起點格22、一連接於其中另一功能格21的終點格23,及三個卡牌置放區24。該等功能格21、該起點格22與該終點格23是以螺旋的方式排列,並以該起點格22為首,從最外圈以順時針的方向螺旋排列至最內圈對應位於該底板部161的終點格23。另外,該等功能格21是由多個食物圖形格211、多個問答格212及多個效果格213彼此依任意順序排列構成。每一食物圖形格211內設有一食物圖樣211a,且該等食物圖形格211內的食物圖樣211a皆不相同,圖3中的食物圖樣211a是以一甜甜圈為例說明。每一問答格212內設有一問號圖形212a。每一效果格213內設有一段效果文字213a,且該等效果格213內的效果文字213a皆不相同,例如有前進一格、暫停一次、退後一格等不同效果。該等輔助板19是設置於該等第一側板部162與該第二側板部171的夾角及該等第一側板部162與該第三側板部181的夾角。詳細的說,每一輔助板19具有兩個對稱的折板部191,且其中之二個輔助板19是間隔相對且分別連接於該等第一側板部162及該第二折疊板17,其中另二個輔助板19是間隔相對且分別連接於該等第一側板部162及該第三折疊板18。該等圖形板12是設於該盒體11的第一表面11a且分別可掀開地覆蓋於該等食物圖形格211。該把手13是設置於該第三頂蓋部182且位於該第二表面11b。該等第一連接件組14分別對應該等圖形板12與該等食物圖形格211設置,以使該等圖形板12與相對應的該等食物圖形格211可分離地連接。該等第二連接件組15分別設置於該等輔助板19,以使每一輔助板19的該等折板部191對折時可分離地連接。該第一、第二連接件組14、15於本實施例中為魔鬼氈組,但不以本實施例為限。另配合參閱圖4與圖5,該盒體11可在一折疊以形成一容置空間110的收納狀態(見圖5)與一攤平以供該等玩家進行遊戲的展開狀態(見圖1)間轉換。具體而言,當該等玩家結束遊戲,可將盒體11的該第二側板部171與該第三側板部181沿該底板部161的該等短側緣161b,自該第二表面11b往該第一表面11a的方向翻折,並將該第二頂蓋部172與該第三頂蓋部182相向翻折,使該把手13由下往上穿過該第二頂蓋部172的該第二開口172a。另外,將該盒體11的該等第一側板部162沿該底板部161的該等長側緣161a,自該第二表面11b往該第一表面11a的方向翻折,以與該第二側板部171、該第三側板部181及該底板部161共同界定出用以收納該卡牌單元3、該數字提供器4、該等角色模型5、該扭蛋裝置7及該計分板8的該容置空間110。將該等第一頂蓋部163相向翻折,使該等第一開口163a與該把手13相互對齊,該把手13因此能再穿過該等第一開口163a,以將該盒體11固定於該收納狀態,並形成一個方便攜帶的手提箱。此外,在該等第一側板部162、 該第二側板部171及該第三側板部181翻折的過程中,每一輔助板19的該等折板部191也會朝相反於該容置空間110的方向對折,並利用相對應的第二連接件組15將該等折板部191相互黏接,輔助固定該盒體11於該收納狀態。The box 1 includes a box body 11, a plurality of graphic boards 12, a handle 13, a plurality of first connection member groups 14, and a plurality of second connection member groups 15. The box body 11 has a first folding plate 16, a second folding plate 17, a third folding plate 18, four auxiliary plates 19, a first surface 11a, and a second surface opposite to the first surface 11b. The first folding plate 16 has a thin rectangular bottom plate portion 161, two first side plate portions 162 foldably connected to opposite long side edges 161a of the bottom plate portion 161, and two respectively foldably connected to The first top cover portion 163 of the first side plate portion 162. Each first top cover portion 163 has a square first opening 163a. The second folding plate 17 has a second side plate portion 171 foldably connected to a short side edge 161b of the bottom plate portion 161, and a second top cover foldably connected to the second side plate portion 171172. The second top cover portion 172 has a second opening 172a having the same shape as the first openings 163a. The third folding plate 18 has a third side plate portion 181 foldably connected to the other short side edge 161b of the bottom plate portion 161 and opposite to the second side plate portion 171, and a foldably connected to the The third top cover portion 182 of the third side plate portion 181. The first surface 11a is provided with a game pattern 2 having a plurality of functional grids 21, a starting grid 22 connected to one of the functional grids 21, and an end grid 23 connected to the other of the functional grids 21, And three card placement areas 24. The functional grid 21, the starting grid 22 and the ending grid 23 are arranged in a spiral manner, and starting from the starting grid 22, spirally arranged from the outermost circle in a clockwise direction to the innermost circle corresponding to the bottom plate portion The end point of 161 is 23. In addition, the functional grids 21 are composed of multiple food graphic grids 211, multiple question and answer grids 212, and multiple effect grids 213 arranged in any order. Each food pattern grid 211 is provided with a food pattern 211a, and the food patterns 211a in the food pattern grids 211 are different. The food pattern 211a in FIG. 3 is illustrated by taking a doughnut as an example. Each question and answer box 212 is provided with a question mark graphic 212a. Each effect grid 213 is provided with a piece of effect text 213a, and the effect text 213a in these effect grids 213 are different, for example, there are different effects such as one step forward, one pause, one step back. The auxiliary plates 19 are provided at the angle between the first side plate portion 162 and the second side plate portion 171 and the angle between the first side plate portion 162 and the third side plate portion 181. In detail, each auxiliary plate 19 has two symmetrical folding plate portions 191, and two auxiliary plates 19 are spaced apart and connected to the first side plate portions 162 and the second folding plate 17, respectively, wherein The other two auxiliary plates 19 are spaced apart and connected to the first side plate portions 162 and the third folding plate 18 respectively. The graphic boards 12 are disposed on the first surface 11a of the box body 11 and respectively cover the food graphic grids 211 so as to be openable. The handle 13 is disposed on the third top cover portion 182 and located on the second surface 11b. The first connecting member groups 14 are respectively disposed corresponding to the graphic boards 12 and the food graphic grids 211, so that the graphic boards 12 and the corresponding food graphic grids 211 can be detachably connected. The second connecting member groups 15 are respectively disposed on the auxiliary plates 19 so that the folding plate portions 191 of each auxiliary plate 19 can be detachably connected when folded in half. The first and second connecting member groups 14 and 15 are devil felt groups in this embodiment, but not limited to this embodiment. 4 and FIG. 5 together, the box 11 can be folded to form a storage state of the accommodating space 110 (see FIG. 5) and an unfolded state for the players to play the game (see FIG. 1) ) Conversion. Specifically, when the players end the game, the second side plate portion 171 and the third side plate portion 181 of the box body 11 can be moved from the second surface 11b along the short side edges 161b of the bottom plate portion 161 The direction of the first surface 11a is folded, and the second top cover portion 172 and the third top cover portion 182 are folded so that the handle 13 passes through the second top cover portion 172 from bottom to top Second opening 172a. In addition, the first side plate portions 162 of the box body 11 are folded along the long side edges 161a of the bottom plate portion 161 from the second surface 11b toward the first surface 11a to be in contact with the second The side plate portion 171, the third side plate portion 181 and the bottom plate portion 161 collectively define the housing for the card unit 3, the number provider 4, the character models 5, the capsule device 7 and the scoreboard 8的该容空间110。 The accommodation space 110. Fold the first top cover portions 163 toward each other to align the first openings 163a and the handle 13 so that the handle 13 can pass through the first openings 163a again to fix the box 11 to The storage state and form a convenient carrying case. In addition, during the folding process of the first side plate portion 162, the second side plate portion 171 and the third side plate portion 181, the folding plate portions 191 of each auxiliary plate 19 will also be opposite to the accommodating The direction of the space 110 is folded in half, and the corresponding folded plate portions 191 are adhered to each other by the corresponding second connector group 15 to assist in fixing the case 11 in the storage state.

再次參閱圖1,該卡牌單元3包括多個問答卡31、多個運動卡32,及多個禮物卡33,且該等問答卡31、該等運動卡32與該等禮物卡33分別於該盒體11位於該展開狀態時可對應地堆疊於該等卡牌置放區24。各問答卡31、運動卡32、禮物卡33的數量不以圖上所示為限。另配合參閱圖6至圖8,每一問答卡31具有一題目卡體311,及一可移動地設置於該題目卡體311的答案卡體312。該題目卡體311具有一基板311a、一自該基板311a周緣向上延伸的環繞壁311b、一設置於該環繞壁311b以覆蓋該基板311a的題目顯示部311c、一連接於該環繞壁311b且隱藏於該題目顯示部311c下方並界定出一容置槽311e的內圍壁311d,且該環繞壁311b具有一界定出一與該容置槽311e相連通的第三開口311g的肩部311f。該題目顯示部311c上呈現有一題目,及多個選項,且該等問答卡31的題目皆不相同。該題目可為選擇體或是非題。該答案卡體312具有一恆外露於該題目卡體311的凸緣部312a、一連接於該凸緣部312a的答案顯示部312b,及兩個連接於該答案顯示部312b相反側的抵接部312c。該答案顯示部312b上呈現有一對應於該題目的答案。該答案顯示部312b可在一隱藏於該題目卡體311的隱藏位置及一外露於該題目卡體311的顯示位置間移動。具體而言,當該答案顯示部312b位於該隱藏位置,該答案顯示部312b會隱藏於該題目卡體311,該抵接部312c會抵靠於該內圍壁311d。當該玩家閱讀完該題目顯示部311c上的題目並選擇了其中一個選項作為答案,可朝遠離該題目卡體311的方向拉動該答案卡體312的凸緣部312a以使該答案顯示部312b外露於該題目卡體311,玩家即可確認自己是否有答對,以進行後續的遊戲。該抵接部312c會抵靠於該肩部311f,避免該答案卡體312被完全拉出。玩家確認完答案後可再朝靠近該題目卡體311的方向推動該凸緣部312a,連動該答案顯示部312b隱藏於該題目卡體311,該抵接部312c則會抵靠回該內圍壁311d。該等運動卡32呈藍色,並分別對應多種不同的運動項目與組數,例如:開合跳20下、跳繩25下、仰臥起坐15下等等。該等禮物卡33呈粉紅色,並分別對應多種不同的效果,例如:指定一玩家的角色模型5與另一玩家的角色模型5於遊戲圖案2上的位置相互對調、遇到不想做的運動可以抵銷一次、搶奪任一玩家的食物模型6等等。每一禮物卡33的效果只能使用一次,使用完後該玩家就必須將該禮物卡33捨棄。上述效果於遊戲中的意義將於下面段落詳述。該數字提供器4於本實施例中為一骰子,可受操作而呈現不同的數字。值得一提的是,該骰子上的數字只有三種,分別為1、2、3,亦即該骰子的其中兩面為1,其中另兩面為2,剩餘兩面為3。該等角色模型5於本實施例中為各種不同的黏土動物模型,並適用於分別代表該等玩家,以在遊戲中依該數字提供器4呈現的數字在該遊戲圖案2的該起點格22、該等功能格21及該終點格23上移動。舉例來說,當一玩家擲出骰子並呈現一數字2朝上,該玩家對應的角色模型5即可沿者該等功能格21朝終點格23的方向移動兩格。每一食物模型6包括一模型本體61,及一連接於該模型本體61的磁鐵 (圖未示)。該等食物模型6的模型本體61分別為不同食物造型的黏土,且依照紅燈、黃燈、綠燈的規則對應不同的分數。舉例來說,鮮奶油蛋糕屬於紅燈食物,因此鮮奶油蛋糕造型的食物模型6所對應的分數為1分;漢堡屬於黃燈食物,因此漢堡造型的食物模型6所對應的分數為2分;水果屬於綠燈食物,因此水果造型的食物模型6所對應的分數為3分。該計分板8於本實施例中為一磁鐵小白板,並具有三個計分區81,該等計分區81具有顏色且分別為紅色、黃色、綠色,該等食物模型6可依據造型判斷出所屬燈色後磁性連接於相對應顏色的該等計分區81,以利於統計分數,例如玩家獲得一水果造型的食物模型6,則將該食物模型6磁性連接至綠色的計分區81,並獲得3分。該扭蛋裝置7包括多個分別供該等食物模型6容置的扭蛋71,及一可受操作地依任意次序輸出該等扭蛋71的扭蛋機72,該等玩家可從該扭蛋機72輸出該等扭蛋71,並取出扭蛋71中的食物模型6,轉換為得到的分數。Referring again to FIG. 1, the card unit 3 includes a plurality of question and answer cards 31, a plurality of sports cards 32, and a plurality of gift cards 33, and the question and answer cards 31, the sports cards 32 and the gift cards 33 are respectively When the box 11 is in the unfolded state, it can be stacked on the card placement area 24 correspondingly. The number of each question and answer card 31, sports card 32, and gift card 33 is not limited to that shown in the figure. 6-8, each question and answer card 31 has a question card body 311, and an answer card body 312 movably disposed on the question card body 311. The title card body 311 has a substrate 311a, a surrounding wall 311b extending upward from the periphery of the substrate 311a, a title display portion 311c disposed on the surrounding wall 311b to cover the substrate 311a, and a cover connected to the surrounding wall 311b and hidden An inner peripheral wall 311d of a receiving groove 311e is defined below the title display portion 311c, and the surrounding wall 311b has a shoulder 311f defining a third opening 311g communicating with the receiving groove 311e. The question display part 311c presents a question and multiple options, and the questions of the question and answer card 31 are different. The question can be optional or non-question. The answer card body 312 has a flange portion 312a constantly exposed to the title card body 311, an answer display portion 312b connected to the flange portion 312a, and two abutments connected to opposite sides of the answer display portion 312b部312c. An answer corresponding to the question is presented on the answer display part 312b. The answer display portion 312b can move between a hidden position hidden in the title card body 311 and a display position exposed in the title card body 311. Specifically, when the answer display portion 312b is located at the hidden position, the answer display portion 312b will be hidden in the title card body 311, and the abutment portion 312c will abut the inner wall 311d. When the player finishes reading the question on the question display part 311c and selects one of the options as the answer, the player can pull the flange part 312a of the answer card body 312 away from the question card body 311 to make the answer display part 312b Exposed to the subject card body 311, the player can confirm whether he has the correct answer for the subsequent game. The abutment portion 312c will abut against the shoulder portion 311f to prevent the answer card body 312 from being completely pulled out. After confirming the answer, the player can push the flange part 312a in the direction closer to the question card body 311, the answer display part 312b is concealed in the question card body 311, and the abutment part 312c will lean back to the inner periphery Wall 311d. The sports cards 32 are blue, and correspond to a variety of different sports and groups, such as: opening and closing jump 20 times, skipping rope 25 times, sit-ups 15 times and so on. The gift cards 33 are pink in color and correspond to a variety of different effects, for example: specifying the position of one player's character model 5 and another player's character model 5 on the game pattern 2 and encountering unwanted movements Can be offset once, snatch food model 6 from any player, etc. The effect of each gift card 33 can only be used once. After use, the player must discard the gift card 33. The significance of the above effects in the game will be detailed in the following paragraphs. The number provider 4 is a dice in this embodiment, and can be operated to present different numbers. It is worth mentioning that there are only three numbers on the dice, which are 1, 2, and 3, that is, two of the dice are 1, two of the dice are 2, and the remaining two are 3. The character models 5 are various clay animal models in this embodiment, and are suitable for representing the players respectively, in the game according to the numbers presented by the number provider 4 in the starting grid 22 of the game pattern 2 , The functional grid 21 and the end grid 23 move up. For example, when a player rolls the dice and presents a number 2 facing upwards, the player's corresponding character model 5 can move two squares along the function squares 21 toward the final square 23. Each food model 6 includes a model body 61, and a magnet (not shown) connected to the model body 61. The model bodies 61 of the food models 6 are clays of different food shapes, respectively, and correspond to different scores according to the rules of red light, yellow light, and green light. For example, fresh cream cake belongs to red light food, so the score corresponding to food model 6 with fresh cream cake is 1 point; burger belongs to yellow light food, so the score corresponding to food model 6 with burger shape is 2 points; Fruit belongs to the green light food, so the score corresponding to the fruit-shaped food model 6 is 3 points. The scoreboard 8 is a small magnet board in this embodiment, and has three scoring sections 81. The scoring sections 81 have colors and are red, yellow, and green. The food models 6 can be judged according to the shape The lamp color is magnetically connected to the counter sections 81 of the corresponding color to facilitate statistical scores. For example, if the player obtains a fruit-shaped food model 6, then the food model 6 is magnetically connected to the green counter section 81 and obtain 3 points. The capsule device 7 includes a plurality of capsules 71 for receiving the food models 6 respectively, and a capsule machine 72 operable to output the capsules 71 in any order, and the players can The egg machine 72 outputs the twisted egg 71, and takes out the food model 6 in the twisted egg 71, and converts it into a score.

為了更清楚地說明該益智教具的使用方法,下面段落將示例性地說明利用該益智教具進行遊戲的過程:In order to explain the method of using the educational aids more clearly, the following paragraphs will exemplarily illustrate the process of using the educational aids to play games:

於遊戲開始前,每一玩家會被分配到一代表自己的角色模型5,且該等角色模型5會被放置於該起點格22。接著,決定每一回合該等玩家的遊戲順序。於該遊戲進行時,每位玩家會輪流拋擲該數字提供器4,並依照該數字提供器4呈現的數字移動代表該玩家的角色模型5。當該角色模型5被移動至問答格212、食物圖形格211或效果格213,分別會產生下列各種情況請該玩家執行: (1)    當該角色模型5被移動至問答格212,該玩家需抽取一張問答卡31,並針對該題目顯示部311c上的題目及選項作出回應。若該玩家選擇的選項與相應的答案顯示部312b呈現的答案相符,則該玩家可抽取一張禮物卡33作為獎勵,且該禮物卡33上呈現的效果供該玩家於之後的回合使用。 (2)    當該角色模型5被移動至食物圖形格211,該玩家需翻開覆蓋於該食物圖形格211的圖形板12以觀看食物圖形格211上的食物圖樣211a,並判斷該食物圖樣211a為紅燈食物、黃燈食物、綠燈食物中的何者。若該主持人裁定該玩家判斷正確,該玩家則可抽取一張運動卡32,並於完成該運動卡32上所指示的運動內容後,自該扭蛋機72輸出一顆扭蛋71,從該扭蛋71中獲得一個食物模型6,再依照該食物模型6對應的燈色,將該食物模型6磁性連接至該計分板8上的其中一個相對應於該燈色的計分區81,並獲得對應的分數。需特別說明的是,每當玩家使用了三張禮物卡33,也可以操作該扭蛋機72並獲得一食物模型6。 (3)    當該角色模型5被移動至效果格213,該玩家需依據該效果格213上的指示進行動作,例如當該效果格213的文字為「前進一格」,則該玩家可以立即將該角色模型5再往前移動一格;當該效果格213的文字為「暫停一次」,則該玩家於下一回合不能進行任何動作,依此類推。 Before the game starts, each player will be assigned a character model 5 representing himself, and the character models 5 will be placed in the starting grid 22. Next, decide the game order of these players in each round. As the game progresses, each player will toss the digital provider 4 in turn, and move in accordance with the number presented by the digital provider 4 to represent the character model 5 of the player. When the character model 5 is moved to the question and answer grid 212, the food graphics grid 211, or the effect grid 213, the following situations will occur for the player to perform: (1) When the character model 5 is moved to the question and answer box 212, the player needs to draw a question and answer card 31 and respond to the questions and options on the question display section 311c. If the option selected by the player matches the answer presented by the corresponding answer display portion 312b, the player may draw a gift card 33 as a reward, and the effect presented on the gift card 33 is used by the player in subsequent rounds. (2) When the character model 5 is moved to the food pattern grid 211, the player needs to turn over the graphics board 12 covering the food pattern grid 211 to view the food pattern 211a on the food pattern grid 211, and judge the food pattern 211a Which is red light food, yellow light food, green light food. If the host decides that the player's judgment is correct, the player may draw a sports card 32, and after completing the sports content indicated on the sports card 32, output a twisted egg 71 from the twister 72. Obtain a food model 6 from the capsule 71, and then magnetically connect the food model 6 to one of the scoring sections 81 on the scoreboard 8 corresponding to the light color according to the lamp color corresponding to the food model 6, And get the corresponding score. In particular, whenever the player uses three gift cards 33, he can also operate the capsule machine 72 and obtain a food model 6. (3) When the character model 5 is moved to the effect grid 213, the player needs to perform actions according to the instructions on the effect grid 213, for example, when the text of the effect grid 213 is "forward one grid", the player can immediately move The character model 5 moves forward one more block; when the text of the effect block 213 is "Pause Once", the player cannot take any action in the next round, and so on.

當其中一個玩家率先將該角色模型5移動至終點格23,遊戲便會結束,且該玩家可自該扭蛋機72獲得一扭蛋71,並得到該扭蛋71中的食物模型6對應的分數。最後利用該計分板8統計出各玩家的分數,分數最高者即為贏家。值得一提的是,由於每位玩家在遊戲中會碰到不同的情況,並得到隨機的扭蛋71,因此率先到達終點格23的玩家不一定會是贏家,增加遊戲的趣味性。When one of the players first moves the character model 5 to the end grid 23, the game will end, and the player can obtain a capsule 71 from the capsule machine 72 and obtain the corresponding food model 6 in the capsule 71 fraction. Finally, the scoreboard 8 is used to calculate the score of each player, and the winner is the winner. It is worth mentioning that, because each player will encounter different situations in the game and get a random gacha 71, the player who first reaches the end point 23 will not necessarily be the winner, increasing the fun of the game.

綜上所述,本發明益智教具藉由將「紅燈停,綠燈行」的觀念套用至遊戲規則中,把食物區分為紅燈食物、黃燈食物及綠燈食物,使玩家學習到什麼食物可以多吃、什麼食物必須少吃,在玩樂的過程中同時了解各種食物的營養價值,發揮寓教於樂的功效;此外,該盒體11除了能於展開狀態時直接供玩家於第一表面11a上的遊戲圖案2進行遊戲,也能於收納狀態時收容該卡牌單元3、該數字提供器4、該等角色模型5、該扭蛋裝置7及該計分板8於該容置空間110中,成為一個方便攜帶的手提箱,故確實能達成本發明之目的。To sum up, the educational teaching aid of the present invention applies the concept of "red light stop, green light line" to the rules of the game, and divides the food into red light food, yellow light food and green light food, so that the player can learn what food You can eat more and what foods must be eaten less. At the same time, you can understand the nutritional value of various foods during play and play the role of edutainment. In addition, the box 11 can directly provide the player with the first surface when it is expanded. The game pattern 2 on 11a plays a game, and the card unit 3, the number provider 4, the character models 5, the capsule device 7 and the scoreboard 8 can be accommodated in the accommodation space when stored In 110, it becomes a convenient carrying case, so it can indeed achieve the purpose of the invention.

惟以上所述者,僅為本發明之實施例而已,當不能以此限定本發明實施之範圍,凡是依本發明申請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。However, the above are only examples of the present invention, and should not be used to limit the scope of the present invention. Any simple equivalent changes and modifications made according to the scope of the patent application of the present invention and the content of the patent specification are still classified as This invention covers the patent.

1:盒子 11:盒體 11a:第一表面 11b:第二表面 12:圖形板 13:把手 14:第一連接件組 15:第二連接件組 16:第一折疊板 161:底板部 161a:長側緣 161b:短側緣 162:第一側板部 163:第一頂蓋部 163a:第一開口 17:第二折疊板 171:第二側板部 172:第二頂蓋部 172a:第二開口 18:第三折疊板 181:第三側板部 182:第三頂蓋部 19:輔助板 191:折板部 110:容置空間 2:遊戲圖案 21:功能格 211:食物圖形格 211a:食物圖樣 212:問答格 212a:問號圖形 213:效果格 213a:效果文字 22:起點格 23:終點格 24:卡牌置放區 3:卡牌單元 31:問答卡 311:題目卡體 311a:基板 311b:環繞壁 311c:題目顯示部 311d:內圍壁 311f:肩部 311e:容置槽 311g:第三開口 312:答案卡體 312a:凸緣部 312b··· 答案顯示部 312c:抵接部 32:運動卡 33:禮物卡 4:數字提供器 5:角色模型 6:食物模型 61:模型本體 7:扭蛋裝置 71:扭蛋 72:扭蛋機 8:計分板 81:計分區1: box 11: Box 11a: first surface 11b: Second surface 12: Graphics board 13: handle 14: First connector group 15: Second connector group 16: First folding board 161: bottom plate part 161a: Long side margin 161b: short side margin 162: First side panel 163: The first top cover part 163a: the first opening 17: Second folding board 171: Second side plate 172: Second top cover part 172a: second opening 18: Third folding board 181: Third side plate 182: Third top cover part 19: auxiliary board 191: Folding Board Department 110: accommodating space 2: game pattern 21: Function grid 211: Food graphics 211a: Food pattern 212: Q&A 212a: Question mark graphic 213: Effect lattice 213a: Effect text 22: Starting grid 23: Finishing grid 24: Card placement area 3: Card unit 31: Q&A card 311: Question card body 311a: substrate 311b: surrounding wall 311c: Title display section 311d: inner wall 311f: shoulder 311e: accommodating slot 311g: third opening 312: Answer card body 312a: Flange 312b··· Answer display 312c: abutment 32: Sports card 33: Gift card 4: digital provider 5: Character model 6: Food model 61: Model ontology 7: Gacha device 71: Gacha 72: gashapon machine 8: Scoreboard 81: Meter partition

本發明之其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中: 圖1是本發明益智教具的一實施例的一示意圖,且該實施例的一盒體是位於一展開狀態且該盒體的一第一表面朝上; 圖2是該盒體位於該展開狀態且該盒體的一第二表面朝上的一示意圖; 圖3是一示意圖,說明該實施例的一圖形板是可掀開地覆蓋於該盒體的一遊戲圖案; 圖4是一示意圖,說明該盒體從該展開狀態轉換至一收納狀態的翻折過程; 圖5是該盒體位於該收納狀態的一立體示意圖; 圖6是該實施例的一問答卡的一示意圖;及 圖7與圖8是一示意圖,說明該問答卡的一答案顯示部可在一隱藏位置及一顯示位置間移動。 Other features and functions of the present invention will be clearly presented in the embodiments with reference to the drawings, in which: 1 is a schematic view of an embodiment of the educational teaching aid of the present invention, and a box of this embodiment is in an unfolded state with a first surface of the box facing upward; 2 is a schematic view of the box body in the unfolded state and a second surface of the box body facing upward; FIG. 3 is a schematic diagram illustrating that a graphics board of the embodiment is a game pattern that can be opened over the box body; 4 is a schematic diagram illustrating the folding process of the box body from the expanded state to a stored state; 5 is a schematic perspective view of the box in the storage state; 6 is a schematic diagram of a question and answer card of the embodiment; and 7 and 8 are schematic diagrams illustrating that an answer display part of the question and answer card can move between a hidden position and a display position.

1:盒子 1: box

11:盒體 11: Box

11a:第一表面 11a: first surface

12:圖形板 12: Graphics board

16:第一折疊板 16: First folding board

161:底板部 161: bottom plate part

162:第一側板部 162: First side panel

163:第一頂蓋部 163: The first top cover part

163a:第一開口 163a: the first opening

17:第二折疊板 17: Second folding board

171:第二側板部 171: Second side plate

172:第二頂蓋部 172: Second top cover part

172a:第二開口 172a: second opening

18:第三折疊板 18: Third folding board

181:第三側板部 181: Third side plate

182:第三頂蓋部 182: Third top cover part

19:輔助板 19: auxiliary board

191:折板部 191: Folding Board Department

2:遊戲圖案 2: game pattern

21:功能格 21: Function grid

211:食物圖形格 211: Food graphics

212:問答格 212: Q&A

212a:問號圖形 212a: Question mark graphic

213:效果格 213: Effect lattice

213a:效果文字 213a: Effect text

22:起點格 22: Starting grid

23:終點格 23: Finishing grid

24:卡牌置放區 24: Card placement area

3:卡牌單元 3: Card unit

31:問答卡 31: Q&A card

32:運動卡 32: Sports card

33:禮物卡 33: Gift card

4:數字提供器 4: digital provider

5:角色模型 5: Character model

6:食物模型 6: Food model

61:模型本體 61: Model ontology

7:扭蛋裝置 7: Gacha device

71:扭蛋 71: Gacha

72:扭蛋機 72: gashapon machine

8:計分板 8: Scoreboard

81:計分區 81: Meter partition

Claims (7)

一種益智教具,適用於供至少兩名玩家操作,該益智教具包含:一盒子,包括一盒體,該盒體可在一折疊以形成一容置空間的收納狀態與一攤平以供遊戲的展開狀態間轉換,且具有一第一表面、一第一折疊板、一第二折疊板及一第三折疊板,該第一表面設有一遊戲圖案,該遊戲圖案具有多個食物圖形格,每一食物圖形格內設有一食物圖樣,且該等食物圖形格內的食物圖樣皆不相同,該第一折疊板具有一底板部、兩個可翻折地連接於該底板部相反側的第一側板部,及兩個分別可翻折地連接於該等第一側板部的第一頂蓋部,每一第一頂蓋部具有一第一開口,該第二折疊板可翻折地連接於該底板部,該第三折疊板可翻折地連接於該底板部且相對於該第二折疊板,該盒子還包括一設置於該第三折疊板的把手,當該盒體位於該收納狀態,該等第一側板部、該第二折疊板及該第三折疊板會相對於該底板部翻折並與該底板部共同界定出該容置空間,該把手會穿過該等第一開口以將該盒體固定於該收納狀態;一數字提供器,可受操作地呈現不同的數字;多個食物模型,每一食物模型包括一模型本體及一連接於該模型本體的磁鐵;多個角色模型,適用於分別代表該等玩家,以在遊戲中依該數字提供器呈現的數字在該遊戲圖案上移動;及一計分板,具有三個計分區,該等計分區具有顏色且分別為紅色、黃色、綠色,該等食物模型可磁性連接於該等計分區;其中,當該盒體在該收納狀態,該數字提供器、該等食物模型、該等角色模型及該計分板可收納於該容置空間。 A puzzle teaching aid, suitable for operation by at least two players, the puzzle teaching aid includes: a box, including a box body, the box body can be folded in a storage state to form an accommodating space and flattened for supply The unfolding state of the game is switched between, and has a first surface, a first folding board, a second folding board and a third folding board, the first surface is provided with a game pattern, the game pattern has a plurality of food graphics grids Each food pattern grid is provided with a food pattern, and the food patterns in the food pattern grids are different. The first folding plate has a bottom plate portion, and two are foldably connected to opposite sides of the bottom plate portion A first side plate part, and two first top cover parts respectively foldably connected to the first side plate parts, each first top cover part has a first opening, and the second folding plate is foldable Connected to the bottom plate portion, the third folding plate is foldably connected to the bottom plate portion and opposite to the second folding plate, the box further includes a handle disposed on the third folding plate, when the box body is located at the In the stowed state, the first side plate portion, the second folding plate and the third folding plate will be folded relative to the bottom plate portion and jointly define the accommodating space with the bottom plate portion, the handle will pass through the first An opening to fix the box in the storage state; a digital provider that can be operated to present different numbers; multiple food models, each food model includes a model body and a magnet connected to the model body; Multiple character models, suitable for representing these players separately, moving on the game pattern with the numbers presented by the number provider in the game; and a scoreboard with three scoring sections, which have color And the food models can be magnetically connected to the meter sections; wherein, when the box is in the storage state, the digital provider, the food models, the role models and the meter The sub-board can be stored in the accommodating space. 如請求項1所述的益智教具,其中,該盒體還具有四個輔助板,該盒子還包括四個第二連接件組,每一輔助板具有兩個對稱的折板部,且其中之二個輔助板是間隔相對且分別連接於該等第一側板部及該第二折疊板,其中另二個輔助板是間隔相對且分別連接於該等第一側板部及該第三折疊板,每一第二連接件組設置於每一輔助板,當該盒體位於該收納位置,每一輔助板會對折並藉由該第一連接件組將該等折板部相連接,以輔助固定該盒體於該收納狀態。 The educational teaching aid according to claim 1, wherein the box body further has four auxiliary plates, and the box further includes four second connecting member groups, each auxiliary plate has two symmetrical folded plate portions, and wherein The two auxiliary plates are opposite to each other and connected to the first side plate portions and the second folding plate, respectively, and the other two auxiliary plates are opposite to each other and connected to the first side plate portions and the third folding plate, respectively Each second connector group is provided on each auxiliary board. When the box is in the storage position, each auxiliary board is folded in half and the first folding member group is used to connect the folded plate parts to assist The case is fixed in this storage state. 如請求項1所述的益智教具,其中,該盒子還包括多個設於該盒體且分別可掀開地覆蓋於該等食物圖形格的圖形板。 The educational teaching aid according to claim 1, wherein the box further comprises a plurality of graphic boards provided on the box body and respectively covering the food graphic grids so as to be openable. 如請求項3所述的益智教具,其中,該盒子還包括多個分別對應該等圖形板的第一連接件組,以使該等圖形板與該盒體可分離地連接。 The educational teaching aid of claim 3, wherein the box further includes a plurality of first connector sets respectively corresponding to the graphics boards, so that the graphics boards and the box body can be detachably connected. 如請求項1所述的益智教具,其中,該遊戲圖案還具有多個與該等食物圖形格依任意順序交互排列的問答格,及多個卡牌置放區,該益智教具還包含多個可對應放置於該等卡牌置放區的問答卡。 The educational teaching aid according to claim 1, wherein the game pattern further has a plurality of question and answer grids arranged in an arbitrary order with the food graphic grids, and a plurality of card placement areas, the educational teaching aid further includes Multiple Q&A cards can be placed in the card placement area. 如請求項5所述的益智教具,其中,每一問答卡具有一題目卡體,及一可移動地設置於該題目卡體的答案卡體,該題目卡體具有一界定出一容置槽的內圍壁,及一界定出一與該容置槽相連通的第三開口的肩部,該答案卡體具有一答案顯示部,及兩個連接於該答案顯示部相反側的抵接部,該答案顯示部可在一隱藏位置及一顯示位置間移動,當該答案卡體位於該隱藏位置,該答案顯示部會隱藏於該題目卡體,該抵接部會抵靠於該內圍壁,當該答案顯示部位於該顯示位置,該答案顯示部會外露於該題目卡體,該抵接部會抵靠於該肩部。 The educational teaching aid according to claim 5, wherein each question and answer card has a question card body, and an answer card body movably disposed on the question card body, the question card body has a defined The inner wall of the slot and a shoulder defining a third opening communicating with the containing slot, the answer card body has an answer display part, and two abutments connected to opposite sides of the answer display part The answer display part can move between a hidden position and a displayed position. When the answer card body is in the hidden position, the answer display part will be hidden in the question card body, and the abutment part will lean against the inside On the surrounding wall, when the answer display part is located at the display position, the answer display part will be exposed to the title card body, and the abutment part will abut against the shoulder. 如請求項1所述的益智教具,還包含多個分別供該等食物模型容置的 扭蛋,及一可受操作地依任意次序輸出該等扭蛋的扭蛋機,且當該盒體位於該收納狀態,該扭蛋機可裝入該容置空間。 The educational teaching aid as described in claim 1, further includes a plurality of A gashapon, and a gashapon machine that can operably output the gashapons in any order, and when the box body is in the storage state, the gashapon machine can be installed in the accommodating space.
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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2275887Y (en) * 1996-10-30 1998-03-11 梁远光 Electronic judge apparatus for four driven model car game
TWM368473U (en) * 2009-06-05 2009-11-11 Wenzao Ursuline College Of Languages Game teaching aid
TWM372205U (en) * 2009-08-31 2010-01-11 Univ Tainan Technology Intelligent learning game box
TWM532624U (en) * 2016-07-05 2016-11-21 Univ Minghsin Sci & Tech Children's teaching aids
TWM539974U (en) * 2016-11-16 2017-04-21 Ri-Ming-Yao Co Ltd Desktop game package

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2275887Y (en) * 1996-10-30 1998-03-11 梁远光 Electronic judge apparatus for four driven model car game
TWM368473U (en) * 2009-06-05 2009-11-11 Wenzao Ursuline College Of Languages Game teaching aid
TWM372205U (en) * 2009-08-31 2010-01-11 Univ Tainan Technology Intelligent learning game box
TWM532624U (en) * 2016-07-05 2016-11-21 Univ Minghsin Sci & Tech Children's teaching aids
TWM539974U (en) * 2016-11-16 2017-04-21 Ri-Ming-Yao Co Ltd Desktop game package

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