針對本發明的較佳實施形態,將參照圖面來加以說明。此外,參照以下說明的各圖面,為了方便起見,有時每個要素的尺寸和縮小比例會和實際產品有不同的情況。還有,以下說明的形態是本發明的較佳具體例,本發明的範圍並不被以下的形態所限定。The preferred embodiment of the present invention will be described with reference to the drawings. In addition, referring to the drawings described below, for the sake of convenience, the size and reduction ratio of each element may be different from the actual product. The forms described below are preferred specific examples of the present invention, and the scope of the present invention is not limited to the following forms.
<遊戲裝置>
圖1為表示依據本發明之較佳實施例之遊戲裝置的立體圖。遊戲裝置1是玩家用來遊樂的機器,會被設置在遊戲中心以及賭場等的娯樂施設中,或者是,被設置在購物中心等的商業施設中。此外,遊戲裝置1被使用在賭場時,有時會被稱之為遊戲機。還有,遊戲裝置1不見得是必須設置在店鋪裡的營業用機器,也可以拿來當作是例如家庭用或者是個人用的機器。<Game device>
FIG. 1 is a perspective view showing a game device according to a preferred embodiment of the present invention. The game device 1 is a device used by players for amusement, and will be installed in a gambling facility such as a game center or a casino, or may be installed in a commercial facility such as a shopping mall. In addition, when the game device 1 is used in a casino, it is sometimes referred to as a gaming machine. In addition, the game device 1 may not necessarily be a business machine that must be installed in a store, and may be used as a machine for household use or personal use, for example.
如圖1中所例示,本實施形態中的遊戲裝置1具備有操作面板10和遊戲場F。操作面板10是接受玩家操作的輸入機器。遊戲場F是用來提供給玩家的推幣遊戲機構所設置的空間。As illustrated in FIG. 1, the game device 1 in this embodiment includes an operation panel 10 and a game field F. The operation panel 10 is an input device that accepts player operations. The game field F is a space provided by a coin push game mechanism provided to players.
如圖1中所例示,本實施形態中的操作面板10具備有:操作部11L、操作部11R、讀取部13、和支付部14。每個操作部11L以及操作部11R其結構都包含有:操作元件112、操作元件113和投入口114。操作元件112以及操作元件113是玩家所按下的操作按鈕。投入口114是玩家可以用來投入代幣(金幣)的開口。在這裡,代幣可以是店鋪借出給玩家的遊樂媒介,也可以是硬幣等。As illustrated in FIG. 1, the operation panel 10 in this embodiment includes an operation unit 11L, an operation unit 11R, a reading unit 13, and a payment unit 14. Each operation unit 11L and operation unit 11R includes an operation element 112, an operation element 113, and an input port 114. The operation element 112 and the operation element 113 are operation buttons pressed by the player. The slot 114 is an opening through which players can put tokens (gold coins). Here, the token can be a play medium lent to the player by the store, or it can be a coin or the like.
讀取部13針對儲存有玩家所擁有的信用值資訊之卡片,以非接觸的方式,讀取和寫入各種信息。信用值是一種可以在遊戲中使用的假想的遊樂價値。例如,信用值除了可以是限定在遊戲中使用的價値之外,也可以交換為現實中的遊樂價値(例如金錢)。具體而言,如果把遊戲裝置1當作是賭場裡的遊戲機來使用的話,是可以把現實的遊樂價値(例如紙幣或者是硬幣等的金錢)來和信用值互相交換的。還有,在某些情況下,它可以轉換為與信用值數量成比例的枚數的代幣或者是票券。此外,信用值的資訊並不一定必須儲存在卡片本身中。例如,也可以透過網路,把信用值資訊儲存在可與遊戲裝置1通訊的伺服器裝置中。具體而言,信用值的資訊會與付予玩家或者是卡片的識別資訊(例如卡片ID)相對應地儲存起來。遊戲裝置1會從伺服器裝置處,取得與讀取部13從卡片所讀取的識別資訊相對應的信用值資訊。The reader 13 reads and writes various types of information in a non-contact manner for cards that store credit value information owned by the player. Credit value is an imaginary play value that can be used in games. For example, the credit value may be a price value limited to use in the game, or it may be exchanged for a real amusement price value (for example, money). Specifically, if the game device 1 is used as a gaming machine in a casino, it is possible to exchange the actual play value (for example, money such as paper money or coins) with the credit value. Also, in some cases, it can be converted into a number of tokens or tickets proportional to the number of credit values. In addition, the credit value information does not necessarily have to be stored in the card itself. For example, the credit value information may be stored in a server device that can communicate with the game device 1 through the network. Specifically, the credit value information is stored corresponding to the identification information (such as card ID) paid to the player or the card. The game device 1 obtains the credit value information corresponding to the identification information read from the card by the reader 13 from the server device.
支付部14是玩家用來指示支付代幣的操作元件。當玩家操作支付部14時,支付口(圖示中省略)中可以排放出特定數量的代幣。此外,以支付部14的操作來開始,儲存在卡片裡的信用值數量,也可以對應到代幣的枚數來予以加算。還有,透過網路,也可以把儲存在可與遊戲裝置1通訊的伺服器裝置中的信用值數量予以加算。The payment unit 14 is an operation element used by the player to instruct payment of tokens. When the player operates the payment section 14, a specific number of tokens can be discharged from the payment port (omitted in the illustration). In addition, starting with the operation of the payment unit 14, the number of credit values stored in the card may be added according to the number of tokens. Also, the number of credit values stored in the server device that can communicate with the game device 1 can be added through the network.
圖2是從遊戲場F的上方俯視的平面圖,圖3是在圖2中沿著III-III線的剖面圖。此外,在圖2以後的各圖面中,為方便起見,將操作面板10的圖示加以省略。如圖2以及圖3所例示,在以下的說明中,將遊戲場F的左右方向寫成X方向,將前後方向寫成Y方向。X方向的正側是由玩家看過去的右側,X方向的負側是由玩家看過去的左側。還有,Y方向的正側是前方(從玩家看過去的面前近方),Y方向的負側是後方(從玩家看過去的面前遠方)。X-Y平面相當於水平面。2 is a plan view from above of the game field F, and FIG. 3 is a cross-sectional view taken along line III-III in FIG. 2. In addition, in the subsequent drawings of FIG. 2, the illustration of the operation panel 10 is omitted for convenience. As illustrated in FIGS. 2 and 3, in the following description, the left-right direction of the game field F is written as the X direction, and the front-back direction is written as the Y direction. The positive side in the X direction is the right side seen by the player, and the negative side in the X direction is the left side seen by the player. In addition, the positive side in the Y direction is the front (near the front side viewed from the player), and the negative side in the Y direction is the rear (the far side in front of the player). The X-Y plane is equivalent to the horizontal plane.
如圖1以及圖2所例示,在遊戲場F中,設置有:框架部20、桌台30、推進部40、投入部50L、以及投入部50R。框架部20是用來支撐遊戲裝置1的各要素之構造體,其結構包含有:側壁部21L、側壁部21R、前壁部23、和後壁部24。側壁部21L以及側壁部21R是以相互對向地設置在遊戲場F左右兩邊。桌台30以及推進部40被設置在側壁部21L和側壁部21R之間。前壁部23是在桌台30的Y方向正側的周緣中,從前緣E2間隔開來的位置上,在X方向上延伸的構件。換言之,在桌台30的前緣E2和前壁部23之間,形成有沿著X方向上細長形的開口(以下稱之為「落下口」)Q。後壁部24是在X方向上對向於推進部40的上表面(以下稱之為「第1面」)S1的細長形構件。As illustrated in FIGS. 1 and 2, in the game field F, a frame portion 20, a table 30, a pushing portion 40, a putting portion 50L, and a putting portion 50R are provided. The frame portion 20 is a structure for supporting each element of the game device 1, and its structure includes a side wall portion 21L, a side wall portion 21R, a front wall portion 23, and a rear wall portion 24. The side wall portion 21L and the side wall portion 21R are provided on the left and right sides of the game field F so as to face each other. The table 30 and the pushing portion 40 are provided between the side wall portion 21L and the side wall portion 21R. The front wall portion 23 is a member extending in the X direction at a position spaced from the front edge E2 on the peripheral edge of the table 30 on the positive side in the Y direction. In other words, between the front edge E2 of the table 30 and the front wall portion 23, an elongated opening (hereinafter referred to as a "drop") Q is formed along the X direction. The rear wall portion 24 is an elongated member facing the upper surface (hereinafter referred to as the "first surface") S1 of the pushing portion 40 in the X direction.
桌台30是設置成略呈水平的平板狀構件。桌台30是用例如丙烯酸樹脂等的透光性樹脂材料所製成的。如圖3所例示,桌台30的上表面被區分為來回移動面S0和第2面S2。來回移動面S0是和水平面(X-Y平面)略為平行的平面。第2面S2從來回移動面S0處觀之,是位於Y方向正側的區域。The table 30 is a flat-plate-shaped member provided slightly horizontally. The table 30 is made of a light-transmitting resin material such as acrylic resin. As illustrated in FIG. 3, the upper surface of the table 30 is divided into a back-and-forth moving surface S0 and a second surface S2. The moving surface S0 is a plane slightly parallel to the horizontal plane (X-Y plane). The second surface S2 is viewed from the moving surface S0, and is a region on the positive side in the Y direction.
推進部40是在桌台30表面上來回移動的立體構造體(推幣台)。推進部40也可以說是一種移動桌台或者是來回移動運動部。具體而言,推進部40係如圖3所例示,在來回移動面S0表面上沿著Y方向重複地來回移動。也可以將推進部40來回移動的方向定義為Y方向,在水平面內與Y方向垂直的方向定義為X方向。The pusher 40 is a three-dimensional structure (coin pusher) that moves back and forth on the surface of the table 30. The propulsion part 40 can also be said to be a kind of mobile table or a moving part moving back and forth. Specifically, as illustrated in FIG. 3, the propulsion unit 40 repeatedly moves back and forth along the Y direction on the surface of the moving surface S0. The direction in which the propulsion unit 40 moves back and forth may be defined as the Y direction, and the direction perpendicular to the Y direction in the horizontal plane may be defined as the X direction.
投入部50L以及投入部50R,是面向推進部40第1面S1,可以把遊樂道具B投進去的機構。投入部50L如圖1所例示,將遊樂道具B從推進部40的中心起更靠左側的地方,朝向X方向的正側,投入第1面S1。投入部50R會將遊樂道具B從推進部40的中心起更靠右側的地方,朝向X方向的負側,投入第1面S1。如圖1所例示,本實施形態的遊樂道具B是一球體(球)。因此,例如在推進部40的第1面S1或者是桌台30的第2面S2的表面上,遊樂道具B是可以滾動的。遊樂道具B是由例如丙烯酸樹脂或者是玻璃等的透光性材料所製成的。The input unit 50L and the input unit 50R face the first surface S1 of the propulsion unit 40 and can drop the amusement item B into it. As shown in FIG. 1, the input unit 50L inserts the play item B further to the left from the center of the propulsion unit 40 toward the positive side in the X direction, and inserts the first surface S1. The input unit 50R places the amusement item B on the right side from the center of the propulsion unit 40 toward the negative side in the X direction, and inserts the first surface S1. As illustrated in FIG. 1, the amusement prop B of this embodiment is a sphere (ball). Therefore, for example, on the surface of the first surface S1 of the propulsion unit 40 or the second surface S2 of the table 30, the amusement prop B can roll. The play item B is made of a light-transmitting material such as acrylic resin or glass.
從每一個投入部50L以及投入部50R所投進去的遊樂道具B,其投入方向以及時間點都是可變的。玩家可以透過操作圖1中操作面板10的操作部11L的操作元件112,藉由投入部50L來改變遊樂道具B的投入方向。具體而言,投入部50L的投入方向,會在操作元件112被按下的狀態下,在設定的範圍內反復地變化,而當操作元件112解除按下時,方向就確定了。至於投入部50R也是一樣,玩家可以透過操作在操作面板10上的操作部11R的操作元件112,藉由投入部50R來改變投入方向。還有,如果操作的是操作面板10上的操作部11L的操作元件113的話,就會從投入部50L投入遊樂道具B,如果操作的是操作部11R的操作元件113的話,就會從投入部50R投入遊樂道具B。此外,也可以僅僅設置投入部50L以及投入部50R中的其中一個。The input direction and time point of the amusement item B thrown in from each throwing part 50L and throwing part 50R are variable. The player can change the input direction of the play item B by operating the operation element 112 of the operation portion 11L of the operation panel 10 in FIG. 1 through the input portion 50L. Specifically, the input direction of the input unit 50L changes repeatedly within a set range when the operating element 112 is pressed, and when the operating element 112 is released, the direction is determined. The same is true for the input part 50R. The player can change the input direction by the input part 50R by operating the operating element 112 of the operation part 11R on the operation panel 10. Also, if the operation element 113 of the operation portion 11L on the operation panel 10 is operated, the play item B will be dropped from the input portion 50L, and if the operation element 113 of the operation portion 11R is operated, it will be dropped from the input portion 50R invested in play prop B. In addition, only one of the input unit 50L and the input unit 50R may be provided.
圖4是圖1的遊戲場F中,例示出遊樂道具B被配置的狀態的立體圖。如圖4所例示,在實際的遊樂場中,在第1面S1以及第2面S2上,多數個遊樂道具B是舖滿擠滿的。從投入部50L以及投入部50R朝向第1面S1投入了多數個遊樂道具B,當推進部40向後方(Y方向的負側)移動之際,會被後壁部24所推壓。多數個遊樂道具B受到後壁部24的推壓,會照順序移動,而在推進部40上的Y方向的正側周緣,也就是位於前緣E1附近,過多的遊樂道具B,就會從第1面S1掉落到桌台30的第2面S2上。在第2面S2上多數個遊樂道具B,藉由朝向前方移動的推進部40的推壓,會照順序移動,而在桌台30的前緣E2附近,過多的遊樂道具B就會從第2面S2掉下到落下口Q中。FIG. 4 is a perspective view illustrating a state where the play item B is arranged in the game field F of FIG. 1. As exemplified in FIG. 4, in an actual playground, on the first surface S1 and the second surface S2, many amusement props B are packed. A plurality of amusement items B are thrown from the throwing portion 50L and the throwing portion 50R toward the first surface S1, and when the propelling portion 40 moves backward (the negative side in the Y direction), it is pushed by the rear wall portion 24. Most of the amusement props B are pushed in sequence by the rear wall portion 24, and will move in sequence, while the positive side peripheral edge in the Y direction on the propulsion portion 40, that is, near the front edge E1, too many amusement props B will The first surface S1 drops onto the second surface S2 of the table 30. Many amusement props B on the second surface S2 will move in sequence by the pushing of the propulsion part 40 moving forward, and near the front edge E2 of the table 30, too many amusement props B will Two sides S2 fall into the drop port Q.
如圖1以及圖2所例示,在落下口Q中,設置有用來偵測遊樂道具B之偵測器60。對應於偵測器60所偵測到的遊樂道具B的個數,支付給玩家相對應的報酬。例如,把對應於遊樂道具B的個數的數値,當作是報酬,加算到玩家的信用值數量上。此外,也可以針對落下口Q所落下去的遊樂道具B的個數,將對應數量的代幣從支付口(圖示略)排出,來作為報酬。As exemplified in FIGS. 1 and 2, in the drop port Q, a detector 60 for detecting the play item B is provided. Corresponding to the number of amusement items B detected by the detector 60, the player is paid correspondingly. For example, the value corresponding to the number of amusement items B is regarded as a reward and added to the amount of credit value of the player. In addition, for the number of amusement items B dropped by the drop port Q, a corresponding number of tokens may be discharged from the payment port (not shown) as a reward.
如圖1以及圖2所例示,在落下口Q中,除了前述的偵測器6之外,還配置有分配構件28。在這裡,分配構件28是用例如不銹鋼等的金屬所構成的板狀構件彎折加工所成的構件。分配構件28是用螺釘等固定在前壁部23以及桌台30之中的至少一邊上。分配構件28會把從第2面S2朝向落下口Q落下的遊樂道具B,分配到比落下口Q的中心更靠近X方向的正側或者負側上。因此,可以降低遊樂道具B在短時間內集中掉到落下口Q的內部的同一個地方。結果,可以降低在落下口Q內部由於堵塞停滯現象導致遊樂道具B的聚集。還有,在本說明書中,所謂的堵塞停滯現象是指多數個遊樂道具B之間以均衡的力量接觸所造成的流動性低下的現象。在下文中,所產生的堵塞停滯現象的狀態,也可稱之為堵塞停滯狀態。As illustrated in FIGS. 1 and 2, in the drop port Q, in addition to the aforementioned detector 6, a distribution member 28 is also provided. Here, the distribution member 28 is a member formed by bending a plate-shaped member made of metal such as stainless steel. The distribution member 28 is fixed to at least one side of the front wall portion 23 and the table 30 with screws or the like. The distribution member 28 distributes the play item B dropped from the second surface S2 toward the drop port Q to the positive side or the negative side closer to the X direction than the center of the drop port Q. Therefore, it is possible to reduce the concentration of the amusement prop B to the same place inside the drop port Q in a short time. As a result, it is possible to reduce the accumulation of the amusement items B due to the blocking stagnation phenomenon inside the drop port Q. In addition, in this specification, the so-called clogging stagnation phenomenon refers to a phenomenon of low fluidity caused by contact between a plurality of amusement items B with a balanced force. Hereinafter, the state of the clogging stagnation phenomenon may also be referred to as a clogging stagnation state.
圖5是顯示落下口Q的內部構造圖。如圖5所例示,在落下口Q中,用來引導遊樂道具B的導向路29L以及29R係被配置在偵測器60的入口601處。導向路29L係被配置於相對於入口601的X方向負側的位置上,朝向入口601傾斜。因此,從前緣E2中央靠近X方向負側的區域所落下的遊樂道具B,會由導向路29L導引到入口601。另一方面,導向路29R係被設置於相對於入口601靠近X方向正側的位置上,朝向入口601傾斜。因此,從前緣E2中央靠近X方向正側的區域所落下的遊樂道具,會由導向路29R導引到入口601上。在這裡,分配構件28會被配置在相對於偵測器60的入口601的垂直方向上方的位置上。因此,可以防止從前緣E2落下的遊樂道具B直接掉進偵測器60的入口601中。在這裡,分配構件28以平面視圖來看,其尺寸是包含入口601的大小。分配構件28沿著X方向的長度,是相對於沿著入口601的X方向上的長度約1倍至2倍。FIG. 5 is a diagram showing the internal structure of the drop port Q. FIG. As illustrated in FIG. 5, in the drop port Q, the guide paths 29L and 29R for guiding the amusement item B are arranged at the entrance 601 of the detector 60. The guide path 29L is arranged at a position on the negative side in the X direction with respect to the entrance 601, and is inclined toward the entrance 601. Therefore, the amusement item B dropped from the area near the negative side in the X direction from the center of the front edge E2 is guided to the entrance 601 by the guide path 29L. On the other hand, the guide path 29R is provided at a position closer to the positive side in the X direction with respect to the entrance 601 and inclined toward the entrance 601. Therefore, the amusement item falling from the area near the positive side in the X direction from the center of the front edge E2 is guided to the entrance 601 by the guide path 29R. Here, the distribution member 28 is arranged at a position vertically above the inlet 601 of the detector 60. Therefore, it is possible to prevent the play item B falling from the front edge E2 from directly falling into the entrance 601 of the detector 60. Here, the distribution member 28 is viewed in a plan view, and its size is the size including the inlet 601. The length of the distribution member 28 in the X direction is about 1 to 2 times the length in the X direction along the inlet 601.
如圖5所例示,分配構件28具有281L以及281R這兩個上表面。上表面281L是被設置於分配構件28的中心靠近X方向的負側的區域,向X方向的負側傾斜變低。因此,在上表面281L的上方所落下來的遊樂道具B會被導引到前述導向路29L的上表面。另一方面,上表面281R是被設置於分配構件28的中心靠近X方向的正側的區域,向X方向的正側傾斜變低。因此,在上表面281R的上方所落下來的遊樂道具B會被導引到前述導向路29R的上表面。如上所述,分配構件28會把從前緣E2落下來的遊樂道具B,分配到比落下口Q的中心更靠近X方向的正側或者是負側上。利用分配構件28所分配開來的遊樂道具B,如前所述,利用導向路29L或者是29R,被依序導引到偵測器60的入口601。因此,在入口601處就可以降低遊樂道具B發生堵塞停滯現象。還有,在圖5的例示中,分配構件28在X方向上,可以是對稱的形狀,也可以是不對稱的形狀。As illustrated in FIG. 5, the distribution member 28 has two upper surfaces of 281L and 281R. The upper surface 281L is a region provided at the center of the distribution member 28 close to the negative side in the X direction, and the inclination decreases toward the negative side in the X direction. Therefore, the play item B falling above the upper surface 281L is guided to the upper surface of the guide path 29L. On the other hand, the upper surface 281R is a region provided at the center of the distribution member 28 close to the positive side in the X direction, and the inclination decreases toward the positive side in the X direction. Therefore, the play item B falling above the upper surface 281R is guided to the upper surface of the guide path 29R. As described above, the distribution member 28 will distribute the amusement item B dropped from the front edge E2 to the positive side or the negative side closer to the X direction than the center of the drop port Q. The play item B distributed by the distribution member 28 is guided to the entrance 601 of the detector 60 in sequence by using the guide path 29L or 29R as described above. Therefore, at the entrance 601, the phenomenon of blockage and stagnation of the amusement item B can be reduced. In the example of FIG. 5, the distribution member 28 may have a symmetrical shape or an asymmetrical shape in the X direction.
每個導向路29L以及29R其相對於水平面H的傾斜角度θ1並沒有特別的限定,不過,較佳的是在例如5°以上30°以下的範圍內。藉由把傾斜角度θ1在設定在這個範圍內,就可以有效地降低在導向路29L、29R以及入口601處的遊樂道具B的堵塞停滯現象的發生。相對於此,如果傾斜角度θ1太小的話,在導向路29L以及29R的表面上的遊樂道具B就容易停滯,在導向路29L以及29R的表面上,就會顯示出遊樂道具B容易產生堵塞停滯現象的趨勢。另一方面,如果傾斜角度θ1太大的話,大量的遊樂道具B就很容易在短時間內被導入到入口601,在入口601或者是偵測器60的內部,就會顯示出遊樂道具B容易產生堵塞停滯現象的趨勢。The inclination angle θ1 of each guide path 29L and 29R with respect to the horizontal plane H is not particularly limited, but it is preferably within a range of, for example, 5° or more and 30° or less. By setting the inclination angle θ1 within this range, it is possible to effectively reduce the occurrence of the stagnation phenomenon of the amusement items B at the guide paths 29L, 29R and the entrance 601. On the other hand, if the inclination angle θ1 is too small, the amusement prop B on the surfaces of the guide paths 29L and 29R is likely to stagnate, and on the surface of the guide paths 29L and 29R, it will be shown that the amusement prop B is prone to jamming and stagnation The trend of the phenomenon. On the other hand, if the inclination angle θ1 is too large, a large number of amusement props B can be easily introduced into the entrance 601 in a short time. In the entrance 601 or inside the detector 60, it will be shown that the amusement prop B is easy There is a tendency to block and stagnate.
從與前述的傾斜角度θ1相同的視點,每個分配構件28的上表面281L以及281R其相對於水平面H的傾斜角度θ2並沒有特別的限定,不過,較佳的是在例如5°以上30°以下的範圍內。藉由把傾斜角度θ1設定在這個範圍內,就可以有效地降低在上表面281L、281R以及入口601處的遊樂道具B的堵塞停滯現象的發生。還有,傾斜角度θ1以及θ2彼此可以相等也可以不同。From the same viewpoint as the aforementioned inclination angle θ1, the inclination angle θ2 of the upper surfaces 281L and 281R of each distribution member 28 with respect to the horizontal plane H is not particularly limited, but it is preferably, for example, 5° or more and 30° Within the following range. By setting the inclination angle θ1 within this range, it is possible to effectively reduce the occurrence of the stagnation phenomenon of the amusement prop B at the upper surfaces 281L, 281R and the entrance 601. In addition, the inclination angles θ1 and θ2 may be equal to or different from each other.
如圖3所例示,在桌台30下方設置有發光部61。發光部61是照明桌台30的光源,由包含有例如發光二極體(LED,Light Emitting Diode)等的發光元件所構成。如前所述,由於遊樂道具B以及桌台30是透光性的,所以從發光部61的出射光會通過桌台30,在遊樂道具B通過的同時,會適度地散射並由玩家所視別。還有,在推進部40上方設置有發光部62。發光部62是用來照明推進部40的第1面S1之光源,由包含有例如LED等的發光元件所構成。從發光部62發出的出射光,當遊樂道具B通過的同時,會適度地散射並由玩家所視別。如以上說明所理解,可以實現其中第1面S1以及第2面S2上的多數個遊樂道具B用於照明的類似的設計效果。此外,如果在推進部40的內部設置發光部62的話,由於發光部62會隨著推進部40而移動,所以需要一個機構使得推進部40在來回移動的範圍內的任何地點,都可以給發光部62供應電力。相對於此,在本實施形態中,由於發光部62固定到推進部40的外部,所以不管推進部40的位置如何,都有能夠用簡單的結構,穩定地向發光部62供電的優點。As illustrated in FIG. 3, a light emitting section 61 is provided below the table 30. The light emitting unit 61 is a light source that illuminates the table 30 and is composed of a light emitting element including, for example, a light emitting diode (LED, Light Emitting Diode). As described above, since the amusement prop B and the table 30 are translucent, the light emitted from the light emitting part 61 will pass through the table 30, and while the amusement prop B passes, it will be moderately scattered and viewed by the player do not. In addition, a light-emitting part 62 is provided above the propulsion part 40. The light emitting section 62 is a light source for illuminating the first surface S1 of the propulsion section 40, and is composed of a light emitting element including, for example, an LED. The outgoing light emitted from the light-emitting part 62 is moderately scattered when the amusement prop B passes through and is seen by the player. As understood from the above description, a similar design effect in which a plurality of amusement props B on the first surface S1 and the second surface S2 are used for lighting can be achieved. In addition, if the light-emitting part 62 is provided inside the propulsion part 40, since the light-emitting part 62 will move along with the propulsion part 40, a mechanism is required to make the propulsion part 40 emit light at any place within the range of moving back and forth Department 62 supplies electricity. On the other hand, in this embodiment, since the light-emitting part 62 is fixed to the outside of the propulsion part 40, regardless of the position of the propulsion part 40, there is an advantage that it is possible to stably supply power to the light-emitting part 62 with a simple structure.
如圖1到圖3所例示,在桌台30上設置有第1限制部31。第1限制部31係沿著桌台30的前緣E2,由第2面S2突出的構件。具體而言,第1限制部31係在整個前緣E2上沿著X方向(換言之,與推進部40來回移動的Y方向相交叉的方向)上線性地延伸。在這裡,第1限制部31相對於水平面H傾斜,使得Y方向的正側變高。因此,藉由第1限制部31來抑制多數的遊樂道具B從第2面S2上的前緣E2自由落下到落下口Q。因此,不管所使用的可滾動的球形遊樂道具B的結構為何,都可以使遊樂道具B逐漸地移動並從桌台30落下。As illustrated in FIGS. 1 to 3, the table 30 is provided with a first restriction portion 31. The first restriction portion 31 is a member that protrudes from the second surface S2 along the front edge E2 of the table 30. Specifically, the first restriction portion 31 extends linearly in the X direction (in other words, the direction crossing the Y direction in which the propulsion portion 40 moves back and forth) over the entire leading edge E2. Here, the first restriction portion 31 is inclined with respect to the horizontal plane H so that the positive side in the Y direction becomes higher. Therefore, the first restriction portion 31 suppresses the free fall of most of the amusement items B from the front edge E2 on the second surface S2 to the drop port Q. Therefore, regardless of the structure of the scrollable spherical amusement prop B used, the amusement prop B can be gradually moved and dropped from the table 30.
如圖1所例示,在側壁部21L中,沿著桌台30上的X方向的負側周緣也就是側緣EL,形成有細長的開口部26L。同樣地,在側壁部21R中,沿著桌台30上的X方向的正側周緣也就是側緣ER,形成有細長的開口部26R。當推進部40推壓到第2面S2上的多數個遊樂道具B時,位於側緣EL附近的剩餘的遊樂道具B,就會向X方向的負側移動,通過開口部26L,從桌台30落下(所謂的無償回收掉落(Out Zone))。同樣地,位於側緣ER附近的剩餘的遊樂道具B,就會向X方向的正側移動,通過開口部26R,從桌台30落下。通過開口部26L或者是開口部26R,從桌台30落下的遊樂道具B,會被貯留在遊戲裝置1的內部。換言之,遊樂道具B如果是掉到落下口Q的話,就會將報酬支付給玩家,相對的,如果遊樂道具B是通過開口部26L或者是開口部26R而落下的話,就不會給玩家支付報酬。此外,如圖4所例示,開口部26L以及開口部26R的附近,實際上會被遮蔽板27所覆蓋,玩家是無法在視覺上識別的。此外,也可以讓遊樂道具B沿著側緣EL以及側緣ER,從形成於桌台30中的切口部掉落(無償回收掉落)。切口部是橫向寬度超過遊樂道具B直徑的開口。在形成切口部的結構中,可以省略開口部26L以及開口部26R。As illustrated in FIG. 1, in the side wall portion 21L, an elongated opening portion 26L is formed along the negative side peripheral edge in the X direction on the table 30, that is, the side edge EL. Similarly, in the side wall portion 21R, an elongated opening portion 26R is formed along the positive side circumferential edge of the table 30 in the X direction, that is, the side edge ER. When the propulsion part 40 pushes a plurality of amusement items B on the second surface S2, the remaining amusement items B located near the side edge EL move to the negative side in the X direction, pass through the opening 26L, and move from the table 30 drops (so-called out-of-recovery drop (Out Zone)). Similarly, the remaining amusement items B located near the side edge ER will move to the positive side in the X direction, and fall from the table 30 through the opening 26R. Through the opening 26L or the opening 26R, the play item B falling from the table 30 is stored in the game device 1. In other words, if the play item B falls to the drop port Q, the player will be paid. On the contrary, if the play item B is dropped through the opening 26L or the opening 26R, the player will not be paid. . In addition, as illustrated in FIG. 4, the vicinity of the opening 26L and the opening 26R are actually covered by the shielding plate 27, and the player cannot visually recognize it. In addition, the amusement prop B may be dropped along the side edge EL and the side edge ER from the cutout portion formed in the table 30 (dropped for free). The cutout is an opening whose lateral width exceeds the diameter of the play item B. In the structure in which the notch is formed, the opening 26L and the opening 26R may be omitted.
如圖1以及圖2所例示,沿著側緣EL,從第2面S2處突出的第2限制部32L被設置於桌台30上。第2限制部32L是在開口部26L的整個長度上延伸的細長形狀的構件。第2限制部32L相對於水平面H傾斜,愈靠近X方向的負側就愈高。因此,可由第2限制部32L來抑制多數個遊樂道具B從第2面S2的側緣EL處通過開口部26L而落下(無償回收掉落)。As illustrated in FIGS. 1 and 2, along the side edge EL, the second restriction portion 32L protruding from the second surface S2 is provided on the table 30. The second restriction portion 32L is an elongated member extending over the entire length of the opening 26L. The second restricting portion 32L is inclined with respect to the horizontal plane H, and the higher the closer to the negative side in the X direction. Therefore, the second restriction portion 32L can prevent a plurality of amusement items B from falling from the side edge EL of the second surface S2 through the opening portion 26L (recovery of the drop free of charge).
同樣地,沿著側緣ER從第2面S2突出的第2限制部32R,設置於桌台30上。第2限制部32R係在開口部26R的整個長度方向上延伸的細長形構件。第2限制部32R相對於水平面H傾斜,愈靠近X方向的正側就愈高。因此,可由第2限制部32R來抑制多數個遊樂道具B從第2面S2的側緣ER通過開口部26R而落下。Similarly, the second restricting portion 32R protruding from the second surface S2 along the side edge ER is provided on the table 30. The second restricting portion 32R is an elongated member extending in the entire longitudinal direction of the opening 26R. The second restricting portion 32R is inclined with respect to the horizontal plane H, and the higher the closer to the positive side in the X direction. Therefore, the second restriction portion 32R can prevent a plurality of amusement items B from falling from the side edge ER of the second surface S2 through the opening 26R.
如圖2以及圖3所例示,在本實施形態中的推進部40上,設置有第3限制部41。第3限制部41係沿著推進部40的前緣E1,從第1面S1突出的構件。具體而言,第3限制部41是在整個前緣E1沿著X方向(換言之,與推進部40來回移動的Y方向交叉的方向)延伸。第3限制部41係相對於水平面H傾斜,愈靠近Y方向的正側則變高。因此,第3限制部41可抑制多數個遊樂道具B從第1面S1的前緣E1自由落下。As illustrated in FIGS. 2 and 3, the propulsion unit 40 in this embodiment is provided with a third restriction unit 41. The third restricting portion 41 is a member that protrudes from the first surface S1 along the front edge E1 of the propulsion portion 40. Specifically, the third restricting portion 41 extends along the X direction (in other words, the direction crossing the Y direction in which the propulsion portion 40 moves back and forth) over the entire leading edge E1. The third restricting portion 41 is inclined with respect to the horizontal plane H, and becomes higher toward the positive side in the Y direction. Therefore, the third restricting portion 41 can suppress a plurality of amusement items B from falling freely from the front edge E1 of the first surface S1.
如圖2所例示,在推進部40的第1面S1上,沿著Y方向(換言之,推進部40的來回移動方向),形成有多數個溝部42。因此,可以抑制從投入部50L或者是投入部50R向X方向投入的遊樂道具B,自由地到達推進部40的相反側的端部。多數個溝部42以大致等間隔的形式排列在X方向上。在X方向上相鄰的2條的溝部42的間隔,小於遊樂道具B的直徑,各溝部42的深度小於遊樂道具B的直徑。此外,溝部42的形狀可以適當地改變。例如,可以在第1面S1上,形成曲面狀(剖面波狀)或者是組合了多數個平面的形狀(例如波紋管狀)的溝部42。還有,各溝部42的間隔,也可以根據X方向上的位置而有所不同。As illustrated in FIG. 2, on the first surface S1 of the pusher 40, a plurality of grooves 42 are formed along the Y direction (in other words, the direction in which the pusher 40 moves back and forth). Therefore, it is possible to prevent the play item B thrown in the X direction from the throwing portion 50L or the throwing portion 50R from freely reaching the end on the opposite side of the propulsion portion 40. The plurality of grooves 42 are arranged in the X direction at substantially equal intervals. The distance between two adjacent grooves 42 in the X direction is smaller than the diameter of the play item B, and the depth of each groove 42 is smaller than the diameter of the play item B. In addition, the shape of the groove portion 42 can be appropriately changed. For example, the first surface S1 may be formed with a groove 42 having a curved shape (wave shape in cross section) or a shape in which a plurality of planes are combined (for example, a corrugated tube shape). In addition, the interval between the groove portions 42 may be different according to the position in the X direction.
推進部40係如圖3所例示,在以上說明的第1面S1之外,包含有傾斜面Sa和推壓面Sb而構成。推壓面Sb是相對於桌台30的來回移動面S0,呈略為垂直而立起的壁面。第2面S2上的遊樂道具B會隨著推進部40的來回移動,藉由推壓面Sb朝Y方向上進行推壓。此外,推壓面Sb相對於來回移動面S0,也可以是傾斜的。As shown in FIG. 3, the propulsion unit 40 includes an inclined surface Sa and a pressing surface Sb in addition to the first surface S1 described above. The pressing surface Sb is a wall surface that rises slightly perpendicular to the back-and-forth moving surface S0 of the table 30. The amusement prop B on the second surface S2 will move back and forth as the propulsion unit 40 is pushed in the Y direction by the pressing surface Sb. In addition, the pressing surface Sb may be inclined with respect to the back-and-forth moving surface S0.
傾斜面Sa係相對於推進部40的第1面S1,向前側傾斜的外表面。具體而言,傾斜面Sa係相對於第1面S1傾斜,愈靠近Y方向的正側則變低。如圖2以及圖3所例示,在推進部40的傾斜面Sa上,形成有從該傾斜面Sa突出的多數個突起部43。各突起部43為例如圓柱或是角柱等的柱體,或諸如圓錐或者是角錐等的錐體(或者是錐台)。多數個突起部43,彼此之間互有間隔,分散地配置在傾斜面Sa上。相互鄰近的2個突起部43之間的距離,大於遊樂道具B的直徑。因此,從第1面S1跨越第3限制部41而掉到傾斜面Sa的遊樂道具B,會一邊與各突起部43碰撞,一邊在各突起部43之間不規則地移動,從傾斜面Sa的最下端(換言之,傾斜面Sa和推壓面Sb之間的邊界)掉到桌台30的第2面S2。換言之,多數個突起部43會抑制遊樂道具B在傾斜面Sa線性的移動。The inclined surface Sa is an outer surface inclined to the front side with respect to the first surface S1 of the propulsion unit 40. Specifically, the inclined surface Sa is inclined with respect to the first surface S1 and becomes lower toward the positive side in the Y direction. As illustrated in FIGS. 2 and 3, on the inclined surface Sa of the propulsion portion 40, a plurality of protrusions 43 protruding from the inclined surface Sa are formed. Each protrusion 43 is a cylinder such as a cylinder or a prism, or a cone (or a truncated cone) such as a cone or a pyramid. The plurality of protrusions 43 are spaced apart from each other, and are distributed on the inclined surface Sa. The distance between the two protrusions 43 adjacent to each other is larger than the diameter of the play item B. Therefore, the amusement item B that crosses the third restricting portion 41 from the first surface S1 and falls to the inclined surface Sa will move irregularly between the protrusions 43 while colliding with the protrusions 43 from the inclined surface Sa The lowermost end of (in other words, the boundary between the inclined surface Sa and the pressing surface Sb) falls to the second surface S2 of the table 30. In other words, the plurality of protrusions 43 suppress the linear movement of the play item B on the inclined surface Sa.
在推進部40的推壓面Sb(換言之,前表面)上被設置有多數個停留構件44。如圖2所例示,各停留構件44是凹部441和導向路442在上表面所形成的構造體。凹部441是可以讓遊樂道具B圓滑地移動的曲面狀(例如球面狀或者是圓筒狀)的凹陷。導向路442形成於凹部441的前方側,連通於該凹部441的凹陷(具體而言,是沿著Y方向的溝狀通路)。A plurality of stay members 44 are provided on the pressing surface Sb (in other words, the front surface) of the propulsion part 40. As illustrated in FIG. 2, each stay member 44 is a structure formed by the concave portion 441 and the guide path 442 on the upper surface. The concave portion 441 is a concave (for example, spherical or cylindrical) in which the amusement item B can move smoothly. The guide path 442 is formed on the front side of the concave portion 441 and communicates with the depression of the concave portion 441 (specifically, a groove-shaped passage along the Y direction).
在傾斜面Sa之中,從各停留構件44的正上方以外的位置落下的遊樂道具B,不會和停留構件44接觸,而直接從桌台30的第2面S2處落下。另一方面,在傾斜面Sa之中,從各停留構件44的正上方落下的遊樂道具B,在直接落下到第2面S2之前,會被接收在停留構件44的凹部441。在停留構件44的凹部441處落下的遊樂道具B,如圖2中虛線所圖示,沿著凹部441的曲面,一邊重複地左右搖動,一邊朝前方側(導向路442側)逐漸移動,從凹部441的端部到通過導向路442,再從停留構件44處落下。如以上說明所理解,停留構件44可以使從推進部40的第1面S1以及傾斜面Sa處落下的遊樂道具B停留。In the inclined surface Sa, the play item B dropped from a position other than directly above each stop member 44 does not contact the stop member 44 and falls directly from the second surface S2 of the table 30. On the other hand, in the inclined surface Sa, the play item B dropped from directly above each stop member 44 is received in the concave portion 441 of the stop member 44 before directly dropping to the second surface S2. As shown by the dotted line in FIG. 2, the play item B dropped at the concave portion 441 of the stay member 44 is gradually moved toward the front side (the guide path 442 side) while repeatedly rocking left and right along the curved surface of the concave portion 441, from The end of the concave portion 441 passes through the guide path 442, and then falls from the stay member 44. As understood from the above description, the stay member 44 can stop the amusement prop B dropped from the first surface S1 and the inclined surface Sa of the propulsion unit 40.
如圖1、圖2以及圖3所例示,在推進部40的推壓面Sb(換言之,前表面)上,向前方突出的突出部45被配置在相對於各停留構件44的下側位置上。如圖3所例示,突出部45是呈板狀的構件,用接著劑或者是螺釘等固定到推進部40上。突出部45設置成前側變低,相對於第2面S2傾斜。還有,突出部45是用例如丙烯酸樹脂等的透光性樹脂材料所製成。因此,從玩家角度很難視覺識別突出部45,可以防止突出構件72減損遊戲裝置1的設計性。還有,由於從發光部61所射出的光會通過突出部45,所以可以保持前述的設計性的效果。As exemplified in FIGS. 1, 2 and 3, on the pressing surface Sb (in other words, the front surface) of the pushing portion 40, the protruding portion 45 protruding forward is arranged at a lower position relative to each stay member 44 . As illustrated in FIG. 3, the protruding portion 45 is a plate-shaped member, and is fixed to the pushing portion 40 with an adhesive or a screw or the like. The protruding portion 45 is provided so that the front side becomes lower and inclined with respect to the second surface S2. In addition, the protruding portion 45 is made of a light-transmitting resin material such as acrylic resin. Therefore, it is difficult to visually recognize the protruding portion 45 from the player's perspective, and it is possible to prevent the protruding member 72 from detracting from the design of the game device 1. In addition, since the light emitted from the light emitting portion 61 passes through the protruding portion 45, the aforementioned design effect can be maintained.
當推進部40向前移動時,突出部45會從第2面S2上的遊樂道具B的下面滑進去,或者是,頂向第2面S2上的遊樂道具B並使其移動。因此,可以降低位於相對於停留構件44為下側的遊樂道具B所發生的堵塞停滯現象。When the propulsion part 40 moves forward, the protruding part 45 will slide in from under the play item B on the second face S2, or it will move toward the play item B on the second face S2. Therefore, it is possible to reduce the clogging stagnation phenomenon that occurs in the amusement item B located below the stay member 44.
圖6是模式性的顯示推進部40的平面圖。如圖6所例示,推進部40具有輪狀元件45L、45R、46L以及46R。輪狀元件45L以及45R是被安裝在推進部40上的第1構件的一個例子。輪狀元件45L以及45R是被安裝在推進部40的前側部分的前輪。輪狀元件46L以及46R是被安裝在推進部40的後側部分的後輪。每個輪狀元件45L、45R、46L以及46R會分別隨著推進部40的來回移動,而在第2面S2的上方滾動。還有,每個輪狀元件45L、45R、46L以及46R可以是傳達使推進部40來回移動的驅動力之驅動輪,也可以是隨著推進部40的來回移動而被驅動的從動輪。還有,從推進部40向第2面S2的負載,可以由輪狀元件45L、45R、46L以及46R來承受,也可以由其他的構造體來承受。FIG. 6 is a plan view of the display propulsion unit 40 schematically. As illustrated in FIG. 6, the propulsion portion 40 has wheel-shaped elements 45L, 45R, 46L, and 46R. The wheel-shaped elements 45L and 45R are an example of the first member attached to the propulsion part 40. The wheel-shaped elements 45L and 45R are front wheels mounted on the front part of the propulsion part 40. The wheel-shaped elements 46L and 46R are rear wheels mounted on the rear part of the propulsion part 40. Each of the wheel-shaped elements 45L, 45R, 46L, and 46R will roll over the second surface S2 as the propulsion portion 40 moves back and forth. In addition, each of the wheel-shaped elements 45L, 45R, 46L, and 46R may be a driving wheel that transmits a driving force that moves the propulsion unit 40 back and forth, or may be a driven wheel that is driven as the propulsion unit 40 moves back and forth. In addition, the load from the pusher 40 to the second surface S2 may be received by the wheel-shaped elements 45L, 45R, 46L, and 46R, or may be received by other structures.
如圖6所例示,在第2面S2上,在輪狀元件45L以及45R的軌道的途中,配置有1對向上突出的凸部33L以及33R。凸部33L以及33R是被安裝在桌台30上的第2構件的一個例子。每個凸部33L以及33R都是板狀的構件。在本實施形態中,凸部33L以及33R彼此有相同的形狀以及尺寸。還有,凸部33L以及33R在Y方向上的位置是一致的。在此,輪狀元件45L以及凸部33L構成了使推進部40產生振動的振動部80L。同樣地,輪狀元件45R以及凸部33R,構成了使推進部40產生振動的振動部80R。凸部33L以及33R是由例如丙烯酸樹脂等的透光性樹脂材料所構成的。因此,從前述發光部61射出的光會通過凸部33,所以可以保持前述的設計性的效果。還有,凸部33L以及33R的構成材料,並不限定在透光性的樹脂材料,依照設計性的效果態樣,也可以是不具透光性的材料,例如,使用金屬材料等亦無妨。還有,凸部33L以及33R可以和桌台30合為一體,也可以是分開的個體。如果是分開的個體的話,凸部33L以及33R可以用黏著劑、接著劑或者是螺釘等固定到桌台30上。此外,凸部33L以及33R也可以是作為在X方向上延伸的細長狀構件來一體成形。As illustrated in FIG. 6, on the second surface S2, a pair of convex portions 33L and 33R protruding upward are arranged on the way of the tracks of the wheel-shaped elements 45L and 45R. The convex portions 33L and 33R are an example of the second member mounted on the table 30. Each of the convex portions 33L and 33R is a plate-shaped member. In this embodiment, the convex portions 33L and 33R have the same shape and size as each other. In addition, the positions of the convex portions 33L and 33R in the Y direction are the same. Here, the wheel-shaped element 45L and the convex portion 33L constitute a vibration portion 80L that vibrates the propulsion portion 40. Similarly, the wheel-shaped element 45R and the convex portion 33R constitute a vibration portion 80R that vibrates the propulsion portion 40. The convex portions 33L and 33R are made of a translucent resin material such as acrylic resin. Therefore, the light emitted from the light-emitting portion 61 passes through the convex portion 33, so that the aforementioned design effect can be maintained. In addition, the constituent materials of the convex portions 33L and 33R are not limited to translucent resin materials, and may be non-translucent materials according to the design effect, for example, it may be possible to use metal materials or the like. In addition, the convex portions 33L and 33R may be integrated with the table 30 or may be separate individuals. If they are separate individuals, the convex portions 33L and 33R can be fixed to the table 30 with an adhesive, an adhesive, or screws. In addition, the convex portions 33L and 33R may be integrally formed as elongated members extending in the X direction.
圖7是在圖6中所示的振動部80L的側視圖。在圖7中將振動部80L代表性的圖示出來。還有,振動部80R和振動部80L是一樣的。如圖7所例示,凸部33L在沿著垂直方向以及Y方向兩者以平面切斷時,具有矩形的剖面。凸部33L的高度h1設定為,可以使輪狀元件45L隨著推進部40的來回移動而上行的程度。因此,藉著輪狀元件45L在凸部33L上行進,在推進部40中產生振動。該振動主要發生在與X方向以及Y方向垂直相交的方向,換言之,是在第2面S2的法線方向的振動。透過這種對推進部40所產生的一種與在推進部40的來回移動方向也就是Y方向不同方向的振動,可以降低發生在推進部40表面上的遊樂道具B的堵塞停滯現象。在本實施形態中,如前所述,由於凸部33L以及33R在Y方向上的位置是一致的,所以輪狀元件45L跨上凸部33L的時間點,會和輪狀元件45R跨上凸部33R的時間點相同。因此,振動部80L以及80R會同時對推進部40產生振動。因此,它的優點是具有可以輕易增大對推進部40所產生的振動其在X方向以及Y方向上垂直相交的方向的分量。還有,即使省略掉振動部80L以及80R之中的任何一方,也仍可以降低在推進部40的表面上的遊樂道具B發生堵塞停滯現象。在這種情況下,對推進部40所產生的振動具有在X方向上的分量,該X方向分量也有助於降低堵塞停滯現象的發生。還有,如果不用凸部33L以及33R,或者是,除了凸部33L以及33R之外,在第2面S2上的輪狀元件45L以及45R的軌道途中設置凹部,也可以使推進部40產生振動。FIG. 7 is a side view of the vibrating portion 80L shown in FIG. 6. In FIG. 7, the vibration part 80L is schematically shown. The vibration part 80R and the vibration part 80L are the same. As illustrated in FIG. 7, the convex portion 33L has a rectangular cross section when it is cut in a plane along both the vertical direction and the Y direction. The height h1 of the convex portion 33L is set to such an extent that the wheel-shaped element 45L can move upward as the propulsion portion 40 moves back and forth. Therefore, as the wheel-shaped element 45L travels on the convex portion 33L, vibration is generated in the propulsion portion 40. This vibration mainly occurs in a direction perpendicular to the X direction and the Y direction, in other words, the vibration in the normal direction of the second surface S2. By vibrating the propulsion unit 40 in a direction different from the direction of the propulsion unit 40, that is, the Y direction, the jamming and stagnation phenomenon of the amusement prop B occurring on the surface of the propulsion unit 40 can be reduced. In this embodiment, as described above, since the positions of the convex portions 33L and 33R in the Y direction are the same, when the wheel-shaped element 45L crosses the convex portion 33L, the wheel-shaped element 45R crosses the convex The time point of the unit 33R is the same. Therefore, the vibration units 80L and 80R simultaneously vibrate the propulsion unit 40. Therefore, it has an advantage of having a component that can easily increase the direction in which the vibration generated by the propulsion portion 40 intersects perpendicularly in the X direction and the Y direction. In addition, even if one of the vibrating portions 80L and 80R is omitted, it is possible to reduce the occurrence of jamming and stagnation of the amusement prop B on the surface of the propulsion portion 40. In this case, the vibration generated by the propulsion unit 40 has a component in the X direction, and this X-direction component also contributes to reducing the occurrence of jamming stagnation. Also, if the convex portions 33L and 33R are not used, or, in addition to the convex portions 33L and 33R, a concave portion is provided on the track of the wheel-shaped elements 45L and 45R on the second surface S2, the propulsion portion 40 can also be vibrated .
例如,高度h1相對於輪狀元件45L或者是45R的高度亦即相對於直徑D,以在1/50倍以上1/5倍以下的範圍內為佳,1/30倍以上1/10倍以下的範圍內為更佳,1/20倍以上1/10倍以下的範圍內為再更佳。藉由將高度h1設定在這個範圍內,利用輪狀元件45L或者是45R跨上凸部33L以及33R,則可以在推進部40上產生適當的振動。For example, the height h1 relative to the height of the wheel-shaped element 45L or 45R, that is, relative to the diameter D, is preferably within a range of 1/50 times or more and 1/5 times or less, 1/30 times or more and 1/10 times or less Is better in the range of 1/20 times to 1/10 times or less. By setting the height h1 within this range and using the wheel-shaped element 45L or 45R to straddle the convex portions 33L and 33R, appropriate vibration can be generated on the propulsion portion 40.
如圖2以及圖3所例示,在側壁部21L和側壁部21R之間,設置有架設體70。架設體70是從側壁部21L到側壁部21R在X方向上以直線狀延長的細長狀的板狀構件。架設體70以只超過遊樂道具B的直徑的間隔,被設置在從桌台30的第2面S2分開的高度處。具體而言,架設體70由Y方向觀之,會和推進部40的推壓面Sb重疊。As illustrated in FIGS. 2 and 3, between the side wall portion 21L and the side wall portion 21R, an erecting body 70 is provided. The erecting body 70 is an elongated plate-shaped member extending linearly in the X direction from the side wall portion 21L to the side wall portion 21R. The erection body 70 is provided at a height separated from the second surface S2 of the table 30 at intervals that exceed the diameter of the play item B. Specifically, when viewed from the Y direction, the erection body 70 overlaps the pressing surface Sb of the propulsion unit 40.
如圖1到圖3所例示,對應於不同的停留構件44,在架設體70上面形成有多數個(3個)通過孔71。各通過孔71是形成為超過遊樂道具B直徑的內徑,略呈圓形的貫通孔。因此,遊樂道具B就可以通過前述的通過孔71。對應於任意1個停留構件44的通過孔71,被設置在對應於該停留構件44的X方向上的位置。具體而言,在停留構件44中的導向路442的X方向的位置,和對應於該停留構件44的通過孔71中心的X方向的位置,大略是一致的。As illustrated in FIGS. 1 to 3, a plurality of (three) passage holes 71 are formed on the erection body 70 corresponding to different stay members 44. Each through hole 71 is a through hole formed to have an inner diameter that exceeds the diameter of the play item B and is slightly circular. Therefore, the play item B can pass through the aforementioned through hole 71. The through hole 71 corresponding to any one stay member 44 is provided at a position corresponding to the stay member 44 in the X direction. Specifically, the position in the X direction of the guide path 442 in the stay member 44 and the position in the X direction corresponding to the center of the passage hole 71 of the stay member 44 are roughly the same.
相對於多數個停留構件44會和推進部40一起在Y方向上來回移動,架設體70在Y方向上的位置是固定的。換言之,各停留構件44會重複地接近以及離開架設體70。當推進部40在來回移動的範圍內,移動到最前側的狀態時(換言之,停留構件44最接近架設體70狀態),如圖3所例示,通過孔71會位於各停留構件44的導向路442的正下方。因此,當推進部40足夠靠近架設體70時(換言之,位於來回移動的範圍的前端附近時),遊樂道具B從停留構件44的導向路442掉下來時,該遊樂道具B會在通過了通過孔71之後,掉到桌台30的第2面S2上。另一方面,推進部40從架設體70離開時,從停留構件44的導向路442掉下來的遊樂道具B,不會經過通過孔71,而掉到桌台30的第2面S2上。換言之,取決於遊樂道具B從停留構件44掉下去時推進部40在Y方向上的位置,會使遊樂道具B是否會經過通過孔71產生變化。Since the plurality of stay members 44 will move back and forth in the Y direction together with the propulsion portion 40, the position of the erection body 70 in the Y direction is fixed. In other words, each stay member 44 will approach and leave the erection body 70 repeatedly. When the propulsion unit 40 moves to the foremost state within the range of back-and-forth movement (in other words, the stay member 44 is closest to the state of the erection body 70), as illustrated in FIG. 3, the passing hole 71 will be located in the guide path of each stay member 44 Right below 442. Therefore, when the propulsion unit 40 is sufficiently close to the erection body 70 (in other words, near the front end of the range of the back-and-forth movement), when the amusement item B falls off the guide path 442 of the stay member 44, the amusement item B will pass through After the hole 71, it falls onto the second surface S2 of the table 30. On the other hand, when the propulsion unit 40 is separated from the erection body 70, the amusement item B dropped from the guide path 442 of the stay member 44 does not pass through the through hole 71 and falls onto the second surface S2 of the table 30. In other words, depending on the position of the propulsion part 40 in the Y direction when the amusement item B falls from the stay member 44, whether the amusement item B will pass through the through hole 71 will change.
在各通過孔71的內周面上,設置有用來偵測遊樂道具B通過的偵測器(圖示省略)。當偵測器(Checker)偵測到遊樂道具B通過時,就會執行投幣遊戲等的抽獎處理,將報酬當作是在該抽獎處理中的得獎的條件,來支付給玩家。根據抽獎處理的結果,可以把預先設定數量的遊樂道具B投入到第1面S1或者是第2面S2上。還有,在抽獎處理中得獎為條件的情況下,也可以把比通常的遊樂道具B更大尺寸的遊樂道具(大球)投入到第1面S1或者是第2面S2上。如以上的說明所理解,以從第1面S1落下的遊樂道具B經過通過孔71為目標,玩家可以實現其調整遊樂道具B的投入(操作元件的操作)的時間點的樂趣。On the inner circumferential surface of each passing hole 71, a detector (not shown) for detecting the passage of the play item B is provided. When the detector (Checker) detects that the amusement item B passes, it will perform a lottery process such as a coin-operated game, and pay the player as a condition for winning the prize in the lottery process. According to the result of the lottery process, a predetermined number of amusement items B may be dropped on the first surface S1 or the second surface S2. In addition, when a prize is won in the lottery process, a play item (large ball) larger in size than the normal play item B may be put on the first side S1 or the second side S2. As understood from the above description, with the goal that the amusement item B dropped from the first surface S1 passes through the through hole 71, the player can realize the fun of adjusting the timing of the input of the amusement item B (operation of the operating element).
如圖1、圖2、圖3以及圖4所例示,在各架設體70上配置有突出構件72。如圖3所例示,突出構件72是用接著劑或者是螺釘等固定在架設體70的Y方向的正側端上。從X方向觀之,突出構件72是從架設體70向上延伸而在Y方向的負側上彎曲而延伸的形狀。如圖1、圖2以及圖4所例示,突出構件72是被配置在垂直方向以及Y方向兩者平行的板狀結構。因此,從玩家所看到的突出構件72的大小可以變小,可以防止突出構件72減損遊戲裝置1的設計性。還有,突出構件72可以用例如丙烯酸樹脂等的透光性樹脂材料來製成。因此,從玩家的角度難以視覺辨認出突出構件72,即使這點也可以防止突出構件72損害到遊戲裝置1的設計性。As illustrated in FIG. 1, FIG. 2, FIG. 3 and FIG. 4, the protruding member 72 is arranged on each of the erection bodies 70. As illustrated in FIG. 3, the protruding member 72 is fixed to the positive side end of the mounting body 70 in the Y direction with an adhesive or a screw or the like. Viewed from the X direction, the protruding member 72 is a shape that extends upward from the erection body 70 and bends and extends on the negative side in the Y direction. As illustrated in FIGS. 1, 2 and 4, the protruding member 72 is a plate-like structure arranged parallel to both the vertical direction and the Y direction. Therefore, the size of the protruding member 72 seen from the player can be reduced, and the protruding member 72 can be prevented from detracting from the designability of the game device 1. In addition, the protruding member 72 may be made of a light-transmitting resin material such as acrylic resin. Therefore, it is difficult to visually recognize the protruding member 72 from the player's perspective, and even this point can prevent the protruding member 72 from damaging the design of the game device 1.
圖8是突出構件72以及突出部45的側視圖。如圖8所例示,當推進部40向前移動時,突出構件72的前端會通過停留構件44的導向路442而朝向凹部441進入。因此,可以降低遊樂道具B在停留構件44上發生堵塞停滯狀態B1,還有,可以解除所發生的堵塞停滯狀態B1。這時候,如前所述,突出部45會滑進第2面S2上的遊樂道具B的下方。因此,可以降低發生在停留構件44下側的遊樂道具B的堵塞停滯狀態B2,還有,也可以解除所發生的堵塞停滯狀態B2。FIG. 8 is a side view of the protruding member 72 and the protruding portion 45. As illustrated in FIG. 8, when the advancing portion 40 moves forward, the front end of the protruding member 72 enters the concave portion 441 through the guide path 442 of the stay member 44. Therefore, it is possible to reduce the occurrence of the clogging stagnation state B1 on the stay member 44 of the amusement item B, and it is also possible to cancel the clogging stagnation state B1 that has occurred. At this time, as described above, the protruding portion 45 will slide under the play item B on the second surface S2. Therefore, it is possible to reduce the clogging stagnation state B2 of the amusement item B that occurs under the stay member 44, and it is also possible to cancel the clogging stagnation state B2 that occurs.
<變形例>
以上所例示的形態可以進行各種修改。適用於前述形態的具體修改態樣,如以下所例示。從以下的例示所任意選擇的2個以上的態樣,可以在不相互矛盾的範圍內適當地加以組合。<Variation>
Various modifications can be made to the form illustrated above. The specific modifications applicable to the aforementioned forms are exemplified below. Two or more aspects arbitrarily selected from the following examples can be appropriately combined within a range that does not contradict each other.
(1)在前述的實施形態中,雖然例示了振動部80L以及80R中的輪狀元件45L以及45R跨上了凸部33L以及33R,但是振動部80L以及80R並不限定於前述的實施形態。例如,如圖9所例示,輪狀元件45L以及45R可以不只是可以跨上凸部33A,甚至可以用振動部80A來跨越凸部33A。在這種情況下,與前述的實施形態相比,在均衡了構件數量的同時,可以在隨著每一次來回移動而增加對推進部40的振動次數。(1) In the foregoing embodiment, although the wheel-shaped elements 45L and 45R of the vibrating portions 80L and 80R span the convex portions 33L and 33R, the vibrating portions 80L and 80R are not limited to the foregoing embodiments. For example, as illustrated in FIG. 9, the wheel-shaped elements 45L and 45R may not only span the convex portion 33A, but may even span the convex portion 33A with the vibrating portion 80A. In this case, as compared with the aforementioned embodiment, while the number of components is balanced, the number of vibrations of the propulsion unit 40 can be increased with each movement back and forth.
(2)在前述的實施形態中,雖然例示了輪狀元件45L跨上凸部33L的時間點,與輪狀元件45R跨上凸部33R的時間點相同的狀況,但是這些時間點並不限定於前述的實施形態。例如,如圖10所例示,也可使用輪狀元件45L跨上凸部33B的時間點,與輪狀元件45R跨上凸部33B的時間點兩者時間點不同的狀況的振動部80B。在這種狀況下,在推進部40所產生的振動具有X方向上的分量,該X方向上的分量也有助於降低堵塞停滯現象的發生。還有,圖10係例示輪狀元件45L以及45R跨越凸部33B的情況。(2) In the foregoing embodiment, although the time point when the wheel-shaped element 45L crosses the upper convex portion 33L is exemplified, the time point when the wheel-shaped element 45R crosses the upper convex portion 33R is the same, but these time points are not limited In the aforementioned embodiment. For example, as illustrated in FIG. 10, the vibration portion 80B may be used when the wheel-shaped element 45L crosses the upper convex portion 33B and when the wheel-shaped element 45R crosses the upper convex portion 33B. In this situation, the vibration generated in the propulsion unit 40 has a component in the X direction, and this component in the X direction also helps to reduce the occurrence of clogging stagnation. 10 illustrates the case where the wheel-shaped elements 45L and 45R cross the convex portion 33B.
(3)在前述的形態中,導引部33的凸部33L以及33R的剖面形狀,雖然是以矩形來例示,但是該剖面形狀並不限定於矩形。例如,如圖11所例示,也可以使用具有後側傾斜的壁面331以及前側傾斜的壁面332之凸部33C來構成振動部80C。在圖11的例示中,壁面331以及332都分別具有彎曲的凹面形狀。在這種情況下,輪狀元件45L就可以輕易地跨越凸部33C,在跨越時可以使推進部40產生振動。(3) In the aforementioned form, the cross-sectional shapes of the convex portions 33L and 33R of the guide portion 33 are exemplified by rectangular shapes, but the cross-sectional shapes are not limited to rectangular shapes. For example, as illustrated in FIG. 11, the convex portion 33C having the rear inclined wall surface 331 and the front inclined wall surface 332 may be used to constitute the vibrating portion 80C. In the example of FIG. 11, the wall surfaces 331 and 332 each have a curved concave shape. In this case, the wheel-shaped element 45L can easily cross the convex portion 33C, and can cause the propulsion portion 40 to vibrate during the crossing.
(4)在前述的各實施形態中,雖然例示為使用推進部40的來回移動的動力來使推進部40振動,但是並不限定在前述的實施形態。例如,也可以把與推進部40來回移動的動力分開的驅動源所驅動的振動機構配置在推進部40上。(4) In the foregoing embodiments, although the power of the propulsion unit 40 is exemplified to vibrate the propulsion unit 40, it is not limited to the aforementioned embodiment. For example, a vibration mechanism driven by a drive source that is separate from the power for the propulsion unit 40 to move back and forth may be arranged on the propulsion unit 40.
(5)在前述的各形態中,遊樂道具B雖然例示為球體,但是遊樂道具B的形態並不限定於以上的例示。例如,也可以使用多面體(典型的是正多面體或者是半正多面體)狀的遊樂道具B,或者是立體形狀圓角多面體的遊樂道具B。如以上說明所理解,遊樂道具B是一種可用任何姿勢(方向)來滾動可能的立體物品。代幣(例如金幣或者是硬幣)等的圓板,其圓弧狀的圓周表面雖然在接觸地面的方向上會滾動,但是平面狀的表面或者是反面在接觸地面的方向上是不會滾動的,所以無法適用於「任何姿勢都可以滾動的立體物品」。「任何姿勢都可以滾動的立體物品」的典型例,雖然是整個圓周面為曲面的立體物品(典型的是球體),但是有一部分平坦的立體物品也適用於「任何姿勢都可以滾動的立體物品」。(5) In each of the aforementioned forms, although the play item B is exemplified as a sphere, the form of the play item B is not limited to the above example. For example, a play item B in the shape of a polyhedron (typically a regular polyhedron or a semi-regular polyhedron), or a three-dimensional rounded polyhedron may be used. As understood from the above description, the amusement prop B is a three-dimensional item that can be scrolled with any posture (direction). Circumferential circular surfaces of tokens (such as gold coins or coins) will roll in the direction of contact with the ground, but the flat surface or the reverse will not roll in the direction of contact with the ground , So it cannot be applied to "three-dimensional objects that can be rolled in any pose." A typical example of "a three-dimensional article that can be rolled in any posture" is a three-dimensional article (typically a sphere) whose entire circumferential surface is curved, but a part of a flat three-dimensional article is also applicable to a "three-dimensional article that can be rolled in any posture" ".
(6)在前述的形態中所例示的第1限制部31、第2限制部32(32L、32R)、第3限制部41、溝部42、突起部43以及停留構件44,係整體作為用來抑制遊樂道具B的移動量(或者是運動量)的要素(抑制部)。在上面作為抑制部所例示的多數個要素當中,可以省略任何1個以上的要素。還有,抑制部的具體態樣並不限定於前述各形態中所例示。例如,桌台30表面(第2面S2)上所設置的凹凸部也可以用來當作抑制部。凹凸部的結構包含:由桌台30的第2面S2突起的凸部,以及相對於第2面S2凹陷的凹部的至少其中一者。此外,也可以在桌台30表面(第2面S2)之中預定的範圍內,限定性地設置凹凸部,來限制其抑制遊樂道具B的移動量的範圍。例如,也可以從桌台30的前緣E2起,在設定的範圍內,設置凹凸部。(6) The first restricting portion 31, the second restricting portion 32 (32L, 32R), the third restricting portion 41, the groove portion 42, the protruding portion 43, and the staying member 44 exemplified in the foregoing form are used as a whole An element (suppression unit) that suppresses the movement amount (or movement amount) of the play item B. Among the plurality of elements exemplified as the suppression unit above, any one or more elements may be omitted. In addition, the specific aspect of the suppression unit is not limited to the examples exemplified above. For example, the uneven portion provided on the surface (second surface S2) of the table 30 can also be used as the restraining portion. The structure of the uneven portion includes at least one of a convex portion protruding from the second surface S2 of the table 30 and a concave portion recessed with respect to the second surface S2. In addition, a concave-convex portion may be limitedly provided within a predetermined range on the surface of the table 30 (second surface S2) to limit the range in which the amount of movement of the play item B is suppressed. For example, the uneven portion may be provided within a set range from the front edge E2 of the table 30.
[附記]
從以上所例示的形態,可以掌握以下例示的結構。此外,為了可以容易理解各實施態樣,以下,為了方便起見,將圖面的參照符號註記在括弧裡面,不過,不旨在將本發明限定於圖示的實施態樣中。[Supplementary note]
From the forms exemplified above, the configurations exemplified below can be grasped. In addition, in order to make it easy to understand the respective embodiments, the reference symbols in the drawings are enclosed in parentheses for convenience, but it is not intended to limit the present invention to the illustrated embodiments.
[附記1]
在本發明的較佳實施態樣中的遊戲裝置(1)具備有:一桌台(30);一推進部(40)在前述桌台(30)的表面上來回移動;一投入部(50L、50R)可以把能以任何姿勢滾動的遊樂道具(B)投入到前述推進部(40)的上表面;和一振動部(80L、80R、80A、80B、80C) 可使前述推進部(40)產生振動。根據以上的結構,利用對推進部(40)產生的振動,在推進部(40)的上表面即使遊樂道具(B)產生了堵塞停滯狀態,該結構也可以解除該堵塞停滯狀態。[Supplementary note 1]
The game device (1) in the preferred embodiment of the present invention includes: a table (30); a pushing part (40) moving back and forth on the surface of the table (30); and a putting part (50L , 50R) can put amusement props (B) that can roll in any posture on the upper surface of the aforementioned propulsion part (40); and a vibration part (80L, 80R, 80A, 80B, 80C) can make the aforementioned propulsion part (40) ) Produce vibration. According to the above structure, the vibration generated on the propulsion unit (40) can release the clogged stagnation state on the upper surface of the propulsion unit (40) even if the clogged stagnation state occurs on the play item (B).
「振動」是相對於推進部(40)的來回移動之不連續的運動,這個概念包含了例如,與推進部(40)的來回移動不同方向的位移,速度變化等所造成的運動。"Vibration" is a discontinuous movement relative to the back and forth movement of the propulsion unit (40). This concept includes, for example, movements caused by displacements and speed changes in different directions from the back and forth movement of the propulsion unit (40).
[附記2]
在附記1的較佳實施例中,前述振動部(80L、80R、80A、80B、80C),會對前述推進部(40)產生與前述推進部(40)的來回移動方向上具有不同方向的分量的振動。根據以上的結構,推進部(40)的來回移動容易產生不連續的動作。這個結果,就容易解除遊樂道具(B)的堵塞停滯狀態。[Supplementary note 2]
In the preferred embodiment of Appendix 1, the vibration part (80L, 80R, 80A, 80B, 80C) will cause the propulsion part (40) to have a different direction from the forward and backward movement direction of the propulsion part (40) Component vibration. According to the above structure, the back-and-forth movement of the propulsion unit (40) is likely to cause discontinuous motion. As a result, it is easy to release the clogging and stagnation of the play item (B).
[附記3]
在附記1或者是附記2的較佳實施例中,前述振動部(80L、80R、80A、80B,、80C)可以使前述推進部(40)以設定的時間間隔產生振動。根據以上的結構,也可以設定推進部(40)不會產生振動的時段。在該時段,遊樂道具(B)在桌台(30)或者是推進部(40)的表面上的動作不會因為推進部(40)的振動而改變。因此,就容易保持推幣遊戲的趣味性。還有,如果加大推進部(40)的振動的振幅,就可以輕易解除遊樂道具(B)的堵塞停滯狀態。[Supplementary note 3]
In the preferred embodiment of Supplementary Note 1 or Supplementary Note 2, the aforementioned vibrating portion (80L, 80R, 80A, 80B, 80C) can cause the aforementioned propelling portion (40) to vibrate at a set time interval. According to the above configuration, a time period during which the propulsion unit (40) does not generate vibration may be set. During this period, the action of the play item (B) on the table (30) or the surface of the propulsion part (40) will not change due to the vibration of the propulsion part (40). Therefore, it is easy to maintain the interest of the coin push game. Also, if the amplitude of the vibration of the propulsion unit (40) is increased, the clogging and stagnation state of the play item (B) can be easily released.
[附記4]
在附記3的較佳實施例中,前述振動部(80L、80R、80A、80B、80C)與前述推進部(40)的來回移動的動作同步而使前述推進部(40)產生振動。根據以上的結構,就可以輕易地保持推幣遊戲的趣味性。[Supplementary note 4]
In the preferred embodiment of Appendix 3, the vibration part (80L, 80R, 80A, 80B, 80C) synchronizes with the movement of the propulsion part (40) back and forth to cause the propulsion part (40) to vibrate. According to the above structure, the fun of the coin push game can be easily maintained.
[附記5]
在附記1到附記4的任一較佳實施例中,前述振動部(80L、80R、80A、80B、80C)利用前述推進部(40)的來回移動的動力,使前述推進部(40)產生振動。根據以上的結構,與推進部(40)的來回移動的動力分開設置驅動源相比,裝置的結構就變簡單了。[Supplementary note 5]
In any preferred embodiment of Appendix 1 to Appendix 4, the aforementioned vibrating portion (80L, 80R, 80A, 80B, 80C) uses the power of the back and forth movement of the aforementioned propelling portion (40) to generate the aforementioned propelling portion (40) vibration. According to the above structure, the structure of the device becomes simpler than that in which the driving power of the propulsion part (40) moving back and forth is separately provided.
所謂「使用推進部(40)的來回移動的動力」,意味著直接或間接地利用來自驅動源的力,到使推進部(40)來回移動的力,例如,這個概念包含了利用控制推進部(40)的來回移動的動作模式,來使推進部(40)振動。The so-called "use the power of the propulsion unit (40) to move back and forth" means directly or indirectly using the force from the driving source to move the propulsion unit (40) back and forth. For example, this concept includes the use of the control of the propulsion unit. The operation mode of (40) moving back and forth to vibrate the propulsion unit (40).
[附記6]
在附記5的較佳實施例中,前述振動部(80L、80R、80A、80B、80C)包含有:裝設在前述推進部(40)上的第1構件(45L、45R),和裝設在前述桌台(30)上的第2構件(33L、33R、33A、33B、33C),其中利用前述第1構件(45L、45R)和前述第2構件(33L、33R、33A、33B、33C)在前述推進部(40)的來回移動的過程中相接觸,使前述推進部(40)產生振動。根據以上的結構,可以使用推進部(40)的來回移動的動力,來讓推進部(40)產生振動。[Supplementary note 6]
In a preferred embodiment of Appendix 5, the vibration part (80L, 80R, 80A, 80B, 80C) includes: a first member (45L, 45R) installed on the propulsion part (40), and an installation The second member (33L, 33R, 33A, 33B, 33C) on the table (30), wherein the first member (45L, 45R) and the second member (33L, 33R, 33A, 33B, 33C) are used ) The contact of the propulsion part (40) during the back and forth movement causes the propulsion part (40) to vibrate. According to the above configuration, the power of the back and forth movement of the propulsion part (40) can be used to cause the propulsion part (40) to vibrate.
第1構件(45L、45R)和推進部(40)可以是分開的,也可以是合為一體的。另外,第2構件(33L、33R、33A、33B、33C)和桌台(30)可以是分開的,也可以是合為一體的。The first member (45L, 45R) and the pushing portion (40) may be separate or may be integrated. In addition, the second member (33L, 33R, 33A, 33B, 33C) and the table (30) may be separate or may be integrated.
[附記7]
在附記6的較佳實施例中,前述第1構件(45L,45R)是隨著前述推進部(40)的來回移動而在前述桌台(30)的表面上滾動的輪狀元件,前述第2構件(33L、33R、33A、33B、33C)是在前述輪狀元件的軌道的中途由前述桌台(30)的表面突出,前述輪狀元件會在前述推進部(40)的來回移動的中途跨上前述第2構件(33L、33R、33A、33B、33C)。根據以上的結構,由於第1構件(45L、45R)會一邊滾動一邊跨上第2構件(33L、33R、33A、33B、33C)並接觸,所以第1構件(45L、45R)和第2構件(33L、33R、33A、33B、33C)之間的接觸就難以產生損傷。[Supplementary note 7]
In the preferred embodiment of Appendix 6, the first member (45L, 45R) is a wheel-shaped element that rolls on the surface of the table (30) as the pusher (40) moves back and forth. 2 members (33L, 33R, 33A, 33B, 33C) are protruded from the surface of the table (30) in the middle of the track of the wheel-shaped element, the wheel-shaped element will move back and forth in the pushing part (40) The second member (33L, 33R, 33A, 33B, 33C) is straddled midway. According to the above structure, since the first member (45L, 45R) rolls over and contacts the second member (33L, 33R, 33A, 33B, 33C), the first member (45L, 45R) and the second member (33L, 33R, 33A, 33B, 33C) contact is difficult to cause damage.
[附記8]
在附記1到附記7的任一較佳實施例中,更具備有:一停留構件(44),裝設在前述推進部(40)上,用來使由前述推進部(40)的上表面落下的前述遊樂道具(B)暫時性地停留之後,落下到前述桌台(30)的上表面;和一突出構件(72),其會隨著前述推進部(40)的來回移動而接觸到停留在前述停留構件(44)上的前述遊樂道具(B)。根據以上的結構,即使在停留構件(44)上產生了遊樂道具(B)的堵塞停滯狀態,也能解除該堵塞停滯狀態。[Supplementary note 8]
In any of the preferred embodiments of Appendix 1 to Appendix 7, there is further provided: a stay member (44), which is installed on the propulsion part (40) and used to make the upper surface of the propulsion part (40) After the amusement prop (B) dropped temporarily stays, it falls to the upper surface of the table (30); and a protruding member (72), which will come into contact with the back and forth movement of the propulsion part (40) The aforementioned amusement prop (B) staying on the aforementioned staying member (44). According to the above configuration, even if a jammed stagnation state of the play item (B) occurs on the stay member (44), the jammed stagnation state can be released.
[附記9]
在附記8的較佳實施例中,前述突出構件(72)係相對於前述桌台(30)的上表面間隔開來配置。根據以上的結構,可以防止突出構件(72)影響到桌台(30)上的遊樂道具(B)的動作。[Supplementary Note 9]
In the preferred embodiment of Appendix 8, the protruding member (72) is arranged at a distance from the upper surface of the table (30). According to the above structure, it is possible to prevent the protruding member (72) from affecting the movement of the play item (B) on the table (30).
[附記10]
在附記1到附記9的任一較佳實施例中,更具備有一突出部(45),突出設置於前述推進部(40)的前方,會隨著前述推進部(40)的來回移動,滑進位於前述桌台(30)上表面的前述遊樂道具(B)的下方。根據以上的結構,隨著推進部(40)的來回移動,桌台(30)上表面上的遊樂道具(B)會被突出部(45)頂擠或上推。因此,在桌台(30)上表面上,即使遊樂道具(B)產生了堵塞停滯狀態,也可以解除這個堵塞停滯狀態。[Supplementary Note 10]
In any of the preferred embodiments of Supplementary Note 1 to Supplementary Note 9, a protrusion (45) is further provided, which is protrudingly arranged in front of the propulsion part (40), and slides as the propulsion part (40) moves back and forth, sliding Enter below the amusement prop (B) located on the upper surface of the table (30). According to the above structure, as the propulsion part (40) moves back and forth, the amusement prop (B) on the upper surface of the table (30) will be pushed or pushed up by the protrusion (45). Therefore, on the upper surface of the table (30), even if the amusement item (B) generates a jammed stagnation state, this jammed stagnation state can be released.
[附記11]
在附記10的較佳實施例中,前述突出部(45)具有上表面,這個上表面隨著朝向前端處變低而傾斜。根據以上的結構,突出部(45)就可以輕易地滑進遊樂道具(B)的下方。還有,當突出部(45)滑進了堵塞停滯狀態下的遊樂道具(B)的下方時,也可以輕易地解除這個堵塞停滯狀態。[Supplementary note 11]
In the preferred embodiment of Appendix 10, the aforementioned protrusion (45) has an upper surface, and this upper surface inclines as it becomes lower toward the front end. According to the above structure, the protruding portion (45) can easily slide under the amusement prop (B). Also, when the protruding portion (45) slides under the amusement item (B) in the clogged stagnation state, this clogged stagnation state can be easily released.