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TW200927236A - Card game device and playing method thereof - Google Patents

Card game device and playing method thereof Download PDF

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Publication number
TW200927236A
TW200927236A TW096150530A TW96150530A TW200927236A TW 200927236 A TW200927236 A TW 200927236A TW 096150530 A TW096150530 A TW 096150530A TW 96150530 A TW96150530 A TW 96150530A TW 200927236 A TW200927236 A TW 200927236A
Authority
TW
Taiwan
Prior art keywords
card
game
data
virtual
reading module
Prior art date
Application number
TW096150530A
Other languages
Chinese (zh)
Inventor
Arden Yang
Original Assignee
Astro Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Astro Corp filed Critical Astro Corp
Priority to TW096150530A priority Critical patent/TW200927236A/en
Priority to US12/233,124 priority patent/US20090170585A1/en
Priority to KR1020080112565A priority patent/KR20090071362A/en
Priority to JP2008323157A priority patent/JP2009153976A/en
Publication of TW200927236A publication Critical patent/TW200927236A/en

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/207Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for accessing game resources from local storage, e.g. streaming content from DVD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Pinball Game Machines (AREA)

Abstract

A card game device and playing method thereof are disclosed. Wherein the playing method comprises the following steps: first, execute a game program. The game program comprises at least one control main body. And then, read a plurality of first cards which marks a plurality of virtual items respectively and stores a plurality of predetermined information respectively by a card-reading module. And then, transform the predetermined information of the first cards to a plurality of value-adding data corresponding to the virtual items. And then, after the game program loads the value-adding data in the control main body, the control main body can increase the winning advantage in the card game. And then, when the card game is proceeding, the value-adding data which corresponds to the virtual items increases or decreases. And then, when the end of the card game, the game program transforms the value-adding data by the card-reading module and restores as the predetermined information of the corresponding first card.

Description

200927236 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種遊戲襞置及其遊戲方法,特別是 指一種卡片遊戲裝置及其遊戲方法。 【先前技術】200927236 IX. Description of the Invention: [Technical Field] The present invention relates to a game device and a game method thereof, and more particularly to a card game device and a game method thereof. [Prior Art]

一習知之卡片遊戲機是一結合複數卡片及一包括一讀 卡裝置之電版遊戲機的大型遊戲機台(Game Maehine ),也 是目前最熱門的遊戲方式之一。其中,每一卡片對應遊戲 中的一特定角色,當讀卡裝置讀取其中一卡片後,對應的 特定角色便出現於遊戲中,使玩家透過電腦遊戲機操作特 定角色進行遊戲。 上述的卡片遊戲機之相關技術可以由中華民國證書號 1234524之發明專利—「卡片遊戲裝置、卡片資料讀取:置 、卡片遊戲控制方法、紀錄媒體以及卡片」了解。該卡片 遊戲裝置的特徵在於包括:―遊戲區域…卡片資料讀取 裝置、-影像產生裝置、及_顯示裝置。遊戲區域選擇性 放置包括固有之資料之複數卡片中之任意卡片。卡片資料 讀取裝置讀取在遊戲區域所放置之卡片之資料。影像產生 裝置產生按照該卡片資料讀取裝置所讀取之卡#資料之影 像。顯示裝置顯示影像產生裝置所產生的影像。 次、戲開始時’玩豕放置卡片於遊戲區域中,使得卡片 f料讀取裝置讀取到卡片的資料。遊戲過程中,當玩家推 =旋轉其中一位於遊戲區域内的卡片時,顯示裝置代表 片的影像對應地移動及繞圈。 5 200927236 如上所述,上述之卡片遊戲裳 ^ ^ ^ 衣直碾玩豕藉由卡片操作 夕個刼控主體,因此較適合戰略 ^ 艰%類型(柄作多個部隊)乃 夕人運動類型(如棒球、足球 遊戲,並不適用於其他 早-#控主體的遊戲’如單人動作 人稱射擊等遊戲。另外,習知卡片遊戲…動:及第- &力下月遊戲中,每一卡片所代 表之操控主截的特性是固定不變的,使得遊戲的變 為不足。A conventional card game machine is a large game machine (Game Maehine) that combines a plurality of cards and an electrotype game machine including a card reading device, and is one of the most popular game modes at present. Each card corresponds to a specific character in the game. When the card reading device reads one of the cards, the corresponding specific character appears in the game, so that the player operates the specific character through the computer game machine to play the game. The related technology of the above card game machine can be known from the invention patent of the Republic of China certificate number 1234524 - "card game device, card data reading: setting, card game control method, recording medium and card". The card game device is characterized by comprising: a "game area" card data reading device, an image generating device, and a display device. Game Area Selective Place any card in the card containing the intrinsic material. Card Data The reading device reads the data of the card placed in the game area. The image generating device generates an image of the card # data read by the card data reading device. The display device displays an image generated by the image generating device. At the beginning of the play, the player plays the card in the game area, so that the card reading device reads the card information. During the game, when the player pushes and rotates one of the cards located in the game area, the image of the display device correspondingly moves and circulates. 5 200927236 As mentioned above, the card game of the above-mentioned card game ^ ^ ^ clothing straight play with the card to control the main body of the night, so it is more suitable for the strategy ^ difficult type (handle for multiple units) is the type of eve movement (such as Baseball and football games are not suitable for other games that are early-#controlling the main body, such as single-player action shooting. In addition, the traditional card game...moving: and the -& force next month game, each card The characteristics of the control master segment represented are fixed, making the game become insufficient.

【發明内容】 置 因此,本發明之首要㈣’即在提供一種卡片遊戲裝 於是,本發明卡片遊戲裝置是包含複數第一卡片及一 遊戲主機單元。第—卡片分別標示為複數虛擬品項並分別 儲存有複數預設資料。遊戲主機單元用以執行一卡片遊戲 ,並包括一用以讀取第一卡片之卡片讀取模組及一讀取第 一卡片之預設資料並執行一遊戲程式之處理模組,其中遊 戲程式包括至少一操控主體並將第一卡片之預設資料分別 轉換為複數對應虛擬品項的加值數據,遊戲程式載入加值 數據於操控主體後,使操控主體可於卡片遊戲中運用虛擬 品項’以提昇獲勝優勢。而卡片遊戲進行時,對應虛擬品 項之加值數據發生增減,當卡片遊戲結束時,遊戲程式透 過遊戲主機單元之卡片讀取模組將加值數據轉換並重新儲 存為對應第一卡片之預設資料。 另外’本發明之次一目的,即在提供一種卡片遊戲方 法。 200927236 於是,本發明卡片遊戲方法是包含下列步驟:首先, 執行遊戲程式,該遊戲程式包括至少一操控主體。然後 ,透過一卡片讀取模組讀取複數分別標示為複數虛擬品項 並分別儲存有複數預設資料的第一卡片。接著,分別轉換 該等第一卡片之預設資料為複數對應該等虛擬品項的加值 數據。然後,該遊戲程式載入該等加值數據於操控主體後 ’使該操控主體可於該卡片遊戲中運用該等虛擬品項,以 提昇獲勝優勢。接著, 當卡片遊戲進行時,對應虛擬品項SUMMARY OF THE INVENTION Therefore, the primary (four) of the present invention provides a card game device. Thus, the card game device of the present invention comprises a plurality of first cards and a game master unit. The first card is marked as a plurality of virtual items and stored with a plurality of preset data. The game console unit is configured to execute a card game, and includes a card reading module for reading the first card and a processing module for reading the preset data of the first card and executing a game program, wherein the game program is The at least one control body converts the preset data of the first card into the added value data of the plurality of corresponding virtual items, and the game program loads the added value data to control the main body, so that the control body can use the virtual product in the card game. Item 'to enhance the advantage of winning. When the card game is performed, the value-added data corresponding to the virtual item is increased or decreased. When the card game ends, the game program converts and re-stores the added value data to the corresponding first card through the card reading module of the game host unit. Preset data. Further, the second object of the present invention is to provide a card game method. 200927236 Thus, the card game method of the present invention comprises the following steps: First, a game program is executed, the game program including at least one manipulation body. Then, a card reading module reads a plurality of first cards that are respectively marked as a plurality of virtual items and respectively store a plurality of preset materials. Then, the preset data of the first cards are respectively converted into the added value data of the virtual items corresponding to the virtual items. Then, the game program loads the bonus data after the manipulation body to enable the manipulation body to use the virtual items in the card game to enhance the winning advantage. Then, when the card game is played, the corresponding virtual item

的加值數據發生增減。_,當卡片遊戲結束時,遊戲程 式透過卡片讀取模組將加值數據轉換並重新料為對應卡 片之預設資料。 本發明善用第-卡片所儲存的預設資料供遊戲程式讀 取,使操控主體因為配合不同的第—卡片於卡片遊戲中產 生差異化°另夕卜’第—卡片的預設資料也會因為卡片遊戲 的結果產生變化’使得第一卡片所代表的虛擬品項功效更 好且令第一卡片本身更具收藏性。 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之―個較佳實施例的詳細說明中,將可 清楚的呈現。 一本發明卡片遊戲裝置之較佳實施例包含複數如圖3、4 所示之第一卡片b複數如圖6所示之第二卡片3,及一如 圖1 2所不之遊戲主機單元2。為方便朗,卡片遊戲裝 置所進行的卡片遊戲係為-操控—單人作戰的動作類型遊 7 200927236 戲,但並不限於此,也可以是單人運動類型遊戲及第一人 稱射擊遊戲等。上述之動作類型遊戲具有複數供_玩家依 序進行的回合’玩家在遊戲過程中挑戰每__回合,當完成 所有必須獲勝的回合後,即可完成整個遊戲。 Ο ❾ 參閱圖3、4,第一卡片1的表面精美地分別標示為複 數虛擬品項u並分⑽存有複數·資^在本較佳實施 例中,每-第-卡;i i所制的虛擬品項u代表可供玩家 於遊戲中操作的-虛擬物品或—虛擬能力,其中屬於虛擬 物品的虛擬品項11如匕首、寶劍、大刀及急救包等,而屬 於虛擬能力的虛擬品項u如鼓術、召喚術及電擊術等。 參閱圖6每帛一卡片3精美地印刷一操控主體圖像 31 一並儲存有—主角㈣。玩家進行卡片遊戲前必須利用其 中-第二卡片3決定―於卡片遊戲中所使用的操控主體( 遊戲主角)。舉例來說1玩家使用代表關羽的第二卡片3 ’則玩家在卡片遊戲中即是以_為操控主體進行卡片遊 戲。 參閱圖3、4、6,特別要說明的是,上述第一卡片μ 預設資料及第二卡片3的主角資料都是可供讀取及寫入的 ,其目的是在於使卡片遊戲更具變化性。舉例來說,部分 第-卡片i所代表的虛擬品項可設定為非耗損的虛擬品項 而另。P刀第+片1所代表的虛擬品項則被設定為在 卡片遊戲進行中會發生耗損或改變。例如,—代表急救包 的第-B 1在遊戲中被操控主體使用,則代表急救包的 第-卡片1就因其效果被耗盡而失效,不能再次被使用。 200927236 又例如,一代表寶劍的第一卡片丨在遊戲中經過一遊戲物 件一磨刀石的泮煉’可變成殺傷力更大的寶劍。若第一卡 片1的所代表的虛擬品項被耗損完畢,則第__^片1只能 收藏或疋丢棄,反之’若如上述代表寶劍的第__^片1經 過淬煉而變成殺傷力更大的寶劍,則第一卡片1的價值很 可能會超過其原先所代表的意義,除了收藏,甚至更具有 交換及販賣的價值。同樣的’由於第二卡片3也可以修改 主角資料,因此在遊戲的過程中,若操控主體本身的某些 能力提昇後’可將更新後的主角資料重新寫入第二卡片3 中。 為了達到上述目的’在本較佳實施例中,第__^片1 的預設資料及第二卡片3的主角資料採用可讀寫的導電油 墨技術儲存,但是並不限於此,也可以採用可讀寫的無線 射頻識別系統(Radio Frequency Identification,RFID)、可 讀寫的磁性材料及其他能有效讀寫資料的技術。若採用導 電油墨技術’則第一、二卡片1、3係由多層可印刷材質( 如紙張)所貼合而成,其中一位於中間層的可印刷材質使 用導電油墨依據此第--^片1的預設資料及第二卡片3的 主角資料分別印刷,讀取及寫入時只要以電磁激化導電油 墨即可讀取及寫入上述之預設資料及主角資料。若採用益 線射頻識別系統,則第一、二卡片1、3係分別採用— 射頻識別系統之標籤器(Tag )儲存預設資料及主角資料。 右採用磁性材料’則第一、二卡片1、3係分別製作成磁條 式卡片或背磁式卡片以儲存預設資料及主角資料。 9 200927236 圖 2,遊戲主機單元2在本較佳實施例中為一 投幣式大型電玩機台,但是並不限於此,也可以是一家用 的遊戲機裝置。遊戲主機單元2架設於底座20上,並包括 一主機殼體21、—設於主機殼體的卡片讀取模組22、 -設於卡片讀取模組22上方的操作触23、—設於操作模 組23上方的顯示模組24、二設於顯示模組24二側的喇叭 25’及一設於顯示模組24右方的投幣模組%。其中卡片讀 ❹ 〇 取模組22、操作模組23、顯示模組24、味卜八25及投幣模 組26皆連接至處理模組27。處理模組^在本較佳實施例 中為-中央微處理器並執行一遊戲程式,如上所述,遊戲 程式所執行的就是動作類型的卡片遊戲。其中遊戲程式包 括夕個操控主體’而操控主體就是供玩家操作的卡月遊戲 主角’舉例來說’操控主體如三國演義中的主要人物例 如關羽、張飛及呂布等,玩家可以利用如圖6所示之第二 卡片3使遊戲程式提供對應的操控主體,但並不限於此, 操控主體也可以不經由第二卡片3由遊戲程式直接提供, 玩豕可從多數個操控主體中選擇其中一位 卡片遊戲。 仃 、參閱圖1、5、6,卡片讀取模組22可同時或依序讀取 上述第卡片1及第二卡片3,為方便說明,後述僅以第一 卡片1來說明’第二卡片3雖然功用與第一卡片i略有不 同,但是其讀寫資料的技術是相同的。在本較佳實施例中 ’:片讀取模組22相對於上述第一卡片u一導電油墨讀 寫益’並具有複數與第一卡片丨相對應的插 Μ。卷 田 10 200927236 第一卡片1分別沿插入渠道221插入時,卡片讀取模組22 以電磁力激化第一卡片1上的印刷油墨使印刷油墨產生磁 化現象,卡片讀取模組22即可讀取第一卡片1的預設資料 。另外’遊戲主機單元2的卡片讀取模組22也可對應採用 無線射頻識別系統或磁性材料的第一卡片1及第二卡片3, β十為一無線射頻識別系統之讀寫器(Reader & Writer )或 一磁性卡片讀寫器。 ΟThe value-added data is increased or decreased. _, when the card game ends, the game program converts the added value data into the preset data of the corresponding card through the card reading module. The invention makes good use of the preset data stored by the first card for the game program to read, so that the control body can be differentiated in the card game by matching different first cards, and the preset data of the first card will also be Because the result of the card game changes "making the virtual item represented by the first card more effective and making the first card itself more collectible. The above and other technical contents, features, and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments. A preferred embodiment of the card game device of the present invention comprises a plurality of first cards b as shown in FIGS. 3 and 4, a second card 3 as shown in FIG. 6, and a game master unit 2 as shown in FIG. . For the sake of convenience, the card game played by the card game device is a control type of single-player action, but it is not limited to this, and it can also be a single-play type game and a first-person shooter game. The action type game described above has a plurality of rounds for the player to proceed in sequence. The player challenges each __round during the game, and when all the rounds that must be won are completed, the entire game can be completed. 3 ❾ Referring to Figures 3 and 4, the surface of the first card 1 is exquisitely labeled as a plurality of virtual items u and is divided into (10) a plurality of copies. In the preferred embodiment, each - the first card; The virtual item u represents a virtual item or a virtual ability that can be operated by the player in the game, wherein the virtual item 11 belonging to the virtual item, such as a dagger, a sword, a broadsword, and a first aid kit, is a virtual item of virtual capability. Such as drum, summoning and electric shock. Referring to Fig. 6, each of the cards 3 is beautifully printed with a control subject image 31 and stored with a main character (four). Before the player plays the card game, the middle-second card 3 must be used to determine the control subject (the game protagonist) used in the card game. For example, if a player uses a second card 3' representing Guan Yu, the player plays a card game in the card game with _ as the control subject. Referring to Figures 3, 4, and 6, in particular, the first card μ preset data and the main character data of the second card 3 are both readable and writable, and the purpose is to make the card game more Variability. For example, the virtual item represented by part of the first card i can be set as a non-depleted virtual item and the other. The virtual item represented by the P-knife + slice 1 is set to be worn out or changed during the progress of the card game. For example, if the -B 1 representing the first aid kit is used by the control subject in the game, the first card 1 representing the first aid kit is invalidated due to its effect being exhausted and cannot be used again. 200927236 For another example, a first card representing a sword can be turned into a more lethal sword by a game object, a sharpening stone, in the game. If the virtual item represented by the first card 1 is worn out, the first __^ piece 1 can only be collected or discarded, otherwise, if the __^ piece 1 representing the sword is tempered as described above, The more lethal sword, the value of the first card 1 is likely to exceed the meaning of its original representation, in addition to the collection, and even more exchange and sales value. Similarly, since the second card 3 can also modify the protagonist data, the updated protagonist data can be rewritten into the second card 3 if some of the ability to manipulate the subject itself is improved during the game. In order to achieve the above object, in the preferred embodiment, the preset data of the first __^ slice 1 and the main horn data of the second card 3 are stored by using a readable and writable conductive ink technology, but are not limited thereto, and may be used. Read and write radio frequency identification (RFID), readable and writable magnetic materials and other technologies that can effectively read and write data. If the conductive ink technology is used, the first and second cards 1 and 3 are made of a plurality of layers of printable materials (such as paper), and one of the printable materials in the middle layer is made of conductive ink according to the first sheet. The preset data of 1 and the main character data of the second card 3 are separately printed, and the preset data and the lead data can be read and written by electromagnetically energizing the conductive ink during reading and writing. If the benefit line radio frequency identification system is used, the first and second cards 1 and 3 respectively use the tag system (Tag) of the radio frequency identification system to store the preset data and the lead data. The right magnetic material is used, and the first and second cards 1 and 3 are respectively made into a magnetic stripe card or a back magnetic card to store preset data and lead data. 9 200927236 Fig. 2, the game main unit 2 is a coin-operated large-scale game machine in the preferred embodiment, but is not limited thereto, and may be a game machine device for use. The game main unit 2 is mounted on the base 20 and includes a main body casing 21, a card reading module 22 disposed on the main body casing, and an operation touch 23 disposed above the card reading module 22, The display module 24 disposed above the operation module 23, the speaker 25' disposed on the two sides of the display module 24, and the coin-operated module % disposed on the right side of the display module 24. The card reading module 22, the operation module 23, the display module 24, the taste bar 825 and the coin mode group 26 are all connected to the processing module 27. The processing module is, in the preferred embodiment, a central microprocessor and executes a game program. As described above, the game program executes an action type card game. The game program includes the eve of the control body and the control body is the card game protagonist for the player to operate. For example, the main characters such as Guan Yu, Zhang Fei and Lu Bu, etc. in the Romance of the Three Kingdoms, the player can use the figure as shown in Figure 6. The second card 3 is shown to provide the corresponding control body, but the present invention is not limited thereto. The control body can also be directly provided by the game program without using the second card 3. The game player can select one of the majority of the control bodies. Card game.仃, referring to FIG. 1, 5, and 6, the card reading module 22 can read the first card 1 and the second card 3 at the same time or sequentially. For convenience of description, only the first card 1 will be described later as the second card. 3 Although the function is slightly different from the first card i, the technology for reading and writing data is the same. In the preferred embodiment, the film reading module 22 reads and writes a conductive ink with respect to the first card u and has a plurality of plugs corresponding to the first card.卷田10 200927236 When the first card 1 is inserted along the insertion channel 221, the card reading module 22 electromagnetically energizes the printing ink on the first card 1 to cause magnetization of the printing ink, and the card reading module 22 can read Take the preset data of the first card 1. In addition, the card reading module 22 of the game master unit 2 can also correspond to the first card 1 and the second card 3 of the radio frequency identification system or magnetic material, and the beta 10 is a reader/writer of the radio frequency identification system (Reader &; Writer ) or a magnetic card reader. Ο

當卡片讀取模組22讀取到其中一如圖3所示的第一卡 片1(寶劍)的預設資料時,處理模組22的遊戲程式依據 預設資料轉換為一對應虛擬品項u的加值數據,加值數據 再載入至遊戲程式的操控主體上,使操控主體擁有寶劍, 玩家於卡片遊戲中可控制操控主體運用寶劍進行遊戲。另 外,右卡片讀取模組22插入多張第一卡片丨,則操控主體 同時擁有多種如第—卡片1上所標示的虛擬品項11以進行 遊戲。 必須說明的是,在實際應用中,第一卡片丨的生產廠 商通常會印製上百種以上的第-卡片i,然而卡片讀取模組 。的插入渠道221 一般而言大約在十個以内,意即玩家必 2定要插人哪幾張第—1以進行遊戲。為了增加遊 ,時的優勢’玩家勢必選擇能有效提昇獲勝機率的第—卡 :二如印製有代表更高殺傷力的武器及法力的虛擬品項) 一:戲’無形中也促使玩家購買及收集更多有價值的第 收藏^值使得第一卡片1除了進行遊戲的功能外,更多了 200927236 參閱圖1、2,操控模組23、顯示模組24、喇叭25及 投幣模組26與現有的遊戲裝置大致相同。其中,操控模組 23包括一控制桿與複數控制紐,但並不限於此,其目的在 於操作卡片遊戲中的操控主體以進行遊戲。顯示模組24為 一液晶螢幕’但也並不限於此’顯示模組24主要用以顯示 卡片遊戲的畫面。喇》八25主要發出由遊戲程式所產生的背 景音樂及音效,其作用在於提昇遊戲的臨場感。投幣模組 ❾ 26包括一具有一投幣口 263的投幣感應器261及一錢箱 262。當玩家未由投幣口 263投入一預定數量的錢幣(或遊 戲用代幣)♦』,遊戲程式是處於一透過顯示模組24播放動 晝影音的待命狀態。當玩家由投幣口 263投入預定數量的 錢幣後,投幣感應器261觸發處理模組27讓遊戲程式由待 命狀虑轉為一正式開始的遊戲狀態,且錢幣將掉入錢箱262 中。 另外,在本較佳實施例所舉例的動作類型遊戲採用回 〇 合收費制,也就是說,每一回合挑戰結束後,玩家都必須 再投入另一預定數量的錢幣以繼續卡片遊戲。 參閱圖1、7,本發明卡片遊戲方法之較佳實施例,係 以上述卡片遊戲裝置實施,遊戲方法包含下列步驟: 首先’如步驟5丨所示,遊戲主機單元2之遊戲程式處 於待命狀態,而顯示模組24上則播放跟卡片遊戲相關的動 晝影音。 接著,如步驟52所示,投幣模、組%的投幣感應器261 價測玩家是否由投帶口 263投人預定數量的硬幣(或遊戲 12 200927236 用代幣)(皆圖未示),若是,則如步驟53所示,足夠的 硬幣將觸動^^感應器261使遊戲程式由播放動晝的待命 狀4轉變成正式開始的遊戲狀態;若未投人預定數量的硬 幣,則遊戲程式如步驟51所示仍維持在待命狀態。 然後’如步驟54所示,遊戲程式透過卡片讀取模組22 讀取如圖6所不之第二卡片3的主角資料,以提供對應第 一卡片3的操控主體供玩家操作。另外,遊戲程式也可以 十為直接提供多個操控主體供玩家選擇,而不需要使用 第二卡片3。 接著,如步驟55所示,遊戲程式透過卡片讀取模組22 讀取如圖3、4所示之第-卡片1的預設資料。 然後,如步驟56所示,遊戲程式分別轉換第一卡片i 之預設資料為對應虛擬品項11的加值數據。 接著,如步驟57所示,遊戲程式載入對應每一第一卡 片1的加值數據於操控主體後,開始卡片遊戲。由於操控 主體可於卡片遊戲中運用虛擬品1 11,因此能提昇獲勝優 勢。 然後,如步驟58所示,卡片遊戲的其中一回合結束。 由於本較佳實施例的動作類型遊戲採用回合收費制,所以 當其中一回合結束後,遊戲程式可供玩家選擇是否繼續卡 片遊戲。若是,則如步驟52所示再投人足夠的硬幣以進行 下一回合或重新挑戰此一失敗的回合;若$,則如步驟Μ 所不結束遊戲,遊戲程式透過遊戲主機單元2之卡片讀取 模組22將軸結束時每—虛擬品項⑽加值輯轉換並重 13 200927236 新儲存為對應第一卡片1的預設資料。另外,新的主角資 料也同樣地儲存至第二卡片3中。必須注意料,由於新 的預設資料及新的主角資料必須於卡片遊戲結束時錯存至 第-卡片i及第二卡片3,因此第_、二卡片卜3不可任 意自卡片讀取模組22移除,直到遊戲程式透過顯示模組μ 提示移除訊息為止。 綜上所述,本發明具有下述優點:When the card reading module 22 reads the preset data of the first card 1 (sword) as shown in FIG. 3, the game program of the processing module 22 is converted into a corresponding virtual item according to the preset data. The added value data, the added value data is then loaded into the control body of the game program, so that the control body has a sword, and the player can control the control body to use the sword to play the game in the card game. In addition, the right card reading module 22 inserts a plurality of first card magazines, and the manipulation body simultaneously has a plurality of virtual items 11 as indicated on the first card 1 for playing. It must be noted that in practical applications, the manufacturer of the first card 通常 usually prints more than one hundred kinds of card-i, but the card reader module. The insertion channel 221 is generally within about ten, meaning that the player must be inserted into which number of -1 to play the game. In order to increase the advantage of the tour, the player must choose the first card that can effectively increase the chance of winning: the second is to print a virtual item that represents a higher lethal weapon and mana. One: The play 'invisible also prompts the player to buy And collecting more valuable collection values, so that the first card 1 has more functions than the game, more 200927236. Referring to Figures 1, 2, the control module 23, the display module 24, the speaker 25 and the coin-operated module 26 is substantially the same as the existing game device. The control module 23 includes a control lever and a plurality of control buttons, but is not limited thereto. The purpose is to operate the control body in the card game to play the game. The display module 24 is a liquid crystal screen 'but is not limited to this'. The display module 24 is mainly used to display a picture of a card game. La 825 mainly produces background music and sound effects generated by the game program, and its role is to enhance the sense of presence of the game. The coin dispensing unit ❾ 26 includes a coin-operated sensor 261 having a coin slot 263 and a cash drawer 262. When the player does not input a predetermined amount of coins (or game tokens) ♦ by the coin slot 263, the game program is in a standby state in which the video is played through the display module 24. After the player inputs a predetermined amount of coins from the coin slot 263, the coin sensor 261 triggers the processing module 27 to change the game program from a standby state to a game state that is officially started, and the coin will fall into the cash box 262. In addition, the action type game exemplified in the preferred embodiment employs a chargeback system, that is, after each round of challenge, the player must reinvest another predetermined amount of coins to continue the card game. Referring to Figures 1 and 7, a preferred embodiment of the card game method of the present invention is implemented by the above card game device. The game method includes the following steps: First, as shown in step 5, the game program of the game main unit 2 is in a standby state. And the display module 24 plays the moving video related to the card game. Next, as shown in step 52, the coin mode, group % coin sensor 261 measures whether the player casts a predetermined number of coins from the tape feeder 263 (or game tokens for game 12 200927236) (all not shown) If so, as shown in step 53, sufficient coins will touch the sensor 261 to cause the game program to be converted from the standby state 4 to the officially started game state; if a predetermined number of coins are not invested, the game The program remains in the standby state as shown in step 51. Then, as shown in step 54, the game program reads the lead data of the second card 3 as shown in Fig. 6 through the card reading module 22 to provide a control body corresponding to the first card 3 for the player to operate. In addition, the game program can also provide multiple control bodies for the player to select directly without using the second card 3. Next, as shown in step 55, the game program reads the preset data of the first card 1 shown in FIGS. 3 and 4 through the card reading module 22. Then, as shown in step 56, the game program respectively converts the preset data of the first card i into the added value data corresponding to the virtual item 11. Next, as shown in step 57, the game program loads the value-added data corresponding to each of the first cards 1 after the manipulation of the main body, and starts the card game. Since the control subject can use virtual goods 1 11 in the card game, the winning advantage can be improved. Then, as shown in step 58, one of the rounds of the card game ends. Since the action type game of the preferred embodiment uses the round charge system, when one of the rounds is over, the game program can be used by the player to select whether to continue the card game. If yes, then, according to step 52, invest enough coins to make the next round or re-challenge the failed round; if $, if the game is not finished as the step ,, the game program reads through the card of the game main unit 2 The module 22 converts each virtual item (10) at the end of the axis and adds 13 200927236 to the preset data corresponding to the first card 1. In addition, the new lead information is also stored in the second card 3 in the same manner. It must be noted that since the new preset data and the new protagonist data must be saved to the first card i and the second card 3 at the end of the card game, the first and second cards 3 cannot be arbitrarily read from the card. 22 Remove until the game program prompts to remove the message through the display module μ prompt. In summary, the present invention has the following advantages:

一、 就遊戲性而言,玩家使用不同的第一、二卡片玉、 3,可使操控主體具有不同的特性,使用功效越好的第一卡 片1,可大幅提昇卡片遊戲的獲勝機會。 二、 就趣味性而言,由於第一卡片丨及第二卡片3都 能在卡片《巾經由不斷地锻鍊提高其價值,使得第一、 -卡片1、3除了供卡片遊戲使用外,還多了交易及收藏的 意義。 惟以上所述者,僅為本發明之較佳實施例而已,當不 :以此限疋本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1疋—不意圖,說明本發明之卡片遊戲裝置的較佳 實施例; 圖2疋一側視不意圖,說明較佳實施例之一遊戲主機 單元; 圖3疋一不意圖,說明較佳實施例之一第一卡片; 14 200927236First, in terms of gameplay, the player uses different first and second cards jade and 3, which can make the control body have different characteristics. The first card 1 with better function can greatly enhance the chance of winning the card game. Second, in terms of fun, since the first card and the second card 3 can increase the value of the card through the continuous forging, the first card, the card 1, 3, in addition to the card game, More meaning of trading and collection. However, the above is only the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, that is, the simple equivalent change of the patent application scope and the description of the invention. Modifications are still within the scope of the invention. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a schematic view of a preferred embodiment of a card game device of the present invention; FIG. 2 is a side view of a game master unit of a preferred embodiment; FIG. Without intending to illustrate the first card of one of the preferred embodiments; 14 200927236

圖4是一示意圖,說明較佳實施例之另一第一卡片; 圖5是一立體圖,說明較佳實施例之一卡片讀取模組 圖6是一示意圖,說明較佳實施例之一第二卡片;及 圖7是一流程圖,說明本發明之卡片遊戲方法的較佳 實施例。 15 200927236 【主要元件符號說明】 1…… •…第一卡片 25·.··· -----味 J 口八 11 ··.·· 虛擬α口項 26..··· •…投幣模組 2…… •…遊戲主機單元 261… …·投幣感應器 20"… …·底座 262… …·錢箱 21 ••… •…主機殼體 263… •…投幣口 22 •…卡片讀取模組 27·.··· •…處理模組 221… —插入渠道 3…… •…第二卡片 23"… •…操作模組 31 ·.··. …·操控主體圖 24··... •…顯示模組 51 〜59 …·步驟4 is a schematic view showing another first card of the preferred embodiment; FIG. 5 is a perspective view showing a card reading module of a preferred embodiment. FIG. 6 is a schematic view showing one of the preferred embodiments. 2 cards; and FIG. 7 is a flow chart illustrating a preferred embodiment of the card game method of the present invention. 15 200927236 [Description of main component symbols] 1... •...first card 25·.··· -----味J 口八11 ····· Virtual α mouth item 26..··· •... Coin module 2... •...game main unit 261...·coin sensor 20"...base 262... ...cash box 21 ••... •...host housing 263... •... coin slot 22 • ...card reading module 27······...processing module 221...-insertion channel 3...•...second card 23"...?...operation module 31 ····....·manipulation body figure 24 ··... •...Display Modules 51 to 59 ...·Steps

❹ 16❹ 16

Claims (1)

200927236 十、申請專利範圍·· 1. 一種卡片遊戲裝置,包含: 複數第一卡片,分别標示為複數虛擬品項並分別儲 存有複數預設資料;及 一遊戲主機單元,用以執行一卡片遊戲,並包括一 用以讀取該#第一卡片<卡片冑取模組及一讀取該等第 一卡片之預設資料並執行—遊戲程式之處理模組,其中 該遊戲程式包括至少一操控主體並將該等第一卡片之預 設資料分別轉換為複數對應該等虛擬品項的加值數據, 該遊戲程式載入該等加值數據於操控主體後,使該操控 主體可於該卡片遊戲中運用該等虛擬品項,以提昇獲勝 優勢,而該卡片遊戲進行時,對應該等虛擬品項之加值 數據發生增減,當該卡片遊戲結束時,該遊戲程式透過 該遊戲主機單元之卡片讀取模組將該等加值數據轉換並 重新儲存為對應該等第一卡片之預設資料。 2. 依據申請專利範圍第丨項所述之卡片遊戲裝置,其中該 遊戲主機單元之卡片讀取模組具有複數與該等第一卡片 相對應的插入渠道。 3. 依據申請專利範圍第丨項所述之卡片遊戲裝置,更包含 至少一第二卡片,該第二卡月儲存有一對應該操控主體 之主角資料’該遊戲主機單元之處理模組之遊戲程式利 用卡片讀取模組讀取該主角資料後,可對應地提供該操 控主體供進行該卡片遊戲。 4·依據申請專利範圍第3項所述之卡片遊戲裝置,其中該 17 Ο Ο 體 200927236 卡片遊戲進行時,對應該操控 ,當該h遊紗㈣m 肖資料發生改變 °時該遊戲程式透過該遊戲主機單 之卡片讀取模組將新的主角 第二卡片之主角資料。 胃科重新儲存為對應該等 5·:ΓΓ利範圍第1項所述之卡片遊戲裝置,其中該 等第一卡片使用—暮 該遊戲主機m 儲存該等預設資料,而 機單7C之卡片讀取模組 6.依據申請專利範圍第 導電油墨讀寫器。 等第一卡片你田一 述之卡片遊戲裝置,其中該 該等預”钭2無線射頻識别系統之標籤器分別儲存 無二=遊戲主機單元之卡片讀取棋组為- 耵笼識別糸統之讀寫器。 I ==範圍第1項所述之卡片遊戲裝置,其中該 該遊戲 〇社协 之卡片讀取模組為一磁性卡片續窝g。 8. 依據申請專利範圍第i 佳卡片編。 遊戟主機單元之 項所迷之卡片遊戲裝置,其中該 品。 式之該等虛擬品項為複數虛擬物 9. 依據申請專利範圍 遊载主機單元之遊戲程t述之卡片遊戲裝置,其中該 力。 程式之該等虛擬品項為複數虛擬能 1〇. 一種卡片遊载方法, 步驟: 、進仃一卡片遊戲’並包含下列 ⑷執行-遊戲程式,該遊戲程式包括至少一操控主 18 200927236 (b) 透過—卡片讀取模組讀取複數分別標示為複數虛 擬項並分別儲存有複數預設資料之第一卡片; (c) 分別轉換該等第一卡片之預設資料為複數對應該 等虛擬品項之加值數據; _ (d)該遊戲程式載入該等加值數據於操控主體後,使 3操控主體可於該卡片遊戲中運用該等虛擬品項,以提 昇獲勝優勢; Ο 11. 12. Ο 13. (e) 當該卡片遊戲進行時,對應該等虛擬品項的加值 數據發生增減;及 (f) 當該卡片遊戲結束時,該遊戲程式透過該卡片讀 寺、’濃將該等加值數據轉換並重新儲存為對應該等卡片 之預設資料。 依據申請專利範圍帛1G項所述之卡片遊戲方法,其中在 該⑷步驟包括—子步驟,透過—卡片讀取模組讀取-分 別標不為該操控主體並儲存有一主角資料之第二卡片。 依據申請專利範圍第u項所述之卡片遊戲方法,其中在 該⑷步驟中包含—子步驟,對應該操控主體之主角資料 且,驟中包含一子步驟,該遊戲程式透 “、主機單70之卡片讀取模組將新的主 儲存為對應料第二卡狀主角資料。貧枓重新 依據申請專利範㈣1G項所述之卡片遊戲方法,复中在 該(b)步驟中,該等第—卡片使用— 等預設資料,而該遊戲主機單元 〜:別儲存該 電油墨讀寫器。 卡片讀取模組為-導 19 200927236 14. 依據申請專利範圍第1〇項所述之卡片遊戲方法, 該W步驟中’該等第—卡片使用一無線射頻識別系 標::分別鍺存該等預設資料’而該遊戲主機單元之 片瀆模組為一無線射頻識別系統之讀寫器。 15. 依據申凊專利範圍第1〇項所述之卡片遊戲方 該⑻步驟中,該等第—卡片使用_㈣材料W =在 等預设資料’而該遊戲主機單元之卡片讀取模子該 性卡片讀寫器。 卞片讀取模組為-磁 〇 16, 依據中請專利範圍第1G項所述之卡片遊戲方法 該(b)步驟中’該等虛擬品項為複數虛擬物品。、 17. 依據申請專利範圍第1〇項所述之卡片遊戲方法, 該(b)步驟中,該等虛擬品項為複數虛擬能力。、200927236 X. Patent Application Range·· 1. A card game device comprising: a plurality of first cards, respectively labeled as a plurality of virtual items and respectively storing a plurality of preset items; and a game host unit for executing a card game And including a processing module for reading the #1st card<card capture module and a preset data of the first card and executing the game program, wherein the game program includes at least one Manipulating the main body and converting the preset data of the first cards into multi-valued data corresponding to the virtual item, the game program loading the added value data to the control body, so that the control body can be The virtual item is used in the card game to enhance the winning advantage, and when the card game is performed, the value-added data corresponding to the virtual item is increased or decreased. When the card game ends, the game program passes through the game host. The card reading module of the unit converts and re-stores the added value data as a preset data corresponding to the first card. 2. The card game device of claim 2, wherein the card reading module of the game master unit has a plurality of insertion channels corresponding to the first cards. 3. The card game device according to the invention of claim 2, further comprising at least one second card, wherein the second card month stores a pair of game programs that should control the main character of the main body, the processing module of the game main unit After the card reading module reads the protagonist data, the manipulating body can be correspondingly provided for playing the card game. 4. The card game device according to claim 3, wherein the 17 Ο 2009 200927236 card game is played, the corresponding game is controlled, and the game program is transmitted through the game host when the h game (4) m 资料 data changes The single card reading module will be the protagonist of the new protagonist second card. The cardiology department is re-stored as a card game device according to item 1 of the following paragraph: wherein the first card uses - the game host m stores the preset data, and the card of the machine list 7C Reading module 6. According to the patent application scope of the conductive ink reader. Waiting for the card of the first card, you said that the tag device of the pre-"2 radio frequency identification system stores no two = the card reading board of the game master unit is - the cage identification system I == The card game device of item 1, wherein the game card reading module of the game is a magnetic card sling g. 8. According to the patent application scope i-good card The card game device of the game of the host unit, wherein the virtual item is a plurality of virtual objects. 9. According to the patent application scope, the card game device described in the game unit of the host unit is described. The virtual item of the program is a plural virtual energy. A card cruise method, the steps:, enter a card game' and include the following (4) execution-game program, the game program includes at least one control master 18 200927236 (b) The first card that is marked as a plurality of virtual items and respectively stored with a plurality of preset data is read by the card reading module; (c) respectively converting the first cards The preset data is the added value data of the virtual item corresponding to the virtual item; _ (d) the game program loads the added value data after the control body, so that the 3 control body can use the virtual product in the card game. Item to enhance the winning advantage; Ο 11. 12. Ο 13. (e) When the card game is played, the value-added data corresponding to the virtual item is increased or decreased; and (f) when the card game ends, The game program reads the temple through the card, converts the added value data and re-stores it as a preset data corresponding to the card. According to the card game method described in the patent application scope 帛1G, wherein in the step (4) Included in the sub-step, the card-reading module reads - the second card that is not marked as the control body and stores a protagonist data respectively. According to the card game method described in the patent application scope, in the (4) The step includes a sub-step, corresponding to the main character data of the main body, and the sub-step includes a sub-step, the game program passes through, and the card reading module of the host unit 70 stores the new main item as the corresponding second card. Protagonist information. The barren is re-submitted according to the card game method described in the application of the patent (4) 1G item, in the step (b), the first card is used - and other preset data, and the game host unit ~: do not store the electric ink Reader. The card reading module is a guide 19 200927236 14. According to the card game method described in the first aspect of the patent application, in the step W, the first card uses a radio frequency identification tag: respectively And the preset data 'and the chip module of the game master unit is a reader of the radio frequency identification system. 15. According to the card game party described in claim 1 of the claim, in the step (8), the card uses _ (four) material W = in the preset data] and the card reading module of the game master unit Sex card reader. The cymbal reading module is - magnetic 〇 16, according to the card game method described in the 1Gth patent scope. In the step (b), the virtual items are plural virtual items. 17. The card game method according to claim 1, wherein in the step (b), the virtual items are plural virtual capabilities. , 2020
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TW096150530A TW200927236A (en) 2007-12-27 2007-12-27 Card game device and playing method thereof
US12/233,124 US20090170585A1 (en) 2007-12-27 2008-09-18 Card-Based Game Machine and Method
KR1020080112565A KR20090071362A (en) 2007-12-27 2008-11-13 Card-based game machines and game methods
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