TW200609024A - Entertainment apparatus and operating method thereof - Google Patents
Entertainment apparatus and operating method thereofInfo
- Publication number
- TW200609024A TW200609024A TW094114866A TW94114866A TW200609024A TW 200609024 A TW200609024 A TW 200609024A TW 094114866 A TW094114866 A TW 094114866A TW 94114866 A TW94114866 A TW 94114866A TW 200609024 A TW200609024 A TW 200609024A
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- entertainment
- user
- input
- operating method
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
An entertainment apparatus affording game and other activities for user's entertainment has normal operation modes 108 and 110 for playing common games as the entertainment, and try-me-modes 112 and 118 for game demonstrations; and the apparatus includes an input device for receiving an operational input from the user, and a device for entering a trial mode 120, in which game demonstration that allows the user to control the game is held, in response to an input in the try-me-mode 112 or 118.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004140610 | 2004-05-11 |
Publications (1)
Publication Number | Publication Date |
---|---|
TW200609024A true TW200609024A (en) | 2006-03-16 |
Family
ID=35320074
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW094114866A TW200609024A (en) | 2004-05-11 | 2005-05-09 | Entertainment apparatus and operating method thereof |
Country Status (3)
Country | Link |
---|---|
JP (2) | JP4779070B2 (en) |
TW (1) | TW200609024A (en) |
WO (1) | WO2005107911A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI404552B (en) * | 2009-05-13 | 2013-08-11 | Flow motivate motion facility |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8797260B2 (en) | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
US9474968B2 (en) | 2002-07-27 | 2016-10-25 | Sony Interactive Entertainment America Llc | Method and system for applying gearing effects to visual tracking |
US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
US9682319B2 (en) | 2002-07-31 | 2017-06-20 | Sony Interactive Entertainment Inc. | Combiner method for altering game gearing |
US7874917B2 (en) | 2003-09-15 | 2011-01-25 | Sony Computer Entertainment Inc. | Methods and systems for enabling depth and direction detection when interfacing with a computer program |
US9573056B2 (en) | 2005-10-26 | 2017-02-21 | Sony Interactive Entertainment Inc. | Expandable control device via hardware attachment |
US10279254B2 (en) | 2005-10-26 | 2019-05-07 | Sony Interactive Entertainment Inc. | Controller having visually trackable object for interfacing with a gaming system |
US8547401B2 (en) | 2004-08-19 | 2013-10-01 | Sony Computer Entertainment Inc. | Portable augmented reality device and method |
JP5188682B2 (en) * | 2006-04-28 | 2013-04-24 | 任天堂株式会社 | GAME DEVICE, GAME PROGRAM, GAME SYSTEM, AND GAME CONTROL METHOD |
KR101060779B1 (en) * | 2006-05-04 | 2011-08-30 | 소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨 | Methods and apparatuses for applying gearing effects to an input based on one or more of visual, acoustic, inertial, and mixed data |
US8781151B2 (en) | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
US8310656B2 (en) | 2006-09-28 | 2012-11-13 | Sony Computer Entertainment America Llc | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen |
USRE48417E1 (en) | 2006-09-28 | 2021-02-02 | Sony Interactive Entertainment Inc. | Object direction using video input combined with tilt angle information |
JP5018507B2 (en) * | 2008-01-23 | 2012-09-05 | コニカミノルタビジネステクノロジーズ株式会社 | Image forming apparatus |
US8840470B2 (en) | 2008-02-27 | 2014-09-23 | Sony Computer Entertainment America Llc | Methods for capturing depth data of a scene and applying computer actions |
US8961313B2 (en) | 2009-05-29 | 2015-02-24 | Sony Computer Entertainment America Llc | Multi-positional three-dimensional controller |
JP6144496B2 (en) * | 2013-01-28 | 2017-06-07 | 株式会社タイトー | Game device |
EP2896319B1 (en) * | 2014-01-21 | 2018-04-18 | Braun GmbH | Electric toothbrush or electric shaver |
JP2018146840A (en) * | 2017-03-07 | 2018-09-20 | オンキヨー株式会社 | Electronic device, method, program, and computer readable recording medium |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH1063499A (en) * | 1996-08-26 | 1998-03-06 | Ricoh Co Ltd | Information device |
JPH11309270A (en) * | 1998-04-28 | 1999-11-09 | Star Fish Hanbai:Kk | Input/output device, control device for input/output device, control method of input/output device for fishing game and information storage medium |
JP3017986B1 (en) * | 1998-11-26 | 2000-03-13 | コナミ株式会社 | Game system and computer-readable storage medium |
JP2000189669A (en) * | 1998-12-28 | 2000-07-11 | Square Co Ltd | Game device, character action control method in game device and machine-readable recording medium |
JP2000233077A (en) * | 1999-02-16 | 2000-08-29 | Namco Ltd | Game machine and information storing medium |
JP2001246171A (en) * | 2000-03-03 | 2001-09-11 | Sega Corp | Game method using outer memory device and recording medium |
JP2002282548A (en) * | 2001-03-22 | 2002-10-02 | Square Co Ltd | Computer-readable recording medium with video game program recorded thereon, video game program, video game processing method and video game machine |
JP3470119B2 (en) * | 2002-02-14 | 2003-11-25 | コナミ株式会社 | Controller, controller attitude telemetry device, and video game device |
-
2005
- 2005-05-09 TW TW094114866A patent/TW200609024A/en unknown
- 2005-05-09 WO PCT/JP2005/008415 patent/WO2005107911A1/en active Application Filing
- 2005-05-09 JP JP2006513011A patent/JP4779070B2/en not_active Expired - Fee Related
-
2010
- 2010-12-08 JP JP2010273294A patent/JP2011045780A/en active Pending
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI404552B (en) * | 2009-05-13 | 2013-08-11 | Flow motivate motion facility |
Also Published As
Publication number | Publication date |
---|---|
JP4779070B2 (en) | 2011-09-21 |
WO2005107911A1 (en) | 2005-11-17 |
JPWO2005107911A1 (en) | 2008-03-21 |
JP2011045780A (en) | 2011-03-10 |
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