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SU121339A1 - The method of lighting in combined surveys with movable masking and a device for implementing the method - Google Patents

The method of lighting in combined surveys with movable masking and a device for implementing the method

Info

Publication number
SU121339A1
SU121339A1 SU596202A SU596202A SU121339A1 SU 121339 A1 SU121339 A1 SU 121339A1 SU 596202 A SU596202 A SU 596202A SU 596202 A SU596202 A SU 596202A SU 121339 A1 SU121339 A1 SU 121339A1
Authority
SU
USSR - Soviet Union
Prior art keywords
lighting
implementing
light
movable masking
surveys
Prior art date
Application number
SU596202A
Other languages
Russian (ru)
Inventor
В.И. Омелин
А.К. Фейст
Original Assignee
В.И. Омелин
А.К. Фейст
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by В.И. Омелин, А.К. Фейст filed Critical В.И. Омелин
Priority to SU596202A priority Critical patent/SU121339A1/en
Application granted granted Critical
Publication of SU121339A1 publication Critical patent/SU121339A1/en

Links

Landscapes

  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)
  • Illuminated Signs And Luminous Advertising (AREA)

Description

При производстве комбинированных съемок с подвижным маскированием игровую сцену обычно освещают светом видимой области спектра , исключа  несколько узких спектральных зон, а фон-соответственно светом этих спектральных зон.When making combined surveys with movable masking, the game scene is usually illuminated with light of the visible spectral region, excluding several narrow spectral zones, and the background, respectively, with the light of these spectral zones.

Предлагаемый способ более совершенен по сравнению с известными способами, так как он обеспечивает получение нормальной плотности и цветопередачи игровой сцены и ее силуэта. Это достигаетс  тем, что фон и игровую cueiiy осБе1-Ц.:от спехтральны:.:и попа:.:; света так, чтобы на каждый элементарный слой светочувствительной пленки приходилось не менее двух спектральных зон.The proposed method is more perfect in comparison with the known methods, as it provides for obtaining the normal density and color rendition of the game scene and its silhouette. This is achieved by the fact that the background and the playing cueiiy OSBe1-Ts.: From special::: and pop:.:; light so that each elementary layer of a photosensitive film had at least two spectral zones.

На чертеже изображена схема устройства дл  осуществлени  предлагаемого способа.The drawing shows a diagram of an apparatus for carrying out the proposed method.

Фоновый экран / и игрова  сцена 2 освещаютс  осзет1г:сль:;-;:;и;: приборами 5 и 4 через растровые (мозаичные) светофильтры, которые создают не менее щести спектральных полос дл  формировани  каждого изображени  (игровой сцены и ее силуэта). При этом на спектральную зону чувствительности калсдого сло  негативной цветной пленки двухстороннего экспонировани  приходитс  две-три полосы спектра света от игровой сцены дл  актерской триады и две-три - от фона дл  маскирующей триады. Через объектив 5 лучи света от фона и актера попадают в призменный блок 6 съемочной камеры типа ТКС, в котором осуществл етс  сепараци  этих полос спектра дл  печати транспорантного позитива и игровой сцены. В призменном блоке 6 на светорасщепительную грань 7 наноситс   чеистыйрастр из зеркальной амальгамы полного отражени  со стороны, противоположной объективу, а промежутки растра заполн ют светофильтрами. Свет, отраженный от зеркальных растровых элементов, печатает транспорантный позитив 8, а прощедщий через фильтры формирует на цветной пленке 9 двухстороннего экспонировани  изображение игровой сцены.The background screen / and the playing scene 2 are illuminated by the slider: sl:; -;:; and ;: with devices 5 and 4 through raster (mosaic) light filters that create at least a slash of spectral bands to form each image (the playing scene and its silhouette). In this case, the spectral sensitivity zone of the negative color film layer of a two-sided exposure comes in two or three bands of light from the playing stage for the actor's triad and two or three from the background for the masking triad. Through the lens 5, the rays of light from the background and the actor enter the prism block 6 of the TKS-type imaging camera, in which these spectral bands are separated to print a transparent positive and a gaming scene. In the prism block 6, a light raster of mirror-like reflection amalgam from the side opposite to the lens is applied to the light-splitting face 7, and the raster gaps are filled with light filters. The light reflected from the mirror raster elements prints the transporant positive 8, and the light passing through the filters forms on the color film 9 of the two-sided exposure a game scene image.

SU596202A 1958-04-02 1958-04-02 The method of lighting in combined surveys with movable masking and a device for implementing the method SU121339A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
SU596202A SU121339A1 (en) 1958-04-02 1958-04-02 The method of lighting in combined surveys with movable masking and a device for implementing the method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SU596202A SU121339A1 (en) 1958-04-02 1958-04-02 The method of lighting in combined surveys with movable masking and a device for implementing the method

Publications (1)

Publication Number Publication Date
SU121339A1 true SU121339A1 (en) 1958-11-30

Family

ID=48393132

Family Applications (1)

Application Number Title Priority Date Filing Date
SU596202A SU121339A1 (en) 1958-04-02 1958-04-02 The method of lighting in combined surveys with movable masking and a device for implementing the method

Country Status (1)

Country Link
SU (1) SU121339A1 (en)

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