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NO20180688A1 - Method of rendering a frame in a discrete physics engine for simulating rigid bodies in a space - Google Patents

Method of rendering a frame in a discrete physics engine for simulating rigid bodies in a space

Info

Publication number
NO20180688A1
NO20180688A1 NO20180688A NO20180688A NO20180688A1 NO 20180688 A1 NO20180688 A1 NO 20180688A1 NO 20180688 A NO20180688 A NO 20180688A NO 20180688 A NO20180688 A NO 20180688A NO 20180688 A1 NO20180688 A1 NO 20180688A1
Authority
NO
Norway
Prior art keywords
rendering
frame
space
rigid bodies
physics engine
Prior art date
Application number
NO20180688A
Other languages
Norwegian (no)
Inventor
Markus Fjellheim
Original Assignee
Markus Fjellheim
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Markus Fjellheim filed Critical Markus Fjellheim
Priority to NO20180688A priority Critical patent/NO20180688A1/en
Publication of NO20180688A1 publication Critical patent/NO20180688A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
NO20180688A 2018-05-15 2018-05-15 Method of rendering a frame in a discrete physics engine for simulating rigid bodies in a space NO20180688A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
NO20180688A NO20180688A1 (en) 2018-05-15 2018-05-15 Method of rendering a frame in a discrete physics engine for simulating rigid bodies in a space

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
NO20180688A NO20180688A1 (en) 2018-05-15 2018-05-15 Method of rendering a frame in a discrete physics engine for simulating rigid bodies in a space

Publications (1)

Publication Number Publication Date
NO20180688A1 true NO20180688A1 (en) 2019-11-18

Family

ID=69493482

Family Applications (1)

Application Number Title Priority Date Filing Date
NO20180688A NO20180688A1 (en) 2018-05-15 2018-05-15 Method of rendering a frame in a discrete physics engine for simulating rigid bodies in a space

Country Status (1)

Country Link
NO (1) NO20180688A1 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050248570A1 (en) * 2004-05-06 2005-11-10 Valve Corporation Method and system for performing speculative collisions for a video game
US20060149516A1 (en) * 2004-12-03 2006-07-06 Andrew Bond Physics simulation apparatus and method
US20080231627A1 (en) * 2007-03-20 2008-09-25 Robert Allen Shearer Using Ray Tracing to Enhance Artificial Intelligence Character Behavior
US20090143124A1 (en) * 2007-11-29 2009-06-04 Ian Hughes Simulation of Sporting Events in a Virtual Environment
US20090315839A1 (en) * 2008-06-24 2009-12-24 Microsoft Corporation Physics simulation-based interaction for surface computing

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050248570A1 (en) * 2004-05-06 2005-11-10 Valve Corporation Method and system for performing speculative collisions for a video game
US20060149516A1 (en) * 2004-12-03 2006-07-06 Andrew Bond Physics simulation apparatus and method
US20080231627A1 (en) * 2007-03-20 2008-09-25 Robert Allen Shearer Using Ray Tracing to Enhance Artificial Intelligence Character Behavior
US20090143124A1 (en) * 2007-11-29 2009-06-04 Ian Hughes Simulation of Sporting Events in a Virtual Environment
US20090315839A1 (en) * 2008-06-24 2009-12-24 Microsoft Corporation Physics simulation-based interaction for surface computing

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