KR950006102Y1 - Dice for teaching and play - Google Patents
Dice for teaching and play Download PDFInfo
- Publication number
- KR950006102Y1 KR950006102Y1 KR92015640U KR920015640U KR950006102Y1 KR 950006102 Y1 KR950006102 Y1 KR 950006102Y1 KR 92015640 U KR92015640 U KR 92015640U KR 920015640 U KR920015640 U KR 920015640U KR 950006102 Y1 KR950006102 Y1 KR 950006102Y1
- Authority
- KR
- South Korea
- Prior art keywords
- play
- dice
- learning
- numbers
- teaching
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 206010012735 Diarrhoea Diseases 0.000 description 1
- 235000010627 Phaseolus vulgaris Nutrition 0.000 description 1
- 244000046052 Phaseolus vulgaris Species 0.000 description 1
- 235000009508 confectionery Nutrition 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 238000005096 rolling process Methods 0.000 description 1
- 230000009897 systematic effect Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/02—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for mathematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0415—Details of dice, e.g. non-cuboid dice
- A63F2009/0435—Details of dice, e.g. non-cuboid dice ten-sided
Landscapes
- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Analysis (AREA)
- Mathematical Optimization (AREA)
- Mathematical Physics (AREA)
- Pure & Applied Mathematics (AREA)
- Computational Mathematics (AREA)
- Algebra (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
내용 없음.No content.
Description
제 1 도는 본 고안을 개략적으로 도시한 사시도이다.1 is a perspective view schematically showing the present invention.
* 도면의 주요부분에 대한 부호의 설명* Explanation of symbols for main parts of the drawings
A : 정10각 기둥체 B : 정10각 기둥체의 측면A: 10-sided columnar body B: Side of 10-sided columnar body
C : 숫자 D : 점C: Number D: Point
본 고안은 학습겸 놀이용 주사위에 관한 것으로, 더욱 구체적으로는 유아기 및 국민학교 아동의 수개념을 정착시키고, 계산능력을 개발시키기 위한 학습겸 놀이용 주사위에 관한 것이다.The present invention relates to a learning and play dice, and more particularly to a learning and play dice to settle the concept of the number of children of early childhood and national school, and to develop a calculation ability.
수학분야는 어떤 다른 학문 보다도 논리적이고 체계적이어서 이를 배우는데는 순차적인 일정의 단계를 착실히 밟아 올라가지 않으면 아니됨을 말할 것도 없거니와, 유아기나 국민학교 저학년 등의 배움의 시초부터 수와 친숙하도록 함으로써 수개념을 정착시키고 계산능력을 개발시켜서 그 다음 단계의 학습에 토대가 되도록 닦아 놓지 않으면, 고학년이나 그 이후의 학습과정시에 수학에 대하여 흥미를 잃어버리기 되거나, 아니면 설사 공부를 하고 싶어도 숙지시켜 놓지 않는 이전단계의 공부부터 새로이 시작하여야 되고, 이것이 큰 부담으로 작용하여 결국 수학공부를 포기하여 버리는 경우가 허다한 실정이다.The field of mathematics is more logical and systematic than any other discipline, so it goes without saying that you have to steadily step up a sequence of steps to learn it. If you don't lay the foundation for the next level of learning and develop your computing skills, you'll lose interest in mathematics during your senior year or later, or you won't be taught if you want to study diarrhea. You have to start anew from study, and this acts as a big burden, and in many cases, you give up studying mathematics.
본 고안은 이러한 점에 착안하여 고안한 것으로, 유아기나 국민학교 저학년부터 재미난 놀이를 통하여 자연스럽게 수와 친숙해지도록 하여 수개념을 정착시킬 수 있고, 계산능력을 개발할 수 있도록 한 학습겸 놀이용 주사위를 제공함을 목적으로 하고 있다.The present invention has been devised in view of this point, and it is to provide learning and play dice that can settle the concept of numbers and develop the computing ability by naturally becoming familiar with numbers through fun play from infancy or lower grades of the national school. It is aimed.
본 고안의 또하나의 다른 목적은 제작이 극히 용이하여 가격이 저렴할 뿐 아니라 취급이 간편하여 누구나가 쉽게 구입하여 활용할 수 있는 학습겸 놀이용 주사위를 제공하기 위한 것이다.Another object of the present invention is to provide a learning and play dice that can be easily purchased and used by anyone because it is extremely easy to manufacture and the price is low and the handling is simple.
이하 첨부된 도면에 근거하여 본 고안을 상세히 설명한다.Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
제 1 도에 도시된 바와같이, 본 고안의 학습겸 놀이용 주사위는 소정길이를 가지는 정10각 기둥체(A)의 각측면(B)에 0에서 9까지의 10개 숫자(C)가 중복되지 않도록 하나씩 선택하여 쓰고, 이 숫자가 쓰여진 옆에는 이 숫자에 해당하는 갯수의 점(D)을 표기하도록 구성한 것이다. 또한 기둥체의 각 측면(B)에 쓰여진 숫자는 대향하는 면끼리 쓰여진 숫자는 그의 합이 9가 되도록 함으로써 낮은 숫자와 높은 숫자가 고르게 분포하도록 배열하면 더욱 양호하게 학습효과를 높일 수 있다.As shown in Figure 1, the learning and play dice of the present invention 10 numbers (C) of 0 to 9 overlap on each side (B) of the regular 10-corner pillar (A) having a predetermined length It is selected to write one by one so as not to be written, and next to this number, it is configured to mark the number of dots (D) corresponding to this number. In addition, the number written on each side (B) of the column is the number written between the opposite sides of the sum so that the sum is 9 so that evenly distributed low and high numbers can be improved even better learning effect.
이와 같이 구성된 본 고안의 학습겸 놀이용 주사위는 유아기부터 실증을 느끼지 않고 자연스럽게 수의 개념정착 및 계산능력을 개발시키도록 여러가지의 놀이에 활용된다.The learning and play dice of the present invention configured as described above are utilized in various games so as to naturally develop the concept settling and calculating ability of numbers without feeling empirical from infancy.
즉, 1 일정 수의 성냥개비, 콩, 산가지 및 과자 등의 물건을 각자에게 분배한 후에 상기 주사위를 굴리거나 던져서 나오는 수대로 상기 물건을 가져가는 놀이, 2 상기 주사위를 2회 반복사용하거나 또는 2개의 주사위를 차례로 사용하여 굴리거나 던질때 나오는 두수를 합하거나, 빼거나, 곱해서 그의 결과대로 상기 물건을 가져가는 놀이, 3 2의 방법과 같이 주사위를 굴리거나 던지어서 먼저 시행하여 나온 주사위의 수를 분모로, 나중에 시행하여 나온 주사위의 수를 분자(또는 그의 역)로하여 큰 분수가 나오는 쪽이 이겨 상기 물건을 가져가는 놀이, 4 상기 놀이에서 답을 빨리 알아맞추는 쪽이 상기 물건을 가져가는 놀이에 활용할 수 있고, 더 나아가 높이횟수를 한정하거나 시간을 한정하여 한정된 횟수 및 시간내에 물건을 많이 가져가는 쪽이 이기거나, 또는 상기 한정된 시간내에 답을 알아 맞추는 경우에만 물건을 가져가도록 다양하게 변화시킬 수 있다.That is, a game of distributing a certain number of matches such as matchsticks, beans, branches, and sweets to each person, and then taking the object by the number of rolls or tossing the dice, 2 using the dice twice or two Play, take, or multiply the two numbers by rolling or throwing the dice in sequence using the dice. For example, a game that takes the object by winning the larger fraction by num- ber (or vice versa) the number of dice played later, 4 The game that picks up the answer quickly from the game takes the object. You can take advantage of it, and furthermore, by limiting the number of heights or by limiting the time, Or may be varied to take an item only if the answer is correct within the time limit described above.
이상과 같이 본 고안은 숫자를 모르는 아동에게 점의 갯수를 헤아려서 숫자의 의미를 가르쳐줄 수 있고, 숫자 및 분수 등의 수개념을 상기 놀이를 통하여 친숙하고 자연스럽게 숙지시킬 수 있을 뿐만 아니라 상기의 가.감.승의 놀이를 통하여 계산능력을 개발시킬 수 있으며, 특히 산수의 기초, 더 나아가 수학의 기초가 되는 구구단을 못외우는 학생이나, 외우더라도 재빨리 못외우는 학생이라도, 상기 주사위를 사용한 빨리알아 맞추기 곱셈놀이를 반복함으로써, 자기도 모르게 확실하고 빨리 외울수 있게 하여주며, 이에 더하여 학습겸 놀이용 주사위 자체도 제작이 용이하여 각각이 저렴하고 취급이 간편하므로 누구나가 손쉽게 구입하여 활용할 수 있는 등의 뛰어난 효과가 있다.As described above, the present invention can teach the meaning of numbers by counting the number of points to a child who does not know the numbers, and can familiarize them with the concept of numbers and fractions through the above play, and be familiar with them naturally. Students can develop their computing ability through the play of the game, especially students who can't memorize the basics of arithmetic, or even the basics of mathematics, or students who can't memorize quickly. By repeating the play, it is possible to memorize surely and quickly without knowing itself. In addition, the learning and play dice itself are easy to produce, and each of them is inexpensive and easy to handle. have.
Claims (2)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR92015640U KR950006102Y1 (en) | 1992-08-19 | 1992-08-19 | Dice for teaching and play |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR92015640U KR950006102Y1 (en) | 1992-08-19 | 1992-08-19 | Dice for teaching and play |
Publications (2)
Publication Number | Publication Date |
---|---|
KR940006276U KR940006276U (en) | 1994-03-22 |
KR950006102Y1 true KR950006102Y1 (en) | 1995-07-29 |
Family
ID=19338700
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR92015640U Expired - Fee Related KR950006102Y1 (en) | 1992-08-19 | 1992-08-19 | Dice for teaching and play |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR950006102Y1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102362700B1 (en) | 2019-12-06 | 2022-02-14 | 주식회사 포스코 | Soundproof wall structure |
KR20240135977A (en) | 2023-03-06 | 2024-09-13 | 주식회사 이지데코 | Rolling dice appratus for playground |
-
1992
- 1992-08-19 KR KR92015640U patent/KR950006102Y1/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
KR940006276U (en) | 1994-03-22 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US3267590A (en) | Educational game apparatus | |
Russo et al. | Five principles of educationally rich mathematical games | |
US3314168A (en) | Mathematical instruction means | |
US7182342B1 (en) | Math board game | |
US4713009A (en) | Teaching apparatus and method for solving algebraic linear equations | |
Jarrell | Play and its influence on the development of young children's mathematical thinking | |
Nussbaum et al. | Educational videogame design | |
US2811360A (en) | Game apparatus | |
Kraft | Learning through games discovery | |
Vankúš | Didactic games in mathematics | |
KR950006102Y1 (en) | Dice for teaching and play | |
US3984108A (en) | Mathematical computation game | |
Muliyati et al. | Designing an Android-based educational game for high school physics | |
KR200358266Y1 (en) | multiplication sign studying system | |
Lim-Teo | Games in the mathematics classroom | |
Mohamed et al. | Oolalamaths: An innovative educational mathematics card game for kids | |
Mahardhika | Math Ship: digital game based learning to improve students’ mathematics skill | |
Dukes | Teaching statistics with nonsimulation games | |
Benedek et al. | Synthesizing the legacy of Varga and Dienes | |
Askew et al. | Old Dogs, New Math: Homework Help for Puzzled Parents | |
Small | Fun & Fundamental Math for Young Children: Building a Strong Foundation in PreK–Grade 2 | |
Gavin et al. | Recognizing and Nurturing Math Talent in Your Child | |
Eperson | Puzzles, Problems, Pastimes | |
Brumfiel | Using a Game as a Teaching Device | |
Tong | MAKING AN EDUCATIONAL GAME TO TEACH PRIMARY SCHOOL STUDENTS THE MEANING OF NATURAL NUMBERS |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
UA0108 | Application for utility model registration |
Comment text: Application for Utility Model Registration Patent event code: UA01011R08D Patent event date: 19920819 |
|
UA0201 | Request for examination |
Patent event date: 19920819 Patent event code: UA02012R01D Comment text: Request for Examination of Application |
|
UG1501 | Laying open of application | ||
UG1604 | Publication of application |
Patent event code: UG16041S01I Comment text: Decision on Publication of Application Patent event date: 19950706 |
|
E701 | Decision to grant or registration of patent right | ||
UE0701 | Decision of registration |
Patent event date: 19951016 Comment text: Decision to Grant Registration Patent event code: UE07011S01D |
|
REGI | Registration of establishment | ||
UR0701 | Registration of establishment |
Patent event date: 19951114 Patent event code: UR07011E01D Comment text: Registration of Establishment |
|
UR1002 | Payment of registration fee |
Start annual number: 1 End annual number: 3 Payment date: 19951114 |
|
FPAY | Annual fee payment |
Payment date: 19980725 Year of fee payment: 4 |
|
UR1001 | Payment of annual fee |
Payment date: 19980725 Start annual number: 4 End annual number: 4 |
|
LAPS | Lapse due to unpaid annual fee | ||
UC1903 | Unpaid annual fee |