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KR950006102Y1 - Dice for teaching and play - Google Patents

Dice for teaching and play Download PDF

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Publication number
KR950006102Y1
KR950006102Y1 KR92015640U KR920015640U KR950006102Y1 KR 950006102 Y1 KR950006102 Y1 KR 950006102Y1 KR 92015640 U KR92015640 U KR 92015640U KR 920015640 U KR920015640 U KR 920015640U KR 950006102 Y1 KR950006102 Y1 KR 950006102Y1
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South Korea
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play
dice
learning
numbers
teaching
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KR940006276U (en
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김성수
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김성수
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/02Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for mathematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • A63F2009/0435Details of dice, e.g. non-cuboid dice ten-sided

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  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Analysis (AREA)
  • Mathematical Optimization (AREA)
  • Mathematical Physics (AREA)
  • Pure & Applied Mathematics (AREA)
  • Computational Mathematics (AREA)
  • Algebra (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

내용 없음.No content.

Description

학습겸 놀이용 주사위Learning and Play Dice

제 1 도는 본 고안을 개략적으로 도시한 사시도이다.1 is a perspective view schematically showing the present invention.

* 도면의 주요부분에 대한 부호의 설명* Explanation of symbols for main parts of the drawings

A : 정10각 기둥체 B : 정10각 기둥체의 측면A: 10-sided columnar body B: Side of 10-sided columnar body

C : 숫자 D : 점C: Number D: Point

본 고안은 학습겸 놀이용 주사위에 관한 것으로, 더욱 구체적으로는 유아기 및 국민학교 아동의 수개념을 정착시키고, 계산능력을 개발시키기 위한 학습겸 놀이용 주사위에 관한 것이다.The present invention relates to a learning and play dice, and more particularly to a learning and play dice to settle the concept of the number of children of early childhood and national school, and to develop a calculation ability.

수학분야는 어떤 다른 학문 보다도 논리적이고 체계적이어서 이를 배우는데는 순차적인 일정의 단계를 착실히 밟아 올라가지 않으면 아니됨을 말할 것도 없거니와, 유아기나 국민학교 저학년 등의 배움의 시초부터 수와 친숙하도록 함으로써 수개념을 정착시키고 계산능력을 개발시켜서 그 다음 단계의 학습에 토대가 되도록 닦아 놓지 않으면, 고학년이나 그 이후의 학습과정시에 수학에 대하여 흥미를 잃어버리기 되거나, 아니면 설사 공부를 하고 싶어도 숙지시켜 놓지 않는 이전단계의 공부부터 새로이 시작하여야 되고, 이것이 큰 부담으로 작용하여 결국 수학공부를 포기하여 버리는 경우가 허다한 실정이다.The field of mathematics is more logical and systematic than any other discipline, so it goes without saying that you have to steadily step up a sequence of steps to learn it. If you don't lay the foundation for the next level of learning and develop your computing skills, you'll lose interest in mathematics during your senior year or later, or you won't be taught if you want to study diarrhea. You have to start anew from study, and this acts as a big burden, and in many cases, you give up studying mathematics.

본 고안은 이러한 점에 착안하여 고안한 것으로, 유아기나 국민학교 저학년부터 재미난 놀이를 통하여 자연스럽게 수와 친숙해지도록 하여 수개념을 정착시킬 수 있고, 계산능력을 개발할 수 있도록 한 학습겸 놀이용 주사위를 제공함을 목적으로 하고 있다.The present invention has been devised in view of this point, and it is to provide learning and play dice that can settle the concept of numbers and develop the computing ability by naturally becoming familiar with numbers through fun play from infancy or lower grades of the national school. It is aimed.

본 고안의 또하나의 다른 목적은 제작이 극히 용이하여 가격이 저렴할 뿐 아니라 취급이 간편하여 누구나가 쉽게 구입하여 활용할 수 있는 학습겸 놀이용 주사위를 제공하기 위한 것이다.Another object of the present invention is to provide a learning and play dice that can be easily purchased and used by anyone because it is extremely easy to manufacture and the price is low and the handling is simple.

이하 첨부된 도면에 근거하여 본 고안을 상세히 설명한다.Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

제 1 도에 도시된 바와같이, 본 고안의 학습겸 놀이용 주사위는 소정길이를 가지는 정10각 기둥체(A)의 각측면(B)에 0에서 9까지의 10개 숫자(C)가 중복되지 않도록 하나씩 선택하여 쓰고, 이 숫자가 쓰여진 옆에는 이 숫자에 해당하는 갯수의 점(D)을 표기하도록 구성한 것이다. 또한 기둥체의 각 측면(B)에 쓰여진 숫자는 대향하는 면끼리 쓰여진 숫자는 그의 합이 9가 되도록 함으로써 낮은 숫자와 높은 숫자가 고르게 분포하도록 배열하면 더욱 양호하게 학습효과를 높일 수 있다.As shown in Figure 1, the learning and play dice of the present invention 10 numbers (C) of 0 to 9 overlap on each side (B) of the regular 10-corner pillar (A) having a predetermined length It is selected to write one by one so as not to be written, and next to this number, it is configured to mark the number of dots (D) corresponding to this number. In addition, the number written on each side (B) of the column is the number written between the opposite sides of the sum so that the sum is 9 so that evenly distributed low and high numbers can be improved even better learning effect.

이와 같이 구성된 본 고안의 학습겸 놀이용 주사위는 유아기부터 실증을 느끼지 않고 자연스럽게 수의 개념정착 및 계산능력을 개발시키도록 여러가지의 놀이에 활용된다.The learning and play dice of the present invention configured as described above are utilized in various games so as to naturally develop the concept settling and calculating ability of numbers without feeling empirical from infancy.

즉, 1 일정 수의 성냥개비, 콩, 산가지 및 과자 등의 물건을 각자에게 분배한 후에 상기 주사위를 굴리거나 던져서 나오는 수대로 상기 물건을 가져가는 놀이, 2 상기 주사위를 2회 반복사용하거나 또는 2개의 주사위를 차례로 사용하여 굴리거나 던질때 나오는 두수를 합하거나, 빼거나, 곱해서 그의 결과대로 상기 물건을 가져가는 놀이, 3 2의 방법과 같이 주사위를 굴리거나 던지어서 먼저 시행하여 나온 주사위의 수를 분모로, 나중에 시행하여 나온 주사위의 수를 분자(또는 그의 역)로하여 큰 분수가 나오는 쪽이 이겨 상기 물건을 가져가는 놀이, 4 상기 놀이에서 답을 빨리 알아맞추는 쪽이 상기 물건을 가져가는 놀이에 활용할 수 있고, 더 나아가 높이횟수를 한정하거나 시간을 한정하여 한정된 횟수 및 시간내에 물건을 많이 가져가는 쪽이 이기거나, 또는 상기 한정된 시간내에 답을 알아 맞추는 경우에만 물건을 가져가도록 다양하게 변화시킬 수 있다.That is, a game of distributing a certain number of matches such as matchsticks, beans, branches, and sweets to each person, and then taking the object by the number of rolls or tossing the dice, 2 using the dice twice or two Play, take, or multiply the two numbers by rolling or throwing the dice in sequence using the dice. For example, a game that takes the object by winning the larger fraction by num- ber (or vice versa) the number of dice played later, 4 The game that picks up the answer quickly from the game takes the object. You can take advantage of it, and furthermore, by limiting the number of heights or by limiting the time, Or may be varied to take an item only if the answer is correct within the time limit described above.

이상과 같이 본 고안은 숫자를 모르는 아동에게 점의 갯수를 헤아려서 숫자의 의미를 가르쳐줄 수 있고, 숫자 및 분수 등의 수개념을 상기 놀이를 통하여 친숙하고 자연스럽게 숙지시킬 수 있을 뿐만 아니라 상기의 가.감.승의 놀이를 통하여 계산능력을 개발시킬 수 있으며, 특히 산수의 기초, 더 나아가 수학의 기초가 되는 구구단을 못외우는 학생이나, 외우더라도 재빨리 못외우는 학생이라도, 상기 주사위를 사용한 빨리알아 맞추기 곱셈놀이를 반복함으로써, 자기도 모르게 확실하고 빨리 외울수 있게 하여주며, 이에 더하여 학습겸 놀이용 주사위 자체도 제작이 용이하여 각각이 저렴하고 취급이 간편하므로 누구나가 손쉽게 구입하여 활용할 수 있는 등의 뛰어난 효과가 있다.As described above, the present invention can teach the meaning of numbers by counting the number of points to a child who does not know the numbers, and can familiarize them with the concept of numbers and fractions through the above play, and be familiar with them naturally. Students can develop their computing ability through the play of the game, especially students who can't memorize the basics of arithmetic, or even the basics of mathematics, or students who can't memorize quickly. By repeating the play, it is possible to memorize surely and quickly without knowing itself. In addition, the learning and play dice itself are easy to produce, and each of them is inexpensive and easy to handle. have.

Claims (2)

소정길이를 가지는 정10각 기둥체의 각 측면에 0에서 9까지의 10개 숫자가 중복되지 않도록 하나씩 선택하여 쓰고, 이 숫자가 쓰여진 옆에는 이 숫자에 해당되는 갯수의 점을 표시하도록 구성된 학습겸 놀이용 주사위.Learning is configured to select and write one by one so that 10 numbers from 0 to 9 do not overlap on each side of the regular 10-square column with a predetermined length, and the number of dots corresponding to this number is displayed next to the written number. Play dice. 제 1 항에 있어서, 상기 기둥체의 각 측면에 쓰여진 숫자는 그 대향면 수의 합이 9가 되도록 숫자를 배열하도록한 학습겸 놀이용 주사위.The learning and play dice according to claim 1, wherein the numbers written on each side of the pillar are arranged such that the sum of the number of opposite surfaces is nine.
KR92015640U 1992-08-19 1992-08-19 Dice for teaching and play Expired - Fee Related KR950006102Y1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR92015640U KR950006102Y1 (en) 1992-08-19 1992-08-19 Dice for teaching and play

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Application Number Priority Date Filing Date Title
KR92015640U KR950006102Y1 (en) 1992-08-19 1992-08-19 Dice for teaching and play

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KR940006276U KR940006276U (en) 1994-03-22
KR950006102Y1 true KR950006102Y1 (en) 1995-07-29

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KR102362700B1 (en) 2019-12-06 2022-02-14 주식회사 포스코 Soundproof wall structure
KR20240135977A (en) 2023-03-06 2024-09-13 주식회사 이지데코 Rolling dice appratus for playground

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