KR20200126367A - 정보 처리 장치, 정보 처리 방법, 및 프로그램 - Google Patents
정보 처리 장치, 정보 처리 방법, 및 프로그램 Download PDFInfo
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- KR20200126367A KR20200126367A KR1020207023717A KR20207023717A KR20200126367A KR 20200126367 A KR20200126367 A KR 20200126367A KR 1020207023717 A KR1020207023717 A KR 1020207023717A KR 20207023717 A KR20207023717 A KR 20207023717A KR 20200126367 A KR20200126367 A KR 20200126367A
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Abstract
Description
도 2는 축구 스타디움에 설치된 촬상 장치에 의하여 촬상된 전천구 실사 영상의 표시예를 도시하는 도면이다.
도 3은 축구 스타디움에 있어서의 시점 이동 전의 전천구 실사 영상의 예를 도시하는 도면이다.
도 4는 축구 스타디움에 있어서의 시점 이동 시의 CG 영상의 제1 예를 도시하는 도면이다.
도 5는 축구 스타디움에 있어서의 시점 이동 시의 CG 영상의 제2 예를 도시하는 도면이다.
도 6은 축구 스타디움에 있어서의 시점 이동 시의 CG 영상의 제3 예를 도시하는 도면이다.
도 7은 축구 스타디움에 있어서의 시점 이동 후의 전천구 실사 영상의 예를 도시하는 도면이다.
도 8은 재생·표시 제어 처리의 흐름을 설명하는 흐름도이다.
도 9는 축구의 하이라이트 영상 배신의 예를 나타내는 타이밍 차트이다.
도 10은 필드의 미니어처 CG 영상의 표시예를 도시하는 도면이다.
도 11은 전천구 실사 영상의 표시 시의 유저의 시선의 필드까지의 거리의 예를 도시하는 도면이다.
도 12는 미니어처 CG 영상의 표시 시의 유저의 시선의 필드까지의 거리의 예를 도시하는 도면이다.
도 13은 축구의 골 씬의 미니어처 CG 영상의 제1 예를 도시하는 도면이다.
도 14는 축구의 골 씬의 미니어처 CG 영상의 제2 예를 도시하는 도면이다.
도 15는 축구의 골 씬의 미니어처 CG 영상의 제3 예를 도시하는 도면이다.
도 16은 오케스트라의 악기 배치의 미니어처 CG 영상의 제1 예를 도시하는 도면이다.
도 17은 오케스트라의 악기 배치의 미니어처 CG 영상의 제2 예를 도시하는 도면이다.
도 18은 오케스트라의 악기 배치의 미니어처 CG 영상의 제3 예를 도시하는 도면이다.
도 19는 음악 라이브의 영상 배신의 예를 나타내는 타이밍 차트이다.
도 20은 음악 라이브의 영상 배신에 있어서의 제1 시점에서의 전천구 실사 영상의 예를 도시하는 도면이다.
도 21은 음악 라이브의 영상 배신에 있어서의 CG 영상의 예를 도시하는 도면이다.
도 22는 음악 라이브의 영상 배신에 있어서의 제2 시점에서의 전천구 실사 영상의 예를 도시하는 도면이다.
도 23은 컴퓨터의 구성예를 도시하는 도면이다.
10: 정보 처리 장치
21: 영상·CG 제어 데이터 기억부
22: CG 모델 데이터 기억부
31: 표시 장치
31A: 헤드 마운트 디스플레이
32: 스피커
41, 41-1, 41-2: 카메라
101: UI·콘텐츠 제어부
102: 재생부
103: 렌더링부
111: 재생 제어부
112: 표시 제어부
121: 데이터 취득부
122: 디먹스
123: 제1 비디오 디코더
124: 제2 비디오 디코더
125: 오디오 디코더
126: CG 제어 데이터 디코더
127: 동기 제어부
1000: 컴퓨터
1001: CPU
Claims (20)
- 제1 시점으로부터 시청 가능한 제1 영상으로부터, 상기 제1 시점과는 다른 제2 시점으로부터 시청 가능한 제2 영상으로 전환할 때, 상기 제1 영상의 배경 화상 및 상기 제2 영상의 배경 화상 중 적어도 한쪽보다도 정보량이 적은 배경 화상을 포함하고, 실질적으로 연속적으로 변화되는 천이 화상을 표시하도록 표시 장치를 제어하는 표시 제어부를 구비하는,
정보 처리 장치. - 제1항에 있어서,
상기 천이 화상은, 상기 제1 시점으로부터 상기 제2 시점으로의 시점의 천이에 대응한 영상을 간략화함과 함께 상기 영상의 특징을 강조함으로써 얻어지는 화상을 포함하는,
정보 처리 장치. - 제2항에 있어서,
상기 천이 화상 중, 전환 개시 시에 표시하는 제1 천이 화상은, 상기 제1 영상을 간략화함과 함께 상기 제1 영상의 특징을 강조함으로써 얻어지는 화상을 포함하고, 전환 종료 시에 표시하는 제2 천이 화상은, 상기 제2 영상을 간략화함과 함께 상기 제2 영상의 특징을 강조함으로써 얻어지는 화상을 포함하는,
정보 처리 장치. - 제3항에 있어서,
상기 천이 화상은 CG(Computer Graphics)의 영상인,
정보 처리 장치. - 제4항에 있어서,
상기 CG의 영상은, 와이어 프레임에 의하여 표현된 영상인,
정보 처리 장치. - 제5항에 있어서,
상기 제1 천이 화상은, 상기 제1 영상에 포함되는 대상물을 윤곽만으로 표현한 화상을 포함하고,
상기 제2 천이 화상은, 상기 제2 영상에 포함되는 대상물을 윤곽만으로 표현한 화상을 포함하는,
정보 처리 장치. - 제1항에 있어서,
상기 정보량은, 화상의 색의 계조 및 해상도 중 적어도 한쪽을 포함하는 화상 정보에 의하여 정해지는,
정보 처리 장치. - 제7항에 있어서,
상기 천이 화상은 상기 배경 화상으로서, 소정의 단색으로 나타난 화상, 또는 상기 제1 영상 혹은 상기 제2 영상을 저해상도화함으로써 얻어지는 화상을 포함하는,
정보 처리 장치. - 제2항에 있어서,
상기 천이 화상은, 유저의 양안의 폭주각의 변화에 따른 화상을 포함하는,
정보 처리 장치. - 제1항에 있어서,
유저의 조작, 또는 상기 제1 영상의 재생 시간축 상의 전환 시각에 기초하여, 상기 제1 영상으로부터 상기 제2 영상으로 전환하는,
정보 처리 장치. - 제1항에 있어서,
상기 표시 제어부는, 상기 제1 영상 또는 상기 제2 영상에 포함되는 대상물을 축소한 축소 화상의 표시를 제어하는,
정보 처리 장치. - 제11항에 있어서,
상기 축소 화상은 CG의 영상인,
정보 처리 장치. - 제12항에 있어서,
상기 표시 제어부는, 상기 제1 영상 또는 상기 제2 영상으로부터 상기 축소 화상으로 전환할 때, 상기 제1 영상 또는 상기 제2 영상에 포함되는 대상물의 표시 스케일의 변경에 맞추어 그 대상물의 위치를 유저의 시점 방향에 접근시키는,
정보 처리 장치. - 제13항에 있어서,
상기 표시 제어부는 상기 축소 화상으로서, 상기 제1 영상 또는 상기 제2 영상에 포함되는 인물의 움직임에 따른 CG의 영상을 포함시키는,
정보 처리 장치. - 제13항에 있어서,
상기 표시 제어부는 상기 축소 화상으로서, 상기 제1 영상 또는 상기 제2 영상에 포함되는 물체의 배치에 따른 CG의 영상을 포함시키는,
정보 처리 장치. - 제1항에 있어서,
상기 제1 영상 및 상기 제2 영상은 전천구 실사 영상인,
정보 처리 장치. - 제16항에 있어서,
상기 전천구 실사 영상을 촬상하는 카메라는, 스포츠를 포함하는 경기가 행해지는 경기장, 음악의 연주회를 포함하는 이벤트가 행해지는 건축물, 구조물의 내부 또는 옥외에 설치되고,
상기 전천구 실사 영상은, 스포츠를 포함하는 경기의 영상, 음악의 연주회를 포함하는 이벤트의 영상, 구조물의 내부의 영상 또는 옥외의 영상을 포함하는,
정보 처리 장치. - 제1항에 있어서,
상기 표시 장치는 헤드 마운트 디스플레이인,
정보 처리 장치. - 정보 처리 장치의 정보 처리 방법에 있어서,
상기 정보 처리 장치가,
제1 시점으로부터 시청 가능한 제1 영상으로부터, 상기 제1 시점과는 다른 제2 시점으로부터 시청 가능한 제2 영상으로 전환할 때, 상기 제1 영상의 배경 화상 및 상기 제2 영상의 배경 화상 중 적어도 한쪽보다도 정보량이 적은 배경 화상을 포함하고, 실질적으로 연속적으로 변화되는 천이 화상을 표시하도록 표시 장치를 제어하는,
정보 처리 방법. - 컴퓨터를,
제1 시점으로부터 시청 가능한 제1 영상으로부터, 상기 제1 시점과는 다른 제2 시점으로부터 시청 가능한 제2 영상으로 전환할 때, 상기 제1 영상의 배경 화상 및 상기 제2 영상의 배경 화상 중 적어도 한쪽보다도 정보량이 적은 배경 화상을 포함하고, 실질적으로 연속적으로 변화되는 천이 화상을 표시하도록 표시 장치를 제어하는 표시 제어부
로서 기능시키기 위한, 프로그램.
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DE112021002093T5 (de) * | 2020-03-30 | 2023-02-09 | Sony Group Corporation | Verfahren zum ändern des blickpunkts im virtuellen raum |
WO2021261099A1 (ja) * | 2020-06-23 | 2021-12-30 | ソニーグループ株式会社 | 情報処理装置、表示範囲決定方法、プログラム |
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