KR20180005277A - 컴퓨터 실행 방법, 시스템 및 컴퓨터 판독 가능 매체 - Google Patents
컴퓨터 실행 방법, 시스템 및 컴퓨터 판독 가능 매체 Download PDFInfo
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Abstract
Description
도 2는 소셜 관심 정보 공급자의 일 실시예의 블록 다이어그램.
도 3은 일 실시예에 따른 고레벨에서의 비디오/메타데이터 정렬/주석 및 소셜 미디어/이벤트 정렬 프로세스를 도시하는 개념 다이어그램.
도 3a는 소셜 미디어 콘텐트 아이템을 시간 기반 미디어 이벤트와 관련시키기 위한 방법 및 결과적인 관련에 기초하여 이벤트의 소셜 관심을 결정하기 위한 관련 방법의 일 실시예를 도시하는 흐름도.
도 4는 비디오 이벤트 분할 프로세스의 일 실시예를 도시하는 흐름도.
도 5는 메타데이터 정렬/주석 프로세스의 일 실시예를 도시하는 흐름도.
도 6은 소셜 미디어/이벤트 정렬 프로세스의 일 실시예를 도시하는 흐름도.
도 7은 소셜 관심 추정 프로세스의 일 실시예를 도시하는 흐름도.
도 8a 및 도 8b는 시간 기반 미디어에서 일련의 연대적인 시간 세그먼트에 대응하는 복수의 이벤트에 대한 소셜 관심의 레벨을 나타내는 소셜 관심 히트 맵(heat map)의 2개의 실시예를 도시하는 도면.
도 9a 내지 도 9c는 소셜 관심 추정 시스템의 사용자 인터페이스의 3개의 실시예를 도시하는 도면.
도 10a 및 도 10b는 감성 뷰(sentiment view)를 나타내는 소셜 관심 추정 시스템의 사용자 인터페이스의 2개의 실시예를 도시하는 도면.
도 11a 내지 도 11c는 필터링된 뷰를 나타내는 소셜 관심 추정 시스템의 사용자 인터페이스의 3개의 실시예를 도시하는 도면.
도 12a는 포커싱된 비확장된 뷰를 나타내는 소셜 관심 추정 시스템의 사용자 인터페이스의 일 실시예를 도시하는 도면.
도 12b는 포커싱된 확장된 뷰를 나타내는 소셜 관심 추정 시스템의 사용자 인터페이스의 일 실시예를 도시하는 도면.
도 13a 내지 도 13d는 시간 기반 매체의 일련의 연대적인 시간 세그먼트에 대응하는 복수의 이벤트에 대한 소셜 관심의 레벨을 나타내는 소셜 관심 히트 맵을 표시하는 사용자 인터페이스의 또 다른 실시예를 도시하는 도면.
130: 소셜 관심 정보 공급자 140: 네트워크
150: 클라이언트 디바이스 200: 웹서버
202: API 205: 도메인 온톨로지 엔진
220: 이벤트 분할 엔진 225: 특징 추출 엔진
240: 비교 특징 추출 엔진 245: 미디어/이벤트 정렬 엔진
260: 소셜 미디어 콘텐트 저장부 263: 소셜 미디어 저자 저장부
265: 사용 스탯 저장부 267: 클로즈드 캡셔닝
270: 멀티미디어 저장부 273: 이벤트 MD 저장부
307: 메타데이터 인스턴스 309: 주석 달린 이벤트
320: 비디오 메타데이터 정렬/주석 330: 소셜 미디어/이벤트 정렬
Claims (20)
- 컴퓨터 구현 방법으로서,
소셜 네트워킹 시스템의 사용자에 의해 저작(author)된 복수의 콘텐트 아이템들에 액세스하는 단계와,
시간 세그먼트 동안 방영되는 시간 기반 브로드캐스트 미디어(time based broadcast media)의 이벤트에 관한 프로그래밍 정보에 액세스하는 단계와,
상기 이벤트에 관한 의미 정보(semantic information)를 갖는 하나 이상의 메타데이터 인스턴스로 상기 이벤트를 주석 처리하는 단계 - 상기 주석 처리는 상기 이벤트가 상기 메타데이터 인스턴스 중 하나 이상에 의해 설명될 가능성을 추정하기 위해 정렬 함수를 사용함 - 와,
맵핑의 세트를 생성하는 단계 - 상기 맵핑의 각각은,
상기 주석 처리된 이벤트와 상기 콘텐트 아이템들 중 하나의 콘텐트 아이템을 포함하는 쌍에 대해, 상기 콘텐트 아이템과 상기 주석 처리된 이벤트의 메타데이터 인스턴스 중 하나 사이의 동시 발생 텍스처 정보(co-occurring textual information)를 식별하는 적어도 하나의 콘텐트 특징을 생성함으로써 데이터를 공통 포맷으로 변환하는 특징 추출 프로세스를 수행하는 단계와,
상기 콘텐트 특징에 대한 특징 특정 서브 기능(feature specific sub-function)을 사용하여, 상기 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 콘텐트 특징에 대한 점수를 생성하는 단계
에 의해 생성됨 - 와,
상기 맵핑의 세트에 기초하여 상기 이벤트에 대한 소셜 관심 레벨을 결정하는 단계를 포함하는
컴퓨터 구현 방법.
- 제 1 항에 있어서,
상기 특징 추출 프로세스를 수행하는 단계는,
상기 이벤트에 관한 소셜 미디어 콘텐트 아이템과 연관된 위치로부터 상기 소셜 미디어 콘텐트 아이템이 생성된 위치 및 시간의 차이를 참조하는 적어도 하나의 지오-시간적 특징(geo-temporal feature)을 생성하는 단계와,
상기 지오-시간적 특징에 대한 특징 특정 서브 기능을 사용하여, 상기 소셜 미디어 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 지오-시간적 특징에 대한 점수를 생성하는 단계를 포함하는
컴퓨터 구현 방법.
- 제 1 항에 있어서,
상기 특징 추출 프로세스를 수행하는 단계는,
상기 소셜 미디어 콘텐트 아이템의 저자와 관련된 정보를 설명하는 적어도 하나의 권한 특징(authority feature)을 생성하는 단계와,
상기 권한 특징에 대한 특징 특정 서브 기능을 사용하여, 상기 소셜 미디어 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 권한 특징에 대한 점수를 생성하는 단계를 포함하는
컴퓨터 구현 방법.
- 제 1 항에 있어서,
상기 액세스된 소셜 미디어 콘텐트 아이템은 소셜 네트워킹 시스템에 의해 공개적으로 브로드캐스트된 것인
컴퓨터 구현 방법.
- 제 1 항에 있어서,
상기 맵핑의 세트에 기초하여 상기 이벤트에 대한 소셜 관심 레벨을 결정하는 단계는 상기 맵핑을 수집하여 점수를 결정하는 단계를 포함하되, 상기 맵핑은 상기 콘텐트 아이템에 기초하여 결정된 적어도 하나의 가중치에 기초하여 가중되는
컴퓨터 구현 방법.
- 제 5 항에 있어서,
상기 적어도 하나의 가중치는 상기 콘텐트 아이템의 감성(sentiment)에 기초한 수치 값을 갖는 소셜 미디어 콘텐트 가중치를 포함하는
컴퓨터 구현 방법.
- 제 5 항에 있어서,
상기 적어도 하나의 가중치는 상기 콘텐트 아이템의 저자의 청중의 크기에 기초한 수치 값을 갖는 소스 기반 가중치를 포함하는
컴퓨터 구현 방법.
- 제 5 항에 있어서,
상기 적어도 하나의 가중치는 상기 콘텐트 아이템에 대한 인바운드 링크의 수에 기초한 수치 값을 갖는 소스 기반 가중치를 포함하는
컴퓨터 구현 방법.
- 제 5 항에 있어서,
상기 적어도 하나의 가중치는 상기 콘텐트 아이템의 저자의 인구학 정보에 기초한 수치 값을 갖는 저자 기반 가중치를 포함하는
컴퓨터 구현 방법.
- 제 5 항에 있어서,
상기 적어도 하나의 가중치는 상기 콘텐트 아이템의 저자와 연관된 위치에 기초한 수치 값을 갖는 저자 기반 가중치를 포함하는
컴퓨터 구현 방법.
- 서버를 포함하는 시스템으로서,
상기 서버는 프로세서 및 데이터베이스를 포함하고,
상기 서버는,
소셜 네트워킹 시스템의 사용자에 의해 저작된 복수의 콘텐트 아이템들에 액세스하고,
시간 세그먼트 동안 방영되는 시간 기반 브로드캐스트 미디어의 이벤트에 관한 프로그래밍 정보에 액세스하고,
상기 이벤트에 관한 의미 정보를 갖는 하나 이상의 메타데이터 인스턴스로 상기 이벤트를 주석 처리 - 상기 주석 처리는 상기 이벤트가 상기 메타데이터 인스턴스 중 하나 이상에 의해 설명될 가능성을 추정하기 위해 정렬 함수를 사용함 - 하고,
맵핑의 세트를 생성 - 상기 맵핑의 각각은,
상기 주석 처리된 이벤트와 상기 콘텐트 아이템들 중 하나의 콘텐트 아이템을 포함하는 쌍에 대해, 상기 콘텐트 아이템과 상기 주석 처리된 이벤트의 메타데이터 인스턴스 중 하나 사이의 동시 발생 텍스처 정보를 식별하는 적어도 하나의 콘텐트 특징을 생성함으로써 데이터를 공통 포맷으로 변환하는 특징 추출 프로세스를 수행하는 것과,
상기 콘텐트 특징에 대한 특징 특정 서브 기능을 사용하여, 상기 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 콘텐트 특징에 대한 점수를 생성하는 것에 의해 생성됨 - 하고,
상기 맵핑의 세트에 기초하여 상기 이벤트에 대한 소셜 관심 레벨을 결정하도록 구성되는
시스템.
- 제 11 항에 있어서,
상기 특징 추출 프로세스를 수행하는 것은,
상기 이벤트에 관한 소셜 미디어 콘텐트 아이템과 연관된 위치로부터 상기 소셜 미디어 콘텐트 아이템이 생성된 위치 및 시간의 차이를 참조하는 적어도 하나의 지오-시간적 특징을 생성하는 것과,
상기 지오-시간적 특징에 대한 특징 특정 서브 기능을 사용하여, 상기 소셜 미디어 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 지오-시간적 특징에 대한 점수를 생성하는 것을 포함하는
시스템.
- 제 11 항에 있어서,
상기 특징 추출 프로세스를 수행하는 것은,
상기 소셜 미디어 콘텐트 아이템의 저자와 관련된 정보를 설명하는 적어도 하나의 권한 특징을 생성하는 것과,
상기 권한 특징에 대한 특징 특정 서브 기능을 사용하여, 상기 소셜 미디어 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 권한 특징에 대한 점수를 생성하는 것을 포함하는
시스템.
- 제 11 항에 있어서,
상기 액세스된 소셜 미디어 콘텐트 아이템은 소셜 네트워킹 시스템에 의해 공개적으로 브로드캐스트된 것인
시스템.
- 제 11 항에 있어서,
상기 맵핑의 세트에 기초하여 상기 이벤트에 대한 소셜 관심 레벨을 결정하는 것은 상기 맵핑을 수집하여 점수를 결정하는 것을 포함하되, 상기 맵핑은 상기 콘텐트 아이템에 기초하여 결정된 적어도 하나의 가중치에 기초하여 가중되는
시스템.
- 명령어를 저장하는 비일시적 컴퓨터 판독가능 매체로서,
상기 명령어는 실행될 때 프로세서로 하여금,
소셜 네트워킹 시스템의 사용자에 의해 저작된 복수의 콘텐트 아이템들에 액세스하게 하고,
시간 세그먼트 동안 방영되는 시간 기반 브로드캐스트 미디어의 이벤트에 관한 프로그래밍 정보에 액세스하게 하고,
상기 이벤트에 관한 의미 정보를 갖는 하나 이상의 메타데이터 인스턴스로 상기 이벤트를 주석 처리 - 상기 주석 처리는 상기 이벤트가 상기 메타데이터 인스턴스 중 하나 이상에 의해 설명될 가능성을 추정하기 위해 정렬 함수를 사용함 - 하게 하고,
맵핑의 세트를 생성 - 상기 맵핑의 각각은,
상기 주석 처리된 이벤트와 상기 콘텐트 아이템들 중 하나의 콘텐트 아이템을 포함하는 쌍에 대해, 상기 콘텐트 아이템과 상기 주석 처리된 이벤트의 메타데이터 인스턴스 중 하나 사이의 동시 발생 텍스처 정보를 식별하는 적어도 하나의 콘텐트 특징을 생성함으로써 데이터를 공통 포맷으로 변환하는 특징 추출 프로세스를 수행하는 것과,
상기 콘텐트 특징에 대한 특징 특정 서브 기능을 사용하여, 상기 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 콘텐트 특징에 대한 점수를 생성하는 것에 의해 생성됨 - 하게 하고,
상기 맵핑의 세트에 기초하여 상기 이벤트에 대한 소셜 관심 레벨을 결정하게 하는
컴퓨터 판독가능 매체.
- 제 16 항에 있어서,
상기 특징 추출 프로세스를 수행하는 것은,
상기 이벤트에 관한 소셜 미디어 콘텐트 아이템과 연관된 위치로부터 상기 소셜 미디어 콘텐트 아이템이 생성된 위치 및 시간의 차이를 참조하는 적어도 하나의 지오-시간적 특징을 생성하는 것과,
상기 지오-시간적 특징에 대한 특징 특정 서브 기능을 사용하여, 상기 소셜 미디어 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 지오-시간적 특징에 대한 점수를 생성하는 것을 포함하는
컴퓨터 판독가능 매체.
- 제 16 항에 있어서,
상기 특징 추출 프로세스를 수행하는 것은,
상기 소셜 미디어 콘텐트 아이템의 저자와 관련된 정보를 설명하는 적어도 하나의 권한 특징을 생성하는 것과,
상기 권한 특징에 대한 특징 특정 서브 기능을 사용하여, 상기 소셜 미디어 콘텐트 아이템이 상기 주석 처리된 이벤트를 참조하는지 여부를 나타내는 상기 권한 특징에 대한 점수를 생성하는 것을 포함하는
컴퓨터 판독가능 매체.
- 제 16 항에 있어서,
상기 액세스된 소셜 미디어 콘텐트 아이템은 소셜 네트워킹 시스템에 의해 공개적으로 브로드캐스트된 것인
컴퓨터 판독가능 매체.
- 제 16 항에 있어서,
상기 맵핑의 세트에 기초하여 상기 이벤트에 대한 소셜 관심 레벨을 결정하는 것은 상기 맵핑을 수집하여 점수를 결정하는 것을 포함하되, 상기 맵핑은 상기 콘텐트 아이템에 기초하여 결정된 적어도 하나의 가중치에 기초하여 가중되는
컴퓨터 판독가능 매체.
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KR1020197002576A KR102068790B1 (ko) | 2009-07-16 | 2010-07-16 | 컴퓨터 실행 방법, 시스템 및 컴퓨터 판독 가능 매체 |
KR1020187000021A KR101944469B1 (ko) | 2009-07-16 | 2010-07-16 | 컴퓨터 실행 방법, 시스템 및 컴퓨터 판독 가능 매체 |
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KR1020207001423A KR102112973B1 (ko) | 2009-07-16 | 2010-07-16 | 컴퓨터 실행 방법, 시스템 및 컴퓨터 판독 가능 매체 |
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CA3041557C (en) | 2022-03-22 |
US20160246801A1 (en) | 2016-08-25 |
KR20120088650A (ko) | 2012-08-08 |
CA3041557A1 (en) | 2011-01-20 |
US9542489B2 (en) | 2017-01-10 |
US20170075995A1 (en) | 2017-03-16 |
KR102112973B1 (ko) | 2020-05-19 |
EP3009975A1 (en) | 2016-04-20 |
US20110040760A1 (en) | 2011-02-17 |
KR101944469B1 (ko) | 2019-01-31 |
US20200073888A1 (en) | 2020-03-05 |
CA3149767A1 (en) | 2011-01-20 |
US9218101B2 (en) | 2015-12-22 |
MX2012000724A (es) | 2012-06-25 |
KR101816113B1 (ko) | 2018-01-08 |
KR20190011829A (ko) | 2019-02-07 |
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