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KR20060068120A - Mobile analog angle pad - Google Patents

Mobile analog angle pad Download PDF

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Publication number
KR20060068120A
KR20060068120A KR1020040106713A KR20040106713A KR20060068120A KR 20060068120 A KR20060068120 A KR 20060068120A KR 1020040106713 A KR1020040106713 A KR 1020040106713A KR 20040106713 A KR20040106713 A KR 20040106713A KR 20060068120 A KR20060068120 A KR 20060068120A
Authority
KR
South Korea
Prior art keywords
mobile
angle pad
analog angle
mobile analog
angle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
KR1020040106713A
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Korean (ko)
Inventor
양병석
Original Assignee
양병석
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 양병석 filed Critical 양병석
Priority to KR1020040106713A priority Critical patent/KR20060068120A/en
Publication of KR20060068120A publication Critical patent/KR20060068120A/en
Withdrawn legal-status Critical Current

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72448User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/12Details of telephonic subscriber devices including a sensor for measuring a physical value, e.g. temperature or motion

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)

Abstract

모바일기기자체가 기울어진 방향과 정도(각도)를 감지하여 입력 인터페이스로 이용하는 기술
Technology that detects the direction and degree (angle) of tilting the mobile device itself and uses it as an input interface

기기자체의 기울어짐, 방향, 각도Tilt, direction, and angle of the device itself

Description

모바일 아날로그 각도패드 {Mobile Analog pad}Mobile analog pad {Mobile Analog pad}

Figure 112004059254957-PAT00001
Figure 112004059254957-PAT00001

기존의 버튼식과 달리 기기를 기울이는것만으로 방향을 인식한다.       Unlike the conventional button type, the direction is recognized by simply tilting the device.

Analog식으로 이미 정해진 몇단계의 각도를 감지함으로서By detecting several angles already defined by analog type

미세한 조작이 가능함.Fine operation is possible.

기울이는 각도에 따라 X축과 Y축의 조합도 가능하다.
Depending on the tilt angle, a combination of the X and Y axes is possible.

크기가 제한된 모바일 환경에서 외형적 변화없이 새로운 인터페이스 개발을 목적으로 함 To develop new interface without changing appearance in limited size mobile environment

1) 각도 감지기1) angle detector

: 비젼기술이나 자이로스크포등, 각도를 알아낼수 있는 기술을 이용하여   : Use technology to find out angles such as vision technology or gyroscope

기기의 기울어진 상대 방향과 각도의 정도를 감지한다.   Detect the tilt relative direction and angle of the device.

2) 감지된 각도를 적용하는 소프트웨어2) Software applying the detected angle

: 이 장치를 지원하는 모바일 운영체제  : Mobile operating systems that support this device

-> PC의 마우스 포인터를 움직이는것과 동일하게 사용할수 있음     -> Can be used in the same way as moving the mouse pointer on the PC

: 이 장치를 지원하는 게임소프트웨어  Game software that supports this device

-> 비디오게임기의 아날로그 패드 대용으로 이용할수 있음     -> Can be used as an analog pad for video game consoles

기존의 버튼 방향키 4개에 구애받지 않고 핸드폰의 입력을 용이하게 하며      Regardless of the existing four button direction keys, it facilitates the input of the mobile phone

아주 간단한 손목 조작으로 직관적인 인터페이스를 구현하므로서       With a very simple wrist operation, the intuitive interface

사용자의 편이성을 증가시키며, 게임소프트웨어의 경우 몰입도를 높인다.

Increasing user convenience and immersion in game software.

Claims (3)

모바일 기기의 기울어진 방향과 정도를 입력도구로 이용한다.The tilt direction and the degree of the mobile device are used as input tools. 모바일기기의 기울어진 방향과 정도를 이용하여 마우스 포인터를 움직인다.       The mouse pointer is moved using the tilt direction and the degree of the mobile device. 모바일기기의 기울어진 방향과 정도를 이용하여 게임의 입력인터페이스를      Using the tilt and direction of the mobile device, the input interface of the game can be 구현한다.     Implement
KR1020040106713A 2004-12-16 2004-12-16 Mobile analog angle pad Withdrawn KR20060068120A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020040106713A KR20060068120A (en) 2004-12-16 2004-12-16 Mobile analog angle pad

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020040106713A KR20060068120A (en) 2004-12-16 2004-12-16 Mobile analog angle pad

Publications (1)

Publication Number Publication Date
KR20060068120A true KR20060068120A (en) 2006-06-21

Family

ID=37162470

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020040106713A Withdrawn KR20060068120A (en) 2004-12-16 2004-12-16 Mobile analog angle pad

Country Status (1)

Country Link
KR (1) KR20060068120A (en)

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Legal Events

Date Code Title Description
PA0109 Patent application

Patent event code: PA01091R01D

Comment text: Patent Application

Patent event date: 20041216

PG1501 Laying open of application
PC1203 Withdrawal of no request for examination
WITN Application deemed withdrawn, e.g. because no request for examination was filed or no examination fee was paid