KR102066503B1 - 게이미피케이션 밸런스 운동 시스템 - Google Patents
게이미피케이션 밸런스 운동 시스템 Download PDFInfo
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Abstract
Description
도 2는 본 발명의 일 실시예에 따른 게이미피케이션 밸런스 운동 시스템의 운동을 게임에 대해 적용한 방식을 나타내는 도면이다.
도 3은 본 발명의 다른 일 실시예에 따른 게이미피케이션 밸런스 운동 시스템의 운동을 게임에 대해 적용한 방식을 나타내는 도면이다.
도 4는 본 발명에 따른 게이미피케이션 밸런스 운동 시스템의 밸런스보드 세부 구조를 나타낸 구성도이다.
도 5는 본 발명에 따른 게이미피케이션 밸런스 운동 시스템의 밸런스보드를 상측에서 바라본 사시도이다.
도 6은 본 발명에 따른 게이미피케이션 밸런스 운동 시스템의 밸런스보드를 하측에서 바라본 사시도이다.
도 7은 본 발명에 따른 게이미피케이션 밸런스 운동 시스템의 센서패드에 구비되는 양각패턴의 다양한 실시예를 나타낸 도면이다.
도 8은 본 발명에 따른 게이미피케이션 밸런스 운동 시스템의 족관절 운동에 최적의 각도를 제공하는 밸런스보드를 나타낸 도면이다.
11 : 안착대
111 : 제1홈
112 : 제2홈
12 : 중심변화부
13 : 에어튜브
14 : 센서패드
14a : 센서패드의 제1면
14b : 센서패드의 제2면
141 : 양각패턴
141a : 제1면의 제1양각패턴
141b : 제2면의 제2양각패턴
20 : 자이로 센서
30 : 통신 모듈
40 : 게임어플리케이션
50 : 디스플레이
G : 게임컨텐츠
C : 캐릭터
Claims (5)
- 사용자의 발이 안착되는 형태에서 중심축이 계속적으로 변화하는 밸런스보드;
상기 밸런스보드 내부에 장착되어 상기 밸런스보드의 기울기를 감지하는 자이로센서;
상기 자이로센서가 측정한 기울기 데이터를 전송하는 통신모듈;
상기 기울기 데이터를 수신 및 분석하여 방향과 가속도 데이터로 분류하고, 기설정된 게임컨텐츠 내에서 캐릭터를 상기 방향과 가속도 데이터를 토대로 이동시키는 게임어플리케이션; 및
상기 게임어플리케이션이 내장되고, 상기 게임컨텐츠와 상기 캐릭터의 이동을 표시하는 디스플레이;를 포함하고,
상기 밸런스보드는,
상부에서 밸런스 운동을 위해 사용자가 발로 딛고 올라설 수 있는 평면 형상의 안착대;
상기 안착대의 하부에 결합되며, 에틸렌초산비닐공중합체(EVA, Ethylene-Vinyl Acetate copolymer)로 이루어지는 중심변화부; 및
상기 중심변화부 내부에 삽입되어 상기 밸런스보드의 불안정성을 높이는 에어튜브;를 포함하여,
상기 밸런스보드의 중심축이 이동할 때 상기 중심변화부가 지면에 접촉하는 면적이 상기 안착대의 면적보다 더 좁도록 설계되고,
상기 안착대의 지름과 상기 밸런스보드의 높이 간의 각도 조절을 통해 상기 밸런스보드는 상기 안착대가 지면과 이루는 최대 각도가 25 내지 35°를 이루도록 구성되어, 사용자가 충분한 준비운동을 하지 않은 상태에서 족관절의 가동범위를 넘어 발생할 수 있는 부상을 방지하며,
사용 시에, 사용자가 상기 밸런스보드 상에서 밸런스운동을 하면, 상기 자이로센서에 의해 사용자의 움직임과 동일한 움직임을 상기 디스플레이에 표시되는 상기 게임컨텐츠 내의 캐릭터와, 상기 게임컨텐츠의 화면이동에 적용시킴으로써 신체하부의 발달에 효과적인 밸런스 운동에 흥미를 부여시키는 것을 특징으로 하는 게이미피케이션 밸런스 운동 시스템. - 제1항에 있어서,
상기 안착대는 상부에 제1홈과 상기 자이로센서가 삽입 가능한 제2홈이 구비되며,
상기 제1홈에 탈부착 가능하며, 상기 안착대보다 경도가 더 낮은 소재로 이루어져 안착된 발 부위의 불안정성을 제공하는 센서패드;를 더 포함하고,
조립 시에, 상기 제2홈에 상기 자이로 센서를 삽입시킨 후 상기 센서패드가 부착되는 것을 특징으로 하는 게이미피케이션 밸런스 운동 시스템. - 제2항에 있어서,
상기 센서패드는,
제1양각패턴이 구비되는 제1면; 및
상기 제1면과 대향되어, 상기 제1양각패턴과 상이한 제2양각패턴이 구비되는 제2면;을 포함하고,
사용 시에, 상기 센서패드의 상기 제1면 또는 상기 제2면이 상기 안착대의 상부에 나타나도록 상기 제1홈에 부착하여, 사용자의 발에 닿는 면을 상기 제1양각패턴 또는 상기 제2양각패턴 중 선택할 수 있도록 마련되는 것을 특징으로 하는 게이미피케이션 밸런스 운동 시스템. - 삭제
- 삭제
Priority Applications (3)
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KR1020180084723A KR102066503B1 (ko) | 2018-07-20 | 2018-07-20 | 게이미피케이션 밸런스 운동 시스템 |
PCT/KR2019/003349 WO2020017731A1 (ko) | 2018-07-20 | 2019-03-22 | 게이미피케이션 밸런스 운동 시스템 |
US16/381,301 US11007407B2 (en) | 2018-07-20 | 2019-04-11 | Gamification balance exercise system |
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KR1020180084723A KR102066503B1 (ko) | 2018-07-20 | 2018-07-20 | 게이미피케이션 밸런스 운동 시스템 |
Publications (1)
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KR102066503B1 true KR102066503B1 (ko) | 2020-01-15 |
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KR1020180084723A Expired - Fee Related KR102066503B1 (ko) | 2018-07-20 | 2018-07-20 | 게이미피케이션 밸런스 운동 시스템 |
Country Status (3)
Country | Link |
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US (1) | US11007407B2 (ko) |
KR (1) | KR102066503B1 (ko) |
WO (1) | WO2020017731A1 (ko) |
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KR20220159013A (ko) * | 2021-05-25 | 2022-12-02 | 김천대학교산학협력단 | 자세균형 테스트용 디딤장치 |
KR20240047780A (ko) * | 2022-10-05 | 2024-04-12 | 전남대학교산학협력단 | 밸런스보드 기반의 균형감각 평가 시스템 및 이를 이용한 균형감각 평가 방법 |
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Also Published As
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US20200023239A1 (en) | 2020-01-23 |
US11007407B2 (en) | 2021-05-18 |
WO2020017731A1 (ko) | 2020-01-23 |
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