KR101835413B1 - 가상 세계 처리 장치 및 방법 - Google Patents
가상 세계 처리 장치 및 방법 Download PDFInfo
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- A—HUMAN NECESSITIES
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- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A63F13/55—Controlling game characters or game objects based on the game progress
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
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- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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Abstract
Description
도 2는 본 발명의 일실시예에 따른 가상 세계 처리 장치의 구성을 나타내는 도면이다.
도 3은 본 발명의 일실시예에 따른 복수 개의 벤딩 센서가 감지 위치를 측정하는 동작을 나타낸다.
도 4는 본 발명의 일실시예에 따른 가상 세계 처리 장치가 각도값을 연산하는 동작을 나타낸다.
도 5는 본 발명의 일실시예에 따른 아바타 제어 특징점 타입의 구조를 나타내는 도면이다.
도 6은 본 발명의 일실시예에 따른 가상 세계 처리 방법을 나타내는 흐름도이다.
120: 적응 RV
130: 적응 RV/VR
140: 가상 세계
Claims (13)
- 벤딩 센서로부터 감지 위치의 각도값 및 상기 벤딩 센서의 특성에 대한 센서 특성을 수신하는 수신부;
상기 각도값 및 상기 센서 특성에 기초하여, 상기 감지 위치에 대응하는 가상 세계의 객체를 제어하는 제어 정보를 생성하는 처리부;
상기 생성된 제어 정보를 가상 세계로 전송하는 전송부; 및
제1 감지 위치에 대한 제1 각도값 및 제2 감지 위치에 대한 제2 각도값에 기반하여, 상기 제1 감지 위치와 상기 제2 감지 위치 사이에 위치하는 제3 감지 위치에 대한 제3 각도값을 연산하는 연산부
를 포함하고,
상기 처리부는 상기 제1 각도값, 상기 제2 각도값, 상기 제3 각도값 및 상기 센서 특성에 기초하여 상기 제어 정보를 생성하는
가상 세계 처리 장치. - 제1항에 있어서, 상기 센서 특성은,
상기 벤딩 센서가 측정할 수 있는 상기 각도값의 최대값 및 최소값을 포함하는 가상 세계 처리 장치. - 제2항에 있어서, 상기 처리부는,
상기 각도값이 상기 최대값보다 작거나 같고 상기 최소값보다 크거나 같은 경우, 상기 제어 정보를 생성하는 가상 세계 처리 장치. - 제1항에 있어서, 상기 센서 특성은,
상기 감지 위치의 개수를 포함하는 가상 세계 처리 장치. - 제1항에 있어서, 상기 센서 특성은,
상기 감지 위치 사이의 거리를 포함하는 가상 세계 처리 장치. - 벤딩 센서로부터 감지 위치의 각도값 및 상기 벤딩 센서의 특성에 대한 센서 특성을 수신하는 수신부;
상기 각도값 및 상기 센서 특성에 기초하여, 상기 감지 위치에 대응하는 가상 세계의 객체를 제어하는 제어 정보를 생성하는 처리부; 및
상기 생성된 제어 정보를 가상 세계로 전송하는 전송부
를 포함하고,
상기 각도값은,
상기 감지 위치에 대하여 복수 개의 상기 벤딩 센서가 상기 각도값을 측정하는 경우, 상기 복수 개의 벤딩 센서가 측정한 복수 개의 각도값의 합인 가상 세계 처리 장치. - 삭제
- 제1항에 있어서,
상기 센서 특성은
이진 형태로 인코딩된 메타 데이터인 가상 세계 처리 장치. - 제8항에 있어서,
상기 이진 형태로 인코딩된 메타 데이터는
위치개수(Num of Locations), 축개수(numOfAxes) 및 센서개수(numOfSensors) 중 적어도 하나의 속성에 대한 데이터 필드를 포함하는 가상 세계 처리 장치. - 벤딩 센서로부터 감지 위치의 각도값 및 상기 벤딩 센서의 특성에 대한 센서 특성을 수신하는 단계;
상기 각도값 및 상기 센서 특성에 기초하여, 상기 감지 위치에 대응하는 가상 세계의 객체를 제어하는 제어 정보를 생성하는 단계;
상기 생성된 제어 정보를 가상 세계로 전송하는 단계; 및
제1 감지 위치에 대한 제1 각도값 및 제2 감지 위치에 대한 제2 각도값에 기반하여, 상기 제1 감지 위치와 상기 제2 감지 위치 사이에 위치하는 제3 감지 위치에 대한 제3 각도값을 연산하는 단계
를 포함하고,
상기 제어 정보를 생성하는 단계는,
상기 제1 각도값, 상기 제2 각도값, 상기 제3 각도값 및 상기 센서 특성에 기초하여 상기 제어 정보를 생성하는 가상 세계 처리 방법. - 벤딩 센서로부터 감지 위치의 각도값 및 상기 벤딩 센서의 특성에 대한 센서 특성을 수신하는 단계;
상기 각도값 및 상기 센서 특성에 기초하여, 상기 감지 위치에 대응하는 가상 세계의 객체를 제어하는 제어 정보를 생성하는 단계; 및
상기 생성된 제어 정보를 가상 세계로 전송하는 단계
를 포함하고,
상기 각도값은,
상기 감지 위치에 대하여 복수 개의 상기 벤딩 센서가 상기 각도값을 측정하는 경우, 상기 복수 개의 벤딩 센서가 측정한 복수 개의 각도값의 합인 가상 세계 처리 방법. - 삭제
- 제10항 내지 제11항 중 어느 한 항의 방법을 실행하는 프로그램을 기록한 컴퓨터 판독 가능 기록 매체.
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/KR2011/002408 WO2011129543A2 (ko) | 2010-04-13 | 2011-04-06 | 가상 세계 처리 장치 및 방법 |
CN201410484088.9A CN104281262B (zh) | 2010-04-13 | 2011-04-06 | 用于虚拟世界与现实世界之间的相互动作的方法 |
US13/641,026 US9597592B2 (en) | 2010-04-13 | 2011-04-06 | Method and apparatus for processing virtual world |
JP2013504805A JP5801872B2 (ja) | 2010-04-13 | 2011-04-06 | 仮想世界処理装置及び方法 |
CN201180018649.0A CN102858413B (zh) | 2010-04-13 | 2011-04-06 | 虚拟世界处理装置及方法 |
EP11769009.9A EP2559463B1 (en) | 2010-04-13 | 2011-04-06 | Device and method for processing a virtual world |
JP2015167901A JP6316251B2 (ja) | 2010-04-13 | 2015-08-27 | 仮想世界処理装置及び方法 |
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KR20100033947 | 2010-04-13 | ||
KR1020100033947 | 2010-04-13 |
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KR20110114439A KR20110114439A (ko) | 2011-10-19 |
KR101835413B1 true KR101835413B1 (ko) | 2018-03-09 |
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US (1) | US9597592B2 (ko) |
EP (1) | EP2559463B1 (ko) |
JP (2) | JP5801872B2 (ko) |
KR (1) | KR101835413B1 (ko) |
CN (2) | CN104281262B (ko) |
WO (1) | WO2011129543A2 (ko) |
Cited By (1)
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KR101685922B1 (ko) * | 2010-04-05 | 2016-12-13 | 삼성전자주식회사 | 가상 세계 처리 장치 및 방법 |
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KR101367412B1 (ko) * | 2013-06-18 | 2014-02-24 | 우석 계 | 가상공간에서의 물리적 효과 제어 장치 및 그 방법 |
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CN107344019B (zh) * | 2017-07-28 | 2023-11-21 | 歌尔科技有限公司 | 一种虚拟现实系统 |
CN109579689B (zh) * | 2017-09-29 | 2020-12-08 | 西门子公司 | 曲率测量装置 |
GB2569603B (en) * | 2017-12-21 | 2020-04-01 | Sony Interactive Entertainment Inc | Position tracking apparatus and method |
JP7070245B2 (ja) * | 2018-08-27 | 2022-05-18 | 富士通株式会社 | 情報処理装置、動作制御プログラム、及び動作制御方法 |
JP7359422B2 (ja) * | 2018-11-07 | 2023-10-11 | 学校法人法政大学 | 仮想体の動作制御システム、人体拘束治具、及び仮想体の動作制御方法 |
CN110822646B (zh) * | 2019-11-25 | 2021-12-17 | 广东美的制冷设备有限公司 | 空调器的控制方法、空调器及存储介质 |
CN110822641A (zh) * | 2019-11-25 | 2020-02-21 | 广东美的制冷设备有限公司 | 空调器及其控制方法、装置和可读存储介质 |
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CN110822644B (zh) * | 2019-11-25 | 2021-12-03 | 广东美的制冷设备有限公司 | 空调器及其控制方法和计算机存储介质 |
CN110822647B (zh) * | 2019-11-25 | 2021-12-17 | 广东美的制冷设备有限公司 | 空调器的控制方法、空调器及存储介质 |
CN110822661B (zh) * | 2019-11-25 | 2021-12-17 | 广东美的制冷设备有限公司 | 空调器的控制方法、空调器及存储介质 |
CN110822642B (zh) * | 2019-11-25 | 2021-09-14 | 广东美的制冷设备有限公司 | 空调器及其控制方法和计算机存储介质 |
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