KR100194257B1 - 프로그램의 요구 및 사용을 가능케 하는 장치 및 방법과 비디오 게임 카트리지 - Google Patents
프로그램의 요구 및 사용을 가능케 하는 장치 및 방법과 비디오 게임 카트리지 Download PDFInfo
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- KR100194257B1 KR100194257B1 KR1019960004160A KR19960004160A KR100194257B1 KR 100194257 B1 KR100194257 B1 KR 100194257B1 KR 1019960004160 A KR1019960004160 A KR 1019960004160A KR 19960004160 A KR19960004160 A KR 19960004160A KR 100194257 B1 KR100194257 B1 KR 100194257B1
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- 238000000034 method Methods 0.000 title claims description 7
- 230000004044 response Effects 0.000 claims abstract 4
- 230000007246 mechanism Effects 0.000 description 13
- 238000012544 monitoring process Methods 0.000 description 6
- 238000013459 approach Methods 0.000 description 1
- 238000004891 communication Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000007689 inspection Methods 0.000 description 1
- 238000012360 testing method Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/10—Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
- G06F21/12—Protecting executable software
- G06F21/121—Restricting unauthorised execution of programs
- G06F21/123—Restricting unauthorised execution of programs by using dedicated hardware, e.g. dongles, smart cards, cryptographic processors, global positioning systems [GPS] devices
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0645—Rental transactions; Leasing transactions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2221/00—Indexing scheme relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F2221/21—Indexing scheme relating to G06F21/00 and subgroups addressing additional information or applications relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F2221/2109—Game systems
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Accounting & Taxation (AREA)
- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Technology Law (AREA)
- General Engineering & Computer Science (AREA)
- Finance (AREA)
- General Business, Economics & Management (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Economics (AREA)
- Development Economics (AREA)
- Marketing (AREA)
- Strategic Management (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Computer And Data Communications (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims (11)
- 사용자가 프로그램을 요구하고 사용할 수 있게 하는 장치에 있어서, (a) 상기 프로그램을 수신하고, 또한 사용자에 의해 실행되도록 허용되는 상기 프로그램의 프레임 수를 나타내는 프레임 카운트(aframe count)를 수신하는 수신기와; (b) 상기 수신기에 의해 수신된 상기 프로그램 및 상기 프레임 카운트를 저장하는 메모리와; (c) 상기 사용자에 의해 입력이 상기 프로그램에 활성적으로 제공될 때 상기 프레임 카운트를 변경하는 카운터(a counter)로서, 상기 카운터는 상기 사용자에 의해 입력이 상기 프로그램에 제공되지 않을 경우 상기 프레임 카운트를 변경하지 않으며, 상기 카운터가 사전설정된 한계 카운트(a predetermined limit)에 도달하면 사용자는 상기 프로그램을 더 이상 사용할 수 없는, 상기 카운터를 포함하는 프로그램의 요구 및 사용을 가능케하는 장치.
- 제1항에 있어서, 상기 프레임 카운트가 저장될 상기 메모리내의 어드레스(an address)를 랜덤하게(randomly) 결정하는 수단을 더 포함하며, 상기 어드레스는 상기 사용자에게 알려져 있지 않은 프로그램의 요구 및 사용을 가능케하는 장치.
- 사용자가 프로그램을 요구하고 사용할 수 있게하는 방법에 있어서, (a) 요구에 응답하여, 게임 프로그램을 수신하고, 사용자에 의해 사용되도록 허용되는 상기 프로그램의 프레임 수를 나타내는 프레임 카운트를 수신하는 단계와; (b) 상기 수신기에 의해 수신된 상기 프로그램 및 상기 프레임 카운트를 메모리에 저장하는 단계와; (c) 사용자가 상기 프로그램을 활성적으로 사용하면 상기 프레임 카운트를 변경하는 단계로서, 사용자가 상기 프로그램을 사용하지 않으면 상기 프레임 카운트는 변경이 중지되고, 상기 카운터가 사전설정된 한계 카운트에 도달하면 사용자는 상기 프로그램을 더 이상 사용할 수 없는, 상기 프레임 카운트 변경 단계를 포함하는 프로그램의 요구 및 사용을 가능케하는 방법.
- 제3항에 있어서, 상기 프레임 카운트는 상기 메모리내의 랜덤하게 설정된 기억 장소(a randomly determined location)에 저장되는 프로그램의 요구 및 사용을 가능케하는 방법.
- 비디오 게임기와 동작을 위해 상기 비디오 게임기에 접속되어, 사용자가 원격 위치된 서버(a remotely located server)로부터 수신되는 비디오 게임 프로그램(a video game program)을 요구하고 플레이할 수 있도록 하는 비디오 게임 카트리지(a video game cartridge)에 있어서, (a) 사용자의 요구에 응답하여 상기 서버로부터 상기 비디오 게임 프로그램을 수신하고, 또한 사용자에 의해 플레이되도록 허용되는 상기 비디오 게임 프로그램의 프레임의 수를 나타내는 프레임 카운트를 수신하는 수신기와; (b) 상기 수신기에 의해 수신된 상기 비디오 게임 프로그램 및 상기 프레임 카운트를 저장하는 메모리와; (c) 사용자가 상기 비디오 게임 프로그램을 활성적으로 플레이할 때 상기 프레임 카운트를 변경하는 카운터로서, 사용자가 상기 비디오 게임 프로그램을 플레이하지 않으면 상기 카운터는 카운터의 변경을 중지하고, 상기 카운터가 사용자에 의해 상기 프레임의 수 동안 상기 비디오 게임의 플레이가 완료되었음을 나타내는 사전설정된 한계 카운트에 도달되면, 사용자는 상기 비디오 게임 프로그램을 더 이상 플레이할 수 없는, 상기 카운터를 포함하는 비디오 게임 카트리지.
- 제5항에 있어서, 상기 프레임 카운트가 저장될 상기 메모리내의 어드레스를 랜덤하게 결정하는 수단을 더 포함하는 비디오 게임 카트리지.
- 제5항에 있어서, 사용자로부터의 상기 요구를 상기 서버에 전송하여, 비디오 게임 프로그램이 플레이되도록 하는 모뎀을 더 포함하는 비디오 게임 카트리지.
- 제5항에 있어서, 상기 메모리는 비-휘발성 메모리(a non-volatile memory)인 비디오 게임 카트리지.
- 제8항에 있어서, 상기 카운터내에 표시되는 상기 프레임 카운트는 상기 비디오 게임기의 전원이 턴-오프(turn-off)될 때 상기 메모리에 저장되는 비디오 게임 카트리지.
- 제9항에 있어서, 상기 게임기의 전원이 턴-온(turn-on)될 때 상기 메모리에 저장되는 상기 프레임 카운트를 인출(fetch)하는 수단을 더 포함하는 비디오 게임 카트리지.
- 비디오 게임기의 동작을 위해 상기 비디오 게임기에 접속되어, 사용자가 원격 위치된 서버로부터 수신되는 비디오 게임 프로그램을 요구하고 플레이할 수 있도록 하는 비디오 게임 카트리지에 있어서, (a) 서버로부터 상기 비디오 게임을 수신하기 위해 전화는 케이블 네트워크를 통해 사용자로부터의 요구를 전송하고, 상기 전화 또는 케이블 네트워크를 통해 상기 서버로부터 상기 비디오 게임 프로그램 및 프레임 카운트를 수신하는 모뎀으로서, 상기 프레임 카운트는 상기 요구에 응답하여 사용자에 의해 플레이되도록 허용되는 상기 비디오 게임 프로그램의 사전설정된 프레임의 수를 나타내는 상기 모뎀과; (b) 상기 비디오 게임 프로그램 및 상기 프레임 카운트를 저장하는 비-휘발성 메모리와; (c) 플레이어가 상기 비디오 게임을 활성적으로 플레이 할 때 상기 프레임 카운트를 변경하는 카운터와; (d) 상기 비디오 게임기의 전원이 턴-오프될 때 상기 메모리내에 상기 카운터의 변경된 프레임 카운트를 저장하는 수단과; (e) 플레이어가 상기 비디오 게임의 플레이를 재개하면 상기 단계(d)의 상기 메모리에 저장된 상기 변경된 프레임 카운트를 인출하는 수단으로서, 상기 카운터의 상기 프레임 카운트가 사용자에 의해 상기 사전설정된 프레임의 수 동안 상기 비디오 게임이 플레이되었음을 나타내는 사전설정된 한계 카운트에 도달하면 사용자는 상기 비디오 게임 프로그램의 플레이를 더 이상 수행할 수 없는, 상기 인출 수단을 포함하는 비디오 게임 카트리지.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/401,484 US5632681A (en) | 1995-03-07 | 1995-03-07 | Universal electronic video game renting/distributing system |
US8/401,484 | 1995-03-07 | ||
US08/401,484 | 1995-03-07 |
Publications (2)
Publication Number | Publication Date |
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KR960035325A KR960035325A (ko) | 1996-10-24 |
KR100194257B1 true KR100194257B1 (ko) | 1999-06-15 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1019960004160A KR100194257B1 (ko) | 1995-03-07 | 1996-02-22 | 프로그램의 요구 및 사용을 가능케 하는 장치 및 방법과 비디오 게임 카트리지 |
Country Status (5)
Country | Link |
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US (1) | US5632681A (ko) |
EP (1) | EP0731404B1 (ko) |
JP (1) | JP3342628B2 (ko) |
KR (1) | KR100194257B1 (ko) |
DE (1) | DE69620668T2 (ko) |
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- 1996-01-22 EP EP96100832A patent/EP0731404B1/en not_active Expired - Lifetime
- 1996-02-22 KR KR1019960004160A patent/KR100194257B1/ko not_active IP Right Cessation
- 1996-02-27 JP JP03961596A patent/JP3342628B2/ja not_active Expired - Lifetime
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JPH0934701A (ja) | 1997-02-07 |
DE69620668T2 (de) | 2004-06-03 |
JP3342628B2 (ja) | 2002-11-11 |
US5632681A (en) | 1997-05-27 |
DE69620668D1 (de) | 2002-05-23 |
KR960035325A (ko) | 1996-10-24 |
EP0731404A1 (en) | 1996-09-11 |
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