JPS61164576A - Remote matching shogi board - Google Patents
Remote matching shogi boardInfo
- Publication number
- JPS61164576A JPS61164576A JP630585A JP630585A JPS61164576A JP S61164576 A JPS61164576 A JP S61164576A JP 630585 A JP630585 A JP 630585A JP 630585 A JP630585 A JP 630585A JP S61164576 A JPS61164576 A JP S61164576A
- Authority
- JP
- Japan
- Prior art keywords
- board
- shogi
- player
- mark
- box
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Links
Landscapes
- Mirrors, Picture Frames, Photograph Stands, And Related Fastening Devices (AREA)
- Telephonic Communication Services (AREA)
- Lock And Its Accessories (AREA)
Abstract
(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.
Description
【発明の詳細な説明】
特許請求の範囲第1項、同第2項、同第3項、同第4項
、同第5項、同第6項記載の本発明の共通の目的は、遠
隔地に離れた二人の将棋対局者が、電話等を併用してス
ムーズに対局することを可能にする遠隔対局用将棋盤を
提供するものである。Detailed Description of the Invention A common object of the present invention recited in claims 1, 2, 3, 4, 5, and 6 is to To provide a shogi board for remote play that allows two shogi players who are separated from each other to smoothly play a shogi game by using a telephone or the like.
従来の将棋盤には、全部で81桝の各桝内に棋符つま9
盤面符号が附設されていないためにスムーズな遠隔対局
はほとんど不可能である。たとえば、AとBの両者がそ
れH゛れ従来の将棋盤を面前だ据えて電話全併用して遠
隔対局した場合、Aが自分の指手としである桝の棋符を
特定して「5六歩」とか「4八金」とか読み上げてBに
電話で伝達し、Bがそれを電話で聞いてAの指手として
その棋符を面前の盤上で検索・特定してAの駒をその桝
Vr−移動し、又Bの指・手も同様の手順で人に伝達さ
れ、この繰り返・して対局が進められるが、棋符を記憶
していない対局者にとっては迅速かつ正確な指手の伝達
と受けは不可能であり、文相当に高い棋カの持主でも対
局の作戦面に神経t−集中するので100パーセント誤
9のない指手の伝達と受けが行なわれるとは限らない。A conventional shogi board has a total of 81 squares with 9 shogi marks in each square.
Since there are no board codes, smooth remote play is almost impossible. For example, if both A and B play a traditional shogi board in front of each other and play remotely using both telephones, A will identify the chess symbol of the box that is his move and play "5". He reads out ``Rokupo'' or ``4 Hachikin'' and transmits it to B over the phone, and B listens to it over the phone and uses it as A's move to search for and identify the chess card on the board in front of him and pick up A's pieces. The box Vr-moves, and B's fingers and hands are transferred to the person in the same way, and the game progresses by repeating this process, but for players who have not memorized the game keys, it is quick and accurate. It is impossible to transmit and receive moves, and even someone who is as good as a player concentrates on the strategy of the game, so it is not always possible to transmit and receive moves without 100% error. do not have.
A−8ともに1手でも棋符を誤って伝達した)受けたシ
すると局面はたちまち迷走し混乱することになる。If both A-8 and A-8 incorrectly transmitted even one move, the situation quickly becomes confusing.
棋符を間違5i#犬の原因は、!#足すべき桝を部分的
に見ただけでは当該桝の棋符はどんな名人でも判読でき
なめこと(てるる。結局、盤全体を見渡した上で縦の筋
と横の筋の位置関係がら習熟された直感に頼って当該桝
の棋符を推定判読する訳であるから、誤シも起り易く、
又初心者にとっては縦の筋と横の筋を目で追って数えた
ジするので間違うだけでなく時間もかかることになシ、
スムーズに対局を進めることは不可能である。The cause of the 5i #dog who made a mistake in the chess card is! #If you only look at a part of the box to be added, even an expert will not be able to decipher the game mark in that box.In the end, after looking over the entire board, you will need to learn the positional relationship between the vertical and horizontal stripes. Since the player relies on his/her intuition to estimate and decipher the chess cards in the box, mistakes are likely to occur.
Also, for beginners, you have to visually track and count the vertical and horizontal stripes, which not only leads to mistakes but also takes time.
It is impossible for the game to proceed smoothly.
これ等従来の将棋盤の遠隔対局用としての欠点を改良す
るために、指手として特定すべき当該桝だけを部分的に
見ただけで棋符を即座に読み上げることができるように
各桝固有の棋符を81桝の各桝内に読み易いように附設
する。それによって自分の指手全特定して相手に正確・
迅速に伝達できるだけでなく、相手の指手?電話で受け
た場合も当該桝の検索・特定作業が極めて容易にかつ迅
速・正確に行なえるようになり、二人の遠隔対局者の指
手相互伝達作業が極めて正確かつスムーズになり、対局
が円滑に進行する大きな効果が生じ、遠隔対局用将棋盤
としての機能を十分に発揮することになる。これは、電
話等通信手段の普及・低コスト化と相俟って将棋対局の
全般的機会が対面対局から電話等を併用した遠隔対局)
と飛躍的に広力;シ、画期的に将棋文化の普及・発展に
貢献することができる。In order to improve these shortcomings of conventional shogi boards for remote play, we have created a system unique to each box so that you can instantly read out the shogi symbols by just partially looking at the box that should be specified as a move. Chess symbols are attached to each of the 81 squares so that they are easy to read. By doing so, you can identify all your moves and accurately tell your opponent.
Not only can you quickly communicate, but also the other person's fingers and hands? Even when receiving calls over the phone, searching and identifying the box in question can now be performed extremely easily, quickly, and accurately, and the mutual communication between two remote players has become extremely accurate and smooth, making the game even easier. This has the great effect of making the game proceed smoothly, and fully demonstrating its function as a shogi board for remote games. This, coupled with the spread and lower cost of communication methods such as telephones, has meant that the overall opportunities for playing shogi have changed from face-to-face games to remote games using telephones, etc.)
It is possible to contribute to the spread and development of shogi culture in an epoch-making manner.
棋符に周込る文字は、アラビア数字・漢数字・五十音・
アルファベット又はそれ等の組合わせを適宜用いる。The characters surrounding the chess notes are Arabic numerals, Chinese numerals, Japanese syllabary,
Use alphabets or combinations thereof as appropriate.
以上が本特許請求の範囲第1項、同第2項、同第3項、
同第4項、同第5項、同第6項に共通の目的と構成と効
果である。The above are the claims 1, 2, 3,
These are the purpose, structure, and effect common to Paragraph 4, Paragraph 5, and Paragraph 6 of the same.
以下図面に基づいて棋符附設等の構成を各発明毎に説明
する。Hereinafter, the structure of adding chess symbols and the like will be explained for each invention based on the drawings.
1、%許請求の範囲第1項(必須要件項)及び同第・2
1項について
第1図は、事項発明の棋符附設実施状態を承す平面図で
あり、同図に基づいて説明する。1. Scope of Claims Paragraph 1 (Essential Requirements) and Paragraph 2
Regarding Section 1, FIG. 1 is a plan view showing the state of implementation of the subject invention with the addition of chess cards, and the explanation will be based on this figure.
本発明ぼ、将棋盤【1)にある81桝の装置(2)内に
、各桝固有の棋符(3)が、先手側(4)から読める方
向(つまシ棋符文字が後手側(5)から見て逆に見える
方向)の棋符(31と、逆に、後手側(5)から読める
方向(つまシ棋符文字が先手側(4)から見て逆に見え
る方向)の棋符(3)の計二通シ設けられており、先手
側(4)からも又後手側(5)からも均等に棋符(3)
が読み易いようKした遠隔対局用将棋盤でるる。1桝の
中に2個ある棋符(3)は同じであるが、先手用の棋符
(3)と後手用の棋符(3)がそれぞれの席から読み易
いように向きt−変えて同居している訳である。この場
合、将棋駒(8)が当該桝内に置かれた状態でも棋符(
31が読めるように余地の広いコーナーか又は辺に沿っ
た位置にそれぞれ棋符(3)の位置を統一して設ける。According to the present invention, in the device (2) of the 81 squares on the shogi board [1], the shogi marks (3) unique to each square are placed in a direction that can be read from the first player's side (4) (the shogi marks characters are on the second player's side (4)). 5) in the opposite direction) (31) and, conversely, the direction in which the tsumashi ki mark characters can be read from the back side (5) (in the opposite direction when viewed from the first side (4)) There are two marks (3) in total, and the marks (3) are distributed equally from the first player (4) and the second player (5).
Ruru is a shogi board for remote games that has been marked with K to make it easier to read. The two marks (3) in one square are the same, but the marks (3) for the first move and the marks (3) for the second move are turned around so that they can be easily read from their respective seats. They are living together. In this case, even if the shogi piece (8) is placed in the square, the shogi symbol (
The positions of the chess marks (3) are uniformly provided at corners with a wide margin or along the sides so that 31 can be read.
さらに、二通9の方向の棋符(3)は、先手用と後手用
を赤・黒・緑・青・白・黄等を用いて色分けして附設す
ることによシ一層読み易くなる。Furthermore, the chess marks (3) for the direction of 9 are made easier to read by color-coded for the first move and the second move using red, black, green, blue, white, yellow, etc.
特許請求の範囲第2項は、特許請求の範囲第1項の遠隔
対局用将棋盤において、棋符(3)の全盛における配置
パターンに基づいて決まる先手と後手の席の標示(6)
(力を、先手側(4)と後手側(5)の桝外の余り部分
にそれぞれ設けるもので、棋符の全盛配置パターンと先
手φ後手の席の関係を固定化1−で混乱を防ぐ効果があ
る、。Claim 2 provides a shogi board for remote games according to claim 1, which provides markings (6) for the seats of the first and second players determined based on the placement pattern of the chess symbols (3) in their prime.
(The force is applied to the remaining parts outside the boxes on the first player's side (4) and the second player's side (5), respectively, to fix the relationship between the prime arrangement pattern of the chess cards and the seats of the first player and the second player. 1- prevents confusion. effective,.
以上の手段t−構した同じパターンの将棋盤(1)を、
遠隔地にいる両対局者がそれぞれ一面づつ面前に置いて
、先手と後手の席に分かれて着いて電話を併用して対局
することにより、自分の指手としての棋符(3)の読み
上げ伝達と相手から受けた相手の指手としての棋符(3
)の検索・特定作業が100パーセント正確かつ迅速に
行なわれ、両者の遠隔将棋対局がスムーズに進行する大
きな効果がある。A shogi board (1) with the same pattern constructed using the above method,
Both players in remote locations place one side in front of each other, take their seats in the first and second positions, and play using their phones, allowing them to read out and transmit their own chess cards (3). and the chess card (3) as the opponent's move received from the opponent.
) is performed 100% accurately and quickly, which has the great effect of allowing the remote shogi game between the two parties to proceed smoothly.
2、特許請求の範囲第3項(必須要件項)及び!i@4
項について
第2図は、事項発明の棋符附設実施状態等を示す平面図
であシ、同図に基づいて説明する。2.Claim 3 (essential requirements) and! i@4
Regarding the item, FIG. 2 is a plan view showing the state of implementation of the item invention with the addition of game marks, etc., and the explanation will be based on this figure.
本発明は、将棋盤+IIKある81桝の名書(2)内に
附設する各桝固有の棋符を簡潔に1個ですませるもので
ある。その1桝1個の棋符(3)が先手側(4)からも
後手側(5)からも均等の容易さで読めるための手段と
して、棋符(3)の向きを盤面の横筋に対して平行方向
(つまシ縦筋釦対して90度横転させた方向)に、かつ
左・右いずれか一方に統一して設けた遠隔対局用将棋盤
である。The present invention simply requires only one shogi symbol unique to each box to be attached to the shogi board + IIK of 81 boxes of masterpieces (2). As a means of making it possible to read each game mark (3) with equal ease from both the player's side (4) and the player's player side (5), the direction of the card (3) is adjusted relative to the horizontal stripes on the board. This is a shogi board for remote games that is installed in a parallel direction (a direction rotated 90 degrees with respect to the vertical striped buttons) and unified on either the left or right side.
この場合、将棋駒(8)が当該桝内に置かれた状態でも
棋符(3)が読めるように余地の広い辺に沿った位置か
コーナーにそれぞれ棋符(3)の位置を統一して設ける
。In this case, the positions of the shogi marks (3) should be unified along the wide side of the room or in the corners so that the shogi marks (3) can be read even when the shogi pieces (8) are placed in the square. establish.
特許請求の範囲第4項は、特許請求の範囲第3項の遠隔
対局用将棋盤において、棋符(3)の全盛における配置
パターン〈基づいて決まる先手と後手の席の表示+61
(71を、先手側(4)と後手側15)の桝外の余シ
部分にそれぞれ設けるもので、棋符(3)の全盛配置パ
ターンと先手・後手の席の関係を固定化して混乱を防ぐ
効果がるる。Claim 4 provides that, in the shogi board for remote games according to claim 3, the placement pattern of the chess symbols (3) in the prime position is determined based on the display of the first and second players seats+61.
(71 is placed on the left side of the box on the first player's side (4) and the second player's side 15), fixing the arrangement pattern of the chess symbols (3) and the relationship between the seats on the first and second players to prevent confusion. It is effective in preventing.
以上の手段を構じた同じパターンの将棋盤(1)を、遠
隔地にいる両対局者がそれぞれ一面づつ面前に置いて先
手と後手の席に分かれて電話を併用して対局することに
より、自分の指手としての棋符(3)の読み上げ伝達と
相手から受けた相手の指手としての棋符(3)の検索・
特定が100パーセント確実Kかつ速やかに行なわれ、
両者の遠隔将棋対局が円滑に進行する大きな効果がある
。本発明の遠隔対局用将棋盤は、1桝1棋符1盤面で遠
隔対局の機能を十分く発揮するので、製造コストが廉価
になる利点がある。By having both players in remote locations place a shogi board (1) with the same pattern in front of them in front of each other using the above method, and play the game using telephones in combination with the first player and the second player. Reading out and transmitting the chess symbol (3) as your own move and searching for the chess symbol (3) as the opponent's move received from the opponent.
Identification is done quickly and with 100% certainty,
This has the great effect of making the remote shogi match between the two parties proceed smoothly. The shogi board for remote games of the present invention has the advantage that the manufacturing cost is low because it fully exhibits the function of remote games with one box, one box, and one board.
3、特許請求の範囲第5項(必須要件項)及び第6項に
ついて
第3図及び第4図は、事項発明の棋符附設実施状態等を
示す平面図でめシ、両図に基づいて以下説明する。3. Regarding Claims 5 (Essential Requirements) and 6, Figures 3 and 4 are plan views showing the state of implementation of the subject invention with chess marks attached, etc., and based on these figures. This will be explained below.
本発明は、81桝の名書(2)内に附設する各桝固有の
棋符(3)を1個にすることと、棋符(3)を真正面か
ら読むことを両立させた遠隔対局用将棋盤である。これ
を実現するために1表裏両面の将棋盤(第3図fil及
び第4図(1))に、一方の盤面(第3図(1))を先
手用とし、その反対側の盤面(第4図(1))を後手用
とする両面型の将棋盤゛を設ける。一方の盤面(第3図
(1))は先手用として用いるため81桝の名書(2)
内に各桝固有の棋符(3)を、先手側(4)から見た棋
符配置パターンで、先手側(4)から読める方向(つま
シ棋符(3)が後手側(5)から見て逆に見える方向)
に1棋符だけ設ける。この場合、棋符(3)を附設する
名書(2)内での位置は、将棋駒(8)が当該桝に置か
れた状態でも棋符(3)が十分読めるように余地の広い
辺に沿った位置かコーナーに統一して設ける。次に、反
対側の盤面(第4図(1))は後手用として用いるため
81桝の名書(2)内に各桝固有の棋符(3) ? 、
後手側(5)から見た棋符配置パターンで、後手側(5
)から読める方向(つまp棋符(3)が先手側(4)か
ら見て逆に見える方向)に1棋符だけ設ける。この場合
も、棋符(3)を附設する装置(2)内での位置は上記
先手用盤面(第3図(1))と同様に桝の辺に沿った位
置かコーナーに統一して設ける。The present invention is designed for use in remote games, which makes it possible to reduce the number of game marks (3) unique to each box to one in the master book (2) of 81 squares, and to read the game marks (3) from the front. It's a shogi board. To achieve this, a shogi board with both front and back sides (Fig. 3 fil and Fig. 4 (1)) has one board surface (Fig. 3 (1)) for the first move, and the opposite board surface (Fig. 4 (1)). A double-sided shogi board (Figure 4 (1)) is provided for the second player. One board (Figure 3 (1)) is used for the first move, so there are 81 squares of masterpieces (2).
The game mark (3) unique to each box is placed in the direction in which the game mark (3) can be read from the player's side (4), as seen from the player's side (4). (The direction that looks the other way)
Only one chess mark is provided in the table. In this case, the position of the shogi mark (3) in the book (2) to which the shogi mark (3) is attached should be on a side with a wide margin so that the shogi mark (3) can be read even when the shogi piece (8) is placed on the square. Provide uniformly along the line or at the corner. Next, on the opposite side of the board (Figure 4 (1)), in order to be used for the draw, there are 81 squares of famous books (2), and each square has its own chess mark (3). ,
This is a check mark arrangement pattern seen from the draw side (5).
) (the direction in which the tsume p mark (3) appears in the opposite direction when viewed from the player (4)). In this case as well, the positions within the device (2) to which the marks (3) are attached are uniformly placed along the sides of the box or at the corners, similar to the above-mentioned board for the first move (Fig. 3 (1)). .
特許請求の範囲第6項は、特許請求の範囲第5項の両面
減の遠隔対局用将棋盤において、棋符(3)の全盛にお
ける配置パターンに基づいて決まる先手と後手の席の標
示(6) (7) t 、先手側(4)と後手側(5)
の桝外の余シ部分にそれぞれ設けるもので、棋符の全盛
配置パターンと先手・後手の席の関係を固定化して混乱
を防ぐ効果がある。Claim 6 provides that in the shogi board for remote games with double-sided reduction according to claim 5, the markings (6 ) (7) t, the first player (4) and the second player (5)
These are placed in the margins outside the squares, and have the effect of fixing the placement pattern of the chess cards and the relationship between the first and second players and preventing confusion.
以上の手段を構じた同一パターンの両面型遠隔対局用将
棋盤(第3図(1)及び第4図(1))t−1先手と後
手の遠隔地にいる両対局者がそれぞれ先手用(第3図(
1))と後手用(第4図(1))の盤面を表にして棋符
(3)に正対して面前に置いて、電話を併用して対局す
ることにより、自分の指手としての棋符(3)の読み上
げ伝達と相手から受けた相手の指手としての棋符(3)
の検索・特定が100パーセント正確かつ迅速に行なわ
れるので、両者の遠隔将棋対局が円滑に進行する大きな
効果がある。A double-sided shogi board for remote games with the same pattern and equipped with the above means (Figure 3 (1) and Figure 4 (1)) t-1 Both players in the remote locations of the first and second players play the first game, respectively. (Figure 3 (
1)) and for the second move (Fig. 4 (1)), with the boards facing up and facing the chess cards (3), and by playing the game using the telephone, you can learn how to use your own moves. Reading and transmitting the chess card (3) and receiving it from the opponent as the opponent's move (3)
Since the search and identification can be performed 100% accurately and quickly, there is a great effect that the remote shogi game between the two players can proceed smoothly.
先手−後手が変わる場合は盤面を裏返して用いればよい
。If the move changes between the first move and the second move, just flip the board over and use it.
第1図は、特許請求の範囲第1項・同第2項記載に基づ
く遠隔対局用将棋盤の平面図、第2図は、特許請求の範
囲第3項・同第4項記載に基づく遠隔対局用将棋盤の平
面図、第3図は、特許請求の範囲第5項・同第6項記載
に基づく先手用将棋盤の平面図、第4図は、特許請求の
範囲第5項・同第6項記載に基づく後手用将棋盤の平面
図である。FIG. 1 is a plan view of a shogi board for remote games according to claims 1 and 2, and FIG. 2 is a plan view of a shogi board for remote games according to claims 3 and 4. FIG. 3 is a plan view of a shogi board for playing games, and FIG. 4 is a plan view of a shogi board for first move based on claims 5 and 6. FIG. 7 is a plan view of a shogi board for the second move based on the description in item 6.
Claims (1)
内に、各桝固有の棋符(盤面符号)(3)を、先手側(
4)から正対して読める方向(棋符が後手側(5)から
見て逆に見える方向)の棋符と、後手側(5)から正対
して読める方向(棋符が先手側(4)から見て逆に見え
る方向)の棋符の二通りとしてそれぞれ位置を統一して
設けることを特徴とする遠隔対局用将棋盤。 2、先手と後手の席の標示(6)(7)を、先手側(4
)と後手側(5)の桝外余り部分にそれぞれ設けた特許
請求の範囲第1項記載の遠隔対局用将棋盤。 3、将棋盤(第2図(1))にある81桝の各桝(2)
内に、各桝固有の棋符(盤面符号)(3)を、盤面の横
筋に対して平行方向(縦筋に対して90度横転した方向
)に方向と位置を統一して各桝1棋符だけ設けることを
特徴とする遠隔対局用将棋盤。 4、先手と後手の席の標示(6)(7)を、先手側(4
)と後手側(5)の桝外余り部分にそれぞれ設けた特許
請求の範囲第3項記載の遠隔対局用将棋盤。 5、将棋盤を表裏両面に設けた将棋盤において、一方の
盤面(第3図(1))を先手用として用いるために、8
1桝の各桝(2)内に各桝固有の棋符(盤面符号)(3
)を、先手側(4)から見た棋符配置で、先手側(4)
から正対して読める方向(棋符が後手側(5)から見て
逆に見える方向)に、桝内の位置を統一して各桝1棋符
だけ設け、又、その裏側の盤面(第4図(1))は後手
用として用いるために、81桝の各桝(2)内に各桝固
有の棋符(盤面符号)(3)を、後手側(5)から見た
棋符配置で、後手側(5)から正対して読める方向(棋
符が先手側(4)から見て逆に見える方向)に、桝内の
位置を統一して各桝1棋符だけ設けた、両面型遠隔対局
用将棋盤。 6、先手と後手の席の標示(先手標示は第3図(6)、
後手標示は第4図(7))を、先手用盤(第3図(1)
)の先手側(4)と後手用盤(第4図(1))の後手側
(5)の桝外余り部分にそれぞれ設けた特許請求の範囲
第5項記載の両面型遠隔対局用将棋盤。[Claims] 1. Each of the 81 squares (2) on the shogi board (Fig. 1 (1))
Inside the box, put the chess mark (board code) (3) unique to each box on the player's side (
4) A direction in which the ki mark can be read facing the player (the direction in which the ki mark looks reversed when viewed from the drawer's side (5)) and a direction in which it can be read head-on from the drawer's side (5) (the direction in which the ki mark looks the other way when viewed from the drawer's side (5)). A shogi board for remote play, characterized by having two sets of shogi marks (in opposite directions when viewed from the ground) with uniform positions. 2. Move the markings (6) and (7) for the seats of the first player and the second player to the first player's seat (4).
) and the back side (5) of the shogi board for remote game play according to claim 1, wherein the shogi board is provided in the remaining portions outside the box on the back side (5). 3. Each of the 81 squares (2) on the shogi board (Figure 2 (1))
Inside, the game mark (board code) (3) unique to each box is unified in direction and position in a direction parallel to the horizontal stripes on the board (in a direction rotated 90 degrees to the vertical stripes), and one game for each square is unified. A shogi board for remote play that is characterized by having only marks. 4. Place the markings (6) and (7) for the first and second seats on the first and second seats (4).
A shogi board for remote playing according to claim 3, wherein the shogi board is provided in the remaining areas outside the box on the back side (5) and on the back side (5). 5. On a shogi board with shogi boards on both the front and back sides, in order to use one board surface (Fig. 3 (1)) for the first move,
In each square (2) of one square, there is a chess mark (board code) (3) unique to each square.
) as seen from the player's side (4), and the player's player (4)
In the direction that can be read directly from the player (the direction in which the marks look backwards when viewed from the back side (5)), the positions within the squares are unified, and only one mark is provided in each square. In Figure (1)), in order to use it for the draw, in each box (2) of 81 squares, there is a shogi mark (board code) (3) unique to each box, and the shogi mark arrangement as seen from the back side (5). , a double-sided type in which the positions of the boxes are unified and only one check mark is provided in each square in the direction that can be read from the back side (5) (the direction in which the check marks are viewed from the first side (4)). Shogi board for remote play. 6. Signs for the seats of the first player and the second player (the first player sign is shown in Figure 3 (6),
The second move indicator is shown in Figure 4 (7)), and the first move indicator is shown in Figure 3 (1).
) and the back side (5) of the second player's board (FIG. 4 (1)), the double-sided shogi board for remote play according to claim 5 is provided, respectively. .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP630585A JPS61164576A (en) | 1985-01-17 | 1985-01-17 | Remote matching shogi board |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP630585A JPS61164576A (en) | 1985-01-17 | 1985-01-17 | Remote matching shogi board |
Publications (1)
Publication Number | Publication Date |
---|---|
JPS61164576A true JPS61164576A (en) | 1986-07-25 |
Family
ID=11634659
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP630585A Pending JPS61164576A (en) | 1985-01-17 | 1985-01-17 | Remote matching shogi board |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPS61164576A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0536329U (en) * | 1991-10-18 | 1993-05-18 | 横河電機株式会社 | Industrial signal converter |
JP2020044203A (en) * | 2018-09-20 | 2020-03-26 | 株式会社バンダイ | Game toy, program, and recording medium |
JP2020185404A (en) * | 2020-07-20 | 2020-11-19 | 株式会社バンダイ | Game toys, programs, and recording media |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5334369B1 (en) * | 1970-02-24 | 1978-09-20 | ||
JPS5813284B2 (en) * | 1979-10-20 | 1983-03-12 | 新日本製鐵株式会社 | Internal bead cutting device for ERW pipes |
-
1985
- 1985-01-17 JP JP630585A patent/JPS61164576A/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5334369B1 (en) * | 1970-02-24 | 1978-09-20 | ||
JPS5813284B2 (en) * | 1979-10-20 | 1983-03-12 | 新日本製鐵株式会社 | Internal bead cutting device for ERW pipes |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0536329U (en) * | 1991-10-18 | 1993-05-18 | 横河電機株式会社 | Industrial signal converter |
JP2020044203A (en) * | 2018-09-20 | 2020-03-26 | 株式会社バンダイ | Game toy, program, and recording medium |
JP2020185404A (en) * | 2020-07-20 | 2020-11-19 | 株式会社バンダイ | Game toys, programs, and recording media |
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