JPH0531254A - Chair for game device - Google Patents
Chair for game deviceInfo
- Publication number
- JPH0531254A JPH0531254A JP3210172A JP21017291A JPH0531254A JP H0531254 A JPH0531254 A JP H0531254A JP 3210172 A JP3210172 A JP 3210172A JP 21017291 A JP21017291 A JP 21017291A JP H0531254 A JPH0531254 A JP H0531254A
- Authority
- JP
- Japan
- Prior art keywords
- sound
- noise
- game
- player
- game device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000010586 diagram Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 239000012141 concentrate Substances 0.000 description 1
- 230000001771 impaired effect Effects 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 201000004059 subependymal giant cell astrocytoma Diseases 0.000 description 1
Abstract
Description
【0001】*目的* Purpose
【産業上の利用分野】本発明は、本人だけが必要な音を
聞くために、周囲の耳ざわりなノイズを低減するための
騒音軽減用の椅子に関する。具体的には、多数のゲ−ム
装置などを集めたアミュ−ズメント・センタ−等におい
て使用する、ゲ−ム装置用の椅子に関し、たとえば、特
定の一個のゲ−ム装置を楽しむ場合に、周囲の多数のゲ
−ム装置などのサウンドが騒音となって、この特定のゲ
−ム装置のプレ−ヤ自身が困るときなどに好適な、ゲ−
ム装置用の椅子に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a noise-reducing chair for reducing the noise of the surroundings so that only the person himself or herself can hear the necessary sound. Specifically, it relates to a chair for a game device used in an amusement center or the like in which a large number of game devices are gathered. For example, when enjoying a specific one game device, A game suitable for a case where the sound of a large number of surrounding game devices becomes noise and the player of this particular game device is in trouble.
A chair for a device.
【0002】[0002]
【従来の技術】これまでに、騒音を軽減するための装置
が、冷蔵庫、とくに掃除機などに採用されてはいるもの
の、とくに、ア−ケ−ドにあるアミュ−ズメント・セン
タ−などにおいては、まだ未開拓の分野で、これを解消
するような装置は存在していなかった。たとえば、ア−
ケ−ドにある特定の一個のゲ−ム装置を楽しむ場合、周
囲にある多数のゲ−ム装置などのサウンドが、互いに騒
音となってしまって、楽しんでいる特定のゲ−ム装置の
サウンド効果が、著しく損なってしまうというのが現状
であり、これを解消するような装置は、これまでに存在
していなかった。2. Description of the Related Art Up to now, although a device for reducing noise has been adopted in refrigerators, especially vacuum cleaners, it is particularly important in amusement centers and the like in arcades. However, there is no device to solve this in an undeveloped field. For example,
When you enjoy a particular game device in the deck, the sounds of many other game devices around you become noise to each other, and the sound of the particular game device you are enjoying. At the present time, the effect is remarkably impaired, and there has been no apparatus that solves this.
【0003】[0003]
【解決しようとする課題】本発明は、多数のゲ−ム装置
などを集めたアミュ−ズメント・センタ−等において、
特定のゲ−ム装置を楽しむ場合に、周囲の多数のゲ−ム
装置などの騒音を低減して、特定のゲ−ム装置のプレ−
ヤ自身にのみ、そのゲ−ム・サウンドが聞こえるように
する目的から開発されたものである。DISCLOSURE OF THE INVENTION The present invention provides an amusement center or the like in which a large number of game devices are assembled.
When you enjoy a specific game device, you can reduce the noise of a large number of surrounding game devices and play the game of the specific game device.
It was developed for the purpose of making the game sound audible only to Ya himself.
【0004】*構成* Configuration
【課題を解決するための手段】本発明の椅子は、プレ−
ヤの頭部が来る位置に、スピ−カならびにマイクロフォ
ンを、それぞれ設けたことを特徴とすると共に、プレ−
ヤの頭部が来る位置に設けられるスピ−カと、このスピ
−カとゲ−ム装置を構成するサウンド手段との間に設け
られる加算器と、前記プレ−ヤの頭部が来る位置に設け
られると共に、前記加算器に逆位相変換器を介在して設
けられるマイクロフォンと、を備えたことを特徴とす
る。The chair according to the present invention is a pre-made chair.
A speaker and a microphone are provided at the position where the head of the ear comes, and
A speaker provided at a position where the head of the player comes, an adder provided between the speaker and a sound means constituting the game device, and a position where the player's head comes. And a microphone provided with the anti-phase converter interposed in the adder.
【0005】[0005]
【作用】したがって本発明によると、椅子に座って、特
定のゲ−ム装置を操作するプレ−ヤ自身の頭部を取り巻
く騒音が、マイクロフォンにて取り込まれ、このゲ−ム
装置のサウンド手段からのゲ−ム用のサウンドが、この
ゲ−ム装置のスピ−カから再生されるときに、結果とし
て、この騒音とは逆の位相の騒音が加えられるようにな
るため、特定のゲ−ム装置を操作するプレ−ヤ自身にと
り、周囲の騒音が打ち消された、本来のゲ−ム用サウン
ドのみの音空間が実現できることになる。Therefore, according to the present invention, the noise surrounding the head of the player who sits on the chair and operates a particular game device is captured by the microphone, and the sound means of the game device is used. When the sound for the other game is reproduced from the speaker of this game device, as a result, a noise having a phase opposite to that of this noise is added, so that a specific game is generated. For the player who operates the device, it is possible to realize a sound space in which ambient noise is canceled and only the original game sound is used.
【0006】[0006]
【実施例】以下に本発明を、その実施例について、添付
の図面を参照して説明する。図1は、本発明による一実
施例の使用状態を示す斜視図であり、図2は、同上実施
例の要部を示すブロック図である。図1の1は全体が略
家形のゲ−ム装置で、このゲ−ム装置1の上半分である
屋根形部のほぼ全体には、CRTなどの表示部(図示省
略)があり、表示部の下方には、操作板部3が突出して
形成されている。4はプレ−ヤ用の椅子で、ゲ−ム装置
1に連成して形成されるか、あるいは、ゲ−ム装置1に
接続可能に形成されている。5、6は、左右一対のスピ
−カで、椅子4の頂部の左右に、それぞれ配設されてい
る。7、8は、左右一対のマイクロフォンで、椅子4の
頂部の左右のサイド壁に、それぞれ配設されている。DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described below with reference to the accompanying drawings with reference to its embodiments. FIG. 1 is a perspective view showing a usage state of an embodiment according to the present invention, and FIG. 2 is a block diagram showing a main part of the embodiment. Reference numeral 1 in FIG. 1 is a game apparatus having a substantially house-like shape as a whole, and a display section (not shown) such as a CRT is provided on almost the entire roof-shaped section which is the upper half of the game apparatus 1. An operation plate portion 3 is formed below the portion so as to project. Reference numeral 4 denotes a chair for a player, which is formed so as to be connected to the game apparatus 1 or connectable to the game apparatus 1. Reference numerals 5 and 6 are a pair of left and right loudspeakers, which are arranged on the left and right sides of the top of the chair 4, respectively. Reference numerals 7 and 8 denote a pair of left and right microphones, which are provided on the left and right side walls of the top of the chair 4, respectively.
【0007】左右一対のスピ−カ5、6は、図2に示さ
れるように、それぞれが、加算器11、12を介在し
て、ゲ−ム装置1の内部にあるサウンド手段20に、た
とえば、床下配線などによって接続されている。左側の
マイクロフォン7は、逆位相変換器13を介在して、加
算器11に接続され、右側のマイクロフォン8は、逆位
相変換器14を介在して、加算器12に接続されてい
る。左右の逆位相変換器13、14は、左右のマイクロ
フォン7、8からくる音の電気信号を、逆の位相の電気
信号にして、左右の加算器11、12に出力する。As shown in FIG. 2, the pair of left and right loudspeakers 5 and 6 are connected to the sound means 20 inside the game apparatus 1 via adders 11 and 12, respectively. , Underfloor wiring, etc. The left microphone 7 is connected to the adder 11 via the anti-phase converter 13, and the right microphone 8 is connected to the adder 12 via the anti-phase converter 14. The left and right anti-phase converters 13 and 14 convert the electric signals of the sounds coming from the left and right microphones 7 and 8 into electric signals of opposite phases and output them to the left and right adders 11 and 12.
【0008】上述のごとくなる本実施例は、椅子4に座
って、ゲ−ム装置1を操作するプレ−ヤを取り巻く騒
音、すなわち、プレ−ヤの頭部9を取り巻く騒音が、左
右のマイクロフォン7、8にて取り込まれ、ゲ−ム装置
1のサウンド手段20からのゲ−ム用のサウンドが、左
右のスピ−カ5、6から再生されるときに、この騒音と
は逆の位相の騒音が加えられるようになるため、結果と
して、ゲ−ム装置1を操作するプレ−ヤ自身にとり、周
囲の騒音が打ち消された、本来のゲ−ム用サウンドのみ
の音空間が、実現できることになる。In the present embodiment as described above, the noise surrounding the player who sits on the chair 4 and operates the game apparatus 1, that is, the noise surrounding the head 9 of the player is the left and right microphones. When the sound for game from the sound means 20 of the game apparatus 1 is reproduced by the left and right speakers 5, 6, the noise having the opposite phase to this noise is taken in. Since noise is added, as a result, it is possible for the player who operates the game apparatus 1 to realize a sound space with only the original game sound in which ambient noise is canceled. Become.
【0009】言い換えると、プレ−ヤの頭部まわりの騒
音を直接的に取り込んで、その騒音とは逆の位相の騒音
を、リアル・タイムにつくって、騒音を打ち消し、その
ゲ−ム用サウンドのみに没頭できるようになる。なお、
スピ−カ5、6、ならびにマイクロフォン7、8、逆位
相変換器13、14、加算器11、12は、それぞれ、
左右一対として説明してきたが、これらは、左側のみ、
あるいは右側のみのように、ひと組みであっても良いこ
とは、勿論である。また、立体音響用のために、多数の
スピ−カを備えるゲ−ム装置の場合は、それぞれのスピ
−カごとに、マイクロフォン、逆位相変換器、加算器を
配設しても良いことは、勿論である。In other words, the noise around the head of the player is directly taken in, a noise having a phase opposite to that of the noise is made in real time to cancel the noise, and the noise for the game is taken. You will be able to concentrate on it. In addition,
The speakers 5 and 6, the microphones 7 and 8, the anti-phase converters 13 and 14, and the adders 11 and 12 are respectively
Although it has been described as a pair of left and right, these are only the left side,
Alternatively, it goes without saying that one set may be used as in the case of only the right side. Further, in the case of a game device having a large number of speakers for stereophonic sound, a microphone, an anti-phase converter, and an adder may be provided for each speaker. Of course.
【0010】[0010]
【効果】以上のようになる本発明は、プレ−しているゲ
−ム装置の周囲の騒音を、言い換えると、プレ−ヤの頭
部まわりのノイズを軽減できるため、プレ−ヤ自身にと
っては、今まで以上に音の臨場感が得られる効果がある
と共に、騒音そのものに対して、アクティブなコントロ
−ルができるため、多数のゲ−ム装置の設置条件や、立
地条件の制限が無くなるという効果がある。とくに、大
形ゲ−ム装置の場合などで、3Dサウンド、いわゆる立
体音像を考慮する必要がある場合には、音の臨場感が得
られるという点で、極めて大きな利点がある。According to the present invention as described above, the noise around the playing game device, in other words, the noise around the head of the player can be reduced. In addition to the effect that more realistic sound can be obtained than before, active control of noise itself is possible, so there is no restriction on the installation conditions and location conditions of many game devices. effective. In particular, in the case of a large-sized game device or the like, when it is necessary to consider a 3D sound, that is, a so-called three-dimensional sound image, there is an extremely great advantage in that the presence of sound can be obtained.
【図1】 本発明による一実施例の使用状態を示す斜視
図である。FIG. 1 is a perspective view showing a usage state of an embodiment according to the present invention.
【図2】 同上実施例の要部を示すブロック図である。FIG. 2 is a block diagram showing a main part of the embodiment.
1:ゲ−ム装置、 3:操作板部、 4:椅子、 5、6:スピ−カ、 7、8:マイクロフォン、 9:頭部、 11、12:加算器、 13、14:逆位相変換器、 20:サウンド手段。 1: Game device, 3: Operation plate part, 4: chair, 5, 6: Speaker, 7, 8: Microphone, 9: head, 11, 12: adder, 13, 14: anti-phase converter, 20: Sound means.
───────────────────────────────────────────────────── フロントページの続き (72)発明者 山 本 尚 美 東京都大田区羽田1丁目2番12号 株式会 社セガ・エンタ−プライゼス内 ─────────────────────────────────────────────────── ─── Continued front page (72) Inventor Naomi Yamamoto 1-12 Haneda, Ota-ku, Tokyo Stock market Company SEGA Enter-Prises
Claims (4)
ならびにマイクロフォンを、それぞれ設けたことを特徴
とするゲ−ム装置用の椅子。1. A chair for a game device, wherein a speaker and a microphone are provided at positions where the player's head comes.
ピ−カならびに複数のマイクロフォンを、それぞれ設け
たことを特徴とするゲ−ム装置用の椅子。2. A chair for a game device, wherein a plurality of speakers and a plurality of microphones are provided at a position where the head of the player comes.
スピ−カと、該スピ−カとゲ−ム装置を構成するサウン
ド手段との間に設けられる加算器と、 前記プレ−ヤの頭部が来る位置に設けられると共に、前
記加算器に逆位相変換器を介在して設けられるマイクロ
フォンと、を備えたことを特徴とするゲ−ム装置用の椅
子。3. A speaker provided at a position where the head of the player comes, an adder provided between the speaker and sound means constituting a game apparatus, and the player. And a microphone which is provided at a position where the head of the game machine comes, and which is provided with an anti-phase converter interposed in the adder.
複数のスピ−カと、これらスピ−カとゲ−ム装置を構成
するサウンド手段との間に、それぞれ設けられる複数の
加算器と、 前記プレ−ヤの頭部が来る位置に設けられると共に、前
記加算器にそれぞれ逆位相変換器を介在して設けられる
複数のマイクロフォンと、を備えたことを特徴とするゲ
−ム装置用の椅子。4. A plurality of adders provided respectively between a plurality of speakers provided at a position where a player's head comes and a sound means constituting the game device. And a plurality of microphones provided at a position where the head of the player comes, and a plurality of microphones provided in the adder with an anti-phase converter interposed respectively. Chair.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP3210172A JP2580895B2 (en) | 1991-07-26 | 1991-07-26 | Chair device for game console |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP3210172A JP2580895B2 (en) | 1991-07-26 | 1991-07-26 | Chair device for game console |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH0531254A true JPH0531254A (en) | 1993-02-09 |
JP2580895B2 JP2580895B2 (en) | 1997-02-12 |
Family
ID=16584972
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP3210172A Expired - Fee Related JP2580895B2 (en) | 1991-07-26 | 1991-07-26 | Chair device for game console |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2580895B2 (en) |
Cited By (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1998000213A1 (en) * | 1996-06-28 | 1998-01-08 | Sega Enterprises, Ltd. | Riding type game apparatus |
US5807177A (en) * | 1992-06-29 | 1998-09-15 | Kabushiki Kaisha Ace Denken | Gaming machine chair |
US7112139B2 (en) | 2001-12-19 | 2006-09-26 | Wms Gaming Inc. | Gaming machine with ambient noise attenuation |
US7364508B2 (en) | 2003-01-16 | 2008-04-29 | Wms Gaming, Inc. | Gaming machine environment having controlled audio and visual media presentation |
US7367886B2 (en) | 2003-01-16 | 2008-05-06 | Wms Gaming Inc. | Gaming system with surround sound |
US7479063B2 (en) | 2000-10-04 | 2009-01-20 | Wms Gaming Inc. | Audio network for gaming machines |
US7618323B2 (en) | 2003-02-26 | 2009-11-17 | Wms Gaming Inc. | Gaming machine system having a gesture-sensing mechanism |
US7867085B2 (en) | 2003-01-16 | 2011-01-11 | Wms Gaming Inc. | Gaming machine environment having controlled audio and visual media presentation |
US8000484B2 (en) | 2004-05-28 | 2011-08-16 | Wms Gaming Inc. | Speaker system for a gaming machine |
US8002631B2 (en) | 2005-05-25 | 2011-08-23 | Wms Gaming Inc. | Gaming machine with rotating wild feature |
JP2011161028A (en) * | 2010-02-10 | 2011-08-25 | Konami Digital Entertainment Co Ltd | Game device, game control method, and program |
US8262478B2 (en) | 2004-05-28 | 2012-09-11 | Wms Gaming Inc. | Gaming device with attached audio-capable chair |
US8313374B2 (en) | 2003-02-14 | 2012-11-20 | Wms Gaming Inc. | Gaming machine having improved audio control architecture |
JP2014168617A (en) * | 2013-03-05 | 2014-09-18 | Sanyo Product Co Ltd | Game machine |
JP2014168616A (en) * | 2013-03-05 | 2014-09-18 | Sanyo Product Co Ltd | Game machine |
JP2014213110A (en) * | 2013-04-30 | 2014-11-17 | 株式会社三洋物産 | Game machine equipment |
WO2018000449A1 (en) * | 2016-06-28 | 2018-01-04 | 青勇 | Multifunctional chair |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5911046U (en) * | 1982-07-13 | 1984-01-24 | クラリオン株式会社 | Detection microphone device for automotive sound field correction device |
JPS59132867A (en) * | 1983-01-20 | 1984-07-31 | Kinokuni:Kk | Extraction of plum juice |
JPH0286359U (en) * | 1988-12-23 | 1990-07-09 | ||
JPH02224497A (en) * | 1989-02-25 | 1990-09-06 | Calsonic Corp | Active noise canceler |
-
1991
- 1991-07-26 JP JP3210172A patent/JP2580895B2/en not_active Expired - Fee Related
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5911046U (en) * | 1982-07-13 | 1984-01-24 | クラリオン株式会社 | Detection microphone device for automotive sound field correction device |
JPS59132867A (en) * | 1983-01-20 | 1984-07-31 | Kinokuni:Kk | Extraction of plum juice |
JPH0286359U (en) * | 1988-12-23 | 1990-07-09 | ||
JPH02224497A (en) * | 1989-02-25 | 1990-09-06 | Calsonic Corp | Active noise canceler |
Cited By (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5807177A (en) * | 1992-06-29 | 1998-09-15 | Kabushiki Kaisha Ace Denken | Gaming machine chair |
US6224491B1 (en) | 1996-06-28 | 2001-05-01 | Kabushiki Kaisha Sega Enterprises | Ride-type game machine |
AU744896B2 (en) * | 1996-06-28 | 2002-03-07 | Sega Enterprises, Ltd. | Riding type game apparatus |
WO1998000213A1 (en) * | 1996-06-28 | 1998-01-08 | Sega Enterprises, Ltd. | Riding type game apparatus |
US7479063B2 (en) | 2000-10-04 | 2009-01-20 | Wms Gaming Inc. | Audio network for gaming machines |
US7112139B2 (en) | 2001-12-19 | 2006-09-26 | Wms Gaming Inc. | Gaming machine with ambient noise attenuation |
US7364508B2 (en) | 2003-01-16 | 2008-04-29 | Wms Gaming, Inc. | Gaming machine environment having controlled audio and visual media presentation |
US7367886B2 (en) | 2003-01-16 | 2008-05-06 | Wms Gaming Inc. | Gaming system with surround sound |
US7867085B2 (en) | 2003-01-16 | 2011-01-11 | Wms Gaming Inc. | Gaming machine environment having controlled audio and visual media presentation |
US8313374B2 (en) | 2003-02-14 | 2012-11-20 | Wms Gaming Inc. | Gaming machine having improved audio control architecture |
US7618323B2 (en) | 2003-02-26 | 2009-11-17 | Wms Gaming Inc. | Gaming machine system having a gesture-sensing mechanism |
US8262478B2 (en) | 2004-05-28 | 2012-09-11 | Wms Gaming Inc. | Gaming device with attached audio-capable chair |
US8000484B2 (en) | 2004-05-28 | 2011-08-16 | Wms Gaming Inc. | Speaker system for a gaming machine |
US8002631B2 (en) | 2005-05-25 | 2011-08-23 | Wms Gaming Inc. | Gaming machine with rotating wild feature |
JP2011161028A (en) * | 2010-02-10 | 2011-08-25 | Konami Digital Entertainment Co Ltd | Game device, game control method, and program |
JP2014168617A (en) * | 2013-03-05 | 2014-09-18 | Sanyo Product Co Ltd | Game machine |
JP2014168616A (en) * | 2013-03-05 | 2014-09-18 | Sanyo Product Co Ltd | Game machine |
JP2014213110A (en) * | 2013-04-30 | 2014-11-17 | 株式会社三洋物産 | Game machine equipment |
WO2018000449A1 (en) * | 2016-06-28 | 2018-01-04 | 青勇 | Multifunctional chair |
Also Published As
Publication number | Publication date |
---|---|
JP2580895B2 (en) | 1997-02-12 |
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